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https://github.com/tobspr/shapez.io.git
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Add play time achievements
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@ -40,6 +40,9 @@ export const globalConfig = {
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assetsSharpness: 1.5,
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shapesSharpness: 1.4,
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// Achievements
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achievementSliceDuration: 30, // Seconds
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// Production analytics
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statisticsGraphDpi: 2.5,
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statisticsGraphSlices: 100,
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@ -2,6 +2,7 @@
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import { GameRoot } from "./root";
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/* typehints:end */
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import { globalConfig } from "../core/config";
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import { createLogger } from "../core/logging";
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import { ACHIEVEMENTS } from "../platform/achievement_provider";
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@ -12,6 +13,8 @@ export class AchievementProxy {
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constructor(root) {
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this.root = root;
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this.provider = this.root.app.achievementProvider;
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this.lastSlice = 0;
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this.disabled = true;
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if (!this.provider.hasAchievements()) {
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return;
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@ -21,13 +24,39 @@ export class AchievementProxy {
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}
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onLoad() {
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if (this.provider.hasLoaded()) {
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this.disabled = false;
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return;
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}
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this.provider.onLoad(this.root)
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.then(() => {
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logger.log("Listening for unlocked achievements");
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this.root.signals.achievementUnlocked.dispatch(ACHIEVEMENTS.darkMode);
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this.startSlice();
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this.disabled = false;
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})
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.catch(err => {
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this.disabled = true;
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logger.error("Ignoring achievement signals", err);
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})
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}
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startSlice() {
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this.lastSlice = this.root.time.now();
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this.root.signals.achievementUnlocked.dispatch(ACHIEVEMENTS.play1h, this.lastSlice);
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this.root.signals.achievementUnlocked.dispatch(ACHIEVEMENTS.play10h, this.lastSlice);
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this.root.signals.achievementUnlocked.dispatch(ACHIEVEMENTS.play20h, this.lastSlice);
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}
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update() {
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if (this.disabled) {
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return;
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}
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if (this.root.time.now() - this.lastSlice > globalConfig.achievementSliceDuration) {
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this.startSlice();
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}
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}
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}
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@ -151,6 +151,9 @@ export class GameCore {
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// Update analytics
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root.productionAnalytics.update();
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// Check achievements
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root.achievementProxy.update();
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}
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});
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}
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@ -276,6 +279,9 @@ export class GameCore {
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// Update analytics
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root.productionAnalytics.update();
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// Check achievements
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root.achievementProxy.update();
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}
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// Update automatic save after everything finished
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@ -18,6 +18,9 @@ export const ACHIEVEMENTS = {
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paintShape: "paintShape",
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place5000Wires: "place5000Wires",
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placeBlueprint: "placeBlueprint",
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play1h: "play1h",
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play10h: "play10h",
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play20h: "play20h",
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produceLogo: "produceLogo",
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produceMsLogo: "produceMsLogo",
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produceRocket: "produceRocket",
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@ -30,6 +33,9 @@ export const ACHIEVEMENTS = {
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};
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const DARK_MODE = "dark";
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const HOUR_1 = 3600; // Seconds
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const HOUR_10 = HOUR_1 * 10;
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const HOUR_20 = HOUR_1 * 20;
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const SHAPE_BLUEPRINT = "CbCbCbRb:CwCwCwCw";
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const SHAPE_LOGO = "RuCw--Cw:----Ru--";
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const SHAPE_MS_LOGO = "RgRyRbRr";
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@ -60,6 +66,12 @@ export class AchievementProviderInterface {
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return Promise.reject();
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}
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/** @returns {boolean} */
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hasLoaded() {
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abstract;
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return false;
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}
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/**
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* Call to activate an achievement with the provider
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* @param {string} key - Maps to an Achievement
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@ -114,7 +126,6 @@ export class AchievementCollection {
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constructor(activate) {
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this.map = new Map();
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this.activate = activate;
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this.initialized = false;
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this.createAndSet(ACHIEVEMENTS.belt500Tiles, {
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isValid: this.isBelt500TilesValid,
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@ -142,6 +153,9 @@ export class AchievementCollection {
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this.createAndSet(ACHIEVEMENTS.placeBlueprint, {
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isValid: this.isPlaceBlueprintValid,
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});
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this.createAndSet(ACHIEVEMENTS.play1h, this.createTimeOptions(HOUR_1));
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this.createAndSet(ACHIEVEMENTS.play10h, this.createTimeOptions(HOUR_10));
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this.createAndSet(ACHIEVEMENTS.play20h, this.createTimeOptions(HOUR_20));
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this.createAndSet(ACHIEVEMENTS.produceLogo, this.createShapeOptions(SHAPE_LOGO));
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this.createAndSet(ACHIEVEMENTS.produceRocket, this.createShapeOptions(SHAPE_ROCKET));
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this.createAndSet(ACHIEVEMENTS.produceMsLogo, this.createShapeOptions(SHAPE_MS_LOGO));
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@ -182,8 +196,6 @@ export class AchievementCollection {
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if (!this.hasDefaultReceivers()) {
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this.root.signals.achievementUnlocked.remove(this.unlock);
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}
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this.initialized = true;
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}
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/**
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@ -290,6 +302,13 @@ export class AchievementCollection {
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}
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}
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createTimeOptions (duration) {
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return {
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isRelevant: () => this.root.time.now() < duration,
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isValid: () => this.root.time.now() >= duration,
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}
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}
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/**
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* @param {string} key
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* @param {Entity} entity
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@ -5,6 +5,10 @@ export class NoAchievementProvider extends AchievementProviderInterface {
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return false;
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}
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hasLoaded() {
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return false;
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}
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initialize() {
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return Promise.resolve();
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}
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@ -21,6 +21,9 @@ const ACHIEVEMENT_IDS = {
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[ACHIEVEMENTS.paintShape]: "paint_shape",
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[ACHIEVEMENTS.place5000Wires]: "place_5000_wires",
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[ACHIEVEMENTS.placeBlueprint]: "place_blueprint",
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[ACHIEVEMENTS.play1h]: "play_1h",
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[ACHIEVEMENTS.play10h]: "play_10h",
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[ACHIEVEMENTS.play20h]: "play_20h",
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[ACHIEVEMENTS.produceLogo]: "produce_logo",
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[ACHIEVEMENTS.produceMsLogo]: "produce_ms_logo",
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[ACHIEVEMENTS.produceRocket]: "produce_rocket",
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@ -38,26 +41,34 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
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super(app);
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this.initialized = false;
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this.loaded = false;
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this.collection = new AchievementCollection(this.activate.bind(this));
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logger.log("Collection created with", this.collection.map.size, "achievements");
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}
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/**
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* @returns {boolean}
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*/
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/** @returns {boolean} */
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hasAchievements() {
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return true;
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}
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/** @param {GameRoot} root */
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/** @returns {boolean} */
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hasLoaded() {
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return this.loaded;
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}
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/**
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* @param {GameRoot} root
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* @returns {Promise<void>}
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*/
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onLoad(root) {
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if (this.collection.initialized) {
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if (this.loaded) {
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return Promise.resolve();
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}
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try {
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this.collection.initialize(root);
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this.loaded = true;
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logger.log(this.collection.map.size, "achievements are relevant and initialized");
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return Promise.resolve();
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} catch (err) {
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@ -66,6 +77,7 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
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}
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}
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/** @returns {Promise<void>} */
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initialize() {
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if (!G_IS_STANDALONE) {
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logger.warn("Steam unavailable. Achievements won't sync.");
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@ -87,7 +99,7 @@ export class SteamAchievementProvider extends AchievementProviderInterface {
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}
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/**
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* @param {string} key - An ACHIEVEMENTS key
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* @param {string} key
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* @returns {Promise<void>}
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*/
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activate(key) {
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