mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-09-24 21:04:57 +00:00
Merge steam-demo branch
This commit is contained in:
@@ -8,6 +8,7 @@ const fse = require("fs-extra");
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const buildutils = require("./buildutils");
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const execSync = require("child_process").execSync;
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const electronNotarize = require("electron-notarize");
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const { BUILD_VARIANTS } = require("./build_variants");
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let signAsync;
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try {
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@@ -17,56 +18,32 @@ try {
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}
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function gulptasksStandalone($, gulp) {
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const targets = [
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{
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tempDestDir: path.join(__dirname, "..", "tmp_standalone_files"),
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suffix: "",
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taskPrefix: "",
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electronBaseDir: path.join(__dirname, "..", "electron"),
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steam: true,
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},
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{
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tempDestDir: path.join(__dirname, "..", "tmp_standalone_files_china"),
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suffix: "china",
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taskPrefix: "china.",
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electronBaseDir: path.join(__dirname, "..", "electron"),
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steam: true,
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},
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{
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tempDestDir: path.join(__dirname, "..", "tmp_standalone_files_wegame"),
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suffix: "wegame",
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taskPrefix: "wegame.",
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electronBaseDir: path.join(__dirname, "..", "electron_wegame"),
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steam: false,
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},
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];
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for (const { tempDestDir, suffix, taskPrefix, electronBaseDir, steam } of targets) {
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for (const variant in BUILD_VARIANTS) {
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const variantData = BUILD_VARIANTS[variant];
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if (!variantData.standalone) {
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continue;
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}
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const tempDestDir = path.join(__dirname, "..", "build_output", variant);
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const taskPrefix = "standalone." + variant;
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const electronBaseDir = path.join(__dirname, "..", variantData.electronBaseDir || "electron");
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const tempDestBuildDir = path.join(tempDestDir, "built");
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gulp.task(taskPrefix + "standalone.prepare.cleanup", () => {
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gulp.task(taskPrefix + ".prepare.cleanup", () => {
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return gulp.src(tempDestDir, { read: false, allowEmpty: true }).pipe($.clean({ force: true }));
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});
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gulp.task(taskPrefix + "standalone.prepare.copyPrefab", () => {
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gulp.task(taskPrefix + ".prepare.copyPrefab", () => {
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const requiredFiles = [
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path.join(electronBaseDir, "node_modules", "**", "*.*"),
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path.join(electronBaseDir, "node_modules", "**", ".*"),
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path.join(electronBaseDir, "wegame_sdk", "**", "*.*"),
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path.join(electronBaseDir, "wegame_sdk", "**", ".*"),
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path.join(electronBaseDir, "favicon*"),
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// fails on platforms which support symlinks
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// https://github.com/gulpjs/gulp/issues/1427
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// path.join(electronBaseDir, "node_modules", "**", "*"),
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];
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if (steam) {
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requiredFiles.push(path.join(electronBaseDir, "steam_appid.txt"));
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}
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return gulp.src(requiredFiles, { base: electronBaseDir }).pipe(gulp.dest(tempDestBuildDir));
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});
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gulp.task(taskPrefix + "standalone.prepare.writePackageJson", cb => {
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gulp.task(taskPrefix + ".prepare.writePackageJson", cb => {
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const packageJsonString = JSON.stringify(
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{
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scripts: {
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@@ -85,52 +62,15 @@ function gulptasksStandalone($, gulp) {
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cb();
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});
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gulp.task(taskPrefix + "standalone.prepareVDF", cb => {
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if (!steam) {
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cb();
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return;
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}
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const hash = buildutils.getRevision();
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const steampipeDir = path.join(__dirname, "steampipe", "scripts");
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const templateContents = fs
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.readFileSync(path.join(steampipeDir, "app.vdf.template"), { encoding: "utf-8" })
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.toString();
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const convertedContents = templateContents.replace("$DESC$", "Commit " + hash);
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fs.writeFileSync(path.join(steampipeDir, "app.vdf"), convertedContents);
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cb();
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});
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gulp.task(taskPrefix + "standalone.prepareVDF.darwin", cb => {
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if (!steam) {
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cb();
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return;
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}
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const hash = buildutils.getRevision();
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const steampipeDir = path.join(__dirname, "steampipe-darwin", "scripts");
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const templateContents = fs
