mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Track ui clicks
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parent
71d25078a0
commit
2e30347c20
@ -71,7 +71,7 @@ export const globalConfig = {
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debug: {
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/* dev:start */
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fastGameEnter: true,
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// fastGameEnter: true,
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noArtificialDelays: true,
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// disableSavegameWrite: true,
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// showEntityBounds: true,
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@ -27,7 +27,7 @@ export class MainMenuState extends GameState {
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${T.demoBanners.advantages.map(advantage => `<li>${advantage}</li>`).join("")}
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</ul>
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<a href="https://steam.shapez.io" class="steamLink" target="_blank">Get shapez.io on steam!</a>
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<a href="#" class="steamLink" target="_blank">Get shapez.io on steam!</a>
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`;
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return `
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@ -109,6 +109,7 @@ export class MainMenuState extends GameState {
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const file = input.files[0];
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if (file) {
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waitNextFrame().then(() => {
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this.app.analytics.trackUiClick("import_savegame");
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const closeLoader = this.dialogs.showLoadingDialog();
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const reader = new FileReader();
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reader.addEventListener("load", event => {
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@ -200,6 +201,19 @@ export class MainMenuState extends GameState {
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this.trackClicks(qs(".settingsButton"), this.onSettingsButtonClicked);
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this.renderSavegames();
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const steamLinks = this.htmlElement.querySelectorAll(".steamLink");
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steamLinks.forEach(steamLink => {
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steamLink.addEventListener("click", this.onSteamLinkClicked.bind(this));
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});
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}
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onSteamLinkClicked(event) {
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this.app.analytics.trackUiClick("main_menu_steam_link");
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alert("The steam version will launch very soon! (Planned date: Begin of June 2020)");
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// window.open("https://steam.shapez.io");
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event.preventDefault();
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return false;
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}
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renderSavegames() {
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@ -245,6 +259,7 @@ export class MainMenuState extends GameState {
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* @param {object} game
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*/
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resumeGame(game) {
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this.app.analytics.trackUiClick("resume_game");
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const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
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savegame.readAsync().then(() => {
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this.moveToState("InGameState", {
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@ -282,6 +297,8 @@ export class MainMenuState extends GameState {
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* @param {object} game
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*/
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downloadGame(game) {
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this.app.analytics.trackUiClick("download_game");
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const savegame = this.app.savegameMgr.getSavegameById(game.internalId);
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savegame.readAsync().then(() => {
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const data = ReadWriteProxy.serializeObject(savegame.currentData);
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@ -294,6 +311,7 @@ export class MainMenuState extends GameState {
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}
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onPlayButtonClicked() {
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this.app.analytics.trackUiClick("start_new_game");
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const savegame = this.app.savegameMgr.createNewSavegame();
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this.app.analytics.trackUiClick("startgame");
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