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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Refactor background resources loader - game should now load much faster and also reports progress while downloading resources

This commit is contained in:
tobspr
2022-06-18 14:43:26 +02:00
parent 7fe088a0c8
commit 34ed689875
24 changed files with 657 additions and 721 deletions

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@@ -1,115 +0,0 @@
/**
* ES6 Bundle Loader
*
* Attempts to load the game code, and if that fails tries with the transpiled
* version. Also handles errors during load.
*/
(function () {
var loadTimeout = null;
var callbackDone = false;
// Catch load errors
function errorHandler(event, source, lineno, colno, error) {
console.error("👀 Init Error:", event, source, lineno, colno, error);
var element = document.createElement("div");
element.style.position = "fixed";
element.style.top = "0";
element.style.right = "0";
element.style.bottom = "0";
element.style.left = "0";
element.style.zIndex = "29999";
element.style.backgroundColor = "#222429";
element.style.display = "flex";
element.style.justifyContent = "center";
element.style.alignItems = "center";
var inner = document.createElement("div");
inner.style.color = "#fff";
inner.style.fontFamily = "GameFont, sans-serif";
inner.style.fontSize = "15px";
inner.style.padding = "30px";
inner.style.textAlign = "center";
element.appendChild(inner);
var heading = document.createElement("h3");
heading.style.color = "#ef5072";
heading.innerText = "Error";
heading.style.marginBottom = "40px";
heading.style.fontSize = "45px";
inner.appendChild(heading);
var content = document.createElement("p");
content.style.color = "#eee";
content.innerText = error || (event && event.message) || event || "Unknown Error";
inner.appendChild(content);
if (source) {
var sourceElement = document.createElement("p");
sourceElement.style.color = "#777";
sourceElement.innerText = sourceElement + ":" + lineno + ":" + colno;
inner.appendChild(sourceElement);
}
document.documentElement.appendChild(element);
}
if (window.location.host.indexOf("localhost") < 0) {
window.addEventListener("error", errorHandler);
window.addEventListener("unhandledrejection", errorHandler);
}
function makeJsTag(src, integrity) {
var script = document.createElement("script");
script.src = src;
script.type = "text/javascript";
script.charset = "utf-8";
script.defer = true;
if (integrity) {
script.setAttribute("integrity", integrity);
}
return script;
}
// function loadFallbackJs(error) {
// console.warn("👀 ES6 Script not supported, loading transpiled code.");
// console.warn("👀 Error was:", error);
// var scriptTransp = makeJsTag(bundleSrcTranspiled, bundleIntegrityTranspiled);
// scriptTransp.addEventListener("error", scriptFail);
// scriptTransp.addEventListener("load", onJsLoaded);
// document.head.appendChild(scriptTransp);
// }
function scriptFail(error) {
console.error("👀 Failed to load bundle!");
console.error("👀 Error was:", error);
throw new Error("Core load failed.");
}
function expectJsParsed() {
if (!callbackDone) {
console.error("👀 Got no core callback");
throw new Error("Core thread failed to respond within time.");
}
}
function onJsLoaded() {
console.log("👀 Core loaded at", Math.floor(performance.now()), "ms");
loadTimeout = setTimeout(expectJsParsed, 15000);
window.removeEventListener("error", errorHandler);
window.removeEventListener("unhandledrejection", errorHandler);
}
window.coreThreadLoadedCb = function () {
console.log("👀 Core responded at", Math.floor(performance.now()), "ms");
clearTimeout(loadTimeout);
loadTimeout = null;
callbackDone = true;
};
var scriptEs6 = makeJsTag(bundleSrc, bundleIntegrity);
// scriptEs6.addEventListener("error", loadFallbackJs);
scriptEs6.addEventListener("load", onJsLoaded);
document.head.appendChild(scriptEs6);
})();

