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Revert "Changed building static declarations"
This reverts commit c86c635a82
.
This commit is contained in:
parent
fe1e526b8d
commit
2f872af3e4
@ -106,98 +106,98 @@ export class MetaAnalyzerBuilding extends MetaBuilding {
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updateVariants(entity, rotationVariant, variant) {
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MetaAnalyzerBuilding.componentVariations[variant](entity, rotationVariant);
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}
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static setupEntityComponents = [
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entity =>
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entity.addComponent(
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new WiredPinsComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.left,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.right,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.bottom,
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type: enumPinSlotType.logicalAcceptor,
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},
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],
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})
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),
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entity =>
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entity.addComponent(
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new LogicGateComponent({
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type: enumLogicGateType.analyzer,
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})
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),
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];
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static silhouetteColors = {
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[defaultBuildingVariant]: () => "#555759",
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};
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static avaibleVariants = {
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[defaultBuildingVariant]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
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};
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static overlayMatrices = {
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[defaultBuildingVariant]: (entity, rotationVariant) =>
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generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 0]),
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};
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static dimensions = {
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[defaultBuildingVariant]: () => new Vector(1, 1),
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};
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static renderPins = {
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[defaultBuildingVariant]: () => false,
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};
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static layerByVariant = {
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[defaultBuildingVariant]: root => "wires",
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};
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static isRemovable = {
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[defaultBuildingVariant]: () => true,
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};
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static isRotateable = {
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[defaultBuildingVariant]: () => true,
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};
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static layerPreview = {
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[defaultBuildingVariant]: () => "wires",
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};
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static componentVariations = {
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[defaultBuildingVariant]: (entity, rotationVariant) => {
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entity.components.WiredPins.setSlots([
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{
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pos: new Vector(0, 0),
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direction: enumDirection.left,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.right,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.bottom,
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type: enumPinSlotType.logicalAcceptor,
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},
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]);
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entity.components.LogicGate.type = enumLogicGateType.analyzer;
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},
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};
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}
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MetaAnalyzerBuilding.setupEntityComponents = [
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entity =>
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entity.addComponent(
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new WiredPinsComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.left,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.right,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.bottom,
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type: enumPinSlotType.logicalAcceptor,
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},
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],
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})
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),
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entity =>
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entity.addComponent(
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new LogicGateComponent({
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type: enumLogicGateType.analyzer,
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})
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),
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];
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MetaAnalyzerBuilding.silhouetteColors = {
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[defaultBuildingVariant]: () => "#555759",
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};
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MetaAnalyzerBuilding.avaibleVariants = {
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[defaultBuildingVariant]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
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};
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MetaAnalyzerBuilding.overlayMatrices = {
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[defaultBuildingVariant]: (entity, rotationVariant) =>
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generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 0]),
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};
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MetaAnalyzerBuilding.dimensions = {
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[defaultBuildingVariant]: () => new Vector(1, 1),
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};
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MetaAnalyzerBuilding.renderPins = {
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[defaultBuildingVariant]: () => false,
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};
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MetaAnalyzerBuilding.layerByVariant = {
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[defaultBuildingVariant]: root => "wires",
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};
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MetaAnalyzerBuilding.isRemovable = {
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[defaultBuildingVariant]: () => true,
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};
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MetaAnalyzerBuilding.isRotateable = {
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[defaultBuildingVariant]: () => true,
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};
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MetaAnalyzerBuilding.layerPreview = {
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[defaultBuildingVariant]: () => "wires",
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};
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MetaAnalyzerBuilding.componentVariations = {
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[defaultBuildingVariant]: (entity, rotationVariant) => {
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entity.components.WiredPins.setSlots([
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{
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pos: new Vector(0, 0),
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direction: enumDirection.left,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.right,
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type: enumPinSlotType.logicalEjector,
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},
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{
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pos: new Vector(0, 0),
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direction: enumDirection.bottom,
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type: enumPinSlotType.logicalAcceptor,
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},
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]);
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entity.components.LogicGate.type = enumLogicGateType.analyzer;
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},
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};
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@ -119,294 +119,282 @@ export class MetaBalancerBuilding extends MetaBuilding {
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updateVariants(entity, rotationVariant, variant) {
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MetaBalancerBuilding.componentVariations[variant](entity, rotationVariant);
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}
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}
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static setupEntityComponents = [
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entity =>
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [], // set later
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})
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),
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MetaBalancerBuilding.setupEntityComponents = [
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entity =>
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [], // set later
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})
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),
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entity =>
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entity.addComponent(
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new ItemProcessorComponent({
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inputsPerCharge: 1,
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processorType: enumItemProcessorTypes.balancer,
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})
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),
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entity =>
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entity.addComponent(
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new ItemProcessorComponent({
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inputsPerCharge: 1,
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processorType: enumItemProcessorTypes.balancer,
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})
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),
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entity =>
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [], // set later
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renderFloatingItems: false,
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})
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),
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entity =>
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [], // set later
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renderFloatingItems: false,
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})
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),
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entity => entity.addComponent(new BeltUnderlaysComponent({ underlays: [] })),
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];
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entity => entity.addComponent(new BeltUnderlaysComponent({ underlays: [] })),
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];
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static variants = {
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merger: "merger",
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mergerInverse: "merger-inverse",
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splitter: "splitter",
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splitterInverse: "splitter-inverse",
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};
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MetaBalancerBuilding.variants = {
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merger: "merger",
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mergerInverse: "merger-inverse",
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splitter: "splitter",
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splitterInverse: "splitter-inverse",
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};
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static overlayMatrices = {
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[defaultBuildingVariant]: (entity, rotationVariant) => null,
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[MetaBalancerBuilding.variants.merger]: (entity, rotationVariant) =>
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generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
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[MetaBalancerBuilding.variants.mergerInverse]: (entity, rotationVariant) =>
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generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
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[MetaBalancerBuilding.variants.splitter]: (entity, rotationVariant) =>
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generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
