mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
refactor processing requirement
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parent
997cde22d9
commit
15b8addb40
@ -3,13 +3,12 @@ import { enumDirection, Vector } from "../../core/vector";
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import { T } from "../../translations";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { enumItemProcessorTypes, ItemProcessorComponent, enumItemProcessorRequirements } from "../components/item_processor";
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import { Entity } from "../entity";
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import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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import { WiredPinsComponent, enumPinSlotType } from "../components/wired_pins";
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import { ProcessingRequirementComponent } from "../components/processing_requirement";
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/** @enum {string} */
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export const enumPainterVariants = { mirrored: "mirrored", double: "double", quad: "quad" };
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@ -124,9 +123,6 @@ export class MetaPainterBuilding extends MetaBuilding {
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if (entity.components.WiredPins) {
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entity.removeComponent(WiredPinsComponent)
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}
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if (entity.components.ProcessingRequirement) {
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entity.removeComponent(ProcessingRequirementComponent);
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}
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entity.components.ItemAcceptor.setSlots([
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{
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@ -144,7 +140,9 @@ export class MetaPainterBuilding extends MetaBuilding {
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]);
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entity.components.ItemProcessor.type = enumItemProcessorTypes.painter;
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entity.components.ItemProcessor.processingRequirement = null;
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entity.components.ItemProcessor.inputsPerCharge = 2;
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entity.components.ItemEjector.setSlots([
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{ pos: new Vector(1, 0), direction: enumDirection.right },
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]);
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@ -154,9 +152,6 @@ export class MetaPainterBuilding extends MetaBuilding {
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if (entity.components.WiredPins) {
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entity.removeComponent(WiredPinsComponent)
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}
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if (entity.components.ProcessingRequirement) {
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entity.removeComponent(ProcessingRequirementComponent);
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}
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entity.components.ItemAcceptor.setSlots([
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{
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@ -177,6 +172,7 @@ export class MetaPainterBuilding extends MetaBuilding {
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]);
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entity.components.ItemProcessor.type = enumItemProcessorTypes.painterDouble;
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entity.components.ItemProcessor.processingRequirement = null;
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entity.components.ItemProcessor.inputsPerCharge = 3;
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entity.components.ItemEjector.setSlots([
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@ -212,12 +208,6 @@ export class MetaPainterBuilding extends MetaBuilding {
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}));
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}
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if (!entity.components.ProcessingRequirement) {
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entity.addComponent(new ProcessingRequirementComponent({
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processorType: enumItemProcessorTypes.painterQuad
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}));
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}
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entity.components.ItemAcceptor.setSlots([
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{
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pos: new Vector(0, 0),
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@ -247,6 +237,7 @@ export class MetaPainterBuilding extends MetaBuilding {
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]);
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entity.components.ItemProcessor.type = enumItemProcessorTypes.painterQuad;
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entity.components.ItemProcessor.processingRequirement = enumItemProcessorRequirements.painterQuad;
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entity.components.ItemProcessor.inputsPerCharge = 5;
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entity.components.ItemEjector.setSlots([
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@ -15,7 +15,6 @@ import { ConstantSignalComponent } from "./components/constant_signal";
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import { LogicGateComponent } from "./components/logic_gate";
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import { LeverComponent } from "./components/lever";
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import { WireTunnelComponent } from "./components/wire_tunnel";
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import { ProcessingRequirementComponent } from "./components/processing_requirement";
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import { DisplayComponent } from "./components/display";
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export function initComponentRegistry() {
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@ -35,7 +34,6 @@ export function initComponentRegistry() {
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gComponentRegistry.register(LogicGateComponent);
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gComponentRegistry.register(LeverComponent);
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gComponentRegistry.register(WireTunnelComponent);
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gComponentRegistry.register(ProcessingRequirementComponent);
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gComponentRegistry.register(DisplayComponent);
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// IMPORTANT ^^^^^ UPDATE ENTITY COMPONENT STORAGE AFTERWARDS
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@ -22,6 +22,11 @@ export const enumItemProcessorTypes = {
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filter: "filter",
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};
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/** @enum {string} */
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export const enumItemProcessorRequirements = {
