Merge branch 'master' into cut-paste-blueprints
@ -1,3 +1,3 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
version https://git-lfs.github.com/spec/v1
|
||||||
oid sha256:7697c34997a719bed9ddf9c16c19c672a0fdf9641edf0a9761aea9c2c7e17c6b
|
oid sha256:6463b33b2cae50d1ecb11f0a845f06633aff331a5c2c0998d9eb93e40ad576b1
|
||||||
size 632609
|
size 636254
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
version https://git-lfs.github.com/spec/v1
|
||||||
oid sha256:87ff03f1c77d8c245e4e2fe716b6243aecca174425ae24cfd19ffb5bd1df52f6
|
oid sha256:95a342ce958586280b9ebc69a41d5cc950915b787de83ddaf101dbb852bdaf86
|
||||||
size 1191627
|
size 1179560
|
||||||
|
BIN
artwork/itch.io/screenshots/10.png
Normal file
After Width: | Height: | Size: 1.8 MiB |
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
@ -1,3 +1,3 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
version https://git-lfs.github.com/spec/v1
|
||||||
oid sha256:e9341c471a5807f58c0277b1ae220499d85871ff62c653866074bce12ef1f0d7
|
oid sha256:2c0021548cdc52b0a70b19f7e432f6ab5dddc2a8a032694ed6fa047dc90fa904
|
||||||
size 201007
|
size 202335
|
||||||
|
BIN
res/ui/icons/blueprint_marker_inverted.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
res/ui/icons/current_goal_marker_inverted.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
@ -607,6 +607,6 @@
|
|||||||
"format": "RGBA8888",
|
"format": "RGBA8888",
|
||||||
"size": {"w":407,"h":128},
|
"size": {"w":407,"h":128},
|
||||||
"scale": "0.1",
|
"scale": "0.1",
|
||||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 50 KiB |
@ -607,6 +607,6 @@
|
|||||||
"format": "RGBA8888",
|
"format": "RGBA8888",
|
||||||
"size": {"w":1997,"h":1801},
|
"size": {"w":1997,"h":1801},
|
||||||
"scale": "1",
|
"scale": "1",
|
||||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 752 KiB After Width: | Height: | Size: 743 KiB |
@ -607,6 +607,6 @@
|
|||||||
"format": "RGBA8888",
|
"format": "RGBA8888",
|
||||||
"size": {"w":510,"h":512},
|
"size": {"w":510,"h":512},
|
||||||
"scale": "0.25",
|
"scale": "0.25",
|
||||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 163 KiB After Width: | Height: | Size: 160 KiB |
@ -607,6 +607,6 @@
|
|||||||
"format": "RGBA8888",
|
"format": "RGBA8888",
|
||||||
"size": {"w":475,"h":1968},
|
"size": {"w":475,"h":1968},
|
||||||
"scale": "0.5",
|
"scale": "0.5",
|
||||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 380 KiB After Width: | Height: | Size: 374 KiB |
@ -607,6 +607,6 @@
|
|||||||
"format": "RGBA8888",
|
"format": "RGBA8888",
|
||||||
"size": {"w":2016,"h":1024},
|
"size": {"w":2016,"h":1024},
|
||||||
"scale": "0.75",
|
"scale": "0.75",
|
||||||
"smartupdate": "$TexturePacker:SmartUpdate:feeaacb789d7182e6aef553861c19982:774c2c10210542582abaa8efc495510d:f159918d23e5952766c6d23ab52278c6$"
|
"smartupdate": "$TexturePacker:SmartUpdate:3dd7a89f30024dd4787ad4af6b14588a:9ba11f8b02134c4376ab4e0a44f8b850:f159918d23e5952766c6d23ab52278c6$"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 746 KiB After Width: | Height: | Size: 735 KiB |
@ -4,7 +4,7 @@
|
|||||||
<key>fileFormatVersion</key>
|
<key>fileFormatVersion</key>
|
||||||
<int>4</int>
|
<int>4</int>
|
||||||
<key>texturePackerVersion</key>
|
<key>texturePackerVersion</key>
|
||||||
<string>5.3.0</string>
|
<string>5.4.0</string>
|
||||||
<key>autoSDSettings</key>
|
<key>autoSDSettings</key>
|
||||||
<array>
|
<array>
|
||||||
<struct type="AutoSDSettings">
|
<struct type="AutoSDSettings">
|
||||||
@ -445,6 +445,7 @@
|
|||||||
<key type="filename">sprites/map_overview/belt_forward.png</key>
|
<key type="filename">sprites/map_overview/belt_forward.png</key>
|
||||||
<key type="filename">sprites/map_overview/belt_left.png</key>
|
<key type="filename">sprites/map_overview/belt_left.png</key>
|
||||||
<key type="filename">sprites/map_overview/belt_right.png</key>
|
<key type="filename">sprites/map_overview/belt_right.png</key>
|
||||||
|
<key type="filename">sprites/misc/waypoint.png</key>
|