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.readFileSync(path.join(steampipeDir, "app.vdf.template"), { encoding: "utf-8" })
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.toString();
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const convertedContents = templateContents.replace("$DESC$", "Commit " + hash);
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fs.writeFileSync(path.join(steampipeDir, "app.vdf"), convertedContents);
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cb();
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});
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gulp.task(taskPrefix + "standalone.prepare.minifyCode", () => {
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gulp.task(taskPrefix + ".prepare.minifyCode", () => {
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return gulp.src(path.join(electronBaseDir, "*.js")).pipe(gulp.dest(tempDestBuildDir));
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});
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gulp.task(taskPrefix + "standalone.prepare.copyGamefiles", () => {
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gulp.task(taskPrefix + ".prepare.copyGamefiles", () => {
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return gulp.src("../build/**/*.*", { base: "../build" }).pipe(gulp.dest(tempDestBuildDir));
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});
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gulp.task(taskPrefix + "standalone.killRunningInstances", cb => {
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gulp.task(taskPrefix + ".killRunningInstances", cb => {
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try {
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execSync("taskkill /F /IM shapezio.exe");
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} catch (ex) {
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@@ -140,14 +80,14 @@ function gulptasksStandalone($, gulp) {
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});
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gulp.task(
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taskPrefix + "standalone.prepare",
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taskPrefix + ".prepare",
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gulp.series(
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taskPrefix + "standalone.killRunningInstances",
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taskPrefix + "standalone.prepare.cleanup",
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taskPrefix + "standalone.prepare.copyPrefab",
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taskPrefix + "standalone.prepare.writePackageJson",
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taskPrefix + "standalone.prepare.minifyCode",
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taskPrefix + "standalone.prepare.copyGamefiles"
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taskPrefix + ".killRunningInstances",
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taskPrefix + ".prepare.cleanup",
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taskPrefix + ".prepare.copyPrefab",
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taskPrefix + ".prepare.writePackageJson",
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taskPrefix + ".prepare.minifyCode",
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taskPrefix + ".prepare.copyGamefiles"
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)
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);
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@@ -158,11 +98,13 @@ function gulptasksStandalone($, gulp) {
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* @param {function():void} cb
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*/
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function packageStandalone(platform, arch, cb, isRelease = true) {
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const tomlFile = fs.readFileSync(path.join(__dirname, ".itch.toml"));
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const privateArtifactsPath = "node_modules/shapez.io-private-artifacts";
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let asar = steam;
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if (steam && fs.existsSync(path.join(tempDestBuildDir, privateArtifactsPath))) {
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// Only use asar on steam builds (not supported by wegame)
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let asar = Boolean(variantData.steamAppId);
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// Unpack private artifacts though
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if (asar && fs.existsSync(path.join(tempDestBuildDir, privateArtifactsPath))) {
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// @ts-expect-error
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asar = { unpackDir: privateArtifactsPath };
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}
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@@ -177,10 +119,10 @@ function gulptasksStandalone($, gulp) {
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asar: asar,
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executableName: "shapezio",
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icon: path.join(electronBaseDir, "favicon"),
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name: "shapez.io-standalone" + suffix,
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name: "shapez-" + variant,
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out: tempDestDir,
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overwrite: true,
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appBundleId: "tobspr.shapezio.standalone",
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appBundleId: "tobspr.shapezio." + variant,
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appCategoryType: "public.app-category.games",
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...(isRelease &&
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platform === "darwin" && {
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@@ -189,6 +131,7 @@ function gulptasksStandalone($, gulp) {
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"hardenedRuntime": true,
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"entitlements": "entitlements.plist",
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"entitlements-inherit": "entitlements.plist",
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// @ts-ignore
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"signatureFlags": ["library"],
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"version": "16.0.7",
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},
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@@ -202,43 +145,42 @@ function gulptasksStandalone($, gulp) {
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console.log("Packages created:", appPaths);
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appPaths.forEach(appPath => {
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if (!fs.existsSync(appPath)) {
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console.error("Bad app path gotten:", appPath);
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console.error("Bad app path:", appPath);
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return;
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}
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if (steam) {
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if (variantData.steamAppId) {
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fs.writeFileSync(
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path.join(appPath, "LICENSE"),
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fs.readFileSync(path.join(__dirname, "..", "LICENSE"))
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);
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fse.copySync(
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path.join(tempDestBuildDir, "steam_appid.txt"),
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path.join(appPath, "steam_appid.txt")
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fs.writeFileSync(
