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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

that major settings update you'll like

This commit is contained in:
dengr1065 2020-07-22 07:57:11 +03:00
parent bb0777ddde
commit 4c99787e5c
7 changed files with 249 additions and 141 deletions

View File

@ -73,6 +73,9 @@ body {
scrollbar-face-color: #888;
scrollbar-track-color: rgba(255, 255, 255, 0.1);
// Firefox
scrollbar-color: #cdd0d4 rgba(#000, 0.05);
overflow: hidden;
@include Text;

View File

@ -1,5 +1,6 @@
#state_ChangelogState {
.content {
@include S(max-width, 800px);
display: flex;
flex-direction: column;
}

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@ -1,20 +1,19 @@
#state_SettingsState {
.content {
.versionbar {
@include S(margin-top, 20px);
@include SuperSmallText;
display: grid;
align-items: center;
grid-template-columns: 1fr auto;
.buildVersion {
display: flex;
flex-direction: column;
color: #aaadaf;
}
}
$colorCategoryButton: #393747;
$colorCategoryButtonSelected: #5c5872;
button.about {
background-color: $colorGreenBright;
.container .content {
display: flex;
overflow-y: scroll;
.categoryContainer {
width: 100%;
.category {
display: none;
&.active {
display: block;
}
.setting {
@ -88,6 +87,56 @@
}
}
}
}
.sidebar {
display: flex;
flex-direction: column;
@include S(min-width, 210px);
@include S(max-width, 320px);
width: 30%;
height: 100%;
position: sticky;
top: 0;
@include S(margin-left, 20px);
@include S(margin-right, 32px);
.other {
margin-top: auto;
}
button {
@include S(margin-top, 4px);
width: calc(100% - #{D(20px)});
text-align: start;
}
button.categoryButton {
background-color: $colorCategoryButton;
&.active {
background-color: $colorCategoryButtonSelected;
}
}
button.about {
background-color: $colorGreenBright;
}
.versionbar {
@include S(margin-top, 20px);
@include SuperSmallText;
display: grid;
align-items: center;
grid-template-columns: 1fr auto;
.buildVersion {
display: flex;
flex-direction: column;
color: #aaadaf;
}
}
}
}
@include DarkThemeOverride {
.content {

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@ -1,24 +1,18 @@
.gameState.textualState {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
$padding: 15px;
.headerBar,
> .container .content {
@include S(width, 500px);
}
display: grid;
grid-template-rows: auto 1fr;
box-sizing: border-box;
@include S(padding, 32px);
height: 100vh;
.headerBar {
display: flex;
align-items: center;
justify-content: flex-start;
h1 {
display: flex;
pointer-events: all;
display: grid;
grid-template-columns: auto 1fr;
align-items: center;
pointer-events: all;
cursor: pointer;
@include SuperHeading;
text-transform: uppercase;
@ -39,11 +33,17 @@
}
> .container {
display: flex;
justify-content: center;
width: 100%;
overflow-y: auto;
> .content {
width: 100%;
background: #fff;
@include S(border-radius, $globalBorderRadius);
@include S(padding, 10px);
height: calc(80vh - #{D(60px)});
height: 100%;
overflow-y: auto;
box-sizing: border-box;
pointer-events: all;

