mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-12-16 11:41:50 +00:00
Merge 247e4dc2e0 into a7a2aad2b6
This commit is contained in:
commit
3134a790e6
@ -8,7 +8,7 @@ import { GameRoot } from "../root";
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|||||||
import { enumHubGoalRewards } from "../tutorial_goals";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { T } from "../../translations";
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import { T } from "../../translations";
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import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
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import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
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import { BeltUnderlaysComponent } from "../components/belt_underlays";
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import { BELT_BORDER } from "../systems/belt";
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|
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/** @enum {string} */
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/** @enum {string} */
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export const enumBalancerVariants = {
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export const enumBalancerVariants = {
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@ -138,8 +138,6 @@ export class MetaBalancerBuilding extends MetaBuilding {
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renderFloatingItems: false,
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renderFloatingItems: false,
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})
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})
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);
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);
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|
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entity.addComponent(new BeltUnderlaysComponent({ underlays: [] }));
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}
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}
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/**
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/**
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@ -155,23 +153,20 @@ export class MetaBalancerBuilding extends MetaBuilding {
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{
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{
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pos: new Vector(0, 0),
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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directions: [enumDirection.bottom],
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beltLength: 0.5,
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},
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},
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{
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{
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pos: new Vector(1, 0),
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pos: new Vector(1, 0),
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directions: [enumDirection.bottom],
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directions: [enumDirection.bottom],
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beltLength: 0.5,
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},
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},
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]);
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]);
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entity.components.ItemEjector.setSlots([
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entity.components.ItemEjector.setSlots([
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{ pos: new Vector(0, 0), direction: enumDirection.top },
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{ pos: new Vector(0, 0), direction: enumDirection.top, beltLength: 0.5 },
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{ pos: new Vector(1, 0), direction: enumDirection.top },
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{ pos: new Vector(1, 0), direction: enumDirection.top, beltLength: 0.5 },
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]);
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]);
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entity.components.BeltUnderlays.underlays = [
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{ pos: new Vector(0, 0), direction: enumDirection.top },
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{ pos: new Vector(1, 0), direction: enumDirection.top },
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];
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break;
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break;
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}
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}
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case enumBalancerVariants.merger:
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case enumBalancerVariants.merger:
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@ -180,6 +175,7 @@ export class MetaBalancerBuilding extends MetaBuilding {
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{
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{
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pos: new Vector(0, 0),
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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directions: [enumDirection.bottom],
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beltLength: 0.5,
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},
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},
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{
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{
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pos: new Vector(0, 0),
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pos: new Vector(0, 0),
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@ -188,17 +184,14 @@ export class MetaBalancerBuilding extends MetaBuilding {
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? enumDirection.left
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? enumDirection.left
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: enumDirection.right,
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: enumDirection.right,
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],
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],
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beltLength: BELT_BORDER,
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},
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},
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]);
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]);
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entity.components.ItemEjector.setSlots([
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entity.components.ItemEjector.setSlots([
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{ pos: new Vector(0, 0), direction: enumDirection.top },
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{ pos: new Vector(0, 0), direction: enumDirection.top, beltLength: 0.5 },
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]);
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]);
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entity.components.BeltUnderlays.underlays = [
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{ pos: new Vector(0, 0), direction: enumDirection.top },
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];
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break;
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break;
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}
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}
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case enumBalancerVariants.splitter:
|
case enumBalancerVariants.splitter:
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@ -207,6 +200,7 @@ export class MetaBalancerBuilding extends MetaBuilding {
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{
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{
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pos: new Vector(0, 0),
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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directions: [enumDirection.bottom],
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|
beltLength: 0.5,
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},
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},
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]);
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]);
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@ -214,6 +208,7 @@ export class MetaBalancerBuilding extends MetaBuilding {
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{
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{
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pos: new Vector(0, 0),
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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direction: enumDirection.top,
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beltLength: 0.5,
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},
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},
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{
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{
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pos: new Vector(0, 0),
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pos: new Vector(0, 0),
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@ -221,13 +216,10 @@ export class MetaBalancerBuilding extends MetaBuilding {