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[MetaBalancerBuilding.variants.splitterInverse]: (entity, rotationVariant) =>
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generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
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};
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MetaBalancerBuilding.overlayMatrices = {
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[defaultBuildingVariant]: (entity, rotationVariant) => null,
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[MetaBalancerBuilding.variants.merger]: (entity, rotationVariant) =>
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generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
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[MetaBalancerBuilding.variants.mergerInverse]: (entity, rotationVariant) =>
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generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
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[MetaBalancerBuilding.variants.splitter]: (entity, rotationVariant) =>
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generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
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[MetaBalancerBuilding.variants.splitterInverse]: (entity, rotationVariant) =>
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generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
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};
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static avaibleVariants = {
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[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_balancer),
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[MetaBalancerBuilding.variants.merger]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger),
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[MetaBalancerBuilding.variants.mergerInverse]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger),
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[MetaBalancerBuilding.variants.splitter]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter),
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[MetaBalancerBuilding.variants.splitterInverse]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter),
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};
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MetaBalancerBuilding.avaibleVariants = {
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[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_balancer),
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[MetaBalancerBuilding.variants.merger]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger),
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[MetaBalancerBuilding.variants.mergerInverse]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger),
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[MetaBalancerBuilding.variants.splitter]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter),
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[MetaBalancerBuilding.variants.splitterInverse]: root =>
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root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter),
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};
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static dimensions = {
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[defaultBuildingVariant]: () => new Vector(2, 1),
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[MetaBalancerBuilding.variants.merger]: () => new Vector(1, 1),
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[MetaBalancerBuilding.variants.mergerInverse]: () => new Vector(1, 1),
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[MetaBalancerBuilding.variants.splitter]: () => new Vector(1, 1),
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[MetaBalancerBuilding.variants.splitterInverse]: () => new Vector(1, 1),
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};
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MetaBalancerBuilding.dimensions = {
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[defaultBuildingVariant]: () => new Vector(2, 1),
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[MetaBalancerBuilding.variants.merger]: () => new Vector(1, 1),
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[MetaBalancerBuilding.variants.mergerInverse]: () => new Vector(1, 1),
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[MetaBalancerBuilding.variants.splitter]: () => new Vector(1, 1),
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[MetaBalancerBuilding.variants.splitterInverse]: () => new Vector(1, 1),
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};
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static isRemovable = {
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[defaultBuildingVariant]: () => true,
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[MetaBalancerBuilding.variants.merger]: () => true,
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[MetaBalancerBuilding.variants.mergerInverse]: () => true,
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[MetaBalancerBuilding.variants.splitter]: () => true,
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[MetaBalancerBuilding.variants.splitterInverse]: () => true,
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};
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MetaBalancerBuilding.isRemovable = {
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[defaultBuildingVariant]: () => true,
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[MetaBalancerBuilding.variants.merger]: () => true,
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[MetaBalancerBuilding.variants.mergerInverse]: () => true,
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[MetaBalancerBuilding.variants.splitter]: () => true,
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[MetaBalancerBuilding.variants.splitterInverse]: () => true,
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};
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static isRotateable = {
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[defaultBuildingVariant]: () => true,
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[MetaBalancerBuilding.variants.merger]: () => true,
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[MetaBalancerBuilding.variants.mergerInverse]: () => true,
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[MetaBalancerBuilding.variants.splitter]: () => true,
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[MetaBalancerBuilding.variants.splitterInverse]: () => true,
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};
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MetaBalancerBuilding.isRotateable = {
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[defaultBuildingVariant]: () => true,
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[MetaBalancerBuilding.variants.merger]: () => true,
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[MetaBalancerBuilding.variants.mergerInverse]: () => true,
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[MetaBalancerBuilding.variants.splitter]: () => true,
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[MetaBalancerBuilding.variants.splitterInverse]: () => true,
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};
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static renderPins = {
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[defaultBuildingVariant]: () => null,
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[MetaBalancerBuilding.variants.merger]: () => null,
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[MetaBalancerBuilding.variants.mergerInverse]: () => null,
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[MetaBalancerBuilding.variants.splitter]: () => null,
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[MetaBalancerBuilding.variants.splitterInverse]: () => null,
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};
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MetaBalancerBuilding.renderPins = {
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[defaultBuildingVariant]: () => null,
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[MetaBalancerBuilding.variants.merger]: () => null,
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[MetaBalancerBuilding.variants.mergerInverse]: () => null,
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[MetaBalancerBuilding.variants.splitter]: () => null,
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[MetaBalancerBuilding.variants.splitterInverse]: () => null,
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};
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static layerPreview = {
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[defaultBuildingVariant]: () => null,
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[MetaBalancerBuilding.variants.merger]: () => null,
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[MetaBalancerBuilding.variants.mergerInverse]: () => null,
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[MetaBalancerBuilding.variants.splitter]: () => null,
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[MetaBalancerBuilding.variants.splitterInverse]: () => null,
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};
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MetaBalancerBuilding.layerPreview = {
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[defaultBuildingVariant]: () => null,
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[MetaBalancerBuilding.variants.merger]: () => null,
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[MetaBalancerBuilding.variants.mergerInverse]: () => null,
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[MetaBalancerBuilding.variants.splitter]: () => null,
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[MetaBalancerBuilding.variants.splitterInverse]: () => null,
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};
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static layerByVariant = {
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[defaultBuildingVariant]: root => "regular",
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[MetaBalancerBuilding.variants.merger]: root => "regular",
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[MetaBalancerBuilding.variants.mergerInverse]: root => "regular",
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[MetaBalancerBuilding.variants.splitter]: root => "regular",
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[MetaBalancerBuilding.variants.splitterInverse]: root => "regular",
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};
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MetaBalancerBuilding.layerByVariant = {
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[defaultBuildingVariant]: root => "regular",
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[MetaBalancerBuilding.variants.merger]: root => "regular",
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[MetaBalancerBuilding.variants.mergerInverse]: root => "regular",
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[MetaBalancerBuilding.variants.splitter]: root => "regular",
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[MetaBalancerBuilding.variants.splitterInverse]: root => "regular",
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};
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static additionalStatistics = {
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/**
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* @param {*} root
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* @returns {Array<[string, string]>}
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*/
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[defaultBuildingVariant]: root => [
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[
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T.ingame.buildingPlacement.infoTexts.speed,
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formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer)),
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],
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MetaBalancerBuilding.additionalStatistics = {
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/**
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* @param {*} root
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* @returns {Array<[string, string]>}
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*/
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[defaultBuildingVariant]: root => [
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[
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T.ingame.buildingPlacement.infoTexts.speed,
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formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer)),
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],
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/**
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* @param {*} root
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* @returns {Array<[string, string]>}
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*/
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[MetaBalancerBuilding.variants.merger]: root => [
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[
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T.ingame.buildingPlacement.infoTexts.speed,
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formatItemsPerSecond(
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root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2
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),
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],
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],
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/**
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* @param {*} root
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* @returns {Array<[string, string]>}
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*/
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[MetaBalancerBuilding.variants.merger]: root => [
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[
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T.ingame.buildingPlacement.infoTexts.speed,
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formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2),
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],
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/**
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* @param {*} root
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* @returns {Array<[string, string]>}
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*/
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[MetaBalancerBuilding.variants.mergerInverse]: root => [
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[
