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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Revert "Changed building static declarations"

This reverts commit c86c635a82.
This commit is contained in:
DJ1TJOO 2021-03-14 17:24:09 +01:00
parent fe1e526b8d
commit 2f872af3e4
25 changed files with 3014 additions and 3059 deletions

View File

@ -106,98 +106,98 @@ export class MetaAnalyzerBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaAnalyzerBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
entity =>
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.analyzer,
})
),
];
static silhouetteColors = {
[defaultBuildingVariant]: () => "#555759",
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 0]),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static renderPins = {
[defaultBuildingVariant]: () => false,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "wires",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.analyzer;
},
};
}
MetaAnalyzerBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
entity =>
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.analyzer,
})
),
];
MetaAnalyzerBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#555759",
};
MetaAnalyzerBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
};
MetaAnalyzerBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 0]),
};
MetaAnalyzerBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaAnalyzerBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
};
MetaAnalyzerBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "wires",
};
MetaAnalyzerBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaAnalyzerBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaAnalyzerBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaAnalyzerBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.analyzer;
},
};

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@ -119,294 +119,282 @@ export class MetaBalancerBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaBalancerBuilding.componentVariations[variant](entity, rotationVariant);
}
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [], // set later
})
),
MetaBalancerBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [], // set later
})
),
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.balancer,
})
),
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.balancer,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [], // set later
renderFloatingItems: false,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [], // set later
renderFloatingItems: false,
})
),
entity => entity.addComponent(new BeltUnderlaysComponent({ underlays: [] })),
];
entity => entity.addComponent(new BeltUnderlaysComponent({ underlays: [] })),
];
static variants = {
merger: "merger",
mergerInverse: "merger-inverse",
splitter: "splitter",
splitterInverse: "splitter-inverse",
};
MetaBalancerBuilding.variants = {
merger: "merger",
mergerInverse: "merger-inverse",
splitter: "splitter",
splitterInverse: "splitter-inverse",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaBalancerBuilding.variants.merger]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
[MetaBalancerBuilding.variants.mergerInverse]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
[MetaBalancerBuilding.variants.splitter]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
[MetaBalancerBuilding.variants.splitterInverse]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
};
MetaBalancerBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaBalancerBuilding.variants.merger]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
[MetaBalancerBuilding.variants.mergerInverse]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
[MetaBalancerBuilding.variants.splitter]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
[MetaBalancerBuilding.variants.splitterInverse]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_balancer),
[MetaBalancerBuilding.variants.merger]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger),
[MetaBalancerBuilding.variants.mergerInverse]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger),
[MetaBalancerBuilding.variants.splitter]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter),
[MetaBalancerBuilding.variants.splitterInverse]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter),
};
MetaBalancerBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_balancer),
[MetaBalancerBuilding.variants.merger]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger),
[MetaBalancerBuilding.variants.mergerInverse]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_merger),
[MetaBalancerBuilding.variants.splitter]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter),
[MetaBalancerBuilding.variants.splitterInverse]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
[MetaBalancerBuilding.variants.merger]: () => new Vector(1, 1),
[MetaBalancerBuilding.variants.mergerInverse]: () => new Vector(1, 1),
[MetaBalancerBuilding.variants.splitter]: () => new Vector(1, 1),
[MetaBalancerBuilding.variants.splitterInverse]: () => new Vector(1, 1),
};
MetaBalancerBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
[MetaBalancerBuilding.variants.merger]: () => new Vector(1, 1),
[MetaBalancerBuilding.variants.mergerInverse]: () => new Vector(1, 1),
[MetaBalancerBuilding.variants.splitter]: () => new Vector(1, 1),
[MetaBalancerBuilding.variants.splitterInverse]: () => new Vector(1, 1),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaBalancerBuilding.variants.merger]: () => true,
[MetaBalancerBuilding.variants.mergerInverse]: () => true,
[MetaBalancerBuilding.variants.splitter]: () => true,
[MetaBalancerBuilding.variants.splitterInverse]: () => true,
};
MetaBalancerBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaBalancerBuilding.variants.merger]: () => true,
[MetaBalancerBuilding.variants.mergerInverse]: () => true,
[MetaBalancerBuilding.variants.splitter]: () => true,
[MetaBalancerBuilding.variants.splitterInverse]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaBalancerBuilding.variants.merger]: () => true,
[MetaBalancerBuilding.variants.mergerInverse]: () => true,
[MetaBalancerBuilding.variants.splitter]: () => true,
[MetaBalancerBuilding.variants.splitterInverse]: () => true,
};
MetaBalancerBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaBalancerBuilding.variants.merger]: () => true,
[MetaBalancerBuilding.variants.mergerInverse]: () => true,
[MetaBalancerBuilding.variants.splitter]: () => true,
[MetaBalancerBuilding.variants.splitterInverse]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => null,
[MetaBalancerBuilding.variants.merger]: () => null,
[MetaBalancerBuilding.variants.mergerInverse]: () => null,
[MetaBalancerBuilding.variants.splitter]: () => null,
[MetaBalancerBuilding.variants.splitterInverse]: () => null,
};
MetaBalancerBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
[MetaBalancerBuilding.variants.merger]: () => null,
[MetaBalancerBuilding.variants.mergerInverse]: () => null,
[MetaBalancerBuilding.variants.splitter]: () => null,
[MetaBalancerBuilding.variants.splitterInverse]: () => null,
};
static layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaBalancerBuilding.variants.merger]: () => null,
[MetaBalancerBuilding.variants.mergerInverse]: () => null,
[MetaBalancerBuilding.variants.splitter]: () => null,
[MetaBalancerBuilding.variants.splitterInverse]: () => null,
};
MetaBalancerBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaBalancerBuilding.variants.merger]: () => null,
[MetaBalancerBuilding.variants.mergerInverse]: () => null,
[MetaBalancerBuilding.variants.splitter]: () => null,
[MetaBalancerBuilding.variants.splitterInverse]: () => null,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaBalancerBuilding.variants.merger]: root => "regular",
[MetaBalancerBuilding.variants.mergerInverse]: root => "regular",
[MetaBalancerBuilding.variants.splitter]: root => "regular",
[MetaBalancerBuilding.variants.splitterInverse]: root => "regular",
};
MetaBalancerBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaBalancerBuilding.variants.merger]: root => "regular",
[MetaBalancerBuilding.variants.mergerInverse]: root => "regular",
[MetaBalancerBuilding.variants.splitter]: root => "regular",
[MetaBalancerBuilding.variants.splitterInverse]: root => "regular",
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer)),
],
MetaBalancerBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer)),
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaBalancerBuilding.variants.merger]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2
),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaBalancerBuilding.variants.merger]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2),
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaBalancerBuilding.variants.mergerInverse]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2
),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaBalancerBuilding.variants.mergerInverse]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2),
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaBalancerBuilding.variants.splitter]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2
),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaBalancerBuilding.variants.splitter]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2),
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaBalancerBuilding.variants.splitterInverse]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2
),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaBalancerBuilding.variants.splitterInverse]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2),
],
};
],
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#555759",
[MetaBalancerBuilding.variants.merger]: () => "#555759",
[MetaBalancerBuilding.variants.mergerInverse]: () => "#555759",
[MetaBalancerBuilding.variants.splitter]: () => "#555759",
[MetaBalancerBuilding.variants.splitterInverse]: () => "#555759",
};
MetaBalancerBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#555759",
[MetaBalancerBuilding.variants.merger]: () => "#555759",
[MetaBalancerBuilding.variants.mergerInverse]: () => "#555759",
[MetaBalancerBuilding.variants.splitter]: () => "#555759",
[MetaBalancerBuilding.variants.splitterInverse]: () => "#555759",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
MetaBalancerBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
]);
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
];
},
[MetaBalancerBuilding.variants.merger]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
{
pos: new Vector(0, 0),
directions: [enumDirection.right],
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.BeltUnderlays.underlays = [{ pos: new Vector(0, 0), direction: enumDirection.top }];
},
[MetaBalancerBuilding.variants.mergerInverse]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.BeltUnderlays.underlays = [{ pos: new Vector(0, 0), direction: enumDirection.top }];
},
[MetaBalancerBuilding.variants.splitter]: (entity, rotationVariant) => {
{
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
},
]);
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
];
},
}
},
[MetaBalancerBuilding.variants.merger]: (entity, rotationVariant) => {
[MetaBalancerBuilding.variants.splitterInverse]: (entity, rotationVariant) => {
{
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
{
pos: new Vector(0, 0),
directions: [enumDirection.right],
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
},
]);
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
];
},
[MetaBalancerBuilding.variants.mergerInverse]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
];
},
[MetaBalancerBuilding.variants.splitter]: (entity, rotationVariant) => {
{
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
},
]);
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
];
}
},
[MetaBalancerBuilding.variants.splitterInverse]: (entity, rotationVariant) => {
{
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
},
]);
entity.components.BeltUnderlays.underlays = [
{ pos: new Vector(0, 0), direction: enumDirection.top },
];
}
},
};
}
}
},
};