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variant === enumBalancerVariants.splitterInverse
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variant === enumBalancerVariants.splitterInverse
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? enumDirection.left
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? enumDirection.left
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: enumDirection.right,
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: enumDirection.right,
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beltLength: BELT_BORDER,
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},
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},
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]);
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]);
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entity.components.BeltUnderlays.underlays = [
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{ pos: new Vector(0, 0), direction: enumDirection.top },
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];
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|
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break;
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break;
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}
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}
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default:
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default:
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@ -67,71 +67,85 @@ export class MetaHubBuilding extends MetaBuilding {
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{
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{
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pos: new Vector(0, 0),
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pos: new Vector(0, 0),
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directions: [enumDirection.top, enumDirection.left],
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directions: [enumDirection.top, enumDirection.left],
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beltLength: 0.5,
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filter: "shape",
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filter: "shape",
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},
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},
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{
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{
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pos: new Vector(1, 0),
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pos: new Vector(1, 0),
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directions: [enumDirection.top],
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directions: [enumDirection.top],
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beltLength: 0.5,
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filter: "shape",
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filter: "shape",
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},
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},
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{
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{
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pos: new Vector(2, 0),
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pos: new Vector(2, 0),
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directions: [enumDirection.top],
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directions: [enumDirection.top],
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beltLength: 0.5,
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filter: "shape",
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filter: "shape",
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},
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},
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{
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{
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pos: new Vector(3, 0),
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pos: new Vector(3, 0),
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directions: [enumDirection.top, enumDirection.right],
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directions: [enumDirection.top, enumDirection.right],
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beltLength: 0.5,
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filter: "shape",
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filter: "shape",
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},
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},
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{
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{
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pos: new Vector(0, 3),
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pos: new Vector(0, 3),
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directions: [enumDirection.bottom, enumDirection.left],
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directions: [enumDirection.bottom, enumDirection.left],
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beltLength: 0.5,
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filter: "shape",
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filter: "shape",
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||||||
},
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},
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||||||
{
|
{
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pos: new Vector(1, 3),
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pos: new Vector(1, 3),
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directions: [enumDirection.bottom],
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directions: [enumDirection.bottom],
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||||||
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beltLength: 0.5,
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filter: "shape",
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filter: "shape",
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||||||
},
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},
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||||||
{
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{
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||||||
pos: new Vector(2, 3),
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pos: new Vector(2, 3),
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||||||
directions: [enumDirection.bottom],
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directions: [enumDirection.bottom],
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||||||
|
beltLength: 0.5,
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||||||
filter: "shape",
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filter: "shape",
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||||||
},
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},
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||||||
{
|
{
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||||||
pos: new Vector(3, 3),
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pos: new Vector(3, 3),
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||||||
directions: [enumDirection.bottom, enumDirection.right],
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directions: [enumDirection.bottom, enumDirection.right],
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||||||
|
beltLength: 0.5,
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||||||
filter: "shape",
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filter: "shape",
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||||||
},
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},
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||||||
{
|
{
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pos: new Vector(0, 1),
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pos: new Vector(0, 1),
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||||||
directions: [enumDirection.left],
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directions: [enumDirection.left],
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||||||
|
beltLength: 0.5,
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||||||
filter: "shape",
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filter: "shape",
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||||||
},
|
},
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||||||
{
|
{
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pos: new Vector(0, 2),
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pos: new Vector(0, 2),
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||||||
directions: [enumDirection.left],
|
directions: [enumDirection.left],
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||||||
|
beltLength: 0.5,
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||||||
filter: "shape",
|
filter: "shape",
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||||||
},
|
},
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||||||
{
|
{
|
||||||
pos: new Vector(0, 3),
|
pos: new Vector(0, 3),
|
||||||
directions: [enumDirection.left],
|
directions: [enumDirection.left],
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||||||
|
beltLength: 0.5,
|
||||||
filter: "shape",
|
filter: "shape",
|
||||||
},
|
},
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||||||
{
|
{
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||||||
pos: new Vector(3, 1),
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pos: new Vector(3, 1),
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||||||
