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add debug settings descriptions
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@ -192,6 +192,7 @@ export class BoolSetting extends BaseSetting {
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getHtml() {
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const label = T.settings.labels[this.id] || {
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title: this.id.replace(/([a-z])([A-Z])/g, (s, a, b) => `${a}_${b}`),
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description: "the consequences are unknown",
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};
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return `
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<div class="setting cardbox ${this.enabled ? "enabled" : "disabled"}">
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@ -583,6 +583,7 @@ settings:
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categories:
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game: Game
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app: Application
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debug: Debug
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versionBadges:
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dev: Development
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@ -668,6 +669,42 @@ settings:
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description: >-
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Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
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debug_enableDebugSettings:
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title: Debug / Enable Debug Settings
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description: >-
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Apply values below. If disabled, ignore values below.
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debug_fastGameEnter: null
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debug_noArtificialDelays: null
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debug_disableSavegameWrite: null
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debug_showEntityBounds: null
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debug_showAcceptorEjectors: null
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debug_disableMusic: null
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debug_doNotRenderStatics: null
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debug_disableZoomLimits: null
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debug_showChunkBorders:
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title: Debug / Show Chunk Borders
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description: >-
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Draw chunk rectangles.
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debug_rewardsInstant: null
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debug_allBuildingsUnlocked:
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title: Debug / Unlock All Buildings
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description: >-
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Unlocks all buildings. Works in both new and loaded games.
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debug_upgradesNoCost: null
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debug_disableUnlockDialog: null
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debug_disableLogicTicks: null
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debug_testClipping: null
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debug_framePausesBetweenTicks: null
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debug_testTranslations: null
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debug_enableEntityInspector:
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title: Debug / Enable Entity Inspector
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description: >-
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Show information about hovered entity components.
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debug_testAds: null
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debug_disableMapOverview: null
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debug_disableTutorialHints: null
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debug_disableUpgradeNotification: null
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keybindings:
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title: Keybindings
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hint: >-
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