1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-13 18:21:51 +00:00

Make mod loading simpler

This commit is contained in:
tobspr 2022-01-16 17:05:13 +01:00
parent 41a8d4334c
commit 44c4807d74
15 changed files with 599 additions and 720 deletions

View File

@ -3,69 +3,62 @@
* If you are interested in adding more logic to the game, you should also check out
* the advanced example
*/
registerMod(() => {
class MetaDemoModBuilding extends shapez.ModMetaBuilding {
constructor() {
super("demoModBuilding");
}
static getAllVariantCombinations() {
return [
{
variant: shapez.defaultBuildingVariant,
name: "A test name",
description: "A test building",
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Add new basic building",
version: "1",
id: "add-building-basic",
description: "Shows how to add a new basic building",
};
regularImageBase64: RESOURCES["demoBuilding.png"],
blueprintImageBase64: RESOURCES["demoBuildingBlueprint.png"],
tutorialImageBase64: RESOURCES["demoBuildingBlueprint.png"],
},
];
}
getSilhouetteColor() {
return "red";
}
setupEntityComponents(entity) {
// Here you can add components, for example an ItemProcessorComponent.
// To get an idea what you can do with the builtin components, have a look
// at the builtin buildings in <src/js/game/buildings/>
}
class MetaDemoModBuilding extends shapez.ModMetaBuilding {
constructor() {
super("demoModBuilding");
}
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Add new basic building",
version: "1",
id: "add-building-basic",
description: "Shows how to add a new basic building",
},
modLoader
);
}
static getAllVariantCombinations() {
return [
{
variant: shapez.defaultBuildingVariant,
name: "A test name",
description: "A test building",
init() {
// Register the new building
this.modInterface.registerNewBuilding({
metaClass: MetaDemoModBuilding,
buildingIconBase64: RESOURCES["demoBuilding.png"],
});
regularImageBase64: RESOURCES["demoBuilding.png"],
blueprintImageBase64: RESOURCES["demoBuildingBlueprint.png"],
tutorialImageBase64: RESOURCES["demoBuildingBlueprint.png"],
},
];
}
// Add it to the regular toolbar
this.modInterface.addNewBuildingToToolbar({
toolbar: "regular",
location: "primary",
metaClass: MetaDemoModBuilding,
});
}
};
});
getSilhouetteColor() {
return "red";
}
setupEntityComponents(entity) {
// Here you can add components, for example an ItemProcessorComponent.
// To get an idea what you can do with the builtin components, have a look
// at the builtin buildings in <src/js/game/buildings/>
}
}
class Mod extends shapez.Mod {
init() {
// Register the new building
this.modInterface.registerNewBuilding({
metaClass: MetaDemoModBuilding,
buildingIconBase64: RESOURCES["demoBuilding.png"],
});
// Add it to the regular toolbar
this.modInterface.addNewBuildingToToolbar({
toolbar: "regular",
location: "primary",
metaClass: MetaDemoModBuilding,
});
}
}
////////////////////////////////////////////////////////////////////////

