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	Track ui clicks
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				@ -71,7 +71,7 @@ export const globalConfig = {
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    debug: {
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        /* dev:start */
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        fastGameEnter: true,
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        // fastGameEnter: true,
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        noArtificialDelays: true,
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        // disableSavegameWrite: true,
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        // showEntityBounds: true,
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@ -27,7 +27,7 @@ export class MainMenuState extends GameState {
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                ${T.demoBanners.advantages.map(advantage => `<li>${advantage}</li>`).join("")}
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            </ul>
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            <a href="https://steam.shapez.io" class="steamLink" target="_blank">Get shapez.io on steam!</a>
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            <a href="#" class="steamLink" target="_blank">Get shapez.io on steam!</a>
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        `;
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        return `
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@ -109,6 +109,7 @@ export class MainMenuState extends GameState {
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            const file = input.files[0];
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            if (file) {
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                waitNextFrame().then(() => {
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                    this.app.analytics.trackUiClick("import_savegame");
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                    const closeLoader = this.dialogs.showLoadingDialog();
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                    const reader = new FileReader();
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                    reader.addEventListener("load", event => {
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@ -200,6 +201,19 @@ export class MainMenuState extends GameState {
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        this.trackClicks(qs(".settingsButton"), this.onSettingsButtonClicked);
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        this.renderSavegames();
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        const steamLinks = this.htmlElement.querySelectorAll(".steamLink");
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        steamLinks.forEach(steamLink => {
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            steamLink.addEventListener("click", this.onSteamLinkClicked.bind(this));
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        });
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    }
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    onSteamLinkClicked(event) {
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        this.app.analytics.trackUiClick("main_menu_steam_link");
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        alert("The steam version will launch very soon! (Planned date: Begin of June 2020)");
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        // window.open("https://steam.shapez.io");
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        event.preventDefault();
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        return false;
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    }
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    renderSavegames() {
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@ -245,6 +259,7 @@ export class MainMenuState extends GameState {
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     * @param {object} game
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     */
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    resumeGame(game) {
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        this.app.analytics.trackUiClick("resume_game");
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        const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
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        savegame.readAsync().then(() => {
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            this.moveToState("InGameState", {
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@ -282,6 +297,8 @@ export class MainMenuState extends GameState {
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     * @param {object} game
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     */
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    downloadGame(game) {
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        this.app.analytics.trackUiClick("download_game");
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        const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
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        savegame.readAsync().then(() => {
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            const data = ReadWriteProxy.serializeObject(savegame.currentData);
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@ -294,6 +311,7 @@ export class MainMenuState extends GameState {
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    }
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    onPlayButtonClicked() {
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        this.app.analytics.trackUiClick("start_new_game");
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        const savegame = this.app.savegameMgr.createNewSavegame();
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        this.app.analytics.trackUiClick("startgame");
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