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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Load css resources async, improve building descriptions

This commit is contained in:
tobspr
2020-09-23 11:14:35 +02:00
parent 9881bd6799
commit 1f12e755a9
49 changed files with 15779 additions and 15552 deletions

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@@ -560,7 +560,7 @@ buildings:
storage:
default:
name: &storage Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
wire:
default:
@@ -619,8 +619,7 @@ buildings:
reader:
default:
name: &reader Belt Reader
# TEMP
description: Allows to read the current item from a belt, as well as measuring the throughput.
description: Allows to measure belt throughput. Outputs the last read item on the wires layer (once unlocked).
virtual_processor:
default:
@@ -671,8 +670,8 @@ storyRewards:
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
title: Stacker
desc: You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_balancer:
title: Balancer
@@ -712,7 +711,7 @@ storyRewards:
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
reward_cutter_quad:
title: Quad Cutting
title: Quad Cutter
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double: