mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-12-16 03:31:52 +00:00
Merge 247e4dc2e0 into a7a2aad2b6
This commit is contained in:
commit
3134a790e6
@ -8,7 +8,7 @@ import { GameRoot } from "../root";
|
||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||
import { T } from "../../translations";
|
||||
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
|
||||
import { BeltUnderlaysComponent } from "../components/belt_underlays";
|
||||
import { BELT_BORDER } from "../systems/belt";
|
||||
|
||||
/** @enum {string} */
|
||||
export const enumBalancerVariants = {
|
||||
@ -138,8 +138,6 @@ export class MetaBalancerBuilding extends MetaBuilding {
|
||||
renderFloatingItems: false,
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(new BeltUnderlaysComponent({ underlays: [] }));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -155,23 +153,20 @@ export class MetaBalancerBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: 0.5,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: 0.5,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top, beltLength: 0.5 },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top, beltLength: 0.5 },
|
||||
]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
];
|
||||
|
||||
break;
|
||||
}
|
||||
case enumBalancerVariants.merger:
|
||||
@ -180,6 +175,7 @@ export class MetaBalancerBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: 0.5,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
@ -188,17 +184,14 @@ export class MetaBalancerBuilding extends MetaBuilding {
|
||||
? enumDirection.left
|
||||
: enumDirection.right,
|
||||
],
|
||||
beltLength: BELT_BORDER,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top, beltLength: 0.5 },
|
||||
]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
];
|
||||
|
||||
break;
|
||||
}
|
||||
case enumBalancerVariants.splitter:
|
||||
@ -207,6 +200,7 @@ export class MetaBalancerBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: 0.5,
|
||||
},
|
||||
]);
|
||||
|
||||
@ -214,6 +208,7 @@ export class MetaBalancerBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
beltLength: 0.5,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
@ -221,13 +216,10 @@ export class MetaBalancerBuilding extends MetaBuilding {
|
||||
variant === enumBalancerVariants.splitterInverse
|
||||
? enumDirection.left
|
||||
: enumDirection.right,
|
||||
beltLength: BELT_BORDER,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
];
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@ -67,71 +67,85 @@ export class MetaHubBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.top, enumDirection.left],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
directions: [enumDirection.top],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
directions: [enumDirection.top, enumDirection.right],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.left],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.right],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.left],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
directions: [enumDirection.left],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.left],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 1),
|
||||
directions: [enumDirection.right],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 2),
|
||||
directions: [enumDirection.right],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.right],
|
||||
beltLength: 0.5,
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
|
||||
@ -7,6 +7,7 @@ import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/it
|
||||
import { Entity } from "../entity";
|
||||
import { MetaBuilding } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { BELT_BORDER } from "../systems/belt";
|
||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||
|
||||
export class MetaMixerBuilding extends MetaBuilding {
|
||||
@ -65,11 +66,13 @@ export class MetaMixerBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: BELT_BORDER,
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: BELT_BORDER,
|
||||
filter: "color",
|
||||
},
|
||||
],
|
||||
|
||||
@ -13,6 +13,7 @@ import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||
import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
|
||||
import { BELT_BORDER } from "../systems/belt";
|
||||
|
||||
/** @enum {string} */
|
||||
export const enumPainterVariants = { mirrored: "mirrored", double: "double", quad: "quad" };
|
||||
@ -231,6 +232,7 @@ export class MetaPainterBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
beltLength: BELT_BORDER,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
|
||||
@ -1,115 +1,105 @@
|
||||
import { enumDirection, Vector } from "../../core/vector";
|
||||
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
||||
import { ItemEjectorComponent } from "../components/item_ejector";
|
||||
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
|
||||
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
|
||||
import { Entity } from "../entity";
|
||||
import { MetaBuilding } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { BeltUnderlaysComponent } from "../components/belt_underlays";
|
||||
import { BeltReaderComponent } from "../components/belt_reader";
|
||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||
import { generateMatrixRotations } from "../../core/utils";
|
||||
|
||||
const overlayMatrix = generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]);
|
||||
|
||||
export class MetaReaderBuilding extends MetaBuilding {
|
||||
constructor() {
|
||||
super("reader");
|
||||
}
|
||||
|
||||
getSilhouetteColor() {
|
||||
return "#25fff2";
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {GameRoot} root
|
||||
*/
|
||||
getIsUnlocked(root) {
|
||||
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader);
|
||||
}
|
||||
|
||||
getDimensions() {
|
||||
return new Vector(1, 1);
|
||||
}
|
||||
|
||||
getShowWiresLayerPreview() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {number} rotation
|
||||
* @param {number} rotationVariant
|
||||
* @param {string} variant
|
||||
* @param {Entity} entity
|
||||
* @returns {Array<number>|null}
|
||||
*/
|
||||
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
|
||||
return overlayMatrix[rotation];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the entity at the given location
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
setupEntityComponents(entity) {
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
],
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
],
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
processorType: enumItemProcessorTypes.reader,
|
||||
inputsPerCharge: 1,
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(
|
||||
new BeltUnderlaysComponent({
|
||||
underlays: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
],
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(new BeltReaderComponent());
|
||||
}
|
||||
}
|
||||
import { enumDirection, Vector } from "../../core/vector";
|
||||
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
||||
import { ItemEjectorComponent } from "../components/item_ejector";
|
||||
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
|
||||
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
|
||||
import { Entity } from "../entity";
|
||||
import { MetaBuilding } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { BeltReaderComponent } from "../components/belt_reader";
|
||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||
import { generateMatrixRotations } from "../../core/utils";
|
||||
|
||||
const overlayMatrix = generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]);
|
||||
|
||||
export class MetaReaderBuilding extends MetaBuilding {
|
||||
constructor() {
|
||||
super("reader");
|
||||
}
|
||||
|
||||
getSilhouetteColor() {
|
||||
return "#25fff2";
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {GameRoot} root
|
||||
*/
|
||||
getIsUnlocked(root) {
|
||||
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader);
|
||||
}
|
||||
|
||||
getDimensions() {
|
||||
return new Vector(1, 1);
|
||||
}
|
||||
|
||||
getShowWiresLayerPreview() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {number} rotation
|
||||
* @param {number} rotationVariant
|
||||
* @param {string} variant
|
||||
* @param {Entity} entity
|
||||
* @returns {Array<number>|null}
|
||||
*/
|
||||
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
|
||||
return overlayMatrix[rotation];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the entity at the given location
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
setupEntityComponents(entity) {
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: 0.5,
|
||||
},
|
||||
],
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
beltLength: 0.5,
|
||||
},
|
||||
],
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
processorType: enumItemProcessorTypes.reader,
|
||||
inputsPerCharge: 1,
|
||||
})
|
||||
);
|
||||
|
||||
entity.addComponent(new BeltReaderComponent());
|
||||
}
|
||||
}
|
||||
|
||||
@ -7,6 +7,7 @@ import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/it
|
||||
import { Entity } from "../entity";
|
||||
import { MetaBuilding } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { BELT_BORDER } from "../systems/belt";
|
||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||
|
||||
export class MetaStackerBuilding extends MetaBuilding {
|
||||
@ -65,11 +66,13 @@ export class MetaStackerBuilding extends MetaBuilding {
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: BELT_BORDER,
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
beltLength: BELT_BORDER,
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
|
||||
@ -9,7 +9,6 @@ import { UndergroundBeltComponent } from "./components/underground_belt";
|
||||
import { HubComponent } from "./components/hub";
|
||||
import { StorageComponent } from "./components/storage";
|
||||
import { WiredPinsComponent } from "./components/wired_pins";
|
||||
import { BeltUnderlaysComponent } from "./components/belt_underlays";
|
||||
import { WireComponent } from "./components/wire";
|
||||
import { ConstantSignalComponent } from "./components/constant_signal";
|
||||
import { LogicGateComponent } from "./components/logic_gate";
|
||||
@ -32,7 +31,6 @@ export function initComponentRegistry() {
|
||||
gComponentRegistry.register(HubComponent);
|
||||
gComponentRegistry.register(StorageComponent);
|
||||
gComponentRegistry.register(WiredPinsComponent);
