mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Add achievements. Add savefile migration
This commit is contained in:
parent
10b90a8df2
commit
4120b3265c
@ -1,34 +1,23 @@
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/* typehints:start */
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import { Entity } from "./entity";
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import { GameRoot } from "./root";
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/* typehints:end */
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import { globalConfig } from "../core/config";
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import { createLogger } from "../core/logging";
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import { ACHIEVEMENTS } from "../platform/achievement_provider";
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import { BasicSerializableObject } from "../savegame/serialization";
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//import { typeAchievementCollection } from "./achievement_resolver";
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import { getBuildingDataFromCode } from "./building_codes";
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const logger = createLogger("achievement_proxy");
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export class AchievementProxy extends BasicSerializableObject {
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static getId() {
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return "AchievementProxy";
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}
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static getSchema() {
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return {
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// collection: typeAchievementCollection
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};
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}
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deserialize(data, root) {
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}
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const ROTATER = "rotater";
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const DEFAULT = "default";
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const BELT = "belt";
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const LEVEL_26 = 26;
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export class AchievementProxy {
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/** @param {GameRoot} root */
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constructor(root) {
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super();
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this.root = root;
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this.provider = this.root.app.achievementProvider;
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this.disabled = true;
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@ -38,8 +27,8 @@ export class AchievementProxy extends BasicSerializableObject {
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}
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this.sliceTime = 0;
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this.sliceIteration = 0;
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this.sliceIterationLimit = 2;
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this.sliceIteration = 1;
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this.sliceIterationLimit = 10;
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this.root.signals.postLoadHook.add(this.onLoad, this);
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}
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@ -47,10 +36,9 @@ export class AchievementProxy extends BasicSerializableObject {
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onLoad() {
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this.provider.onLoad(this.root)
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.then(() => {
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logger.log("Recieving achievement signals");
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode);
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this.startSlice();
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this.disabled = false;
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logger.log("Recieving achievement signals");
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this.initialize();
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})
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.catch(err => {
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this.disabled = true;
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@ -58,14 +46,29 @@ export class AchievementProxy extends BasicSerializableObject {
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});
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}
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// Have certain checks every 30 seconds, 10 seconds, etc.
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// Re-check relevance every so often
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// Consider disabling checks if no longer relevant
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initialize() {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode);
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if (this.has(ACHIEVEMENTS.mam)) {
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this.root.signals.storyGoalCompleted.add(this.onStoryGoalCompleted, this);
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}
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if (this.has(ACHIEVEMENTS.noInverseRotater)) {
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this.root.signals.entityAdded.add(this.onEntityAdded, this);
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}
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if (this.has(ACHIEVEMENTS.noBeltUpgradesUntilBp)) {
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this.root.signals.upgradePurchased.add(this.onUpgradePurchased, this);
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}
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this.startSlice();
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}
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startSlice() {
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this.sliceTime = this.root.time.now();
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// Every slice
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.storeShape, this.sliceTime);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.storeShape);
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// Every other slice