View File

@ -281,84 +281,79 @@ export class MetaBeltBuilding extends MetaBuilding {
rotationVariant: 0,
};
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new BeltComponent({
direction: enumDirection.top, // updated later
})
),
];
static silhouetteColors = {
[defaultBuildingVariant]: () => THEME.map.chunkOverview.beltColor,
};
static variantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
static overlayMatrices = {
[enumDirection.top]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumDirection.left]: (entity, rotationVariant) =>
generateMatrixRotations([0, 0, 0, 1, 1, 0, 0, 1, 0]),
[enumDirection.right]: (entity, rotationVariant) =>
generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
};
static placementSounds = {
[defaultBuildingVariant]: () => SOUNDS.placeBelt,
};
static rotationVariants = [0, 1, 2];
static avaibleVariants = {
[defaultBuildingVariant]: root => true,
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isReplaceable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => null,
};
static layerPreview = {
[defaultBuildingVariant]: () => null,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.Belt.direction = MetaBeltBuilding.variantToRotation[rotationVariant];
},
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed()),
],
],
};
}
MetaBeltBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new BeltComponent({
direction: enumDirection.top, // updated later
})
),
];
MetaBeltBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => THEME.map.chunkOverview.beltColor,
};
MetaBeltBuilding.variantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
MetaBeltBuilding.overlayMatrices = {
[enumDirection.top]: (entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumDirection.left]: (entity, rotationVariant) => generateMatrixRotations([0, 0, 0, 1, 1, 0, 0, 1, 0]),
[enumDirection.right]: (entity, rotationVariant) => generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
};
MetaBeltBuilding.placementSounds = {
[defaultBuildingVariant]: () => SOUNDS.placeBelt,
};
MetaBeltBuilding.rotationVariants = [0, 1, 2];
MetaBeltBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => true,
};
MetaBeltBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaBeltBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaBeltBuilding.isReplaceable = {
[defaultBuildingVariant]: () => true,
};
MetaBeltBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaBeltBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
};
MetaBeltBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
};
MetaBeltBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaBeltBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.Belt.direction = MetaBeltBuilding.variantToRotation[rotationVariant];
},
};
MetaBeltBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed())],
],
};

View File

@ -107,96 +107,96 @@ export class MetaComparatorBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaComparatorBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
(entity, rotationVariant) =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
(entity, rotationVariant) =>
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.compare,
})
),
];
static overlayMatrices = {
[defaultBuildingVariant]: () => null,
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#823cab",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => false,
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
};
static layerByVariant = {
[defaultBuildingVariant]: () => "wires",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.compare;
},
};
}
MetaComparatorBuilding.setupEntityComponents = [
(entity, rotationVariant) =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
(entity, rotationVariant) =>
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.compare,
})
),
];
MetaComparatorBuilding.overlayMatrices = {
[defaultBuildingVariant]: () => null,
};
MetaComparatorBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaComparatorBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#823cab",
};
MetaComparatorBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaComparatorBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaComparatorBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
};
MetaComparatorBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaComparatorBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
};
MetaComparatorBuilding.layerByVariant = {
[defaultBuildingVariant]: () => "wires",
};
MetaComparatorBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.compare;
},
};

View File

@ -107,70 +107,70 @@ export class MetaConstantSignalBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaConstantSignalBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
),
entity => entity.addComponent(new ConstantSignalComponent({})),
];
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#2b84fd",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => false,
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_constant_signal),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "wires",
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
]);
},
};
}
MetaConstantSignalBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
),
entity => entity.addComponent(new ConstantSignalComponent({})),
];
MetaConstantSignalBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
};
MetaConstantSignalBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaConstantSignalBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#2b84fd",
};
MetaConstantSignalBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaConstantSignalBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaConstantSignalBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
};
MetaConstantSignalBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_constant_signal),
};
MetaConstantSignalBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "wires",
};
MetaConstantSignalBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaConstantSignalBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
]);
},
};

View File

@ -79,120 +79,117 @@ export class MetaCutterBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaCutterBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.cutter,
})
),
entity => entity.addComponent(new ItemEjectorComponent({})),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
],
})
),
];
static variants = {
quad: "quad",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => null,
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
[MetaCutterBuilding.variants.quad]: () => new Vector(4, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#7dcda2",
[MetaCutterBuilding.variants.quad]: () => "#7dcda2",
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
[MetaCutterBuilding.variants.quad]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_quad),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaCutterBuilding.variants.quad]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaCutterBuilding.variants.quad]: () => null,
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaCutterBuilding.variants.quad]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaCutterBuilding.variants.quad]: () => true,
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutter) / 2),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaCutterBuilding.variants.quad]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutterQuad) / 2
),
],
],
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutter;
},
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
{ pos: new Vector(2, 0), direction: enumDirection.top },
{ pos: new Vector(3, 0), direction: enumDirection.top },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutterQuad;
},
};
}
MetaCutterBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.cutter,
})
),
entity => entity.addComponent(new ItemEjectorComponent({})),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
],
})
),
];
MetaCutterBuilding.variants = {
quad: "quad",
};
MetaCutterBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => null,
};
MetaCutterBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
[MetaCutterBuilding.variants.quad]: () => new Vector(4, 1),
};
MetaCutterBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#7dcda2",
[MetaCutterBuilding.variants.quad]: () => "#7dcda2",
};
MetaCutterBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
[MetaCutterBuilding.variants.quad]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_quad),
};
MetaCutterBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaCutterBuilding.variants.quad]: root => "regular",
};
MetaCutterBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaCutterBuilding.variants.quad]: () => null,
};
MetaCutterBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaCutterBuilding.variants.quad]: () => true,
};
MetaCutterBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaCutterBuilding.variants.quad]: () => true,
};
MetaCutterBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutter) / 2),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaCutterBuilding.variants.quad]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.cutterQuad) / 2),
],
],
};
MetaCutterBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutter;
},
[MetaCutterBuilding.variants.quad]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
{ pos: new Vector(2, 0), direction: enumDirection.top },
{ pos: new Vector(3, 0), direction: enumDirection.top },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.cutterQuad;
},
};

View File

@ -94,68 +94,68 @@ export class MetaDisplayBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaDisplayBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
entity => entity.addComponent(new DisplayComponent()),
];
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#aaaaaa",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_display),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static renderPins = {
[defaultBuildingVariant]: () => true,
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
},
};
}
MetaDisplayBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
entity => entity.addComponent(new DisplayComponent()),
];
MetaDisplayBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaDisplayBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaDisplayBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#aaaaaa",
};
MetaDisplayBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaDisplayBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaDisplayBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_display),
};
MetaDisplayBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaDisplayBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaDisplayBuilding.renderPins = {
[defaultBuildingVariant]: () => true,
};
MetaDisplayBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
},
};

View File

@ -119,124 +119,121 @@ export class MetaFilterBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaFilterBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
],
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.right,
},
],
})
),
entity => entity.addComponent(new FilterComponent()),
];
static overlayMatrices = {
[defaultBuildingVariant]: () => null,
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#c45c2e",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_filter),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static additionalStatistics = {
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed()),
],
],
};
static renderPins = {
[defaultBuildingVariant]: () => true,
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.right,
},
]);
},
};
}
MetaFilterBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
],
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.right,
},
],
})
),
entity => entity.addComponent(new FilterComponent()),
];
MetaFilterBuilding.overlayMatrices = {
[defaultBuildingVariant]: () => null,
};
MetaFilterBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
};
MetaFilterBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#c45c2e",
};
MetaFilterBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaFilterBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaFilterBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_filter),
};
MetaFilterBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaFilterBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaFilterBuilding.additionalStatistics = {
[defaultBuildingVariant]: root => [
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed())],
],
};
MetaFilterBuilding.renderPins = {
[defaultBuildingVariant]: () => true,
};
MetaFilterBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.right,
},
]);
},
};