|
||||
gComponentRegistry.register(BeltUnderlaysComponent);
|
||||
gComponentRegistry.register(WireComponent);
|
||||
gComponentRegistry.register(ConstantSignalComponent);
|
||||
gComponentRegistry.register(LogicGateComponent);
|
||||
|
||||
@ -1,41 +0,0 @@
|
||||
import { enumDirection, Vector } from "../../core/vector";
|
||||
import { Component } from "../component";
|
||||
|
||||
/**
|
||||
* Store which type an underlay is, this is cached so we can easily
|
||||
* render it.
|
||||
*
|
||||
* Full: Render underlay at top and bottom of tile
|
||||
* Bottom Only: Only render underlay at the bottom half
|
||||
* Top Only:
|
||||
* @enum {string}
|
||||
*/
|
||||
export const enumClippedBeltUnderlayType = {
|
||||
full: "full",
|
||||
bottomOnly: "bottomOnly",
|
||||
topOnly: "topOnly",
|
||||
none: "none",
|
||||
};
|
||||
|
||||
/**
|
||||
* @typedef {{
|
||||
* pos: Vector,
|
||||
* direction: enumDirection,
|
||||
* cachedType?: enumClippedBeltUnderlayType
|
||||
* }} BeltUnderlayTile
|
||||
*/
|
||||
|
||||
export class BeltUnderlaysComponent extends Component {
|
||||
static getId() {
|
||||
return "BeltUnderlays";
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {object} param0
|
||||
* @param {Array<BeltUnderlayTile>=} param0.underlays Where to render belt underlays
|
||||
*/
|
||||
constructor({ underlays = [] }) {
|
||||
super();
|
||||
this.underlays = underlays;
|
||||
}
|
||||
}
|
||||
@ -6,6 +6,7 @@ import { Component } from "../component";
|
||||
/** @typedef {{
|
||||
* pos: Vector,
|
||||
* directions: enumDirection[],
|
||||
* beltLength?: number,
|
||||
* filter?: ItemType
|
||||
* }} ItemAcceptorSlot */
|
||||
|
||||
@ -20,6 +21,7 @@ import { Component } from "../component";
|
||||
/** @typedef {{
|
||||
* pos: Vector,
|
||||
* directions: enumDirection[],
|
||||
* beltLength?: number,
|
||||
* filter?: ItemType
|
||||
* }} ItemAcceptorSlotConfig */
|
||||
|
||||
@ -65,6 +67,7 @@ export class ItemAcceptorComponent extends Component {
|
||||
this.slots.push({
|
||||
pos: slot.pos,
|
||||
directions: slot.directions,
|
||||
beltLength: slot.beltLength,
|
||||
|
||||
// Which type of item to accept (shape | color | all) @see ItemType
|
||||
filter: slot.filter,
|
||||
|
||||
@ -10,6 +10,7 @@ import { typeItemSingleton } from "../item_resolver";
|
||||
* @typedef {{
|
||||
* pos: Vector,
|
||||
* direction: enumDirection,
|
||||
* beltLength?: number,
|
||||
* item: BaseItem,
|
||||
* lastItem: BaseItem,
|
||||
* progress: number?,
|
||||
@ -39,7 +40,7 @@ export class ItemEjectorComponent extends Component {
|
||||
/**
|
||||
*
|
||||
* @param {object} param0
|
||||
* @param {Array<{pos: Vector, direction: enumDirection }>=} param0.slots The slots to eject on
|
||||
* @param {Array<{pos: Vector, direction: enumDirection, beltLength?: number }>=} param0.slots The slots to eject on
|
||||
* @param {boolean=} param0.renderFloatingItems Whether to render items even if they are not connected
|
||||
*/
|
||||
constructor({ slots = [], renderFloatingItems = true }) {
|
||||
@ -58,7 +59,7 @@ export class ItemEjectorComponent extends Component {
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Array<{pos: Vector, direction: enumDirection }>} slots The slots to eject on
|
||||
* @param {Array<{pos: Vector, direction: enumDirection, beltLength?: number }>} slots The slots to eject on
|
||||
*/
|
||||
setSlots(slots) {
|
||||
/** @type {Array<ItemEjectorSlot>} */
|
||||
@ -68,6 +69,7 @@ export class ItemEjectorComponent extends Component {
|
||||
this.slots.push({
|
||||
pos: slot.pos,
|
||||
direction: slot.direction,
|
||||
beltLength: slot.beltLength,
|
||||
item: null,
|
||||
lastItem: null,
|
||||
progress: 0,
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
/* typehints:start */
|
||||
import { BeltComponent } from "./components/belt";
|
||||
import { BeltUnderlaysComponent } from "./components/belt_underlays";
|
||||
import { HubComponent } from "./components/hub";
|
||||
import { ItemAcceptorComponent } from "./components/item_acceptor";
|
||||
import { ItemEjectorComponent } from "./components/item_ejector";
|
||||
@ -60,9 +59,6 @@ export class EntityComponentStorage {
|
||||
/** @type {WiredPinsComponent} */
|
||||
this.WiredPins;
|
||||
|
||||
/** @type {BeltUnderlaysComponent} */
|
||||
this.BeltUnderlays;
|
||||
|
||||
/** @type {WireComponent} */
|
||||
this.Wire;
|
||||
|
||||
|
||||
@ -14,7 +14,6 @@ import { StaticMapEntitySystem } from "./systems/static_map_entity";
|
||||
import { ItemAcceptorSystem } from "./systems/item_acceptor";
|
||||
import { StorageSystem } from "./systems/storage";
|
||||
import { WiredPinsSystem } from "./systems/wired_pins";
|
||||
import { BeltUnderlaysSystem } from "./systems/belt_underlays";
|
||||
import { WireSystem } from "./systems/wire";
|
||||
import { ConstantSignalSystem } from "./systems/constant_signal";
|
||||
import { LogicGateSystem } from "./systems/logic_gate";
|
||||
@ -27,6 +26,8 @@ import { ItemProducerSystem } from "./systems/item_producer";
|
||||
import { ConstantProducerSystem } from "./systems/constant_producer";
|
||||
import { GoalAcceptorSystem } from "./systems/goal_acceptor";
|
||||
import { ZoneSystem } from "./systems/zone";
|
||||
import { AcceptorBeltSystem } from "./systems/acceptor_belt";
|
||||
import { EjectorBeltSystem } from "./systems/ejector_belt";
|
||||
|
||||
const logger = createLogger("game_system_manager");
|
||||
|
||||
@ -73,8 +74,11 @@ export class GameSystemManager {
|
||||
/** @type {WiredPinsSystem} */
|
||||
wiredPins: null,
|
||||
|
||||
/** @type {BeltUnderlaysSystem} */
|
||||
beltUnderlays: null,
|
||||
/** @type {AcceptorBeltSystem} */
|
||||
acceptorBelt: null,
|
||||
|
||||
/** @type {EjectorBeltSystem} */
|
||||
ejectorBelt: null,
|
||||
|
||||
/** @type {WireSystem} */
|
||||
wire: null,
|
||||
@ -160,7 +164,9 @@ export class GameSystemManager {
|
||||
|
||||
add("wiredPins", WiredPinsSystem);
|
||||
|
||||
add("beltUnderlays", BeltUnderlaysSystem);
|
||||
add("acceptorBelt", AcceptorBeltSystem);
|
||||
|
||||
add("ejectorBelt", EjectorBeltSystem);
|
||||
|
||||
add("constantSignal", ConstantSignalSystem);
|
||||
|
||||
|
||||
@ -50,7 +50,6 @@ export class MapChunkView extends MapChunk {
|
||||
systems.mapResources.drawChunk(parameters, this);
|
||||
}
|
||||
|
||||
systems.beltUnderlays.drawChunk(parameters, this);
|
||||
systems.belt.drawChunk(parameters, this);
|
||||
}
|
||||
|
||||
|
||||
172
src/js/game/systems/acceptor_belt.js
Normal file
172
src/js/game/systems/acceptor_belt.js
Normal file
@ -0,0 +1,172 @@
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { DrawParameters } from "../../core/draw_parameters";
|
||||
import { Loader } from "../../core/loader";
|
||||
import { Rectangle } from "../../core/rectangle";
|
||||
import {
|
||||
enumDirection,
|
||||
enumDirectionToAngle,
|
||||
enumDirectionToVector,
|
||||
enumInvertedDirections,
|
||||
Vector,
|
||||
} from "../../core/vector";
|
||||
import { BeltPath } from "../belt_path";
|
||||
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
||||
import { Entity } from "../entity";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { MapChunkView } from "../map_chunk_view";
|
||||
import { BELT_ANIM_COUNT } from "./belt";
|
||||
|
||||
// nearly identical to systems/ejector_belt.js
|
||||
export class AcceptorBeltSystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
super(root, [ItemAcceptorComponent]);
|
||||
|
||||
this.underlayBeltSprites = [];
|
||||
|
||||
for (let i = 0; i < BELT_ANIM_COUNT; ++i) {
|
||||
this.underlayBeltSprites.push(Loader.getSprite("sprites/belt/built/forward_" + i + ".png"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the adjacent entity that ejects to a tile
|
||||
* @param {Vector} toTile
|
||||
* @param {enumDirection} toDirection
|
||||
* @returns {Entity}
|
||||
*/
|
||||
getSourceEntity(toTile, toDirection) {
|
||||
const toDirectionVector = enumDirectionToVector[toDirection];
|
||||
const tile = toTile.sub(toDirectionVector);
|
||||
|
||||
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||
if (!contents) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const staticComp = contents.components.StaticMapEntity;
|
||||
|
||||
// Check if its a belt, since then its simple
|
||||
const beltComp = contents.components.Belt;
|
||||
if (beltComp) {
|
||||
return staticComp.localDirectionToWorld(beltComp.direction) === toDirection ? contents : null;
|
||||
}
|
||||
|
||||
// Check for an ejector
|
||||
const ejectorComp = contents.components.ItemEjector;
|
||||
if (ejectorComp) {
|
||||
// Check each slot to see if its connected
|
||||
for (let i = 0; i < ejectorComp.slots.length; ++i) {
|
||||
const slot = ejectorComp.slots[i];
|
||||
const slotTile = staticComp.localTileToWorld(slot.pos);
|
||||
|
||||
// Step 1: Check if the tile matches
|
||||
if (!slotTile.equals(tile)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Step 2: Check if the direction matches
|
||||
const slotDirection = staticComp.localDirectionToWorld(slot.direction);
|
||||
if (slotDirection === toDirection) {
|
||||
return contents;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a given chunk
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {MapChunkView} chunk
|
||||
* @param {object} param0
|
||||
* @param {number} param0.animationIndex
|
||||
* @param {boolean} param0.simplifiedBelts
|
||||
* @param {BeltPath} param0.hoveredBeltPath
|
||||
*/
|
||||
internalDrawChunk(parameters, chunk, { animationIndex, simplifiedBelts, hoveredBeltPath }) {
|
||||
const contents = chunk.containedEntitiesByLayer.regular;
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
const acceptorComp = entity.components.ItemAcceptor;
|
||||
if (!acceptorComp) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
for (let i = 0; i < acceptorComp.slots.length; ++i) {
|
||||
// Extract underlay parameters
|
||||
const { pos, directions, beltLength } = acceptorComp.slots[i];
|
||||
|
||||
// skips both missing and 0 belt lengths
|
||||
if (!beltLength) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const transformedPos = staticComp.localTileToWorld(pos);
|
||||
const destX = transformedPos.x * globalConfig.tileSize;
|
||||
const destY = transformedPos.y * globalConfig.tileSize;
|
||||
|
||||
// Culling, Part 1: Check if the chunk contains the tile
|
||||
if (!chunk.tileSpaceRectangle.containsPoint(transformedPos.x, transformedPos.y)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Culling, Part 2: Check if the overlay is visible