directions: [enumDirection.right],
|
directions: [enumDirection.right],
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||||||
|
beltLength: 0.5,
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||||||
filter: "shape",
|
filter: "shape",
|
||||||
},
|
},
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||||||
{
|
{
|
||||||
pos: new Vector(3, 2),
|
pos: new Vector(3, 2),
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||||||
directions: [enumDirection.right],
|
directions: [enumDirection.right],
|
||||||
|
beltLength: 0.5,
|
||||||
filter: "shape",
|
filter: "shape",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
pos: new Vector(3, 3),
|
pos: new Vector(3, 3),
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||||||
directions: [enumDirection.right],
|
directions: [enumDirection.right],
|
||||||
|
beltLength: 0.5,
|
||||||
filter: "shape",
|
filter: "shape",
|
||||||
},
|
},
|
||||||
],
|
],
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||||||
|
|||||||
@ -7,6 +7,7 @@ import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/it
|
|||||||
import { Entity } from "../entity";
|
import { Entity } from "../entity";
|
||||||
import { MetaBuilding } from "../meta_building";
|
import { MetaBuilding } from "../meta_building";
|
||||||
import { GameRoot } from "../root";
|
import { GameRoot } from "../root";
|
||||||
|
import { BELT_BORDER } from "../systems/belt";
|
||||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||||
|
|
||||||
export class MetaMixerBuilding extends MetaBuilding {
|
export class MetaMixerBuilding extends MetaBuilding {
|
||||||
@ -65,11 +66,13 @@ export class MetaMixerBuilding extends MetaBuilding {
|
|||||||
{
|
{
|
||||||
pos: new Vector(0, 0),
|
pos: new Vector(0, 0),
|
||||||
directions: [enumDirection.bottom],
|
directions: [enumDirection.bottom],
|
||||||
|
beltLength: BELT_BORDER,
|
||||||
filter: "color",
|
filter: "color",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
pos: new Vector(1, 0),
|
pos: new Vector(1, 0),
|
||||||
directions: [enumDirection.bottom],
|
directions: [enumDirection.bottom],
|
||||||
|
beltLength: BELT_BORDER,
|
||||||
filter: "color",
|
filter: "color",
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|||||||
@ -13,6 +13,7 @@ import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
|
|||||||
import { GameRoot } from "../root";
|
import { GameRoot } from "../root";
|
||||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||||
import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
|
import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
|
||||||
|
import { BELT_BORDER } from "../systems/belt";
|
||||||
|
|
||||||
/** @enum {string} */
|
/** @enum {string} */
|
||||||
export const enumPainterVariants = { mirrored: "mirrored", double: "double", quad: "quad" };
|
export const enumPainterVariants = { mirrored: "mirrored", double: "double", quad: "quad" };
|
||||||
@ -231,6 +232,7 @@ export class MetaPainterBuilding extends MetaBuilding {
|
|||||||
{
|
{
|
||||||
pos: new Vector(0, 0),
|
pos: new Vector(0, 0),
|
||||||
directions: [enumDirection.left],
|
directions: [enumDirection.left],
|
||||||
|
beltLength: BELT_BORDER,
|
||||||
filter: "shape",
|
filter: "shape",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|||||||
@ -1,115 +1,105 @@
|
|||||||
import { enumDirection, Vector } from "../../core/vector";
|
import { enumDirection, Vector } from "../../core/vector";
|
||||||
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
||||||
import { ItemEjectorComponent } from "../components/item_ejector";
|
import { ItemEjectorComponent } from "../components/item_ejector";
|
||||||
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
|
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
|
||||||
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
|
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
|
||||||
import { Entity } from "../entity";
|
import { Entity } from "../entity";
|
||||||
import { MetaBuilding } from "../meta_building";
|
import { MetaBuilding } from "../meta_building";
|
||||||
import { GameRoot } from "../root";
|
import { GameRoot } from "../root";
|
||||||
import { BeltUnderlaysComponent } from "../components/belt_underlays";
|
import { BeltReaderComponent } from "../components/belt_reader";
|
||||||
import { BeltReaderComponent } from "../components/belt_reader";
|
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
import { generateMatrixRotations } from "../../core/utils";
|
||||||
import { generateMatrixRotations } from "../../core/utils";
|
|
||||||
|
const overlayMatrix = generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]);
|
||||||
const overlayMatrix = generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]);
|
|
||||||
|
export class MetaReaderBuilding extends MetaBuilding {
|
||||||
export class MetaReaderBuilding extends MetaBuilding {
|
constructor() {
|
||||||
constructor() {
|
super("reader");
|
||||||
super("reader");
|
}
|
||||||
}
|
|
||||||
|
getSilhouetteColor() {
|
||||||
getSilhouetteColor() {
|
return "#25fff2";
|
||||||
return "#25fff2";
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
/**
|
* @param {GameRoot} root
|
||||||
* @param {GameRoot} root
|
*/
|
||||||
*/
|
getIsUnlocked(root) {
|
||||||
getIsUnlocked(root) {
|
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader);
|
||||||
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader);
|
}
|
||||||
}
|
|
||||||
|
getDimensions() {
|
||||||
getDimensions() {
|
return new Vector(1, 1);
|
||||||
return new Vector(1, 1);
|
}
|
||||||
}
|
|
||||||
|
getShowWiresLayerPreview() {
|
||||||
getShowWiresLayerPreview() {
|
return true;
|
||||||
return true;
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
/**
|
* @param {number} rotation
|
||||||
* @param {number} rotation
|
* @param {number} rotationVariant
|
||||||
* @param {number} rotationVariant
|
* @param {string} variant
|
||||||
* @param {string} variant
|
* @param {Entity} entity
|
||||||
* @param {Entity} entity
|
* @returns {Array<number>|null}
|
||||||
* @returns {Array<number>|null}
|
*/
|
||||||
*/
|
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
|
||||||
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
|
return overlayMatrix[rotation];
|
||||||
return overlayMatrix[rotation];
|
}
|
||||||
}
|
|
||||||
|
/**
|
||||||
/**
|
* Creates the entity at the given location
|
||||||
* Creates the entity at the given location
|
* @param {Entity} entity
|
||||||
* @param {Entity} entity
|
*/
|
||||||
*/
|
setupEntityComponents(entity) {
|
||||||
setupEntityComponents(entity) {
|
entity.addComponent(
|
||||||
entity.addComponent(
|
new WiredPinsComponent({
|
||||||
new WiredPinsComponent({
|
slots: [
|
||||||
slots: [
|
{
|
||||||
{
|
pos: new Vector(0, 0),
|
||||||
pos: new Vector(0, 0),
|
direction: enumDirection.right,
|
||||||
direction: enumDirection.right,
|
type: enumPinSlotType.logicalEjector,
|
||||||
type: enumPinSlotType.logicalEjector,
|
},
|
||||||
},
|
{
|
||||||
{
|
pos: new Vector(0, 0),
|
||||||
pos: new Vector(0, 0),
|
direction: enumDirection.left,
|
||||||
direction: enumDirection.left,
|
type: enumPinSlotType.logicalEjector,
|
||||||
type: enumPinSlotType.logicalEjector,
|
},
|
||||||
},
|
],
|
||||||
],
|
})
|
||||||
})
|
);
|
||||||
);
|
|
||||||
|
entity.addComponent(
|
||||||
entity.addComponent(
|
new ItemAcceptorComponent({
|
||||||
new ItemAcceptorComponent({
|
slots: [
|
||||||
slots: [
|
{
|
||||||
{
|
pos: new Vector(0, 0),
|
||||||
pos: new Vector(0, 0),
|
directions: [enumDirection.bottom],
|
||||||
directions: [enumDirection.bottom],
|
beltLength: 0.5,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
})
|
})
|
||||||
);
|
);
|
||||||
|
|
||||||
entity.addComponent(
|
entity.addComponent(
|
||||||
new ItemEjectorComponent({
|
new ItemEjectorComponent({
|
||||||
slots: [
|
slots: [
|
||||||
{
|
{
|
||||||
pos: new Vector(0, 0),
|
pos: new Vector(0, 0),
|
||||||
direction: enumDirection.top,
|
direction: enumDirection.top,
|
||||||
},
|
beltLength: 0.5,
|
||||||
],
|
},
|
||||||
})
|
],
|
||||||
);
|
})
|
||||||
|
);
|
||||||
entity.addComponent(
|
|
||||||
new ItemProcessorComponent({
|
entity.addComponent(
|
||||||
processorType: enumItemProcessorTypes.reader,
|
new ItemProcessorComponent({
|
||||||
inputsPerCharge: 1,
|
processorType: enumItemProcessorTypes.reader,
|
||||||
})
|
inputsPerCharge: 1,
|
||||||
);
|
})
|
||||||
|
);
|
||||||
entity.addComponent(
|
|
||||||
new BeltUnderlaysComponent({
|
entity.addComponent(new BeltReaderComponent());
|
||||||
underlays: [
|
}
|
||||||
{
|
}
|
||||||
pos: new Vector(0, 0),
|
|
||||||
direction: enumDirection.top,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
})
|
|
||||||
);
|
|
||||||
|
|
||||||
entity.addComponent(new BeltReaderComponent());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@ -7,6 +7,7 @@ import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/it
|
|||||||
import { Entity } from "../entity";
|
import { Entity } from "../entity";
|
||||||
import { MetaBuilding } from "../meta_building";
|
import { MetaBuilding } from "../meta_building";
|
||||||
import { GameRoot } from "../root";
|
import { GameRoot } from "../root";
|
||||||
|
import { BELT_BORDER } from "../systems/belt";
|
||||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||||
|
|
||||||
export class MetaStackerBuilding extends MetaBuilding {
|
export class MetaStackerBuilding extends MetaBuilding {
|
||||||
@ -65,11 +66,13 @@ export class MetaStackerBuilding extends MetaBuilding {
|
|||||||
{
|
{
|
||||||
pos: new Vector(0, 0),
|
pos: new Vector(0, 0),
|
||||||
directions: [enumDirection.bottom],
|
directions: [enumDirection.bottom],
|
||||||
|
beltLength: BELT_BORDER,
|
||||||
filter: "shape",
|
filter: "shape",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