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T.ingame.buildingPlacement.infoTexts.speed,
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formatItemsPerSecond(
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root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2
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),
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],
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],
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/**
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* @param {*} root
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* @returns {Array<[string, string]>}
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*/
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[MetaBalancerBuilding.variants.mergerInverse]: root => [
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[
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T.ingame.buildingPlacement.infoTexts.speed,
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formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2),
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],
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/**
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* @param {*} root
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* @returns {Array<[string, string]>}
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*/
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[MetaBalancerBuilding.variants.splitter]: root => [
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[
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T.ingame.buildingPlacement.infoTexts.speed,
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formatItemsPerSecond(
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root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2
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),
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],
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],
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/**
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* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaBalancerBuilding.variants.splitter]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2),
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaBalancerBuilding.variants.splitterInverse]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(
|
||||
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2
|
||||
),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaBalancerBuilding.variants.splitterInverse]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2),
|
||||
],
|
||||
};
|
||||
],
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#555759",
|
||||
[MetaBalancerBuilding.variants.merger]: () => "#555759",
|
||||
[MetaBalancerBuilding.variants.mergerInverse]: () => "#555759",
|
||||
[MetaBalancerBuilding.variants.splitter]: () => "#555759",
|
||||
[MetaBalancerBuilding.variants.splitterInverse]: () => "#555759",
|
||||
};
|
||||
MetaBalancerBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#555759",
|
||||
[MetaBalancerBuilding.variants.merger]: () => "#555759",
|
||||
[MetaBalancerBuilding.variants.mergerInverse]: () => "#555759",
|
||||
[MetaBalancerBuilding.variants.splitter]: () => "#555759",
|
||||
[MetaBalancerBuilding.variants.splitterInverse]: () => "#555759",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
MetaBalancerBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
];
|
||||
},
|
||||
|
||||
[MetaBalancerBuilding.variants.merger]: (entity, rotationVariant) => {
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.right],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [{ pos: new Vector(0, 0), direction: enumDirection.top }];
|
||||
},
|
||||
|
||||
[MetaBalancerBuilding.variants.mergerInverse]: (entity, rotationVariant) => {
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [{ pos: new Vector(0, 0), direction: enumDirection.top }];
|
||||
},
|
||||
|
||||
[MetaBalancerBuilding.variants.splitter]: (entity, rotationVariant) => {
|
||||
{
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
];
|
||||
},
|
||||
}
|
||||
},
|
||||
|
||||
[MetaBalancerBuilding.variants.merger]: (entity, rotationVariant) => {
|
||||
[MetaBalancerBuilding.variants.splitterInverse]: (entity, rotationVariant) => {
|
||||
{
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.right],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
];
|
||||
},
|
||||
|
||||
[MetaBalancerBuilding.variants.mergerInverse]: (entity, rotationVariant) => {
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
];
|
||||
},
|
||||
|
||||
[MetaBalancerBuilding.variants.splitter]: (entity, rotationVariant) => {
|
||||
{
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
];
|
||||
}
|
||||
},
|
||||
|
||||
[MetaBalancerBuilding.variants.splitterInverse]: (entity, rotationVariant) => {
|
||||
{
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
];
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
@ -281,84 +281,79 @@ export class MetaBeltBuilding extends MetaBuilding {
|
||||
rotationVariant: 0,
|
||||
};
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new BeltComponent({
|
||||
direction: enumDirection.top, // updated later
|
||||
})
|
||||
),
|
||||
];
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => THEME.map.chunkOverview.beltColor,
|
||||
};
|
||||
|
||||
static variantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
|
||||
|
||||
static overlayMatrices = {
|
||||
[enumDirection.top]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
|
||||
[enumDirection.left]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 0, 0, 1, 1, 0, 0, 1, 0]),
|
||||
[enumDirection.right]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
|
||||
};
|
||||
|
||||
static placementSounds = {
|
||||
[defaultBuildingVariant]: () => SOUNDS.placeBelt,
|
||||
};
|
||||
|
||||
static rotationVariants = [0, 1, 2];
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => true,
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isReplaceable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.Belt.direction = MetaBeltBuilding.variantToRotation[rotationVariant];
|
||||
},
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed()),
|
||||
],
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
MetaBeltBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new BeltComponent({
|
||||
direction: enumDirection.top, // updated later
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaBeltBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => THEME.map.chunkOverview.beltColor,
|
||||
};
|
||||
|
||||
MetaBeltBuilding.variantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
|
||||
|
||||
MetaBeltBuilding.overlayMatrices = {
|
||||
[enumDirection.top]: (entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
|
||||
[enumDirection.left]: (entity, rotationVariant) => generateMatrixRotations([0, 0, 0, 1, 1, 0, 0, 1, 0]),
|
||||
[enumDirection.right]: (entity, rotationVariant) => generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
|
||||
};
|
||||
|
||||
MetaBeltBuilding.placementSounds = {
|
||||
[defaultBuildingVariant]: () => SOUNDS.placeBelt,
|
||||
};
|
||||
|
||||
MetaBeltBuilding.rotationVariants = [0, 1, 2];
|
||||
|
||||
MetaBeltBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => true,
|
||||
};
|
||||
|
||||
MetaBeltBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaBeltBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaBeltBuilding.isReplaceable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaBeltBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaBeltBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
MetaBeltBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
MetaBeltBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaBeltBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.Belt.direction = MetaBeltBuilding.variantToRotation[rotationVariant];
|
||||
},
|
||||
};
|
||||
|
||||
MetaBeltBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed())],
|
||||
],
|
||||
};
|
||||
|
@ -107,96 +107,96 @@ export class MetaComparatorBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaComparatorBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
(entity, rotationVariant) =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
(entity, rotationVariant) =>
|
||||
entity.addComponent(
|
||||
new LogicGateComponent({
|
||||
type: enumLogicGateType.compare,
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#823cab",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.compare;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaComparatorBuilding.setupEntityComponents = [
|
||||
(entity, rotationVariant) =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
(entity, rotationVariant) =>
|
||||
entity.addComponent(
|
||||
new LogicGateComponent({
|
||||
type: enumLogicGateType.compare,
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaComparatorBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#823cab",
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaComparatorBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.compare;
|
||||
},
|
||||
};
|
||||
|
@ -107,70 +107,70 @@ export class MetaConstantSignalBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaConstantSignalBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new ConstantSignalComponent({})),
|
||||
];
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#2b84fd",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_constant_signal),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaConstantSignalBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new ConstantSignalComponent({})),
|
||||
];
|
||||
|
||||
MetaConstantSignalBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#2b84fd",
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_constant_signal),
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaConstantSignalBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -79,120 +79,117 @@ export class MetaCutterBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaCutterBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 1,
|
||||
processorType: enumItemProcessorTypes.cutter,
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new ItemEjectorComponent({})),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static variants = {
|
||||
quad: "quad",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
[MetaCutterBuilding.variants.quad]: () => new Vector(4, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#7dcda2",
|
||||
[MetaCutterBuilding.variants.quad]: () => "#7dcda2",
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
|
||||
[MetaCutterBuilding.variants.quad]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_quad),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaCutterBuilding.variants.quad]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaCutterBuilding.variants.quad]: () => null,
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaCutterBuilding.variants.quad]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaCutterBuilding.variants.quad]: () => true,
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutter) / 2),
|
||||
],
|
||||
],
|
||||
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaCutterBuilding.variants.quad]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(
|
||||
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutterQuad) / 2
|
||||
),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutter;
|
||||
},
|
||||
|
||||
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => {
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(2, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(3, 0), direction: enumDirection.top },
|
||||
]);
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutterQuad;
|
||||
},
|
||||
};
|
||||
}
|
||||
MetaCutterBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 1,
|
||||
processorType: enumItemProcessorTypes.cutter,
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new ItemEjectorComponent({})),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaCutterBuilding.variants = {
|
||||
quad: "quad",
|
||||
};
|
||||
|
||||
MetaCutterBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaCutterBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
[MetaCutterBuilding.variants.quad]: () => new Vector(4, 1),
|
||||
};
|
||||
|
||||
MetaCutterBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#7dcda2",
|
||||
[MetaCutterBuilding.variants.quad]: () => "#7dcda2",
|
||||
};
|
||||
|
||||
MetaCutterBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
|
||||
[MetaCutterBuilding.variants.quad]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_quad),
|
||||
};
|
||||
|
||||
MetaCutterBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaCutterBuilding.variants.quad]: root => "regular",
|
||||
};
|
||||
|
||||
MetaCutterBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaCutterBuilding.variants.quad]: () => null,
|
||||
};
|
||||
|
||||
MetaCutterBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaCutterBuilding.variants.quad]: () => true,
|
||||
};
|
||||
|
||||
MetaCutterBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaCutterBuilding.variants.quad]: () => true,
|
||||
};
|
||||
|
||||
MetaCutterBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutter) / 2),
|
||||
],
|
||||
],
|
||||
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaCutterBuilding.variants.quad]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutterQuad) / 2),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
MetaCutterBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutter;
|
||||
},
|
||||
|
||||
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => {
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(0, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(2, 0), direction: enumDirection.top },
|
||||
{ pos: new Vector(3, 0), direction: enumDirection.top },
|
||||
]);
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutterQuad;
|
||||
},
|
||||
};
|
||||
|
@ -94,68 +94,68 @@ export class MetaDisplayBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaDisplayBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new DisplayComponent()),
|
||||
];
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#aaaaaa",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_display),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaDisplayBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new DisplayComponent()),
|
||||
];
|
||||
|
||||
MetaDisplayBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#aaaaaa",
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_display),
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaDisplayBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -119,124 +119,121 @@ export class MetaFilterBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaFilterBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.right,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity => entity.addComponent(new FilterComponent()),
|
||||
];