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painterQuad: "painterQuad"
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};
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export class ItemProcessorComponent extends Component {
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static getId() {
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return "ItemProcessor";
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@ -50,6 +55,7 @@ export class ItemProcessorComponent extends Component {
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duplicateWithoutContents() {
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return new ItemProcessorComponent({
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processorType: this.type,
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processingRequirement: this.processingRequirement,
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inputsPerCharge: this.inputsPerCharge,
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});
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}
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@ -58,10 +64,15 @@ export class ItemProcessorComponent extends Component {
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*
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* @param {object} param0
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* @param {enumItemProcessorTypes=} param0.processorType Which type of processor this is
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* @param {enumItemProcessorRequirements=} param0.processingRequirement Applied processing requirement
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* @param {number=} param0.inputsPerCharge How many items this machine needs until it can start working
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*
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*/
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constructor({ processorType = enumItemProcessorTypes.splitter, inputsPerCharge = 1 }) {
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constructor({
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processorType = enumItemProcessorTypes.splitter,
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processingRequirement = null,
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inputsPerCharge = 1
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}) {
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super();
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// Which slot to emit next, this is only a preference and if it can't emit
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@ -72,6 +83,9 @@ export class ItemProcessorComponent extends Component {
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// Type of the processor
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this.type = processorType;
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// Type of processing requirement
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this.processingRequirement = processingRequirement;
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// How many inputs we need for one charge
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this.inputsPerCharge = inputsPerCharge;
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@ -1,90 +0,0 @@
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import { Component } from "../component";
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import { enumItemProcessorTypes } from "./item_processor";
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import { Entity } from "../entity";
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import { BOOL_TRUE_SINGLETON } from "../items/boolean_item";
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import { BaseItem } from "../base_item";
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import { ShapeItem } from "../items/shape_item";
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export class ProcessingRequirementComponent extends Component {
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static getId() {
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return "ProcessingRequirement";
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}
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duplicateWithoutContents() {
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return new ProcessingRequirementComponent({
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processorType: this.type
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});
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}
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/**
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*
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* @param {object} param0
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* @param {enumItemProcessorTypes=} param0.processorType Which type of processor this is
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*
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*/
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constructor({ processorType = enumItemProcessorTypes.painterQuad }) {
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super();
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// Type of the processor
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this.type = processorType;
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}
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/**
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* Checks whether it's possible to process something
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* @param {Entity} entity
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*/
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canProcess(entity) {
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switch (this.type) {
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case enumItemProcessorTypes.painterQuad: {
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// For quad-painter, pins match slots
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// boolean true means "disable input"
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// a color means "disable if not matched"
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const processorComp = entity.components.ItemProcessor;
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const pinsComp = entity.components.WiredPins;
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/** @type {Object.<string, { item: BaseItem, sourceSlot: number }>} */
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const itemsBySlot = {};
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for (let i = 0; i < processorComp.inputSlots.length; ++i) {
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itemsBySlot[processorComp.inputSlots[i].sourceSlot] = processorComp.inputSlots[i];
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}
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// first slot is the shape
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if (!itemsBySlot[0]) return false;
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const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
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// Here we check just basic things`
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// Stop processing if anything except TRUE is
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// set and there is no item.
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for (let i = 0; i < 4; ++i) {
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const netValue = pinsComp.slots[i].linkedNetwork ?
