Minor adjustments and fixes
@ -96,7 +96,6 @@ This project is based on ES5. Some ES2015 features are used but most of them are
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This is a quick checklist, if a new building is added this points should be fulfilled:
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1. The meta class of the building has been added in all relevant places (See above)
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2. The translation for all variants is done and finalized
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3. The artwork (regular sprite) is finalized
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4. The blueprint sprite has been generated and is up to date
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 106 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.4 MiB |
Before Width: | Height: | Size: 279 KiB After Width: | Height: | Size: 286 KiB |
Before Width: | Height: | Size: 703 KiB After Width: | Height: | Size: 705 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 18 KiB |
@ -65,7 +65,7 @@ export const globalConfig = {
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buildingSpeeds: {
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cutter: 1 / 4,
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cutterQuad: 1 / 3,
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cutterQuad: 1 / 4,
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rotater: 1 / 1,
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rotaterCCW: 1 / 1,
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rotater180: 1 / 1,
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@ -73,7 +73,7 @@ export const globalConfig = {
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painterDouble: 1 / 8,
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painterQuad: 1 / 2,
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mixer: 1 / 5,
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stacker: 1 / 6,
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stacker: 1 / 8,
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},
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// Zooming
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@ -528,7 +528,7 @@ buildings:
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stacker:
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default:
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name: &stacker Stacker
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description: Stacks both items. If they can not be merged, the right item is placed above the left item.
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description: Combines both items side by side. If this is not possible, they are stacked on top of each other.
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mixer:
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default:
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@ -538,11 +538,11 @@ buildings:
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painter:
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default:
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name: &painter Painter
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description: &painter_desc Colors the whole shape on the left input with the color from the top input.
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description: &painter_desc Paints the whole shape on the left input with the color from the top input.
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mirrored:
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name: *painter
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description: *painter_desc
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description: Paints the whole shape on the left input with the color from the bottom input.
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double:
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name: Painter (Double)
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@ -661,7 +661,7 @@ storyRewards:
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# Those are the rewards gained from completing the store
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reward_cutter_and_trash:
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title: Cutting Shapes
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desc: You just unlocked the <strong>cutter</strong> - it cuts shapes in half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I have given you the trash can, which destroys everything you put into it!
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desc: You just unlocked the <strong>cutter</strong> - it cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
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reward_rotater:
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title: Rotating
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@ -674,7 +674,7 @@ storyRewards:
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reward_mixer:
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title: Color Mixing
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desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
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desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>!
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reward_stacker:
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title: Stacker
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@ -705,12 +705,12 @@ storyRewards:
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reward_merger:
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title: Compact Merger
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desc: >-
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You have unlocked a merger variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
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You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
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reward_splitter:
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title: Compact Splitter
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desc: >-
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You have unlocked a splitter variant of the <strong>balancer</strong> - It accepts one input and splits them into two!
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You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two!
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reward_belt_reader:
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title: Belt reader
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