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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Clean up lint issues

This commit is contained in:
Greg Considine 2021-03-18 07:17:10 -04:00
parent af980c7114
commit 47abc24436
6 changed files with 14 additions and 22 deletions

View File

@ -943,7 +943,7 @@ export class Camera extends BasicSerializableObject {
)
);
this.clampPosition(this.center)
this.clampPosition(this.center);
}
/**

View File

@ -181,7 +181,7 @@ export class GameHUD {
continue;
}
this.parts[key] = new Part(this.root);
this.parts[key] = new Part(this.root);
}
}

View File

@ -30,9 +30,9 @@ export class PuzzleGameMode extends GameMode {
this.type = this.getType();
this.hiddenHudParts = data.hiddenHudParts || this.getDefaultHiddenHudParts();
// this.excludedHudParts = data.hiddenHudParts || this.getDefaultHiddenHudParts();
this.zoneHeight = data.zoneHeight || (3 * globalConfig.tileSize);
this.zoneWidth = data.zoneWidth || (4 * globalConfig.tileSize);
// this.excludedHudParts = data.hiddenHudParts || this.getDefaultHiddenHudParts();
this.zoneHeight = data.zoneHeight || 3 * globalConfig.tileSize;
this.zoneWidth = data.zoneWidth || 4 * globalConfig.tileSize;
this.boundaryHeight = this.zoneHeight * 2;
this.boundaryWidth = this.zoneWidth * 2;
}
@ -49,7 +49,7 @@ export class PuzzleGameMode extends GameMode {
getDefaultHiddenHudParts() {
return {
[HUDPinnedShapes.name]: true
[HUDPinnedShapes.name]: true,
};
}

View File

@ -27,8 +27,8 @@ export class SavegameInterface_V1009 extends SavegameInterface_V1008 {
dump.gameMode = {
mode: {
id: RegularGameMode.getId(),
data: {}
}
data: {},
},
};
}
}

View File

@ -39,6 +39,9 @@ export class GameCreationPayload {
/** @type {boolean|undefined} */
this.fastEnter;
/** @type {string} */
this.gameModeId;
/** @type {Savegame} */
this.savegame;
}

View File

@ -317,11 +317,7 @@ export class MainMenuState extends GameState {
const bottomButtonContainer = this.htmlElement.querySelector(".bottomContainer .buttons");
removeAllChildren(bottomButtonContainer);
const puzzleModeButton = makeButton(
bottomButtonContainer,
["styledButton"],
T.mainMenu.puzzleMode
);
const puzzleModeButton = makeButton(bottomButtonContainer, ["styledButton"], T.mainMenu.puzzleMode);
bottomButtonContainer.appendChild(puzzleModeButton);
this.trackClicks(puzzleModeButton, this.onPuzzleModeButtonClicked);
@ -337,10 +333,7 @@ export class MainMenuState extends GameState {
const buttonContainer = this.htmlElement.querySelector(".mainContainer .buttons");
removeAllChildren(buttonContainer);
const playButtonElement = makeButtonElement(
["playButton", "styledButton"],
T.mainMenu.play
);
const playButtonElement = makeButtonElement(["playButton", "styledButton"], T.mainMenu.play);
buttonContainer.appendChild(playButtonElement);
this.trackClicks(playButtonElement, this.onPuzzlePlayButtonClicked);
@ -348,11 +341,7 @@ export class MainMenuState extends GameState {
const bottomButtonContainer = this.htmlElement.querySelector(".bottomContainer .buttons");
removeAllChildren(bottomButtonContainer);
const backButton = makeButton(
bottomButtonContainer,
["styledButton"],
T.mainMenu.back
);
const backButton = makeButton(bottomButtonContainer, ["styledButton"], T.mainMenu.back);
bottomButtonContainer.appendChild(backButton);
this.trackClicks(backButton, this.onBackButtonClicked);