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https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Change hub texture and allow translating it, update stacker texture
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@@ -4,6 +4,7 @@ export const CHANGELOG = [
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date: "unreleased",
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entries: [
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"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
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"Update stacker artwork to clarify how it works",
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"Make shapes unpinnable in the upgrades tab (By hexy)",
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],
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},
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@@ -82,7 +82,7 @@ export const globalConfig = {
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debug: {
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/* dev:start */
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// fastGameEnter: true,
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fastGameEnter: true,
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// noArtificialDelays: true,
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// disableSavegameWrite: true,
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// showEntityBounds: true,
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@@ -74,9 +74,7 @@ export class HubSystem extends GameSystemWithFilter {
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context.fillText("" + formatBigNumber(delivered), pos.x + textOffsetX, pos.y + textOffsetY);
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// Required
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context.font = "13px GameFont";
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context.fillStyle = "#a4a6b0";
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context.fillText(
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"/ " + formatBigNumber(goals.required),
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@@ -95,6 +93,17 @@ export class HubSystem extends GameSystemWithFilter {
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context.fillStyle = "#fff";
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context.fillText("" + this.root.hubGoals.level, pos.x - 42, pos.y - 36);
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// Texts
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context.textAlign = "center";
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context.fillStyle = "#fff";
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context.font = "bold 7px GameFont";
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context.fillText(T.buildings.hub.levelShortcut, pos.x - 42, pos.y - 47);
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context.fillStyle = "#64666e";
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context.font = "bold 11px GameFont";
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context.fillText(T.buildings.hub.deliver.toUpperCase(), pos.x, pos.y - 40);
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context.fillText(T.buildings.hub.toUnlock.toUpperCase(), pos.x, pos.y + 30);
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context.textAlign = "left";
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}
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}
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