parent
7c77944d43
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@ -1,33 +0,0 @@
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#ingame_HUD_SteamCapsule {
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position: absolute;
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@include S(width, 150px);
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@include S(height, 119px);
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background: transparent center center / cover no-repeat;
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pointer-events: all;
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overflow: hidden;
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@include S(right, 10px);
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border: D(2px) solid #000;
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@include S(border-radius, $globalBorderRadius);
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cursor: pointer;
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@include S(bottom, 150px);
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& {
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/* @load-async */
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background-image: uiResource("res/ui/memes/cat1.png") !important;
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}
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&:hover {
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opacity: 0.95;
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}
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@include InlineAnimation(0.5s ease-in-out) {
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0% {
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transform: translateX(100%);
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}
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100% {
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transform: none;
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}
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}
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}
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@ -1,27 +0,0 @@
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import { openStandaloneLink } from "../../../core/config";
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import { makeDiv } from "../../../core/utils";
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import { BaseHUDPart } from "../base_hud_part";
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import { DynamicDomAttach } from "../dynamic_dom_attach";
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const showCapsuleAfter = 30 * 60;
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export class HUDSteamCapsule extends BaseHUDPart {
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createElements(parent) {
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this.element = makeDiv(parent, "ingame_HUD_SteamCapsule");
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}
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initialize() {
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this.domAttach = new DynamicDomAttach(this.root, this.element);
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this.trackClicks(this.element, () => {
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openStandaloneLink(this.root.app, "shapez_steamcapsule");
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});
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}
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update() {
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if (this.root.app.gameAnalytics.abtVariant === "0") {
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// only show in original variant
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this.domAttach.update(this.root.time.now() > showCapsuleAfter);
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}
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}
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}
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@ -0,0 +1,249 @@
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import { enumHubGoalRewards } from "../tutorial_goals";
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export const LevelSetVariant = {
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NoRestrictions: "NoRestrictions",
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LimitedLevel8: "LimitedLevel8",
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LimitedLevelBlueprints: "LimitedLevelBlueprints",
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};
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export const finalGameShape = "RuCw--Cw:----Ru--";
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const chinaShapes = G_WEGAME_VERSION || G_CHINA_VERSION;
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/**
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* Generates the level definitions
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* @param {keyof typeof LevelSetVariant} variant
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*/
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export function generateLevelsForVariant(variant) {
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const levelDefinitions = [
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// 1
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// Circle
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{
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shape: "CuCuCuCu", // belts t1
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required: 30,
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reward: enumHubGoalRewards.reward_cutter_and_trash,
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},
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// 2
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// Cutter
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{
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shape: "----CuCu", //
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required: 40,
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reward: enumHubGoalRewards.no_reward,
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},
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// 3
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// Rectangle
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{
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shape: "RuRuRuRu", // miners t1
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required: 70,
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reward: enumHubGoalRewards.reward_balancer,
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},
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// 4
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{
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shape: "RuRu----", // processors t2
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required: 70,
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reward: enumHubGoalRewards.reward_rotater,
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},
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// 5
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// Rotater
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{
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shape: "Cu----Cu", // belts t2
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required: 170,
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reward: enumHubGoalRewards.reward_tunnel,
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},
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// 6
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{
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shape: "Cu------", // miners t2
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required: 270,
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reward: enumHubGoalRewards.reward_painter,
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},
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// 7
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// Painter
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{
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shape: "CrCrCrCr", // unused
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required: 300,
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reward: enumHubGoalRewards.reward_rotater_ccw,
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},
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];
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if (variant === LevelSetVariant.LimitedLevel8) {
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// Variant: End of Demo (level 8)
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levelDefinitions.push({
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shape: "CrCrCrCr",
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required: 0,
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reward: enumHubGoalRewards.reward_demo_end,
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});
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return levelDefinitions;
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}
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levelDefinitions.push(
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// 8
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{
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shape: "RbRb----", // painter t2
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required: 480,
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reward: enumHubGoalRewards.reward_mixer,
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},
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// 9
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// Mixing (purple)
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{
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shape: "CpCpCpCp", // belts t3
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required: 600,
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reward: enumHubGoalRewards.reward_merger,
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},
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// 10
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// STACKER: Star shape + cyan
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{
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shape: "ScScScSc", // miners t3
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required: 800,
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reward: enumHubGoalRewards.reward_stacker,
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},
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// 11
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// Chainable miner
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{
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shape: "CgScScCg", // processors t3
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required: 1000,
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reward: enumHubGoalRewards.reward_miner_chainable,
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},
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// 12
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// Blueprints
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{
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shape: "CbCbCbRb:CwCwCwCw",
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required: 1000,
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reward: enumHubGoalRewards.reward_blueprints,
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}
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);
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if (variant === LevelSetVariant.LimitedLevelBlueprints) {
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// Variant: End of Demo (before blueprints)
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levelDefinitions.push({
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shape: "CbCbCbRb:CwCwCwCw",
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required: 0,
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reward: enumHubGoalRewards.reward_demo_end,
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});
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return levelDefinitions;
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}
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levelDefinitions.push(
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// 13
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// Tunnel Tier 2
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{
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shape: chinaShapes ? "CuCuCuCu:CwCwCwCw:Sb--Sr--" : "RpRpRpRp:CwCwCwCw", // painting t3
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required: 3800,
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reward: enumHubGoalRewards.reward_underground_belt_tier_2,
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},
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// 14
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// Belt reader
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{
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shape: "--Cg----:--Cr----", // unused
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required: 8, // Per second!