View File

@@ -165,7 +165,7 @@ function serveHTML({ version = "web-dev" }) {
// Watch .html files, those trigger a html rebuild
gulp.watch("../src/**/*.html", gulp.series("html." + version + ".dev"));
gulp.watch("./preloader.css", gulp.series("html." + version + ".dev"));
gulp.watch("./preloader/*.*", gulp.series("html." + version + ".dev"));
// Watch translations
gulp.watch("../translations/**/*.yaml", gulp.series("translations.convertToJson"));

File diff suppressed because one or more lines are too long

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@@ -47,7 +47,7 @@ body {
}
#ll_fp {
font-family: GameFont;
font-family: "GameFont", Arial, sans-serif;
font-size: 14px;
position: fixed;
z-index: -1;
@@ -89,8 +89,9 @@ body {
#ll_loader > .ll_text {
text-align: center;
color: #777a7f;
font-family: "GameFont", sans-serif;
font-family: "GameFont", Arial, sans-serif;
font-size: 24px;
height: 30px;
line-height: 1.2em;
}
@@ -98,60 +99,39 @@ body {
width: 80vw;
max-width: 800px;
margin-top: 40px;
height: 14px;
height: 7px;
border-radius: 20px;
background: rgba(0, 10, 40, 0.1);
border: 5px solid transparent;
background: rgba(0, 10, 20, 0.08);
/* border: 5px solid transparent; */
display: flex;
position: relative;
align-items: flex-start;
}
@keyframes LL_LoadingAnimation {
0% {
width: 0%;
background-color: #777a7f;
}
19.99% {
width: 99.5%;
background-color: rgb(50, 197, 121);
}
20% {
width: 0%;
background-color: #777a7f;
}
49.99% {
width: 98%;
background-color: #4fbfce;
}
50% {
width: 0%;
background-color: #777a7f;
}
74.99% {
width: 98%;
background-color: #74a8c0;
}
75% {
width: 0%;
background-color: #777a7f;
}
100% {
width: 98%;
background-color: #a186d4;
background-color: #34ae67;
}
}
#ll_progressbar > span {
border-radius: 20px;
position: absolute;
height: 100%;
width: 98%;
height: 190%;
width: 5%;
background: #fff;
transform: translateY(-50%);
top: 50%;
display: inline-flex;
animation: LL_LoadingAnimation 90s ease-in-out infinite;
background-color: #269fba;
animation: LL_LoadingAnimation 4s ease-in-out infinite;
position: relative;
z-index: 10;
border: 4px solid #d5d8de;
/* box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2); */
transition: width 0.5s ease-in-out;
min-width: 4%;
}
#ll_progressbar > #ll_loadinglabel {
@@ -181,10 +161,10 @@ body {
#ll_standalone {
text-align: center;
color: #777a7f;
margin-top: 20px;
margin-top: 30px;
display: block;
font-size: 16px;
animation: ShowStandaloneBannerAfterDelay 30s linear;
animation: ShowStandaloneBannerAfterDelay 60s linear;
}
#ll_standalone a {
@@ -212,13 +192,71 @@ body {
#ll_preload_status {
position: absolute;
top: 30px;
top: 40px;
left: 50%;
transform: translate(-50%, -50%);
z-index: 100;
color: rgba(#000, 0.4);
opacity: 1 !important;
font-size: 12px;
font-size: 18px;
color: rgba(0, 10, 20, 0.5);
font-family: "GameFont", Arial, sans-serif;
text-transform: uppercase;
text-align: center;
}
#ll_preload_error {
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 999999;
background: #d5d8de;
display: flex;
justify-content: center;
align-items: center;
}
#ll_preload_error > .inner {
color: #fff;
font-family: Arial, "sans-serif";
font-size: 15px;
padding: 0;
text-align: center;
}
#ll_preload_error > .inner > .heading {
color: #ef5072;
margin-bottom: 40px;
font-size: 45px;
}
#ll_preload_error > .inner > .content {
color: #55585f;
font-family: monospace;
text-align: left;
background-color: #fff;
padding: 20px;
border-radius: 10px;
box-shadow: 0 5px 10px rgba(0, 0, 0, 0.1);
}
#ll_preload_error > .inner .discordLink {
color: #333;
margin-top: 20px;
margin-bottom: 20px;
font-family: Arial;
}
#ll_preload_error > .inner .discordLink a {
color: #39f;
}
#ll_preload_error > .inner .discordLink strong {
font-weight: 900 !important;
}
#ll_preload_error > .inner .source {
color: #777;
}