||||||
<struct type="IndividualSpriteSettings">
|
<struct type="IndividualSpriteSettings">
|
||||||
<key>pivotPoint</key>
|
<key>pivotPoint</key>
|
||||||
<point_f>0.5,0.5</point_f>
|
<point_f>0.5,0.5</point_f>
|
||||||
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 16 KiB |
@ -1,5 +1,5 @@
|
|||||||
# Requirements: numpy, scipy, Pillow,
|
# Requirements: numpy, scipy, Pillow,
|
||||||
|
from __future__ import print_function
|
||||||
import sys
|
import sys
|
||||||
import numpy as np
|
import numpy as np
|
||||||
from scipy import ndimage
|
from scipy import ndimage
|
||||||
@ -59,7 +59,7 @@ def save_image(data, outfilename, src_image):
|
|||||||
|
|
||||||
|
|
||||||
def roberts_cross(infilename, outfilename):
|
def roberts_cross(infilename, outfilename):
|
||||||
print "Processing", infilename
|
print("Processing", infilename)
|
||||||
img = Image.open(infilename)
|
img = Image.open(infilename)
|
||||||
img.load()
|
img.load()
|
||||||
img = img.filter(ImageFilter.GaussianBlur(0.5))
|
img = img.filter(ImageFilter.GaussianBlur(0.5))
|
||||||
@ -72,7 +72,7 @@ def roberts_cross(infilename, outfilename):
|
|||||||
|
|
||||||
|
|
||||||
def generateUiPreview(srcPath, buildingId):
|
def generateUiPreview(srcPath, buildingId):
|
||||||
print srcPath, buildingId
|
print(srcPath, buildingId)
|
||||||
img = Image.open(srcPath)
|
img = Image.open(srcPath)
|
||||||
img.load()
|
img.load()
|
||||||
img.thumbnail((110, 110), Image.ANTIALIAS)
|
img.thumbnail((110, 110), Image.ANTIALIAS)
|
||||||
|
@ -58,11 +58,20 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
&:not(.placementActive) .binding.placementOnly {
|
&:not(.placementActive) .binding.placementOnly,
|
||||||
|
&.mapOverviewActive .binding.placementOnly {
|
||||||
display: none;
|
display: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
&.placementActive .noPlacementOnly {
|
&.placementActive:not(.mapOverviewActive) .noPlacementOnly {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
&:not(.mapOverviewActive) .binding.overviewOnly {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.mapOverviewActive .noOverviewOnly {
|
||||||
display: none;
|
display: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -74,24 +74,39 @@
|
|||||||
|
|
||||||
&.goal,
|
&.goal,
|
||||||
&.blueprint {
|
&.blueprint {
|
||||||
.amountLabel {
|
.amountLabel::after {
|
||||||
&::after {
|
content: " ";
|
||||||
content: " ";
|
position: absolute;
|
||||||
position: absolute;
|
display: inline-block;
|
||||||
display: inline-block;
|
@include S(width, 8px);
|
||||||
@include S(width, 8px);
|
@include S(height, 8px);
|
||||||
@include S(height, 8px);
|
@include S(top, 4px);
|
||||||
@include S(top, 4px);
|
@include S(left, -7px);
|
||||||
@include S(left, -7px);
|
background: center center / contain no-repeat;
|
||||||
background: uiResource("icons/current_goal_marker.png") center center / contain no-repeat;
|
}
|
||||||
|
|
||||||
@include DarkThemeInvert;
|
&.goal .amountLabel {
|
||||||
|
&::after {
|
||||||
|
background-image: uiResource("icons/current_goal_marker.png");
|
||||||
|
background-size: 90%;
|
||||||
|
}
|
||||||
|
@include DarkThemeOverride {
|
||||||
|
&::after {
|
||||||
|
background-image: uiResource("icons/current_goal_marker_inverted.png") !important;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
&.blueprint .amountLabel::after {
|
&.blueprint .amountLabel {
|
||||||
background-image: uiResource("icons/blueprint_marker.png");
|
&::after {
|
||||||
background-size: 90%;
|
background-image: uiResource("icons/blueprint_marker.png");
|
||||||
|
background-size: 90%;
|
||||||
|
}
|
||||||
|
@include DarkThemeOverride {
|
||||||
|
&::after {
|
||||||
|
background-image: uiResource("icons/blueprint_marker_inverted.png") !important;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -46,7 +46,7 @@
|
|||||||
color: #fff;
|
color: #fff;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
@include S(width, 50px);
|
@include S(min-width, 50px);
|
||||||
@include S(padding, 0px, 5px);
|
@include S(padding, 0px, 5px);
|
||||||
|
|
||||||
&[data-tier="0"] {
|
&[data-tier="0"] {
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
max-height: 90vh;
|
max-height: 100vh;
|
||||||
|
|
||||||
color: #fff;
|
color: #fff;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
@ -55,7 +55,7 @@
|
|||||||
.subTitle {
|
.subTitle {
|
||||||
@include PlainText;
|
@include PlainText;
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
@include S(margin, 0px, 0, 20px);
|
@include S(margin, 5px, 0, 20px);
|
||||||
color: $colorGreenBright;
|
color: $colorGreenBright;
|
||||||
|
|
||||||
@include S(border-radius, $globalBorderRadius);
|
@include S(border-radius, $globalBorderRadius);
|
||||||
|
@ -79,7 +79,11 @@
|
|||||||
|
|
||||||
@include S(grid-column-gap, 10px);
|
@include S(grid-column-gap, 10px);
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr 1fr;
|
grid-template-columns: 1fr;
|
||||||
|
|
||||||
|
&.demo {
|
||||||
|
grid-template-columns: 1fr 1fr;
|
||||||
|
}
|
||||||
|
|
||||||
.standaloneBanner {
|
.standaloneBanner {
|
||||||
background: rgb(255, 234, 245);
|
background: rgb(255, 234, 245);
|
||||||
|
@ -1,9 +1,22 @@
|
|||||||
export const CHANGELOG = [
|
export const CHANGELOG = [
|
||||||
|
// {
|
||||||
|
// version: "1.1.10",
|
||||||
|
// date: "unreleased",
|
||||||
|
// entries: [
|
||||||
|
// "Add and update more translations (Big thank you to all translators!)",
|
||||||
|
// "Prevent invalid connection if existing underground tunnel entrance exists (by jaysc)",
|
||||||
|
// ],
|
||||||
|
// },
|
||||||
{
|
{
|
||||||
version: "1.1.9",
|
version: "1.1.9",
|
||||||
date: "unreleased",
|
date: "11.06.2020",
|
||||||
entries: [
|
entries: [
|
||||||
"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
|
"Support for translations! Interested in helping out? Check out the <a target='_blank' href='https://github.com/tobspr/shapez.io/tree/master/translations'>translation guide</a>!",
|
||||||
|
"Update stacker artwork to clarify how it works",
|
||||||
|
"Update keybinding hints on the top left to be more accurate",
|
||||||
|
"Make it more clear when blueprints are unlocked when trying to use them",
|
||||||
|
"Fix pinned shape icons not being visible in dark mode",
|
||||||
|
"Fix being able to select buildings via hotkeys in map overview mode",
|
||||||
"Make shapes unpinnable in the upgrades tab (By hexy)",
|
"Make shapes unpinnable in the upgrades tab (By hexy)",
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
@ -175,6 +175,8 @@ export class MetaUndergroundBeltBuilding extends MetaBuilding {
|
|||||||
rotationVariant: 0,
|
rotationVariant: 0,
|
||||||
connectedEntities: [contents],
|
connectedEntities: [contents],
|
||||||
};
|
};
|
||||||
|
} else {
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -151,6 +151,11 @@ export class HUDBuildingsToolbar extends BaseHUDPart {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (this.root.camera.getIsMapOverlayActive()) {
|
||||||
|
this.root.soundProxy.playUiError();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Allow clicking an item again to deselect it
|
// Allow clicking an item again to deselect it
|
||||||
for (const buildingId in this.buildingHandles) {
|
for (const buildingId in this.buildingHandles) {
|
||||||
const handle = this.buildingHandles[buildingId];
|
const handle = this.buildingHandles[buildingId];
|
||||||
|
@ -2,6 +2,7 @@ import { makeDiv } from "../../../core/utils";
|
|||||||
import { T } from "../../../translations";
|
import { T } from "../../../translations";
|
||||||
import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
|
import { getStringForKeyCode, KEYMAPPINGS } from "../../key_action_mapper";
|
||||||
import { BaseHUDPart } from "../base_hud_part";
|
import { BaseHUDPart } from "../base_hud_part";
|
||||||
|
import { TrackedState } from "../../../core/tracked_state";
|
||||||
|
|
||||||
export class HUDKeybindingOverlay extends BaseHUDPart {