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#c45c2e",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_filter),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed()),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.right,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaFilterBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.right,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity => entity.addComponent(new FilterComponent()),
|
||||
];
|
||||
|
||||
MetaFilterBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
MetaFilterBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
};
|
||||
|
||||
MetaFilterBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#c45c2e",
|
||||
};
|
||||
|
||||
MetaFilterBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaFilterBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaFilterBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_filter),
|
||||
};
|
||||
|
||||
MetaFilterBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaFilterBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaFilterBuilding.additionalStatistics = {
|
||||
[defaultBuildingVariant]: root => [
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed())],
|
||||
],
|
||||
};
|
||||
|
||||
MetaFilterBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaFilterBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.right,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -108,229 +108,229 @@ export class MetaHubBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaHubBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static canPipet = () => false;
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity => entity.addComponent(new HubComponent()),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 1,
|
||||
processorType: enumItemProcessorTypes.hub,
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
direction: enumDirection.left,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.top, enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
directions: [enumDirection.top, enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 1),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 2),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#eb5555",
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(4, 4),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => false,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.inputsPerCharge = 1;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.hub;
|
||||
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
direction: enumDirection.left,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.top, enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
directions: [enumDirection.top, enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 1),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 2),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaHubBuilding.canPipet = () => false;
|
||||
|
||||
MetaHubBuilding.setupEntityComponents = [
|
||||
entity => entity.addComponent(new HubComponent()),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 1,
|
||||
processorType: enumItemProcessorTypes.hub,
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
direction: enumDirection.left,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.top, enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
directions: [enumDirection.top, enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 1),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 2),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaHubBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#eb5555",
|
||||
};
|
||||
|
||||
MetaHubBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(4, 4),
|
||||
};
|
||||
|
||||
MetaHubBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
MetaHubBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
MetaHubBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaHubBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => false,
|
||||
};
|
||||
|
||||
MetaHubBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaHubBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
MetaHubBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.inputsPerCharge = 1;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.hub;
|
||||
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
direction: enumDirection.left,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.top, enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
directions: [enumDirection.top, enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 3),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.bottom, enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 2),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 3),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 1),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 2),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 3),
|
||||
directions: [enumDirection.right],
|
||||
filter: "shape",
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -87,73 +87,73 @@ export class MetaItemProducerBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaItemProducerBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
direction: enumDirection.bottom,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity => entity.addComponent(new ItemProducerComponent()),
|
||||
];
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#b37dcd",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => true,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
direction: enumDirection.bottom,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaItemProducerBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
direction: enumDirection.bottom,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
|
||||
entity => entity.addComponent(new ItemProducerComponent()),
|
||||
];
|
||||
|
||||
MetaItemProducerBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaItemProducerBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaItemProducerBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#b37dcd",
|
||||
};
|
||||
|
||||
MetaItemProducerBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaItemProducerBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaItemProducerBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => true,
|
||||
};
|
||||
|
||||
MetaItemProducerBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaItemProducerBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaItemProducerBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
direction: enumDirection.bottom,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -110,69 +110,69 @@ export class MetaLeverBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaLeverBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new LeverComponent({})),
|
||||
];
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#1a678b",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaLeverBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new LeverComponent({})),
|
||||
];
|
||||
|
||||
MetaLeverBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaLeverBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaLeverBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#1a678b",
|
||||
};
|
||||
|
||||
MetaLeverBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaLeverBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaLeverBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
};
|
||||
|
||||
MetaLeverBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaLeverBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaLeverBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaLeverBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -107,174 +107,172 @@ export class MetaLogicGateBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaLogicGateBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new LogicGateComponent({})),
|
||||
];
|
||||
|
||||
static variants = {
|
||||
not: "not",
|
||||
xor: "xor",
|
||||
or: "or",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
[MetaLogicGateBuilding.variants.xor]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
[MetaLogicGateBuilding.variants.or]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
[MetaLogicGateBuilding.variants.not]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
|
||||
};
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaLogicGateBuilding.variants.xor]: () => new Vector(1, 1),
|
||||
[MetaLogicGateBuilding.variants.or]: () => new Vector(1, 1),
|
||||
[MetaLogicGateBuilding.variants.not]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#f48d41",
|
||||
[MetaLogicGateBuilding.variants.xor]: () => "#f4a241",
|
||||
[MetaLogicGateBuilding.variants.or]: () => "#f4d041",
|
||||
[MetaLogicGateBuilding.variants.not]: () => "#f44184",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaLogicGateBuilding.variants.xor]: () => true,
|
||||
[MetaLogicGateBuilding.variants.or]: () => true,
|
||||
[MetaLogicGateBuilding.variants.not]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaLogicGateBuilding.variants.xor]: () => true,
|
||||
[MetaLogicGateBuilding.variants.or]: () => true,
|
||||
[MetaLogicGateBuilding.variants.not]: () => true,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
[MetaLogicGateBuilding.variants.xor]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
[MetaLogicGateBuilding.variants.or]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
[MetaLogicGateBuilding.variants.not]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
[MetaLogicGateBuilding.variants.xor]: root => "wires",
|
||||
[MetaLogicGateBuilding.variants.or]: root => "wires",
|
||||
[MetaLogicGateBuilding.variants.not]: root => "wires",
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
[MetaLogicGateBuilding.variants.xor]: () => false,
|
||||
[MetaLogicGateBuilding.variants.or]: () => false,
|
||||
[MetaLogicGateBuilding.variants.not]: () => false,
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
[MetaLogicGateBuilding.variants.xor]: () => "wires",
|
||||
[MetaLogicGateBuilding.variants.or]: () => "wires",
|
||||
[MetaLogicGateBuilding.variants.not]: () => "wires",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.and;
|
||||
},
|
||||
|
||||
[MetaLogicGateBuilding.variants.xor]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.xor;
|
||||
},
|
||||
|
||||
[MetaLogicGateBuilding.variants.or]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.or;
|
||||
},
|
||||
[MetaLogicGateBuilding.variants.not]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.not;
|
||||
},
|
||||
};
|
||||
}
|
||||
MetaLogicGateBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new LogicGateComponent({})),
|
||||
];
|
||||
|
||||
MetaLogicGateBuilding.variants = {
|
||||
not: "not",
|
||||
xor: "xor",
|
||||
or: "or",
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
[MetaLogicGateBuilding.variants.xor]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
[MetaLogicGateBuilding.variants.or]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
[MetaLogicGateBuilding.variants.not]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
|
||||
};
|
||||
MetaLogicGateBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaLogicGateBuilding.variants.xor]: () => new Vector(1, 1),
|
||||
[MetaLogicGateBuilding.variants.or]: () => new Vector(1, 1),
|
||||
[MetaLogicGateBuilding.variants.not]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#f48d41",
|
||||
[MetaLogicGateBuilding.variants.xor]: () => "#f4a241",
|
||||
[MetaLogicGateBuilding.variants.or]: () => "#f4d041",
|
||||
[MetaLogicGateBuilding.variants.not]: () => "#f44184",
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaLogicGateBuilding.variants.xor]: () => true,
|
||||
[MetaLogicGateBuilding.variants.or]: () => true,
|
||||
[MetaLogicGateBuilding.variants.not]: () => true,
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaLogicGateBuilding.variants.xor]: () => true,
|
||||
[MetaLogicGateBuilding.variants.or]: () => true,
|
||||
[MetaLogicGateBuilding.variants.not]: () => true,
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
[MetaLogicGateBuilding.variants.xor]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
[MetaLogicGateBuilding.variants.or]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
[MetaLogicGateBuilding.variants.not]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
[MetaLogicGateBuilding.variants.xor]: root => "wires",
|
||||
[MetaLogicGateBuilding.variants.or]: root => "wires",
|
||||
[MetaLogicGateBuilding.variants.not]: root => "wires",
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
[MetaLogicGateBuilding.variants.xor]: () => false,
|
||||
[MetaLogicGateBuilding.variants.or]: () => false,
|
||||
[MetaLogicGateBuilding.variants.not]: () => false,
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
[MetaLogicGateBuilding.variants.xor]: () => "wires",
|
||||
[MetaLogicGateBuilding.variants.or]: () => "wires",
|
||||
[MetaLogicGateBuilding.variants.not]: () => "wires",
|
||||
};
|
||||
|
||||
MetaLogicGateBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.and;
|
||||
},
|
||||
|
||||
[MetaLogicGateBuilding.variants.xor]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.xor;
|
||||
},
|
||||
|
||||
[MetaLogicGateBuilding.variants.or]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.or;
|
||||
},
|
||||
[MetaLogicGateBuilding.variants.not]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.not;
|
||||
},
|
||||
};
|
||||
|
@ -103,90 +103,83 @@ export class MetaMinerBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaMinerBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity => entity.addComponent(new MinerComponent({})),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static variants = {
|
||||
chainable: "chainable",
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#b37dcd",
|
||||
[MetaMinerBuilding.variants.chainable]: () => "#b37dcd",
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaMinerBuilding.variants.chainable]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaMinerBuilding.variants.chainable]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaMinerBuilding.variants.chainable]: () => true,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaMinerBuilding.variants.chainable]: root => "regular",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([1, 1, 1, 1, 0, 1, 1, 1, 1]),
|
||||
[MetaMinerBuilding.variants.chainable]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
!root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable),
|
||||
[MetaMinerBuilding.variants.chainable]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable),
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getMinerBaseSpeed()),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaMinerBuilding.variants.chainable]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getMinerBaseSpeed()),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.Miner.chainable = false;
|
||||
},
|
||||
|
||||
[MetaMinerBuilding.variants.chainable]: (entity, rotationVariant) => {
|
||||
entity.components.Miner.chainable = true;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaMinerBuilding.setupEntityComponents = [