pos: new Vector(1, 0),
|
pos: new Vector(1, 0),
|
||||||
directions: [enumDirection.bottom],
|
directions: [enumDirection.bottom],
|
||||||
|
beltLength: BELT_BORDER,
|
||||||
filter: "shape",
|
filter: "shape",
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|||||||
@ -9,7 +9,6 @@ import { UndergroundBeltComponent } from "./components/underground_belt";
|
|||||||
import { HubComponent } from "./components/hub";
|
import { HubComponent } from "./components/hub";
|
||||||
import { StorageComponent } from "./components/storage";
|
import { StorageComponent } from "./components/storage";
|
||||||
import { WiredPinsComponent } from "./components/wired_pins";
|
import { WiredPinsComponent } from "./components/wired_pins";
|
||||||
import { BeltUnderlaysComponent } from "./components/belt_underlays";
|
|
||||||
import { WireComponent } from "./components/wire";
|
import { WireComponent } from "./components/wire";
|
||||||
import { ConstantSignalComponent } from "./components/constant_signal";
|
import { ConstantSignalComponent } from "./components/constant_signal";
|
||||||
import { LogicGateComponent } from "./components/logic_gate";
|
import { LogicGateComponent } from "./components/logic_gate";
|
||||||
@ -32,7 +31,6 @@ export function initComponentRegistry() {
|
|||||||
gComponentRegistry.register(HubComponent);
|
gComponentRegistry.register(HubComponent);
|
||||||
gComponentRegistry.register(StorageComponent);
|
gComponentRegistry.register(StorageComponent);
|
||||||
gComponentRegistry.register(WiredPinsComponent);
|
gComponentRegistry.register(WiredPinsComponent);
|
||||||
gComponentRegistry.register(BeltUnderlaysComponent);
|
|
||||||
gComponentRegistry.register(WireComponent);
|
gComponentRegistry.register(WireComponent);
|
||||||
gComponentRegistry.register(ConstantSignalComponent);
|
gComponentRegistry.register(ConstantSignalComponent);
|
||||||
gComponentRegistry.register(LogicGateComponent);
|
gComponentRegistry.register(LogicGateComponent);
|
||||||
|
|||||||
@ -1,41 +0,0 @@
|
|||||||
import { enumDirection, Vector } from "../../core/vector";
|
|
||||||
import { Component } from "../component";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Store which type an underlay is, this is cached so we can easily
|
|
||||||
* render it.
|
|
||||||
*
|
|
||||||
* Full: Render underlay at top and bottom of tile
|
|
||||||
* Bottom Only: Only render underlay at the bottom half
|
|
||||||
* Top Only:
|
|
||||||
* @enum {string}
|
|
||||||
*/
|
|
||||||
export const enumClippedBeltUnderlayType = {
|
|
||||||
full: "full",
|
|
||||||
bottomOnly: "bottomOnly",
|
|
||||||
topOnly: "topOnly",
|
|
||||||
none: "none",
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @typedef {{
|
|
||||||
* pos: Vector,
|
|
||||||
* direction: enumDirection,
|
|
||||||
* cachedType?: enumClippedBeltUnderlayType
|
|
||||||
* }} BeltUnderlayTile
|
|
||||||
*/
|
|
||||||
|
|
||||||
export class BeltUnderlaysComponent extends Component {
|
|
||||||
static getId() {
|
|
||||||
return "BeltUnderlays";
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param {object} param0
|
|
||||||
* @param {Array<BeltUnderlayTile>=} param0.underlays Where to render belt underlays
|
|
||||||
*/
|
|
||||||
constructor({ underlays = [] }) {
|
|
||||||
super();
|
|
||||||
this.underlays = underlays;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -6,6 +6,7 @@ import { Component } from "../component";
|
|||||||
/** @typedef {{
|
/** @typedef {{
|
||||||
* pos: Vector,
|
* pos: Vector,
|
||||||
* directions: enumDirection[],
|
* directions: enumDirection[],
|
||||||
|
* beltLength?: number,
|
||||||
* filter?: ItemType
|
* filter?: ItemType
|
||||||
* }} ItemAcceptorSlot */
|
* }} ItemAcceptorSlot */
|
||||||
|
|
||||||
@ -20,6 +21,7 @@ import { Component } from "../component";
|
|||||||
/** @typedef {{
|
/** @typedef {{
|
||||||
* pos: Vector,
|
* pos: Vector,
|
||||||
* directions: enumDirection[],
|
* directions: enumDirection[],
|
||||||
|
* beltLength?: number,
|
||||||
* filter?: ItemType
|
* filter?: ItemType
|
||||||
* }} ItemAcceptorSlotConfig */
|
* }} ItemAcceptorSlotConfig */
|
||||||
|
|
||||||
@ -65,6 +67,7 @@ export class ItemAcceptorComponent extends Component {
|
|||||||
this.slots.push({
|
this.slots.push({
|
||||||
pos: slot.pos,
|
pos: slot.pos,
|
||||||
directions: slot.directions,
|
directions: slot.directions,
|
||||||
|
beltLength: slot.beltLength,
|
||||||
|
|
||||||
// Which type of item to accept (shape | color | all) @see ItemType
|
// Which type of item to accept (shape | color | all) @see ItemType
|
||||||
filter: slot.filter,
|
filter: slot.filter,
|
||||||
|
|||||||
@ -10,6 +10,7 @@ import { typeItemSingleton } from "../item_resolver";
|
|||||||
* @typedef {{
|
* @typedef {{
|
||||||
* pos: Vector,
|
* pos: Vector,
|
||||||
* direction: enumDirection,
|
* direction: enumDirection,
|
||||||
|
* beltLength?: number,
|
||||||
* item: BaseItem,
|
* item: BaseItem,
|
||||||
* lastItem: BaseItem,
|
* lastItem: BaseItem,
|
||||||
* progress: number?,
|
* progress: number?,
|
||||||
@ -39,7 +40,7 @@ export class ItemEjectorComponent extends Component {
|
|||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
* @param {object} param0
|
* @param {object} param0
|
||||||
* @param {Array<{pos: Vector, direction: enumDirection }>=} param0.slots The slots to eject on
|
* @param {Array<{pos: Vector, direction: enumDirection, beltLength?: number }>=} param0.slots The slots to eject on
|
||||||
* @param {boolean=} param0.renderFloatingItems Whether to render items even if they are not connected
|
* @param {boolean=} param0.renderFloatingItems Whether to render items even if they are not connected
|
||||||
*/
|
*/
|
||||||
constructor({ slots = [], renderFloatingItems = true }) {
|
constructor({ slots = [], renderFloatingItems = true }) {
|
||||||
@ -58,7 +59,7 @@ export class ItemEjectorComponent extends Component {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param {Array<{pos: Vector, direction: enumDirection }>} slots The slots to eject on
|
* @param {Array<{pos: Vector, direction: enumDirection, beltLength?: number }>} slots The slots to eject on
|
||||||
*/
|
*/
|
||||||
setSlots(slots) {
|
setSlots(slots) {
|
||||||
/** @type {Array<ItemEjectorSlot>} */
|
/** @type {Array<ItemEjectorSlot>} */
|
||||||
@ -68,6 +69,7 @@ export class ItemEjectorComponent extends Component {
|
|||||||
this.slots.push({
|
this.slots.push({
|
||||||
pos: slot.pos,
|
pos: slot.pos,
|
||||||
direction: slot.direction,
|
direction: slot.direction,
|
||||||
|
beltLength: slot.beltLength,
|
||||||
item: null,
|
item: null,
|
||||||
lastItem: null,
|
lastItem: null,
|
||||||
progress: 0,
|
progress: 0,
|
||||||
|
|||||||
@ -1,6 +1,5 @@
|
|||||||
/* typehints:start */
|
/* typehints:start */
|
||||||
import { BeltComponent } from "./components/belt";
|
import { BeltComponent } from "./components/belt";
|
||||||
import { BeltUnderlaysComponent } from "./components/belt_underlays";
|
|
||||||
import { HubComponent } from "./components/hub";
|
import { HubComponent } from "./components/hub";
|
||||||
import { ItemAcceptorComponent } from "./components/item_acceptor";
|
import { ItemAcceptorComponent } from "./components/item_acceptor";
|
||||||
import { ItemEjectorComponent } from "./components/item_ejector";
|
import { ItemEjectorComponent } from "./components/item_ejector";
|
||||||
@ -60,9 +59,6 @@ export class EntityComponentStorage {
|
|||||||
/** @type {WiredPinsComponent} */
|
/** @type {WiredPinsComponent} */
|
||||||
this.WiredPins;
|
this.WiredPins;
|
||||||
|
|
||||||
/** @type {BeltUnderlaysComponent} */
|
|
||||||
this.BeltUnderlays;
|
|
||||||
|
|
||||||
/** @type {WireComponent} */
|
/** @type {WireComponent} */
|
||||||
this.Wire;
|
this.Wire;
|
||||||
|
|
||||||
|
|||||||
@ -14,7 +14,6 @@ import { StaticMapEntitySystem } from "./systems/static_map_entity";
|
|||||||
import { ItemAcceptorSystem } from "./systems/item_acceptor";
|
import { ItemAcceptorSystem } from "./systems/item_acceptor";
|
||||||
import { StorageSystem } from "./systems/storage";
|
import { StorageSystem } from "./systems/storage";
|
||||||
import { WiredPinsSystem } from "./systems/wired_pins";
|
import { WiredPinsSystem } from "./systems/wired_pins";
|
||||||
import { BeltUnderlaysSystem } from "./systems/belt_underlays";
|
|
||||||
import { WireSystem } from "./systems/wire";
|
import { WireSystem } from "./systems/wire";
|
||||||
import { ConstantSignalSystem } from "./systems/constant_signal";
|
import { ConstantSignalSystem } from "./systems/constant_signal";
|
||||||
import { LogicGateSystem } from "./systems/logic_gate";
|
import { LogicGateSystem } from "./systems/logic_gate";
|
||||||
@ -27,6 +26,8 @@ import { ItemProducerSystem } from "./systems/item_producer";
|
|||||||
import { ConstantProducerSystem } from "./systems/constant_producer";
|
import { ConstantProducerSystem } from "./systems/constant_producer";
|
||||||
import { GoalAcceptorSystem } from "./systems/goal_acceptor";
|
import { GoalAcceptorSystem } from "./systems/goal_acceptor";
|
||||||
import { ZoneSystem } from "./systems/zone";
|
import { ZoneSystem } from "./systems/zone";
|
||||||
|
import { AcceptorBeltSystem } from "./systems/acceptor_belt";
|
||||||
|
import { EjectorBeltSystem } from "./systems/ejector_belt";
|
||||||
|
|
||||||
const logger = createLogger("game_system_manager");
|
const logger = createLogger("game_system_manager");
|
||||||
|
|
||||||
@ -73,8 +74,11 @@ export class GameSystemManager {
|
|||||||
/** @type {WiredPinsSystem} */
|
/** @type {WiredPinsSystem} */
|
||||||
wiredPins: null,
|
wiredPins: null,
|
||||||
|
|
||||||
/** @type {BeltUnderlaysSystem} */
|
/** @type {AcceptorBeltSystem} */
|
||||||
beltUnderlays: null,
|
acceptorBelt: null,
|
||||||
|
|
||||||
|
/** @type {EjectorBeltSystem} */
