Merge branch 'master' into master
22
README.md
@ -92,6 +92,28 @@ This project is based on ES5. Some ES2015 features are used but most of them are
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|||||||
4. Add the system in `src/js/game/game_system_manager.js` (To `this.systems` and also call `add` in the `internalInitSystems()` method)
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4. Add the system in `src/js/game/game_system_manager.js` (To `this.systems` and also call `add` in the `internalInitSystems()` method)
|
||||||
5. If your system should draw stuff, this is a bit more complicated. Have a look at existing systems on how they do it.
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5. If your system should draw stuff, this is a bit more complicated. Have a look at existing systems on how they do it.
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||||||
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||||||
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#### Checklist for a new building / testing it
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||||||
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||||||
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This is a quick checklist, if a new building is added this points should be fulfilled:
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||||||
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||||||
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2. The translation for all variants is done and finalized
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||||||
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3. The artwork (regular sprite) is finalized
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||||||
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4. The blueprint sprite has been generated and is up to date
|
||||||
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5. The building has been added to the appropriate toolbar
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||||||
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6. The building has a keybinding which makes sense
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||||||
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7. The building has a reward assigned and is unlocked at a meaningful point
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||||||
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8. The reward for the building has a proper translation
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||||||
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9. The reward for the building has a proper image
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||||||
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10. The building has a proper tutorial image assigned
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||||||
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11. The buliding has a proper toolbar icon
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||||||
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12. The reward requires a proper shape
|
||||||
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13. The building has a proper silhouette color
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||||||
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14. The building has a proper matrix for being rendered on the minimap
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||||||
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15. The building has proper statistics in the dialog
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||||||
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16. The building properly contributes to the shapes produced analytics
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||||||
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17. The building is properly persisted in the savegame
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||||||
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18. The building is explained properly, ideally via an interactive tutorial
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||||||
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||||||
### Assets
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### Assets
|
||||||
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||||||
For most assets I use Adobe Photoshop, you can find them in `assets/`.
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For most assets I use Adobe Photoshop, you can find them in `assets/`.
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||||||
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@ -1,96 +0,0 @@
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|||||||
// Converts the atlas description to a JSON file
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|
||||||
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|
||||||
String.prototype.replaceAll = function (search, replacement) {
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|
||||||
var target = this;
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|
||||||
return target.split(search).join(replacement);
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|
||||||
};
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|
||||||
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|
||||||
const fs = require("fs");
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|
||||||
const path = require("path");
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||||||
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|
||||||
const folder = path.join(__dirname, "res_built", "atlas");
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|
||||||
const files = fs.readdirSync(folder);
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|
||||||
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|
||||||
const metadata = [];
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|
||||||
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|
||||||
files.forEach(filename => {
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|
||||||
if (filename.endsWith(".atlas")) {
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||||||
// Read content
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|
||||||
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|
||||||
const content = fs.readFileSync(path.join(folder, filename), "ascii");
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||||||
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|
||||||
const lines = content.replaceAll("\r", "").replaceAll("\t", "").split("\n");
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||||||
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|
||||||
const readLine = () => lines.splice(0, 1)[0];
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|
||||||
const readValue = () => readLine().replaceAll(" ", "").split(":")[1];
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|
||||||
const readVector = () =>
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|
||||||
readValue()
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||||||
.split(",")
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|
||||||
.map(d => parseInt(d, 10));
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||||||
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|
||||||
let maxAtlas = 100;
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|
||||||
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|
||||||
atlasLoop: while (maxAtlas-- > 0 && lines.length >= 7) {
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|
||||||
const result = {
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|
||||||
entries: [],
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|