View File

@ -108,229 +108,229 @@ export class MetaHubBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaHubBuilding.componentVariations[variant](entity, rotationVariant);
}
static canPipet = () => false;
static setupEntityComponents = [
entity => entity.addComponent(new HubComponent()),
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.hub,
})
),
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 2),
type: enumPinSlotType.logicalEjector,
direction: enumDirection.left,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.top, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.top, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.bottom, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(2, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.bottom, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 2),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(3, 1),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 2),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.right],
filter: "shape",
},
],
})
),
];
static silhouetteColors = {
[defaultBuildingVariant]: () => "#eb5555",
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(4, 4),
};
static isRemovable = {
[defaultBuildingVariant]: () => false,
};
static isRotateable = {
[defaultBuildingVariant]: () => false,
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => false,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => false,
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.inputsPerCharge = 1;
entity.components.ItemProcessor.type = enumItemProcessorTypes.hub;
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 2),
type: enumPinSlotType.logicalEjector,
direction: enumDirection.left,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.top, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.top, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.bottom, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(2, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.bottom, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 2),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(3, 1),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 2),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.right],
filter: "shape",
},
]);
},
};
}
MetaHubBuilding.canPipet = () => false;
MetaHubBuilding.setupEntityComponents = [
entity => entity.addComponent(new HubComponent()),
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.hub,
})
),
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 2),
type: enumPinSlotType.logicalEjector,
direction: enumDirection.left,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.top, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.top, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.bottom, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(2, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.bottom, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 2),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(3, 1),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 2),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.right],
filter: "shape",
},
],
})
),
];
MetaHubBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#eb5555",
};
MetaHubBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(4, 4),
};
MetaHubBuilding.isRemovable = {
[defaultBuildingVariant]: () => false,
};
MetaHubBuilding.isRotateable = {
[defaultBuildingVariant]: () => false,
};
MetaHubBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaHubBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => false,
};
MetaHubBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaHubBuilding.layerPreview = {
[defaultBuildingVariant]: () => false,
};
MetaHubBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.inputsPerCharge = 1;
entity.components.ItemProcessor.type = enumItemProcessorTypes.hub;
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 2),
type: enumPinSlotType.logicalEjector,
direction: enumDirection.left,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.top, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.top],
filter: "shape",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.top, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.bottom, enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(2, 3),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.bottom, enumDirection.right],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 2),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 3),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(3, 1),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 2),
directions: [enumDirection.right],
filter: "shape",
},
{
pos: new Vector(3, 3),
directions: [enumDirection.right],
filter: "shape",
},
]);
},
};

View File

@ -87,73 +87,73 @@ export class MetaItemProducerBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaItemProducerBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
type: enumPinSlotType.logicalAcceptor,
direction: enumDirection.bottom,
},
],
})
),
entity => entity.addComponent(new ItemProducerComponent()),
];
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#b37dcd",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => true,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
type: enumPinSlotType.logicalAcceptor,
direction: enumDirection.bottom,
},
]);
},
};
}
MetaItemProducerBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
type: enumPinSlotType.logicalAcceptor,
direction: enumDirection.bottom,
},
],
})
),
entity => entity.addComponent(new ItemProducerComponent()),
];
MetaItemProducerBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaItemProducerBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaItemProducerBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#b37dcd",
};
MetaItemProducerBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaItemProducerBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaItemProducerBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => true,
};
MetaItemProducerBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaItemProducerBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaItemProducerBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
type: enumPinSlotType.logicalAcceptor,
direction: enumDirection.bottom,
},
]);
},
};

View File

@ -110,69 +110,69 @@ export class MetaLeverBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaLeverBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
),
entity => entity.addComponent(new LeverComponent({})),
];
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#1a678b",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static renderPins = {
[defaultBuildingVariant]: () => true,
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
]);
},
};
}
MetaLeverBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
],
})
),
entity => entity.addComponent(new LeverComponent({})),
];
MetaLeverBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaLeverBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaLeverBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#1a678b",
};
MetaLeverBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaLeverBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaLeverBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
MetaLeverBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaLeverBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaLeverBuilding.renderPins = {
[defaultBuildingVariant]: () => true,
};
MetaLeverBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
]);
},
};

View File

@ -107,174 +107,172 @@ export class MetaLogicGateBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaLogicGateBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [],
})
),
entity => entity.addComponent(new LogicGateComponent({})),
];
static variants = {
not: "not",
xor: "xor",
or: "or",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[MetaLogicGateBuilding.variants.xor]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[MetaLogicGateBuilding.variants.or]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[MetaLogicGateBuilding.variants.not]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaLogicGateBuilding.variants.xor]: () => new Vector(1, 1),
[MetaLogicGateBuilding.variants.or]: () => new Vector(1, 1),
[MetaLogicGateBuilding.variants.not]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#f48d41",
[MetaLogicGateBuilding.variants.xor]: () => "#f4a241",
[MetaLogicGateBuilding.variants.or]: () => "#f4d041",
[MetaLogicGateBuilding.variants.not]: () => "#f44184",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaLogicGateBuilding.variants.xor]: () => true,
[MetaLogicGateBuilding.variants.or]: () => true,
[MetaLogicGateBuilding.variants.not]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaLogicGateBuilding.variants.xor]: () => true,
[MetaLogicGateBuilding.variants.or]: () => true,
[MetaLogicGateBuilding.variants.not]: () => true,
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
[MetaLogicGateBuilding.variants.xor]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
[MetaLogicGateBuilding.variants.or]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
[MetaLogicGateBuilding.variants.not]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "wires",
[MetaLogicGateBuilding.variants.xor]: root => "wires",
[MetaLogicGateBuilding.variants.or]: root => "wires",
[MetaLogicGateBuilding.variants.not]: root => "wires",
};
static renderPins = {
[defaultBuildingVariant]: () => false,
[MetaLogicGateBuilding.variants.xor]: () => false,
[MetaLogicGateBuilding.variants.or]: () => false,
[MetaLogicGateBuilding.variants.not]: () => false,
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
[MetaLogicGateBuilding.variants.xor]: () => "wires",
[MetaLogicGateBuilding.variants.or]: () => "wires",
[MetaLogicGateBuilding.variants.not]: () => "wires",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.and;
},
[MetaLogicGateBuilding.variants.xor]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.xor;
},
[MetaLogicGateBuilding.variants.or]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.or;
},
[MetaLogicGateBuilding.variants.not]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.not;
},
};
}
MetaLogicGateBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [],
})
),
entity => entity.addComponent(new LogicGateComponent({})),
];
MetaLogicGateBuilding.variants = {
not: "not",
xor: "xor",
or: "or",
};
MetaLogicGateBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[MetaLogicGateBuilding.variants.xor]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[MetaLogicGateBuilding.variants.or]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 1]),
[MetaLogicGateBuilding.variants.not]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
MetaLogicGateBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaLogicGateBuilding.variants.xor]: () => new Vector(1, 1),
[MetaLogicGateBuilding.variants.or]: () => new Vector(1, 1),
[MetaLogicGateBuilding.variants.not]: () => new Vector(1, 1),
};
MetaLogicGateBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#f48d41",
[MetaLogicGateBuilding.variants.xor]: () => "#f4a241",
[MetaLogicGateBuilding.variants.or]: () => "#f4d041",
[MetaLogicGateBuilding.variants.not]: () => "#f44184",
};
MetaLogicGateBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaLogicGateBuilding.variants.xor]: () => true,
[MetaLogicGateBuilding.variants.or]: () => true,
[MetaLogicGateBuilding.variants.not]: () => true,
};
MetaLogicGateBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaLogicGateBuilding.variants.xor]: () => true,
[MetaLogicGateBuilding.variants.or]: () => true,
[MetaLogicGateBuilding.variants.not]: () => true,
};
MetaLogicGateBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
[MetaLogicGateBuilding.variants.xor]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
[MetaLogicGateBuilding.variants.or]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
[MetaLogicGateBuilding.variants.not]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
};
MetaLogicGateBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "wires",
[MetaLogicGateBuilding.variants.xor]: root => "wires",
[MetaLogicGateBuilding.variants.or]: root => "wires",
[MetaLogicGateBuilding.variants.not]: root => "wires",
};
MetaLogicGateBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
[MetaLogicGateBuilding.variants.xor]: () => false,
[MetaLogicGateBuilding.variants.or]: () => false,
[MetaLogicGateBuilding.variants.not]: () => false,
};
MetaLogicGateBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
[MetaLogicGateBuilding.variants.xor]: () => "wires",
[MetaLogicGateBuilding.variants.or]: () => "wires",
[MetaLogicGateBuilding.variants.not]: () => "wires",
};
MetaLogicGateBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.and;
},
[MetaLogicGateBuilding.variants.xor]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.xor;
},
[MetaLogicGateBuilding.variants.or]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.or;
},
[MetaLogicGateBuilding.variants.not]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.not;
},
};