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if (this.sliceIteration % 2 === 0) {
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@ -88,8 +91,13 @@ export class AchievementProxy extends BasicSerializableObject {
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);
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}
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// Every 10th slice
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if (this.sliceIteration % 10 === 0) {
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this.provider.collection.clean();
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}
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if (this.sliceIteration === this.sliceIterationLimit) {
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this.sliceIteration = 0;
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this.sliceIteration = 1;
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} else {
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this.sliceIteration++;
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}
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@ -104,4 +112,59 @@ export class AchievementProxy extends BasicSerializableObject {
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this.startSlice();
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}
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}
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/**
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* @param {string} key
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* @returns {boolean}
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*/
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has(key) {
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return this.provider.collection.map.has(key);
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}
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/** @param {Entity} entity */
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onEntityAdded(entity) {
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if (!entity.components.StaticMapEntity) {
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return;
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}
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const building = getBuildingDataFromCode(entity.components.StaticMapEntity.code)
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if (building.metaInstance.id !== ROTATER) {
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return;
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}
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if (building.variant === DEFAULT) {
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return;
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}
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this.root.savegame.currentData.stats.usedInverseRotater = true;
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this.root.signals.entityAdded.remove(this.onEntityAdded);
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}
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/** @param {number} level */
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onStoryGoalCompleted(level) {
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if (level === LEVEL_26) {
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this.root.signals.entityAdded.add(this.onMamFailure, this);
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this.root.signals.entityDestroyed.add(this.onMamFailure, this);
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} else if (level === LEVEL_26 + 1) {
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this.root.signals.storyGoalCompleted.remove(this.onStoryGoalCompleted, this);
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}
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}
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onMamFailure() {
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this.root.savegame.currentData.stats.failedMam = true;
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this.root.signals.entityAdded.remove(this.onMamFailure);
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this.root.signals.entityDestroyed.remove(this.onMamFailure);
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this.root.signals.storyGoalCompleted.remove(this.onStoryGoalCompleted);
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}
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/** @param {string} upgrade */
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onUpgradePurchased(upgrade) {
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if (upgrade !== BELT) {
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return;
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}
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this.root.savegame.currentData.stats.upgradedBelt = true;
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this.root.signals.upgradePurchased.remove(this.onUpgradePurchased);
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}
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}
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@ -1,4 +0,0 @@
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export function achievementResolver(root, data) {
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}
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@ -182,7 +182,7 @@ export class GameRoot {
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// Called with an achievement key and necessary args to validate it can be unlocked.
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achievementCheck: /** @type {TypedSignal<[string, *]>} */ (new Signal()),
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bulkAchievementCheck: /** @type {TypedSignal<[string, ...*]>} */ (new Signal()),
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bulkAchievementCheck: /** @type {TypedSignal<[string, any]...>} */ (new Signal()),
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};
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// RNG's
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@ -1,14 +1,12 @@
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/* typehints:start */
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import { Application } from "../application";
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import { BaseItem } from "./base_item";
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import { StorageComponent } from "../game/components/storage";
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import { ShapeItem } from "../game/items/shape_item";
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import { Entity } from "../game/entity";
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import { GameRoot } from "../game/root";