|
||||
if (
|
||||
!parameters.visibleRect.containsRect4Params(
|
||||
destX,
|
||||
destY,
|
||||
globalConfig.tileSize,
|
||||
globalConfig.tileSize
|
||||
)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (let j = 0; j < directions.length; ++j) {
|
||||
const direction = directions[j];
|
||||
|
||||
// Extract direction and angle
|
||||
const worldDirection =
|
||||
enumInvertedDirections[staticComp.localDirectionToWorld(direction)];
|
||||
const worldDirectionVector = enumDirectionToVector[worldDirection];
|
||||
const angle = enumDirectionToAngle[worldDirection];
|
||||
|
||||
// check if connected
|
||||
const sourceEntity = this.getSourceEntity(transformedPos, worldDirection);
|
||||
if (!sourceEntity) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const sourceBeltComp = sourceEntity.components.Belt;
|
||||
const sourceBeltPath = sourceBeltComp ? sourceBeltComp.assignedPath : null;
|
||||
|
||||
const clipRect = new Rectangle(0, 1 - beltLength, 1, beltLength);
|
||||
|
||||
// Actually draw the sprite
|
||||
const x = destX + globalConfig.halfTileSize;
|
||||
const y = destY + globalConfig.halfTileSize;
|
||||
const angleRadians = Math.radians(angle);
|
||||
|
||||
parameters.context.translate(x, y);
|
||||
parameters.context.rotate(angleRadians);
|
||||
this.underlayBeltSprites[
|
||||
!simplifiedBelts || (sourceBeltPath && sourceBeltPath === hoveredBeltPath)
|
||||
? animationIndex % BELT_ANIM_COUNT
|
||||
: 0
|
||||
].drawCachedWithClipRect(
|
||||
parameters,
|
||||
-globalConfig.halfTileSize,
|
||||
-globalConfig.halfTileSize,
|
||||
globalConfig.tileSize,
|
||||
globalConfig.tileSize,
|
||||
clipRect
|
||||
);
|
||||
parameters.context.rotate(-angleRadians);
|
||||
parameters.context.translate(-x, -y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -17,6 +17,10 @@ import { defaultBuildingVariant } from "../meta_building";
|
||||
|
||||
export const BELT_ANIM_COUNT = 14;
|
||||
|
||||
// width of the empty space to the side of the belt sprite, ignoring border width, in tiles
|
||||
// see generate_belt_sprites.js
|
||||
export const BELT_BORDER = 23.5 / 192;
|
||||
|
||||
const logger = createLogger("belt");
|
||||
|
||||
/**
|
||||
@ -492,57 +496,69 @@ export class BeltSystem extends GameSystemWithFilter {
|
||||
* Draws a given chunk
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {MapChunkView} chunk
|
||||
* @param {object} param0
|
||||
* @param {number} param0.animationIndex
|
||||
* @param {boolean} param0.simplifiedBelts
|
||||
* @param {BeltPath} param0.hoveredBeltPath
|
||||
*
|
||||
*/
|
||||
internalDrawChunk(parameters, chunk, { animationIndex, simplifiedBelts, hoveredBeltPath }) {
|
||||
const contents = chunk.containedEntitiesByLayer.regular;
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
if (entity.components.Belt) {
|
||||
const { direction, assignedPath } = entity.components.Belt;
|
||||
const sprite = this.beltAnimations[direction][
|
||||
!simplifiedBelts || assignedPath === hoveredBeltPath ? animationIndex : 0
|
||||
];
|
||||
|
||||
// Culling happens within the static map entity component
|
||||
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a given chunk, including acceptor/ejector belts
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {MapChunkView} chunk
|
||||
*/
|
||||
drawChunk(parameters, chunk) {
|
||||
// Limit speed to avoid belts going backwards
|
||||
const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
|
||||
|
||||
// SYNC with systems/item_acceptor.js:drawEntityUnderlays!
|
||||
// 126 / 42 is the exact animation speed of the png animation
|
||||
const animationIndex = Math.floor(
|
||||
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
||||
globalConfig.itemSpacingOnBelts
|
||||
);
|
||||
const contents = chunk.containedEntitiesByLayer.regular;
|
||||
const animationIndex =
|
||||
Math.floor(
|
||||
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
||||
globalConfig.itemSpacingOnBelts
|
||||
) % BELT_ANIM_COUNT;
|
||||
|
||||
if (this.root.app.settings.getAllSettings().simplifiedBelts) {
|
||||
const simplifiedBelts = this.root.app.settings.getAllSettings().simplifiedBelts;
|
||||
|
||||
let hoveredBeltPath = null;
|
||||
if (simplifiedBelts) {
|
||||
// POTATO Mode: Only show items when belt is hovered
|
||||
let hoveredBeltPath = null;
|
||||
const mousePos = this.root.app.mousePosition;
|
||||
if (mousePos && this.root.currentLayer === "regular") {
|
||||
const tile = this.root.camera.screenToWorld(mousePos).toTileSpace();
|
||||
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||
if (contents && contents.components.Belt) {
|
||||
hoveredBeltPath = contents.components.Belt.assignedPath;
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
if (entity.components.Belt) {
|
||||
const direction = entity.components.Belt.direction;
|
||||
let sprite = this.beltAnimations[direction][0];
|
||||
|
||||
if (entity.components.Belt.assignedPath === hoveredBeltPath) {
|
||||
sprite = this.beltAnimations[direction][animationIndex % BELT_ANIM_COUNT];
|
||||
}
|
||||
|
||||
// Culling happens within the static map entity component
|
||||
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
if (entity.components.Belt) {