View File

@ -103,90 +103,83 @@ export class MetaMinerBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaMinerBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity => entity.addComponent(new MinerComponent({})),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
];
static variants = {
chainable: "chainable",
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#b37dcd",
[MetaMinerBuilding.variants.chainable]: () => "#b37dcd",
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaMinerBuilding.variants.chainable]: () => new Vector(1, 1),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaMinerBuilding.variants.chainable]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaMinerBuilding.variants.chainable]: () => true,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaMinerBuilding.variants.chainable]: root => "regular",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 1, 1, 0, 1, 1, 1, 1]),
[MetaMinerBuilding.variants.chainable]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
!root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable),
[MetaMinerBuilding.variants.chainable]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable),
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getMinerBaseSpeed()),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaMinerBuilding.variants.chainable]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getMinerBaseSpeed()),
],
],
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.Miner.chainable = false;
},
[MetaMinerBuilding.variants.chainable]: (entity, rotationVariant) => {
entity.components.Miner.chainable = true;
},
};
}
MetaMinerBuilding.setupEntityComponents = [
entity => entity.addComponent(new MinerComponent({})),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
];
MetaMinerBuilding.variants = {
chainable: "chainable",
};
MetaMinerBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#b37dcd",
[MetaMinerBuilding.variants.chainable]: () => "#b37dcd",
};
MetaMinerBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaMinerBuilding.variants.chainable]: () => new Vector(1, 1),
};
MetaMinerBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaMinerBuilding.variants.chainable]: () => true,
};
MetaMinerBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaMinerBuilding.variants.chainable]: () => true,
};
MetaMinerBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaMinerBuilding.variants.chainable]: root => "regular",
};
MetaMinerBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 1, 1, 0, 1, 1, 1, 1]),
[MetaMinerBuilding.variants.chainable]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
};
MetaMinerBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
!root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable),
[MetaMinerBuilding.variants.chainable]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_miner_chainable),
};
MetaMinerBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getMinerBaseSpeed())],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaMinerBuilding.variants.chainable]: root => [
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getMinerBaseSpeed())],
],
};
MetaMinerBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.Miner.chainable = false;
},
[MetaMinerBuilding.variants.chainable]: (entity, rotationVariant) => {
entity.components.Miner.chainable = true;
},
};

View File

@ -104,102 +104,102 @@ export class MetaMixerBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaMixerBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 2,
processorType: enumItemProcessorTypes.mixer,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
],
})
),
];
static silhouetteColors = {
[defaultBuildingVariant]: () => "#cdbb7d",
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_mixer),
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.mixer)),
],
],
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.inputsPerCharge = 2;
entity.components.ItemProcessor.type = enumItemProcessorTypes.mixer;
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
]);
},
};
}
MetaMixerBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 2,
processorType: enumItemProcessorTypes.mixer,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
],
})
),
];
MetaMixerBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#cdbb7d",
};
MetaMixerBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
};
MetaMixerBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaMixerBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaMixerBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaMixerBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaMixerBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_mixer),
};
MetaMixerBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.mixer)),
],
],
};
MetaMixerBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.inputsPerCharge = 2;
entity.components.ItemProcessor.type = enumItemProcessorTypes.mixer;
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
]);
},
};

View File

@ -109,285 +109,277 @@ export class MetaPainterBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaPainterBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity => entity.addComponent(new ItemProcessorComponent({})),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(1, 0), direction: enumDirection.right }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
],
})
),
];
static variants = {
mirrored: "mirrored",
double: "double",
quad: "quad",
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#cd9b7d",
[MetaPainterBuilding.variants.mirrored]: () => "#cd9b7d",
[MetaPainterBuilding.variants.double]: () => "#cd9b7d",
[MetaPainterBuilding.variants.quad]: () => "#cd9b7d",
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
[MetaPainterBuilding.variants.mirrored]: () => new Vector(2, 1),
[MetaPainterBuilding.variants.double]: () => new Vector(2, 2),
[MetaPainterBuilding.variants.quad]: () => new Vector(4, 1),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaPainterBuilding.variants.mirrored]: () => true,
[MetaPainterBuilding.variants.double]: () => true,
[MetaPainterBuilding.variants.quad]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaPainterBuilding.variants.mirrored]: () => true,
[MetaPainterBuilding.variants.double]: () => true,
[MetaPainterBuilding.variants.quad]: () => true,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaPainterBuilding.variants.mirrored]: root => "regular",
[MetaPainterBuilding.variants.double]: root => "regular",
[MetaPainterBuilding.variants.quad]: root => "regular",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => null,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
[MetaPainterBuilding.variants.mirrored]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
[MetaPainterBuilding.variants.double]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_double),
[MetaPainterBuilding.variants.quad]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.mirrored]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.double]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(
root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble)
),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.quad]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad)),
],
],
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(1, 0), direction: enumDirection.right },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 2;
},
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(1, 0), direction: enumDirection.right },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 2;
},
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([
{ pos: new Vector(1, 0), direction: enumDirection.right },
]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 3;
},
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => {
if (!entity.components.WiredPins) {
entity.addComponent(new WiredPinsComponent({ slots: [] }));
}
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(1, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(2, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(3, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.bottom],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad;
entity.components.ItemProcessor.processingRequirement = enumItemProcessorRequirements.painterQuad;
entity.components.ItemProcessor.inputsPerCharge = 5;
},
};
}
MetaPainterBuilding.setupEntityComponents = [
entity => entity.addComponent(new ItemProcessorComponent({})),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(1, 0), direction: enumDirection.right }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
],
})
),
];
MetaPainterBuilding.variants = {
mirrored: "mirrored",
double: "double",
quad: "quad",
};
MetaPainterBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#cd9b7d",
[MetaPainterBuilding.variants.mirrored]: () => "#cd9b7d",
[MetaPainterBuilding.variants.double]: () => "#cd9b7d",
[MetaPainterBuilding.variants.quad]: () => "#cd9b7d",
};
MetaPainterBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
[MetaPainterBuilding.variants.mirrored]: () => new Vector(2, 1),
[MetaPainterBuilding.variants.double]: () => new Vector(2, 2),
[MetaPainterBuilding.variants.quad]: () => new Vector(4, 1),
};
MetaPainterBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaPainterBuilding.variants.mirrored]: () => true,
[MetaPainterBuilding.variants.double]: () => true,
[MetaPainterBuilding.variants.quad]: () => true,
};
MetaPainterBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaPainterBuilding.variants.mirrored]: () => true,
[MetaPainterBuilding.variants.double]: () => true,
[MetaPainterBuilding.variants.quad]: () => true,
};
MetaPainterBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaPainterBuilding.variants.mirrored]: root => "regular",
[MetaPainterBuilding.variants.double]: root => "regular",
[MetaPainterBuilding.variants.quad]: root => "regular",
};
MetaPainterBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => null,
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => null,
};
MetaPainterBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
[MetaPainterBuilding.variants.mirrored]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter),
[MetaPainterBuilding.variants.double]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_painter_double),
[MetaPainterBuilding.variants.quad]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
MetaPainterBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.mirrored]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painter)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.double]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterDouble)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaPainterBuilding.variants.quad]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.painterQuad)),
],
],
};
MetaPainterBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 2;
},
[MetaPainterBuilding.variants.mirrored]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 2;
},
[MetaPainterBuilding.variants.double]: (entity, rotationVariant) => {
if (entity.components.WiredPins) {
entity.removeComponent(WiredPinsComponent);
}
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 1),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.top],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(1, 0), direction: enumDirection.right }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble;
entity.components.ItemProcessor.processingRequirement = null;
entity.components.ItemProcessor.inputsPerCharge = 3;
},
[MetaPainterBuilding.variants.quad]: (entity, rotationVariant) => {
if (!entity.components.WiredPins) {
entity.addComponent(new WiredPinsComponent({ slots: [] }));
}
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(1, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(2, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(3, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.left],
filter: "shape",
},
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(2, 0),
directions: [enumDirection.bottom],
filter: "color",
},
{
pos: new Vector(3, 0),
directions: [enumDirection.bottom],
filter: "color",
},
]);
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad;
entity.components.ItemProcessor.processingRequirement = enumItemProcessorRequirements.painterQuad;
entity.components.ItemProcessor.inputsPerCharge = 5;
},
};