|
export class HUDKeybindingOverlay extends BaseHUDPart {
|
||||||
initialize() {
|
initialize() {
|
||||||
@ -9,6 +10,8 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||||||
this.onSelectedBuildingForPlacementChanged,
|
this.onSelectedBuildingForPlacementChanged,
|
||||||
this
|
this
|
||||||
);
|
);
|
||||||
|
|
||||||
|
this.trackedMapOverviewActive = new TrackedState(this.applyCssClasses, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
createElements(parent) {
|
createElements(parent) {
|
||||||
@ -35,11 +38,17 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<div class="binding noPlacementOnly">
|
<div class="binding noPlacementOnly noOverviewOnly">
|
||||||
<code class="keybinding rightMouse"></code>
|
<code class="keybinding rightMouse"></code>
|
||||||
<label>${T.ingame.keybindingsOverlay.delete}</label>
|
<label>${T.ingame.keybindingsOverlay.delete}</label>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div class="binding noPlacementOnly overviewOnly">
|
||||||
|
<code class="keybinding rightMouse"></code>
|
||||||
|
<label>${T.ingame.keybindingsOverlay.createMarker}</label>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<div class="binding noPlacementOnly">
|
<div class="binding noPlacementOnly">
|
||||||
<code class="keybinding builtinKey">${getKeycode(
|
<code class="keybinding builtinKey">${getKeycode(
|
||||||
KEYMAPPINGS.massSelect.massSelectStart
|
KEYMAPPINGS.massSelect.massSelectStart
|
||||||
@ -70,12 +79,17 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||||||
<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
|
<label>${T.ingame.keybindingsOverlay.rotateBuilding}</label>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
` +
|
||||||
|
(this.root.app.settings.getAllSettings().alwaysMultiplace
|
||||||
|
? ""
|
||||||
|
: `
|
||||||
<div class="binding placementOnly">
|
<div class="binding placementOnly">
|
||||||
<code class="keybinding builtinKey shift">${getKeycode(
|
<code class="keybinding builtinKey shift">${getKeycode(
|
||||||
KEYMAPPINGS.placementModifiers.placeMultiple
|
KEYMAPPINGS.placementModifiers.placeMultiple
|
||||||
)}</code>
|
)}</code>
|
||||||
<label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
|
<label>${T.ingame.keybindingsOverlay.placeMultiple}</label>
|
||||||
</div>
|
</div>`) +
|
||||||
|
`
|
||||||
`
|
`
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@ -84,5 +98,11 @@ export class HUDKeybindingOverlay extends BaseHUDPart {
|
|||||||
this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
|
this.element.classList.toggle("placementActive", !!selectedMetaBuilding);
|
||||||
}
|
}
|
||||||
|
|
||||||
update() {}
|
applyCssClasses() {
|
||||||
|
this.element.classList.toggle("mapOverviewActive", this.root.camera.getIsMapOverlayActive());
|
||||||
|
}
|
||||||
|
|
||||||
|
update() {
|
||||||
|
this.trackedMapOverviewActive.set(this.root.camera.getIsMapOverlayActive());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -98,7 +98,9 @@ export class HUDShop extends BaseHUDPart {
|
|||||||
// Set description
|
// Set description
|
||||||
handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description
|
handle.elemDescription.innerText = T.shopUpgrades[upgradeId].description
|
||||||
.replace("<currentMult>", currentTierMultiplier.toString())
|
.replace("<currentMult>", currentTierMultiplier.toString())
|
||||||
.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString());
|
.replace("<newMult>", (currentTierMultiplier + tierHandle.improvement).toString())
|
||||||
|
// Backwards compatibility
|
||||||
|
.replace("<gain>", (tierHandle.improvement * 100.0).toString());
|
||||||
|
|
||||||
tierHandle.required.forEach(({ shape, amount }) => {
|
tierHandle.required.forEach(({ shape, amount }) => {
|
||||||
const container = makeDiv(handle.elemRequirements, null, ["requirement"]);
|
const container = makeDiv(handle.elemRequirements, null, ["requirement"]);
|
||||||
|
