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mirror of https://github.com/tobspr/shapez.io.git synced 2025-06-13 13:04:03 +00:00

Add virtual shape processing buildings

This commit is contained in:
tobspr 2020-08-18 20:02:39 +02:00
parent 1ff76e0b2e
commit 296b76bf11
28 changed files with 6929 additions and 6368 deletions

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@ -10,7 +10,7 @@
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{
"frame": {"x":729,"y":890,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
"sourceSize": {"w":96,"h":96}
},
"sprites/blueprints/virtual_processor.png":
{
"frame": {"x":921,"y":1016,"w":96,"h":94},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":2,"w":96,"h":94},
"sourceSize": {"w":96,"h":96}
},
"sprites/blueprints/wire-cross.png":
{
"frame": {"x":829,"y":894,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
"sourceSize": {"w":96,"h":96}
},
"sprites/blueprints/wire-split.png":
{
"frame": {"x":721,"y":990,"w":96,"h":55},
"frame": {"x":103,"y":874,"w":96,"h":55},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":41,"w":96,"h":55},
@ -650,7 +690,7 @@
},
"sprites/blueprints/wire_tunnel.png":
{
"frame": {"x":3,"y":953,"w":93,"h":91},
"frame": {"x":3,"y":1197,"w":93,"h":91},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":2,"y":2,"w":93,"h":91},
@ -658,7 +698,7 @@
},
"sprites/buildings/belt_left.png":
{
"frame": {"x":196,"y":1135,"w":87,"h":87},
"frame": {"x":787,"y":1185,"w":87,"h":87},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":9,"w":87,"h":87},
@ -666,7 +706,7 @@
},
"sprites/buildings/belt_right.png":
{
"frame": {"x":281,"y":1272,"w":87,"h":87},
"frame": {"x":471,"y":1357,"w":87,"h":87},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":9,"y":9,"w":87,"h":87},
@ -706,7 +746,7 @@
},
"sprites/buildings/display.png":
{
"frame": {"x":463,"y":1428,"w":84,"h":90},
"frame": {"x":457,"y":1539,"w":84,"h":90},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":6,"y":6,"w":84,"h":90},
@ -746,7 +786,7 @@
},
"sprites/buildings/logic_gate-or.png":
{
"frame": {"x":621,"y":923,"w":96,"h":83},
"frame": {"x":921,"y":1114,"w":96,"h":83},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":83},
@ -762,7 +802,7 @@
},
"sprites/buildings/logic_gate-xor.png":
{
"frame": {"x":339,"y":803,"w":96,"h":95},
"frame": {"x":821,"y":994,"w":96,"h":95},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":95},
@ -770,7 +810,7 @@
},
"sprites/buildings/logic_gate.png":
{
"frame": {"x":521,"y":899,"w":96,"h":88},
"frame": {"x":821,"y":1093,"w":96,"h":88},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":88},
@ -778,7 +818,7 @@
},
"sprites/buildings/miner-chainable.png":
{
"frame": {"x":391,"y":1081,"w":91,"h":95},
"frame": {"x":590,"y":1194,"w":91,"h":95},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":0,"w":91,"h":95},
@ -786,7 +826,7 @@
},
"sprites/buildings/miner.png":
{
"frame": {"x":292,"y":1082,"w":91,"h":95},
"frame": {"x":494,"y":1258,"w":91,"h":95},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":0,"w":91,"h":95},
@ -834,7 +874,7 @@
},
"sprites/buildings/rotater-ccw.png":
{
"frame": {"x":821,"y":1052,"w":95,"h":96},
"frame": {"x":103,"y":991,"w":95,"h":96},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":0,"w":95,"h":96},
@ -842,7 +882,7 @@
},
"sprites/buildings/rotater-fl.png":
{
"frame": {"x":721,"y":1107,"w":95,"h":96},
"frame": {"x":3,"y":1018,"w":95,"h":96},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":0,"w":95,"h":96},
@ -850,7 +890,7 @@
},
"sprites/buildings/rotater.png":
{
"frame": {"x":920,"y":1116,"w":95,"h":96},
"frame": {"x":302,"y":1001,"w":95,"h":96},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":0,"w":95,"h":96},
@ -858,7 +898,7 @@
},
"sprites/buildings/splitter-compact-inverse.png":
{
"frame": {"x":919,"y":1216,"w":94,"h":91},
"frame": {"x":102,"y":1091,"w":94,"h":91},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":2,"w":94,"h":91},
@ -866,7 +906,7 @@
},
"sprites/buildings/splitter-compact.png":
{
"frame": {"x":198,"y":874,"w":93,"h":91},
"frame": {"x":401,"y":1003,"w":93,"h":91},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":2,"w":93,"h":91},
@ -898,7 +938,7 @@
},
"sprites/buildings/trash.png":
{
"frame": {"x":729,"y":890,"w":96,"h":96},
"frame": {"x":3,"y":774,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
@ -906,7 +946,7 @@
},
"sprites/buildings/underground_belt_entry-tier2.png":
{
"frame": {"x":295,"y":995,"w":92,"h":83},