|
||||
entity => entity.addComponent(new MinerComponent({})),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
];
|
||||
MetaMinerBuilding.variants = {
|
||||
chainable: "chainable",
|
||||
};
|
||||
|
||||
MetaMinerBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#b37dcd",
|
||||
[MetaMinerBuilding.variants.chainable]: () => "#b37dcd",
|
||||
};
|
||||
|
||||
MetaMinerBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaMinerBuilding.variants.chainable]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaMinerBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaMinerBuilding.variants.chainable]: () => true,
|
||||
};
|
||||
|
||||
MetaMinerBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaMinerBuilding.variants.chainable]: () => true,
|
||||
};
|
||||
|
||||
MetaMinerBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaMinerBuilding.variants.chainable]: root => "regular",
|
||||
};
|
||||
|
||||
MetaMinerBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([1, 1, 1, 1, 0, 1, 1, 1, 1]),
|
||||
[MetaMinerBuilding.variants.chainable]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
|
||||
};
|
||||
|
||||
MetaMinerBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
!root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable),
|
||||
[MetaMinerBuilding.variants.chainable]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable),
|
||||
};
|
||||
|
||||
MetaMinerBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getMinerBaseSpeed())],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaMinerBuilding.variants.chainable]: root => [
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getMinerBaseSpeed())],
|
||||
],
|
||||
};
|
||||
|
||||
MetaMinerBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.Miner.chainable = false;
|
||||
},
|
||||
|
||||
[MetaMinerBuilding.variants.chainable]: (entity, rotationVariant) => {
|
||||
entity.components.Miner.chainable = true;
|
||||
},
|
||||
};
|
||||
|
@ -104,102 +104,102 @@ export class MetaMixerBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaMixerBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 2,
|
||||
processorType: enumItemProcessorTypes.mixer,
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#cdbb7d",
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_mixer),
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.mixer)),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.inputsPerCharge = 2;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.mixer;
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaMixerBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 2,
|
||||
processorType: enumItemProcessorTypes.mixer,
|
||||
})
|
||||
),
|
||||
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaMixerBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#cdbb7d",
|
||||
};
|
||||
|
||||
MetaMixerBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
};
|
||||
|
||||
MetaMixerBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaMixerBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaMixerBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaMixerBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaMixerBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_mixer),
|
||||
};
|
||||
|
||||
MetaMixerBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.mixer)),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
MetaMixerBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.inputsPerCharge = 2;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.mixer;
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -109,285 +109,277 @@ export class MetaPainterBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaPainterBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity => entity.addComponent(new ItemProcessorComponent({})),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(1, 0), direction: enumDirection.right }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "color",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static variants = {
|
||||
mirrored: "mirrored",
|
||||
double: "double",
|
||||
quad: "quad",
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#cd9b7d",
|
||||
[MetaPainterBuilding.variants.mirrored]: () => "#cd9b7d",
|
||||
[MetaPainterBuilding.variants.double]: () => "#cd9b7d",
|
||||
[MetaPainterBuilding.variants.quad]: () => "#cd9b7d",
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
[MetaPainterBuilding.variants.mirrored]: () => new Vector(2, 1),
|
||||
[MetaPainterBuilding.variants.double]: () => new Vector(2, 2),
|
||||
[MetaPainterBuilding.variants.quad]: () => new Vector(4, 1),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaPainterBuilding.variants.mirrored]: () => true,
|
||||
[MetaPainterBuilding.variants.double]: () => true,
|
||||
[MetaPainterBuilding.variants.quad]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaPainterBuilding.variants.mirrored]: () => true,
|
||||
[MetaPainterBuilding.variants.double]: () => true,
|
||||
[MetaPainterBuilding.variants.quad]: () => true,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaPainterBuilding.variants.mirrored]: root => "regular",
|
||||
[MetaPainterBuilding.variants.double]: root => "regular",
|
||||
[MetaPainterBuilding.variants.quad]: root => "regular",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => null,
|
||||
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => null,
|
||||
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
|
||||
[MetaPainterBuilding.variants.mirrored]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
|
||||
[MetaPainterBuilding.variants.double]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_double),
|
||||
[MetaPainterBuilding.variants.quad]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaPainterBuilding.variants.mirrored]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaPainterBuilding.variants.double]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(
|
||||
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble)
|
||||
),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaPainterBuilding.variants.quad]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad)),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
if (entity.components.WiredPins) {
|
||||
entity.removeComponent(WiredPinsComponent);
|
||||
}
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.right },
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
|
||||
entity.components.ItemProcessor.processingRequirement = null;
|
||||
entity.components.ItemProcessor.inputsPerCharge = 2;
|
||||
},
|
||||
|
||||
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => {
|
||||
if (entity.components.WiredPins) {
|
||||
entity.removeComponent(WiredPinsComponent);
|
||||
}
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.right },
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
|
||||
entity.components.ItemProcessor.processingRequirement = null;
|
||||
entity.components.ItemProcessor.inputsPerCharge = 2;
|
||||
},
|
||||
|
||||
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => {
|
||||
if (entity.components.WiredPins) {
|
||||
entity.removeComponent(WiredPinsComponent);
|
||||
}
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{ pos: new Vector(1, 0), direction: enumDirection.right },
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble;
|
||||
entity.components.ItemProcessor.processingRequirement = null;
|
||||
entity.components.ItemProcessor.inputsPerCharge = 3;
|
||||
},
|
||||
|
||||
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => {
|
||||
if (!entity.components.WiredPins) {
|
||||
entity.addComponent(new WiredPinsComponent({ slots: [] }));
|
||||
}
|
||||
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad;
|
||||
entity.components.ItemProcessor.processingRequirement = enumItemProcessorRequirements.painterQuad;
|
||||
entity.components.ItemProcessor.inputsPerCharge = 5;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaPainterBuilding.setupEntityComponents = [
|
||||
entity => entity.addComponent(new ItemProcessorComponent({})),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(1, 0), direction: enumDirection.right }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "color",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaPainterBuilding.variants = {
|
||||
mirrored: "mirrored",
|
||||
double: "double",
|
||||
quad: "quad",
|
||||
};
|
||||
|
||||
MetaPainterBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#cd9b7d",
|
||||
[MetaPainterBuilding.variants.mirrored]: () => "#cd9b7d",
|
||||
[MetaPainterBuilding.variants.double]: () => "#cd9b7d",
|
||||
[MetaPainterBuilding.variants.quad]: () => "#cd9b7d",
|
||||
};
|
||||
|
||||
MetaPainterBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
[MetaPainterBuilding.variants.mirrored]: () => new Vector(2, 1),
|
||||
[MetaPainterBuilding.variants.double]: () => new Vector(2, 2),
|
||||
[MetaPainterBuilding.variants.quad]: () => new Vector(4, 1),
|
||||
};
|
||||
|
||||
MetaPainterBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaPainterBuilding.variants.mirrored]: () => true,
|
||||
[MetaPainterBuilding.variants.double]: () => true,
|
||||
[MetaPainterBuilding.variants.quad]: () => true,
|
||||
};
|
||||
|
||||
MetaPainterBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaPainterBuilding.variants.mirrored]: () => true,
|
||||
[MetaPainterBuilding.variants.double]: () => true,
|
||||
[MetaPainterBuilding.variants.quad]: () => true,
|
||||
};
|
||||
|
||||
MetaPainterBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaPainterBuilding.variants.mirrored]: root => "regular",
|
||||
[MetaPainterBuilding.variants.double]: root => "regular",
|
||||
[MetaPainterBuilding.variants.quad]: root => "regular",
|
||||
};
|
||||
|
||||
MetaPainterBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => null,
|
||||
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => null,
|
||||
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaPainterBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
|
||||
[MetaPainterBuilding.variants.mirrored]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
|
||||
[MetaPainterBuilding.variants.double]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_double),
|
||||
[MetaPainterBuilding.variants.quad]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
};
|
||||
|
||||
MetaPainterBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaPainterBuilding.variants.mirrored]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaPainterBuilding.variants.double]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaPainterBuilding.variants.quad]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad)),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
MetaPainterBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
if (entity.components.WiredPins) {
|
||||
entity.removeComponent(WiredPinsComponent);
|
||||
}
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
|
||||
entity.components.ItemProcessor.processingRequirement = null;
|
||||
entity.components.ItemProcessor.inputsPerCharge = 2;
|
||||
},
|
||||
|
||||
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => {
|
||||
if (entity.components.WiredPins) {
|
||||
entity.removeComponent(WiredPinsComponent);
|
||||
}
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
|
||||
entity.components.ItemProcessor.processingRequirement = null;
|
||||
entity.components.ItemProcessor.inputsPerCharge = 2;
|
||||
},
|
||||
|
||||
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => {
|
||||
if (entity.components.WiredPins) {
|
||||
entity.removeComponent(WiredPinsComponent);
|
||||
}
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.top],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble;
|
||||
entity.components.ItemProcessor.processingRequirement = null;
|
||||
entity.components.ItemProcessor.inputsPerCharge = 3;
|
||||
},
|
||||
|
||||
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => {
|
||||
if (!entity.components.WiredPins) {
|
||||
entity.addComponent(new WiredPinsComponent({ slots: [] }));
|
||||
}
|
||||
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.left],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(2, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
{
|
||||
pos: new Vector(3, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "color",
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad;
|
||||
entity.components.ItemProcessor.processingRequirement = enumItemProcessorRequirements.painterQuad;
|
||||
entity.components.ItemProcessor.inputsPerCharge = 5;
|
||||
},
|
||||
};
|
||||
|
@ -121,141 +121,137 @@ export class MetaReaderBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaReaderBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
processorType: enumItemProcessorTypes.reader,
|
||||
inputsPerCharge: 1,
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new BeltUnderlaysComponent({
|
||||
underlays: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new BeltReaderComponent()),
|
||||
];
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#25fff2",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed()),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.inputsPerCharge = 1;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.reader;
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
];
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaReaderBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
processorType: enumItemProcessorTypes.reader,
|
||||
inputsPerCharge: 1,
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new BeltUnderlaysComponent({
|
||||
underlays: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new BeltReaderComponent()),
|
||||
];
|
||||
|
||||
MetaReaderBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaReaderBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#25fff2",
|
||||
};
|
||||
|
||||
MetaReaderBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaReaderBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaReaderBuilding.additionalStatistics = {
|
||||
[defaultBuildingVariant]: root => [
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed())],
|
||||
],
|
||||
};
|
||||
|
||||
MetaReaderBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
|
||||
};
|
||||
|
||||
MetaReaderBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader),
|
||||
};
|
||||
|
||||
MetaReaderBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaReaderBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaReaderBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaReaderBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.inputsPerCharge = 1;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.reader;
|
||||
|
||||
entity.components.BeltUnderlays.underlays = [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
];
|
||||
},
|
||||
};
|
||||
|
@ -118,143 +118,143 @@ export class MetaRotaterBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaRotaterBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 1,
|
||||
processorType: enumItemProcessorTypes.rotater,
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static variants = {