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import { ShapeDefinition } from "../game/shape_definition";
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/* typehints:end */
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import { enumAnalyticsDataSource } from "../game/production_analytics";
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export const ACHIEVEMENTS = {
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belt500Tiles: "belt500Tiles",
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blueprint100k: "blueprint100k",
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@ -21,7 +19,10 @@ export const ACHIEVEMENTS = {
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level100: "level100",
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level50: "level50",
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logoBefore18: "logoBefore18",
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mam: "mam",
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mapMarkers15: "mapMarkers15",
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noBeltUpgradesUntilBp: "noBeltUpgradesUntilBp",
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noInverseRotater: "noInverseRotater",
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oldLevel17: "oldLevel17",
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openWires: "openWires",
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paintShape: "paintShape",
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@ -64,11 +65,13 @@ const MINUTE_60 = MINUTE_30 * 2;
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const MINUTE_120 = MINUTE_30 * 4;
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const PRODUCED = "produced";
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const RATE_SLICE_COUNT = 10;
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const ROTATER_CCW_CODE = 12;
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const ROTATER_180_CODE = 13;
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const SHAPE_BP = "CbCbCbRb:CwCwCwCw";
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const SHAPE_LOGO = "RuCw--Cw:----Ru--";
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const SHAPE_MS_LOGO = "RgRyRbRr";
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const SHAPE_ROCKET = "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw";
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const SHAPE_OLD_LEVEL_17 = "WrRgWrRg:CwCrCwCr:SgSgSgSg";
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const SHAPE_ROCKET = "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw";
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const WIRE_LAYER = "wires";
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export class AchievementProviderInterface {
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@ -132,6 +135,10 @@ export class Achievement {
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this.signal = null;
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}
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init() {
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}
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isValid() {
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return true;
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}
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@ -157,92 +164,109 @@ export class AchievementCollection {
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this.map = new Map();
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this.activate = activate;
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this.createAndSet(ACHIEVEMENTS.belt500Tiles, {
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this.add(ACHIEVEMENTS.belt500Tiles, {
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isValid: this.isBelt500TilesValid,
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signal: "entityAdded",
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});
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this.createAndSet(ACHIEVEMENTS.blueprint100k, {
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this.add(ACHIEVEMENTS.blueprint100k, {
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isValid: this.isBlueprint100kValid,
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signal: "shapeDelivered",
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});
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this.createAndSet(ACHIEVEMENTS.blueprint1m, {
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this.add(ACHIEVEMENTS.blueprint1m, {
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isValid: this.isBlueprint1mValid,
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signal: "shapeDelivered",
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});
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this.createAndSet(ACHIEVEMENTS.completeLvl26, this.createLevelOptions(26));
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this.createAndSet(ACHIEVEMENTS.cutShape);
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this.createAndSet(ACHIEVEMENTS.darkMode, {
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this.add(ACHIEVEMENTS.completeLvl26, this.createLevelOptions(26));
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this.add(ACHIEVEMENTS.cutShape);
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this.add(ACHIEVEMENTS.darkMode, {
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isValid: this.isDarkModeValid,
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});
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this.createAndSet(ACHIEVEMENTS.destroy1000, {
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this.add(ACHIEVEMENTS.destroy1000, {
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isValid: this.isDestroy1000Valid,
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});
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this.createAndSet(ACHIEVEMENTS.irrelevantShape, {
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this.add(ACHIEVEMENTS.irrelevantShape, {
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isValid: this.isIrrelevantShapeValid,
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signal: "shapeDelivered",
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});
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this.createAndSet(ACHIEVEMENTS.level100, this.createLevelOptions(100));
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this.createAndSet(ACHIEVEMENTS.level50, this.createLevelOptions(50));
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this.createAndSet(ACHIEVEMENTS.logoBefore18, {
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this.add(ACHIEVEMENTS.level100, this.createLevelOptions(100));
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this.add(ACHIEVEMENTS.level50, this.createLevelOptions(50));
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this.add(ACHIEVEMENTS.logoBefore18, {
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isRelevant: this.isLogoBefore18Relevant,
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isValid: this.isLogoBefore18Valid,
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signal: "itemProduced"
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});
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this.createAndSet(ACHIEVEMENTS.mapMarkers15, {
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this.add(ACHIEVEMENTS.mam, {
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isRelevant: this.isMamRelevant,
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isValid: this.isMamValid,
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signal: "storyGoalCompleted",
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});
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this.add(ACHIEVEMENTS.mapMarkers15, {
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isRelevant: this.isMapMarkers15Relevant,
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isValid: this.isMapMarkers15Valid,
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});
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this.createAndSet(ACHIEVEMENTS.oldLevel17, this.createShapeOptions(SHAPE_OLD_LEVEL_17));
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this.createAndSet(ACHIEVEMENTS.openWires, {
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this.add(ACHIEVEMENTS.noBeltUpgradesUntilBp, {
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init: this.initNoBeltUpgradesUntilBp,
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isRelevant: this.isNoBeltUpgradesUntilBpRelevant,
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isValid: this.isNoBeltUpgradesUntilBpValid,
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signal: "storyGoalCompleted",
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});
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this.add(ACHIEVEMENTS.noInverseRotater, {
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init: this.initNoInverseRotater,
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isRelevant: this.isNoInverseRotaterRelevant,
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isValid: this.isNoInverseRotaterValid,
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signal: "storyGoalCompleted",
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});
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this.add(ACHIEVEMENTS.oldLevel17, this.createShapeOptions(SHAPE_OLD_LEVEL_17));
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this.add(ACHIEVEMENTS.openWires, {
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isValid: this.isOpenWiresValid,
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signal: "editModeChanged",
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});
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this.createAndSet(ACHIEVEMENTS.paintShape);
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this.createAndSet(ACHIEVEMENTS.place5000Wires, {
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this.add(ACHIEVEMENTS.paintShape);
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this.add(ACHIEVEMENTS.place5000Wires, {
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isValid: this.isPlace5000WiresValid,
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});
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this.createAndSet(ACHIEVEMENTS.placeBlueprint, {
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this.add(ACHIEVEMENTS.placeBlueprint, {
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isValid: this.isPlaceBlueprintValid,
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});
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this.createAndSet(ACHIEVEMENTS.placeBp1000, {
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this.add(ACHIEVEMENTS.placeBp1000, {
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isValid: this.isPlaceBp1000Valid,
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});
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this.createAndSet(ACHIEVEMENTS.play1h, this.createTimeOptions(HOUR_1));
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this.createAndSet(ACHIEVEMENTS.play10h, this.createTimeOptions(HOUR_10));
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this.createAndSet(ACHIEVEMENTS.play20h, this.createTimeOptions(HOUR_20));
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this.createAndSet(ACHIEVEMENTS.produceLogo, this.createShapeOptions(SHAPE_LOGO));
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this.createAndSet(ACHIEVEMENTS.produceRocket, this.createShapeOptions(SHAPE_ROCKET));
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this.createAndSet(ACHIEVEMENTS.produceMsLogo, this.createShapeOptions(SHAPE_MS_LOGO));
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this.createAndSet(ACHIEVEMENTS.rotateShape);
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this.createAndSet(ACHIEVEMENTS.speedrunBp30, this.createSpeedOptions(12, MINUTE_30));
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this.createAndSet(ACHIEVEMENTS.speedrunBp60, this.createSpeedOptions(12, MINUTE_60));
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this.createAndSet(ACHIEVEMENTS.speedrunBp120, this.createSpeedOptions(12, MINUTE_120));
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this.createAndSet(ACHIEVEMENTS.stack4Layers, {
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this.add(ACHIEVEMENTS.play1h, this.createTimeOptions(HOUR_1));
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this.add(ACHIEVEMENTS.play10h, this.createTimeOptions(HOUR_10));
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this.add(ACHIEVEMENTS.play20h, this.createTimeOptions(HOUR_20));
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this.add(ACHIEVEMENTS.produceLogo, this.createShapeOptions(SHAPE_LOGO));
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this.add(ACHIEVEMENTS.produceRocket, this.createShapeOptions(SHAPE_ROCKET));
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this.add(ACHIEVEMENTS.produceMsLogo, this.createShapeOptions(SHAPE_MS_LOGO));
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this.add(ACHIEVEMENTS.rotateShape);
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this.add(ACHIEVEMENTS.speedrunBp30, this.createSpeedOptions(12, MINUTE_30));
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this.add(ACHIEVEMENTS.speedrunBp60, this.createSpeedOptions(12, MINUTE_60));
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this.add(ACHIEVEMENTS.speedrunBp120, this.createSpeedOptions(12, MINUTE_120));
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this.add(ACHIEVEMENTS.stack4Layers, {
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isValid: this.isStack4LayersValid,
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signal: "itemProduced",
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});
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this.createAndSet(ACHIEVEMENTS.stackShape);
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this.createAndSet(ACHIEVEMENTS.store100Unique, {
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this.add(ACHIEVEMENTS.stackShape);
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this.add(ACHIEVEMENTS.store100Unique, {
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isRelevant: this.isStore100UniqueRelevant,
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isValid: this.isStore100UniqueValid,
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signal: "shapeDelivered",
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});
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this.createAndSet(ACHIEVEMENTS.storeShape, {
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this.add(ACHIEVEMENTS.storeShape, {
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isValid: this.isStoreShapeValid,
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});
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this.createAndSet(ACHIEVEMENTS.throughputBp25, this.createRateOptions(SHAPE_BP, 25));
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this.createAndSet(ACHIEVEMENTS.throughputBp50, this.createRateOptions(SHAPE_BP, 50));
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this.createAndSet(ACHIEVEMENTS.throughputLogo25, this.createRateOptions(SHAPE_LOGO, 25));
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this.createAndSet(ACHIEVEMENTS.throughputLogo50, this.createRateOptions(SHAPE_LOGO, 50));
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this.createAndSet(ACHIEVEMENTS.throughputRocket10, this.createRateOptions(SHAPE_ROCKET, 25));
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this.createAndSet(ACHIEVEMENTS.throughputRocket20, this.createRateOptions(SHAPE_ROCKET, 50));
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this.createAndSet(ACHIEVEMENTS.trash1000, {
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this.add(ACHIEVEMENTS.throughputBp25, this.createRateOptions(SHAPE_BP, 25));
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this.add(ACHIEVEMENTS.throughputBp50, this.createRateOptions(SHAPE_BP, 50));
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this.add(ACHIEVEMENTS.throughputLogo25, this.createRateOptions(SHAPE_LOGO, 25));
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this.add(ACHIEVEMENTS.throughputLogo50, this.createRateOptions(SHAPE_LOGO, 50));
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this.add(ACHIEVEMENTS.throughputRocket10, this.createRateOptions(SHAPE_ROCKET, 25));
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this.add(ACHIEVEMENTS.throughputRocket20, this.createRateOptions(SHAPE_ROCKET, 50));
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this.add(ACHIEVEMENTS.trash1000, {
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init: this.initTrash1000,
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isValid: this.isTrash1000Valid,
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});
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this.createAndSet(ACHIEVEMENTS.unlockWires, this.createLevelOptions(20));
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this.createAndSet(ACHIEVEMENTS.upgradesTier5, this.createUpgradeOptions(5));
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this.createAndSet(ACHIEVEMENTS.upgradesTier8, this.createUpgradeOptions(8));
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this.add(ACHIEVEMENTS.unlockWires, this.createLevelOptions(20));
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this.add(ACHIEVEMENTS.upgradesTier5, this.createUpgradeOptions(5));
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this.add(ACHIEVEMENTS.upgradesTier8, this.createUpgradeOptions(8));
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}
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/** @param {GameRoot} root */
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@ -269,17 +293,19 @@ export class AchievementCollection {
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if (!this.hasDefaultReceivers()) {
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this.root.signals.achievementCheck.remove(this.unlock);
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this.root.signals.bulkAchievementCheck.remove(this.bulkUnlock);
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}
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}
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/**
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* @param {string} key - Maps to an Achievement
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* @param {object} [options]
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* @param {function} [options.isValid]
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* @param {function} [options.init]
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* @param {function} [options.isRelevant]
|
||||
* @param {function} [options.isValid]
|
||||
* @param {string} [options.signal]
|
||||
*/
|
||||
createAndSet(key, options = {}) {
|
||||
add(key, options = {}) {
|
||||
if (G_IS_DEV) {
|
||||
assert(ACHIEVEMENTS[key], "Achievement key not found: ", key);
|
||||
}
|
||||
@ -324,7 +350,7 @@ export class AchievementCollection {
|
||||
|
||||
const achievement = this.map.get(key);
|
||||
|
||||
if (!achievement.isValid(data, achievement.state)) {
|
||||
if (!achievement.isValid(data)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -362,6 +388,22 @@ export class AchievementCollection {
|
||||
this.map.delete(key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Intended to be called on occasion to prune achievements that became
|
||||
* irrelevant during a play session.
|
||||
*/
|
||||
clean() {
|
||||
for (let [key, achievement] of this.map.entries()) {
|
||||
if (!achievement.activatePromise && !achievement.isRelevant()) {
|
||||
this.remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the collection-level achievementCheck receivers are still
|
||||
* necessary.
|
||||
*/
|
||||
hasDefaultReceivers() {
|
||||
if (!this.map.size) {
|
||||
return false;
|
||||
@ -376,6 +418,11 @@ export class AchievementCollection {
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Remaining methods exist to extend Achievement instances within the
|
||||
* collection.