"frame": {"x":198,"y":1187,"w":92,"h":83},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":13,"w":92,"h":83},
@ -914,7 +954,7 @@
},
"sprites/buildings/underground_belt_entry.png":
{
"frame": {"x":196,"y":1057,"w":92,"h":74},
"frame": {"x":595,"y":1116,"w":92,"h":74},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":22,"w":92,"h":74},
@ -922,7 +962,7 @@
},
"sprites/buildings/underground_belt_exit-tier2.png":
{
"frame": {"x":391,"y":1003,"w":92,"h":74},
"frame": {"x":494,"y":1180,"w":92,"h":74},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":0,"w":92,"h":74},
@ -930,15 +970,55 @@
},
"sprites/buildings/underground_belt_exit.png":
{
"frame": {"x":487,"y":1077,"w":92,"h":74},
"frame": {"x":691,"y":1183,"w":92,"h":74},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":0,"w":92,"h":74},
"sourceSize": {"w":96,"h":96}
},
"sprites/buildings/virtual_processor-analyzer.png":
{
"frame": {"x":103,"y":774,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
"sourceSize": {"w":96,"h":96}
},
"sprites/buildings/virtual_processor-rotater.png":
{
"frame": {"x":94,"y":1556,"w":79,"h":96},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":9,"y":0,"w":79,"h":96},
"sourceSize": {"w":96,"h":96}
},
"sprites/buildings/virtual_processor-shapecompare.png":
{
"frame": {"x":721,"y":1090,"w":96,"h":89},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":89},
"sourceSize": {"w":96,"h":96}
},
"sprites/buildings/virtual_processor-unstacker.png":
{
"frame": {"x":203,"y":774,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
"sourceSize": {"w":96,"h":96}
},
"sprites/buildings/virtual_processor.png":
{
"frame": {"x":335,"y":903,"w":96,"h":94},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":2,"w":96,"h":94},
"sourceSize": {"w":96,"h":96}
},
"sprites/buildings/wire-cross.png":
{
"frame": {"x":829,"y":894,"w":96,"h":96},
"frame": {"x":339,"y":803,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
@ -946,7 +1026,7 @@
},
"sprites/buildings/wire-split.png":
{
"frame": {"x":621,"y":1010,"w":96,"h":54},
"frame": {"x":203,"y":874,"w":96,"h":54},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":42,"w":96,"h":54},
@ -978,7 +1058,7 @@
},
"sprites/buildings/wire_tunnel.png":
{
"frame": {"x":3,"y":1127,"w":92,"h":90},
"frame": {"x":301,"y":1180,"w":92,"h":90},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":3,"w":92,"h":90},
@ -1162,7 +1242,7 @@
},
"sprites/wires/sets/color_cross.png":
{
"frame": {"x":3,"y":774,"w":96,"h":96},
"frame": {"x":521,"y":899,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
@ -1178,7 +1258,7 @@
},
"sprites/wires/sets/color_split.png":
{
"frame": {"x":821,"y":994,"w":96,"h":54},
"frame": {"x":203,"y":932,"w":96,"h":54},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":42,"w":96,"h":54},
@ -1194,7 +1274,7 @@
},
"sprites/wires/sets/conflict_cross.png":
{
"frame": {"x":103,"y":774,"w":96,"h":96},
"frame": {"x":621,"y":923,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
@ -1210,7 +1290,7 @@
},
"sprites/wires/sets/conflict_split.png":
{
"frame": {"x":721,"y":1049,"w":96,"h":54},
"frame": {"x":103,"y":933,"w":96,"h":54},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":42,"w":96,"h":54},
@ -1226,7 +1306,7 @@
},
"sprites/wires/sets/regular_cross.png":
{
"frame": {"x":829,"y":894,"w":96,"h":96},
"frame": {"x":339,"y":803,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
@ -1242,7 +1322,7 @@
},
"sprites/wires/sets/regular_split.png":
{
"frame": {"x":621,"y":1010,"w":96,"h":54},
"frame": {"x":203,"y":874,"w":96,"h":54},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":42,"w":96,"h":54},
@ -1258,7 +1338,7 @@
},
"sprites/wires/sets/shape_cross.png":
{
"frame": {"x":203,"y":774,"w":96,"h":96},
"frame": {"x":721,"y":990,"w":96,"h":96},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":96,"h":96},
@ -1274,7 +1354,7 @@
},
"sprites/wires/sets/shape_split.png":
{
"frame": {"x":621,"y":1068,"w":96,"h":54},
"frame": {"x":3,"y":960,"w":96,"h":54},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":42,"w":96,"h":54},
@ -1303,6 +1383,6 @@
"format": "RGBA8888",
"size": {"w":1024,"h":2048},
"scale": "0.5",
"smartupdate": "$TexturePacker:SmartUpdate:876f0711b44fa7bbab8d2539e9651766:ff01f850e086ef31c114b036c3a32e6d:908b89f5ca8ff73e331a35a3b14d0604$"
"smartupdate": "$TexturePacker:SmartUpdate:2b3d82298ef871f8c3ae06176af3dcd1:a4ea5a77f537770c7508bf6fd6c71ae8:908b89f5ca8ff73e331a35a3b14d0604$"
}
}

