mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
that major settings update you'll like
This commit is contained in:
parent
bb0777ddde
commit
4c99787e5c
@ -73,6 +73,9 @@ body {
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scrollbar-face-color: #888;
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scrollbar-track-color: rgba(255, 255, 255, 0.1);
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// Firefox
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scrollbar-color: #cdd0d4 rgba(#000, 0.05);
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overflow: hidden;
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@include Text;
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@ -1,5 +1,6 @@
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#state_ChangelogState {
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.content {
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@include S(max-width, 800px);
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display: flex;
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flex-direction: column;
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}
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@ -1,20 +1,19 @@
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#state_SettingsState {
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.content {
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.versionbar {
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@include S(margin-top, 20px);
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@include SuperSmallText;
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display: grid;
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align-items: center;
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grid-template-columns: 1fr auto;
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.buildVersion {
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display: flex;
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flex-direction: column;
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color: #aaadaf;
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}
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}
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$colorCategoryButton: #393747;
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$colorCategoryButtonSelected: #5c5872;
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button.about {
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background-color: $colorGreenBright;
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.container .content {
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display: flex;
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overflow-y: scroll;
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.categoryContainer {
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width: 100%;
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.category {
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display: none;
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&.active {
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display: block;
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}
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.setting {
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@ -88,6 +87,56 @@
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}
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}
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}
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}
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.sidebar {
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display: flex;
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flex-direction: column;
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@include S(min-width, 210px);
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@include S(max-width, 320px);
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width: 30%;
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height: 100%;
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position: sticky;
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top: 0;
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@include S(margin-left, 20px);
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@include S(margin-right, 32px);
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.other {
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margin-top: auto;
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}
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button {
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@include S(margin-top, 4px);
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width: calc(100% - #{D(20px)});
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text-align: start;
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}
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button.categoryButton {
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background-color: $colorCategoryButton;
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&.active {
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background-color: $colorCategoryButtonSelected;
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}
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}
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button.about {
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background-color: $colorGreenBright;
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}
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.versionbar {
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@include S(margin-top, 20px);
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@include SuperSmallText;
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display: grid;
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align-items: center;
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grid-template-columns: 1fr auto;
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.buildVersion {
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display: flex;
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flex-direction: column;
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color: #aaadaf;
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}
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}
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}
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}
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@include DarkThemeOverride {
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.content {
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@ -1,24 +1,18 @@
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.gameState.textualState {
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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$padding: 15px;
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.headerBar,
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> .container .content {
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@include S(width, 500px);
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}
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display: grid;
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grid-template-rows: auto 1fr;
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box-sizing: border-box;
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@include S(padding, 32px);
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height: 100vh;
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.headerBar {
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display: flex;
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align-items: center;
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justify-content: flex-start;
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h1 {
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display: flex;
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pointer-events: all;
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display: grid;
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grid-template-columns: auto 1fr;
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align-items: center;
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pointer-events: all;
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cursor: pointer;
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@include SuperHeading;
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text-transform: uppercase;
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@ -39,11 +33,17 @@
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}
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> .container {
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display: flex;
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justify-content: center;
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width: 100%;
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overflow-y: auto;
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> .content {
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width: 100%;
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background: #fff;
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@include S(border-radius, $globalBorderRadius);
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@include S(padding, 10px);
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height: calc(80vh - #{D(60px)});
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height: 100%;
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overflow-y: auto;
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box-sizing: border-box;
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pointer-events: all;
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@ -13,8 +13,14 @@ import { LANGUAGES } from "../languages";
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const logger = createLogger("application_settings");
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const categoryGame = "game";
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const categoryApp = "app";
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/**
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* @enum {string}
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*/
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export const enumCategories = {
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general: "general",
