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Add belt lock feature
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parent
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commit
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@ -1,4 +1,4 @@
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import { Math_abs, Math_degrees, Math_radians } from "../../../core/builtins";
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import { Math_abs, Math_degrees, Math_radians, Math_sign } from "../../../core/builtins";
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import { globalConfig } from "../../../core/config";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { drawRotatedSprite } from "../../../core/draw_utils";
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@ -20,6 +20,7 @@ import { BaseHUDPart } from "../base_hud_part";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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import { T } from "../../../translations";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { THEME } from "../../theme";
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export class HUDBuildingPlacer extends BaseHUDPart {
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initialize() {
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@ -38,6 +39,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.tryRotate, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants).add(this.cycleVariants, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).add(this.resetBeltLock, this);
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this.root.hud.signals.buildingsSelectedForCopy.add(this.abortPlacement, this);
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this.root.hud.signals.pasteBlueprintRequested.add(this.abortPlacement, this);
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@ -76,6 +78,12 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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*/
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this.initialDragTile = null;
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/**
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* The first initial placement direction we performed
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* @type {Vector}
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*/
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this.initialPlacementVector = null;
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this.root.signals.storyGoalCompleted.add(this.rerenderVariants, this);
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this.root.signals.upgradePurchased.add(this.rerenderVariants, this);
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}
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@ -106,6 +114,13 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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}
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}
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/**
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* Resets the belt lock, called after pressing shift
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*/
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resetBeltLock() {
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this.initialPlacementVector = null;
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}
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/**
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* mouse down pre handler
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* @param {Vector} pos
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@ -150,7 +165,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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const metaBuilding = this.currentMetaBuilding.get();
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if ((metaBuilding || this.currentlyDeleting) && this.lastDragTile) {
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const oldPos = this.lastDragTile;
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const newPos = this.root.camera.screenToWorld(pos).toTileSpace();
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let newPos = this.root.camera.screenToWorld(pos).toTileSpace();
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if (this.root.camera.desiredCenter) {
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// Camera is moving
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@ -158,6 +173,20 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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return;
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}
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// Direction lock
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if (
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this.root.keyMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).isCurrentlyPressed()
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) {
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if (this.initialPlacementVector) {
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const lockX = Math_abs(Math_sign(this.initialPlacementVector.x));
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const lockY = Math_abs(Math_sign(this.initialPlacementVector.y));
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const delta = newPos.sub(oldPos);
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delta.x *= lockX;
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delta.y *= lockY;
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newPos = oldPos.add(delta);
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}
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}
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if (!oldPos.equals(newPos)) {
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if (
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metaBuilding &&
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@ -200,6 +229,12 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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this.root.logic.tryDeleteBuilding(contents);
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}
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} else {
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if (!this.initialPlacementVector) {
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const origin = newPos.sub(oldPos);
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console.log("ORIGIN:", origin);
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this.initialPlacementVector = origin;
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}
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this.tryPlaceCurrentBuildingAt(new Vector(x0, y0));
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}
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if (x0 === x1 && y0 === y1) break;
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@ -235,6 +270,7 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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abortDragging() {
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this.currentlyDragging = true;
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this.currentlyDeleting = false;
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this.initialPlacementVector = null;
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this.lastDragTile = null;
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}
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@ -637,6 +673,32 @@ export class HUDBuildingPlacer extends BaseHUDPart {
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if (canBuild) {
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this.drawMatchingAcceptorsAndEjectors(parameters);
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}
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// Draw direction lock
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if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.lockBeltDirection).isCurrentlyPressed()) {
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if (this.lastDragTile && this.initialPlacementVector) {
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parameters.context.fillStyle = THEME.map.selectionBackground;
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parameters.context.strokeStyle = THEME.map.selectionOverlay;
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parameters.context.lineWidth = 3;
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const startLine = this.lastDragTile.toWorldSpaceCenterOfTile();
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const endLine = tile.toWorldSpaceCenterOfTile();
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parameters.context.beginCircle(startLine.x, startLine.y, 7);
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parameters.context.fill();
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parameters.context.stroke();
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parameters.context.beginPath();
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parameters.context.moveTo(startLine.x, startLine.y);
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parameters.context.lineTo(endLine.x, endLine.y);
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parameters.context.stroke();
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parameters.context.beginCircle(endLine.x, endLine.y, 4);
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parameters.context.fill();
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parameters.context.stroke();
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}
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}
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}
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/**
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@ -61,6 +61,7 @@ export const KEYMAPPINGS = {
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rotateInverseModifier: { keyCode: 16 }, // SHIFT
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cycleBuildingVariants: { keyCode: key("T") },
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cycleBuildings: { keyCode: 9 }, // TAB
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lockBeltDirection: { keyCode: 16 }, // SHIFT
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},
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massSelect: {
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@ -735,6 +735,7 @@ keybindings:
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confirmMassDelete: Confirm Mass Delete
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pasteLastBlueprint: Paste last blueprint
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cycleBuildings: Cycle Buildings
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lockBeltDirection: Lock Belt Direction
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massSelectStart: Hold and drag to start
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massSelectSelectMultiple: Select multiple areas
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