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Added item register and resolver for savegames
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@ -4,6 +4,8 @@ import { BooleanItem, BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "./items/
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import { ShapeItem } from "./items/shape_item";
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import { ColorItem, COLOR_ITEM_SINGLETONS } from "./items/color_item";
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export const MODS_ADDITIONAL_ITEMS = {};
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/**
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* Resolves items so we share instances
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* @param {import("../savegame/savegame_serializer").GameRoot} root
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@ -13,6 +15,10 @@ export function itemResolverSingleton(root, data) {
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const itemType = data.$;
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const itemData = data.data;
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if (MODS_ADDITIONAL_ITEMS[itemType]) {
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return MODS_ADDITIONAL_ITEMS[itemType](itemData);
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}
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switch (itemType) {
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case BooleanItem.getId(): {
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return itemData ? BOOL_TRUE_SINGLETON : BOOL_FALSE_SINGLETON;
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@ -17,7 +17,7 @@ import { Loader } from "../core/loader";
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import { LANGUAGES } from "../languages";
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import { matchDataRecursive, T } from "../translations";
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import { gBuildingVariants, registerBuildingVariant } from "../game/building_codes";
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import { gComponentRegistry, gMetaBuildingRegistry } from "../core/global_registries";
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import { gComponentRegistry, gItemRegistry, gMetaBuildingRegistry } from "../core/global_registries";
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import { MODS_ADDITIONAL_SHAPE_MAP_WEIGHTS } from "../game/map_chunk";
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import { MODS_ADDITIONAL_SYSTEMS } from "../game/game_system_manager";
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import { MOD_CHUNK_DRAW_HOOKS } from "../game/map_chunk_view";
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@ -28,6 +28,8 @@ import { ModMetaBuilding } from "./mod_meta_building";
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import { BaseHUDPart } from "../game/hud/base_hud_part";
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import { Vector } from "../core/vector";
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import { GameRoot } from "../game/root";
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import { BaseItem } from "../game/base_item";
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import { MODS_ADDITIONAL_ITEMS } from "../game/item_resolver";
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/**
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* @typedef {{new(...args: any[]): any, prototype: any}} constructable
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@ -190,6 +192,15 @@ export class ModInterface {
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}
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}
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/**
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* @param {typeof BaseItem} item
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* @param {(itemData: any) => BaseItem} resolver
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*/
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registerItem(item, resolver) {
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gItemRegistry.register(item);
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MODS_ADDITIONAL_ITEMS[item.getId()] = resolver;
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}
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/**
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*
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* @param {typeof Component} component
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