|
||||
const direction = entity.components.Belt.direction;
|
||||
const sprite = this.beltAnimations[direction][animationIndex % BELT_ANIM_COUNT];
|
||||
|
||||
// Culling happens within the static map entity component
|
||||
entity.components.StaticMapEntity.drawSpriteOnBoundsClipped(parameters, sprite, 0);
|
||||
const entity = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||
if (entity && entity.components.Belt) {
|
||||
hoveredBeltPath = entity.components.Belt.assignedPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.internalDrawChunk(parameters, chunk, { animationIndex, simplifiedBelts, hoveredBeltPath });
|
||||
this.root.systemMgr.systems.acceptorBelt.internalDrawChunk(parameters, chunk, {
|
||||
animationIndex,
|
||||
simplifiedBelts,
|
||||
hoveredBeltPath,
|
||||
});
|
||||
this.root.systemMgr.systems.ejectorBelt.internalDrawChunk(parameters, chunk, {
|
||||
animationIndex,
|
||||
simplifiedBelts,
|
||||
hoveredBeltPath,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@ -1,300 +0,0 @@
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { DrawParameters } from "../../core/draw_parameters";
|
||||
import { Loader } from "../../core/loader";
|
||||
import { Rectangle } from "../../core/rectangle";
|
||||
import { FULL_CLIP_RECT } from "../../core/sprites";
|
||||
import { StaleAreaDetector } from "../../core/stale_area_detector";
|
||||
import {
|
||||
enumDirection,
|
||||
enumDirectionToAngle,
|
||||
enumDirectionToVector,
|
||||
enumInvertedDirections,
|
||||
Vector,
|
||||
} from "../../core/vector";
|
||||
import { BeltComponent } from "../components/belt";
|
||||
import { BeltUnderlaysComponent, enumClippedBeltUnderlayType } from "../components/belt_underlays";
|
||||
import { ItemAcceptorComponent } from "../components/item_acceptor";
|
||||
import { ItemEjectorComponent } from "../components/item_ejector";
|
||||
import { Entity } from "../entity";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { MapChunkView } from "../map_chunk_view";
|
||||
import { BELT_ANIM_COUNT } from "./belt";
|
||||
|
||||
/**
|
||||
* Mapping from underlay type to clip rect
|
||||
* @type {Object<enumClippedBeltUnderlayType, Rectangle>}
|
||||
*/
|
||||
const enumUnderlayTypeToClipRect = {
|
||||
[enumClippedBeltUnderlayType.none]: null,
|
||||
[enumClippedBeltUnderlayType.full]: FULL_CLIP_RECT,
|
||||
[enumClippedBeltUnderlayType.topOnly]: new Rectangle(0, 0, 1, 0.5),
|
||||
[enumClippedBeltUnderlayType.bottomOnly]: new Rectangle(0, 0.5, 1, 0.5),
|
||||
};
|
||||
|
||||
export class BeltUnderlaysSystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
super(root, [BeltUnderlaysComponent]);
|
||||
|
||||
this.underlayBeltSprites = [];
|
||||
|
||||
for (let i = 0; i < BELT_ANIM_COUNT; ++i) {
|
||||
this.underlayBeltSprites.push(Loader.getSprite("sprites/belt/built/forward_" + i + ".png"));
|
||||
}
|
||||
|
||||
// Automatically recompute areas
|
||||
this.staleArea = new StaleAreaDetector({
|
||||
root,
|
||||
name: "belt-underlay",
|
||||
recomputeMethod: this.recomputeStaleArea.bind(this),
|
||||
});
|
||||
|
||||
this.staleArea.recomputeOnComponentsChanged(
|
||||
[BeltUnderlaysComponent, BeltComponent, ItemAcceptorComponent, ItemEjectorComponent],
|
||||
1
|
||||
);
|
||||
}
|
||||
|
||||
update() {
|
||||
this.staleArea.update();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when an area changed - Resets all caches in the given area
|
||||
* @param {Rectangle} area
|
||||
*/
|
||||
recomputeStaleArea(area) {
|
||||
for (let x = 0; x < area.w; ++x) {
|
||||
for (let y = 0; y < area.h; ++y) {
|
||||
const tileX = area.x + x;
|
||||
const tileY = area.y + y;
|
||||
const entity = this.root.map.getLayerContentXY(tileX, tileY, "regular");
|
||||
if (entity) {
|
||||
const underlayComp = entity.components.BeltUnderlays;
|
||||
if (underlayComp) {
|
||||
for (let i = 0; i < underlayComp.underlays.length; ++i) {
|
||||
underlayComp.underlays[i].cachedType = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a given tile is connected and has an acceptor
|
||||
* @param {Vector} tile
|
||||
* @param {enumDirection} fromDirection
|
||||
* @returns {boolean}
|
||||
*/
|
||||
checkIsAcceptorConnected(tile, fromDirection) {
|
||||
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||
if (!contents) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const staticComp = contents.components.StaticMapEntity;
|
||||
|
||||
// Check if its a belt, since then its simple
|
||||
const beltComp = contents.components.Belt;
|
||||
if (beltComp) {
|
||||
return staticComp.localDirectionToWorld(enumDirection.bottom) === fromDirection;
|
||||
}
|
||||
|
||||
// Check if there's an item acceptor
|
||||
const acceptorComp = contents.components.ItemAcceptor;
|
||||
if (acceptorComp) {
|
||||
// Check each slot to see if its connected
|
||||
for (let i = 0; i < acceptorComp.slots.length; ++i) {
|
||||
const slot = acceptorComp.slots[i];
|
||||
const slotTile = staticComp.localTileToWorld(slot.pos);
|
||||
|
||||
// Step 1: Check if the tile matches
|
||||
if (!slotTile.equals(tile)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Step 2: Check if any of the directions matches
|
||||
for (let j = 0; j < slot.directions.length; ++j) {
|
||||