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path.join(appPath, "steam_appid.txt"),
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String(variantData.steamAppId)
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);
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fs.writeFileSync(path.join(appPath, ".itch.toml"), tomlFile);
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if (platform === "linux") {
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// Write launcher script
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fs.writeFileSync(
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path.join(appPath, "play.sh"),
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'#!/usr/bin/env bash\n./shapezio --no-sandbox "$@"\n'
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);
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fs.chmodSync(path.join(appPath, "play.sh"), 0o775);
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}
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if (platform === "darwin") {
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if (!isRelease) {
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fse.copySync(
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path.join(tempDestBuildDir, "steam_appid.txt"),
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// Needs special location
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fs.writeFileSync(
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path.join(
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path.join(
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appPath,
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"shapez.io-standalone.app",
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"Contents",
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"MacOS"
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),
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appPath,
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"shapez.io-standalone.app",
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"Contents",
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"MacOS",
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"steam_appid.txt"
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)
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),
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String(variantData.steamAppId)
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);
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}
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}
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@@ -255,7 +197,7 @@ function gulptasksStandalone($, gulp) {
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}
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// Manual signing with patched @electron/osx-sign (we need --no-strict)
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gulp.task(taskPrefix + "standalone.package.prod.darwin64.signManually", cb =>
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gulp.task(taskPrefix + ".package.darwin64", cb =>
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packageStandalone(
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"darwin",
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"x64",
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@@ -327,29 +269,44 @@ function gulptasksStandalone($, gulp) {
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)
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);
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gulp.task(taskPrefix + "standalone.package.prod.win64", cb => packageStandalone("win32", "x64", cb));
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gulp.task(taskPrefix + "standalone.package.prod.linux64", cb =>
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packageStandalone("linux", "x64", cb)
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);
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gulp.task(taskPrefix + "standalone.package.prod.darwin64", cb =>
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packageStandalone("darwin", "x64", cb)
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);
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gulp.task(taskPrefix + "standalone.package.prod.darwin64.unsigned", cb =>
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packageStandalone("darwin", "x64", cb, false)
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);
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gulp.task(taskPrefix + ".package.win64", cb => packageStandalone("win32", "x64", cb));
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gulp.task(taskPrefix + ".package.linux64", cb => packageStandalone("linux", "x64", cb));
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gulp.task(
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taskPrefix + "standalone.package.prod",
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taskPrefix + ".build-from-windows",
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gulp.series(
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taskPrefix + "standalone.prepare",
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gulp.parallel(
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taskPrefix + "standalone.package.prod.win64",
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taskPrefix + "standalone.package.prod.linux64",
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taskPrefix + "standalone.package.prod.darwin64"
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)
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taskPrefix + ".prepare",
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gulp.parallel(taskPrefix + ".package.win64", taskPrefix + ".package.linux64")
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)
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);
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gulp.task(
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taskPrefix + ".build-from-darwin",
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gulp.series(taskPrefix + ".prepare", gulp.parallel(taskPrefix + ".package.darwin64"))
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);
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}
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// Steam helpers
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gulp.task("standalone.prepareVDF", cb => {
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const hash = buildutils.getRevision();
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const version = buildutils.getVersion();
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for (const platform of ["steampipe", "steampipe-darwin"]) {
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const steampipeDir = path.join(__dirname, platform, "scripts");
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for (const buildVariant of ["app", "app-demo"]) {
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const templateContents = fs
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.readFileSync(path.join(steampipeDir, buildVariant + ".vdf.template"), {
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encoding: "utf-8",
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})
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.toString();
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const convertedContents = templateContents.replace(
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"$DESC$",
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platform + " " + buildVariant + " version " + version + ", commit " + hash
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);
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fs.writeFileSync(path.join(steampipeDir, buildVariant + ".vdf"), convertedContents);
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}
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}
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cb();
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});
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}
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module.exports = { gulptasksStandalone };
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