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mirror of https://github.com/tobspr/shapez.io.git synced 2025-12-13 10:11:50 +00:00

remove test logs

This commit is contained in:
Sense101 2022-01-19 22:13:44 +00:00
parent 99ae4c81ee
commit 2867a8bba2
2 changed files with 0 additions and 4 deletions

View File

@ -182,7 +182,6 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
// First slot is the shape, so if it's not there we can't do anything
const shapeItem = /** @type {ShapeItem} */ (input.item);
if (!shapeItem) {
console.log("not got shape");
return false;
}
@ -216,7 +215,6 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
for (let j = 0; j < 4; ++j) {
const layer = shapeItem.definition.layers[j];
if (layer && layer[i]) {
console.log("other error");
return false;
}
}

View File

@ -285,7 +285,6 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
break;
}
console.log("distance: " + searchOffset);
// make sure to link the other way as well
receiverUndergroundComp.cachedLinkedEntity = { entity: null, distance: searchOffset };
return { entity: potentialReceiver, distance: searchOffset };
@ -317,7 +316,6 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
const input = acceptorComp.completedInputs.get(0);
if (input) {
console.log("found input");
// Check if the receiver can accept it
if (
cacheEntry.entity.components.UndergroundBelt.tryAcceptTunneledItem(