@ -74,9 +74,7 @@ export class HubSystem extends GameSystemWithFilter {
|
|||||||
context.fillText("" + formatBigNumber(delivered), pos.x + textOffsetX, pos.y + textOffsetY);
|
context.fillText("" + formatBigNumber(delivered), pos.x + textOffsetX, pos.y + textOffsetY);
|
||||||
|
|
||||||
// Required
|
// Required
|
||||||
|
|
||||||
context.font = "13px GameFont";
|
context.font = "13px GameFont";
|
||||||
|
|
||||||
context.fillStyle = "#a4a6b0";
|
context.fillStyle = "#a4a6b0";
|
||||||
context.fillText(
|
context.fillText(
|
||||||
"/ " + formatBigNumber(goals.required),
|
"/ " + formatBigNumber(goals.required),
|
||||||
@ -85,16 +83,33 @@ export class HubSystem extends GameSystemWithFilter {
|
|||||||
);
|
);
|
||||||
|
|
||||||
// Reward
|
// Reward
|
||||||
context.font = "bold 11px GameFont";
|
const rewardText = T.storyRewards[goals.reward].title.toUpperCase();
|
||||||
|
if (rewardText.length > 12) {
|
||||||
|
context.font = "bold 9px GameFont";
|
||||||
|
} else {
|
||||||
|
context.font = "bold 11px GameFont";
|
||||||
|
}
|
||||||
context.fillStyle = "#fd0752";
|
context.fillStyle = "#fd0752";
|
||||||
context.textAlign = "center";
|
context.textAlign = "center";
|
||||||
context.fillText(T.storyRewards[goals.reward].title.toUpperCase(), pos.x, pos.y + 46);
|
|
||||||
|
context.fillText(rewardText, pos.x, pos.y + 46);
|
||||||
|
|
||||||
// Level
|
// Level
|
||||||
context.font = "bold 11px GameFont";
|
context.font = "bold 11px GameFont";
|
||||||
context.fillStyle = "#fff";
|
context.fillStyle = "#fff";
|
||||||
context.fillText("" + this.root.hubGoals.level, pos.x - 42, pos.y - 36);
|
context.fillText("" + this.root.hubGoals.level, pos.x - 42, pos.y - 36);
|
||||||
|
|
||||||
|
// Texts
|
||||||
|
context.textAlign = "center";
|
||||||
|
context.fillStyle = "#fff";
|
||||||
|
context.font = "bold 7px GameFont";
|
||||||
|
context.fillText(T.buildings.hub.levelShortcut, pos.x - 42, pos.y - 47);
|
||||||
|
|
||||||
|
context.fillStyle = "#64666e";
|
||||||
|
context.font = "bold 11px GameFont";
|
||||||
|
context.fillText(T.buildings.hub.deliver.toUpperCase(), pos.x, pos.y - 40);
|
||||||
|
context.fillText(T.buildings.hub.toUnlock.toUpperCase(), pos.x, pos.y + 30);
|
||||||
|
|
||||||
context.textAlign = "left";
|
context.textAlign = "left";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,4 +26,28 @@ export const LANGUAGES = {
|
|||||||
code: "pt",
|
code: "pt",
|
||||||
region: "BR",
|
region: "BR",
|
||||||
},
|
},
|
||||||
|
"cs": {
|
||||||
|
name: "Čeština",
|
||||||
|
data: require("./built-temp/base-cz.json"),
|
||||||
|
code: "cs",
|
||||||
|
region: "",
|
||||||
|
},
|
||||||
|
"es-419": {
|
||||||
|
name: "Español (Latinoamérica)",
|
||||||
|
data: require("./built-temp/base-es.json"),
|
||||||
|
code: "es",
|
||||||
|
region: "419",
|
||||||
|
},
|
||||||
|
"pl": {
|
||||||
|
name: "Polski",
|
||||||
|
data: require("./built-temp/base-pl.json"),
|
||||||
|
code: "pl",
|
||||||
|
region: "",
|
||||||
|
},
|
||||||
|
"ru": {
|
||||||
|
name: "Русский",
|
||||||
|
data: require("./built-temp/base-ru.json"),
|
||||||
|
code: "ru",
|
||||||
|
region: "",
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
@ -134,7 +134,7 @@ export const allApplicationSettings = [
|
|||||||
new EnumSetting("theme", {
|
new EnumSetting("theme", {
|
||||||
options: Object.keys(THEMES),
|
options: Object.keys(THEMES),
|
||||||
valueGetter: theme => theme,
|
valueGetter: theme => theme,
|
||||||
textGetter: theme => theme.substr(0, 1).toUpperCase() + theme.substr(1),
|
textGetter: theme => T.settings.labels.theme.themes[theme],
|
||||||
category: categoryGame,
|
category: categoryGame,
|
||||||
restartRequired: false,
|
restartRequired: false,
|
||||||
changeCb:
|
changeCb:
|
||||||
|
@ -20,7 +20,7 @@ export class AboutState extends TextualGameState {
|
|||||||
<br><br>
|
<br><br>
|
||||||
If you want to contribute, check out <a href="${THIRDPARTY_URLS.github}" target="_blank">shapez.io on github</a>.