View File

@ -2,135 +2,127 @@
* This shows how to add a new extended building (A building which flips shapes).
* Be sure to check out the "add_building_basic" example first
*/
registerMod(() => {
// Declare a new type of item processor
shapez.enumItemProcessorTypes.flipper = "flipper";
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Add a flipper building",
version: "1",
id: "add-building-extended",
description:
"Shows how to add a new building with logic, in this case it flips/mirrors shapez from top to down",
};
// For now, flipper always has the same speed
shapez.MOD_ITEM_PROCESSOR_SPEEDS.flipper = () => 10;
// Declare a new type of item processor
shapez.enumItemProcessorTypes.flipper = "flipper";
// Declare a handler for the processor so we define the "flip" operation
shapez.MOD_ITEM_PROCESSOR_HANDLERS.flipper = function (payload) {
const shapeDefinition = payload.items.get(0).definition;
// For now, flipper always has the same speed
shapez.MOD_ITEM_PROCESSOR_SPEEDS.flipper = () => 10;
// Flip bottom with top on a new, cloned item (NEVER modify the incoming item!)
const newLayers = shapeDefinition.getClonedLayers();
newLayers.forEach(layer => {
const tr = layer[shapez.TOP_RIGHT];
const br = layer[shapez.BOTTOM_RIGHT];
const bl = layer[shapez.BOTTOM_LEFT];
const tl = layer[shapez.TOP_LEFT];
// Declare a handler for the processor so we define the "flip" operation
shapez.MOD_ITEM_PROCESSOR_HANDLERS.flipper = function (payload) {
const shapeDefinition = payload.items.get(0).definition;
layer[shapez.BOTTOM_LEFT] = tl;
layer[shapez.BOTTOM_RIGHT] = tr;
// Flip bottom with top on a new, cloned item (NEVER modify the incoming item!)
const newLayers = shapeDefinition.getClonedLayers();
newLayers.forEach(layer => {
const tr = layer[shapez.TOP_RIGHT];
const br = layer[shapez.BOTTOM_RIGHT];
const bl = layer[shapez.BOTTOM_LEFT];
const tl = layer[shapez.TOP_LEFT];
layer[shapez.TOP_LEFT] = bl;
layer[shapez.TOP_RIGHT] = br;
});
layer[shapez.BOTTOM_LEFT] = tl;
layer[shapez.BOTTOM_RIGHT] = tr;
const newDefinition = new shapez.ShapeDefinition({ layers: newLayers });
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(newDefinition),
});
};
layer[shapez.TOP_LEFT] = bl;
layer[shapez.TOP_RIGHT] = br;
});
// Create the building
class MetaModFlipperBuilding extends shapez.ModMetaBuilding {
constructor() {
super("modFlipperBuilding");
}
const newDefinition = new shapez.ShapeDefinition({ layers: newLayers });
payload.outItems.push({
item: this.root.shapeDefinitionMgr.getShapeItemFromDefinition(newDefinition),
});
};
static getAllVariantCombinations() {
return [
{
name: "Flipper",
description: "Flipps/Mirrors shapez from top to bottom",
variant: shapez.defaultBuildingVariant,
regularImageBase64: RESOURCES["flipper.png"],
blueprintImageBase64: RESOURCES["flipper.png"],
tutorialImageBase64: RESOURCES["flipper.png"],
},
];
}
getSilhouetteColor() {
return "red";
}
getAdditionalStatistics(root) {
const speed = root.hubGoals.getProcessorBaseSpeed(shapez.enumItemProcessorTypes.flipper);
return [[shapez.T.ingame.buildingPlacement.infoTexts.speed, shapez.formatItemsPerSecond(speed)]];
}
getIsUnlocked(root) {
return true;
}
setupEntityComponents(entity) {
// Accept shapes from the bottom
entity.addComponent(
new shapez.ItemAcceptorComponent({
slots: [
{
pos: new shapez.Vector(0, 0),
directions: [shapez.enumDirection.bottom],
filter: "shape",
},
],
})
);
// Process those shapes with tye processor type "flipper" (which we added above)
entity.addComponent(
new shapez.ItemProcessorComponent({
inputsPerCharge: 1,
processorType: shapez.enumItemProcessorTypes.flipper,
})
);
// Eject the result to the top
entity.addComponent(
new shapez.ItemEjectorComponent({
slots: [{ pos: new shapez.Vector(0, 0), direction: shapez.enumDirection.top }],
})
);
}
// Create the building
class MetaModFlipperBuilding extends shapez.ModMetaBuilding {
constructor() {
super("modFlipperBuilding");
}
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Add a flipper building",
version: "1",
id: "add-building-extended",
description:
"Shows how to add a new building with logic, in this case it flips/mirrors shapez from top to down",
},
modLoader
);
}
static getAllVariantCombinations() {
return [
{
name: "Flipper",
description: "Flipps/Mirrors shapez from top to bottom",
variant: shapez.defaultBuildingVariant,
init() {
// Register the new building
this.modInterface.registerNewBuilding({
metaClass: MetaModFlipperBuilding,
buildingIconBase64: RESOURCES["flipper.png"],
});
regularImageBase64: RESOURCES["flipper.png"],
blueprintImageBase64: RESOURCES["flipper.png"],
tutorialImageBase64: RESOURCES["flipper.png"],
},
];
}
// Add it to the regular toolbar
this.modInterface.addNewBuildingToToolbar({
toolbar: "regular",
location: "primary",
metaClass: MetaModFlipperBuilding,
});
}
};
});
getSilhouetteColor() {
return "red";
}
getAdditionalStatistics(root) {
const speed = root.hubGoals.getProcessorBaseSpeed(shapez.enumItemProcessorTypes.flipper);
return [[shapez.T.ingame.buildingPlacement.infoTexts.speed, shapez.formatItemsPerSecond(speed)]];
}
getIsUnlocked(root) {
return true;
}
setupEntityComponents(entity) {
// Accept shapes from the bottom
entity.addComponent(
new shapez.ItemAcceptorComponent({
slots: [
{
pos: new shapez.Vector(0, 0),
directions: [shapez.enumDirection.bottom],
filter: "shape",
},
],
})
);
// Process those shapes with tye processor type "flipper" (which we added above)
entity.addComponent(
new shapez.ItemProcessorComponent({
inputsPerCharge: 1,
processorType: shapez.enumItemProcessorTypes.flipper,
})
);
// Eject the result to the top
entity.addComponent(
new shapez.ItemEjectorComponent({
slots: [{ pos: new shapez.Vector(0, 0), direction: shapez.enumDirection.top }],
})
);
}
}
class Mod extends shapez.Mod {
init() {
// Register the new building
this.modInterface.registerNewBuilding({
metaClass: MetaModFlipperBuilding,
buildingIconBase64: RESOURCES["flipper.png"],
});
// Add it to the regular toolbar
this.modInterface.addNewBuildingToToolbar({
toolbar: "regular",
location: "primary",
metaClass: MetaModFlipperBuilding,
});
}
}
////////////////////////////////////////////////////////////////////////