const slotDirection = staticComp.localDirectionToWorld(slot.directions[j]);
|
||||
if (slotDirection === fromDirection) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a given tile is connected and has an ejector
|
||||
* @param {Vector} tile
|
||||
* @param {enumDirection} toDirection
|
||||
* @returns {boolean}
|
||||
*/
|
||||
checkIsEjectorConnected(tile, toDirection) {
|
||||
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, "regular");
|
||||
if (!contents) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const staticComp = contents.components.StaticMapEntity;
|
||||
|
||||
// Check if its a belt, since then its simple
|
||||
const beltComp = contents.components.Belt;
|
||||
if (beltComp) {
|
||||
return staticComp.localDirectionToWorld(beltComp.direction) === toDirection;
|
||||
}
|
||||
|
||||
// Check for an ejector
|
||||
const ejectorComp = contents.components.ItemEjector;
|
||||
if (ejectorComp) {
|
||||
// Check each slot to see if its connected
|
||||
for (let i = 0; i < ejectorComp.slots.length; ++i) {
|
||||
const slot = ejectorComp.slots[i];
|
||||
const slotTile = staticComp.localTileToWorld(slot.pos);
|
||||
|
||||
// Step 1: Check if the tile matches
|
||||
if (!slotTile.equals(tile)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Step 2: Check if the direction matches
|
||||
const slotDirection = staticComp.localDirectionToWorld(slot.direction);
|
||||
if (slotDirection === toDirection) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes the flag for a given tile
|
||||
* @param {Entity} entity
|
||||
* @param {import("../components/belt_underlays").BeltUnderlayTile} underlayTile
|
||||
* @returns {enumClippedBeltUnderlayType} The type of the underlay
|
||||
*/
|
||||
computeBeltUnderlayType(entity, underlayTile) {
|
||||
if (underlayTile.cachedType) {
|
||||
return underlayTile.cachedType;
|
||||
}
|
||||
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
|
||||
const transformedPos = staticComp.localTileToWorld(underlayTile.pos);
|
||||
const destX = transformedPos.x * globalConfig.tileSize;
|
||||
const destY = transformedPos.y * globalConfig.tileSize;
|
||||
|
||||
// Extract direction and angle
|
||||
const worldDirection = staticComp.localDirectionToWorld(underlayTile.direction);
|
||||
const worldDirectionVector = enumDirectionToVector[worldDirection];
|
||||
|
||||
// Figure out if there is anything connected at the top
|
||||
const connectedTop = this.checkIsAcceptorConnected(
|
||||
transformedPos.add(worldDirectionVector),
|
||||
enumInvertedDirections[worldDirection]
|
||||
);
|
||||
|
||||
// Figure out if there is anything connected at the bottom
|
||||
const connectedBottom = this.checkIsEjectorConnected(
|
||||
transformedPos.sub(worldDirectionVector),
|
||||
worldDirection
|
||||
);
|
||||
|
||||
let flag = enumClippedBeltUnderlayType.none;
|
||||
|
||||
if (connectedTop && connectedBottom) {
|
||||
flag = enumClippedBeltUnderlayType.full;
|
||||
} else if (connectedTop) {
|
||||
flag = enumClippedBeltUnderlayType.topOnly;
|
||||
} else if (connectedBottom) {
|
||||
flag = enumClippedBeltUnderlayType.bottomOnly;
|
||||
}
|
||||
|
||||
return (underlayTile.cachedType = flag);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a given chunk
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {MapChunkView} chunk
|
||||
*/
|
||||
drawChunk(parameters, chunk) {
|
||||
// Limit speed to avoid belts going backwards
|
||||
const speedMultiplier = Math.min(this.root.hubGoals.getBeltBaseSpeed(), 10);
|
||||
|
||||
const contents = chunk.containedEntitiesByLayer.regular;
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
const underlayComp = entity.components.BeltUnderlays;
|
||||
if (!underlayComp) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
const underlays = underlayComp.underlays;
|
||||
for (let i = 0; i < underlays.length; ++i) {
|
||||
// Extract underlay parameters
|
||||
const { pos, direction } = underlays[i];
|
||||
const transformedPos = staticComp.localTileToWorld(pos);
|
||||
const destX = transformedPos.x * globalConfig.tileSize;
|
||||
const destY = transformedPos.y * globalConfig.tileSize;
|
||||
|
||||
// Culling, Part 1: Check if the chunk contains the tile
|
||||
if (!chunk.tileSpaceRectangle.containsPoint(transformedPos.x, transformedPos.y)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Culling, Part 2: Check if the overlay is visible
|
||||
if (
|
||||
!parameters.visibleRect.containsRect4Params(
|
||||
destX,
|
||||
destY,
|
||||
globalConfig.tileSize,
|
||||
globalConfig.tileSize
|
||||
)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Extract direction and angle
|
||||
const worldDirection = staticComp.localDirectionToWorld(direction);
|
||||
const angle = enumDirectionToAngle[worldDirection];
|
||||
|
||||
const underlayType = this.computeBeltUnderlayType(entity, underlays[i]);
|
||||
const clipRect = enumUnderlayTypeToClipRect[underlayType];
|
||||
if (!clipRect) {
|
||||
// Empty
|
||||
continue;
|
||||
}
|
||||
|
||||
// Actually draw the sprite
|
||||
const x = destX + globalConfig.halfTileSize;
|
||||
const y = destY + globalConfig.halfTileSize;
|
||||
const angleRadians = Math.radians(angle);
|
||||
|
||||
// SYNC with systems/belt.js:drawSingleEntity!
