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Add storage shape ejector pin (#568)
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@@ -17,6 +17,7 @@ export class StorageSystem extends GameSystemWithFilter {
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for (let i = 0; i < this.allEntities.length; ++i) {
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const entity = this.allEntities[i];
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const storageComp = entity.components.Storage;
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const pinsComp = entity.components.WiredPins;
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// Eject from storage
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if (storageComp.storedItem && storageComp.storedCount > 0) {
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@@ -36,6 +37,8 @@ export class StorageSystem extends GameSystemWithFilter {
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let targetAlpha = storageComp.storedCount > 0 ? 1 : 0;
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storageComp.overlayOpacity = lerp(storageComp.overlayOpacity, targetAlpha, 0.05);
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pinsComp.slots[0].value = storageComp.storedItem;
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}
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}
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