|
||||
*/
|
||||
|
||||
hasAllUpgradesAtTier(tier) {
|
||||
const upgrades = this.root.gameMode.getUpgrades();
|
||||
|
||||
@ -389,7 +436,7 @@ export class AchievementCollection {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {BaseItem} item
|
||||
* @param {ShapeItem} item
|
||||
* @param {string} shape
|
||||
* @returns {boolean}
|
||||
*/
|
||||
@ -409,7 +456,7 @@ export class AchievementCollection {
|
||||
return {
|
||||
isValid: () => {
|
||||
return this.root.productionAnalytics.getCurrentShapeRate(
|
||||
enumAnalyticsDataSource.produced,
|
||||
PRODUCED,
|
||||
this.root.shapeDefinitionMgr.getShapeFromShortKey(shape)
|
||||
) >= rate;
|
||||
}
|
||||
@ -503,11 +550,35 @@ export class AchievementCollection {
|
||||
return this.root.hubGoals.level < 18;
|
||||
}
|
||||
|
||||
/** @param {BaseItem} item @returns {boolean} */
|
||||
/** @param {ShapeItem} item @returns {boolean} */
|
||||
isLogoBefore18Valid(item) {
|
||||
return this.root.hubGoals.level < 18 && this.isShape(item, SHAPE_LOGO);
|
||||
}
|
||||
|
||||
initMam() {
|
||||
const stats = this.root.savegame.currentData.stats;
|
||||
|
||||
if (stats.failedMam === true) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.root.hubGoals.level === 26 && stats.failedMam === false) {
|
||||
return;
|
||||
}
|
||||
|
||||
stats.failedMam = this.root.hubGoals.level < 26;
|
||||
}
|
||||
|
||||
/** @returns {boolean} */
|
||||
isMamRelevant() {
|
||||
return this.root.hubGoals.level <= 26 && !this.root.savegame.currentData.stats.failedMam;
|
||||
}
|
||||
|
||||
/** @params {number} level @returns {boolean} */
|
||||
isMamValid(level) {
|
||||
return level === 27 && !this.root.savegame.currentData.stats.failedMam;
|
||||
}
|
||||
|
||||
/** @returns {boolean} */
|
||||
isMapMarkers15Relevant() {
|
||||
return this.root.hud.parts.waypoints.waypoints.length < 16; // 16 - HUB
|
||||
@ -518,6 +589,58 @@ export class AchievementCollection {
|
||||
return count === 15;
|
||||
}
|
||||
|
||||
initNoBeltUpgradesUntilBp() {
|
||||
const stats = this.root.savegame.currentData.stats;
|
||||
|
||||
if (stats.upgradedBelt === true) {
|
||||
return;
|
||||
}
|
||||
|
||||
stats.upgradedBelt = this.root.hubGoals.upgradeLevels.belt > 0;
|
||||
}
|
||||
|
||||
/** @returns {boolean} */
|
||||
isNoBeltUpgradesUntilBpRelevant() {
|
||||
return this.root.hubGoals.level <= 12 &&
|
||||
!this.root.savegame.currentData.stats.upgradedBelt;
|
||||
}
|
||||
|
||||
/** @params {number} level @returns {boolean} */
|
||||
isNoBeltUpgradesUntilBpValid(level) {
|
||||
return level === 12 && !this.root.savegame.currentData.stats.upgradedBelt;
|
||||
}
|
||||
|
||||
initNoInverseRotater() {
|
||||
if (this.root.savegame.currentData.stats.usedInverseRotater === true) {
|
||||
return;
|
||||
}
|
||||
|
||||
const entities = this.root.entityMgr.componentToEntity.StaticMapEntity;
|
||||
|
||||
let usedInverseRotater = false;
|
||||
for (var i = 0; i < entities.length; i++) {
|
||||
const entity = entities[i].components.StaticMapEntity;
|
||||
|
||||
if (entity.code === ROTATER_CCW_CODE || entity.code === ROTATER_180_CODE) {
|
||||
usedInverseRotater = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.root.savegame.currentData.stats.usedInverseRotater = usedInverseRotater;
|
||||
}
|
||||
|
||||
/** @returns {boolean} */
|
||||
isNoInverseRotaterRelevant() {
|
||||
return this.root.hubGoals.level < 14 &&
|
||||