View File

@ -121,141 +121,137 @@ export class MetaReaderBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaReaderBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
],
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
],
})
),
entity =>
entity.addComponent(
new ItemProcessorComponent({
processorType: enumItemProcessorTypes.reader,
inputsPerCharge: 1,
})
),
entity =>
entity.addComponent(
new BeltUnderlaysComponent({
underlays: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
],
})
),
entity => entity.addComponent(new BeltReaderComponent()),
];
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#25fff2",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static additionalStatistics = {
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed()),
],
],
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static renderPins = {
[defaultBuildingVariant]: () => true,
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
]);
entity.components.ItemProcessor.inputsPerCharge = 1;
entity.components.ItemProcessor.type = enumItemProcessorTypes.reader;
entity.components.BeltUnderlays.underlays = [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
];
},
};
}
MetaReaderBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
],
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
],
})
),
entity =>
entity.addComponent(
new ItemProcessorComponent({
processorType: enumItemProcessorTypes.reader,
inputsPerCharge: 1,
})
),
entity =>
entity.addComponent(
new BeltUnderlaysComponent({
underlays: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
],
})
),
entity => entity.addComponent(new BeltReaderComponent()),
];
MetaReaderBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaReaderBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#25fff2",
};
MetaReaderBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaReaderBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaReaderBuilding.additionalStatistics = {
[defaultBuildingVariant]: root => [
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(root.hubGoals.getBeltBaseSpeed())],
],
};
MetaReaderBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
};
MetaReaderBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_belt_reader),
};
MetaReaderBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaReaderBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaReaderBuilding.renderPins = {
[defaultBuildingVariant]: () => true,
};
MetaReaderBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
]);
entity.components.ItemProcessor.inputsPerCharge = 1;
entity.components.ItemProcessor.type = enumItemProcessorTypes.reader;
entity.components.BeltUnderlays.underlays = [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
];
},
};

View File

@ -118,143 +118,143 @@ export class MetaRotaterBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaRotaterBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.rotater,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
],
})
),
];
static variants = {
ccw: "ccw",
rotate180: "rotate180",
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaRotaterBuilding.variants.ccw]: () => new Vector(1, 1),
[MetaRotaterBuilding.variants.rotate180]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#7dc6cd",
[MetaRotaterBuilding.variants.ccw]: () => "#7dc6cd",
[MetaRotaterBuilding.variants.rotate180]: () => "#7dc6cd",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 1, 1, 1, 0, 0, 1, 1]),
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 0, 1, 1, 1, 1, 0]),
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater),
[MetaRotaterBuilding.variants.ccw]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_ccw),
[MetaRotaterBuilding.variants.rotate180]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_180),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaRotaterBuilding.variants.ccw]: () => true,
[MetaRotaterBuilding.variants.rotate180]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaRotaterBuilding.variants.ccw]: () => true,
[MetaRotaterBuilding.variants.rotate180]: () => true,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaRotaterBuilding.variants.ccw]: root => "regular",
[MetaRotaterBuilding.variants.rotate180]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaRotaterBuilding.variants.ccw]: () => null,
[MetaRotaterBuilding.variants.rotate180]: () => null,
};
static renderPins = {
[defaultBuildingVariant]: () => null,
[MetaRotaterBuilding.variants.ccw]: () => null,
[MetaRotaterBuilding.variants.rotate180]: () => null,
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaRotaterBuilding.variants.ccw]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaRotaterBuilding.variants.rotate180]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180)),
],
],
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater;
},
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotaterCCW;
},
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater180;
},
};
}
MetaRotaterBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.rotater,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
],
})
),
];
MetaRotaterBuilding.variants = {
ccw: "ccw",
rotate180: "rotate180",
};
MetaRotaterBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaRotaterBuilding.variants.ccw]: () => new Vector(1, 1),
[MetaRotaterBuilding.variants.rotate180]: () => new Vector(1, 1),
};
MetaRotaterBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#7dc6cd",
[MetaRotaterBuilding.variants.ccw]: () => "#7dc6cd",
[MetaRotaterBuilding.variants.rotate180]: () => "#7dc6cd",
};
MetaRotaterBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 1, 1, 1, 0, 0, 1, 1]),
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 0, 1, 1, 1, 1, 0]),
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
};
MetaRotaterBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater),
[MetaRotaterBuilding.variants.ccw]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_ccw),
[MetaRotaterBuilding.variants.rotate180]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_rotater_180),
};
MetaRotaterBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaRotaterBuilding.variants.ccw]: () => true,
[MetaRotaterBuilding.variants.rotate180]: () => true,
};
MetaRotaterBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaRotaterBuilding.variants.ccw]: () => true,
[MetaRotaterBuilding.variants.rotate180]: () => true,
};
MetaRotaterBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaRotaterBuilding.variants.ccw]: root => "regular",
[MetaRotaterBuilding.variants.rotate180]: root => "regular",
};
MetaRotaterBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaRotaterBuilding.variants.ccw]: () => null,
[MetaRotaterBuilding.variants.rotate180]: () => null,
};
MetaRotaterBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
[MetaRotaterBuilding.variants.ccw]: () => null,
[MetaRotaterBuilding.variants.rotate180]: () => null,
};
MetaRotaterBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaRotaterBuilding.variants.ccw]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotaterCCW)),
],
],
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaRotaterBuilding.variants.rotate180]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.rotater180)),
],
],
};
MetaRotaterBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater;
},
[MetaRotaterBuilding.variants.ccw]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotaterCCW;
},
[MetaRotaterBuilding.variants.rotate180]: (entity, rotationVariant) => {
entity.components.ItemProcessor.type = enumItemProcessorTypes.rotater180;
},
};

View File

@ -118,109 +118,109 @@ export class MetaStackerBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaStackerBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 2,
processorType: enumItemProcessorTypes.stacker,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
],
})
),
];
static dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#9fcd7d",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_stacker),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => null,
};
static renderPins = {
[defaultBuildingVariant]: () => null,
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker)),
],
],
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.inputsPerCharge = 2;
entity.components.ItemProcessor.type = enumItemProcessorTypes.stacker;
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
]);
},
};
}
MetaStackerBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 2,
processorType: enumItemProcessorTypes.stacker,
})
),
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [{ pos: new Vector(0, 0), direction: enumDirection.top }],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
],
})
),
];
MetaStackerBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 1),
};
MetaStackerBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#9fcd7d",
};
MetaStackerBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaStackerBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_stacker),
};
MetaStackerBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaStackerBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaStackerBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaStackerBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
};
MetaStackerBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
};
MetaStackerBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[
T.ingame.buildingPlacement.infoTexts.speed,
formatItemsPerSecond(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.stacker)),
],
],
};
MetaStackerBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemProcessor.inputsPerCharge = 2;
entity.components.ItemProcessor.type = enumItemProcessorTypes.stacker;
entity.components.ItemEjector.setSlots([{ pos: new Vector(0, 0), direction: enumDirection.top }]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
filter: "shape",
},
]);
},
};

View File

@ -121,145 +121,145 @@ export class MetaStorageBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaStorageBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
// Required, since the item processor needs this.
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.top,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 1),
directions: [enumDirection.bottom],
},
{
pos: new Vector(1, 1),
directions: [enumDirection.bottom],
},
],
})
),
entity =>
entity.addComponent(
new StorageComponent({
maximumStorage: storageSize,
})
),
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(1, 1),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 1),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
],
})
),
];
static dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 2),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#bbdf6d",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[T.ingame.buildingPlacement.infoTexts.storage, formatBigNumber(storageSize)],
],
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_storage),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static renderPins = {
[defaultBuildingVariant]: () => true,
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.top,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 1),
directions: [enumDirection.bottom],
},
{
pos: new Vector(1, 1),
directions: [enumDirection.bottom],
},
]);
entity.components.Storage.maximumStorage = storageSize;
entity.components.WiredPins.setSlots([
{
pos: new Vector(1, 1),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 1),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
]);
},
};
}
MetaStorageBuilding.setupEntityComponents = [
entity =>
// Required, since the item processor needs this.
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.top,
},
],
})
),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 1),
directions: [enumDirection.bottom],
},
{
pos: new Vector(1, 1),
directions: [enumDirection.bottom],
},
],
})
),
entity =>
entity.addComponent(
new StorageComponent({
maximumStorage: storageSize,
})
),
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(1, 1),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 1),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
],
})
),
];
MetaStorageBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(2, 2),
};
MetaStorageBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#bbdf6d",
};
MetaStorageBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaStorageBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaStorageBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => [
[T.ingame.buildingPlacement.infoTexts.storage, formatBigNumber(storageSize)],
],
};
MetaStorageBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
};
MetaStorageBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_storage),
};
MetaStorageBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaStorageBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaStorageBuilding.renderPins = {
[defaultBuildingVariant]: () => true,
};
MetaStorageBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
{
pos: new Vector(1, 0),
direction: enumDirection.top,
},
]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 1),
directions: [enumDirection.bottom],
},
{
pos: new Vector(1, 1),
directions: [enumDirection.bottom],
},
]);
entity.components.Storage.maximumStorage = storageSize;
entity.components.WiredPins.setSlots([
{
pos: new Vector(1, 1),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 1),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
]);
},
};