||||||
};
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|
||||||
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|
||||||
// Extract header
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|
||||||
const header_fileStart = readLine();
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|
||||||
const header_fileName = readLine();
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|
||||||
const header_size = readVector();
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|
||||||
const header_format = readLine();
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|
||||||
const header_filter = readLine();
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|
||||||
const header_repeat = readLine();
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|
||||||
const baseAtlasName = header_fileName.replace(".png", "");
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||||||
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||||||
// Store size
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|
||||||
result.size = header_size;
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|
||||||
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|
||||||
lineLoop: while (lines.length >= 7) {
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|
||||||
const entryResult = {};
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|
||||||
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|
||||||
const nextLine = lines[0];
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|
||||||
if (nextLine.length === 0) {
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|
||||||
break;
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|
||||||
}
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|
||||||
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|
||||||
const entry_fileName = readLine() + ".png";
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|
||||||
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|
||||||
const entry_rotate = readValue();
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|
||||||
const entry_xy = readVector();
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|
||||||
const entry_size = readVector();
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|
||||||
const entry_orig = readVector();
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|
||||||
const entry_offset = readVector();
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|
||||||
const entry_index = readValue();
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|
||||||
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|
||||||
entryResult.filename = entry_fileName;
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|
||||||
entryResult.xy = entry_xy;
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|
||||||
entryResult.size = entry_size;
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|
||||||
// entryResult.offset = entry_offset;
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|
||||||
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|
||||||
entryResult.origSize = entry_orig;
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|
||||||
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|
||||||
let offset = [0, 0];
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||||||
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|
||||||
// GDX Atlas packer uses 1 - y coordinates. This sucks, and we have to convert it
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|
||||||
offset[0] = entry_offset[0];
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|
||||||
offset[1] = entry_orig[1] - entry_offset[1] - entry_size[1];
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|
||||||
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|
||||||
entryResult.offset = offset;
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|
||||||
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|
||||||
result.entries.push(entryResult);
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|
||||||
}
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|
||||||
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|
||||||
console.log("[Atlas]", "'" + baseAtlasName + "'", "has", result.entries.length, "entries");
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|
||||||
// fs.writeFileSync(path.join(folder, baseAtlasName + ".gen.json"), JSON.stringify(result));
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||||||
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|
||||||
metadata.push({
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||||||
filename: baseAtlasName + ".png",
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|
||||||
entries: result,
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|
||||||
});
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|
||||||
}
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|
||||||
}
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|
||||||
});
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|
||||||
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|
||||||
fs.writeFileSync(path.join(folder, "meta.gen.json"), JSON.stringify(metadata, null, 4));
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@ -61,17 +61,13 @@ function gulptasksImageResources($, gulp, buildFolder) {
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||||||
// Copies the atlas to the final destination
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// Copies the atlas to the final destination
|
||||||
gulp.task("imgres.atlas", () => {
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gulp.task("imgres.atlas", () => {
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return gulp
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return gulp.src(["../res_built/atlas/*.png"]).pipe(gulp.dest(resourcesDestFolder));
|
||||||
.src(["../res_built/atlas/*.png"])
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||||||
.pipe($.cached("imgres.atlas"))
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||||||
.pipe(gulp.dest(resourcesDestFolder));
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|
||||||
});
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});
|
||||||
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|
||||||
// Copies the atlas to the final destination after optimizing it (lossy compression)
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// Copies the atlas to the final destination after optimizing it (lossy compression)
|
||||||
gulp.task("imgres.atlasOptimized", () => {
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gulp.task("imgres.atlasOptimized", () => {
|
||||||
return gulp
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return gulp
|
||||||
.src(["../res_built/atlas/*.png"])
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.src(["../res_built/atlas/*.png"])
|
||||||
.pipe($.cached("imgres.atlasOptimized"))
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|
||||||
.pipe(
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.pipe(
|
||||||
$.if(
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$.if(
|
||||||
fname => fileMustBeLossless(fname.history[0]),
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fname => fileMustBeLossless(fname.history[0]),
|
||||||
@ -86,17 +82,15 @@ function gulptasksImageResources($, gulp, buildFolder) {
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|||||||
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|
||||||
// Copies all resources which are no ui resources
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// Copies all resources which are no ui resources
|
||||||
gulp.task("imgres.copyNonImageResources", () => {
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gulp.task("imgres.copyNonImageResources", () => {
|
||||||
