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added clearing every goal acceptor on lock to prevent creating impossible puzzles
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@ -301,6 +301,10 @@ export class HUDBaseToolbar extends BaseHUDPart {
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this.root.map.removeStaticEntity(entity);
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entityManager.destroyEntity(entity);
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}
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const goalComp = entity.components.GoalAcceptor;
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if (goalComp) {
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goalComp.clear();
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}
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}
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entityManager.processDestroyList();
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