File diff suppressed because one or more lines are too long

127
gulp/preloader/preloader.js Normal file
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@@ -0,0 +1,127 @@
(function () {
var loadTimeout = null;
var callbackDone = false;
// Catch load errors
function errorHandler(event, source, lineno, colno, error) {
console.error("👀 Init Error:", event, source, lineno, colno, error);
var element = document.createElement("div");
element.id = "ll_preload_error";
var inner = document.createElement("div");
inner.classList.add("inner");
element.appendChild(inner);
var heading = document.createElement("h3");
heading.classList.add("heading");
heading.innerText = "Fatal Error";
inner.appendChild(heading);
var content = document.createElement("p");
content.classList.add("content");
content.innerText = error || (event && event.message) || event || "Unknown Error";
inner.appendChild(content);
var discordLink = document.createElement("p");
discordLink.classList.add("discordLink");
discordLink.innerHTML =
"Please report this error in the <strong>#bugs</strong> channel of the <a href='https://discord.gg/rtuRRJDc7u' target='_blank'>official discord</a>!";
inner.appendChild(discordLink);
if (source) {
var sourceElement = document.createElement("p");
sourceElement.classList.add("source");
sourceElement.innerText = source + ":" + lineno + ":" + colno;
inner.appendChild(sourceElement);
}
document.documentElement.appendChild(element);
}
window.addEventListener("error", errorHandler);
function expectJsParsed() {
if (!callbackDone) {
console.error("👀 Got no core callback");
throw new Error("Core thread failed to respond within time.");
}
}
function onJsLoaded() {
console.log("👀 Core loaded at", Math.floor(performance.now()), "ms");
loadTimeout = setTimeout(expectJsParsed, 120000);
window.removeEventListener("unhandledrejection", errorHandler);
}
window.coreThreadLoadedCb = function () {
console.log("👀 Core responded at", Math.floor(performance.now()), "ms");
clearTimeout(loadTimeout);
loadTimeout = null;
callbackDone = true;
};
function progressHandler(progress) {
var progressElement = document.querySelector("#ll_preload_status");
if (progressElement) {
progressElement.innerText = "Downloading Bundle (" + Math.round(progress * 1200) + " / 1200 KB)";
}
var barElement = document.querySelector("#ll_progressbar span");
if (barElement) {
barElement.style.width = (5 + progress * 75.0).toFixed(2) + "%";
}
}
function startBundleDownload() {
var xhr = new XMLHttpRequest();
var notifiedNotComputable = false;
xhr.open("GET", bundleSrc, true);
xhr.responseType = "arraybuffer";
xhr.onprogress = function (ev) {
if (ev.lengthComputable) {
progressHandler(ev.loaded / ev.total);
} else {
if (!notifiedNotComputable) {
notifiedNotComputable = true;
console.warn("Progress not computable:", ev);
progressHandler(0);
}
}
};
xhr.onloadend = function () {
if (!xhr.status.toString().match(/^2/)) {
throw new Error("Failed to load bundle: " + xhr.status + " " + xhr.statusText);
} else {
if (!notifiedNotComputable) {
progressHandler(1);
}
var options = {};
var headers = xhr.getAllResponseHeaders();
var m = headers.match(/^Content-Type\:\s*(.*?)$/im);
if (m && m[1]) {
options.type = m[1];
}
var blob = new Blob([this.response], options);
var script = document.createElement("script");
script.addEventListener("load", onJsLoaded);
script.src = window.URL.createObjectURL(blob);
script.type = "text/javascript";
script.charset = "utf-8";
if (bundleIntegrity) {
script.setAttribute("integrity", bundleIntegrity);
}
document.head.appendChild(script);
}
};
xhr.send();
}
console.log("Start bundle download ...");
window.addEventListener("load", startBundleDownload);
})();