View File

@ -13,8 +13,14 @@ import { LANGUAGES } from "../languages";
const logger = createLogger("application_settings");
const categoryGame = "game";
const categoryApp = "app";
/**
* @enum {string}
*/
export const enumCategories = {
general: "general",
userInterface: "userInterface",
advanced: "advanced",
};
export const uiScales = [
{
@ -122,7 +128,7 @@ export const allApplicationSettings = [
options: Object.keys(LANGUAGES),
valueGetter: key => key,
textGetter: key => LANGUAGES[key].name,
category: categoryApp,
category: enumCategories.general,
restartRequired: true,
changeCb: (app, id) => null,
magicValue: "auto-detect",
@ -132,7 +138,7 @@ export const allApplicationSettings = [
options: uiScales.sort((a, b) => a.size - b.size),
valueGetter: scale => scale.id,
textGetter: scale => T.settings.labels.uiScale.scales[scale.id],
category: categoryApp,
category: enumCategories.userInterface,
restartRequired: false,
changeCb:
/**
@ -143,7 +149,7 @@ export const allApplicationSettings = [
new BoolSetting(
"fullscreen",
categoryApp,
enumCategories.general,
/**
* @param {Application} app
*/
@ -157,7 +163,7 @@ export const allApplicationSettings = [
new BoolSetting(
"soundsMuted",
categoryApp,
enumCategories.general,
/**
* @param {Application} app
*/
@ -165,7 +171,7 @@ export const allApplicationSettings = [
),
new BoolSetting(
"musicMuted",
categoryApp,
enumCategories.general,
/**
* @param {Application} app
*/
@ -174,7 +180,7 @@ export const allApplicationSettings = [
new BoolSetting(
"enableColorBlindHelper",
categoryApp,
enumCategories.general,
/**
* @param {Application} app
*/
@ -182,13 +188,13 @@ export const allApplicationSettings = [
),
// GAME
new BoolSetting("offerHints", categoryGame, (app, value) => {}),
new BoolSetting("offerHints", enumCategories.userInterface, (app, value) => {}),
new EnumSetting("theme", {
options: Object.keys(THEMES),
valueGetter: theme => theme,
textGetter: theme => T.settings.labels.theme.themes[theme],
category: categoryGame,
category: enumCategories.userInterface,
restartRequired: false,
changeCb:
/**
@ -205,7 +211,7 @@ export const allApplicationSettings = [
options: autosaveIntervals,
valueGetter: interval => interval.id,
textGetter: interval => T.settings.labels.autosaveInterval.intervals[interval.id],
category: categoryGame,
category: enumCategories.advanced,
restartRequired: false,
changeCb:
/**
@ -218,7 +224,7 @@ export const allApplicationSettings = [
options: ["60", "100", "120", "144", "165", "250", G_IS_DEV ? "10" : "500"],
valueGetter: rate => rate,
textGetter: rate => rate + " Hz",
category: categoryGame,
category: enumCategories.advanced,
restartRequired: false,
changeCb: (app, id) => {},
enabled: !IS_DEMO,
@ -228,7 +234,7 @@ export const allApplicationSettings = [
options: scrollWheelSensitivities.sort((a, b) => a.scale - b.scale),
valueGetter: scale => scale.id,
textGetter: scale => T.settings.labels.scrollWheelSensitivity.sensitivity[scale.id],
category: categoryGame,
category: enumCategories.advanced,
restartRequired: false,
changeCb:
/**
@ -241,17 +247,17 @@ export const allApplicationSettings = [
options: movementSpeeds.sort((a, b) => a.multiplier - b.multiplier),
valueGetter: multiplier => multiplier.id,
textGetter: multiplier => T.settings.labels.movementSpeed.speeds[multiplier.id],
category: categoryGame,
category: enumCategories.advanced,
restartRequired: false,
changeCb: (app, id) => {},
}),
new BoolSetting("alwaysMultiplace", categoryGame, (app, value) => {}),
new BoolSetting("enableTunnelSmartplace", categoryGame, (app, value) => {}),
new BoolSetting("vignette", categoryGame, (app, value) => {}),
new BoolSetting("compactBuildingInfo", categoryGame, (app, value) => {}),
new BoolSetting("disableCutDeleteWarnings", categoryGame, (app, value) => {}),
new BoolSetting("rotationByBuilding", categoryGame, (app, value) => {}),
new BoolSetting("alwaysMultiplace", enumCategories.userInterface, (app, value) => {}),
new BoolSetting("enableTunnelSmartplace", enumCategories.advanced, (app, value) => {}),
new BoolSetting("vignette", enumCategories.userInterface, (app, value) => {}),
new BoolSetting("compactBuildingInfo", enumCategories.userInterface, (app, value) => {}),
new BoolSetting("disableCutDeleteWarnings", enumCategories.advanced, (app, value) => {}),
new BoolSetting("rotationByBuilding", enumCategories.advanced, (app, value) => {}),
];
export function getApplicationSettingById(id) {