|
||||||
|
ejectorBelt: null,
|
||||||
|
|
||||||
/** @type {WireSystem} */
|
/** @type {WireSystem} */
|
||||||
wire: null,
|
wire: null,
|
||||||
@ -160,7 +164,9 @@ export class GameSystemManager {
|
|||||||
|
|
||||||
add("wiredPins", WiredPinsSystem);
|
add("wiredPins", WiredPinsSystem);
|
||||||
|
|
||||||
add("beltUnderlays", BeltUnderlaysSystem);
|
add("acceptorBelt", AcceptorBeltSystem);
|
||||||
|
|
||||||
|
add("ejectorBelt", EjectorBeltSystem);
|
||||||
|
|
||||||
add("constantSignal", ConstantSignalSystem);
|
add("constantSignal", ConstantSignalSystem);
|
||||||
|
|
||||||
|
|||||||
@ -50,7 +50,6 @@ export class MapChunkView extends MapChunk {
|
|||||||
systems.mapResources.drawChunk(parameters, this);
|
systems.mapResources.drawChunk(parameters, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
systems.beltUnderlays.drawChunk(parameters, this);
|
|
||||||
systems.belt.drawChunk(parameters, this);
|
systems.belt.drawChunk(parameters, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
172
src/js/game/systems/acceptor_belt.js
Normal file
172
src/js/game/systems/acceptor_belt.js
Normal file
@ -0,0 +1,172 @@
|
|||||||
|
import { globalConfig } from "../../core/config";
|
||||||
|
import { DrawParameters } from "../../core/draw_parameters";
|
||||||
|
import { Loader } from "../../core/loader";
|
||||||
|
import { Rectangle } from "../../core/rectangle";
|
||||||
|
import {
|
||||||
|
enumDirection,
|
||||||
|
enumDirectionToAngle,
|
||||||
|
enumDirectionToVector,
|
||||||
|
enumInvertedDirections,
|
||||||
|
Vector,
|
||||||
|
} from "../../core/vector";
|
||||||
|
import { BeltPath } from "../belt_path";
|
||||||
|
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
||||||
|
import { Entity } from "../entity";
|
||||||
|
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||||
|
import { MapChunkView } from "../map_chunk_view";
|
||||||
|
import { BELT_ANIM_COUNT } from "./belt";
|
||||||
|
|
||||||
|
// nearly identical to systems/ejector_belt.js
|
||||||
|
export class AcceptorBeltSystem extends GameSystemWithFilter {
|
||||||
|
constructor(root) {
|
||||||
|
super(root, [ItemAcceptorComponent]);
|
||||||
|
|
||||||
|
this.underlayBeltSprites = [];
|
||||||
|
|
||||||
|
for (let i = 0; i < BELT_ANIM_COUNT; ++i) {
|
||||||
|
this.underlayBeltSprites.push(Loader.getSprite("sprites/belt/built/forward_" + i + ".png"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the adjacent entity that ejects to a tile
|
||||||
|
* @param {Vector} toTile
|
||||||
|
* @param {enumDirection} toDirection
|
||||||
|
* @returns {Entity}
|
||||||
|
*/
|
||||||
|
getSourceEntity(toTile, toDirection) {
|
||||||
|
const toDirectionVector = enumDirectionToVector[toDirection];
|
||||||
|
const tile = toTile.sub(toDirectionVector);
|
||||||
|
|
||||||
|
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||||
|
if (!contents) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const staticComp = contents.components.StaticMapEntity;
|
||||||
|
|
||||||
|
// Check if its a belt, since then its simple
|
||||||
|
const beltComp = contents.components.Belt;
|
||||||
|
if (beltComp) {
|
||||||
|
return staticComp.localDirectionToWorld(beltComp.direction) === toDirection ? contents : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for an ejector
|
||||||
|
const ejectorComp = contents.components.ItemEjector;
|
||||||
|
if (ejectorComp) {
|
||||||
|
// Check each slot to see if its connected
|
||||||
|
for (let i = 0; i < ejectorComp.slots.length; ++i) {
|
||||||
|
const slot = ejectorComp.slots[i];
|
||||||
|
const slotTile = staticComp.localTileToWorld(slot.pos);
|
||||||
|
|
||||||
|
// Step 1: Check if the tile matches
|
||||||
|
if (!slotTile.equals(tile)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Step 2: Check if the direction matches
|
||||||
|
const slotDirection = staticComp.localDirectionToWorld(slot.direction);
|
||||||
|
if (slotDirection === toDirection) {
|
||||||
|
return contents;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Draws a given chunk
|
||||||
|
* @param {DrawParameters} parameters
|
||||||
|
* @param {MapChunkView} chunk
|
||||||
|
* @param {object} param0
|
||||||
|
* @param {number} param0.animationIndex
|
||||||
|
* @param {boolean} param0.simplifiedBelts
|
||||||
|
* @param {BeltPath} param0.hoveredBeltPath
|
||||||
|
*/
|
||||||
|
internalDrawChunk(parameters, chunk, { animationIndex, simplifiedBelts, hoveredBeltPath }) {
|
||||||
|
const contents = chunk.containedEntitiesByLayer.regular;
|
||||||
|
for (let i = 0; i < contents.length; ++i) {
|
||||||
|
const entity = contents[i];
|
||||||
|
const acceptorComp = entity.components.ItemAcceptor;
|
||||||
|
if (!acceptorComp) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const staticComp = entity.components.StaticMapEntity;
|
||||||
|
for (let i = 0; i < acceptorComp.slots.length; ++i) {
|
||||||
|
// Extract underlay parameters
|
||||||
|
const { pos, directions, beltLength } = acceptorComp.slots[i];
|
||||||
|
|
||||||
|
// skips both missing and 0 belt lengths
|
||||||
|
if (!beltLength) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const transformedPos = staticComp.localTileToWorld(pos);
|
||||||
|
const destX = transformedPos.x * globalConfig.tileSize;
|
||||||
|
const destY = transformedPos.y * globalConfig.tileSize;
|
||||||
|
|
||||||
|
// Culling, Part 1: Check if the chunk contains the tile
|
||||||
|
if (!chunk.tileSpaceRectangle.containsPoint(transformedPos.x, transformedPos.y)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Culling, Part 2: Check if the overlay is visible
|
||||||
|
if (
|
||||||
|
!parameters.visibleRect.containsRect4Params(
|
||||||
|
destX,
|
||||||
|
destY,
|
||||||
|
globalConfig.tileSize,
|
||||||
|
globalConfig.tileSize
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let j = 0; j < directions.length; ++j) {
|
||||||
|
const direction = directions[j];
|
||||||
|
|
||||||
|
// Extract direction and angle
|
||||||
|
const worldDirection =
|
||||||
|
enumInvertedDirections[staticComp.localDirectionToWorld(direction)];
|
||||||
|
const worldDirectionVector = enumDirectionToVector[worldDirection];
|
||||||
|
const angle = enumDirectionToAngle[worldDirection];
|
||||||
|
|
||||||
|
// check if connected
|
||||||
|
const sourceEntity = this.getSourceEntity(transformedPos, worldDirection);
|
||||||
|
if (!sourceEntity) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const sourceBeltComp = sourceEntity.components.Belt;
|
||||||
|
const sourceBeltPath = sourceBeltComp ? sourceBeltComp.assignedPath : null;
|
||||||
|
|
||||||
|
const clipRect = new Rectangle(0, 1 - beltLength, 1, beltLength);
|
||||||
|
|
||||||
|
// Actually draw the sprite
|
||||||
|
const x = destX + globalConfig.halfTileSize;
|
||||||
|
const y = destY + globalConfig.halfTileSize;
|
||||||
|
const angleRadians = Math.radians(angle);
|
||||||
|
|
||||||
|
parameters.context.translate(x, y);
|
||||||
|
parameters.context.rotate(angleRadians);
|
||||||
|
this.underlayBeltSprites[
|
||||||
|
!simplifiedBelts || (sourceBeltPath && sourceBeltPath === hoveredBeltPath)
|
||||||
|
? animationIndex % BELT_ANIM_COUNT
|
||||||
|
: 0
|
||||||
|
].drawCachedWithClipRect(
|
||||||
|
parameters,
|
||||||
|
-globalConfig.halfTileSize,
|
||||||
|
-globalConfig.halfTileSize,
|
||||||
|
globalConfig.tileSize,
|
||||||
|
globalConfig.tileSize,
|
||||||
|
clipRect
|
||||||
|
);
|
||||||
|
parameters.context.rotate(-angleRadians);
|
||||||
|
parameters.context.translate(-x, -y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -17,6 +17,10 @@ import { defaultBuildingVariant } from "../meta_building";
|
|||||||
|
|
||||||
export const BELT_ANIM_COUNT = 14;
|
export const BELT_ANIM_COUNT = 14;
|
||||||
|
|
||||||
|
// width of the empty space to the side of the belt sprite, ignoring border width, in tiles
|
||||||
|
// see generate_belt_sprites.js
|
||||||
|
export const BELT_BORDER = 23.5 / 192;
|
||||||
|
|
||||||
const logger = createLogger("belt");
|
const logger = createLogger("belt");
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -492,57 +496,69 @@ export class BeltSystem extends GameSystemWithFilter {
|
|||||||
* Draws a given chunk
|
* Draws a given chunk
|
||||||
* @param {DrawParameters} parameters
|
* @param {DrawParameters} parameters
|
||||||
* @param {MapChunkView} chunk
|
* @param {MapChunkView} chunk
|
||||||
|
* @param {object} param0
|
||||||
|
* @param {number} param0.animationIndex
|
||||||
|
* @param {boolean} param0.simplifiedBelts
|
||||||
|
* @param {BeltPath} param0.hoveredBeltPath
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
internalDrawChunk(parameters, chunk, { animationIndex, simplifiedBelts, hoveredBeltPath }) {
|
||||||
|
const contents = chunk.containedEntitiesByLayer.regular;
|
||||||
|
for (let i = 0; i < contents.length; ++i) {
|
||||||
|
const entity = contents[i];
|
||||||
|
if (entity.components.Belt) {
|
||||||
|
const { direction, assignedPath } = entity.components.Belt;
|
||||||
|
const sprite = this.beltAnimations[direction][
|
||||||
|
!simplifiedBelts || assignedPath === hoveredBeltPath ? animationIndex : 0
|
||||||
|
];
|
||||||
|
|
||||||
|
// Culling happens within the static map entity component
|
||||||
|
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Draws a given chunk, including acceptor/ejector belts
|
||||||
|
* @param {DrawParameters} parameters
|
||||||
|
* @param {MapChunkView} chunk
|
||||||
*/
|
*/
|
||||||
drawChunk(parameters, chunk) {
|
drawChunk(parameters, chunk) {
|
||||||
// Limit speed to avoid belts going backwards
|
// Limit speed to avoid belts going backwards
|
||||||
const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
|
const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
|
||||||
|
|
||||||
// SYNC with systems/item_acceptor.js:drawEntityUnderlays!