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userInterface: "userInterface",
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advanced: "advanced",
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};
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export const uiScales = [
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{
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@ -122,7 +128,7 @@ export const allApplicationSettings = [
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options: Object.keys(LANGUAGES),
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valueGetter: key => key,
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textGetter: key => LANGUAGES[key].name,
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category: categoryApp,
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category: enumCategories.general,
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restartRequired: true,
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changeCb: (app, id) => null,
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magicValue: "auto-detect",
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@ -132,7 +138,7 @@ export const allApplicationSettings = [
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options: uiScales.sort((a, b) => a.size - b.size),
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valueGetter: scale => scale.id,
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textGetter: scale => T.settings.labels.uiScale.scales[scale.id],
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category: categoryApp,
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category: enumCategories.userInterface,
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restartRequired: false,
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changeCb:
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/**
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@ -143,7 +149,7 @@ export const allApplicationSettings = [
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new BoolSetting(
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"fullscreen",
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categoryApp,
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enumCategories.general,
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/**
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* @param {Application} app
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*/
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@ -157,7 +163,7 @@ export const allApplicationSettings = [
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new BoolSetting(
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"soundsMuted",
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categoryApp,
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enumCategories.general,
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/**
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* @param {Application} app
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*/
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@ -165,7 +171,7 @@ export const allApplicationSettings = [
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),
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new BoolSetting(
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"musicMuted",
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categoryApp,
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enumCategories.general,
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/**
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* @param {Application} app
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*/
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@ -174,7 +180,7 @@ export const allApplicationSettings = [
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new BoolSetting(
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"enableColorBlindHelper",
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categoryApp,
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enumCategories.general,
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/**
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* @param {Application} app
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*/
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@ -182,13 +188,13 @@ export const allApplicationSettings = [
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),
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// GAME
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new BoolSetting("offerHints", categoryGame, (app, value) => {}),
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new BoolSetting("offerHints", enumCategories.userInterface, (app, value) => {}),
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new EnumSetting("theme", {
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options: Object.keys(THEMES),
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valueGetter: theme => theme,
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textGetter: theme => T.settings.labels.theme.themes[theme],
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category: categoryGame,
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category: enumCategories.userInterface,
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restartRequired: false,
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changeCb:
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/**
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@ -205,7 +211,7 @@ export const allApplicationSettings = [
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options: autosaveIntervals,
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valueGetter: interval => interval.id,
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textGetter: interval => T.settings.labels.autosaveInterval.intervals[interval.id],
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category: categoryGame,
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category: enumCategories.advanced,
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restartRequired: false,
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changeCb:
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/**
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@ -218,7 +224,7 @@ export const allApplicationSettings = [
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options: ["60", "100", "120", "144", "165", "250", G_IS_DEV ? "10" : "500"],
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valueGetter: rate => rate,
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textGetter: rate => rate + " Hz",
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category: categoryGame,
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category: enumCategories.advanced,
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restartRequired: false,
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changeCb: (app, id) => {},
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enabled: !IS_DEMO,
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@ -228,7 +234,7 @@ export const allApplicationSettings = [
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options: scrollWheelSensitivities.sort((a, b) => a.scale - b.scale),
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valueGetter: scale => scale.id,
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textGetter: scale => T.settings.labels.scrollWheelSensitivity.sensitivity[scale.id],
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category: categoryGame,
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category: enumCategories.advanced,
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restartRequired: false,
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changeCb:
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/**
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@ -241,17 +247,17 @@ export const allApplicationSettings = [
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options: movementSpeeds.sort((a, b) => a.multiplier - b.multiplier),
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valueGetter: multiplier => multiplier.id,
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textGetter: multiplier => T.settings.labels.movementSpeed.speeds[multiplier.id],
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category: categoryGame,
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category: enumCategories.advanced,
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restartRequired: false,
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changeCb: (app, id) => {},
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}),
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new BoolSetting("alwaysMultiplace", categoryGame, (app, value) => {}),
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new BoolSetting("enableTunnelSmartplace", categoryGame, (app, value) => {}),
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new BoolSetting("vignette", categoryGame, (app, value) => {}),
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new BoolSetting("compactBuildingInfo", categoryGame, (app, value) => {}),
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new BoolSetting("disableCutDeleteWarnings", categoryGame, (app, value) => {}),
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new BoolSetting("rotationByBuilding", categoryGame, (app, value) => {}),
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new BoolSetting("alwaysMultiplace", enumCategories.userInterface, (app, value) => {}),
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new BoolSetting("enableTunnelSmartplace", enumCategories.advanced, (app, value) => {}),
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new BoolSetting("vignette", enumCategories.userInterface, (app, value) => {}),
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new BoolSetting("compactBuildingInfo", enumCategories.userInterface, (app, value) => {}),
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new BoolSetting("disableCutDeleteWarnings", enumCategories.advanced, (app, value) => {}),
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new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}),
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];
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export function getApplicationSettingById(id) {
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@ -1,6 +1,6 @@