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reward: enumHubGoalRewards.reward_belt_reader,
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throughputOnly: true,
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},
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// 15
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// Storage
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{
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shape: "SrSrSrSr:CyCyCyCy", // unused
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required: 10000,
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reward: enumHubGoalRewards.reward_storage,
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},
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// 16
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// Quad Cutter
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{
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shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", // belts t4 (two variants)
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required: 6000,
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reward: enumHubGoalRewards.reward_cutter_quad,
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},
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// 17
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// Double painter
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{
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shape: chinaShapes ? "CyCyCyCy:CyCyCyCy:RyRyRyRy:RuRuRuRu" : "CbRbRbCb:CwCwCwCw:WbWbWbWb", // miner t4 (two variants)
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required: 20000,
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reward: enumHubGoalRewards.reward_painter_double,
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},
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// 18
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// Rotater (180deg)
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{
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shape: "Sg----Sg:CgCgCgCg:--CyCy--", // unused
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required: 20000,
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reward: enumHubGoalRewards.reward_rotater_180,
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},
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// 19
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// Compact splitter
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{
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shape: "CpRpCp--:SwSwSwSw",
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required: 25000,
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reward: enumHubGoalRewards.reward_splitter,
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},
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// 20
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// WIRES
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{
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shape: finalGameShape,
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required: 25000,
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reward: enumHubGoalRewards.reward_wires_painter_and_levers,
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},
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// 21
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// Filter
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{
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shape: "CrCwCrCw:CwCrCwCr:CrCwCrCw:CwCrCwCr",
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required: 25000,
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reward: enumHubGoalRewards.reward_filter,
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},
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// 22
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// Constant signal
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{
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shape: chinaShapes ? "RrSySrSy:RyCrCwCr:CyCyRyCy" : "Cg----Cr:Cw----Cw:Sy------:Cy----Cy",
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required: 25000,
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reward: enumHubGoalRewards.reward_constant_signal,
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},
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// 23
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// Display
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{
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shape: chinaShapes ? "CrCrCrCr:CwCwCwCw:WwWwWwWw:CrCrCrCr" : "CcSyCcSy:SyCcSyCc:CcSyCcSy",
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required: 25000,
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reward: enumHubGoalRewards.reward_display,
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},
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// 24 Logic gates
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{
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shape: chinaShapes
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? "Su----Su:RwRwRwRw:Cu----Cu:CwCwCwCw"
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: "CcRcCcRc:RwCwRwCw:Sr--Sw--:CyCyCyCy",
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required: 25000,
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reward: enumHubGoalRewards.reward_logic_gates,
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},
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// 25 Virtual Processing
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{
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shape: "Rg--Rg--:CwRwCwRw:--Rg--Rg",
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required: 25000,
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reward: enumHubGoalRewards.reward_virtual_processing,
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},
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// 26 Freeplay
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{
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shape: "CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw",
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required: 50000,
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reward: enumHubGoalRewards.reward_freeplay,
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}
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);
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return levelDefinitions;
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}
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