mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Further work on the energy generator
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@@ -73,8 +73,9 @@ export class GameHUD {
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screenshotExporter: new HUDScreenshotExporter(this.root),
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shapeViewer: new HUDShapeViewer(this.root),
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// WIRES
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// wiresOverlay: new HUDWiresOverlay(this.root),
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/* wires:start */
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wiresOverlay: new HUDWiresOverlay(this.root),
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/* wires:end */
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// Typing hints
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/* typehints:start */
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@@ -24,8 +24,9 @@ const toolbarBuildings = [
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MetaPainterBuilding,
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MetaTrashBuilding,
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// WIRES
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// MetaEnergyGenerator,
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/* wires:start */
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MetaEnergyGenerator,
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/* wires:end */
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];
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export class HUDBuildingsToolbar extends HUDBaseToolbar {
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@@ -8,6 +8,7 @@ import { THEME } from "../../theme";
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import { globalConfig } from "../../../core/config";
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import { T } from "../../../translations";
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import { enumItemType } from "../../base_item";
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import { enumEditMode } from "../../root";
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export class HUDColorBlindHelper extends BaseHUDPart {
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createElements(parent) {
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@@ -40,6 +41,11 @@ export class HUDColorBlindHelper extends BaseHUDPart {
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return null;
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}
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if (this.root.editMode !== enumEditMode.regular) {
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// Not in regular mode
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return null;
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}
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const worldPos = this.root.camera.screenToWorld(mousePosition);
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const tile = worldPos.toTileSpace();
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const contents = this.root.map.getTileContent(tile);
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@@ -255,13 +255,14 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
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condition: () => this.anythingSelectedOnMap,
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},
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// WIRES
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// {
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// // Switch layers
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// label: T.ingame.keybindingsOverlay.switchLayers,
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// keys: [k.ingame.switchLayers],
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// condition: () => true,
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// },
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/* wires:start */
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{
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// Switch layers
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label: T.ingame.keybindingsOverlay.switchLayers,
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keys: [k.ingame.switchLayers],
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condition: () => true,
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},
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/* wires:end */
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];
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if (!this.root.app.settings.getAllSettings().alwaysMultiplace) {
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@@ -5,8 +5,10 @@ import { KEYMAPPINGS } from "../../key_action_mapper";
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import { enumEditMode } from "../../root";
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import { THEME } from "../../theme";
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import { BaseHUDPart } from "../base_hud_part";
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import { Loader } from "../../../core/loader";
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import { lerp } from "../../../core/utils";
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const wiresBackgroundDpi = 3;
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const wiresBackgroundDpi = 4;
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export class HUDWiresOverlay extends BaseHUDPart {
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createElements(parent) {}
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@@ -16,6 +18,8 @@ export class HUDWiresOverlay extends BaseHUDPart {
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.switchLayers).add(this.switchLayers, this);
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this.generateTilePattern();
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this.currentAlpha = 0.0;
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}
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/**
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@@ -34,31 +38,28 @@ export class HUDWiresOverlay extends BaseHUDPart {
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* Generates the background pattern for the wires overlay
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*/
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generateTilePattern() {
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const overlayTile = Loader.getSprite("sprites/misc/wires_overlay_tile.png");
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const dims = globalConfig.tileSize * wiresBackgroundDpi;
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const [canvas, context] = makeOffscreenBuffer(dims, dims, {
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smooth: false,
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reusable: false,
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label: "wires-tile-pattern",
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});
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context.scale(wiresBackgroundDpi, wiresBackgroundDpi);
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context.fillStyle = THEME.map.wires.overlay;
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context.fillRect(0, 0, globalConfig.tileSize, globalConfig.tileSize);
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const lineWidth = 1;
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context.fillRect(0, 0, globalConfig.tileSize, lineWidth);
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context.fillRect(0, lineWidth, lineWidth, globalConfig.tileSize);
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overlayTile.draw(context, 0, 0, dims, dims);
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this.tilePatternCanvas = canvas;
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}
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update() {
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const desiredAlpha = this.root.editMode === enumEditMode.wires ? 1.0 : 0.0;
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this.currentAlpha = lerp(this.currentAlpha, desiredAlpha, 0.08);
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}
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/**
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*
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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if (this.root.editMode !== enumEditMode.wires) {
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if (this.currentAlpha < 0.02) {
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return;
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}
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@@ -70,6 +71,8 @@ export class HUDWiresOverlay extends BaseHUDPart {
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const scaleFactor = 1 / wiresBackgroundDpi;
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parameters.context.globalAlpha = 0.7 * this.currentAlpha;
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parameters.context.globalCompositeOperation = "darken";
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parameters.context.scale(scaleFactor, scaleFactor);
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parameters.context.fillStyle = this.cachedPatternBackground;
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parameters.context.fillRect(
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@@ -79,5 +82,12 @@ export class HUDWiresOverlay extends BaseHUDPart {
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bounds.h / scaleFactor
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);
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parameters.context.scale(1 / scaleFactor, 1 / scaleFactor);
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parameters.context.globalCompositeOperation = "source-over";
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parameters.context.globalAlpha = 1;
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parameters.context.fillStyle = "#3abf88";
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parameters.context.globalAlpha = 0.3 * this.currentAlpha;
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parameters.context.fillRect(bounds.x, bounds.y, bounds.w, bounds.h);
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parameters.context.globalAlpha = 1;
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}
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}
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