mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Implement saving and restoring belt paths
This commit is contained in:
parent
9a6029279d
commit
42c569d91f
@ -8,6 +8,8 @@ import { BaseItem } from "./base_item";
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import { Entity } from "./entity";
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import { Entity } from "./entity";
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import { GameRoot } from "./root";
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import { GameRoot } from "./root";
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import { Rectangle } from "../core/rectangle";
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import { Rectangle } from "../core/rectangle";
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import { BasicSerializableObject, types } from "../savegame/serialization";
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import { gItemRegistry } from "../core/global_registries";
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const logger = createLogger("belt_path");
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const logger = createLogger("belt_path");
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@ -20,12 +22,76 @@ const DEBUG = G_IS_DEV && false;
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/**
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/**
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* Stores a path of belts, used for optimizing performance
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* Stores a path of belts, used for optimizing performance
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*/
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*/
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export class BeltPath {
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export class BeltPath extends BasicSerializableObject {
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static getId() {
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return "BeltPath";
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}
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static getSchema() {
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return {
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entityPath: types.array(types.entity),
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items: types.array(types.pair(types.ufloat, types.obj(gItemRegistry))),
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spacingToFirstItem: types.ufloat,
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};
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}
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/**
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* Creates a path from a serialized object
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* @param {GameRoot} root
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* @param {Object} data
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* @returns {BeltPath|string}
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*/
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static fromSerialized(root, data) {
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// Create fake object which looks like a belt path but skips the constructor
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const fakeObject = /** @type {BeltPath} */ (Object.create(BeltPath.prototype));
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fakeObject.root = root;
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// Deserialize the data
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const errorCodeDeserialize = fakeObject.deserialize(data);
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if (errorCodeDeserialize) {
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return errorCodeDeserialize;
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}
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// Compute other properties
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fakeObject.init(false);
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return fakeObject;
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}
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/**
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* Initializes the path by computing the properties which are not saved
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* @param {boolean} computeSpacing Whether to also compute the spacing
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*/
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init(computeSpacing = true) {
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// Find acceptor and ejector
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this.ejectorComp = this.entityPath[this.entityPath.length - 1].components.ItemEjector;
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this.ejectorSlot = this.ejectorComp.slots[0];
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this.initialBeltComponent = this.entityPath[0].components.Belt;
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this.totalLength = this.computeTotalLength();
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if (computeSpacing) {
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this.spacingToFirstItem = this.totalLength;
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}
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/**
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* Current bounds of this path
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* @type {Rectangle}
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*/
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this.worldBounds = this.computeBounds();
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// Connect the belts
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for (let i = 0; i < this.entityPath.length; ++i) {
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this.entityPath[i].components.Belt.assignedPath = this;
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}
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}
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/**
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/**
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* @param {GameRoot} root
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* @param {GameRoot} root
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* @param {Array<Entity>} entityPath
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* @param {Array<Entity>} entityPath
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*/
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*/
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constructor(root, entityPath) {
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constructor(root, entityPath) {
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super();
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this.root = root;
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this.root = root;
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assert(entityPath.length > 0, "invalid entity path");
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assert(entityPath.length > 0, "invalid entity path");
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@ -42,25 +108,7 @@ export class BeltPath {
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* Stores the spacing to the first item
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* Stores the spacing to the first item
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*/
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*/
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// Find acceptor and ejector
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this.init();
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this.ejectorComp = this.entityPath[this.entityPath.length - 1].components.ItemEjector;
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this.ejectorSlot = this.ejectorComp.slots[0];
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this.initialBeltComponent = this.entityPath[0].components.Belt;
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this.totalLength = this.computeTotalLength();
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this.spacingToFirstItem = this.totalLength;
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/**
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* Current bounds of this path
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* @type {Rectangle}
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*/
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this.worldBounds = this.computeBounds();
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// Connect the belts
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for (let i = 0; i < this.entityPath.length; ++i) {
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this.entityPath[i].components.Belt.assignedPath = this;
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}
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this.debug_checkIntegrity("constructor");
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this.debug_checkIntegrity("constructor");
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}
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}
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@ -86,6 +134,16 @@ export class BeltPath {
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return false;
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return false;
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}
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}
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/**
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* SLOW / Tries to find the item closest to the given tile
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* @param {Vector} tile
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* @returns {BaseItem|null}
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*/
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findItemAtTile(tile) {
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// TODO: This breaks color blind mode otherwise
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return null;
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}
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/**
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/**
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* Computes the tile bounds of the path
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* Computes the tile bounds of the path
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* @returns {Rectangle}
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* @returns {Rectangle}
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@ -113,7 +171,7 @@ export class BeltPath {
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* Checks if this path is valid
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* Checks if this path is valid
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*/
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*/
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debug_checkIntegrity(currentChange = "change") {
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debug_checkIntegrity(currentChange = "change") {
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if (!G_IS_DEV || !DEBUG) {
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if (!G_IS_DEV) {
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return;
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return;
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}
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}
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@ -126,7 +184,7 @@ export class BeltPath {
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// Check for mismatching length
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// Check for mismatching length
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const totalLength = this.computeTotalLength();
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const totalLength = this.computeTotalLength();
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if (!epsilonCompare(this.totalLength, totalLength)) {
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if (!epsilonCompare(this.totalLength, totalLength, 0.01)) {
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return this.debug_failIntegrity(
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return this.debug_failIntegrity(
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currentChange,
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currentChange,
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"Total length mismatch, stored =",
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"Total length mismatch, stored =",
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@ -200,7 +258,7 @@ export class BeltPath {
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}
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}
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// Check distance if empty
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// Check distance if empty
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if (this.items.length === 0 && !epsilonCompare(this.spacingToFirstItem, this.totalLength)) {
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if (this.items.length === 0 && !epsilonCompare(this.spacingToFirstItem, this.totalLength, 0.01)) {
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return fail(
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return fail(
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currentChange,
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currentChange,
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"Path is empty but spacing to first item (",
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"Path is empty but spacing to first item (",
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@ -230,7 +288,7 @@ export class BeltPath {
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}
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}
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// Check the total sum matches
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// Check the total sum matches
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if (!epsilonCompare(currentPos, this.totalLength)) {
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if (!epsilonCompare(currentPos, this.totalLength, 0.01)) {
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return fail(
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return fail(
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"total sum (",
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"total sum (",
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currentPos,
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currentPos,
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@ -1,12 +1,9 @@
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import { Component } from "../component";
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import { Math_cos, Math_PI, Math_sin } from "../../core/builtins";
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import { enumDirection, Vector } from "../../core/vector";
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import { types } from "../../savegame/serialization";
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import { types } from "../../savegame/serialization";
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import { gItemRegistry } from "../../core/global_registries";
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import { BaseItem } from "../base_item";
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import { Vector, enumDirection } from "../../core/vector";
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import { Math_PI, Math_sin, Math_cos } from "../../core/builtins";
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import { globalConfig } from "../../core/config";
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import { Entity } from "../entity";
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import { BeltPath } from "../belt_path";
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import { BeltPath } from "../belt_path";
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import { Component } from "../component";
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import { Entity } from "../entity";
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export const curvedBeltLength = /* Math_PI / 4 */ 0.78;
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export const curvedBeltLength = /* Math_PI / 4 */ 0.78;
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@ -19,7 +16,6 @@ export class BeltComponent extends Component {
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// The followUpCache field is not serialized.
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// The followUpCache field is not serialized.
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return {
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return {
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direction: types.string,
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direction: types.string,
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sortedItems: types.array(types.pair(types.float, types.obj(gItemRegistry))),
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};
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};
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}
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}
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@ -37,9 +33,6 @@ export class BeltComponent extends Component {
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this.direction = direction;
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this.direction = direction;
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/** @type {Array<[number, BaseItem]>} */
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this.sortedItems = [];
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/** @type {Entity} */
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/** @type {Entity} */
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this.followUpCache = null;
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this.followUpCache = null;
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@ -85,46 +78,4 @@ export class BeltComponent extends Component {
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return new Vector(0, 0);
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return new Vector(0, 0);
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}
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}
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}
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}
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/**
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* Returns if the belt can currently accept an item from the given direction
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*/
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canAcceptItem() {
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const firstItem = this.sortedItems[0];
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if (!firstItem) {
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return true;
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}
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return firstItem[0] > globalConfig.itemSpacingOnBelts;
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}
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/**
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* Pushes a new item to the belt
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* @param {BaseItem} item
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*/
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takeItem(item, leftoverProgress = 0.0) {
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if (G_IS_DEV) {
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assert(
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this.sortedItems.length === 0 ||
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leftoverProgress <= this.sortedItems[0][0] - globalConfig.itemSpacingOnBelts + 0.001,
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"Invalid leftover: " +
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leftoverProgress +
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" items are " +
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this.sortedItems.map(item => item[0])
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);
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assert(leftoverProgress < 1.0, "Invalid leftover: " + leftoverProgress);
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}
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this.sortedItems.unshift([leftoverProgress, item]);
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}
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/**
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* Returns how much space there is to the first item
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*/
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getDistanceToFirstItemCenter() {
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const firstItem = this.sortedItems[0];
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if (!firstItem) {
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return 1;
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}
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return firstItem[0];
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}
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}
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}
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@ -48,9 +48,9 @@ export class HUDColorBlindHelper extends BaseHUDPart {
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// Check if the belt has a color item
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// Check if the belt has a color item
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if (beltComp) {
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if (beltComp) {
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const firstItem = beltComp.sortedItems[0];
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const item = beltComp.assignedPath.findItemAtTile(tile);
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if (firstItem && firstItem[1] instanceof ColorItem) {
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if (item && item instanceof ColorItem) {
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return firstItem[1].color;
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return item.color;
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}
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}
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}
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}
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@ -51,15 +51,51 @@ export class BeltSystem extends GameSystemWithFilter {
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this.root.signals.entityDestroyed.add(this.updateSurroundingBeltPlacement, this);
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this.root.signals.entityDestroyed.add(this.updateSurroundingBeltPlacement, this);
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this.root.signals.entityDestroyed.add(this.onEntityDestroyed, this);
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this.root.signals.entityDestroyed.add(this.onEntityDestroyed, this);
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this.root.signals.entityAdded.add(this.onEntityAdded, this);
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this.root.signals.entityAdded.add(this.onEntityAdded, this);
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this.root.signals.postLoadHook.add(this.computeBeltCache, this);
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// /** @type {Rectangle} */
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// /** @type {Rectangle} */
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// this.areaToRecompute = null;
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// this.areaToRecompute = null;
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/** @type {Array<BeltPath>} */
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/** @type {Array<BeltPath>} */
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this.beltPaths = [];
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this.beltPaths = [];
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}
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this.recomputePaths = true;
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/**
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* Serializes all belt paths
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*/
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serializePaths() {
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let data = [];
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for (let i = 0; i < this.beltPaths.length; ++i) {
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data.push(this.beltPaths[i].serialize());
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}
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return data;
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}
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/**
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* Deserializes all belt paths
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* @param {Array<any>} data
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*/
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deserializePaths(data) {
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if (!Array.isArray(data)) {
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return "Belt paths are not an array: " + typeof data;
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}
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for (let i = 0; i < data.length; ++i) {
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const path = BeltPath.fromSerialized(this.root, data[i]);
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if (!(path instanceof BeltPath)) {
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return "Failed to create path from belt data: " + path;
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}
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this.beltPaths.push(path);
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}
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if (this.beltPaths.length === 0) {
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logger.warn("Recomputing belt paths (most likely the savegame is old)");
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this.recomputeAllBeltPaths();
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} else {
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logger.warn("Restored", this.beltPaths.length, "belt paths");
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}
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this.verifyBeltPaths();
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}
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}
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/**
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/**
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@ -76,7 +112,6 @@ export class BeltSystem extends GameSystemWithFilter {
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return;
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return;
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}
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}
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// this.recomputePaths = true;
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/*
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/*
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const metaBelt = gMetaBuildingRegistry.findByClass(MetaBeltBaseBuilding);
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const metaBelt = gMetaBuildingRegistry.findByClass(MetaBeltBaseBuilding);
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@ -236,7 +271,7 @@ export class BeltSystem extends GameSystemWithFilter {
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* Verifies all belt paths
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* Verifies all belt paths
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*/
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*/
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verifyBeltPaths() {
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verifyBeltPaths() {
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if (G_IS_DEV && false) {
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if (G_IS_DEV && true) {
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for (let i = 0; i < this.beltPaths.length; ++i) {
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for (let i = 0; i < this.beltPaths.length; ++i) {
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this.beltPaths[i].debug_checkIntegrity("general-verify");
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this.beltPaths[i].debug_checkIntegrity("general-verify");
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}
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}
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@ -327,58 +362,11 @@ export class BeltSystem extends GameSystemWithFilter {
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return null;
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return null;
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}
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}
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/**
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* Recomputes the belt cache
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*/
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computeBeltCache() {
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this.recomputePaths = false;
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/*
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if (this.areaToRecompute) {
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logger.log("Updating belt cache by updating area:", this.areaToRecompute);
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if (G_IS_DEV && globalConfig.debug.renderChanges) {
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this.root.hud.parts.changesDebugger.renderChange(
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"belt-area",
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this.areaToRecompute,
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"#00fff6"
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);
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}
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for (let x = this.areaToRecompute.x; x < this.areaToRecompute.right(); ++x) {
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for (let y = this.areaToRecompute.y; y < this.areaToRecompute.bottom(); ++y) {
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const tile = this.root.map.getTileContentXY(x, y);
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if (tile && tile.components.Belt) {
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tile.components.Belt.followUpCache = this.findFollowUpEntity(tile);
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}
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}
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}
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// Reset stale areas afterwards
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this.areaToRecompute = null;
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} else {
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logger.log("Doing full belt recompute");
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if (G_IS_DEV && globalConfig.debug.renderChanges) {
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this.root.hud.parts.changesDebugger.renderChange(
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"",
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new Rectangle(-1000, -1000, 2000, 2000),
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"#00fff6"
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);
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}
|
|
||||||
|
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
|
||||||
const entity = this.allEntities[i];
|
|
||||||
entity.components.Belt.followUpCache = this.findFollowUpEntity(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
this.computeBeltPaths();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Computes the belt path network
|
* Computes the belt path network
|
||||||
*/
|
*/
|
||||||
computeBeltPaths() {
|
recomputeAllBeltPaths() {
|
||||||
|
logger.warn("Recomputing all belt paths");
|
||||||
const visitedUids = new Set();
|
const visitedUids = new Set();
|
||||||
|
|
||||||
const result = [];
|
const result = [];
|
||||||
@ -429,10 +417,6 @@ export class BeltSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
update() {
|
update() {
|
||||||
if (this.recomputePaths) {
|
|
||||||
this.computeBeltCache();
|
|
||||||
}
|
|
||||||
|
|
||||||
this.verifyBeltPaths();
|
this.verifyBeltPaths();
|
||||||
|
|
||||||
for (let i = 0; i < this.beltPaths.length; ++i) {
|
for (let i = 0; i < this.beltPaths.length; ++i) {
|
||||||
@ -440,123 +424,6 @@ export class BeltSystem extends GameSystemWithFilter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.verifyBeltPaths();
|
this.verifyBeltPaths();
|
||||||
|
|
||||||
return;
|
|
||||||
/*
|
|
||||||
|
|
||||||
// Divide by item spacing on belts since we use throughput and not speed
|
|
||||||
let beltSpeed =
|
|
||||||
this.root.hubGoals.getBeltBaseSpeed() *
|
|
||||||
this.root.dynamicTickrate.deltaSeconds *
|
|
||||||
globalConfig.itemSpacingOnBelts;
|
|
||||||
|
|
||||||
if (G_IS_DEV && globalConfig.debug.instantBelts) {
|
|
||||||
beltSpeed *= 100;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
|
||||||
const entity = this.allEntities[i];
|
|
||||||
|
|
||||||
const beltComp = entity.components.Belt;
|
|
||||||
const items = beltComp.sortedItems;
|
|
||||||
|
|
||||||
if (items.length === 0) {
|
|
||||||
// Fast out for performance
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
const ejectorComp = entity.components.ItemEjector;
|
|
||||||
let maxProgress = 1;
|
|
||||||
|
|
||||||
// PERFORMANCE OPTIMIZATION
|
|
||||||
// Original:
|
|
||||||
// const isCurrentlyEjecting = ejectorComp.isAnySlotEjecting();
|
|
||||||
// Replaced (Since belts always have just one slot):
|
|
||||||
const ejectorSlot = ejectorComp.slots[0];
|
|
||||||
const isCurrentlyEjecting = ejectorSlot.item;
|
|
||||||
|
|
||||||
// When ejecting, we can not go further than the item spacing since it
|
|
||||||
// will be on the corner
|
|
||||||
if (isCurrentlyEjecting) {
|
|
||||||
maxProgress = 1 - globalConfig.itemSpacingOnBelts;
|
|
||||||
} else {
|
|
||||||
// Otherwise our progress depends on the follow up
|
|
||||||
if (beltComp.followUpCache) {
|
|
||||||
const spacingOnBelt = beltComp.followUpCache.components.Belt.getDistanceToFirstItemCenter();
|
|
||||||
maxProgress = Math.min(2, 1 - globalConfig.itemSpacingOnBelts + spacingOnBelt);
|
|
||||||
|
|
||||||
// Useful check, but hurts performance
|
|
||||||
// assert(maxProgress >= 0.0, "max progress < 0 (I) (" + maxProgress + ")");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let speedMultiplier = 1;
|
|
||||||
if (beltComp.direction !== enumDirection.top) {
|
|
||||||
// Curved belts are shorter, thus being quicker (Looks weird otherwise)
|
|
||||||
speedMultiplier = SQRT_2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// How much offset we add when transferring to a new belt
|
|
||||||
// This substracts one tick because the belt will be updated directly
|
|
||||||
// afterwards anyways
|
|
||||||
const takeoverOffset = 1.0 + beltSpeed * speedMultiplier;
|
|
||||||
|
|
||||||
// Not really nice. haven't found the reason for this yet.
|
|
||||||
if (items.length > 2 / globalConfig.itemSpacingOnBelts) {
|
|
||||||
beltComp.sortedItems = [];
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let itemIndex = items.length - 1; itemIndex >= 0; --itemIndex) {
|
|
||||||
const progressAndItem = items[itemIndex];
|
|
||||||
|
|
||||||
progressAndItem[0] = Math.min(maxProgress, progressAndItem[0] + speedMultiplier * beltSpeed);
|
|
||||||
assert(progressAndItem[0] >= 0, "Bad progress: " + progressAndItem[0]);
|
|
||||||
|
|
||||||
if (progressAndItem[0] >= 1.0) {
|
|
||||||
if (beltComp.followUpCache) {
|
|
||||||
const followUpBelt = beltComp.followUpCache.components.Belt;
|
|
||||||
if (followUpBelt.canAcceptItem()) {
|
|
||||||
followUpBelt.takeItem(
|
|
||||||
progressAndItem[1],
|
|
||||||
Math_max(0, progressAndItem[0] - takeoverOffset)
|
|
||||||
);
|
|
||||||
items.splice(itemIndex, 1);
|
|
||||||
} else {
|
|
||||||
// Well, we couldn't really take it to a follow up belt, keep it at
|
|
||||||
// max progress
|
|
||||||
progressAndItem[0] = 1.0;
|
|
||||||
maxProgress = 1 - globalConfig.itemSpacingOnBelts;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Try to give this item to a new belt
|
|
||||||
|
|
||||||
// PERFORMANCE OPTIMIZATION
|
|
||||||
|
|
||||||
// Original:
|
|
||||||
// const freeSlot = ejectorComp.getFirstFreeSlot();
|
|
||||||
|
|
||||||
// Replaced
|
|
||||||
if (ejectorSlot.item) {
|
|
||||||
// So, we don't have a free slot - damned!
|
|
||||||
progressAndItem[0] = 1.0;
|
|
||||||
maxProgress = 1 - globalConfig.itemSpacingOnBelts;
|
|
||||||
} else {
|
|
||||||
// We got a free slot, remove this item and keep it on the ejector slot
|
|
||||||
if (!ejectorComp.tryEject(0, progressAndItem[1])) {
|
|
||||||
assert(false, "Ejection failed");
|
|
||||||
}
|
|
||||||
items.splice(itemIndex, 1);
|
|
||||||
|
|
||||||
// NOTICE: Do not override max progress here at all, this leads to issues
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// We just moved this item forward, so determine the maximum progress of other items
|
|
||||||
maxProgress = Math.max(0, progressAndItem[0] - globalConfig.itemSpacingOnBelts);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -598,44 +465,6 @@ export class BeltSystem extends GameSystemWithFilter {
|
|||||||
1;
|
1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @param {DrawParameters} parameters
|
|
||||||
* @param {Entity} entity
|
|
||||||
*/
|
|
||||||
drawEntityItems(parameters, entity) {
|
|
||||||
/*
|
|
||||||
const beltComp = entity.components.Belt;
|
|
||||||
const staticComp = entity.components.StaticMapEntity;
|
|
||||||
|
|
||||||
const items = beltComp.sortedItems;
|
|
||||||
|
|
||||||
if (items.length === 0) {
|
|
||||||
// Fast out for performance
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!staticComp.shouldBeDrawn(parameters)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i < items.length; ++i) {
|
|
||||||
const itemAndProgress = items[i];
|
|
||||||
|
|
||||||
// Nice would be const [pos, item] = itemAndPos; but that gets polyfilled and is super slow then
|
|
||||||
const progress = itemAndProgress[0];
|
|
||||||
const item = itemAndProgress[1];
|
|
||||||
|
|
||||||
const position = staticComp.applyRotationToVector(beltComp.transformBeltToLocalSpace(progress));
|
|
||||||
|
|
||||||
item.draw(
|
|
||||||
(staticComp.origin.x + position.x + 0.5) * globalConfig.tileSize,
|
|
||||||
(staticComp.origin.y + position.y + 0.5) * globalConfig.tileSize,
|
|
||||||
parameters
|
|
||||||
);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws the belt parameters
|
* Draws the belt parameters
|
||||||
* @param {DrawParameters} parameters
|
* @param {DrawParameters} parameters
|
||||||
|
@ -14,6 +14,7 @@ import { SavegameInterface_V1001 } from "./schemas/1001";
|
|||||||
import { SavegameInterface_V1002 } from "./schemas/1002";
|
import { SavegameInterface_V1002 } from "./schemas/1002";
|
||||||
import { SavegameInterface_V1003 } from "./schemas/1003";
|
import { SavegameInterface_V1003 } from "./schemas/1003";
|
||||||
import { SavegameInterface_V1004 } from "./schemas/1004";
|
import { SavegameInterface_V1004 } from "./schemas/1004";
|
||||||
|
import { SavegameInterface_V1005 } from "./schemas/1005";
|
||||||
|
|
||||||
const logger = createLogger("savegame");
|
const logger = createLogger("savegame");
|
||||||
|
|
||||||
@ -45,7 +46,7 @@ export class Savegame extends ReadWriteProxy {
|
|||||||
* @returns {number}
|
* @returns {number}
|
||||||
*/
|
*/
|
||||||
static getCurrentVersion() {
|
static getCurrentVersion() {
|
||||||
return 1004;
|
return 1005;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -104,6 +105,11 @@ export class Savegame extends ReadWriteProxy {
|
|||||||
data.version = 1004;
|
data.version = 1004;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (data.version === 1004) {
|
||||||
|
SavegameInterface_V1005.migrate1004to1005(data);
|
||||||
|
data.version = 1005;
|
||||||
|
}
|
||||||
|
|
||||||
return ExplainedResult.good();
|
return ExplainedResult.good();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@ import { SavegameInterface_V1001 } from "./schemas/1001";
|
|||||||
import { SavegameInterface_V1002 } from "./schemas/1002";
|
import { SavegameInterface_V1002 } from "./schemas/1002";
|
||||||
import { SavegameInterface_V1003 } from "./schemas/1003";
|
import { SavegameInterface_V1003 } from "./schemas/1003";
|
||||||
import { SavegameInterface_V1004 } from "./schemas/1004";
|
import { SavegameInterface_V1004 } from "./schemas/1004";
|
||||||
|
import { SavegameInterface_V1005 } from "./schemas/1005";
|
||||||
|
|
||||||
/** @type {Object.<number, typeof BaseSavegameInterface>} */
|
/** @type {Object.<number, typeof BaseSavegameInterface>} */
|
||||||
export const savegameInterfaces = {
|
export const savegameInterfaces = {
|
||||||
@ -13,6 +14,7 @@ export const savegameInterfaces = {
|
|||||||
1002: SavegameInterface_V1002,
|
1002: SavegameInterface_V1002,
|
||||||
1003: SavegameInterface_V1003,
|
1003: SavegameInterface_V1003,
|
||||||
1004: SavegameInterface_V1004,
|
1004: SavegameInterface_V1004,
|
||||||
|
1005: SavegameInterface_V1005,
|
||||||
};
|
};
|
||||||
|
|
||||||
const logger = createLogger("savegame_interface_registry");
|
const logger = createLogger("savegame_interface_registry");
|
||||||
|
@ -40,6 +40,7 @@ export class SavegameSerializer {
|
|||||||
hubGoals: root.hubGoals.serialize(),
|
hubGoals: root.hubGoals.serialize(),
|
||||||
pinnedShapes: root.hud.parts.pinnedShapes.serialize(),
|
pinnedShapes: root.hud.parts.pinnedShapes.serialize(),
|
||||||
waypoints: root.hud.parts.waypoints.serialize(),
|
waypoints: root.hud.parts.waypoints.serialize(),
|
||||||
|
beltPaths: root.systemMgr.systems.belt.serializePaths(),
|
||||||
};
|
};
|
||||||
|
|
||||||
data.entities = this.internal.serializeEntityArray(root.entityMgr.entities);
|
data.entities = this.internal.serializeEntityArray(root.entityMgr.entities);
|
||||||
@ -140,6 +141,7 @@ export class SavegameSerializer {
|
|||||||
errorReason = errorReason || root.hud.parts.pinnedShapes.deserialize(savegame.pinnedShapes);
|
errorReason = errorReason || root.hud.parts.pinnedShapes.deserialize(savegame.pinnedShapes);
|
||||||
errorReason = errorReason || root.hud.parts.waypoints.deserialize(savegame.waypoints);
|
errorReason = errorReason || root.hud.parts.waypoints.deserialize(savegame.waypoints);
|
||||||
errorReason = errorReason || this.internal.deserializeEntityArray(root, savegame.entities);
|
errorReason = errorReason || this.internal.deserializeEntityArray(root, savegame.entities);
|
||||||
|
errorReason = errorReason || root.systemMgr.systems.belt.deserializePaths(savegame.beltPaths);
|
||||||
|
|
||||||
// Check for errors
|
// Check for errors
|
||||||
if (errorReason) {
|
if (errorReason) {
|
||||||
|
@ -5,6 +5,10 @@ import { Entity } from "../game/entity";
|
|||||||
* }} SavegameStats
|
* }} SavegameStats
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @typedef {{
|
* @typedef {{
|
||||||
* camera: any,
|
* camera: any,
|
||||||
@ -14,7 +18,8 @@ import { Entity } from "../game/entity";
|
|||||||
* hubGoals: any,
|
* hubGoals: any,
|
||||||
* pinnedShapes: any,
|
* pinnedShapes: any,
|
||||||
* waypoints: any,
|
* waypoints: any,
|
||||||
* entities: Array<Entity>
|
* entities: Array<Entity>,
|
||||||
|
* beltPaths: Array<any>
|
||||||
* }} SerializedGame
|
* }} SerializedGame
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
29
src/js/savegame/schemas/1005.js
Normal file
29
src/js/savegame/schemas/1005.js
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
import { createLogger } from "../../core/logging.js";
|
||||||
|
import { SavegameInterface_V1004 } from "./1004.js";
|
||||||
|
|
||||||
|
const schema = require("./1005.json");
|
||||||
|
const logger = createLogger("savegame_interface/1005");
|
||||||
|
|
||||||
|
export class SavegameInterface_V1005 extends SavegameInterface_V1004 {
|
||||||
|
getVersion() {
|
||||||
|
return 1005;
|
||||||
|
}
|
||||||
|
|
||||||
|
getSchemaUncached() {
|
||||||
|
return schema;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {import("../savegame_typedefs.js").SavegameData} data
|
||||||
|
*/
|
||||||
|
static migrate1004to1005(data) {
|
||||||
|
logger.log("Migrating 1004 to 1005");
|
||||||
|
const dump = data.dump;
|
||||||
|
if (!dump) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// just reset belt paths for now
|
||||||
|
dump.beltPaths = [];
|
||||||
|
}
|
||||||
|
}
|
5
src/js/savegame/schemas/1005.json
Normal file
5
src/js/savegame/schemas/1005.json
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
{
|
||||||
|
"type": "object",
|
||||||
|
"required": [],
|
||||||
|
"additionalProperties": true
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user