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Adjust processor output intervals for equality
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2ccf39f1bf
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21a9027add
@ -20,10 +20,10 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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const ejectorComp = entity.components.ItemEjector;
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// First of all, process the current recipe
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processorComp.secondsUntilEject = Math.max(
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0,
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processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds
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);
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if (processorComp.secondsUntilEject > 0) {
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processorComp.secondsUntilEject =
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processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds;
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}
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if (G_IS_DEV && globalConfig.debug.instantProcessors) {
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processorComp.secondsUntilEject = 0;
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@ -31,7 +31,7 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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// Check if we have any finished items we can eject
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if (
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processorComp.secondsUntilEject === 0 && // it was processed in time
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processorComp.secondsUntilEject <= 0 && // it was processed in time
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processorComp.itemsToEject.length > 0 // we have some items left to eject
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) {
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for (let itemIndex = 0; itemIndex < processorComp.itemsToEject.length; ++itemIndex) {
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@ -103,7 +103,9 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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}
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const baseSpeed = this.root.hubGoals.getProcessorBaseSpeed(processorComp.type);
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processorComp.secondsUntilEject = 1 / baseSpeed;
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if (processorComp.secondsUntilEject <= 0) {
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processorComp.secondsUntilEject += 1 / baseSpeed;
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}
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/** @type {Array<{item: BaseItem, requiredSlot?: number, preferredSlot?: number}>} */
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const outItems = [];
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