return gulp
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return gulp.src(nonImageResourcesGlobs).pipe(gulp.dest(resourcesDestFolder));
|
||||||
.src(nonImageResourcesGlobs)
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|
||||||
.pipe($.cached("imgres.copyNonImageResources"))
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|
||||||
.pipe(gulp.dest(resourcesDestFolder));
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|
||||||
});
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});
|
||||||
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|
||||||
// Copies all ui resources
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// Copies all ui resources
|
||||||
gulp.task("imgres.copyImageResources", () => {
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gulp.task("imgres.copyImageResources", () => {
|
||||||
return gulp
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return gulp
|
||||||
.src(imageResourcesGlobs)
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.src(imageResourcesGlobs)
|
||||||
.pipe($.cached("copyImageResources"))
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||||||
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.pipe($.cached("imgres.copyImageResources"))
|
||||||
.pipe(gulp.dest(path.join(resourcesDestFolder)));
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.pipe(gulp.dest(path.join(resourcesDestFolder)));
|
||||||
});
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});
|
||||||
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|
||||||
@ -104,7 +98,6 @@ function gulptasksImageResources($, gulp, buildFolder) {
|
|||||||
gulp.task("imgres.copyImageResourcesOptimized", () => {
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gulp.task("imgres.copyImageResourcesOptimized", () => {
|
||||||
return gulp
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return gulp
|
||||||
.src(imageResourcesGlobs)
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.src(imageResourcesGlobs)
|
||||||
.pipe($.cached("imgres.copyImageResourcesOptimized"))
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|
||||||
.pipe(
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.pipe(
|
||||||
$.if(
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$.if(
|
||||||
fname => fileMustBeLossless(fname.history[0]),
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fname => fileMustBeLossless(fname.history[0]),
|
||||||
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@ -18,7 +18,7 @@ function gulptasksSounds($, gulp, buildFolder) {
|
|||||||
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|
||||||
function getFileCacheValue(file) {
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function getFileCacheValue(file) {
|
||||||
const { _isVinyl, base, cwd, contents, history, stat, path } = file;
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const { _isVinyl, base, cwd, contents, history, stat, path } = file;
|
||||||
const encodedContents = Buffer.from(contents).toString('base64');
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const encodedContents = Buffer.from(contents).toString("base64");
|
||||||
return { _isVinyl, base, cwd, contents: encodedContents, history, stat, path };
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return { _isVinyl, base, cwd, contents: encodedContents, history, stat, path };
|
||||||
}
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}
|
||||||
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|
||||||
@ -118,7 +118,6 @@ function gulptasksSounds($, gulp, buildFolder) {
|
|||||||
return gulp
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return gulp
|
||||||
.src(path.join(builtSoundsDir, "**", "*.mp3"))
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.src(path.join(builtSoundsDir, "**", "*.mp3"))
|
||||||
.pipe($.plumber())
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.pipe($.plumber())
|
||||||
.pipe($.cached("sounds.copy"))
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|
||||||
.pipe(gulp.dest(path.join(buildFolder, "res", "sounds")));
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.pipe(gulp.dest(path.join(buildFolder, "res", "sounds")));
|
||||||
});
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});
|
||||||
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|
||||||
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BIN
res/ui/building_icons/analyzer.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
res/ui/building_icons/comparator.png
Normal file
After Width: | Height: | Size: 8.0 KiB |
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
BIN
res/ui/building_icons/transistor.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 5.8 KiB |
BIN
res/ui/building_tutorials/analyzer.png
Normal file
After Width: | Height: | Size: 233 KiB |
Before Width: | Height: | Size: 242 KiB After Width: | Height: | Size: 157 KiB |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 36 KiB |
BIN
res/ui/building_tutorials/logic_gate-and.png
Normal file
After Width: | Height: | Size: 281 KiB |
BIN
res/ui/building_tutorials/logic_gate-not.png
Normal file
After Width: | Height: | Size: 287 KiB |
BIN
res/ui/building_tutorials/logic_gate-or.png
Normal file
After Width: | Height: | Size: 283 KiB |
BIN
res/ui/building_tutorials/logic_gate-xor.png
Normal file
After Width: | Height: | Size: 286 KiB |
BIN
res/ui/building_tutorials/painter-mirrored.png
Normal file
After Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 165 KiB |
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 106 KiB |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 40 KiB |
BIN
res/ui/building_tutorials/transistor.png
Normal file
After Width: | Height: | Size: 260 KiB |
BIN
res/ui/building_tutorials/virtual_processor-cutter.png
Normal file
After Width: | Height: | Size: 116 KiB |
BIN
res/ui/building_tutorials/virtual_processor-painter.png
Normal file
After Width: | Height: | Size: 116 KiB |
BIN
res/ui/building_tutorials/virtual_processor-rotater.png
Normal file
After Width: | Height: | Size: 106 KiB |
BIN
res/ui/building_tutorials/virtual_processor-stacker.png
Normal file
After Width: | Height: | Size: 121 KiB |
BIN
res/ui/building_tutorials/virtual_processor-unstacker.png
Normal file
After Width: | Height: | Size: 121 KiB |
BIN
res/ui/building_tutorials/wire-second.png
Normal file
After Width: | Height: | Size: 114 KiB |
BIN
res/ui/building_tutorials/wire.png
Normal file
After Width: | Height: | Size: 138 KiB |
BIN
res/ui/building_tutorials/wire_tunnel.png
Normal file
After Width: | Height: | Size: 91 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 279 KiB |
Before Width: | Height: | Size: 701 KiB After Width: | Height: | Size: 700 KiB |
@ -104,7 +104,7 @@
|
|||||||
</struct>
|
</struct>
|
||||||
</struct>
|
</struct>
|
||||||
<key>shapePadding</key>
|
<key>shapePadding</key>
|
||||||
<uint>0</uint>
|
<uint>2</uint>
|
||||||
<key>jpgQuality</key>
|
<key>jpgQuality</key>
|
||||||
<uint>80</uint>
|
<uint>80</uint>
|
||||||
<key>pngOptimizationLevel</key>
|
<key>pngOptimizationLevel</key>
|
||||||
@ -118,7 +118,7 @@
|
|||||||
<key>textureFormat</key>
|
<key>textureFormat</key>
|
||||||
<enum type="SettingsBase::TextureFormat">png</enum>
|
<enum type="SettingsBase::TextureFormat">png</enum>
|
||||||
<key>borderPadding</key>
|
<key>borderPadding</key>
|
||||||
<uint>1</uint>
|
<uint>3</uint>
|
||||||
<key>maxTextureSize</key>
|
<key>maxTextureSize</key>
|
||||||
<QSize>
|
<QSize>
|
||||||
<key>width</key>
|
<key>width</key>
|
||||||
@ -197,7 +197,7 @@
|
|||||||
<key>scaleMode</key>
|
<key>scaleMode</key>
|
||||||
<enum type="ScaleMode">Smooth</enum>
|
<enum type="ScaleMode">Smooth</enum>
|
||||||
<key>extrude</key>
|
<key>extrude</key>
|
||||||
<uint>3</uint>
|
<uint>2</uint>
|
||||||
<key>trimThreshold</key>
|
<key>trimThreshold</key>
|
