mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-06 17:44:33 +00:00
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter * Update base-en.yaml * added clear buildings button to both game modes * Minor cleanups and added translation for new button
This commit is contained in:
parent
6efbdc6ad1
commit
1c23549b39
@ -57,6 +57,15 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> .buildingsButton {
|
||||
display: grid;
|
||||
align-items: center;
|
||||
@include S(margin-top, 4px);
|
||||
> button {
|
||||
@include SuperSmallText;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
> .section {
|
||||
display: grid;
|
||||
@include S(grid-gap, 10px);
|
||||
@include S(grid-gap, 5px);
|
||||
grid-auto-flow: row;
|
||||
|
||||
> button {
|
||||
|
@ -9,6 +9,8 @@ import { makeDiv } from "../../../core/utils";
|
||||
import { T } from "../../../translations";
|
||||
import { StaticMapEntityComponent } from "../../components/static_map_entity";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { gMetaBuildingRegistry } from "../../../core/global_registries";
|
||||
import { MetaBlockBuilding } from "../../buildings/block";
|
||||
|
||||
const logger = createLogger("puzzle-editor");
|
||||
|
||||
@ -43,8 +45,13 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
|
||||
|
||||
<div class="buttonBar">
|
||||
<button class="styledButton trim">${T.ingame.puzzleEditorSettings.trimZone}</button>
|
||||
<button class="styledButton clear">${T.ingame.puzzleEditorSettings.clearItems}</button>
|
||||
<button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
|
||||
</div>
|
||||
|
||||
<div class="buildingsButton">
|
||||
<button class="styledButton clearBuildings">${T.ingame.puzzleEditorSettings.clearBuildings}</button>
|
||||
</div>
|
||||
|
||||
</div>`
|
||||
);
|
||||
|
||||
@ -53,14 +60,35 @@ export class HUDPuzzleEditorSettings extends BaseHUDPart {
|
||||
bind(".zoneHeight .minus", () => this.modifyZone(0, -1));
|
||||
bind(".zoneHeight .plus", () => this.modifyZone(0, 1));
|
||||
bind("button.trim", this.trim);
|
||||
bind("button.clear", this.clear);
|
||||
bind("button.clearItems", this.clearItems);
|
||||
bind("button.clearBuildings", this.clearBuildings);
|
||||
}
|
||||
}
|
||||
|
||||
clear() {
|
||||
clearItems() {
|
||||
this.root.logic.clearAllBeltsAndItems();
|
||||
}
|
||||
|
||||
clearBuildings() {
|
||||
for (const entity of this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent)) {
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
const signalComp = entity.components.ConstantSignal;
|
||||
const goalComp = entity.components.GoalAcceptor;
|
||||
|
||||
if (
|
||||
signalComp ||
|
||||
goalComp ||
|
||||
staticComp.getMetaBuilding().id === gMetaBuildingRegistry.findByClass(MetaBlockBuilding).id
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
this.root.map.removeStaticEntity(entity);
|
||||
this.root.entityMgr.destroyEntity(entity);
|
||||
}
|
||||
this.root.entityMgr.processDestroyList();
|
||||
}
|
||||
|
||||
trim() {
|
||||
// Now, find the center
|
||||
const buildings = this.root.entityMgr.entities.slice();
|
||||
|
@ -1,6 +1,9 @@
|
||||
import { gMetaBuildingRegistry } from "../../../core/global_registries";
|
||||
import { createLogger } from "../../../core/logging";
|
||||
import { makeDiv } from "../../../core/utils";
|
||||
import { T } from "../../../translations";
|
||||
import { MetaBlockBuilding } from "../../buildings/block";
|
||||
import { StaticMapEntityComponent } from "../../components/static_map_entity";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
|
||||
const logger = createLogger("puzzle-play");
|
||||
@ -17,19 +20,41 @@ export class HUDPuzzlePlaySettings extends BaseHUDPart {
|
||||
null,
|
||||
["section"],
|
||||
`
|
||||
<button class="styledButton clear">${T.ingame.puzzleEditorSettings.clearItems}</button>
|
||||
<button class="styledButton clearItems">${T.ingame.puzzleEditorSettings.clearItems}</button>
|
||||
<button class="styledButton clearBuildings">${T.ingame.puzzleEditorSettings.clearBuildings}</button>
|
||||
|
||||
`
|
||||
);
|
||||
|
||||
bind("button.clear", this.clear);
|
||||
bind("button.clearItems", this.clearItems);
|
||||
bind("button.clearBuildings", this.clearBuildings);
|
||||
}
|
||||
}
|
||||
|
||||
clear() {
|
||||
clearItems() {
|
||||
this.root.logic.clearAllBeltsAndItems();
|
||||
}
|
||||
|
||||
clearBuildings() {
|
||||
for (const entity of this.root.entityMgr.getAllWithComponent(StaticMapEntityComponent)) {
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
const signalComp = entity.components.ConstantSignal;
|
||||
const goalComp = entity.components.GoalAcceptor;
|
||||
|
||||
if (
|
||||
signalComp ||
|
||||
goalComp ||
|
||||
staticComp.getMetaBuilding().id === gMetaBuildingRegistry.findByClass(MetaBlockBuilding).id
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
this.root.map.removeStaticEntity(entity);
|
||||
this.root.entityMgr.destroyEntity(entity);
|
||||
}
|
||||
this.root.entityMgr.processDestroyList();
|
||||
}
|
||||
|
||||
initialize() {
|
||||
this.visible = true;
|
||||
}
|
||||
|
@ -632,6 +632,7 @@ ingame:
|
||||
zoneHeight: Height
|
||||
trimZone: Trim
|
||||
clearItems: Clear Items
|
||||
clearBuildings: Clear Buildings
|
||||
share: Share
|
||||
report: Report
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user