View File

@ -1,25 +1,18 @@
/**
* This is the minimal structure of a mod
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Base",
version: "1",
id: "base",
description: "The most basic mod",
},
modLoader
);
}
init() {
// Start the modding here
}
};
});
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Base",
version: "1",
id: "base",
description: "The most basic mod",
};
class Mod extends shapez.Mod {
init() {
// Start the modding here
}
}

View File

@ -1,39 +1,32 @@
/**
* This shows how to patch existing methods by making belts have a cost
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Patch Methods",
version: "1",
id: "patch-methods",
description:
"Shows how to patch existing methods to change the game by making the belts cost shapes",
},
modLoader
);
}
init() {
// Define our currency
const CURRENCY = "CyCyCyCy:--------:CuCuCuCu";
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Patch Methods",
version: "1",
id: "patch-methods",
description: "Shows how to patch existing methods to change the game by making the belts cost shapes",
};
// Make sure the currency is always pinned
this.modInterface.runAfterMethod(shapez.HUDPinnedShapes, "rerenderFull", function () {
this.internalPinShape({
key: CURRENCY,
canUnpin: false,
className: "currency",
});
class Mod extends shapez.Mod {
init() {
// Define our currency
const CURRENCY = "CyCyCyCy:--------:CuCuCuCu";
// Make sure the currency is always pinned
this.modInterface.runAfterMethod(shapez.HUDPinnedShapes, "rerenderFull", function () {
this.internalPinShape({
key: CURRENCY,
canUnpin: false,
className: "currency",
});
});
// Style it
this.modInterface.registerCss(`
// Style it
this.modInterface.registerCss(`
#ingame_HUD_PinnedShapes .shape.currency::after {
content: " ";
position: absolute;
@ -57,41 +50,40 @@ registerMod(() => {
}
`);
// Make the player start with some currency
this.modInterface.runAfterMethod(shapez.GameCore, "initNewGame", function () {
this.root.hubGoals.storedShapes[CURRENCY] = 100;
});
// Make the player start with some currency
this.modInterface.runAfterMethod(shapez.GameCore, "initNewGame", function () {
this.root.hubGoals.storedShapes[CURRENCY] = 100;
});
// Make belts have a cost
this.modInterface.replaceMethod(shapez.MetaBeltBuilding, "getAdditionalStatistics", function (
$original,
[root, variant]
) {
const oldStats = $original(root, variant);
oldStats.push(["Cost", "1 x <span class='currencyIcon small'></span>"]);
return oldStats;
});
// Make belts have a cost
this.modInterface.replaceMethod(shapez.MetaBeltBuilding, "getAdditionalStatistics", function (
$original,
[root, variant]
) {
const oldStats = $original(root, variant);
oldStats.push(["Cost", "1 x <span class='currencyIcon small'></span>"]);
return oldStats;
});
// Only allow placing an entity when there is enough currency
this.modInterface.replaceMethod(shapez.GameLogic, "checkCanPlaceEntity", function (
$original,
[entity, offset]
) {
const storedCurrency = this.root.hubGoals.storedShapes[CURRENCY] || 0;
return storedCurrency > 0 && $original(entity, offset);
});
// Only allow placing an entity when there is enough currency
this.modInterface.replaceMethod(shapez.GameLogic, "checkCanPlaceEntity", function (
$original,
[entity, offset]
) {
const storedCurrency = this.root.hubGoals.storedShapes[CURRENCY] || 0;
return storedCurrency > 0 && $original(entity, offset);
});
// Take shapes when placing a building
this.modInterface.replaceMethod(shapez.GameLogic, "tryPlaceBuilding", function ($original, args) {
const result = $original(...args);
if (result && result.components.Belt) {
this.root.hubGoals.storedShapes[CURRENCY]--;
}
return result;
});
}
};
});
// Take shapes when placing a building
this.modInterface.replaceMethod(shapez.GameLogic, "tryPlaceBuilding", function ($original, args) {
const result = $original(...args);
if (result && result.components.Belt) {
this.root.hubGoals.storedShapes[CURRENCY]--;
}
return result;
});
}
}
const RESOURCES = {
"currency.png":

