mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Update ftp deployment, fix minor bugs in savegame serialization
This commit is contained in:
@@ -79,7 +79,7 @@ export class UndergroundBeltComponent extends Component {
|
||||
}
|
||||
|
||||
// Notice: We assume that for all items the travel distance is the same
|
||||
const maxItemsInTunnel = (1 + travelDistance) / globalConfig.itemSpacingOnBelts;
|
||||
const maxItemsInTunnel = (2 + travelDistance) / globalConfig.itemSpacingOnBelts;
|
||||
if (this.pendingItems.length >= maxItemsInTunnel) {
|
||||
// Simulate a real belt which gets full at some point
|
||||
return false;
|
||||
|
||||
@@ -36,7 +36,7 @@ export class HubGoals extends BasicSerializableObject {
|
||||
}
|
||||
|
||||
// Compute gained rewards
|
||||
for (let i = 0; i < this.level; ++i) {
|
||||
for (let i = 0; i < this.level - 1; ++i) {
|
||||
if (i < tutorialGoals.length) {
|
||||
const reward = tutorialGoals[i].reward;
|
||||
this.gainedRewards[reward] = (this.gainedRewards[reward] || 0) + 1;
|
||||
|
||||
Reference in New Issue
Block a user