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@ -277,6 +277,7 @@
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
<key type="filename">sprites/blueprints/wire_tunnel-coating.png</key>
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
<key type="filename">sprites/buildings/constant_signal.png</key>
<key type="filename">sprites/buildings/display.png</key>
@ -295,6 +296,7 @@
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
<key type="filename">sprites/buildings/wire_tunnel-coating.png</key>
<key type="filename">sprites/buildings/wire_tunnel.png</key>
<key type="filename">sprites/wires/lever_on.png</key>
<key type="filename">sprites/wires/sets/color_cross.png</key>
@ -533,6 +535,8 @@
</struct>
<key type="filename">sprites/wires/boolean_false.png</key>
<key type="filename">sprites/wires/boolean_true.png</key>
<key type="filename">sprites/wires/network_conflict.png</key>
<key type="filename">sprites/wires/network_empty.png</key>
<key type="filename">sprites/wires/wires_preview.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>

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@ -1,5 +1,5 @@
$buildings: belt, cutter, miner, mixer, painter, rotater, splitter, stacker, trash, underground_belt, wire,
constant_signal, logic_gate, lever, filter, wire_tunnel, display;
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor;
@each $building in $buildings {
[data-icon="building_icons/#{$building}.png"] {

View File

@ -0,0 +1,151 @@
import { Vector, enumDirection } from "../../core/vector";
import { LogicGateComponent, enumLogicGateType } from "../components/logic_gate";
import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
import { Entity } from "../entity";
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
/** @enum {string} */
export const enumVirtualProcessorVariants = {
analyzer: "analyzer",
rotater: "rotater",
unstacker: "unstacker",
shapecompare: "shapecompare",
};
/** @enum {string} */
export const enumVariantToGate = {
[defaultBuildingVariant]: enumLogicGateType.cutter,
[enumVirtualProcessorVariants.analyzer]: enumLogicGateType.analyzer,
[enumVirtualProcessorVariants.rotater]: enumLogicGateType.rotater,
[enumVirtualProcessorVariants.unstacker]: enumLogicGateType.unstacker,
[enumVirtualProcessorVariants.shapecompare]: enumLogicGateType.shapecompare,
};
export class MetaVirtualProcessorBuilding extends MetaBuilding {
constructor() {
super("virtual_processor");
}
getSilhouetteColor() {
return "#823cab";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
/** @returns {"wires"} **/
getLayer() {
return "wires";
}
getDimensions() {
return new Vector(1, 1);
}
getAvailableVariants() {
return [
defaultBuildingVariant,
enumVirtualProcessorVariants.rotater,
enumVirtualProcessorVariants.unstacker,
enumVirtualProcessorVariants.analyzer,
enumVirtualProcessorVariants.shapecompare,
];
}
getRenderPins() {
// We already have it included
return false;
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
*/
updateVariants(entity, rotationVariant, variant) {
const gateType = enumVariantToGate[variant];
entity.components.LogicGate.type = gateType;
const pinComp = entity.components.WiredPins;
switch (gateType) {
case enumLogicGateType.cutter:
case enumLogicGateType.analyzer:
case enumLogicGateType.unstacker: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
case enumLogicGateType.rotater: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.bottom,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
case enumLogicGateType.shapecompare: {
pinComp.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
]);
break;
}
default:
assertAlways("unknown logic gate type: " + gateType);
}
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [],
})
);
entity.addComponent(new LogicGateComponent({}));
}
}