!this.root.savegame.currentData.stats.usedInverseRotater;
|
||||
}
|
||||
|
||||
/** @param {number} level @returns {boolean} */
|
||||
isNoInverseRotaterValid(level) {
|
||||
return level === 14 && !this.root.savegame.currentData.stats.usedInverseRotater;
|
||||
}
|
||||
|
||||
/** @param {string} currentLayer @returns {boolean} */
|
||||
isOpenWiresValid(currentLayer) {
|
||||
return currentLayer === WIRE_LAYER;
|
||||
@ -542,7 +665,7 @@ export class AchievementCollection {
|
||||
return count >= 1000;
|
||||
}
|
||||
|
||||
/** @param {string} key @param {BaseItem} item @returns {boolean} */
|
||||
/** @param {ShapeItem} item @returns {boolean} */
|
||||
isStack4LayersValid(item) {
|
||||
return item.getItemType() === ITEM_SHAPE && item.definition.layers.length === 4;
|
||||
}
|
||||
@ -557,7 +680,7 @@ export class AchievementCollection {
|
||||
return Object.keys(this.root.hubGoals.storedShapes).length === 100;
|
||||
}
|
||||
|
||||
/** @param {StorageComponent} storage @returns {boolean} */
|
||||
/** @returns {boolean} */
|
||||
isStoreShapeValid() {
|
||||
const entities = this.root.systemMgr.systems.storage.allEntities;
|
||||
|
||||
@ -574,21 +697,18 @@ export class AchievementCollection {
|
||||
return false;
|
||||
}
|
||||
|
||||
initTrash1000(achievement) {
|
||||
// get state from root
|
||||
console.log(this.root.savegame.currentData.dump);
|
||||
initTrash1000() {
|
||||
if (Number(this.root.savegame.currentData.stats.trashedCount)) {
|
||||
return;
|
||||
}
|
||||
|
||||
achievement.state = achievement.state || {
|
||||
count: 0
|
||||
};
|
||||
this.root.savegame.currentData.stats.trashedCount = 0;
|
||||
}
|
||||
/**
|
||||
* @params {number} count
|
||||
* @params {object} state - The achievement's current state
|
||||
* @returns {boolean} */
|
||||
isTrash1000Valid(count, state) {
|
||||
state.count += count;
|
||||
|
||||
return state.count >= 1000;
|
||||
/** @params {number} count @returns {boolean} */
|
||||
isTrash1000Valid(count) {
|
||||
this.root.savegame.currentData.stats.trashedCount += count;
|
||||
|
||||
return this.root.savegame.currentData.stats.trashedCount >= 1000;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,11 @@ import { GameRoot } from "../../game/root";
|
||||
|
||||
import { createLogger } from "../../core/logging";
|
||||
import { getIPCRenderer } from "../../core/utils";
|
||||
import { ACHIEVEMENTS, AchievementCollection, AchievementProviderInterface } from "../achievement_provider";
|
||||
import {
|
||||
ACHIEVEMENTS,
|
||||
AchievementCollection,
|
||||
AchievementProviderInterface
|
||||
} from "../achievement_provider";
|
||||
|
||||
const logger = createLogger("achievements/steam");
|
||||
|
||||
@ -21,9 +25,12 @@ const ACHIEVEMENT_IDS = {
|
||||
[ACHIEVEMENTS.level100]: "level_100",
|
||||
[ACHIEVEMENTS.level50]: "level_50",
|
||||
[ACHIEVEMENTS.logoBefore18]: "logo_before_18",
|
||||
[ACHIEVEMENTS.mam]: "mam",
|
||||
[ACHIEVEMENTS.mapMarkers15]: "map_markers_15",
|
||||
[ACHIEVEMENTS.openWires]: "open_wires",
|
||||
[ACHIEVEMENTS.oldLevel17]: "old_level_17",
|
||||
[ACHIEVEMENTS.noBeltUpgradesUntilBp]: "no_belt_upgrades_until_bp",
|
||||
[ACHIEVEMENTS.noInverseRotater]: "no_inverse_rotator", // [sic]
|
||||
[ACHIEVEMENTS.paintShape]: "paint_shape",
|
||||
[ACHIEVEMENTS.place5000Wires]: "place_5000_wires",
|
||||
[ACHIEVEMENTS.placeBlueprint]: "place_blueprint",
|
||||
@ -60,7 +67,6 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