View File

@ -107,98 +107,97 @@ export class MetaTransistorBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaTransistorBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
entity =>
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.transistor,
})
),
];
static variants = {
mirrored: "mirrored",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
[MetaTransistorBuilding.variants.mirrored]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaTransistorBuilding.variants.mirrored]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#823cab",
[MetaTransistorBuilding.variants.mirrored]: () => "#823cab",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaTransistorBuilding.variants.mirrored]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaTransistorBuilding.variants.mirrored]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => false,
[MetaTransistorBuilding.variants.mirrored]: () => false,
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
[MetaTransistorBuilding.variants.mirrored]: () => "wires",
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
[MetaTransistorBuilding.variants.mirrored]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "wires",
[MetaTransistorBuilding.variants.mirrored]: root => "wires",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.slots[1].direction = enumDirection.left;
},
[MetaTransistorBuilding.variants.mirrored]: (entity, rotationVariant) => {
entity.components.WiredPins.slots[1].direction = enumDirection.right;
},
};
}
MetaTransistorBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
],
})
),
entity =>
entity.addComponent(
new LogicGateComponent({
type: enumLogicGateType.transistor,
})
),
];
MetaTransistorBuilding.variants = {
mirrored: "mirrored",
};
MetaTransistorBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
[MetaTransistorBuilding.variants.mirrored]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
};
MetaTransistorBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaTransistorBuilding.variants.mirrored]: () => new Vector(1, 1),
};
MetaTransistorBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#823cab",
[MetaTransistorBuilding.variants.mirrored]: () => "#823cab",
};
MetaTransistorBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaTransistorBuilding.variants.mirrored]: () => true,
};
MetaTransistorBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaTransistorBuilding.variants.mirrored]: () => true,
};
MetaTransistorBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
[MetaTransistorBuilding.variants.mirrored]: () => false,
};
MetaTransistorBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
[MetaTransistorBuilding.variants.mirrored]: () => "wires",
};
MetaTransistorBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
[MetaTransistorBuilding.variants.mirrored]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_logic_gates),
};
MetaTransistorBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "wires",
[MetaTransistorBuilding.variants.mirrored]: root => "wires",
};
MetaTransistorBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.slots[1].direction = enumDirection.left;
},
[MetaTransistorBuilding.variants.mirrored]: (entity, rotationVariant) => {
entity.components.WiredPins.slots[1].direction = enumDirection.right;
},
};

View File

@ -118,7 +118,7 @@ export class MetaTrashBuilding extends MetaBuilding {
* @param {Entity} entity
*/
setupEntityComponents(entity) {
MetaTrashBuilding.setupEntityComponents.forEach(func => func(entity));
MetaTrashBuilding.setupEntityComponents.forEach(func => func.bind(this)(entity));
}
/**
@ -129,92 +129,93 @@ export class MetaTrashBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaTrashBuilding.componentVariations[variant].bind(this)(entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [
enumDirection.top,
enumDirection.right,
enumDirection.bottom,
enumDirection.left,
],
},
],
})
),
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.trash,
})
),
function (entity) {
// @ts-ignore
this.addAchievementReceiver(entity);
},
];
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#ed1d5d",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => false,
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
static layerPreview = {
[defaultBuildingVariant]: () => null,
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [
enumDirection.top,
enumDirection.right,
enumDirection.bottom,
enumDirection.left,
],
},
]);
entity.components.ItemProcessor.inputsPerCharge = 1;
entity.components.ItemProcessor.type = enumItemProcessorTypes.trash;
},
};
}
MetaTrashBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [
enumDirection.top,
enumDirection.right,
enumDirection.bottom,
enumDirection.left,
],
},
],
})
),
entity =>
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.trash,
})
),
function (entity) {
// @ts-ignore
this.addAchievementReceiver(entity);
},
];
MetaTrashBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([1, 1, 0, 1, 1, 1, 0, 1, 1]),
};
MetaTrashBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaTrashBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#ed1d5d",
};
MetaTrashBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaTrashBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
};
MetaTrashBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
};
MetaTrashBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
};
MetaTrashBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
};
MetaTrashBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_cutter_and_trash),
};
MetaTrashBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [
enumDirection.top,
enumDirection.right,
enumDirection.bottom,
enumDirection.left,
],
},
]);
entity.components.ItemProcessor.inputsPerCharge = 1;
entity.components.ItemProcessor.type = enumItemProcessorTypes.trash;
},
};

View File

@ -234,139 +234,142 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
entity.components.UndergroundBelt.tier = MetaUndergroundBeltBuilding.variantToTier[variant];
MetaUndergroundBeltBuilding.componentVariationsByRotation[mode](entity, rotationVariant);
}
static setupEntityComponents = [
// Required, since the item processor needs this.
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [],
})
),
entity => entity.addComponent(new UndergroundBeltComponent({})),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [],
})
),
];
static rotationVariants = [0, 1];
static variants = {
tier2: "tier2",
};
static overlayMatricesByRotation = [
// Sender
(entity, rotationVariant) => generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
// Receiver
(entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
];
static rotationVariantToMode = [enumUndergroundBeltMode.sender, enumUndergroundBeltMode.receiver];
static variantToTier = {
[defaultBuildingVariant]: 0,
[MetaUndergroundBeltBuilding.variants.tier2]: 1,
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaUndergroundBeltBuilding.variants.tier2]: () => new Vector(1, 1),
};
static silhouetteColorsByRotation = [() => "#6d9dff", () => "#71ff9c"];
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => null,
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
};
static layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
};
static avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_tunnel),
[MetaUndergroundBeltBuilding.variants.tier2]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaUndergroundBeltBuilding.variants.tier2]: root => "regular",
};
static additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => {
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[0];
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
return [
[
T.ingame.buildingPlacement.infoTexts.range,
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
],
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
];
},
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaUndergroundBeltBuilding.variants.tier2]: root => {
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[1];
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
return [
[
T.ingame.buildingPlacement.infoTexts.range,
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
],
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
];
},
};
static componentVariationsByRotation = {
[enumUndergroundBeltMode.sender]: (entity, rotationVariant) => {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
entity.components.ItemEjector.setSlots([]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
},
[enumUndergroundBeltMode.receiver]: (entity, rotationVariant) => {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
entity.components.ItemAcceptor.setSlots([]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
]);
},
};
}
MetaUndergroundBeltBuilding.setupEntityComponents = [
// Required, since the item processor needs this.
entity =>
entity.addComponent(
new ItemEjectorComponent({
slots: [],
})
),
entity => entity.addComponent(new UndergroundBeltComponent({})),
entity =>
entity.addComponent(
new ItemAcceptorComponent({
slots: [],
})
),
];
MetaUndergroundBeltBuilding.rotationVariants = [0, 1];
MetaUndergroundBeltBuilding.variants = {
tier2: "tier2",
};
MetaUndergroundBeltBuilding.overlayMatricesByRotation = [
// Sender
(entity, rotationVariant) => generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
// Receiver
(entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
];
MetaUndergroundBeltBuilding.rotationVariantToMode = [
enumUndergroundBeltMode.sender,
enumUndergroundBeltMode.receiver,
];
MetaUndergroundBeltBuilding.variantToTier = {
[defaultBuildingVariant]: 0,
[MetaUndergroundBeltBuilding.variants.tier2]: 1,
};
MetaUndergroundBeltBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaUndergroundBeltBuilding.variants.tier2]: () => new Vector(1, 1),
};
MetaUndergroundBeltBuilding.silhouetteColorsByRotation = [() => "#6d9dff", () => "#71ff9c"];
MetaUndergroundBeltBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
};
MetaUndergroundBeltBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaUndergroundBeltBuilding.variants.tier2]: () => true,
};
MetaUndergroundBeltBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
};
MetaUndergroundBeltBuilding.layerPreview = {
[defaultBuildingVariant]: () => null,
[MetaUndergroundBeltBuilding.variants.tier2]: () => null,
};
MetaUndergroundBeltBuilding.avaibleVariants = {
[defaultBuildingVariant]: root => root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_tunnel),
[MetaUndergroundBeltBuilding.variants.tier2]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2),
};
MetaUndergroundBeltBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "regular",
[MetaUndergroundBeltBuilding.variants.tier2]: root => "regular",
};
MetaUndergroundBeltBuilding.additionalStatistics = {
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[defaultBuildingVariant]: root => {
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[0];
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
return [
[
T.ingame.buildingPlacement.infoTexts.range,
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
],
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
];
},
/**
* @param {*} root
* @returns {Array<[string, string]>}
*/
[MetaUndergroundBeltBuilding.variants.tier2]: root => {
const rangeTiles = globalConfig.undergroundBeltMaxTilesByTier[1];
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
return [
[
T.ingame.buildingPlacement.infoTexts.range,
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
],
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
];
},
};
MetaUndergroundBeltBuilding.componentVariationsByRotation = {
[enumUndergroundBeltMode.sender]: (entity, rotationVariant) => {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
entity.components.ItemEjector.setSlots([]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
},
[enumUndergroundBeltMode.receiver]: (entity, rotationVariant) => {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
entity.components.ItemAcceptor.setSlots([]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
]);
},
};