View File

@ -1,231 +1,189 @@
registerMod(() => {
class DemoModComponent extends shapez.Component {
static getId() {
return "DemoMod";
}
static getSchema() {
return {
magicNumber: shapez.types.uint,
};
}
constructor(magicNumber) {
super();
this.magicNumber = magicNumber;
}
class DemoModComponent extends shapez.Component {
static getId() {
return "DemoMod";
}
class MetaDemoModBuilding extends shapez.MetaBuilding {
constructor() {
super("demoModBuilding");
}
getSilhouetteColor() {
return "red";
}
setupEntityComponents(entity) {
entity.addComponent(new DemoModComponent(Math.floor(Math.random() * 100.0)));
}
static getSchema() {
return {
magicNumber: shapez.types.uint,
};
}
class DemoModSystem extends shapez.GameSystemWithFilter {
constructor(root) {
super(root, [DemoModComponent]);
}
constructor(magicNumber) {
super();
update() {
// nothing to do here
}
this.magicNumber = magicNumber;
}
}
drawChunk(parameters, chunk) {
const contents = chunk.containedEntitiesByLayer.regular;
for (let i = 0; i < contents.length; ++i) {
const entity = contents[i];
const demoComp = entity.components.DemoMod;
if (!demoComp) {
continue;
}
class MetaDemoModBuilding extends shapez.MetaBuilding {
constructor() {
super("demoModBuilding");
}
const staticComp = entity.components.StaticMapEntity;
getSilhouetteColor() {
return "red";
}
const context = parameters.context;
const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
setupEntityComponents(entity) {
entity.addComponent(new DemoModComponent(Math.floor(Math.random() * 100.0)));
}
}
// Culling for better performance
if (parameters.visibleRect.containsCircle(center.x, center.y, 40)) {
// Circle
context.fillStyle = "#53cf47";
context.strokeStyle = "#000";
context.lineWidth = 2;
class DemoModSystem extends shapez.GameSystemWithFilter {
constructor(root) {
super(root, [DemoModComponent]);
}
const timeFactor = 5.23 * this.root.time.now();
context.beginCircle(
center.x + Math.cos(timeFactor) * 10,
center.y + Math.sin(timeFactor) * 10,
7
);
context.fill();
context.stroke();
update() {
// nothing to do here
}
// Text
context.fillStyle = "#fff";
context.textAlign = "center";
context.font = "12px GameFont";
context.fillText(demoComp.magicNumber, center.x, center.y + 4);
}
drawChunk(parameters, chunk) {
const contents = chunk.containedEntitiesByLayer.regular;
for (let i = 0; i < contents.length; ++i) {
const entity = contents[i];
const demoComp = entity.components.DemoMod;
if (!demoComp) {
continue;
}
const staticComp = entity.components.StaticMapEntity;
const context = parameters.context;
const center = staticComp.getTileSpaceBounds().getCenter().toWorldSpace();
// Culling for better performance
if (parameters.visibleRect.containsCircle(center.x, center.y, 40)) {
// Circle
context.fillStyle = "#53cf47";
context.strokeStyle = "#000";
context.lineWidth = 2;
const timeFactor = 5.23 * this.root.time.now();
context.beginCircle(
center.x + Math.cos(timeFactor) * 10,
center.y + Math.sin(timeFactor) * 10,
7
);
context.fill();
context.stroke();
// Text
context.fillStyle = "#fff";
context.textAlign = "center";
context.font = "12px GameFont";
context.fillText(demoComp.magicNumber, center.x, center.y + 4);
}
}
}
}
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
class Mod extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Demo Mod",
version: "1",
id: "demo-mod",
description: "A simple mod to demonstrate the capatibilities of the mod loader.",
},
modLoader
);
}
init() {
// Add some custom css
// this.modInterface.registerCss(`
// * {
// font-family: "Comic Sans", "Comic Sans MS", Tahoma !important;
// }
// `);
// Add an atlas
this.modInterface.registerAtlas(RESOURCES["demoAtlas.png"], RESOURCES["demoAtlas.json"]);
this.modInterface.registerTranslations("en", {
ingame: {
interactiveTutorial: {
title: "Hello",
hints: {
"1_1_extractor": "World!",
},
},
},
});
// Register a new component
this.modInterface.registerComponent(DemoModComponent);
// Register a new game system which can update and draw stuff
this.modInterface.registerGameSystem({
id: "demo_mod",
systemClass: DemoModSystem,
before: "belt",
drawHooks: ["staticAfter"],
});
// Register the new building
this.modInterface.registerNewBuilding({
metaClass: MetaDemoModBuilding,
buildingIconBase64: RESOURCES["demoBuilding.png"],
variantsAndRotations: [
{
website: "https://tobspr.io",
author: "tobspr",
name: "Demo Mod",
version: "1",
id: "demo-mod",
description: "A simple mod to demonstrate the capatibilities of the mod loader.",
description: "A test building",
name: "A test name",
regularImageBase64: RESOURCES["demoBuilding.png"],