|
If you want to contribute, check out <a href="${THIRDPARTY_URLS.github}" target="_blank">shapez.io on github</a>.
|
||||||
<br><br>
|
<br><br>
|
||||||
This game wouldn't have been possible without the great discord community arround my games - You should really join the <a href="${THIRDPARTY_URLS.discord}" target="_blank">discord server</a>!
|
This game wouldn't have been possible without the great discord community around my games - You should really join the <a href="${THIRDPARTY_URLS.discord}" target="_blank">discord server</a>!
|
||||||
<br><br>
|
<br><br>
|
||||||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.
|
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.
|
||||||
<br><br>
|
<br><br>
|
||||||
|
@ -29,8 +29,7 @@ export class MainMenuState extends GameState {
|
|||||||
<a href="#" class="steamLink" target="_blank">Get the shapez.io standalone!</a>
|
<a href="#" class="steamLink" target="_blank">Get the shapez.io standalone!</a>
|
||||||
`;
|
`;
|
||||||
|
|
||||||
return (
|
return `
|
||||||
`
|
|
||||||
|
|
||||||
<div class="topButtons">
|
<div class="topButtons">
|
||||||
<button class="languageChoose" data-languageicon="${this.app.settings.getLanguage()}"></button>
|
<button class="languageChoose" data-languageicon="${this.app.settings.getLanguage()}"></button>
|
||||||
@ -63,20 +62,6 @@ export class MainMenuState extends GameState {
|
|||||||
|
|
||||||
<div class="sideContainer">
|
<div class="sideContainer">
|
||||||
${IS_DEMO ? `<div class="standaloneBanner">${bannerHtml}</div>` : ""}
|
${IS_DEMO ? `<div class="standaloneBanner">${bannerHtml}</div>` : ""}
|
||||||
|
|
||||||
<div class="contest">
|
|
||||||
<h3>${T.mainMenu.contests.contest_01_03062020.title}</h3>
|
|
||||||
` +
|
|
||||||
/*<p>${T.mainMenu.contests.contest_01_03062020.desc}</p>
|
|
||||||
<button class="styledButton participateContest">${
|
|
||||||
T.mainMenu.contests.showInfo
|
|
||||||
}</button>*/
|
|
||||||
|
|
||||||
`
|
|
||||||
<p>${T.mainMenu.contests.contestOver}</p>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="mainContainer">
|
<div class="mainContainer">
|
||||||
@ -111,8 +96,7 @@ export class MainMenuState extends GameState {
|
|||||||
<div class="author">Made by <a class="producerLink" target="_blank">Tobias Springer</a></div>
|
<div class="author">Made by <a class="producerLink" target="_blank">Tobias Springer</a></div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
`
|
`;
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
requestImportSavegame() {
|
requestImportSavegame() {
|
||||||
|
@ -68,38 +68,6 @@ export class PreloadState extends GameState {
|
|||||||
startLoading() {
|
startLoading() {
|
||||||
this.setStatus("Booting")
|
this.setStatus("Booting")
|
||||||
|
|
||||||
.then(() => this.setStatus("Checking for updates"))
|
|
||||||
.then(() => {
|
|
||||||
if (G_IS_STANDALONE) {
|
|
||||||
return Promise.race([
|
|
||||||
new Promise(resolve => setTimeout(resolve, 10000)),
|
|
||||||
fetch(
|
|
||||||
"https://itch.io/api/1/x/wharf/latest?target=tobspr/shapezio&channel_name=windows",
|
|
||||||
{
|
|
||||||
cache: "no-cache",
|
|
||||||
}
|
|
||||||
)
|
|
||||||
.then(res => res.json())
|
|
||||||
.then(({ latest }) => {
|
|
||||||
if (latest !== G_BUILD_VERSION) {
|
|
||||||
const { ok } = this.dialogs.showInfo(
|
|
||||||
T.dialogs.newUpdate.title,
|
|
||||||
T.dialogs.newUpdate.desc,
|
|
||||||
["ok:good"]
|
|
||||||
);
|
|
||||||
|
|
||||||
return new Promise(resolve => {
|
|
||||||
ok.add(resolve);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.catch(err => {
|
|
||||||
logger.log("Failed to fetch version:", err);
|
|
||||||
}),
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
.then(() => this.setStatus("Creating platform wrapper"))
|
.then(() => this.setStatus("Creating platform wrapper"))
|
||||||
.then(() => this.app.platformWrapper.initialize())
|
.then(() => this.app.platformWrapper.initialize())
|
||||||
|
|
||||||
|
@ -93,7 +93,9 @@ export function autoDetectLanguageId() {
|
|||||||
return trans;
|
return trans;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
|
||||||
|
// Fallback
|
||||||
|
return "en";
|
||||||
}
|
}
|
||||||
|
|
||||||
function matchDataRecursive(dest, src) {
|
function matchDataRecursive(dest, src) {
|
||||||
|
@ -20,6 +20,9 @@ The base translation is `base-en.yaml`. It will always contain the latest phrase
|
|||||||
- [Chinese (Simplified)](base-zh-CN.yaml)
|
- [Chinese (Simplified)](base-zh-CN.yaml)
|
||||||
- [Chinese (Traditional)](base-zh-TW.yaml)
|
- [Chinese (Traditional)](base-zh-TW.yaml)
|
||||||
- [Spanish](base-es.yaml)
|
- [Spanish](base-es.yaml)
|
||||||
|
- [Hungarian](base-hu.yaml)
|
||||||
|
- [Turkish](base-tr.yaml)
|
||||||
|
- [Japanese](base-ja.yaml)
|
||||||
|
|
||||||
(If you want to translate into a new language, see below!)