||||||
<uint>2</uint>
|
<uint>2</uint>
|
||||||
<key>trimMargin</key>
|
<key>trimMargin</key>
|
||||||
@ -257,16 +257,20 @@
|
|||||||
<key type="filename">sprites/belt/built/right_7.png</key>
|
<key type="filename">sprites/belt/built/right_7.png</key>
|
||||||
<key type="filename">sprites/belt/built/right_8.png</key>
|
<key type="filename">sprites/belt/built/right_8.png</key>
|
||||||
<key type="filename">sprites/belt/built/right_9.png</key>
|
<key type="filename">sprites/belt/built/right_9.png</key>
|
||||||
|
<key type="filename">sprites/blueprints/analyzer.png</key>
|
||||||
<key type="filename">sprites/blueprints/balancer-merger-inverse.png</key>
|
<key type="filename">sprites/blueprints/balancer-merger-inverse.png</key>
|
||||||
<key type="filename">sprites/blueprints/balancer-merger.png</key>
|
<key type="filename">sprites/blueprints/balancer-merger.png</key>
|
||||||
<key type="filename">sprites/blueprints/balancer-splitter-inverse.png</key>
|
<key type="filename">sprites/blueprints/balancer-splitter-inverse.png</key>
|
||||||
<key type="filename">sprites/blueprints/balancer-splitter.png</key>
|
<key type="filename">sprites/blueprints/balancer-splitter.png</key>
|
||||||
|
<key type="filename">sprites/blueprints/belt_left.png</key>
|
||||||
|
<key type="filename">sprites/blueprints/belt_right.png</key>
|
||||||
|
<key type="filename">sprites/blueprints/belt_top.png</key>
|
||||||
|
<key type="filename">sprites/blueprints/comparator.png</key>
|
||||||
<key type="filename">sprites/blueprints/constant_signal.png</key>
|
<key type="filename">sprites/blueprints/constant_signal.png</key>
|
||||||
<key type="filename">sprites/blueprints/display.png</key>
|
<key type="filename">sprites/blueprints/display.png</key>
|
||||||
<key type="filename">sprites/blueprints/lever.png</key>
|
<key type="filename">sprites/blueprints/lever.png</key>
|
||||||
<key type="filename">sprites/blueprints/logic_gate-not.png</key>
|
<key type="filename">sprites/blueprints/logic_gate-not.png</key>
|
||||||
<key type="filename">sprites/blueprints/logic_gate-or.png</key>
|
<key type="filename">sprites/blueprints/logic_gate-or.png</key>
|
||||||
<key type="filename">sprites/blueprints/logic_gate-transistor.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/logic_gate-xor.png</key>
|
<key type="filename">sprites/blueprints/logic_gate-xor.png</key>
|
||||||
<key type="filename">sprites/blueprints/logic_gate.png</key>
|
<key type="filename">sprites/blueprints/logic_gate.png</key>
|
||||||
<key type="filename">sprites/blueprints/miner-chainable.png</key>
|
<key type="filename">sprites/blueprints/miner-chainable.png</key>
|
||||||
@ -275,67 +279,62 @@
|
|||||||
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
|
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
|
||||||
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
|
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
|
||||||
<key type="filename">sprites/blueprints/rotater.png</key>
|
<key type="filename">sprites/blueprints/rotater.png</key>
|
||||||
|
<key type="filename">sprites/blueprints/transistor-mirrored.png</key>
|
||||||
|
<key type="filename">sprites/blueprints/transistor.png</key>
|
||||||
<key type="filename">sprites/blueprints/trash.png</key>
|
<key type="filename">sprites/blueprints/trash.png</key>
|
||||||
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
|
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
|
||||||
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
|
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
|
||||||
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
|
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
|
||||||
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
|
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-analyzer.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-painter.png</key>
|
<key type="filename">sprites/blueprints/virtual_processor-painter.png</key>
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
|
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-shapecompare.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-stacker.png</key>
|
<key type="filename">sprites/blueprints/virtual_processor-stacker.png</key>
|
||||||
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
|
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
|
||||||
<key type="filename">sprites/blueprints/virtual_processor.png</key>
|
<key type="filename">sprites/blueprints/virtual_processor.png</key>
|
||||||
<key type="filename">sprites/blueprints/wire_tunnel-coating.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
|
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
|
||||||
|
<key type="filename">sprites/buildings/analyzer.png</key>
|
||||||
<key type="filename">sprites/buildings/balancer-merger-inverse.png</key>
|
<key type="filename">sprites/buildings/balancer-merger-inverse.png</key>
|
||||||
<key type="filename">sprites/buildings/balancer-merger.png</key>
|
<key type="filename">sprites/buildings/balancer-merger.png</key>
|
||||||
<key type="filename">sprites/buildings/balancer-splitter-inverse.png</key>
|
<key type="filename">sprites/buildings/balancer-splitter-inverse.png</key>
|
||||||
<key type="filename">sprites/buildings/balancer-splitter.png</key>
|
<key type="filename">sprites/buildings/balancer-splitter.png</key>
|
||||||
|
<key type="filename">sprites/buildings/comparator.png</key>
|
||||||
<key type="filename">sprites/buildings/constant_signal.png</key>
|
<key type="filename">sprites/buildings/constant_signal.png</key>
|
||||||
<key type="filename">sprites/buildings/display.png</key>
|
<key type="filename">sprites/buildings/display.png</key>
|
||||||
<key type="filename">sprites/buildings/lever.png</key>
|
<key type="filename">sprites/buildings/lever.png</key>
|
||||||
<key type="filename">sprites/buildings/logic_gate-not.png</key>
|
<key type="filename">sprites/buildings/logic_gate-not.png</key>
|
||||||
<key type="filename">sprites/buildings/logic_gate-or.png</key>
|
<key type="filename">sprites/buildings/logic_gate-or.png</key>
|
||||||
<key type="filename">sprites/buildings/logic_gate-transistor.png</key>
|
|
||||||
<key type="filename">sprites/buildings/logic_gate-xor.png</key>
|
<key type="filename">sprites/buildings/logic_gate-xor.png</key>
|
||||||
<key type="filename">sprites/buildings/logic_gate.png</key>
|
<key type="filename">sprites/buildings/logic_gate.png</key>
|
||||||
<key type="filename">sprites/buildings/miner-chainable.png</key>
|
<key type="filename">sprites/buildings/miner-chainable.png</key>
|
||||||
<key type="filename">sprites/buildings/reader.png</key>
|
<key type="filename">sprites/buildings/reader.png</key>
|
||||||
<key type="filename">sprites/buildings/rotater-ccw.png</key>
|
<key type="filename">sprites/buildings/rotater-ccw.png</key>
|
||||||
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
|
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
|
||||||
|
<key type="filename">sprites/buildings/transistor-mirrored.png</key>
|
||||||
|
<key type="filename">sprites/buildings/transistor.png</key>
|
||||||
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
|
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
|
||||||
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
|
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
|
||||||
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
|
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
|
||||||
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
|
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
|
||||||
<key type="filename">sprites/buildings/virtual_processor-analyzer.png</key>
|
|
||||||
<key type="filename">sprites/buildings/virtual_processor-painter.png</key>
|
<key type="filename">sprites/buildings/virtual_processor-painter.png</key>
|
||||||