View File

@ -110,209 +110,209 @@ export class MetaVirtualProcessorBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaVirtualProcessorBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [],
})
),
entity => entity.addComponent(new LogicGateComponent({})),
];
static variants = {
rotater: "rotater",
unstacker: "unstacker",
stacker: "stacker",
painter: "painter",
};
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaVirtualProcessorBuilding.variants.rotater]: (entity, rotationVariant) => null,
[MetaVirtualProcessorBuilding.variants.unstacker]: (entity, rotationVariant) => null,
[MetaVirtualProcessorBuilding.variants.stacker]: (entity, rotationVariant) => null,
[MetaVirtualProcessorBuilding.variants.painter]: (entity, rotationVariant) => null,
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
[MetaVirtualProcessorBuilding.variants.rotater]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
[MetaVirtualProcessorBuilding.variants.unstacker]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
[MetaVirtualProcessorBuilding.variants.stacker]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
[MetaVirtualProcessorBuilding.variants.painter]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaVirtualProcessorBuilding.variants.rotater]: () => new Vector(1, 1),
[MetaVirtualProcessorBuilding.variants.unstacker]: () => new Vector(1, 1),
[MetaVirtualProcessorBuilding.variants.stacker]: () => new Vector(1, 1),
[MetaVirtualProcessorBuilding.variants.painter]: () => new Vector(1, 1),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaVirtualProcessorBuilding.variants.rotater]: () => true,
[MetaVirtualProcessorBuilding.variants.unstacker]: () => true,
[MetaVirtualProcessorBuilding.variants.stacker]: () => true,
[MetaVirtualProcessorBuilding.variants.painter]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaVirtualProcessorBuilding.variants.rotater]: () => true,
[MetaVirtualProcessorBuilding.variants.unstacker]: () => true,
[MetaVirtualProcessorBuilding.variants.stacker]: () => true,
[MetaVirtualProcessorBuilding.variants.painter]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => false,
[MetaVirtualProcessorBuilding.variants.rotater]: () => false,
[MetaVirtualProcessorBuilding.variants.unstacker]: () => false,
[MetaVirtualProcessorBuilding.variants.stacker]: () => false,
[MetaVirtualProcessorBuilding.variants.painter]: () => false,
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
[MetaVirtualProcessorBuilding.variants.rotater]: () => "wires",
[MetaVirtualProcessorBuilding.variants.unstacker]: () => "wires",
[MetaVirtualProcessorBuilding.variants.stacker]: () => "wires",
[MetaVirtualProcessorBuilding.variants.painter]: () => "wires",
};
static layerByVariant = {
[defaultBuildingVariant]: root => "wires",
[MetaVirtualProcessorBuilding.variants.rotater]: root => "wires",
[MetaVirtualProcessorBuilding.variants.unstacker]: root => "wires",
[MetaVirtualProcessorBuilding.variants.stacker]: root => "wires",
[MetaVirtualProcessorBuilding.variants.painter]: root => "wires",
};
static silhouetteColors = {
[defaultBuildingVariant]: () => MetaCutterBuilding.silhouetteColors[defaultBuildingVariant],
[MetaVirtualProcessorBuilding.variants.rotater]: () =>
MetaRotaterBuilding.silhouetteColors[defaultBuildingVariant],
[MetaVirtualProcessorBuilding.variants.unstacker]: () =>
MetaStackerBuilding.silhouetteColors[defaultBuildingVariant],
[MetaVirtualProcessorBuilding.variants.stacker]: () =>
MetaStackerBuilding.silhouetteColors[defaultBuildingVariant],
[MetaVirtualProcessorBuilding.variants.painter]: () =>
MetaPainterBuilding.silhouetteColors[defaultBuildingVariant],
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.cutter;
},
[MetaVirtualProcessorBuilding.variants.rotater]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.rotater;
},
[MetaVirtualProcessorBuilding.variants.unstacker]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.unstacker;
},
[MetaVirtualProcessorBuilding.variants.stacker]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.stacker;
},
[MetaVirtualProcessorBuilding.variants.painter]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.painter;
},
};
}
MetaVirtualProcessorBuilding.setupEntityComponents = [
entity =>
entity.addComponent(
new WiredPinsComponent({
slots: [],
})
),
entity => entity.addComponent(new LogicGateComponent({})),
];
MetaVirtualProcessorBuilding.variants = {
rotater: "rotater",
unstacker: "unstacker",
stacker: "stacker",
painter: "painter",
};
MetaVirtualProcessorBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) => null,
[MetaVirtualProcessorBuilding.variants.rotater]: (entity, rotationVariant) => null,
[MetaVirtualProcessorBuilding.variants.unstacker]: (entity, rotationVariant) => null,
[MetaVirtualProcessorBuilding.variants.stacker]: (entity, rotationVariant) => null,
[MetaVirtualProcessorBuilding.variants.painter]: (entity, rotationVariant) => null,
};
MetaVirtualProcessorBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
[MetaVirtualProcessorBuilding.variants.rotater]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
[MetaVirtualProcessorBuilding.variants.unstacker]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
[MetaVirtualProcessorBuilding.variants.stacker]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
[MetaVirtualProcessorBuilding.variants.painter]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_virtual_processing),
};
MetaVirtualProcessorBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaVirtualProcessorBuilding.variants.rotater]: () => new Vector(1, 1),
[MetaVirtualProcessorBuilding.variants.unstacker]: () => new Vector(1, 1),
[MetaVirtualProcessorBuilding.variants.stacker]: () => new Vector(1, 1),
[MetaVirtualProcessorBuilding.variants.painter]: () => new Vector(1, 1),
};
MetaVirtualProcessorBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaVirtualProcessorBuilding.variants.rotater]: () => true,
[MetaVirtualProcessorBuilding.variants.unstacker]: () => true,
[MetaVirtualProcessorBuilding.variants.stacker]: () => true,
[MetaVirtualProcessorBuilding.variants.painter]: () => true,
};
MetaVirtualProcessorBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaVirtualProcessorBuilding.variants.rotater]: () => true,
[MetaVirtualProcessorBuilding.variants.unstacker]: () => true,
[MetaVirtualProcessorBuilding.variants.stacker]: () => true,
[MetaVirtualProcessorBuilding.variants.painter]: () => true,
};
MetaVirtualProcessorBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
[MetaVirtualProcessorBuilding.variants.rotater]: () => false,
[MetaVirtualProcessorBuilding.variants.unstacker]: () => false,
[MetaVirtualProcessorBuilding.variants.stacker]: () => false,
[MetaVirtualProcessorBuilding.variants.painter]: () => false,
};
MetaVirtualProcessorBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
[MetaVirtualProcessorBuilding.variants.rotater]: () => "wires",
[MetaVirtualProcessorBuilding.variants.unstacker]: () => "wires",
[MetaVirtualProcessorBuilding.variants.stacker]: () => "wires",
[MetaVirtualProcessorBuilding.variants.painter]: () => "wires",
};
MetaVirtualProcessorBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "wires",
[MetaVirtualProcessorBuilding.variants.rotater]: root => "wires",
[MetaVirtualProcessorBuilding.variants.unstacker]: root => "wires",
[MetaVirtualProcessorBuilding.variants.stacker]: root => "wires",
[MetaVirtualProcessorBuilding.variants.painter]: root => "wires",
};
MetaVirtualProcessorBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => MetaCutterBuilding.silhouetteColors[defaultBuildingVariant],
[MetaVirtualProcessorBuilding.variants.rotater]: () =>
MetaRotaterBuilding.silhouetteColors[defaultBuildingVariant],
[MetaVirtualProcessorBuilding.variants.unstacker]: () =>
MetaStackerBuilding.silhouetteColors[defaultBuildingVariant],
[MetaVirtualProcessorBuilding.variants.stacker]: () =>
MetaStackerBuilding.silhouetteColors[defaultBuildingVariant],
[MetaVirtualProcessorBuilding.variants.painter]: () =>
MetaPainterBuilding.silhouetteColors[defaultBuildingVariant],
};
MetaVirtualProcessorBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.cutter;
},
[MetaVirtualProcessorBuilding.variants.rotater]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.rotater;
},
[MetaVirtualProcessorBuilding.variants.unstacker]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.unstacker;
},
[MetaVirtualProcessorBuilding.variants.stacker]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.stacker;
},
[MetaVirtualProcessorBuilding.variants.painter]: (entity, rotationVariant) => {
entity.components.WiredPins.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
entity.components.LogicGate.type = enumLogicGateType.painter;
},
};

