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Fix bug with pinned shapes not properly refreshed
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@@ -18,6 +18,7 @@ export class HUDPinnedShapes extends BaseHUDPart {
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this.rerenderFull();
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this.root.signals.storyGoalCompleted.add(this.rerenderFull, this);
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this.root.signals.postLoadHook.add(this.rerenderFull, this);
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this.root.hud.signals.shapePinRequested.add(this.pinNewShape, this);
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}
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