View File

@ -7,6 +7,12 @@ export const enumLogicGateType = {
xor: "xor",
or: "or",
transistor: "transistor",
analyzer: "analyzer",
rotater: "rotater",
unstacker: "unstacker",
cutter: "cutter",
shapecompare: "shapecompare",
};
export class LogicGateComponent extends Component {

View File

@ -4,6 +4,7 @@ import { MetaConstantSignalBuilding } from "../../buildings/constant_signal";
import { MetaLogicGateBuilding } from "../../buildings/logic_gate";
import { MetaLeverBuilding } from "../../buildings/lever";
import { MetaWireTunnelBuilding } from "../../buildings/wire_tunnel";
import { MetaVirtualProcessorBuilding } from "../../buildings/virtual_processor";
const supportedBuildings = [
MetaWireBuilding,
@ -11,6 +12,7 @@ const supportedBuildings = [
MetaConstantSignalBuilding,
MetaLogicGateBuilding,
MetaLeverBuilding,
MetaVirtualProcessorBuilding,
];
export class HUDWiresToolbar extends HUDBaseToolbar {

View File

@ -63,6 +63,7 @@ export const KEYMAPPINGS = {
wire_tunnel: { keyCode: key("2") },
constant_signal: { keyCode: key("3") },
logic_gate: { keyCode: key("4") },
virtual_processor: { keyCode: key("5") },
},
placement: {

View File

@ -21,6 +21,7 @@ import { MetaLeverBuilding } from "./buildings/lever";
import { MetaFilterBuilding } from "./buildings/filter";
import { MetaWireTunnelBuilding, enumWireTunnelVariants } from "./buildings/wire_tunnel";
import { MetaDisplayBuilding } from "./buildings/display";
import { MetaVirtualProcessorBuilding, enumVirtualProcessorVariants } from "./buildings/virtual_processor";
const logger = createLogger("building_registry");
@ -43,6 +44,7 @@ export function initMetaBuildingRegistry() {
gMetaBuildingRegistry.register(MetaFilterBuilding);
gMetaBuildingRegistry.register(MetaWireTunnelBuilding);
gMetaBuildingRegistry.register(MetaDisplayBuilding);
gMetaBuildingRegistry.register(MetaVirtualProcessorBuilding);
// Belt
registerBuildingVariant(1, MetaBeltBaseBuilding, defaultBuildingVariant, 0);
@ -121,6 +123,13 @@ export function initMetaBuildingRegistry() {
// Display
registerBuildingVariant(40, MetaDisplayBuilding);
// Virtual Processor
registerBuildingVariant(42, MetaVirtualProcessorBuilding);
registerBuildingVariant(43, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.analyzer);
registerBuildingVariant(44, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.rotater);
registerBuildingVariant(45, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.unstacker);
registerBuildingVariant(46, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.shapecompare);
// Propagate instances
for (const key in gBuildingVariants) {
gBuildingVariants[key].metaInstance = gMetaBuildingRegistry.findByClass(

View File

@ -85,7 +85,7 @@ export class ShapeDefinition extends BasicSerializableObject {
return errorCode;
}
const definition = ShapeDefinition.fromShortKey(data);
this.layers = definition.layers;
this.layers = /** @type {Array<ShapeLayer>} */ (definition.layers);
}
serialize() {
@ -102,7 +102,8 @@ export class ShapeDefinition extends BasicSerializableObject {
/**
* The layers from bottom to top
* @type {Array<ShapeLayer>} */
* @type {Array<ShapeLayer>}
*/
this.layers = layers;
/** @type {string} */