View File

@ -298,103 +298,99 @@ export class MetaWireBuilding extends MetaBuilding {
rotationVariant: MetaWireBuilding.rotationVariantToType.indexOf(targetType),
};
}
static setupEntityComponents = [entity => entity.addComponent(new WireComponent({}))];
static variants = {
second: "second",
};
static wireVariants = {
first: "first",
[MetaWireBuilding.variants.second]: "second",
};
static rotationVariants = [0, 1, 2, 3];
static placementSounds = {
[defaultBuildingVariant]: SOUNDS.placeBelt,
[MetaWireBuilding.variants.second]: SOUNDS.placeBelt,
};
static wireVariantToVariant = {
[defaultBuildingVariant]: "first",
[MetaWireBuilding.variants.second]: "second",
};
static rotationVariantToType = [
enumWireType.forward,
enumWireType.turn,
enumWireType.split,
enumWireType.cross,
];
static overlayMatrices = {
[enumWireType.forward]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumWireType.split]: (entity, rotationVariant) =>
generateMatrixRotations([0, 0, 0, 1, 1, 1, 0, 1, 0]),
[enumWireType.turn]: (entity, rotationVariant) =>
generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
[enumWireType.cross]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
[MetaWireBuilding.variants.second]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaWireBuilding.variants.second]: () => new Vector(1, 1),
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaWireBuilding.variants.second]: () => true,
};
static isReplaceable = {
[defaultBuildingVariant]: () => true,
[MetaWireBuilding.variants.second]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaWireBuilding.variants.second]: () => true,
};
static renderPins = {
[defaultBuildingVariant]: () => null,
[MetaWireBuilding.variants.second]: () => null,
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
[MetaWireBuilding.variants.second]: () => "wires",
};
static layerByVariant = {
[defaultBuildingVariant]: root => "wires",
[MetaWireBuilding.variants.second]: root => "wires",
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#61ef6f",
[MetaWireBuilding.variants.second]: () => "#61ef6f",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.Wire.type = MetaWireBuilding.rotationVariantToType[rotationVariant];
entity.components.Wire.variant = "first";
},
[MetaWireBuilding.variants.second]: (entity, rotationVariant) => {
entity.components.Wire.type = MetaWireBuilding.rotationVariantToType[rotationVariant];
entity.components.Wire.variant = "second";
},
};
}
MetaWireBuilding.setupEntityComponents = [entity => entity.addComponent(new WireComponent({}))];
MetaWireBuilding.variants = {
second: "second",
};
MetaWireBuilding.wireVariants = {
first: "first",
[MetaWireBuilding.variants.second]: "second",
};
MetaWireBuilding.rotationVariants = [0, 1, 2, 3];
MetaWireBuilding.placementSounds = {
[defaultBuildingVariant]: SOUNDS.placeBelt,
[MetaWireBuilding.variants.second]: SOUNDS.placeBelt,
};
MetaWireBuilding.wireVariantToVariant = {
[defaultBuildingVariant]: "first",
[MetaWireBuilding.variants.second]: "second",
};
MetaWireBuilding.rotationVariantToType = [
enumWireType.forward,
enumWireType.turn,
enumWireType.split,
enumWireType.cross,
];
MetaWireBuilding.overlayMatrices = {
[enumWireType.forward]: (entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumWireType.split]: (entity, rotationVariant) => generateMatrixRotations([0, 0, 0, 1, 1, 1, 0, 1, 0]),
[enumWireType.turn]: (entity, rotationVariant) => generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
[enumWireType.cross]: (entity, rotationVariant) => generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
};
MetaWireBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
[MetaWireBuilding.variants.second]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
MetaWireBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
[MetaWireBuilding.variants.second]: () => new Vector(1, 1),
};
MetaWireBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
[MetaWireBuilding.variants.second]: () => true,
};
MetaWireBuilding.isReplaceable = {
[defaultBuildingVariant]: () => true,
[MetaWireBuilding.variants.second]: () => true,
};
MetaWireBuilding.isRotateable = {
[defaultBuildingVariant]: () => true,
[MetaWireBuilding.variants.second]: () => true,
};
MetaWireBuilding.renderPins = {
[defaultBuildingVariant]: () => null,
[MetaWireBuilding.variants.second]: () => null,
};
MetaWireBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
[MetaWireBuilding.variants.second]: () => "wires",
};
MetaWireBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "wires",
[MetaWireBuilding.variants.second]: root => "wires",
};
MetaWireBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#61ef6f",
[MetaWireBuilding.variants.second]: () => "#61ef6f",
};
MetaWireBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {
entity.components.Wire.type = MetaWireBuilding.rotationVariantToType[rotationVariant];
entity.components.Wire.variant = "first";
},
[MetaWireBuilding.variants.second]: (entity, rotationVariant) => {
entity.components.Wire.type = MetaWireBuilding.rotationVariantToType[rotationVariant];
entity.components.Wire.variant = "second";
},
};

View File

@ -106,48 +106,48 @@ export class MetaWireTunnelBuilding extends MetaBuilding {
updateVariants(entity, rotationVariant, variant) {
MetaWireTunnelBuilding.componentVariations[variant](entity, rotationVariant);
}
static setupEntityComponents = [entity => entity.addComponent(new WireTunnelComponent())];
static overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
};
static dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
static silhouetteColors = {
[defaultBuildingVariant]: () => "#777a86",
};
static isRemovable = {
[defaultBuildingVariant]: () => true,
};
static isRotateable = {
[defaultBuildingVariant]: () => false,
};
static renderPins = {
[defaultBuildingVariant]: () => false,
};
static layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
static avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
static layerByVariant = {
[defaultBuildingVariant]: root => "wires",
};
static componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {},
};
}
MetaWireTunnelBuilding.setupEntityComponents = [entity => entity.addComponent(new WireTunnelComponent())];
MetaWireTunnelBuilding.overlayMatrices = {
[defaultBuildingVariant]: (entity, rotationVariant) =>
generateMatrixRotations([0, 1, 0, 1, 1, 1, 0, 1, 0]),
};
MetaWireTunnelBuilding.dimensions = {
[defaultBuildingVariant]: () => new Vector(1, 1),
};
MetaWireTunnelBuilding.silhouetteColors = {
[defaultBuildingVariant]: () => "#777a86",
};
MetaWireTunnelBuilding.isRemovable = {
[defaultBuildingVariant]: () => true,
};
MetaWireTunnelBuilding.isRotateable = {
[defaultBuildingVariant]: () => false,
};
MetaWireTunnelBuilding.renderPins = {
[defaultBuildingVariant]: () => false,
};
MetaWireTunnelBuilding.layerPreview = {
[defaultBuildingVariant]: () => "wires",
};
MetaWireTunnelBuilding.avaibleVariants = {
[defaultBuildingVariant]: root =>
root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_painter_and_levers),
};
MetaWireTunnelBuilding.layerByVariant = {
[defaultBuildingVariant]: root => "wires",
};
MetaWireTunnelBuilding.componentVariations = {
[defaultBuildingVariant]: (entity, rotationVariant) => {},
};