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@ -1,6 +1,6 @@
import { TextualGameState } from "../core/textual_game_state";
import { formatSecondsToTimeAgo } from "../core/utils";
import { allApplicationSettings } from "../profile/application_settings";
import { allApplicationSettings, enumCategories } from "../profile/application_settings";
import { T } from "../translations";
export class SettingsState extends TextualGameState {
@ -15,50 +15,62 @@ export class SettingsState extends TextualGameState {
getMainContentHTML() {
return `
<div class="upperLinks">
<div class="sidebar">
${this.getCategoryButtonsHtml()}
<div class="other">
${
this.app.platformWrapper.getSupportsKeyboard()
? `
<button class="styledButton editKeybindings">${T.keybindings.title}</button>
`
? `<button class="styledButton editKeybindings">${T.keybindings.title}</button>`
: ""
}
<button class="styledButton about">${T.about.title}</button>
</div>
${this.getSettingsHtml()}
<div class="versionbar">
<div class="buildVersion">${T.global.loading} ...</div>
</div>
</div>
</div>
<div class="categoryContainer">
${this.getSettingsHtml()}
</div>
`;
}
getCategoryButtonsHtml() {
return Object.keys(enumCategories)
.map(key => enumCategories[key])
.map(
category =>
`
<button class="styledButton categoryButton" data-category-btn="${category}">
${T.settings.categories[category]}
</button>
`
)
.join("");
}
getSettingsHtml() {
let lastCategory = null;
let html = "";
const categoriesHTML = {};
Object.keys(enumCategories).forEach(key => {
const catName = enumCategories[key];
categoriesHTML[catName] = `<div class="category" data-category="${catName}">`;
});
for (let i = 0; i < allApplicationSettings.length; ++i) {
const setting = allApplicationSettings[i];
if (setting.categoryId !== lastCategory) {
lastCategory = setting.categoryId;
if (i !== 0) {
html += "</div>";
}
html += `<strong class="categoryLabel">${T.settings.categories[lastCategory]}</strong>`;
html += "<div class='settingsContainer'>";
categoriesHTML[setting.categoryId] += setting.getHtml();
}
html += setting.getHtml();
}
if (lastCategory) {
html += "</div>";
}
return html;
return Object.keys(categoriesHTML)
.map(k => categoriesHTML[k] + "</div>")
.join("");
}
renderBuildText() {
@ -90,6 +102,28 @@ export class SettingsState extends TextualGameState {
}
this.initSettings();
this.initCategoryButtons();
this.htmlElement.querySelector(".category").classList.add("active");
this.htmlElement.querySelector(".categoryButton").classList.add("active");
}
setActiveCategory(category) {
const previousCategory = this.htmlElement.querySelector(".category.active");
const previousCategoryButton = this.htmlElement.querySelector(".categoryButton.active");
if (previousCategory.getAttribute("data-category") == category) {
return;
}
previousCategory.classList.remove("active");
previousCategoryButton.classList.remove("active");
const newCategory = this.htmlElement.querySelector("[data-category='" + category + "']");
const newCategoryButton = this.htmlElement.querySelector("[data-category-btn='" + category + "']");
newCategory.classList.add("active");
newCategoryButton.classList.add("active");
}
initSettings() {
@ -107,6 +141,20 @@ export class SettingsState extends TextualGameState {
});
}
initCategoryButtons() {
Object.keys(enumCategories).forEach(key => {
const category = enumCategories[key];
const button = this.htmlElement.querySelector("[data-category-btn='" + category + "']");
this.trackClicks(
button,
() => {
this.setActiveCategory(category);
},
{ preventDefault: false }
);
});
}
onAboutClicked() {
this.moveToStateAddGoBack("AboutState");
}

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@ -647,8 +647,9 @@ storyRewards:
settings:
title: Settings
categories:
game: Game
app: Application
general: General
userInterface: User Interface
advanced: Advanced
versionBadges:
dev: Development