|
(If you want to translate into a new language, see below!)
|
||||||
|
|
||||||
|
713
translations/base-cz.yaml
Normal file
@ -0,0 +1,713 @@
|
|||||||
|
# Czech translation
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io je hra o stavbě továren pro automatizaci výroby a kombinování čím dál složitějších tvarů na nekonečné mapě.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io je hra o stavbě továren pro automatizaci výroby a kombinování tvarů. Poskytněte vyžadované, stále složitější tvary, aby jste postoupili ve hře dále, a odemkněte vylepšení pro zrychlení vaší továrny.
|
||||||
|
|
||||||
|
Protože poptávka postupně roste, musíte svou továrnu rozšiřovat tak, aby vyhověla potřebám - Nové zdroje, najdete na [b]nekonečné mapě[/b]!
|
||||||
|
|
||||||
|
Jen tvary by byly nuda, proto máme pigmenty kterými musíte dílky obarvit - zkombinujte červené, zelené a modré barvivo pro vytvoření dalších odstínů a obarvěte s nimi tvary pro uspokojení poptávky.
|
||||||
|
|
||||||
|
Hra obsahuje 18 úrovní (což by vás mělo zaměstnat na spoustu hodin!), ale nový obsah je neustále přidáván - je toho hodně naplánováno!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Výhody plné hry[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Označování pozic na mapě
|
||||||
|
[*] Neomezený počet uložených her
|
||||||
|
[*] Tmavý motiv
|
||||||
|
[*] Více nastavení
|
||||||
|
[*] Pomůžete mi dále vyvíjet shapez.io ❤️
|
||||||
|
[*] Více funkcí v budoucnu!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Plánované funkce a komunitní návrhy[/b]
|
||||||
|
|
||||||
|
Tato hra je open source - kdokoli může přispět! Kromě toho [b]hodně[/b] poslouchám komunitu! Snažím se přečíst si všechny návrhy a vzít v úvahu zpětnou vazbu.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Mód s příběhem, kde stavba budov stojí tvary
|
||||||
|
[*] Více úrovní a budov (exkluzivní pro plnou verzi)
|
||||||
|
[*] Různé mapy a zábrany na mapě
|
||||||
|
[*] Konfigurace generátoru map (úprava počtu a velikosti nálezišť, seed map, a další)
|
||||||
|
[*] Více tvarů
|
||||||
|
[*] Další zlepšení výkonu (I když hra již běží docela dobře!)
|
||||||
|
[*] Režim pro barvoslepé
|
||||||
|
[*] A mnohem více!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Nezapomeňte se podívat na moji Trello nástěnku pro úplný plán! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Načítám
|
||||||
|
error: Chyba
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: " "
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: nekonečno
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: před sekundou
|
||||||
|
xSecondsAgo: před <x> sekundami
|
||||||
|
oneMinuteAgo: před minutou
|
||||||
|
xMinutesAgo: před <x> minutami
|
||||||
|
oneHourAgo: před hodinou
|
||||||
|
xHoursAgo: před <x> hodinami
|
||||||
|
oneDayAgo: včera
|
||||||
|
xDaysAgo: před <x> dny
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>m
|
||||||
|
|
||||||
|
xMinutes: <x> minut
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo verze
|
||||||
|
intro: >-
|
||||||
|
Získejte plnou verzi pro odemknutí všech funkcí!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Hrát
|
||||||
|
changelog: Změny
|
||||||
|
importSavegame: Importovat
|
||||||
|
openSourceHint: Tato hra je open source!
