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Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation * Add config.local.template.js and rm cached copy of config.local.js * [WIP] Implement painting, cutting, rotating achievements (to log only) * [WIP] Refactor achievements, jsdoc fixes, add npm script - Refactor achievements to make use of Signals - Move implemented achievement interfaces to appropriate platform folders (SteamAchievements in currently in use in browser wrapper for testing) - Fix invalid jsdocs - Add dev-standalone script to package.json scripts * Add steam/greenworks IPC calls and optional private-artifact dependency * Include private artifacts in standalone builds * Uncomment appid include * [WIP] Add steam overlay fix, add hash to artifact dependency * Update electron, greenworks. Add task to add local config if not present * Add more achievements, refactor achievement code * Add receiver flexibility and more achievements - Add check to see if necessary to create achievement and add receiver - Add remove receiver functionality when achievement is unlocked * Add achievements and accommodations for switching states - Fix startup code to avoid clobbering achievements on state switch - Add a few more achievements * Add achievements, ids. Update names, keys for consistency * Add play time achievements * [WIP] Add more achievements * Add more achievements. Add bulk achievement check signal * [WIP] Add achievements. Start savefile migration * Add achievements. Add savefile migration * Remove superfluous achievement stat * Update lock files, fix merge conflict
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src/js/platform/electron/steam_achievement_provider.js
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148
src/js/platform/electron/steam_achievement_provider.js
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/* typehints:start */
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import { Application } from "../../application";
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import { GameRoot } from "../../game/root";
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/* typehints:end */
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import { createLogger } from "../../core/logging";
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import { getIPCRenderer } from "../../core/utils";
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import {
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ACHIEVEMENTS,
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AchievementCollection,
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AchievementProviderInterface
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} from "../achievement_provider";
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const logger = createLogger("achievements/steam");
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const ACHIEVEMENT_IDS = {
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[ACHIEVEMENTS.belt500Tiles]: "belt_500_tiles",
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[ACHIEVEMENTS.blueprint100k]: "blueprint_100k",
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[ACHIEVEMENTS.blueprint1m]: "blueprint_1m",
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[ACHIEVEMENTS.completeLvl26]: "complete_lvl_26",
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[ACHIEVEMENTS.cutShape]: "cut_shape",
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[ACHIEVEMENTS.darkMode]: "dark_mode",
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[ACHIEVEMENTS.destroy1000]: "destroy_1000",
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[ACHIEVEMENTS.irrelevantShape]: "irrelevant_shape",
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[ACHIEVEMENTS.level100]: "level_100",
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[ACHIEVEMENTS.level50]: "level_50",
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[ACHIEVEMENTS.logoBefore18]: "logo_before_18",
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[ACHIEVEMENTS.mam]: "mam",
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[ACHIEVEMENTS.mapMarkers15]: "map_markers_15",
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[ACHIEVEMENTS.openWires]: "open_wires",
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[ACHIEVEMENTS.oldLevel17]: "old_level_17",
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[ACHIEVEMENTS.noBeltUpgradesUntilBp]: "no_belt_upgrades_until_bp",
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[ACHIEVEMENTS.noInverseRotater]: "no_inverse_rotator", // [sic]
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[ACHIEVEMENTS.paintShape]: "paint_shape",
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[ACHIEVEMENTS.place5000Wires]: "place_5000_wires",
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[ACHIEVEMENTS.placeBlueprint]: "place_blueprint",
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[ACHIEVEMENTS.placeBp1000]: "place_bp_1000",
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[ACHIEVEMENTS.play1h]: "play_1h",
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[ACHIEVEMENTS.play10h]: "play_10h",
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[ACHIEVEMENTS.play20h]: "play_20h",
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[ACHIEVEMENTS.produceLogo]: "produce_logo",
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[ACHIEVEMENTS.produceMsLogo]: "produce_ms_logo",
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[ACHIEVEMENTS.produceRocket]: "produce_rocket",
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[ACHIEVEMENTS.rotateShape]: "rotate_shape",
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[ACHIEVEMENTS.speedrunBp30]: "speedrun_bp_30",
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[ACHIEVEMENTS.speedrunBp60]: "speedrun_bp_60",
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[ACHIEVEMENTS.speedrunBp120]: "speedrun_bp_120",
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[ACHIEVEMENTS.stack4Layers]: "stack_4_layers",
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[ACHIEVEMENTS.stackShape]: "stack_shape",
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[ACHIEVEMENTS.store100Unique]: "store_100_unique",
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[ACHIEVEMENTS.storeShape]: "store_shape",
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[ACHIEVEMENTS.throughputBp25]: "throughput_bp_25",
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[ACHIEVEMENTS.throughputBp50]: "throughput_bp_50",
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[ACHIEVEMENTS.throughputLogo25]: "throughput_logo_25",
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[ACHIEVEMENTS.throughputLogo50]: "throughput_logo_50",
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[ACHIEVEMENTS.throughputRocket10]: "throughput_rocket_10",
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[ACHIEVEMENTS.throughputRocket20]: "throughput_rocket_20",
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[ACHIEVEMENTS.trash1000]: "trash_1000",
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[ACHIEVEMENTS.unlockWires]: "unlock_wires",
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[ACHIEVEMENTS.upgradesTier5]: "upgrades_tier_5",
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[ACHIEVEMENTS.upgradesTier8]: "upgrades_tier_8",
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};
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export class SteamAchievementProvider extends AchievementProviderInterface {
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/** @param {Application} app */
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constructor(app) {
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super(app);
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this.initialized = false;
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this.collection = new AchievementCollection(this.activate.bind(this));
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if (G_IS_DEV) {
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for (let key in ACHIEVEMENT_IDS) {
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assert(this.collection.map.has(key), "Key not found in collection: " + key);
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}
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}
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logger.log("Collection created with", this.collection.map.size, "achievements");
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}
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/** @returns {boolean} */
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hasAchievements() {
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return true;
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}
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/**
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* @param {GameRoot} root
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* @returns {Promise<void>}
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*/
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onLoad(root) {
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this.root = root;
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try {
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this.collection = new AchievementCollection(this.activate.bind(this));
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this.collection.initialize(root);
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logger.log("Initialized", this.collection.map.size, "relevant achievements");
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return Promise.resolve();
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} catch (err) {
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logger.error("Failed to initialize the collection");
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return Promise.reject(err);
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}
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}
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/** @returns {Promise<void>} */
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initialize() {
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if (!G_IS_STANDALONE) {
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logger.warn("Steam unavailable. Achievements won't sync.");
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return Promise.resolve();
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}
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this.ipc = getIPCRenderer();
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return this.ipc.invoke("steam:is-initialized")
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.then(initialized => {
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this.initialized = initialized;
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if (!this.initialized) {
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logger.warn("Steam failed to intialize. Achievements won't sync.");
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} else {
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logger.log("Steam achievement provider initialized");
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}
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});
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}
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/**
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* @param {string} key
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* @returns {Promise<void>}
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*/
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activate(key) {
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let promise;
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if (!this.initialized) {
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promise = Promise.resolve();
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} else {
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promise = this.ipc.invoke("steam:activate-achievement", ACHIEVEMENT_IDS[key]);
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}
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return promise
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.then(() => {
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logger.log("Achievement activated:", key);
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})
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.catch(err => {
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logger.error("Failed to activate achievement:", key, err);
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throw err;
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});
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}
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}
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