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
|
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
|
||||||
<key type="filename">sprites/buildings/virtual_processor-shapecompare.png</key>
|
|
||||||
<key type="filename">sprites/buildings/virtual_processor-stacker.png</key>
|
<key type="filename">sprites/buildings/virtual_processor-stacker.png</key>
|
||||||
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
|
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
|
||||||
<key type="filename">sprites/buildings/virtual_processor.png</key>
|
<key type="filename">sprites/buildings/virtual_processor.png</key>
|
||||||
<key type="filename">sprites/buildings/wire_tunnel-coating.png</key>
|
|
||||||
<key type="filename">sprites/buildings/wire_tunnel.png</key>
|
<key type="filename">sprites/buildings/wire_tunnel.png</key>
|
||||||
<key type="filename">sprites/misc/reader_overlay.png</key>
|
<key type="filename">sprites/misc/reader_overlay.png</key>
|
||||||
<key type="filename">sprites/wires/lever_on.png</key>
|
<key type="filename">sprites/wires/lever_on.png</key>
|
||||||
<key type="filename">sprites/wires/sets/color_cross.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/color_forward.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/color_split.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/color_turn.png</key>
|
|
||||||
<key type="filename">sprites/wires/sets/conflict_cross.png</key>
|
<key type="filename">sprites/wires/sets/conflict_cross.png</key>
|
||||||
<key type="filename">sprites/wires/sets/conflict_forward.png</key>
|
<key type="filename">sprites/wires/sets/conflict_forward.png</key>
|
||||||
<key type="filename">sprites/wires/sets/conflict_split.png</key>
|
<key type="filename">sprites/wires/sets/conflict_split.png</key>
|
||||||
<key type="filename">sprites/wires/sets/conflict_turn.png</key>
|
<key type="filename">sprites/wires/sets/conflict_turn.png</key>
|
||||||
<key type="filename">sprites/wires/sets/regular_cross.png</key>
|
<key type="filename">sprites/wires/sets/first_cross.png</key>
|
||||||
<key type="filename">sprites/wires/sets/regular_forward.png</key>
|
<key type="filename">sprites/wires/sets/first_forward.png</key>
|
||||||
<key type="filename">sprites/wires/sets/regular_split.png</key>
|
<key type="filename">sprites/wires/sets/first_split.png</key>
|
||||||
<key type="filename">sprites/wires/sets/regular_turn.png</key>
|
<key type="filename">sprites/wires/sets/first_turn.png</key>
|
||||||
<key type="filename">sprites/wires/sets/shape_cross.png</key>
|
<key type="filename">sprites/wires/sets/second_cross.png</key>
|
||||||
<key type="filename">sprites/wires/sets/shape_forward.png</key>
|
<key type="filename">sprites/wires/sets/second_forward.png</key>
|
||||||
<key type="filename">sprites/wires/sets/shape_split.png</key>
|
<key type="filename">sprites/wires/sets/second_split.png</key>
|
||||||
<key type="filename">sprites/wires/sets/shape_turn.png</key>
|
<key type="filename">sprites/wires/sets/second_turn.png</key>
|
||||||
<struct type="IndividualSpriteSettings">
|
<struct type="IndividualSpriteSettings">
|
||||||
<key>pivotPoint</key>
|
<key>pivotPoint</key>
|
||||||
<point_f>0.5,0.5</point_f>
|
<point_f>0.5,0.5</point_f>
|
||||||
@ -374,34 +373,6 @@
|
|||||||
<key>scale9FromFile</key>
|
<key>scale9FromFile</key>
|
||||||
<false/>
|
<false/>
|
||||||
</struct>
|
</struct>
|
||||||
<key type="filename">sprites/blueprints/belt_left.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/belt_right.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/belt_top.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/wire-cross.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/wire-split.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/wire-turn.png</key>
|
|
||||||
<key type="filename">sprites/blueprints/wire.png</key>
|
|
||||||
<key type="filename">sprites/buildings/belt_left.png</key>
|
|
||||||
<key type="filename">sprites/buildings/belt_right.png</key>
|
|
||||||
<key type="filename">sprites/buildings/belt_top.png</key>
|
|
||||||
<key type="filename">sprites/buildings/wire-cross.png</key>
|
|
||||||
<key type="filename">sprites/buildings/wire-split.png</key>
|
|
||||||
<key type="filename">sprites/buildings/wire-turn.png</key>
|
|
||||||
<key type="filename">sprites/buildings/wire.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>32,32,63,63</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>32,32,63,63</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/blueprints/cutter-quad.png</key>
|
<key type="filename">sprites/blueprints/cutter-quad.png</key>
|
||||||
<key type="filename">sprites/blueprints/painter-quad.png</key>
|
<key type="filename">sprites/blueprints/painter-quad.png</key>
|
||||||
<key type="filename">sprites/buildings/cutter-quad.png</key>
|
<key type="filename">sprites/buildings/cutter-quad.png</key>
|
||||||
@ -421,8 +392,9 @@
|
|||||||
<false/>
|
<false/>
|
||||||
</struct>
|
</struct>
|
||||||
<key type="filename">sprites/blueprints/painter-double.png</key>
|
<key type="filename">sprites/blueprints/painter-double.png</key>
|
||||||
<key type="filename">sprites/blueprints/trash-storage.png</key>
|
<key type="filename">sprites/blueprints/storage.png</key>
|
||||||
<key type="filename">sprites/buildings/painter-double.png</key>
|
<key type="filename">sprites/buildings/painter-double.png</key>
|
||||||
|
<key type="filename">sprites/buildings/storage.png</key>
|
||||||
<struct type="IndividualSpriteSettings">
|
<struct type="IndividualSpriteSettings">
|
||||||
<key>pivotPoint</key>
|
<key>pivotPoint</key>
|
||||||
<point_f>0.5,0.5</point_f>
|
<point_f>0.5,0.5</point_f>
|
||||||
@ -437,6 +409,23 @@
|
|||||||
<key>scale9FromFile</key>
|
<key>scale9FromFile</key>
|
||||||
<false/>
|
<false/>
|
||||||
</struct>
|
</struct>
|
||||||
|
<key type="filename">sprites/buildings/belt_left.png</key>
|
||||||
|
<key type="filename">sprites/buildings/belt_right.png</key>
|
||||||
|
<key type="filename">sprites/buildings/belt_top.png</key>
|
||||||
|
<struct type="IndividualSpriteSettings">
|
||||||
|
<key>pivotPoint</key>
|
||||||
|
<point_f>0.5,0.5</point_f>
|
||||||
|
<key>spriteScale</key>
|
||||||
|
<double>1</double>
|
||||||
|
<key>scale9Enabled</key>
|
||||||
|
<false/>
|
||||||
|
<key>scale9Borders</key>
|
||||||
|
<rect>32,32,63,63</rect>
|
||||||
|
<key>scale9Paddings</key>
|
||||||
|
<rect>32,32,63,63</rect>
|
||||||
|
<key>scale9FromFile</key>
|
||||||
|
<false/>
|
||||||
|
</struct>
|
||||||
<key type="filename">sprites/buildings/cutter.png</key>
|
<key type="filename">sprites/buildings/cutter.png</key>
|
||||||
<key type="filename">sprites/buildings/mixer.png</key>
|
<key type="filename">sprites/buildings/mixer.png</key>
|
||||||
<key type="filename">sprites/buildings/painter.png</key>
|
<key type="filename">sprites/buildings/painter.png</key>
|
||||||
@ -492,21 +481,6 @@
|
|||||||
<key>scale9FromFile</key>
|
<key>scale9FromFile</key>
|
||||||
<false/>
|
<false/>
|
||||||
</struct>
|
</struct>
|
||||||
<key type="filename">sprites/buildings/trash-storage.png</key>
|
|
||||||
<struct type="IndividualSpriteSettings">
|
|
||||||
<key>pivotPoint</key>
|
|
||||||
<point_f>0.5,0.5</point_f>
|
|
||||||
<key>spriteScale</key>
|
|
||||||
<double>1</double>
|
|
||||||
<key>scale9Enabled</key>
|
|
||||||
<false/>
|
|
||||||
<key>scale9Borders</key>
|
|
||||||
<rect>144,144,288,288</rect>
|
|
||||||
<key>scale9Paddings</key>
|
|
||||||
<rect>144,144,288,288</rect>
|
|
||||||
<key>scale9FromFile</key>
|
|
||||||
<false/>
|
|
||||||
</struct>
|
|
||||||
<key type="filename">sprites/colors/blue.png</key>
|
<key type="filename">sprites/colors/blue.png</key>
|
||||||
<key type="filename">sprites/colors/cyan.png</key>
|
<key type="filename">sprites/colors/cyan.png</key>
|
||||||
<key type="filename">sprites/colors/green.png</key>