|
||||
super(app);
|
||||
|
||||
this.initialized = false;
|
||||
this.saveId = null;
|
||||
this.collection = new AchievementCollection(this.activate.bind(this));
|
||||
|
||||
if (G_IS_DEV) {
|
||||
@ -85,15 +91,10 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
|
||||
this.root = root;
|
||||
|
||||
try {
|
||||
if (!this.saveId || this.saveId === this.root.savegame.internalId) {
|
||||
this.collection.initialize(root);
|
||||
} else {
|
||||
this.collection = new AchievementCollection(this.activate.bind(this));
|
||||
this.collection.initialize(root);
|
||||
}
|
||||
this.collection = new AchievementCollection(this.activate.bind(this));
|
||||
this.collection.initialize(root);
|
||||
|
||||
logger.log("Initialized", this.collection.map.size, "relevant achievements");
|
||||
this.saveId = this.root.savegame.internalId;
|
||||
return Promise.resolve();
|
||||
} catch (err) {
|
||||
logger.error("Failed to initialize the collection");
|
||||
|
@ -12,6 +12,7 @@ import { SavegameInterface_V1004 } from "./schemas/1004";
|
||||
import { SavegameInterface_V1005 } from "./schemas/1005";
|
||||
import { SavegameInterface_V1006 } from "./schemas/1006";
|
||||
import { SavegameInterface_V1007 } from "./schemas/1007";
|
||||
import { SavegameInterface_V1008 } from "./schemas/1008";
|
||||
|
||||
const logger = createLogger("savegame");
|
||||
|
||||
@ -52,7 +53,7 @@ export class Savegame extends ReadWriteProxy {
|
||||
* @returns {number}
|
||||
*/
|
||||
static getCurrentVersion() {
|
||||
return 1007;
|
||||
return 1008;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -126,6 +127,11 @@ export class Savegame extends ReadWriteProxy {
|
||||
data.version = 1007;
|
||||
}
|
||||
|
||||
if (data.version === 1007) {
|
||||
SavegameInterface_V1008.migrate1007to1008(data);
|
||||
data.version = 1008;
|
||||
}
|
||||
|
||||
return ExplainedResult.good();
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@ import { SavegameInterface_V1004 } from "./schemas/1004";
|
||||
import { SavegameInterface_V1005 } from "./schemas/1005";
|
||||
import { SavegameInterface_V1006 } from "./schemas/1006";
|
||||
import { SavegameInterface_V1007 } from "./schemas/1007";
|
||||
import { SavegameInterface_V1008 } from "./schemas/1008";
|
||||
|
||||
/** @type {Object.<number, typeof BaseSavegameInterface>} */
|
||||
export const savegameInterfaces = {
|
||||
@ -19,6 +20,7 @@ export const savegameInterfaces = {
|
||||
1005: SavegameInterface_V1005,
|
||||
1006: SavegameInterface_V1006,
|
||||
1007: SavegameInterface_V1007,
|
||||
1008: SavegameInterface_V1008,
|
||||
};
|
||||
|
||||
const logger = createLogger("savegame_interface_registry");
|
||||
|
@ -1,7 +1,12 @@
|
||||
/**
|
||||
* @typedef {import("../game/entity").Entity} Entity
|
||||
*
|
||||
* @typedef {{}} SavegameStats
|
||||
* @typedef {{
|
||||
* failedMam: boolean,
|
||||
* trashedCount: number,
|
||||
* upgradedBelt: boolean,
|
||||
* usedInverseRotater: boolean
|
||||
* }} SavegameStats
|
||||
*
|
||||
* @typedef {{
|
||||
* camera: any,
|
||||
|
@ -22,5 +22,12 @@ export class SavegameInterface_V1008 extends SavegameInterface_V1007 {
|
||||
if (!dump) {
|
||||
return true;
|
||||
}
|
||||
|
||||
Object.assign(data.stats, {
|
||||
failedMam: false,
|
||||
trashedCount: 0,
|
||||
upgradedBelt: false,
|
||||
usedInverseRotater: false
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user