|
|
||||||
// 126 / 42 is the exact animation speed of the png animation
|
// 126 / 42 is the exact animation speed of the png animation
|
||||||
const animationIndex = Math.floor(
|
const animationIndex =
|
||||||
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
Math.floor(
|
||||||
globalConfig.itemSpacingOnBelts
|
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
||||||
);
|
globalConfig.itemSpacingOnBelts
|
||||||
const contents = chunk.containedEntitiesByLayer.regular;
|
) % BELT_ANIM_COUNT;
|
||||||
|
|
||||||
if (this.root.app.settings.getAllSettings().simplifiedBelts) {
|
const simplifiedBelts = this.root.app.settings.getAllSettings().simplifiedBelts;
|
||||||
|
|
||||||
|
let hoveredBeltPath = null;
|
||||||
|
if (simplifiedBelts) {
|
||||||
// POTATO Mode: Only show items when belt is hovered
|
// POTATO Mode: Only show items when belt is hovered
|
||||||
let hoveredBeltPath = null;
|
|
||||||
const mousePos = this.root.app.mousePosition;
|
const mousePos = this.root.app.mousePosition;
|
||||||
if (mousePos && this.root.currentLayer === "regular") {
|
if (mousePos && this.root.currentLayer === "regular") {
|
||||||
const tile = this.root.camera.screenToWorld(mousePos).toTileSpace();
|
const tile = this.root.camera.screenToWorld(mousePos).toTileSpace();
|
||||||
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
const entity = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||||
if (contents && contents.components.Belt) {
|
if (entity && entity.components.Belt) {
|
||||||
hoveredBeltPath = contents.components.Belt.assignedPath;
|
hoveredBeltPath = entity.components.Belt.assignedPath;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i < contents.length; ++i) {
|
|
||||||
const entity = contents[i];
|
|
||||||
if (entity.components.Belt) {
|
|
||||||
const direction = entity.components.Belt.direction;
|
|
||||||
let sprite = this.beltAnimations[direction][0];
|
|
||||||
|
|
||||||
if (entity.components.Belt.assignedPath === hoveredBeltPath) {
|
|
||||||
sprite = this.beltAnimations[direction][animationIndex % BELT_ANIM_COUNT];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Culling happens within the static map entity component
|
|
||||||
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
for (let i = 0; i < contents.length; ++i) {
|
|
||||||
const entity = contents[i];
|
|
||||||
if (entity.components.Belt) {
|
|
||||||
const direction = entity.components.Belt.direction;
|
|
||||||
const sprite = this.beltAnimations[direction][animationIndex % BELT_ANIM_COUNT];
|
|
||||||
|
|
||||||
// Culling happens within the static map entity component
|
|
||||||
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.internalDrawChunk(parameters, chunk, { animationIndex, simplifiedBelts, hoveredBeltPath });
|
||||||
|
this.root.systemMgr.systems.acceptorBelt.internalDrawChunk(parameters, chunk, {
|
||||||
|
animationIndex,
|
||||||
|
simplifiedBelts,
|
||||||
|
hoveredBeltPath,
|
||||||
|
});
|
||||||
|
this.root.systemMgr.systems.ejectorBelt.internalDrawChunk(parameters, chunk, {
|
||||||
|
animationIndex,
|
||||||
|
simplifiedBelts,
|
||||||
|
hoveredBeltPath,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@ -1,300 +0,0 @@
|
|||||||
import { globalConfig } from "../../core/config";
|
|
||||||
import { DrawParameters } from "../../core/draw_parameters";
|
|
||||||
import { Loader } from "../../core/loader";
|
|
||||||
import { Rectangle } from "../../core/rectangle";
|
|
||||||
import { FULL_CLIP_RECT } from "../../core/sprites";
|
|
||||||
import { StaleAreaDetector } from "../../core/stale_area_detector";
|
|
||||||
import {
|
|
||||||
enumDirection,
|
|
||||||
enumDirectionToAngle,
|
|
||||||
enumDirectionToVector,
|
|
||||||
enumInvertedDirections,
|
|
||||||
Vector,
|
|
||||||
} from "../../core/vector";
|
|
||||||
import { BeltComponent } from "../components/belt";
|
|
||||||
import { BeltUnderlaysComponent, enumClippedBeltUnderlayType } from "../components/belt_underlays";
|
|
||||||
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
|
||||||
import { ItemEjectorComponent } from "../components/item_ejector";
|
|
||||||
import { Entity } from "../entity";
|
|
||||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
|
||||||
import { MapChunkView } from "../map_chunk_view";
|
|
||||||
import { BELT_ANIM_COUNT } from "./belt";
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Mapping from underlay type to clip rect
|
|
||||||
* @type {Object<enumClippedBeltUnderlayType, Rectangle>}
|
|
||||||
*/
|
|
||||||
const enumUnderlayTypeToClipRect = {
|
|
||||||
[enumClippedBeltUnderlayType.none]: null,
|
|
||||||
[enumClippedBeltUnderlayType.full]: FULL_CLIP_RECT,
|
|
||||||
[enumClippedBeltUnderlayType.topOnly]: new Rectangle(0, 0, 1, 0.5),
|
|
||||||
[enumClippedBeltUnderlayType.bottomOnly]: new Rectangle(0, 0.5, 1, 0.5),
|
|
||||||
};
|
|
||||||
|
|
||||||
export class BeltUnderlaysSystem extends GameSystemWithFilter {
|
|
||||||
constructor(root) {
|
|
||||||
super(root, [BeltUnderlaysComponent]);
|
|
||||||
|
|
||||||
this.underlayBeltSprites = [];
|
|
||||||
|
|
||||||
for (let i = 0; i < BELT_ANIM_COUNT; ++i) {
|
|
||||||
this.underlayBeltSprites.push(Loader.getSprite("sprites/belt/built/forward_" + i + ".png"));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Automatically recompute areas
|
|
||||||
this.staleArea = new StaleAreaDetector({
|
|
||||||
root,
|
|
||||||
name: "belt-underlay",
|
|
||||||
recomputeMethod: this.recomputeStaleArea.bind(this),
|
|
||||||
});
|
|
||||||
|
|
||||||
this.staleArea.recomputeOnComponentsChanged(
|
|
||||||
[BeltUnderlaysComponent, BeltComponent, ItemAcceptorComponent, ItemEjectorComponent],
|
|
||||||
1
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
update() {
|
|
||||||
this.staleArea.update();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called when an area changed - Resets all caches in the given area
|
|
||||||
* @param {Rectangle} area
|
|
||||||
*/
|
|
||||||
recomputeStaleArea(area) {
|
|
||||||
for (let x = 0; x < area.w; ++x) {
|
|
||||||
for (let y = 0; y < area.h; ++y) {
|
|
||||||
const tileX = area.x + x;
|
|
||||||
const tileY = area.y + y;
|
|
||||||
const entity = this.root.map.getLayerContentXY(tileX, tileY, "regular");
|
|
||||||
if (entity) {
|
|
||||||
const underlayComp = entity.components.BeltUnderlays;
|
|
||||||
if (underlayComp) {
|
|
||||||
for (let i = 0; i < underlayComp.underlays.length; ++i) {
|
|
||||||
underlayComp.underlays[i].cachedType = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if a given tile is connected and has an acceptor
|
|
||||||
* @param {Vector} tile
|
|
||||||
* @param {enumDirection} fromDirection
|
|
||||||
* @returns {boolean}
|
|
||||||
*/
|
|
||||||
checkIsAcceptorConnected(tile, fromDirection) {
|
|
||||||
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
|
||||||