View File

@ -1,9 +1,12 @@
import { LogicGateComponent, enumLogicGateType } from "../components/logic_gate";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BaseItem } from "../base_item";
import { enumColors } from "../colors";
import { enumLogicGateType, LogicGateComponent } from "../components/logic_gate";
import { enumPinSlotType } from "../components/wired_pins";
import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON, BooleanItem } from "../items/boolean_item";
import { enumItemProcessorTypes } from "../components/item_processor";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BOOL_FALSE_SINGLETON, BOOL_TRUE_SINGLETON, BooleanItem } from "../items/boolean_item";
import { COLOR_ITEM_SINGLETONS } from "../items/color_item";
import { ShapeDefinition } from "../shape_definition";
import { ShapeItem } from "../items/shape_item";
export class LogicGateSystem extends GameSystemWithFilter {
constructor(root) {
@ -15,6 +18,12 @@ export class LogicGateSystem extends GameSystemWithFilter {
[enumLogicGateType.xor]: this.compute_XOR.bind(this),
[enumLogicGateType.or]: this.compute_OR.bind(this),
[enumLogicGateType.transistor]: this.compute_IF.bind(this),
[enumLogicGateType.rotater]: this.compute_ROTATE.bind(this),
[enumLogicGateType.analyzer]: this.compute_ANALYZE.bind(this),
[enumLogicGateType.cutter]: this.compute_CUT.bind(this),
[enumLogicGateType.unstacker]: this.compute_UNSTACK.bind(this),
[enumLogicGateType.shapecompare]: this.compute_SHAPECOMPARE.bind(this),
};
}
@ -40,14 +49,24 @@ export class LogicGateSystem extends GameSystemWithFilter {
const result = this.boundOperations[logicComp.type](slotValues);
// @TODO: For now we hardcode the value to always be slot 0
assert(
slotValues.length === slotComp.slots.length - 1,
"Bad slot config, should have N acceptor slots and 1 ejector"
);
assert(slotComp.slots[0].type === enumPinSlotType.logicalEjector, "Slot 0 should be ejector");
slotComp.slots[0].value = result;
if (Array.isArray(result)) {
let resultIndex = 0;
for (let i = 0; i < slotComp.slots.length; ++i) {
const slot = slotComp.slots[i];
if (slot.type !== enumPinSlotType.logicalEjector) {
continue;
}
slot.value = result[resultIndex++];
}
} else {
// @TODO: For now we hardcode the value to always be slot 0
assert(
slotValues.length === slotComp.slots.length - 1,
"Bad slot config, should have N acceptor slots and 1 ejector"
);
assert(slotComp.slots[0].type === enumPinSlotType.logicalEjector, "Slot 0 should be ejector");
slotComp.slots[0].value = result;
}
}
}
@ -177,4 +196,123 @@ export class LogicGateSystem extends GameSystemWithFilter {
return null;
}
/**
* @param {Array<BaseItem|null>} parameters
* @returns {BaseItem}
*/
compute_ROTATE(parameters) {
const item = parameters[0];
if (!item || item.getItemType() !== "shape") {
// Not a shape
return null;
}
const definition = /** @type {ShapeItem} */ (item).definition;
const rotatedDefinition = this.root.shapeDefinitionMgr.shapeActionRotateCW(definition);
return this.root.shapeDefinitionMgr.getShapeItemFromDefinition(rotatedDefinition);
}
/**
* @param {Array<BaseItem|null>} parameters
* @returns {[BaseItem, BaseItem]}
*/
compute_ANALYZE(parameters) {
const item = parameters[0];
if (!item || item.getItemType() !== "shape") {
// Not a shape
return [null, null];
}
const definition = /** @type {ShapeItem} */ (item).definition;
const lowerLayer = /** @type {import("../shape_definition").ShapeLayer} */ (definition.layers[0]);
const topRightContent = lowerLayer[0];
if (!topRightContent) {
return [null, null];
}
const newDefinition = new ShapeDefinition({
layers: [
[
{ subShape: topRightContent.subShape, color: enumColors.uncolored },
{ subShape: topRightContent.subShape, color: enumColors.uncolored },
{ subShape: topRightContent.subShape, color: enumColors.uncolored },
{ subShape: topRightContent.subShape, color: enumColors.uncolored },
],
],
});
return [
COLOR_ITEM_SINGLETONS[topRightContent.color],
this.root.shapeDefinitionMgr.getShapeItemFromDefinition(newDefinition),
];
}
/**
* @param {Array<BaseItem|null>} parameters
* @returns {[BaseItem, BaseItem]}
*/
compute_CUT(parameters) {
const item = parameters[0];
if (!item || item.getItemType() !== "shape") {
// Not a shape
return [null, null];
}
const definition = /** @type {ShapeItem} */ (item).definition;
const result = this.root.shapeDefinitionMgr.shapeActionCutHalf(definition);
return [
this.root.shapeDefinitionMgr.getShapeItemFromDefinition(result[0]),
this.root.shapeDefinitionMgr.getShapeItemFromDefinition(result[1]),
];
}
/**
* @param {Array<BaseItem|null>} parameters
* @returns {[BaseItem, BaseItem]}
*/
compute_UNSTACK(parameters) {
const item = parameters[0];
if (!item || item.getItemType() !== "shape") {
// Not a shape
return [null, null];
}
const definition = /** @type {ShapeItem} */ (item).definition;
const layers = /** @type {Array<import("../shape_definition").ShapeLayer>} */ (definition.layers);
const upperLayerDefinition = new ShapeDefinition({
layers: [layers[layers.length - 1]],
});
const lowerLayers = layers.slice(0, layers.length - 1);
const lowerLayerDefinition =
lowerLayers.length > 0 ? new ShapeDefinition({ layers: lowerLayers }) : null;
return [
lowerLayerDefinition
? this.root.shapeDefinitionMgr.getShapeItemFromDefinition(lowerLayerDefinition)
: null,
this.root.shapeDefinitionMgr.getShapeItemFromDefinition(upperLayerDefinition),
];
}
/**
* @param {Array<BaseItem|null>} parameters
* @returns {BaseItem}
*/
compute_SHAPECOMPARE(parameters) {
const itemA = parameters[0];
const itemB = parameters[1];
return itemA &&
itemB &&
itemA.getItemType() === "shape" &&
itemB.getItemType() === "shape" &&
/** @type {ShapeItem} */ (itemA).definition.getHash() ===
/** @type {ShapeItem} */ (itemB).definition.getHash()
? BOOL_TRUE_SINGLETON
: BOOL_FALSE_SINGLETON;
}
}

