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https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Move debug options to seperate file so they are not always checked in
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eaf9827f10
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@ -79,40 +79,7 @@ export const globalConfig = {
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},
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rendering: {},
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debug: {
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/* dev:start */
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// fastGameEnter: true,
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// noArtificialDelays: true,
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// disableSavegameWrite: true,
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// showEntityBounds: true,
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// showAcceptorEjectors: true,
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// disableMusic: true,
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// doNotRenderStatics: true,
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// disableZoomLimits: true,
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// showChunkBorders: true,
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// rewardsInstant: true,
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allBuildingsUnlocked: true,
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blueprintsNoCost: true,
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upgradesNoCost: true,
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// disableUnlockDialog: true,
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// disableLogicTicks: true,
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// testClipping: true,
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// framePausesBetweenTicks: 40,
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// testTranslations: true,
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// enableEntityInspector: true,
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// testAds: true,
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// disableMapOverview: true,
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// disableTutorialHints: true,
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disableUpgradeNotification: true,
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// instantBelts: true,
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// instantProcessors: true,
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// instantMiners: true,
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// resumeGameOnFastEnter: false,
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// renderForTrailer: true,
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/* dev:end */
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},
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debug: require("./config.local").default,
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// Secret vars
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info: {
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@ -130,14 +97,15 @@ export const globalConfig = {
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export const IS_MOBILE = /iPhone|iPad|iPod|Android/i.test(navigator.userAgent);
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// Automatic calculations
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globalConfig.minerSpeedItemsPerSecond = globalConfig.beltSpeedItemsPerSecond / 5;
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// Dynamic calculations
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if (globalConfig.debug.disableMapOverview) {
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globalConfig.mapChunkOverviewMinZoom = 0;
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globalConfig.mapChunkPrerenderMinZoom = 0;
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}
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// Stuff for making the trailer
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if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
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globalConfig.debug.framePausesBetweenTicks = 32;
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// globalConfig.mapChunkOverviewMinZoom = 0.0;
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@ -148,3 +116,7 @@ if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
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globalConfig.debug.disableSavegameWrite = true;
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// globalConfig.beltSpeedItemsPerSecond *= 2;
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}
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if (globalConfig.debug.fastGameEnter) {
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globalConfig.debug.noArtificalDelays = true;
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}
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87
src/js/core/config.local.js
Normal file
87
src/js/core/config.local.js
Normal file
@ -0,0 +1,87 @@
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export default {
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// You can set any debug options here!
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/* dev:start */
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// -----------------------------------------------------------------------------------
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// Quickly enters the game and skips the main menu - good for fast iterating
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// fastGameEnter: true,
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// -----------------------------------------------------------------------------------
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// Skips any delays like transitions between states and such
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// noArtificialDelays: true,
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// -----------------------------------------------------------------------------------
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// Disables writing of savegames, useful for testing the same savegame over and over
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// disableSavegameWrite: true,
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// -----------------------------------------------------------------------------------
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// Shows bounds of all entities
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// showEntityBounds: true,
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// -----------------------------------------------------------------------------------
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// Shows arrows for every ejector / acceptor
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// showAcceptorEjectors: true,
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// -----------------------------------------------------------------------------------
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// Disables the music (Overrides any setting, can cause weird behaviour)
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// disableMusic: true,
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// -----------------------------------------------------------------------------------
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// Do not render static map entities (=most buildings)
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// doNotRenderStatics: true,
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// -----------------------------------------------------------------------------------
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// Allow to zoom freely without limits
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// disableZoomLimits: true,
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// -----------------------------------------------------------------------------------
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// Shows a border arround every chunk
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// showChunkBorders: true,
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// -----------------------------------------------------------------------------------
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// All rewards can be unlocked by passing just 1 of any shape
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// rewardsInstant: true,
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// -----------------------------------------------------------------------------------
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// Unlocks all buildings
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// allBuildingsUnlocked: true,
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// -----------------------------------------------------------------------------------
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// Disables cost of bluepirnts
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// blueprintsNoCost: true,
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// -----------------------------------------------------------------------------------
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// Disables cost of upgrades
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// upgradesNoCost: true,
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// -----------------------------------------------------------------------------------
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// Disables the dialog when completing a level
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// disableUnlockDialog: true,
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// -----------------------------------------------------------------------------------
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// Disables the simulation - This effectively pauses the game.
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// disableLogicTicks: true,
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// -----------------------------------------------------------------------------------
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// Test the rendering if everything is clipped out properly
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// testClipping: true,
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// -----------------------------------------------------------------------------------
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// Allows to render slower, useful for recording at half speed to avoid stuttering
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// framePausesBetweenTicks: 1,
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// -----------------------------------------------------------------------------------
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// Replace all translations with emojis to see which texts are translateable
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// testTranslations: true,
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// -----------------------------------------------------------------------------------
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// Enables an inspector which shows information about the entity below the curosr
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// enableEntityInspector: true,
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// -----------------------------------------------------------------------------------
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// Enables ads in the local build (normally they are deactivated there)
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// testAds: true,
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// -----------------------------------------------------------------------------------
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// Disables the automatic switch to an overview when zooming out
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// disableMapOverview: true,
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// -----------------------------------------------------------------------------------
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// Disables the notification when there are new entries in the changelog since last played
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// disableUpgradeNotification: true,
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// -----------------------------------------------------------------------------------
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// Makes belts almost infinitely fast
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// instantBelts: true,
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// -----------------------------------------------------------------------------------
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// Makes item processors almost infinitely fast
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// instantProcessors: true,
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// -----------------------------------------------------------------------------------
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// Makes miners almost infinitely fast
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// instantMiners: true,
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// -----------------------------------------------------------------------------------
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// When using fastGameEnter, controls whether a new game is started or the last one is resumed
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// resumeGameOnFastEnter: false,
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// -----------------------------------------------------------------------------------
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// Special option used to render the trailer
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// renderForTrailer: true,
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// -----------------------------------------------------------------------------------
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/* dev:end */
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};
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