|
<key type="filename">sprites/colors/green.png</key>
|
||||||
|
@ -10,8 +10,14 @@ const path = require("path");
|
|||||||
const outputFolder = path.join(__dirname, "..", "wires", "sets");
|
const outputFolder = path.join(__dirname, "..", "wires", "sets");
|
||||||
|
|
||||||
const dimensions = 192;
|
const dimensions = 192;
|
||||||
const lineSize = 12;
|
const lineSize = 14;
|
||||||
const lowerLineSize = 20;
|
const lowerLineSize = 32;
|
||||||
|
|
||||||
|
const variants = {
|
||||||
|
first: "#61ef6f",
|
||||||
|
second: "#5fb2f1",
|
||||||
|
conflict: "#f74c4c",
|
||||||
|
};
|
||||||
|
|
||||||
function hexToRGB(h) {
|
function hexToRGB(h) {
|
||||||
let r = 0,
|
let r = 0,
|
||||||
@ -122,13 +128,6 @@ function HSLToRGB(h, s, l) {
|
|||||||
async function run() {
|
async function run() {
|
||||||
console.log("Running");
|
console.log("Running");
|
||||||
|
|
||||||
const variants = {
|
|
||||||
regular: "#25fff2",
|
|
||||||
color: "#eba458",
|
|
||||||
shape: "#8858eb",
|
|
||||||
conflict: "#ff3e3e",
|
|
||||||
};
|
|
||||||
|
|
||||||
const promises = [];
|
const promises = [];
|
||||||
|
|
||||||
for (const variantId in variants) {
|
for (const variantId in variants) {
|
||||||
@ -163,19 +162,29 @@ async function run() {
|
|||||||
context.quality = "best";
|
context.quality = "best";
|
||||||
context.clearRect(0, 0, dimensions, dimensions);
|
context.clearRect(0, 0, dimensions, dimensions);
|
||||||
|
|
||||||
context.strokeStyle = hexDarkenedColor;
|
const lineCanvas = createCanvas(dimensions, dimensions);
|
||||||
context.lineWidth = lowerLineSize;
|
const lineContext = lineCanvas.getContext("2d");
|
||||||
context.lineCap = "square";
|
lineContext.quality = "best";
|
||||||
context.imageSmoothingEnabled = false;
|
lineContext.clearRect(0, 0, dimensions, dimensions);
|
||||||
|
lineContext.strokeStyle = hexDarkenedColor;
|
||||||
|
lineContext.lineWidth = lowerLineSize;
|
||||||
|
lineContext.lineCap = "square";
|
||||||
|
lineContext.imageSmoothingEnabled = false;
|
||||||
|
|
||||||
// Draw lower lines
|
// Draw lower lines
|
||||||
partLines.forEach(([x1, y1, x2, y2]) => {
|
partLines.forEach(([x1, y1, x2, y2]) => {
|
||||||
context.beginPath();
|
lineContext.beginPath();
|
||||||
context.moveTo(x1 * dimensions, y1 * dimensions);
|
lineContext.moveTo(x1 * dimensions, y1 * dimensions);
|
||||||
context.lineTo(x2 * dimensions, y2 * dimensions);
|
lineContext.lineTo(x2 * dimensions, y2 * dimensions);
|
||||||
context.stroke();
|
lineContext.stroke();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
context.globalAlpha = 0.4;
|
||||||
|
context.drawImage(lineCanvas, 0, 0, dimensions, dimensions);
|
||||||
|
|
||||||
|
context.globalAlpha = 1;
|
||||||
|
context.imageSmoothingEnabled = false;
|
||||||
|
context.lineCap = "square";
|
||||||
context.strokeStyle = variantColor;
|
context.strokeStyle = variantColor;
|
||||||
context.lineWidth = lineSize;
|
context.lineWidth = lineSize;
|
||||||
|
|
||||||
@ -197,29 +206,6 @@ async function run() {
|
|||||||
console.log("Waiting for completion");
|
console.log("Waiting for completion");
|
||||||
await Promise.all(promises);
|
await Promise.all(promises);
|
||||||
|
|
||||||
// Also wait a bit more
|
|
||||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
|
||||||
|
|
||||||
console.log("Copying files to all locations");
|
|
||||||
|
|
||||||
// // Copy other files
|
|
||||||
fs.copyFileSync(
|
|
||||||
path.join(outputFolder, "regular_forward.png"),
|
|
||||||
path.join(__dirname, "..", "buildings", "wire.png")
|
|
||||||
);
|
|
||||||
fs.copyFileSync(
|
|
||||||
path.join(outputFolder, "regular_turn.png"),
|
|
||||||
path.join(__dirname, "..", "buildings", "wire-turn.png")
|
|
||||||
);
|
|
||||||
fs.copyFileSync(
|
|
||||||
path.join(outputFolder, "regular_split.png"),
|
|
||||||
path.join(__dirname, "..", "buildings", "wire-split.png")
|
|
||||||
);
|
|
||||||
fs.copyFileSync(
|
|
||||||
path.join(outputFolder, "regular_cross.png"),
|
|
||||||
path.join(__dirname, "..", "buildings", "wire-cross.png")
|
|
||||||
);
|
|
||||||
|
|
||||||
console.log("Done!");
|
console.log("Done!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 25 KiB |
BIN
res_raw/sprites/blueprints/transistor-mirrored.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 957 B |
Before Width: | Height: | Size: 854 B |
Before Width: | Height: | Size: 676 B |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.5 KiB |
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 28 KiB |
BIN
res_raw/sprites/buildings/transistor-mirrored.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 695 B |
Before Width: | Height: | Size: 503 B |
Before Width: | Height: | Size: 498 B |
Before Width: | Height: | Size: 646 B |
Before Width: | Height: | Size: 4.5 KiB |
@ -8,11 +8,11 @@ import math
|
|||||||
from os import listdir
|
from os import listdir
|
||||||
from os.path import isdir, isfile
|
from os.path import isdir, isfile
|
||||||
|
|
||||||
roberts_cross_v = np.array([[0, 0, 0],
|
generate_blueprint_sprite_v = np.array([[0, 0, 0],
|
||||||
[0, 1, 0],
|
[0, 1, 0],
|
||||||
[0, 0, -1]])
|
[0, 0, -1]])
|
||||||
|
|
||||||
roberts_cross_h = np.array([[0, 0, 0],
|
generate_blueprint_sprite_h = np.array([[0, 0, 0],
|
||||||
[0, 0, 1],
|
[0, 0, 1],
|
||||||
[0, -1, 0]])
|
[0, -1, 0]])
|
||||||
|
|
||||||
@ -20,10 +20,7 @@ roberts_cross_h = np.array([[0, 0, 0],
|
|||||||
def rgb2gray(rgb):
|
def rgb2gray(rgb):
|
||||||
return np.dot(rgb[..., :3], [0.2989, 0.5870, 0.1140])
|
return np.dot(rgb[..., :3], [0.2989, 0.5870, 0.1140])
|
||||||
|
|
||||||
|
def process_image(data, outfilename, src_image):
|
||||||
|
|
||||||
|
|
||||||
def save_image(data, outfilename, src_image):
|
|
||||||
img = Image.fromarray(np.asarray(
|
img = Image.fromarray(np.asarray(
|
||||||
np.clip(data, 0, 255), dtype="uint8"), "L")
|
np.clip(data, 0, 255), dtype="uint8"), "L")
|
||||||
dest = Image.new("RGBA", (img.width, img.height))
|
dest = Image.new("RGBA", (img.width, img.height))
|
||||||
@ -34,8 +31,8 @@ def save_image(data, outfilename, src_image):
|
|||||||
mask = src_image.filter(ImageFilter.GaussianBlur(10)).load()
|
mask = src_image.filter(ImageFilter.GaussianBlur(10)).load()
|
||||||
orig = src_image.load()
|
orig = src_image.load()
|
||||||
|
|
||||||
|
# isWire = "wire" in outfilename
|
||||||
isWire = "wire" in outfilename
|
isWire = False
|
||||||
|
|
||||||
targetR = 104
|
targetR = 104
|
||||||
targetG = 200
|
targetG = 200
|
||||||
@ -72,34 +69,17 @@ def save_image(data, outfilename, src_image):
|
|||||||
dest.save(outfilename)
|
dest.save(outfilename)
|
||||||
|
|
||||||
|
|
||||||
def roberts_cross(infilename, outfilename):
|
def generate_blueprint_sprite(infilename, outfilename):
|
||||||
print("Processing", infilename)
|
print("Processing", infilename)
|
||||||
img = Image.open(infilename)
|
img = Image.open(infilename)
|
||||||
img.load()
|
img.load()
|
||||||
img = img.filter(ImageFilter.GaussianBlur(0.5))
|
img = img.filter(ImageFilter.GaussianBlur(0.5))
|
||||||
|
|
||||||
image = rgb2gray(np.asarray(img, dtype="int32"))
|
image = rgb2gray(np.asarray(img, dtype="int32"))
|
||||||
vertical = ndimage.convolve(image, roberts_cross_v)
|
vertical = ndimage.convolve(image, generate_blueprint_sprite_v)
|
||||||
horizontal = ndimage.convolve(image, roberts_cross_h)
|
horizontal = ndimage.convolve(image, generate_blueprint_sprite_h)
|
||||||
output_image = np.sqrt(np.square(horizontal) + np.square(vertical))
|
output_image = np.sqrt(np.square(horizontal) + np.square(vertical))
|
||||||
save_image(output_image, outfilename, img)
|
process_image(output_image, outfilename, img)
|
||||||
|
|
||||||
|
|
||||||
def generateUiPreview(srcPath, buildingId):
|
|
||||||
print(srcPath, buildingId)
|
|
||||||
img = Image.open(srcPath)
|
|
||||||
img.load()
|
|
||||||
img.thumbnail((110, 110), Image.ANTIALIAS)
|
|
||||||
img.save("../res/ui/hud/building_previews/" + buildingId + ".png")
|
|
||||||
|
|
||||||
img = img.convert("LA")
|
|
||||||
|
|
||||||
data = img.load()
|
|
||||||
for x in range(img.width):
|
|
||||||
for y in range(img.height):
|
|
||||||
data[x, y] = (data[x, y][0], int(data[x, y][1] * 0.5))
|
|
||||||
|
|
||||||
img.save("../res/ui/hud/building_previews/" + buildingId + "_disabled.png")
|
|
||||||
|
|
||||||
|
|
||||||
buildings = listdir("buildings")
|
buildings = listdir("buildings")
|
||||||
@ -107,4 +87,6 @@ buildings = listdir("buildings")
|
|||||||
for buildingId in buildings:
|
for buildingId in buildings:
|
||||||
if "hub" in buildingId:
|
if "hub" in buildingId:
|
||||||
continue
|
continue
|
||||||
roberts_cross("buildings/" + buildingId + "", "blueprints/" + buildingId + "")
|
if "wire-" in buildingId:
|
||||||
|
continue
|
||||||
|
generate_blueprint_sprite("buildings/" + buildingId + "", "blueprints/" + buildingId + "")
|
||||||
|
Before Width: | Height: | Size: 701 B |
Before Width: | Height: | Size: 649 B |
Before Width: | Height: | Size: 502 B |
Before Width: | Height: | Size: 501 B |
Before Width: | Height: | Size: 690 B After Width: | Height: | Size: 703 B |
Before Width: | Height: | Size: 642 B After Width: | Height: | Size: 647 B |
Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 520 B |
Before Width: | Height: | Size: 496 B After Width: | Height: | Size: 513 B |
BIN
res_raw/sprites/wires/sets/first_cross.png
Normal file
After Width: | Height: | Size: 707 B |
BIN
res_raw/sprites/wires/sets/first_forward.png
Normal file
After Width: | Height: | Size: 649 B |
BIN
res_raw/sprites/wires/sets/first_split.png
Normal file
After Width: | Height: | Size: 526 B |
BIN
res_raw/sprites/wires/sets/first_turn.png
Normal file
After Width: | Height: | Size: 513 B |
Before Width: | Height: | Size: 695 B |
Before Width: | Height: | Size: 646 B |
Before Width: | Height: | Size: 503 B |
Before Width: | Height: | Size: 498 B |
BIN
res_raw/sprites/wires/sets/second_cross.png
Normal file
After Width: | Height: | Size: 706 B |
BIN
res_raw/sprites/wires/sets/second_forward.png
Normal file
After Width: | Height: | Size: 651 B |
BIN
res_raw/sprites/wires/sets/second_split.png
Normal file
After Width: | Height: | Size: 527 B |
BIN
res_raw/sprites/wires/sets/second_turn.png
Normal file
After Width: | Height: | Size: 515 B |
Before Width: | Height: | Size: 699 B |
Before Width: | Height: | Size: 648 B |
Before Width: | Height: | Size: 501 B |
Before Width: | Height: | Size: 500 B |
@ -1,5 +1,6 @@
|
|||||||
$buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, trash, underground_belt, wire,
|
$buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, trash, underground_belt, wire,
|
||||||
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader, storage, portable_hub;
|
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader, storage,
|
||||||
|
transistor, analyzer, comparator, portable_hub;
|
||||||
|
|
||||||
@each $building in $buildings {
|
@each $building in $buildings {
|
||||||
[data-icon="building_icons/#{$building}.png"] {
|
[data-icon="building_icons/#{$building}.png"] {
|
||||||
@ -8,10 +9,12 @@ $buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, tra
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
$buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, underground_belt,
|
$buildingsAndVariants: belt, balancer, underground_belt, underground_belt-tier2, miner, miner-chainable,
|
||||||
underground_belt-tier2, miner, miner-chainable, cutter, cutter-quad, rotater, rotater-ccw, stacker, mixer,
|
cutter, cutter-quad, rotater, rotater-ccw, stacker, mixer, painter-double, painter-quad, trash, storage,
|
||||||
painter, painter-double, painter-quad, trash, storage, reader, rotater-rotate180, lever, display,
|
reader, rotater-rotate180, display, constant_signal, wire, wire_tunnel, logic_gate-or, logic_gate-not,
|
||||||
constant_signal, portable_hub;
|
logic_gate-xor, analyzer, virtual_processor-rotater, virtual_processor-unstacker,
|
||||||
|
virtual_processor-stacker, virtual_processor-painter, wire-second, painter, painter-mirrored, portable_hub;
|
||||||
|
|
||||||
@each $building in $buildingsAndVariants {
|
@each $building in $buildingsAndVariants {
|
||||||
[data-icon="building_tutorials/#{$building}.png"] {
|
[data-icon="building_tutorials/#{$building}.png"] {
|
||||||
/* @load-async */
|
/* @load-async */
|
||||||
@ -19,26 +22,43 @@ $buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, under
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// @TODO: New buildings (balancer, wires, etc)
|
[data-icon="building_tutorials/balancer-merger.png"],
|
||||||
|
|
||||||
// Special cases for mirrored vairants
|
|
||||||
[data-icon="building_tutorials/painter-mirrored.png"] {
|
|
||||||
/* @load-async */
|
|
||||||
background-image: uiResource("res/ui/building_tutorials/painter.png") !important;
|
|
||||||
}
|
|
||||||
[data-icon="building_tutorials/balancer-merger-inverse.png"] {
|
[data-icon="building_tutorials/balancer-merger-inverse.png"] {
|
||||||
/* @load-async */
|
/* @load-async */
|
||||||
background-image: uiResource("res/ui/building_tutorials/balancer-merger.png") !important;
|
background-image: uiResource("res/ui/building_tutorials/balancer-merger.png") !important;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[data-icon="building_tutorials/balancer-splitter.png"],
|
||||||
[data-icon="building_tutorials/balancer-splitter-inverse.png"] {
|
[data-icon="building_tutorials/balancer-splitter-inverse.png"] {
|
||||||
/* @load-async */
|
/* @load-async */
|
||||||
background-image: uiResource("res/ui/building_tutorials/balancer-splitter.png") !important;
|
background-image: uiResource("res/ui/building_tutorials/balancer-splitter.png") !important;
|
||||||
}
|
}
|
||||||
[data-icon="building_tutorials/filter.png"] {
|
|
||||||
|
[data-icon="building_tutorials/transistor.png"],
|
||||||
|
[data-icon="building_tutorials/transistor-mirrored.png"] {
|
||||||
|
/* @load-async */
|
||||||
|
background-image: uiResource("res/ui/building_tutorials/transistor.png") !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Filter and lever share tutorials
|
||||||
|
[data-icon="building_tutorials/filter.png"],
|
||||||
|
[data-icon="building_tutorials/lever.png"] {
|
||||||
/* @load-async */
|
/* @load-async */
|
||||||
background-image: uiResource("res/ui/building_tutorials/lever.png") !important;
|
background-image: uiResource("res/ui/building_tutorials/lever.png") !important;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Logic gate
|
||||||
|
[data-icon="building_tutorials/logic_gate.png"] {
|
||||||
|
/* @load-async */
|
||||||
|
background-image: uiResource("res/ui/building_tutorials/logic_gate-and.png") !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Virtual processor
|
||||||
|
[data-icon="building_tutorials/virtual_processor.png"] {
|
||||||
|
/* @load-async */
|
||||||
|
background-image: uiResource("res/ui/building_tutorials/virtual_processor-cutter.png") !important;
|
||||||
|
}
|
||||||
|
|
||||||
$icons: notification_saved, notification_success, notification_upgrade;
|
$icons: notification_saved, notification_success, notification_upgrade;
|
||||||
@each $icon in $icons {
|
@each $icon in $icons {
|
||||||
[data-icon="icons/#{$icon}.png"] {
|
[data-icon="icons/#{$icon}.png"] {
|
||||||
|
@ -65,7 +65,7 @@ export const globalConfig = {
|
|||||||
|
|
||||||
buildingSpeeds: {
|
buildingSpeeds: {
|
||||||
cutter: 1 / 4,
|
cutter: 1 / 4,
|
||||||
cutterQuad: 1 / 3,
|
cutterQuad: 1 / 4,
|
||||||
rotater: 1 / 1,
|
rotater: 1 / 1,
|
||||||
rotaterCCW: 1 / 1,
|
rotaterCCW: 1 / 1,
|
||||||
rotater180: 1 / 1,
|
rotater180: 1 / 1,
|
||||||
@ -73,7 +73,7 @@ export const globalConfig = {
|
|||||||
painterDouble: 1 / 8,
|
painterDouble: 1 / 8,
|
||||||
painterQuad: 1 / 2,
|
painterQuad: 1 / 2,
|
||||||
mixer: 1 / 5,
|
mixer: 1 / 5,
|
||||||
stacker: 1 / 6,
|
stacker: 1 / 8,
|
||||||
},
|
},
|
||||||
|
|
||||||
// Zooming
|
// Zooming
|
||||||
|
@ -26,9 +26,6 @@ export default {
|
|||||||
// Allow to zoom freely without limits
|
// Allow to zoom freely without limits
|
||||||
// disableZoomLimits: true,
|
// disableZoomLimits: true,
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
// Shows a border arround every chunk
|
|
||||||
// showChunkBorders: true,
|
|
||||||
// -----------------------------------------------------------------------------------
|
|
||||||
// All rewards can be unlocked by passing just 1 of any shape
|
// All rewards can be unlocked by passing just 1 of any shape
|
||||||
// rewardsInstant: true,
|
// rewardsInstant: true,
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
@ -110,5 +107,8 @@ export default {
|
|||||||
// Allows manual ticking
|
// Allows manual ticking
|
||||||
// manualTickOnly: true,
|
// manualTickOnly: true,
|
||||||
// -----------------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------------
|
||||||
|
// Disables slow asserts, useful for debugging performance
|
||||||
|
// disableSlowAsserts: true,
|
||||||
|
// -----------------------------------------------------------------------------------
|
||||||
/* dev:end */
|
/* dev:end */
|
||||||
};
|
};
|
||||||
|
79
src/js/game/buildings/analyzer.js
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
import { generateMatrixRotations } from "../../core/utils";
|
||||||
|
import { enumDirection, Vector } from "../../core/vector";
|
||||||
|
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
|
||||||
|
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
|
||||||
|
import { Entity } from "../entity";
|
||||||
|
import { MetaBuilding } from "../meta_building";
|
||||||
|
import { GameRoot } from "../root";
|
||||||
|
|
||||||
|
const overlayMatrix = generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 0]);
|
||||||
|
|
||||||
|
export class MetaAnalyzerBuilding extends MetaBuilding {
|
||||||
|
constructor() {
|
||||||
|
super("analyzer");
|
||||||
|
}
|
||||||
|
|
||||||
|
getSilhouetteColor() {
|
||||||
|
return "#3a52bc";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {GameRoot} root
|
||||||
|
*/
|
||||||
|
getIsUnlocked(root) {
|
||||||
|
// @todo
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @returns {"wires"} **/
|
||||||
|
getLayer() {
|
||||||
|
return "wires";
|
||||||
|
}
|
||||||
|
|
||||||
|
getDimensions() {
|
||||||
|
return new Vector(1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
getRenderPins() {
|
||||||
|
// We already have it included
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant) {
|
||||||
|
return overlayMatrix[rotation];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates the entity at the given location
|
||||||
|
* @param {Entity} entity
|
||||||
|
*/
|
||||||
|
setupEntityComponents(entity) {
|
||||||
|
entity.addComponent(
|
||||||
|
new WiredPinsComponent({
|
||||||
|
slots: [
|
||||||
|
{
|
||||||
|
pos: new Vector(0, 0),
|
||||||
|
direction: enumDirection.left,
|
||||||
|
type: enumPinSlotType.logicalEjector,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
pos: new Vector(0, 0),
|
||||||
|
direction: enumDirection.right,
|
||||||
|
type: enumPinSlotType.logicalEjector,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
pos: new Vector(0, 0),
|
||||||
|
direction: enumDirection.bottom,
|
||||||
|
type: enumPinSlotType.logicalAcceptor,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
})
|
||||||
|
);
|
||||||
|
|
||||||
|
entity.addComponent(
|
||||||
|
new LogicGateComponent({
|
||||||
|
type: enumLogicGateType.analyzer,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
72
src/js/game/buildings/comparator.js
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
import { enumDirection, Vector } from "../../core/vector";
|
||||||
|
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
|
||||||
|
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
|
||||||
|
import { Entity } from "../entity";
|
||||||
|
import { MetaBuilding } from "../meta_building";
|
||||||
|
import { GameRoot } from "../root";
|
||||||
|
|
||||||
|
export class MetaComparatorBuilding extends MetaBuilding {
|
||||||
|
constructor() {
|
||||||
|
super("comparator");
|
||||||
|
}
|
||||||
|
|
||||||
|
getSilhouetteColor() {
|
||||||
|
return "#823cab";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {GameRoot} root
|
||||||
|
*/
|
||||||
|
getIsUnlocked(root) {
|
||||||
|
// @todo
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @returns {"wires"} **/
|
||||||
|
getLayer() {
|
||||||
|
return "wires";
|
||||||
|
}
|
||||||
|
|
||||||
|
getDimensions() {
|
||||||
|
return new Vector(1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
getRenderPins() {
|
||||||
|
// We already have it included
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates the entity at the given location
|
||||||
|
* @param {Entity} entity
|
||||||
|
*/
|
||||||
|
setupEntityComponents(entity) {
|
||||||
|
entity.addComponent(
|
||||||
|
new WiredPinsComponent({
|
||||||
|
slots: [
|
||||||
|
{
|
||||||
|
pos: new Vector(0, 0),
|
||||||
|
direction: enumDirection.top,
|
||||||
|
type: enumPinSlotType.logicalEjector,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
pos: new Vector(0, 0),
|
||||||
|
direction: enumDirection.left,
|
||||||
|
type: enumPinSlotType.logicalAcceptor,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
pos: new Vector(0, 0),
|
||||||
|
direction: enumDirection.right,
|
||||||
|
type: enumPinSlotType.logicalAcceptor,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
})
|
||||||
|
);
|
||||||
|
|
||||||
|
entity.addComponent(
|
||||||
|
new LogicGateComponent({
|
||||||
|
type: enumLogicGateType.compare,
|
||||||
|
})
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
@ -4,6 +4,10 @@ import { Entity } from "../entity";
|
|||||||
import { MetaBuilding } from "../meta_building";
|
import { MetaBuilding } from "../meta_building";
|
||||||
import { GameRoot } from "../root";
|
import { GameRoot } from "../root";
|
||||||
import { ConstantSignalComponent } from "../components/constant_signal";
|
import { ConstantSignalComponent } from "../components/constant_signal";
|
||||||
|
import { generateMatrixRotations } from "../../core/utils";
|
||||||
|
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||||
|
|
||||||
|
const overlayMatrix = generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]);
|
||||||
|
|
||||||
export class MetaConstantSignalBuilding extends MetaBuilding {
|
export class MetaConstantSignalBuilding extends MetaBuilding {
|
||||||
constructor() {
|
constructor() {
|
||||||
@ -11,15 +15,14 @@ export class MetaConstantSignalBuilding extends MetaBuilding {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getSilhouetteColor() {
|
getSilhouetteColor() {
|
||||||
return "#2bafda";
|
return "#2b84fd";
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param {GameRoot} root
|
* @param {GameRoot} root
|
||||||
*/
|
*/
|
||||||
getIsUnlocked(root) {
|
getIsUnlocked(root) {
|
||||||
// @todo
|
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_constant_signal);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @returns {"wires"} **/
|
/** @returns {"wires"} **/
|
||||||
@ -35,6 +38,10 @@ export class MetaConstantSignalBuilding extends MetaBuilding {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getSpecialOverlayRenderMatrix(rotation) {
|
||||||
|
return overlayMatrix[rotation];
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the entity at the given location
|
* Creates the entity at the given location
|
||||||
* @param {Entity} entity
|
* @param {Entity} entity
|
||||||
|