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pinsComp.slots[i].linkedNetwork.currentValue :
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null;
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const currentItem = itemsBySlot[i + 1];
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if ((netValue == null || !netValue.equals(BOOL_TRUE_SINGLETON)) && currentItem == null) {
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let quadCount = 0;
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for (let j = 0; j < 4; ++j) {
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const layer = shapeItem.definition.layers[j];
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if (layer && layer[i]) {
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quadCount++;
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}
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}
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if (quadCount > 0) {
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return false;
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}
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}
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}
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return true;
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}
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default:
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assertAlways(false, "Unknown requirement for " + this.type);
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}
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}
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}
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@ -15,7 +15,6 @@ import { ConstantSignalComponent } from "./components/constant_signal";
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import { LogicGateComponent } from "./components/logic_gate";
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import { LeverComponent } from "./components/lever";
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import { WireTunnelComponent } from "./components/wire_tunnel";
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import { ProcessingRequirementComponent } from "./components/processing_requirement";
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import { DisplayComponent } from "./components/display";
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/* typehints:end */
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@ -75,9 +74,6 @@ export class EntityComponentStorage {
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/** @type {WireTunnelComponent} */
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this.WireTunnel;
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/** @type {ProcessingRequirementComponent} */
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this.ProcessingRequirement;
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/** @type {DisplayComponent} */
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this.Display;
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@ -601,7 +601,7 @@ export class ShapeDefinition extends BasicSerializableObject {
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for (let quadrantIndex = 0; quadrantIndex < 4; ++quadrantIndex) {
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const item = quadrants[quadrantIndex];
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if (item) {
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item.color = colors[quadrantIndex] || null;
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item.color = colors[quadrantIndex] || item.color;
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}
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}
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}
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@ -1,7 +1,7 @@
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import { globalConfig } from "../../core/config";
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import { BaseItem } from "../base_item";
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import { enumColors, enumColorMixingResults } from "../colors";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { enumItemProcessorTypes, ItemProcessorComponent, enumItemProcessorRequirements } from "../components/item_processor";
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import { Entity } from "../entity";
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import { GameSystemWithFilter } from "../game_system_with_filter";
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import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "../items/boolean_item";
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@ -72,10 +72,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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// Check if we have an empty queue and can start a new charge
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if (processorComp.itemsToEject.length === 0) {
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const procRequirementComp = entity.components.ProcessingRequirement;
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if (procRequirementComp) {
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if (procRequirementComp.canProcess(entity)) {
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if (entity.components.ItemProcessor.processingRequirement) {
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if (this.canProcess(entity)) {
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this.startNewCharge(entity);
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}
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} else if (processorComp.inputSlots.length >= processorComp.inputsPerCharge) {
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@ -85,6 +83,66 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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}
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}
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/**
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* Checks whether it's possible to process something
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* @param {Entity} entity
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*/
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canProcess(entity) {
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switch (entity.components.ItemProcessor.processingRequirement) {
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case enumItemProcessorRequirements.painterQuad: {
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// For quad-painter, pins match slots
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// boolean true means "disable input"
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// a color means "disable if not matched"
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const processorComp = entity.components.ItemProcessor;
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const pinsComp = entity.components.WiredPins;
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/** @type {Object.<string, { item: BaseItem, sourceSlot: number }>} */
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const itemsBySlot = {};
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for (let i = 0; i < processorComp.inputSlots.length; ++i) {
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itemsBySlot[processorComp.inputSlots[i].sourceSlot] = processorComp.inputSlots[i];
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}
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// first slot is the shape
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if (!itemsBySlot[0]) return false;
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const shapeItem = /** @type {ShapeItem} */ (itemsBySlot[0].item);
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// Here we check just basic things`
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// Stop processing if anything except TRUE is
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// set and there is no item.
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for (let i = 0; i < 4; ++i) {
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const netValue = pinsComp.slots[i].linkedNetwork ?
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pinsComp.slots[i].linkedNetwork.currentValue :
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null;
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const currentItem = itemsBySlot[i + 1];
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if ((netValue == null || !netValue.equals(BOOL_TRUE_SINGLETON)) && currentItem == null) {
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let quadCount = 0;
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for (let j = 0; j < 4; ++j) {
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const layer = shapeItem.definition.layers[j];
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if (layer && layer[i]) {
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quadCount++;
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}
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}
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if (quadCount > 0) {
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return false;
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}
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}
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}
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return true;
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}
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default:
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assertAlways(
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false,
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"Unknown requirement for " + entity.components.ItemProcessor.processingRequirement
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);
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}
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}
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/**
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* Starts a new charge for the entity
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* @param {Entity} entity
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@ -361,7 +419,6 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
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(!skipped[2] && colorBR) ? colorBR.color : null,
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(!skipped[3] && colorBL) ? colorBL.color : null,
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];
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console.table([colorTL, skipped[0], colorTR, skipped[1]]);
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const colorizedDefinition = this.root.shapeDefinitionMgr.shapeActionPaintWith4Colors(
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shapeItem.definition,
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