if (!contents) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const staticComp = contents.components.StaticMapEntity;
|
|
||||||
|
|
||||||
// Check if its a belt, since then its simple
|
|
||||||
const beltComp = contents.components.Belt;
|
|
||||||
if (beltComp) {
|
|
||||||
return staticComp.localDirectionToWorld(enumDirection.bottom) === fromDirection;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if there's an item acceptor
|
|
||||||
const acceptorComp = contents.components.ItemAcceptor;
|
|
||||||
if (acceptorComp) {
|
|
||||||
// Check each slot to see if its connected
|
|
||||||
for (let i = 0; i < acceptorComp.slots.length; ++i) {
|
|
||||||
const slot = acceptorComp.slots[i];
|
|
||||||
const slotTile = staticComp.localTileToWorld(slot.pos);
|
|
||||||
|
|
||||||
// Step 1: Check if the tile matches
|
|
||||||
if (!slotTile.equals(tile)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Step 2: Check if any of the directions matches
|
|
||||||
for (let j = 0; j < slot.directions.length; ++j) {
|
|
||||||
const slotDirection = staticComp.localDirectionToWorld(slot.directions[j]);
|
|
||||||
if (slotDirection === fromDirection) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks if a given tile is connected and has an ejector
|
|
||||||
* @param {Vector} tile
|
|
||||||
* @param {enumDirection} toDirection
|
|
||||||
* @returns {boolean}
|
|
||||||
*/
|
|
||||||
checkIsEjectorConnected(tile, toDirection) {
|
|
||||||
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
|
||||||
if (!contents) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const staticComp = contents.components.StaticMapEntity;
|
|
||||||
|
|
||||||
// Check if its a belt, since then its simple
|
|
||||||
const beltComp = contents.components.Belt;
|
|
||||||
if (beltComp) {
|
|
||||||
return staticComp.localDirectionToWorld(beltComp.direction) === toDirection;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check for an ejector
|
|
||||||
const ejectorComp = contents.components.ItemEjector;
|
|
||||||
if (ejectorComp) {
|
|
||||||
// Check each slot to see if its connected
|
|
||||||
for (let i = 0; i < ejectorComp.slots.length; ++i) {
|
|
||||||
const slot = ejectorComp.slots[i];
|
|
||||||
const slotTile = staticComp.localTileToWorld(slot.pos);
|
|
||||||
|
|
||||||
// Step 1: Check if the tile matches
|
|
||||||
if (!slotTile.equals(tile)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Step 2: Check if the direction matches
|
|
||||||
const slotDirection = staticComp.localDirectionToWorld(slot.direction);
|
|
||||||
if (slotDirection === toDirection) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Computes the flag for a given tile
|
|
||||||
* @param {Entity} entity
|
|
||||||
* @param {import("../components/belt_underlays").BeltUnderlayTile} underlayTile
|
|
||||||
* @returns {enumClippedBeltUnderlayType} The type of the underlay
|
|
||||||
*/
|
|
||||||
computeBeltUnderlayType(entity, underlayTile) {
|
|
||||||
if (underlayTile.cachedType) {
|
|
||||||
return underlayTile.cachedType;
|
|
||||||
}
|
|
||||||
|
|
||||||
const staticComp = entity.components.StaticMapEntity;
|
|
||||||
|
|
||||||
const transformedPos = staticComp.localTileToWorld(underlayTile.pos);
|
|
||||||
const destX = transformedPos.x * globalConfig.tileSize;
|
|
||||||
const destY = transformedPos.y * globalConfig.tileSize;
|
|
||||||
|
|
||||||
// Extract direction and angle
|
|
||||||
const worldDirection = staticComp.localDirectionToWorld(underlayTile.direction);
|
|
||||||
const worldDirectionVector = enumDirectionToVector[worldDirection];
|
|
||||||
|
|
||||||
// Figure out if there is anything connected at the top
|
|
||||||
const connectedTop = this.checkIsAcceptorConnected(
|
|
||||||
transformedPos.add(worldDirectionVector),
|
|
||||||
enumInvertedDirections[worldDirection]
|
|
||||||
);
|
|
||||||
|
|
||||||
// Figure out if there is anything connected at the bottom
|
|
||||||
const connectedBottom = this.checkIsEjectorConnected(
|
|
||||||
transformedPos.sub(worldDirectionVector),
|
|
||||||
worldDirection
|
|
||||||
);
|
|
||||||
|
|
||||||
let flag = enumClippedBeltUnderlayType.none;
|
|
||||||
|
|
||||||
if (connectedTop && connectedBottom) {
|
|
||||||
flag = enumClippedBeltUnderlayType.full;
|
|
||||||
} else if (connectedTop) {
|
|
||||||
flag = enumClippedBeltUnderlayType.topOnly;
|
|
||||||
} else if (connectedBottom) {
|
|
||||||
flag = enumClippedBeltUnderlayType.bottomOnly;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (underlayTile.cachedType = flag);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draws a given chunk
|
|
||||||
* @param {DrawParameters} parameters
|
|
||||||
* @param {MapChunkView} chunk
|
|
||||||
*/
|
|
||||||
drawChunk(parameters, chunk) {
|
|
||||||
// Limit speed to avoid belts going backwards
|
|
||||||
const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
|
|
||||||
|
|
||||||
const contents = chunk.containedEntitiesByLayer.regular;
|
|
||||||
for (let i = 0; i < contents.length; ++i) {
|
|
||||||
const entity = contents[i];
|
|
||||||
const underlayComp = entity.components.BeltUnderlays;
|
|
||||||
if (!underlayComp) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
const staticComp = entity.components.StaticMapEntity;
|
|
||||||
const underlays = underlayComp.underlays;
|
|
||||||
for (let i = 0; i < underlays.length; ++i) {
|
|
||||||
// Extract underlay parameters
|
|
||||||
const { pos, direction } = underlays[i];
|
|
||||||
const transformedPos = staticComp.localTileToWorld(pos);
|
|
||||||
const destX = transformedPos.x * globalConfig.tileSize;
|
|
||||||
const destY = transformedPos.y * globalConfig.tileSize;
|
|
||||||
|
|
||||||
// Culling, Part 1: Check if the chunk contains the tile
|
|
||||||
if (!chunk.tileSpaceRectangle.containsPoint(transformedPos.x, transformedPos.y)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Culling, Part 2: Check if the overlay is visible
|
|
||||||
if (
|
|
||||||
!parameters.visibleRect.containsRect4Params(
|
|
||||||
destX,
|
|
||||||
destY,
|
|
||||||
globalConfig.tileSize,
|
|
||||||
globalConfig.tileSize
|
|
||||||
)
|
|
||||||
) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Extract direction and angle
|
|
||||||
const worldDirection = staticComp.localDirectionToWorld(direction);
|
|
||||||
const angle = enumDirectionToAngle[worldDirection];
|
|
||||||
|
|
||||||
const underlayType = this.computeBeltUnderlayType(entity, underlays[i]);
|
|
||||||
const clipRect = enumUnderlayTypeToClipRect[underlayType];
|
|
||||||
if (!clipRect) {
|
|
||||||
// Empty
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Actually draw the sprite
|
|
||||||
const x = destX + globalConfig.halfTileSize;
|
|
||||||
const y = destY + globalConfig.halfTileSize;
|
|
||||||
const angleRadians = Math.radians(angle);
|
|
||||||
|
|
||||||
// SYNC with systems/belt.js:drawSingleEntity!
|
|
||||||
const animationIndex = Math.floor(
|
|
||||||
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
|
||||||
globalConfig.itemSpacingOnBelts
|
|
||||||
);
|
|
||||||
parameters.context.translate(x, y);
|
|
||||||
parameters.context.rotate(angleRadians);
|
|
||||||
this.underlayBeltSprites[
|
|
||||||
animationIndex % this.underlayBeltSprites.length
|
|
||||||
].drawCachedWithClipRect(
|
|
||||||
parameters,
|
|
||||||
-globalConfig.halfTileSize,
|
|
||||||
-globalConfig.halfTileSize,
|
|
||||||
globalConfig.tileSize,
|
|
||||||
globalConfig.tileSize,
|
|
||||||
clipRect
|
|
||||||
);
|
|
||||||
parameters.context.rotate(-angleRadians);
|
|
||||||
parameters.context.translate(-x, -y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
110
src/js/game/systems/ejector_belt.js
Normal file
110
src/js/game/systems/ejector_belt.js
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
import { globalConfig } from "../../core/config";
|
||||||
|
import { DrawParameters } from "../../core/draw_parameters";
|
||||||
|
import { Loader } from "../../core/loader";
|
||||||
|
import { Rectangle } from "../../core/rectangle";
|
||||||
|
import { enumDirectionToAngle } from "../../core/vector";
|
||||||
|
import { BeltPath } from "../belt_path";
|
||||||
|
import { ItemEjectorComponent } from "../components/item_ejector";
|
||||||
|
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||||
|
import { MapChunkView } from "../map_chunk_view";
|
||||||
|
import { BELT_ANIM_COUNT } from "./belt";
|
||||||
|
|
||||||
|
// nearly identical to systems/acceptor_belt.js
|
||||||
|
export class EjectorBeltSystem extends GameSystemWithFilter {
|
||||||
|
constructor(root) {
|
||||||
|
super(root, [ItemEjectorComponent]);
|
||||||
|
|
||||||
|
this.underlayBeltSprites = [];
|
||||||
|
|
||||||
|
for (let i = 0; i < BELT_ANIM_COUNT; ++i) {
|
||||||
|
this.underlayBeltSprites.push(Loader.getSprite("sprites/belt/built/forward_" + i + ".png"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Draws a given chunk
|
||||||
|
* @param {DrawParameters} parameters
|
||||||
|
* @param {MapChunkView} chunk
|
||||||
|
* @param {object} param0
|
||||||
|
* @param {number} param0.animationIndex
|
||||||
|
* @param {boolean} param0.simplifiedBelts
|
||||||
|
* @param {BeltPath} param0.hoveredBeltPath
|
||||||
|
*/
|
||||||
|
internalDrawChunk(parameters, chunk, { animationIndex, simplifiedBelts, hoveredBeltPath }) {
|
||||||
|
const contents = chunk.containedEntitiesByLayer.regular;
|
||||||
|
for (let i = 0; i < contents.length; ++i) {
|
||||||
|
const entity = contents[i];
|
||||||
|
const ejectorComp = entity.components.ItemEjector;
|
||||||
|
if (!ejectorComp) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const staticComp = entity.components.StaticMapEntity;
|
||||||
|
for (let i = 0; i < ejectorComp.slots.length; ++i) {
|
||||||
|
// Extract underlay parameters
|
||||||
|
const { pos, direction, beltLength, cachedTargetEntity, cachedBeltPath } = ejectorComp.slots[
|
||||||
|
i
|
||||||
|
];
|
||||||
|
|
||||||
|
// skips both missing and 0 belt lengths
|
||||||
|
if (!beltLength) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if connected
|
||||||
|
if (!cachedTargetEntity) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const transformedPos = staticComp.localTileToWorld(pos);
|
||||||
|
const destX = transformedPos.x * globalConfig.tileSize;
|
||||||
|
const destY = transformedPos.y * globalConfig.tileSize;
|
||||||
|
|
||||||
|
// Culling, Part 1: Check if the chunk contains the tile
|
||||||
|
if (!chunk.tileSpaceRectangle.containsPoint(transformedPos.x, transformedPos.y)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Culling, Part 2: Check if the overlay is visible
|
||||||
|
if (
|
||||||
|
!parameters.visibleRect.containsRect4Params(
|
||||||
|
destX,
|
||||||
|
destY,
|
||||||
|
globalConfig.tileSize,
|
||||||
|
globalConfig.tileSize
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extract direction and angle
|
||||||
|
const worldDirection = staticComp.localDirectionToWorld(direction);
|
||||||
|
const angle = enumDirectionToAngle[worldDirection];
|
||||||
|
|
||||||
|
const clipRect = new Rectangle(0, 0, 1, beltLength);
|
||||||
|
|
||||||
|
// Actually draw the sprite
|
||||||
|
const x = destX + globalConfig.halfTileSize;
|
||||||
|
const y = destY + globalConfig.halfTileSize;
|
||||||
|
const angleRadians = Math.radians(angle);
|
||||||
|
|
||||||
|
parameters.context.translate(x, y);
|
||||||
|
parameters.context.rotate(angleRadians);
|
||||||
|
this.underlayBeltSprites[
|
||||||
|
!simplifiedBelts || (cachedBeltPath && cachedBeltPath === hoveredBeltPath)
|
||||||
|
? animationIndex % BELT_ANIM_COUNT
|
||||||
|
: 0
|
||||||
|
].drawCachedWithClipRect(
|
||||||
|
parameters,
|
||||||
|
-globalConfig.halfTileSize,
|
||||||
|
-globalConfig.halfTileSize,
|
||||||
|
globalConfig.tileSize,
|
||||||
|
globalConfig.tileSize,
|
||||||
|
clipRect
|
||||||
|
);
|
||||||
|
parameters.context.rotate(-angleRadians);
|
||||||
|
parameters.context.translate(-x, -y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user