mirror of
https://github.com/tobspr/shapez.io.git
synced 2026-03-02 03:39:21 +00:00
Multiple improvements
This commit is contained in:
@@ -59,9 +59,8 @@ export class BeltComponent extends Component {
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/**
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* Returns if the belt can currently accept an item from the given direction
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* @param {enumDirection} direction
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*/
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canAcceptNewItem(direction) {
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canAcceptNewItem() {
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const firstItem = this.sortedItems[0];
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if (!firstItem) {
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return true;
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@@ -73,9 +72,8 @@ export class BeltComponent extends Component {
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/**
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* Pushes a new item to the belt
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* @param {BaseItem} item
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* @param {enumDirection} direction
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*/
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takeNewItem(item, direction) {
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takeNewItem(item) {
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this.sortedItems.unshift([0, item]);
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}
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@@ -1,5 +1,5 @@
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import { Component } from "../component";
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import { Vector, enumDirection, enumDirectionToAngle, enumInvertedDirections } from "../../core/vector";
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import { Vector, enumDirection, enumInvertedDirections } from "../../core/vector";
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import { BaseItem } from "../base_item";
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import { ShapeItem } from "../items/shape_item";
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import { ColorItem } from "../items/color_item";
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@@ -34,6 +34,23 @@ export class ItemAcceptorComponent extends Component {
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filter: types.nullable(types.enum(enumItemAcceptorItemFilter)),
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})
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),
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animated: types.bool,
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beltUnderlays: types.array(
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types.structured({
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pos: types.vector,
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direction: types.enum(enumDirection),
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})
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),
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// We don't actually need to store the animations
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// itemConsumptionAnimations: types.array(
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// types.structured({
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// item: types.obj(gItemRegistry),
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// slotIndex: types.uint,
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// animProgress: types.float,
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// direction: types.enum(enumDirection),
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// })
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// ),
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};
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}
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@@ -41,10 +58,23 @@ export class ItemAcceptorComponent extends Component {
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*
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* @param {object} param0
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* @param {Array<{pos: Vector, directions: enumDirection[], filter?: enumItemAcceptorItemFilter}>} param0.slots The slots from which we accept items
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* @param {boolean=} param0.animated Whether to animate item consumption
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* @param {Array<{pos: Vector, direction: enumDirection}>=} param0.beltUnderlays Where to render belt underlays
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*/
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constructor({ slots = [] }) {
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constructor({ slots = [], beltUnderlays = [], animated = true }) {
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super();
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this.animated = animated;
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/**
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* Fixes belt animations
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* @type {Array<{ item: BaseItem, slotIndex: number, animProgress: number, direction: enumDirection}>}
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*/
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this.itemConsumptionAnimations = [];
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/* Which belt underlays to render */
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this.beltUnderlays = beltUnderlays;
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this.setSlots(slots);
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}
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@@ -86,6 +116,23 @@ export class ItemAcceptorComponent extends Component {
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}
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}
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/**
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* Called when an item has been accepted so that
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* @param {number} slotIndex
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* @param {enumDirection} direction
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* @param {BaseItem} item
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*/
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onItemAccepted(slotIndex, direction, item) {
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if (this.animated) {
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this.itemConsumptionAnimations.push({
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item,
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slotIndex,
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direction,
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animProgress: 0.0,
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});
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}
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}
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/**
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* Tries to find a slot which accepts the current item
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* @param {Vector} targetLocalTile
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@@ -106,12 +153,6 @@ export class ItemAcceptorComponent extends Component {
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for (let slotIndex = 0; slotIndex < this.slots.length; ++slotIndex) {
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const slot = this.slots[slotIndex];
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// const acceptorLocalPosition = targetStaticComp.applyRotationToVector(
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// slot.pos
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// );
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// const acceptorGlobalPosition = acceptorLocalPosition.add(targetStaticComp.origin);
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// Make sure the acceptor slot is on the right position
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if (!slot.pos.equals(targetLocalTile)) {
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continue;
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@@ -130,7 +171,6 @@ export class ItemAcceptorComponent extends Component {
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}
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}
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// && this.canAcceptItem(slotIndex, ejectingItem)
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return null;
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}
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}
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@@ -30,12 +30,7 @@ export class ItemProcessorComponent extends Component {
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nextOutputSlot: types.uint,
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type: types.enum(enumItemProcessorTypes),
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inputsPerCharge: types.uint,
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beltUnderlays: types.array(
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types.structured({
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pos: types.vector,
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direction: types.enum(enumDirection),
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})
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),
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inputSlots: types.array(
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types.structured({
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item: types.obj(gItemRegistry),
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@@ -50,14 +45,6 @@ export class ItemProcessorComponent extends Component {
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})
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),
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secondsUntilEject: types.float,
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itemConsumptionAnimations: types.array(
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types.structured({
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item: types.obj(gItemRegistry),
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slotIndex: types.uint,
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animProgress: types.float,
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direction: types.enum(enumDirection),
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})
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),
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};
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}
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@@ -66,14 +53,9 @@ export class ItemProcessorComponent extends Component {
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* @param {object} param0
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* @param {enumItemProcessorTypes=} param0.processorType Which type of processor this is
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* @param {number=} param0.inputsPerCharge How many items this machine needs until it can start working
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* @param {Array<{pos: Vector, direction: enumDirection}>=} param0.beltUnderlays Where to render belt underlays
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*
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*/
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constructor({
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processorType = enumItemProcessorTypes.splitter,
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inputsPerCharge = 1,
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beltUnderlays = [],
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}) {
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constructor({ processorType = enumItemProcessorTypes.splitter, inputsPerCharge = 1 }) {
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super();
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// Which slot to emit next, this is only a preference and if it can't emit
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@@ -87,9 +69,6 @@ export class ItemProcessorComponent extends Component {
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// How many inputs we need for one charge
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this.inputsPerCharge = inputsPerCharge;
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// Which belt underlays to render
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this.beltUnderlays = beltUnderlays;
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/**
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* Our current inputs
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* @type {Array<{ item: BaseItem, sourceSlot: number }>}
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@@ -108,19 +87,14 @@ export class ItemProcessorComponent extends Component {
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* How long it takes until we are done with the current items
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*/
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this.secondsUntilEject = 0;
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/**
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* Fixes belt animations
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* @type {Array<{ item: BaseItem, slotIndex: number, animProgress: number, direction: enumDirection}>}
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*/
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this.itemConsumptionAnimations = [];
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}
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/**
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* Tries to take the item
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* @param {BaseItem} item
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* @param {number} sourceSlot
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*/
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tryTakeItem(item, sourceSlot, sourceDirection) {
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tryTakeItem(item, sourceSlot) {
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// Check that we only take one item per slot
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for (let i = 0; i < this.inputSlots.length; ++i) {
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const slot = this.inputSlots[i];
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@@ -130,12 +104,6 @@ export class ItemProcessorComponent extends Component {
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}
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this.inputSlots.push({ item, sourceSlot });
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this.itemConsumptionAnimations.push({
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item,
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slotIndex: sourceSlot,
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direction: sourceDirection,
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animProgress: 0.0,
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});
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return true;
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}
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}
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@@ -34,6 +34,9 @@ export class UndergroundBeltComponent extends Component {
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this.mode = mode;
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this.tier = tier;
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/** @type {Array<{ item: BaseItem, progress: number }>} */
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this.consumptionAnimations = [];
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/**
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* Used on both receiver and sender.
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* Reciever: Used to store the next item to transfer, and to block input while doing this
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