|
||||
const animationIndex = Math.floor(
|
||||
((this.root.time.realtimeNow() * speedMultiplier * BELT_ANIM_COUNT * 126) / 42) *
|
||||
globalConfig.itemSpacingOnBelts
|
||||
);
|
||||
parameters.context.translate(x, y);
|
||||
parameters.context.rotate(angleRadians);
|
||||
this.underlayBeltSprites[
|
||||
animationIndex % this.underlayBeltSprites.length
|
||||
].drawCachedWithClipRect(
|
||||
parameters,
|
||||
-globalConfig.halfTileSize,
|
||||
-globalConfig.halfTileSize,
|
||||
globalConfig.tileSize,
|
||||
globalConfig.tileSize,
|
||||
clipRect
|
||||
);
|
||||
parameters.context.rotate(-angleRadians);
|
||||
parameters.context.translate(-x, -y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
110
src/js/game/systems/ejector_belt.js
Normal file
110
src/js/game/systems/ejector_belt.js
Normal file
@ -0,0 +1,110 @@
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { DrawParameters } from "../../core/draw_parameters";
|
||||
import { Loader } from "../../core/loader";
|
||||
import { Rectangle } from "../../core/rectangle";
|
||||
import { enumDirectionToAngle } from "../../core/vector";
|
||||
import { BeltPath } from "../belt_path";
|
||||
import { ItemEjectorComponent } from "../components/item_ejector";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { MapChunkView } from "../map_chunk_view";
|
||||
import { BELT_ANIM_COUNT } from "./belt";
|
||||
|
||||
// nearly identical to systems/acceptor_belt.js
|
||||
export class EjectorBeltSystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
super(root, [ItemEjectorComponent]);
|
||||
|
||||
this.underlayBeltSprites = [];
|
||||
|
||||
for (let i = 0; i < BELT_ANIM_COUNT; ++i) {
|
||||
this.underlayBeltSprites.push(Loader.getSprite("sprites/belt/built/forward_" + i + ".png"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a given chunk
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {MapChunkView} chunk
|
||||
* @param {object} param0
|
||||
* @param {number} param0.animationIndex
|
||||
* @param {boolean} param0.simplifiedBelts
|
||||
* @param {BeltPath} param0.hoveredBeltPath
|
||||
*/
|
||||
internalDrawChunk(parameters, chunk, { animationIndex, simplifiedBelts, hoveredBeltPath }) {
|
||||
const contents = chunk.containedEntitiesByLayer.regular;
|
||||
for (let i = 0; i < contents.length; ++i) {
|
||||
const entity = contents[i];
|
||||
const ejectorComp = entity.components.ItemEjector;
|
||||
if (!ejectorComp) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
for (let i = 0; i < ejectorComp.slots.length; ++i) {
|
||||
// Extract underlay parameters
|
||||
const { pos, direction, beltLength, cachedTargetEntity, cachedBeltPath } = ejectorComp.slots[
|
||||
i
|
||||
];
|
||||
|
||||
// skips both missing and 0 belt lengths
|
||||
if (!beltLength) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if connected
|
||||
if (!cachedTargetEntity) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const transformedPos = staticComp.localTileToWorld(pos);
|
||||
const destX = transformedPos.x * globalConfig.tileSize;
|
||||
const destY = transformedPos.y * globalConfig.tileSize;
|
||||
|
||||
// Culling, Part 1: Check if the chunk contains the tile
|
||||
if (!chunk.tileSpaceRectangle.containsPoint(transformedPos.x, transformedPos.y)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Culling, Part 2: Check if the overlay is visible
|
||||
if (
|
||||
!parameters.visibleRect.containsRect4Params(
|
||||
destX,
|
||||
destY,
|
||||
globalConfig.tileSize,
|
||||
globalConfig.tileSize
|
||||
)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Extract direction and angle
|
||||
const worldDirection = staticComp.localDirectionToWorld(direction);
|
||||
const angle = enumDirectionToAngle[worldDirection];
|
||||
|
||||
const clipRect = new Rectangle(0, 0, 1, beltLength);
|
||||
|
||||
// Actually draw the sprite
|
||||
const x = destX + globalConfig.halfTileSize;
|
||||
const y = destY + globalConfig.halfTileSize;
|
||||
const angleRadians = Math.radians(angle);
|
||||
|
||||
parameters.context.translate(x, y);
|
||||
parameters.context.rotate(angleRadians);
|
||||
this.underlayBeltSprites[
|
||||
!simplifiedBelts || (cachedBeltPath && cachedBeltPath === hoveredBeltPath)
|
||||
? animationIndex % BELT_ANIM_COUNT
|
||||
: 0
|
||||
].drawCachedWithClipRect(
|
||||
parameters,
|
||||
-globalConfig.halfTileSize,
|
||||
-globalConfig.halfTileSize,
|
||||
globalConfig.tileSize,
|
||||
globalConfig.tileSize,
|
||||
clipRect
|
||||
);
|
||||
parameters.context.rotate(-angleRadians);
|
||||
parameters.context.translate(-x, -y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user