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Add virtual shape processing buildings
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@@ -312,7 +312,6 @@ ingame:
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black: Schwarz
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uncolored: Farblos
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# Everything related to placing buildings (I.e. as soon as you selected a building
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# from the toolbar)
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buildingPlacement:
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@@ -424,7 +423,6 @@ ingame:
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1_3_expand: >-
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Dies ist <strong>KEIN</strong> Idle-Game! Baue mehr Extrahierer und Förderbänder, um das Ziel schneller zu erreichen.<br><br>Tipp: Halte <strong>UMSCH</strong>, um mehrere Gebäude zu platzieren und nutze <strong>R</strong> um sie zu rotieren.
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# All shop upgrades
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shopUpgrades:
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belt:
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@@ -564,7 +562,6 @@ buildings:
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name: Kabelverbinder
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description: Verbindet zwei Energiekabel zu einem.
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storyRewards:
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# Those are the rewards gained from completing the store
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reward_cutter_and_trash:
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@@ -837,7 +834,6 @@ keybindings:
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Modifikator: stattdessen gegen den UZS rotieren
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cycleBuildingVariants: Variante wählen
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confirmMassDelete: Massenlöschung bestätigen
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pasteLastBlueprint: Letzte Blaupause einfügen
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cycleBuildings: Gebäude rotieren
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lockBeltDirection: Bandplaner aktivieren
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switchDirectionLockSide: >-
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@@ -852,14 +848,6 @@ keybindings:
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placeMultiple: Im Platziermodus bleiben
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placeInverse: Automatische Förderbandorientierung invertieren
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pasteLastBlueprint: Letzte Blaupause einfügen
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massSelectCut: Areal ausschneiden
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exportScreenshot: Ganze Fabrik als Foto exportieren
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mapMoveFaster: Schneller bewegen
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lockBeltDirection: Bandplaner aktivieren
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switchDirectionLockSide: "Planer: Seite wechseln"
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pipette: Pipette
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menuClose: Close Menu
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switchLayers: Switch layers
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advanced_processor: Farbinvertierer
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energy_generator: Energiegenerator
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wire: Energiekabel
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