|
||||
ccw: "ccw",
|
||||
rotate180: "rotate180",
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaRotaterBuilding.variants.ccw]: () => new Vector(1, 1),
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#7dc6cd",
|
||||
[MetaRotaterBuilding.variants.ccw]: () => "#7dc6cd",
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => "#7dc6cd",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 1, 1, 1, 0, 0, 1, 1]),
|
||||
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([1, 1, 0, 0, 1, 1, 1, 1, 0]),
|
||||
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater),
|
||||
[MetaRotaterBuilding.variants.ccw]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_ccw),
|
||||
[MetaRotaterBuilding.variants.rotate180]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_180),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaRotaterBuilding.variants.ccw]: () => true,
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaRotaterBuilding.variants.ccw]: () => true,
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => true,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaRotaterBuilding.variants.ccw]: root => "regular",
|
||||
[MetaRotaterBuilding.variants.rotate180]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaRotaterBuilding.variants.ccw]: () => null,
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => null,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaRotaterBuilding.variants.ccw]: () => null,
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => null,
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaRotaterBuilding.variants.ccw]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaRotaterBuilding.variants.rotate180]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180)),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater;
|
||||
},
|
||||
|
||||
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotaterCCW;
|
||||
},
|
||||
|
||||
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater180;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaRotaterBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 1,
|
||||
processorType: enumItemProcessorTypes.rotater,
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaRotaterBuilding.variants = {
|
||||
ccw: "ccw",
|
||||
rotate180: "rotate180",
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaRotaterBuilding.variants.ccw]: () => new Vector(1, 1),
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#7dc6cd",
|
||||
[MetaRotaterBuilding.variants.ccw]: () => "#7dc6cd",
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => "#7dc6cd",
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 1, 1, 1, 0, 0, 1, 1]),
|
||||
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([1, 1, 0, 0, 1, 1, 1, 1, 0]),
|
||||
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater),
|
||||
[MetaRotaterBuilding.variants.ccw]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_ccw),
|
||||
[MetaRotaterBuilding.variants.rotate180]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_180),
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaRotaterBuilding.variants.ccw]: () => true,
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => true,
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaRotaterBuilding.variants.ccw]: () => true,
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => true,
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaRotaterBuilding.variants.ccw]: root => "regular",
|
||||
[MetaRotaterBuilding.variants.rotate180]: root => "regular",
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaRotaterBuilding.variants.ccw]: () => null,
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => null,
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaRotaterBuilding.variants.ccw]: () => null,
|
||||
[MetaRotaterBuilding.variants.rotate180]: () => null,
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaRotaterBuilding.variants.ccw]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW)),
|
||||
],
|
||||
],
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaRotaterBuilding.variants.rotate180]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180)),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
MetaRotaterBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater;
|
||||
},
|
||||
|
||||
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotaterCCW;
|
||||
},
|
||||
|
||||
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater180;
|
||||
},
|
||||
};
|
||||
|
@ -118,109 +118,109 @@ export class MetaStackerBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaStackerBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 2,
|
||||
processorType: enumItemProcessorTypes.stacker,
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#9fcd7d",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_stacker),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker)),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.inputsPerCharge = 2;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.stacker;
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaStackerBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 2,
|
||||
processorType: enumItemProcessorTypes.stacker,
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaStackerBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 1),
|
||||
};
|
||||
|
||||
MetaStackerBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#9fcd7d",
|
||||
};
|
||||
|
||||
MetaStackerBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaStackerBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_stacker),
|
||||
};
|
||||
|
||||
MetaStackerBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaStackerBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaStackerBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaStackerBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
MetaStackerBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
MetaStackerBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.speed,
|
||||
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker)),
|
||||
],
|
||||
],
|
||||
};
|
||||
|
||||
MetaStackerBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemProcessor.inputsPerCharge = 2;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.stacker;
|
||||
|
||||
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
|
||||
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
filter: "shape",
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -121,145 +121,145 @@ export class MetaStorageBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaStorageBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
// Required, since the item processor needs this.
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 1),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new StorageComponent({
|
||||
maximumStorage: storageSize,
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(1, 1),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 2),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#bbdf6d",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[T.ingame.buildingPlacement.infoTexts.storage, formatBigNumber(storageSize)],
|
||||
],
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_storage),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
]);
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 1),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
entity.components.Storage.maximumStorage = storageSize;
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(1, 1),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaStorageBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
// Required, since the item processor needs this.
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 1),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new StorageComponent({
|
||||
maximumStorage: storageSize,
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(1, 1),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaStorageBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(2, 2),
|
||||
};
|
||||
|
||||
MetaStorageBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#bbdf6d",
|
||||
};
|
||||
|
||||
MetaStorageBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaStorageBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaStorageBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => [
|
||||
[T.ingame.buildingPlacement.infoTexts.storage, formatBigNumber(storageSize)],
|
||||
],
|
||||
};
|
||||
|
||||
MetaStorageBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaStorageBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_storage),
|
||||
};
|
||||
|
||||
MetaStorageBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaStorageBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaStorageBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaStorageBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
]);
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
{
|
||||
pos: new Vector(1, 1),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
entity.components.Storage.maximumStorage = storageSize;
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(1, 1),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 1),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -107,98 +107,97 @@ export class MetaTransistorBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaTransistorBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new LogicGateComponent({
|
||||
type: enumLogicGateType.transistor,
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static variants = {
|
||||
mirrored: "mirrored",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
|
||||
[MetaTransistorBuilding.variants.mirrored]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#823cab",
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => "#823cab",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => true,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => false,
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => "wires",
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
[MetaTransistorBuilding.variants.mirrored]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
[MetaTransistorBuilding.variants.mirrored]: root => "wires",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.slots[1].direction = enumDirection.left;
|
||||
},
|
||||
|
||||
[MetaTransistorBuilding.variants.mirrored]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.slots[1].direction = enumDirection.right;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaTransistorBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new LogicGateComponent({
|
||||
type: enumLogicGateType.transistor,
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaTransistorBuilding.variants = {
|
||||
mirrored: "mirrored",
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
|
||||
[MetaTransistorBuilding.variants.mirrored]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#823cab",
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => "#823cab",
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => true,
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => true,
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => false,
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
[MetaTransistorBuilding.variants.mirrored]: () => "wires",
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
[MetaTransistorBuilding.variants.mirrored]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
[MetaTransistorBuilding.variants.mirrored]: root => "wires",
|
||||
};
|
||||
|
||||
MetaTransistorBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.slots[1].direction = enumDirection.left;
|
||||
},
|
||||
|
||||
[MetaTransistorBuilding.variants.mirrored]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.slots[1].direction = enumDirection.right;
|
||||
},
|
||||
};
|
||||
|
@ -118,7 +118,7 @@ export class MetaTrashBuilding extends MetaBuilding {
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
setupEntityComponents(entity) {
|
||||
MetaTrashBuilding.setupEntityComponents.forEach(func => func(entity));
|
||||
MetaTrashBuilding.setupEntityComponents.forEach(func => func.bind(this)(entity));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -129,92 +129,93 @@ export class MetaTrashBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaTrashBuilding.componentVariations[variant].bind(this)(entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [
|
||||
enumDirection.top,
|
||||
enumDirection.right,
|
||||
enumDirection.bottom,
|
||||
enumDirection.left,
|
||||
],
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 1,
|
||||
processorType: enumItemProcessorTypes.trash,
|
||||
})
|
||||
),
|
||||
function (entity) {
|
||||
// @ts-ignore
|
||||
this.addAchievementReceiver(entity);
|
||||
},
|
||||
];
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#ed1d5d",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [
|
||||
enumDirection.top,
|
||||
enumDirection.right,
|
||||
enumDirection.bottom,
|
||||
enumDirection.left,
|
||||
],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.inputsPerCharge = 1;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.trash;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaTrashBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [
|
||||
enumDirection.top,
|
||||
enumDirection.right,
|
||||
enumDirection.bottom,
|
||||
enumDirection.left,
|
||||
],
|
||||
},
|
||||
],
|
||||
})
|
||||
),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemProcessorComponent({
|
||||
inputsPerCharge: 1,
|
||||
processorType: enumItemProcessorTypes.trash,
|
||||
})
|
||||
),
|
||||
|
||||
function (entity) {
|
||||
// @ts-ignore
|
||||
this.addAchievementReceiver(entity);
|
||||
},
|
||||
];
|
||||
|
||||
MetaTrashBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
|
||||
};
|
||||
|
||||
MetaTrashBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaTrashBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#ed1d5d",
|
||||
};
|
||||
|
||||
MetaTrashBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaTrashBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaTrashBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
MetaTrashBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
};
|
||||
|
||||
MetaTrashBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
};
|
||||
|
||||
MetaTrashBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
|
||||
};
|
||||
|
||||
MetaTrashBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [
|
||||
enumDirection.top,
|
||||
enumDirection.right,
|
||||
enumDirection.bottom,
|
||||
enumDirection.left,
|
||||
],
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.ItemProcessor.inputsPerCharge = 1;
|
||||
|
||||
entity.components.ItemProcessor.type = enumItemProcessorTypes.trash;
|
||||
},
|
||||
};
|
||||
|
@ -234,139 +234,142 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
|
||||
entity.components.UndergroundBelt.tier = MetaUndergroundBeltBuilding.variantToTier[variant];
|
||||
MetaUndergroundBeltBuilding.componentVariationsByRotation[mode](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
// Required, since the item processor needs this.
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new UndergroundBeltComponent({})),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
static rotationVariants = [0, 1];
|
||||
|
||||
static variants = {
|
||||
tier2: "tier2",
|
||||
};
|
||||
|
||||
static overlayMatricesByRotation = [
|
||||
// Sender
|
||||
(entity, rotationVariant) => generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
|
||||
// Receiver
|
||||
(entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
|
||||
];
|
||||
|
||||
static rotationVariantToMode = [enumUndergroundBeltMode.sender, enumUndergroundBeltMode.receiver];
|
||||
|
||||
static variantToTier = {
|
||||
[defaultBuildingVariant]: 0,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: 1,
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColorsByRotation = [() => "#6d9dff", () => "#71ff9c"];
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_tunnel),
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: root => "regular",
|
||||
};
|
||||
|
||||
static additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => {
|
||||
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[0];
|
||||
|
||||
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
|
||||
return [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.range,
|
||||
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
|
||||
],
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
|
||||
];
|
||||
},
|
||||
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: root => {
|
||||
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[1];
|
||||
|
||||
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
|
||||
return [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.range,
|
||||
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
|
||||
],
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
|
||||
];
|
||||
},
|
||||
};
|
||||
|
||||
static componentVariationsByRotation = {
|
||||
[enumUndergroundBeltMode.sender]: (entity, rotationVariant) => {
|
||||
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
|
||||
entity.components.ItemEjector.setSlots([]);
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
},
|
||||
|
||||
[enumUndergroundBeltMode.receiver]: (entity, rotationVariant) => {
|
||||
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
|
||||
entity.components.ItemAcceptor.setSlots([]);
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaUndergroundBeltBuilding.setupEntityComponents = [
|
||||
// Required, since the item processor needs this.
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemEjectorComponent({
|
||||
slots: [],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new UndergroundBeltComponent({})),
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new ItemAcceptorComponent({
|
||||
slots: [],
|
||||
})
|
||||
),
|
||||
];
|
||||
|
||||
MetaUndergroundBeltBuilding.rotationVariants = [0, 1];
|
||||
|
||||
MetaUndergroundBeltBuilding.variants = {
|
||||
tier2: "tier2",
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.overlayMatricesByRotation = [
|
||||
// Sender
|
||||
(entity, rotationVariant) => generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
|
||||
// Receiver
|
||||
(entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
|
||||
];
|
||||
|
||||
MetaUndergroundBeltBuilding.rotationVariantToMode = [
|
||||
enumUndergroundBeltMode.sender,
|
||||
enumUndergroundBeltMode.receiver,
|
||||
];
|
||||
|
||||
MetaUndergroundBeltBuilding.variantToTier = {
|
||||
[defaultBuildingVariant]: 0,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: 1,
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.silhouetteColorsByRotation = [() => "#6d9dff", () => "#71ff9c"];
|
||||
|
||||
MetaUndergroundBeltBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_tunnel),
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2),
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "regular",
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: root => "regular",
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.additionalStatistics = {
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[defaultBuildingVariant]: root => {
|
||||
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[0];
|
||||
|
||||
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
|
||||
return [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.range,
|
||||
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
|
||||
],
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
|
||||
];
|
||||
},
|
||||
|
||||
/**
|
||||
* @param {*} root
|
||||
* @returns {Array<[string, string]>}
|
||||
*/
|
||||
[MetaUndergroundBeltBuilding.variants.tier2]: root => {
|
||||
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[1];
|
||||
|
||||
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
|
||||
return [
|
||||
[
|
||||
T.ingame.buildingPlacement.infoTexts.range,
|
||||
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
|
||||
],
|
||||
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
|
||||
];
|
||||
},
|
||||
};
|
||||
|
||||
MetaUndergroundBeltBuilding.componentVariationsByRotation = {
|
||||
[enumUndergroundBeltMode.sender]: (entity, rotationVariant) => {
|
||||
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
|
||||
entity.components.ItemEjector.setSlots([]);
|
||||
entity.components.ItemAcceptor.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
directions: [enumDirection.bottom],
|
||||
},
|
||||
]);
|
||||
},
|
||||
|
||||
[enumUndergroundBeltMode.receiver]: (entity, rotationVariant) => {
|
||||
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
|
||||
entity.components.ItemAcceptor.setSlots([]);
|
||||
entity.components.ItemEjector.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
},
|
||||
]);
|
||||
},
|
||||
};
|
||||
|
@ -110,209 +110,209 @@ export class MetaVirtualProcessorBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaVirtualProcessorBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new LogicGateComponent({})),
|
||||
];
|
||||
|
||||
static variants = {
|
||||
rotater: "rotater",
|
||||
unstacker: "unstacker",
|
||||
stacker: "stacker",
|
||||
painter: "painter",
|
||||
};
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: (entity, rotationVariant) => null,
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: (entity, rotationVariant) => null,
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: (entity, rotationVariant) => null,
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => new Vector(1, 1),
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => new Vector(1, 1),
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => new Vector(1, 1),
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => true,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => false,
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => false,
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => false,
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => false,
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => "wires",
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: root => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: root => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: root => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: root => "wires",
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => MetaCutterBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () =>
|
||||
MetaRotaterBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () =>
|
||||
MetaStackerBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () =>
|
||||
MetaStackerBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () =>
|
||||
MetaPainterBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.cutter;
|
||||
},
|
||||
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.rotater;
|
||||
},
|
||||
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.unstacker;
|
||||
},
|
||||
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.stacker;
|
||||
},
|
||||
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.painter;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaVirtualProcessorBuilding.setupEntityComponents = [
|
||||
entity =>
|
||||
entity.addComponent(
|
||||
new WiredPinsComponent({
|
||||
slots: [],
|
||||
})
|
||||
),
|
||||
entity => entity.addComponent(new LogicGateComponent({})),
|
||||
];
|
||||
|
||||
MetaVirtualProcessorBuilding.variants = {
|
||||
rotater: "rotater",
|
||||
unstacker: "unstacker",
|
||||
stacker: "stacker",
|
||||
painter: "painter",
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => null,
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: (entity, rotationVariant) => null,
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: (entity, rotationVariant) => null,
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: (entity, rotationVariant) => null,
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: (entity, rotationVariant) => null,
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => new Vector(1, 1),
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => new Vector(1, 1),
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => new Vector(1, 1),
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => true,
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => true,
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => true,
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => false,
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => false,
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => false,
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => false,
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () => "wires",
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: root => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: root => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: root => "wires",
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: root => "wires",