View File

@ -312,7 +312,6 @@ ingame:
black: Schwarz
uncolored: Farblos
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
@ -424,7 +423,6 @@ ingame:
1_3_expand: >-
Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und Förderbänder, um das Ziel schneller zu erreichen.<br><br>Tipp: Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren und nutze <strong>R</strong> um sie zu rotieren.
# All shop upgrades
shopUpgrades:
belt:
@ -564,7 +562,6 @@ buildings:
name: Kabelverbinder
description: Verbindet zwei Energiekabel zu einem.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
@ -837,7 +834,6 @@ keybindings:
Modifikator: stattdessen gegen den UZS rotieren
cycleBuildingVariants: Variante wählen
confirmMassDelete: Massenlöschung bestätigen
pasteLastBlueprint: Letzte Blaupause einfügen
cycleBuildings: Gebäude rotieren
lockBeltDirection: Bandplaner aktivieren
switchDirectionLockSide: >-
@ -852,14 +848,6 @@ keybindings:
placeMultiple: Im Platziermodus bleiben
placeInverse: Automatische Förderbandorientierung invertieren
pasteLastBlueprint: Letzte Blaupause einfügen
massSelectCut: Areal ausschneiden
exportScreenshot: Ganze Fabrik als Foto exportieren
mapMoveFaster: Schneller bewegen
lockBeltDirection: Bandplaner aktivieren
switchDirectionLockSide: "Planer: Seite wechseln"
pipette: Pipette
menuClose: Close Menu
switchLayers: Switch layers
advanced_processor: Farbinvertierer
energy_generator: Energiegenerator
wire: Energiekabel

View File

@ -591,6 +591,27 @@ buildings:
# TEMP
description: Can be connected on the wires layer to show a color or shape. When inputting a boolean item, the display will be white if the value is 1.
virtual_processor:
default:
name: &virtual_processor Virtual Cutter
description: Virtually cuts the shape input from top to bottom and returns both halfs.
analyzer:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color
rotater:
name: Virtual Rotater
description: Virtually rotates the shape by 90 degrees clockwise.
unstacker:
name: Virtual Unstacker
description: Returns the topmost layer to the right, and the remaining ones on the left.
shapecompare:
name: Compare Shapes
description: Returns true if both shapes are exactly equal
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash: