mirror of
https://github.com/tobspr/shapez.io.git
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Merge 5d86b89bce
into 5b9000155d
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commit
245ee31bc1
@ -52,7 +52,7 @@ export class AchievementProxy {
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}
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initialize() {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode, null);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode);
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if (this.has(ACHIEVEMENTS.mam)) {
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this.root.signals.entityAdded.add(this.onMamFailure, this);
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@ -142,7 +142,7 @@ export class AchievementProxy {
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this.root.signals.entityDestroyed.add(this.onMamFailure, this);
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}
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.mam, null);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.mam);
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// reset on every level
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this.root.savegame.currentData.stats.failedMam = false;
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@ -187,7 +187,7 @@ export class GameRoot {
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freeEntityAreaBeforeBuild: /** @type {TypedSignal<[Entity]>} */ (new Signal()),
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// Called with an achievement key and necessary args to validate it can be unlocked.
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achievementCheck: /** @type {TypedSignal<[string, any]>} */ (new Signal()),
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achievementCheck: /** @type {TypedSignal<[string, ...(any)[]]>} */ (new Signal()),
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bulkAchievementCheck: /** @type {TypedSignal<(string|any)[]>} */ (new Signal()),
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// Puzzle mode
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@ -97,7 +97,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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const rightSide = definition.cloneFilteredByQuadrants([2, 3]);
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const leftSide = definition.cloneFilteredByQuadrants([0, 1]);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.cutShape, null);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.cutShape);
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return /** @type {[ShapeDefinition, ShapeDefinition]} */ (this.operationCache[key] = [
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this.registerOrReturnHandle(rightSide),
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@ -140,7 +140,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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const rotated = definition.cloneRotateCW();
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.rotateShape, null);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.rotateShape);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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rotated
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@ -195,7 +195,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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return /** @type {ShapeDefinition} */ (this.operationCache[key]);
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}
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.stackShape, null);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.stackShape);
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const stacked = lowerDefinition.cloneAndStackWith(upperDefinition);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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@ -215,7 +215,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
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return /** @type {ShapeDefinition} */ (this.operationCache[key]);
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}
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.paintShape, null);
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.paintShape);
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const colorized = definition.cloneAndPaintWith(color);
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return /** @type {ShapeDefinition} */ (this.operationCache[key] = this.registerOrReturnHandle(
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@ -328,7 +328,7 @@ export class AchievementCollection {
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* @param {string} key - Maps to an Achievement
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* @param {any} data - Data received from signal dispatches for validation
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*/
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unlock(key, data) {
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unlock(key, data = null) {
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if (!this.map.has(key)) {
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return;
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}
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@ -597,7 +597,7 @@ export class AchievementCollection {
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/** @param {Achievement} achievement */
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initStore100Unique({ key }) {
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this.unlock(key, null);
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this.unlock(key);
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}
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/** @returns {boolean} */
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@ -607,7 +607,7 @@ export class AchievementCollection {
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/** @param {Achievement} achievement */
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initStoreShape({ key }) {
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this.unlock(key, null);
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this.unlock(key);
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}
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/** @returns {boolean} */
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