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Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation * Add config.local.template.js and rm cached copy of config.local.js * [WIP] Implement painting, cutting, rotating achievements (to log only) * [WIP] Refactor achievements, jsdoc fixes, add npm script - Refactor achievements to make use of Signals - Move implemented achievement interfaces to appropriate platform folders (SteamAchievements in currently in use in browser wrapper for testing) - Fix invalid jsdocs - Add dev-standalone script to package.json scripts * Add steam/greenworks IPC calls and optional private-artifact dependency * Include private artifacts in standalone builds * Uncomment appid include * [WIP] Add steam overlay fix, add hash to artifact dependency * Update electron, greenworks. Add task to add local config if not present * Add more achievements, refactor achievement code * Add receiver flexibility and more achievements - Add check to see if necessary to create achievement and add receiver - Add remove receiver functionality when achievement is unlocked * Add achievements and accommodations for switching states - Fix startup code to avoid clobbering achievements on state switch - Add a few more achievements * Add achievements, ids. Update names, keys for consistency * Add play time achievements * [WIP] Add more achievements * Add more achievements. Add bulk achievement check signal * [WIP] Add achievements. Start savefile migration * Add achievements. Add savefile migration * Remove superfluous achievement stat * Update lock files, fix merge conflict
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@@ -40,6 +40,9 @@ export const globalConfig = {
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assetsSharpness: 1.5,
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shapesSharpness: 1.4,
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// Achievements
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achievementSliceDuration: 10, // Seconds
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// Production analytics
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statisticsGraphDpi: 2.5,
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statisticsGraphSlices: 100,
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@@ -59,6 +59,9 @@ export default {
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// Enables ads in the local build (normally they are deactivated there)
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// testAds: true,
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// -----------------------------------------------------------------------------------
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// Allows unlocked achievements to be logged to console in the local build
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// testAchievements: true,
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// -----------------------------------------------------------------------------------
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// Disables the automatic switch to an overview when zooming out
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// disableMapOverview: true,
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// -----------------------------------------------------------------------------------
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