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => MetaCutterBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: () =>
|
||||
MetaRotaterBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: () =>
|
||||
MetaStackerBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: () =>
|
||||
MetaStackerBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: () =>
|
||||
MetaPainterBuilding.silhouetteColors[defaultBuildingVariant],
|
||||
};
|
||||
|
||||
MetaVirtualProcessorBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.cutter;
|
||||
},
|
||||
|
||||
[MetaVirtualProcessorBuilding.variants.rotater]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.rotater;
|
||||
},
|
||||
|
||||
[MetaVirtualProcessorBuilding.variants.unstacker]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.left,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.unstacker;
|
||||
},
|
||||
|
||||
[MetaVirtualProcessorBuilding.variants.stacker]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.stacker;
|
||||
},
|
||||
|
||||
[MetaVirtualProcessorBuilding.variants.painter]: (entity, rotationVariant) => {
|
||||
entity.components.WiredPins.setSlots([
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.top,
|
||||
type: enumPinSlotType.logicalEjector,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.bottom,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
{
|
||||
pos: new Vector(0, 0),
|
||||
direction: enumDirection.right,
|
||||
type: enumPinSlotType.logicalAcceptor,
|
||||
},
|
||||
]);
|
||||
|
||||
entity.components.LogicGate.type = enumLogicGateType.painter;
|
||||
},
|
||||
};
|
||||
|
@ -298,103 +298,99 @@ export class MetaWireBuilding extends MetaBuilding {
|
||||
rotationVariant: MetaWireBuilding.rotationVariantToType.indexOf(targetType),
|
||||
};
|
||||
}
|
||||
|
||||
static setupEntityComponents = [entity => entity.addComponent(new WireComponent({}))];
|
||||
|
||||
static variants = {
|
||||
second: "second",
|
||||
};
|
||||
static wireVariants = {
|
||||
first: "first",
|
||||
[MetaWireBuilding.variants.second]: "second",
|
||||
};
|
||||
|
||||
static rotationVariants = [0, 1, 2, 3];
|
||||
|
||||
static placementSounds = {
|
||||
[defaultBuildingVariant]: SOUNDS.placeBelt,
|
||||
[MetaWireBuilding.variants.second]: SOUNDS.placeBelt,
|
||||
};
|
||||
|
||||
static wireVariantToVariant = {
|
||||
[defaultBuildingVariant]: "first",
|
||||
[MetaWireBuilding.variants.second]: "second",
|
||||
};
|
||||
|
||||
static rotationVariantToType = [
|
||||
enumWireType.forward,
|
||||
enumWireType.turn,
|
||||
enumWireType.split,
|
||||
enumWireType.cross,
|
||||
];
|
||||
|
||||
static overlayMatrices = {
|
||||
[enumWireType.forward]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
|
||||
[enumWireType.split]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 0, 0, 1, 1, 1, 0, 1, 0]),
|
||||
[enumWireType.turn]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
|
||||
[enumWireType.cross]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
[MetaWireBuilding.variants.second]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaWireBuilding.variants.second]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaWireBuilding.variants.second]: () => true,
|
||||
};
|
||||
|
||||
static isReplaceable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaWireBuilding.variants.second]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaWireBuilding.variants.second]: () => true,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaWireBuilding.variants.second]: () => null,
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
[MetaWireBuilding.variants.second]: () => "wires",
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
[MetaWireBuilding.variants.second]: root => "wires",
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#61ef6f",
|
||||
[MetaWireBuilding.variants.second]: () => "#61ef6f",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.Wire.type = MetaWireBuilding.rotationVariantToType[rotationVariant];
|
||||
entity.components.Wire.variant = "first";
|
||||
},
|
||||
|
||||
[MetaWireBuilding.variants.second]: (entity, rotationVariant) => {
|
||||
entity.components.Wire.type = MetaWireBuilding.rotationVariantToType[rotationVariant];
|
||||
entity.components.Wire.variant = "second";
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MetaWireBuilding.setupEntityComponents = [entity => entity.addComponent(new WireComponent({}))];
|
||||
|
||||
MetaWireBuilding.variants = {
|
||||
second: "second",
|
||||
};
|
||||
MetaWireBuilding.wireVariants = {
|
||||
first: "first",
|
||||
[MetaWireBuilding.variants.second]: "second",
|
||||
};
|
||||
|
||||
MetaWireBuilding.rotationVariants = [0, 1, 2, 3];
|
||||
|
||||
MetaWireBuilding.placementSounds = {
|
||||
[defaultBuildingVariant]: SOUNDS.placeBelt,
|
||||
[MetaWireBuilding.variants.second]: SOUNDS.placeBelt,
|
||||
};
|
||||
|
||||
MetaWireBuilding.wireVariantToVariant = {
|
||||
[defaultBuildingVariant]: "first",
|
||||
[MetaWireBuilding.variants.second]: "second",
|
||||
};
|
||||
|
||||
MetaWireBuilding.rotationVariantToType = [
|
||||
enumWireType.forward,
|
||||
enumWireType.turn,
|
||||
enumWireType.split,
|
||||
enumWireType.cross,
|
||||
];
|
||||
|
||||
MetaWireBuilding.overlayMatrices = {
|
||||
[enumWireType.forward]: (entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
|
||||
[enumWireType.split]: (entity, rotationVariant) => generateMatrixRotations([0, 0, 0, 1, 1, 1, 0, 1, 0]),
|
||||
[enumWireType.turn]: (entity, rotationVariant) => generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
|
||||
[enumWireType.cross]: (entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
|
||||
};
|
||||
|
||||
MetaWireBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
[MetaWireBuilding.variants.second]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
};
|
||||
|
||||
MetaWireBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
[MetaWireBuilding.variants.second]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaWireBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaWireBuilding.variants.second]: () => true,
|
||||
};
|
||||
|
||||
MetaWireBuilding.isReplaceable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaWireBuilding.variants.second]: () => true,
|
||||
};
|
||||
|
||||
MetaWireBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
[MetaWireBuilding.variants.second]: () => true,
|
||||
};
|
||||
|
||||
MetaWireBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => null,
|
||||
[MetaWireBuilding.variants.second]: () => null,
|
||||
};
|
||||
|
||||
MetaWireBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
[MetaWireBuilding.variants.second]: () => "wires",
|
||||
};
|
||||
|
||||
MetaWireBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
[MetaWireBuilding.variants.second]: root => "wires",
|
||||
};
|
||||
|
||||
MetaWireBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#61ef6f",
|
||||
[MetaWireBuilding.variants.second]: () => "#61ef6f",
|
||||
};
|
||||
|
||||
MetaWireBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {
|
||||
entity.components.Wire.type = MetaWireBuilding.rotationVariantToType[rotationVariant];
|
||||
entity.components.Wire.variant = "first";
|
||||
},
|
||||
|
||||
[MetaWireBuilding.variants.second]: (entity, rotationVariant) => {
|
||||
entity.components.Wire.type = MetaWireBuilding.rotationVariantToType[rotationVariant];
|
||||
entity.components.Wire.variant = "second";
|
||||
},
|
||||
};
|
||||
|
@ -106,48 +106,48 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
|
||||
updateVariants(entity, rotationVariant, variant) {
|
||||
MetaWireTunnelBuilding.componentVariations[variant](entity, rotationVariant);
|
||||
}
|
||||
|
||||
static setupEntityComponents = [entity => entity.addComponent(new WireTunnelComponent())];
|
||||
|
||||
static overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
|
||||
};
|
||||
|
||||
static dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
static silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#777a86",
|
||||
};
|
||||
|
||||
static isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
static isRotateable = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
static renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
static layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
static avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
};
|
||||
|
||||
static layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
};
|
||||
|
||||
static componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {},
|
||||
};
|
||||
}
|
||||
|
||||
MetaWireTunnelBuilding.setupEntityComponents = [entity => entity.addComponent(new WireTunnelComponent())];
|
||||
|
||||
MetaWireTunnelBuilding.overlayMatrices = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) =>
|
||||
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.dimensions = {
|
||||
[defaultBuildingVariant]: () => new Vector(1, 1),
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.silhouetteColors = {
|
||||
[defaultBuildingVariant]: () => "#777a86",
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.isRemovable = {
|
||||
[defaultBuildingVariant]: () => true,
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.isRotateable = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.renderPins = {
|
||||
[defaultBuildingVariant]: () => false,
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.layerPreview = {
|
||||
[defaultBuildingVariant]: () => "wires",
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.avaibleVariants = {
|
||||
[defaultBuildingVariant]: root =>
|
||||
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.layerByVariant = {
|
||||
[defaultBuildingVariant]: root => "wires",
|
||||
};
|
||||
|
||||
MetaWireTunnelBuilding.componentVariations = {
|
||||
[defaultBuildingVariant]: (entity, rotationVariant) => {},
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user