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import { TextualGameState } from "../core/textual_game_state";
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import { formatSecondsToTimeAgo } from "../core/utils";
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import { allApplicationSettings } from "../profile/application_settings";
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import { allApplicationSettings, enumCategories } from "../profile/application_settings";
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import { T } from "../translations";
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export class SettingsState extends TextualGameState {
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@ -15,50 +15,62 @@ export class SettingsState extends TextualGameState {
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getMainContentHTML() {
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return `
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<div class="upperLinks">
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<div class="sidebar">
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${this.getCategoryButtonsHtml()}
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<div class="other">
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${
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this.app.platformWrapper.getSupportsKeyboard()
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? `
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<button class="styledButton editKeybindings">${T.keybindings.title}</button>
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`
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? `<button class="styledButton editKeybindings">${T.keybindings.title}</button>`
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: ""
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}
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<button class="styledButton about">${T.about.title}</button>
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</div>
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${this.getSettingsHtml()}
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<div class="versionbar">
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<div class="buildVersion">${T.global.loading} ...</div>
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</div>
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</div>
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</div>
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<div class="categoryContainer">
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${this.getSettingsHtml()}
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</div>
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`;
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}
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getCategoryButtonsHtml() {
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return Object.keys(enumCategories)
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.map(key => enumCategories[key])
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.map(
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category =>
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`
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<button class="styledButton categoryButton" data-category-btn="${category}">
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${T.settings.categories[category]}
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</button>
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`
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)
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.join("");
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}
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getSettingsHtml() {
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let lastCategory = null;
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let html = "";
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const categoriesHTML = {};
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Object.keys(enumCategories).forEach(key => {
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const catName = enumCategories[key];
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categoriesHTML[catName] = `<div class="category" data-category="${catName}">`;
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});
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for (let i = 0; i < allApplicationSettings.length; ++i) {
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const setting = allApplicationSettings[i];
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if (setting.categoryId !== lastCategory) {
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lastCategory = setting.categoryId;
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if (i !== 0) {
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html += "</div>";
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}
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html += `<strong class="categoryLabel">${T.settings.categories[lastCategory]}</strong>`;
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html += "<div class='settingsContainer'>";
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categoriesHTML[setting.categoryId] += setting.getHtml();
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}
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html += setting.getHtml();
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}
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if (lastCategory) {
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html += "</div>";
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}
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return html;
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return Object.keys(categoriesHTML)
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.map(k => categoriesHTML[k] + "</div>")
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.join("");
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}
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renderBuildText() {
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@ -90,6 +102,28 @@ export class SettingsState extends TextualGameState {
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}
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this.initSettings();
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this.initCategoryButtons();
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this.htmlElement.querySelector(".category").classList.add("active");
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this.htmlElement.querySelector(".categoryButton").classList.add("active");
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}
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setActiveCategory(category) {
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const previousCategory = this.htmlElement.querySelector(".category.active");
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const previousCategoryButton = this.htmlElement.querySelector(".categoryButton.active");
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if (previousCategory.getAttribute("data-category") == category) {
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return;
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}
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previousCategory.classList.remove("active");
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previousCategoryButton.classList.remove("active");
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const newCategory = this.htmlElement.querySelector("[data-category='" + category + "']");
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const newCategoryButton = this.htmlElement.querySelector("[data-category-btn='" + category + "']");
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newCategory.classList.add("active");
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newCategoryButton.classList.add("active");
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}
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initSettings() {
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@ -107,6 +141,20 @@ export class SettingsState extends TextualGameState {
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});
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}
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initCategoryButtons() {
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Object.keys(enumCategories).forEach(key => {
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const category = enumCategories[key];
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const button = this.htmlElement.querySelector("[data-category-btn='" + category + "']");
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this.trackClicks(
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button,
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() => {
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this.setActiveCategory(category);
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},
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{ preventDefault: false }
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);
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});
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}
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onAboutClicked() {
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this.moveToStateAddGoBack("AboutState");
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}
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@ -647,8 +647,9 @@ storyRewards:
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settings:
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title: Settings
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categories:
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game: Game
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app: Application
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general: General
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userInterface: User Interface
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advanced: Advanced
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versionBadges:
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dev: Development
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Reference in New Issue
Block a user