blueprintImageBase64: RESOURCES["demoBuildingBlueprint.png"],
tutorialImageBase64: RESOURCES["demoBuildingBlueprint.png"],
},
modLoader
);
}
],
});
init() {
// Add some custom css
// this.modInterface.registerCss(`
// * {
// font-family: "Comic Sans", "Comic Sans MS", Tahoma !important;
// }
// `);
// Add it to the regular toolbar
this.modInterface.addNewBuildingToToolbar({
toolbar: "regular",
location: "primary",
metaClass: MetaDemoModBuilding,
});
// Replace a builtin sprite
["red", "green", "blue", "yellow", "purple", "cyan", "white"].forEach(color => {
this.modInterface.registerSprite(
"sprites/colors/" + color + ".png",
RESOURCES[color + ".png"]
);
});
// Register keybinding
this.modInterface.registerIngameKeybinding({
id: "demo_mod_binding",
keyCode: shapez.keyToKeyCode("F"),
translation: "mymod: Do something (always with SHIFT)",
modifiers: {
shift: true,
},
handler: root => {
this.dialogs.showInfo("Mod Message", "It worked!");
return shapez.STOP_PROPAGATION;
},
});
// Add an atlas
this.modInterface.registerAtlas(RESOURCES["demoAtlas.png"], RESOURCES["demoAtlas.json"]);
// Add fancy sign to main menu
this.signals.stateEntered.add(state => {
if (state.key === "MainMenuState") {
const element = document.createElement("div");
element.id = "demo_mod_hello_world_element";
document.body.appendChild(element);
// Add a new type of sub shape ("Line", short code "L")
this.modInterface.registerSubShapeType({
id: "line",
shortCode: "L",
weightComputation: distanceToOriginInChunks =>
Math.round(20 + Math.max(Math.min(distanceToOriginInChunks, 30), 0)),
const button = document.createElement("button");
button.classList.add("styledButton");
button.innerText = "Hello!";
button.addEventListener("click", () => {
this.dialogs.showInfo("Mod Message", "Button clicked!");
});
element.appendChild(button);
}
});
draw: ({ context, quadrantSize, layerScale }) => {
const quadrantHalfSize = quadrantSize / 2;
context.beginPath();
context.moveTo(-quadrantHalfSize, quadrantHalfSize);
context.arc(
-quadrantHalfSize,
quadrantHalfSize,
quadrantSize * layerScale,
-Math.PI * 0.25,
0
);
context.closePath();
},
});
// Modify the theme colors
this.signals.preprocessTheme.add(({ theme }) => {
theme.map.background = "#eee";
theme.items.outline = "#000";
});
// Modify the goal of the first level
this.signals.modifyLevelDefinitions.add(definitions => {
definitions[0].shape = "LuCuLuCu";
});
this.modInterface.registerTranslations("en", {
ingame: {
interactiveTutorial: {
title: "Hello",
hints: {
"1_1_extractor": "World!",
},
},
},
});
// Register a new component
this.modInterface.registerComponent(DemoModComponent);
// Register a new game system which can update and draw stuff
this.modInterface.registerGameSystem({
id: "demo_mod",
systemClass: DemoModSystem,
before: "belt",
drawHooks: ["staticAfter"],
});
// Register the new building
this.modInterface.registerNewBuilding({
metaClass: MetaDemoModBuilding,
buildingIconBase64: RESOURCES["demoBuilding.png"],
variantsAndRotations: [
{
description: "A test building",
name: "A test name",
regularImageBase64: RESOURCES["demoBuilding.png"],
blueprintImageBase64: RESOURCES["demoBuildingBlueprint.png"],
tutorialImageBase64: RESOURCES["demoBuildingBlueprint.png"],
},
],
});
// Add it to the regular toolbar
this.modInterface.addNewBuildingToToolbar({
toolbar: "regular",
location: "primary",
metaClass: MetaDemoModBuilding,
});
// Register keybinding
this.modInterface.registerIngameKeybinding({
id: "demo_mod_binding",
keyCode: shapez.keyToKeyCode("F"),
translation: "mymod: Do something (always with SHIFT)",
modifiers: {
shift: true,
},
handler: root => {
this.dialogs.showInfo("Mod Message", "It worked!");
return shapez.STOP_PROPAGATION;
},
});
// Add fancy sign to main menu
this.signals.stateEntered.add(state => {
if (state.key === "MainMenuState") {
const element = document.createElement("div");
element.id = "demo_mod_hello_world_element";
document.body.appendChild(element);
const button = document.createElement("button");
button.classList.add("styledButton");
button.innerText = "Hello!";
button.addEventListener("click", () => {
this.dialogs.showInfo("Mod Message", "Button clicked!");
});
element.appendChild(button);
}
});
this.modInterface.registerCss(`
this.modInterface.registerCss(`
#demo_mod_hello_world_element {
position: absolute;
top: calc(10px * var(--ui-scale));
@ -235,9 +193,8 @@ registerMod(() => {
}
`);
}
};
});
}
}
////////////////////////////////////////////////////////////////////////
// @notice: Later this part will be autogenerated

View File

@ -1,28 +1,21 @@
/**
* This example shows how to add custom css
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Add custom CSS",
version: "1",
id: "custom-css",
description: "Shows how to add custom css",
},
modLoader
);
}
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Add custom CSS",
version: "1",
id: "custom-css",
description: "Shows how to add custom css",
};
init() {
// Notice that, since the UI is scaled dynamically, every pixel value
// should be wrapped in '$scaled()' (see below)
class Mod extends shapez.Mod {
init() {
// Notice that, since the UI is scaled dynamically, every pixel value
// should be wrapped in '$scaled()' (see below)
this.modInterface.registerCss(`
this.modInterface.registerCss(`
* {
font-family: "Comic Sans", "Comic Sans MS", "ComicSans", Tahoma !important;
}
@ -39,9 +32,8 @@ registerMod(() => {
border: $scaled(5px) solid #000 !important;
}
`);
}
};
});
}
}
const RESOURCES = {
"cat.png":

View File

@ -1,53 +1,46 @@
/**
* This shows how to add custom sub shapes
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Custom Sub Shapes",
version: "1",
id: "custom-sub-shapes",
description: "Shows how to add custom sub shapes",
},
modLoader
);
}
init() {
// Add a new type of sub shape ("Line", short code "L")
this.modInterface.registerSubShapeType({
id: "line",
shortCode: "L",
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Custom Sub Shapes",
version: "1",
id: "custom-sub-shapes",
description: "Shows how to add custom sub shapes",
};
// Make it spawn on the map
weightComputation: distanceToOriginInChunks =>
Math.round(20 + Math.max(Math.min(distanceToOriginInChunks, 30), 0)),
class Mod extends shapez.Mod {
init() {
// Add a new type of sub shape ("Line", short code "L")
this.modInterface.registerSubShapeType({
id: "line",
shortCode: "L",
// This defines how to draw it
draw: ({ context, quadrantSize, layerScale }) => {
const quadrantHalfSize = quadrantSize / 2;
context.beginPath();
context.moveTo(-quadrantHalfSize, quadrantHalfSize);
context.arc(
-quadrantHalfSize,
quadrantHalfSize,
quadrantSize * layerScale,
-Math.PI * 0.25,
0
);
context.closePath();
},
});
// Make it spawn on the map
weightComputation: distanceToOriginInChunks =>
Math.round(20 + Math.max(Math.min(distanceToOriginInChunks, 30), 0)),
// Modify the goal of the first level to add our goal
this.signals.modifyLevelDefinitions.add(definitions => {
definitions[0].shape = "LuLuLuLu";
});
}
};
});
// This defines how to draw it
draw: ({ context, quadrantSize, layerScale }) => {
const quadrantHalfSize = quadrantSize / 2;
context.beginPath();
context.moveTo(-quadrantHalfSize, quadrantHalfSize);
context.arc(
-quadrantHalfSize,
quadrantHalfSize,
quadrantSize * layerScale,
-Math.PI * 0.25,
0
);
context.closePath();
},
});
// Modify the goal of the first level to add our goal
this.signals.modifyLevelDefinitions.add(definitions => {
definitions[0].shape = "LuLuLuLu";
});
}
}

View File

@ -1,32 +1,24 @@
/**
* This example shows how to add a new theme to the game
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Custom Game Theme",
version: "1",
id: "custom-theme",
description: "Shows how to add a custom game theme",
},
modLoader
);
}
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Custom Game Theme",
version: "1",
id: "custom-theme",
description: "Shows how to add a custom game theme",
};
init() {
this.modInterface.registerGameTheme({
id: "my-theme",
name: "My fancy theme",
theme: RESOURCES["my-theme.json"],
});
}
};
});
class Mod extends shapez.Mod {
init() {
this.modInterface.registerGameTheme({
id: "my-theme",
name: "My fancy theme",
theme: RESOURCES["my-theme.json"],
});
}
}
const RESOURCES = {
"my-theme.json": {

View File

@ -1,36 +1,29 @@
/**
* This shows how to modify an existing building
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Modify existing building",
version: "1",
id: "modify-existing-building",
description: "Shows how to modify an existing building",
},
modLoader
);
}
init() {
// Make Rotator always unlocked
this.modInterface.replaceMethod(shapez.MetaRotaterBuilding, "getIsUnlocked", function () {
return true;
});
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Modify existing building",
version: "1",
id: "modify-existing-building",
description: "Shows how to modify an existing building",
};
// Add some custom stats to the info panel when selecting the building
this.modInterface.replaceMethod(shapez.MetaRotaterBuilding, "getAdditionalStatistics", function (
root,
variant
) {
return [["Awesomeness", 5]];
});
}
};
});
class Mod extends shapez.Mod {
init() {
// Make Rotator always unlocked
this.modInterface.replaceMethod(shapez.MetaRotaterBuilding, "getIsUnlocked", function () {
return true;
});
// Add some custom stats to the info panel when selecting the building
this.modInterface.replaceMethod(shapez.MetaRotaterBuilding, "getAdditionalStatistics", function (
root,
variant
) {
return [["Awesomeness", 5]];
});
}
}

View File

@ -2,29 +2,21 @@
* This example shows how to modify the builtin themes. If you want to create your own theme,
* be sure to check out the "custom_theme" example
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Modify Builtin Themes",
version: "1",
id: "modify-theme",
description: "Shows how to modify builtin themes",
},
modLoader
);
}
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Modify Builtin Themes",
version: "1",
id: "modify-theme",
description: "Shows how to modify builtin themes",
};
init() {
shapez.THEMES.light.map.background = "#eee";
shapez.THEMES.light.items.outline = "#000";
class Mod extends shapez.Mod {
init() {
shapez.THEMES.light.map.background = "#eee";
shapez.THEMES.light.items.outline = "#000";
shapez.THEMES.dark.map.background = "#245";
shapez.THEMES.dark.items.outline = "#fff";
}
};
});
shapez.THEMES.dark.map.background = "#245";
shapez.THEMES.dark.items.outline = "#fff";
}
}

View File

@ -2,34 +2,24 @@
* This example shows how to replace builtin sprites, in this case
* the color sprites
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Replace builtin sprites",
version: "1",
id: "replace-builtin-sprites",
description: "Shows how to replace builtin sprites",
},
modLoader
);
}
init() {
// Replace a builtin sprite
["red", "green", "blue", "yellow", "purple", "cyan", "white"].forEach(color => {
this.modInterface.registerSprite(
"sprites/colors/" + color + ".png",
RESOURCES[color + ".png"]
);
});
}
};
});
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Replace builtin sprites",
version: "1",
id: "replace-builtin-sprites",
description: "Shows how to replace builtin sprites",
};
class Mod extends shapez.Mod {
init() {
// Replace a builtin sprite
["red", "green", "blue", "yellow", "purple", "cyan", "white"].forEach(color => {
this.modInterface.registerSprite("sprites/colors/" + color + ".png", RESOURCES[color + ".png"]);
});
}
}
////////////////////////////////////////////////////////////////////////

View File

@ -1,71 +1,64 @@
/**
* Shows to add new translations
*/
registerMod(() => {
return class ModImpl extends shapez.Mod {
constructor(app, modLoader) {
super(
app,
{
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Translations",
version: "1",
id: "translations",
description: "Shows how to add and modify translations",
},
modLoader
);
}
init() {
// Replace an existing translation in the english language
this.modInterface.registerTranslations("en", {
ingame: {
interactiveTutorial: {
title: "Hello",
hints: {
"1_1_extractor": "World!",
},
const METADATA = {
website: "https://tobspr.io",
author: "tobspr",
name: "Mod Example: Translations",
version: "1",
id: "translations",
description: "Shows how to add and modify translations",
};
class Mod extends shapez.Mod {
init() {
// Replace an existing translation in the english language
this.modInterface.registerTranslations("en", {
ingame: {
interactiveTutorial: {
title: "Hello",
hints: {
"1_1_extractor": "World!",
},
},
});
},
});
// Replace an existing translation in german
this.modInterface.registerTranslations("de", {
ingame: {
interactiveTutorial: {
title: "Hallo",
hints: {
"1_1_extractor": "Welt!",
},
// Replace an existing translation in german
this.modInterface.registerTranslations("de", {
ingame: {
interactiveTutorial: {
title: "Hallo",
hints: {
"1_1_extractor": "Welt!",
},
},
});
},
});
// Add an entirely new translation which is localized in german and english
this.modInterface.registerTranslations("en", {
mods: {
mymod: {
test: "Test Translation",
},
// Add an entirely new translation which is localized in german and english
this.modInterface.registerTranslations("en", {
mods: {
mymod: {
test: "Test Translation",
},
});
this.modInterface.registerTranslations("de", {
mods: {
mymod: {
test: "Test Übersetzung",
},
},
});
this.modInterface.registerTranslations("de", {
mods: {
mymod: {
test: "Test Übersetzung",
},
});
},
});
// Show a dialog in the main menu
this.signals.stateEntered.add(state => {
if (state instanceof shapez.MainMenuState) {
// Will show differently based on the selected language
this.dialogs.showInfo("My translation", shapez.T.mods.mymod.test);
}
});
}
};
});
// Show a dialog in the main menu
this.signals.stateEntered.add(state => {
if (state instanceof shapez.MainMenuState) {
// Will show differently based on the selected language
this.dialogs.showInfo("My translation", shapez.T.mods.mymod.test);
}
});
}
}

4
src/js/globals.d.ts vendored
View File

@ -26,8 +26,6 @@ declare const shapez: any;
declare const ipcRenderer: any;
declare const registerMod: any;
// Polyfills
declare interface String {
replaceAll(search: string, replacement: string): string;
@ -98,7 +96,7 @@ declare interface Window {
cpmstarAPI: any;
// Mods
registerMod: any;
$shapez_registerMod: any;
anyModLoaded: any;
shapez: any;

View File

@ -7,28 +7,22 @@ import { MOD_SIGNALS } from "./mod_signals";
export class Mod {
/**
*
* @param {Application} app
* @param {object} metadata
* @param {string} metadata.name
* @param {string} metadata.version
* @param {string} metadata.author
* @param {string} metadata.website
* @param {string} metadata.description
* @param {string} metadata.id
*
* @param {ModLoader} modLoader
* @param {import("./modloader").ModMetadata} meta
*/
constructor(app, metadata, modLoader) {
constructor(app, modLoader, meta) {
this.app = app;
this.metadata = metadata;
this.modLoader = modLoader;
this.metadata = meta;
this.signals = MOD_SIGNALS;
this.modInterface = modLoader.modInterface;
}
init() {}
init() {
// to be overridden
}
get dialogs() {
return this.modInterface.dialogs;

View File

@ -9,6 +9,17 @@ import { MOD_SIGNALS } from "./mod_signals";
const LOG = createLogger("mods");
/**
* @typedef {{
* name: string;
* version: string;
* author: string;
* website: string;
* description: string;
* id: string;
* }} ModMetadata
*/
export class ModLoader {
constructor() {
LOG.log("modloader created");
@ -23,7 +34,7 @@ export class ModLoader {
this.modInterface = new ModInterface(this);
/** @type {((Object) => (new (Application, ModLoader) => Mod))[]} */
/** @type {({ meta: ModMetadata, modClass: typeof Mod})[]} */
this.modLoadQueue = [];
this.initialized = false;
@ -73,8 +84,11 @@ export class ModLoader {
this.exposeExports();
window.registerMod = mod => {
this.modLoadQueue.push(mod);
window.$shapez_registerMod = (modClass, meta) => {
this.modLoadQueue.push({
modClass,
meta,
});
};
if (G_IS_STANDALONE || G_IS_DEV) {
@ -103,6 +117,7 @@ export class ModLoader {
mods.forEach(modCode => {
try {
modCode += "\n;window.$shapez_registerMod(Mod, METADATA);";
const func = new Function(modCode);
func();
} catch (ex) {
@ -116,9 +131,9 @@ export class ModLoader {
}
this.initialized = true;
this.modLoadQueue.forEach(modClass => {
this.modLoadQueue.forEach(({ modClass, meta }) => {
try {
const mod = new (modClass())(this.app, this);
const mod = new modClass(this.app, this, meta);
mod.init();
this.mods.push(mod);
} catch (ex) {
@ -128,7 +143,7 @@ export class ModLoader {
});
this.modLoadQueue = [];
delete window.registerMod;
delete window.$shapez_registerMod;
}
}