|
||||||
|
discordLink: Oficiální Discord Server
|
||||||
|
helpTranslate: Pomozte přeložit hru!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Hrajete v nepodporovaném prohlížeči, je možné že hra poběží pomalu! Pořiďte si samostatnou verzi nebo vyzkoušejte prohlížeč Chrome pro plnohodnotný zážitek.
|
||||||
|
|
||||||
|
savegameLevel: Úroveň <x>
|
||||||
|
savegameLevelUnknown: Neznámá úroveň
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Soutěž #01"
|
||||||
|
desc: Vyhraj <strong>$25</strong> za nejvíc cool základnu!
|
||||||
|
longDesc: >-
|
||||||
|
Abych vám poděkoval, myslel jsem, že by bylo skvělé dělat týdenní soutěže!
|
||||||
|
<br><br>
|
||||||
|
<strong>Téma tohoto týdne:</strong> Postavte nejvíc cool základnu!
|
||||||
|
<br><br>
|
||||||
|
Zde je zadání:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Zašlete screenshot své základny na <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonusové body za sdílení na sociálních médiích!</li>
|
||||||
|
<li>Vyberu 5 screenshotů a <strong>Discord</strong> komunita bude hlasovat o vítězi.</li>
|
||||||
|
<li>Vítěz dostane <strong>$25</strong> (Paypal, Amazon Dárkový Poukaz, co preferujete)</li>
|
||||||
|
<li>Uzávěrka: 07.06.2020 12:00 CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
Těším se na vaše úžasné výtvory!
|
||||||
|
|
||||||
|
showInfo: Zobrazit
|
||||||
|
contestOver: Tato soutěž skončila - Připojte se na Discord a získejte informace o nových soutěžích!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Smazat
|
||||||
|
cancel: Zrušit
|
||||||
|
later: Později
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Získejte Plnou verzi
|
||||||
|
deleteGame: Vím co dělám
|
||||||
|
viewUpdate: Zobrazit aktualizaci
|
||||||
|
showUpgrades: Zobrazit vylepšení
|
||||||
|
showKeybindings: Zobrazit klávesové zkratky
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Chyba Importu
|
||||||
|
text: >-
|
||||||
|
Nepovedlo se importovat vaši uloženou hru:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Uložená hra importována
|
||||||
|
text: >-
|
||||||
|
Vaše uložená hra byla úspěšně importována.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Uložená hra je poškozená
|
||||||
|
text: >-
|
||||||
|
Nepovedlo se načíst vaši uloženou hru:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Potvrdit smazání
|
||||||
|
text: >-
|
||||||
|
Opravdu chcete smazat hru?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Chyba mazání
|
||||||
|
text: >-
|
||||||
|
Nepovedlo se smazat vaši uloženou hru:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Vyžadován restart
|
||||||
|
text: >-
|
||||||
|
Pro aplikování nastavení musíte restartovat hru.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Změna klávesové zkratky
|
||||||
|
desc: Zmáčkněte klávesu nebo tlačítko na myši pro přiřazení nebo Escape pro zrušení.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset klávesových zkratek
|
||||||
|
desc: Opravdu chcete vrátit klávesové zkratky zpět do původního nastavení?
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Reset klávesových zkratek
|
||||||
|
desc: Vaše klávesové zkratky byly resetovány do původního nastavení!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo verze
|
||||||
|
desc: Zkoušíte použít funkci (<feature>), která není v demo verzi. Pořiďte si plnou verzi pro lepší zážitek!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Vaše hra byla uložena, ale její nahrání je možné pouze v plné verzi. Pořiďte si plnou verzi pro lepší zážitek!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo verze
|
||||||
|
desc: Vaše hra byla uložena, ale v demo verzi ji nebudete moci nahrát. Nahrání vašich uložených her je možné pouze v plné verzi. Jste si jisti?
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Omezené ukládání
|
||||||
|
desc: Ve zkušební verzi můžete mít pouze jednu uloženou hru. Odstraňte stávající uloženou hru nebo si pořiďte plnou verzi!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: Nová aktualizace!
|
||||||
|
desc: >-
|
||||||
|
Tady jsou změny od posledně:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Nápověda
|
||||||
|
desc: >-
|
||||||
|
Kdykoli budete potřebovat pomoc nebo se zaseknete, zmáčkněte tlačítko „Zobrazit nápovědu“ v levém dolním rohu a já vám pomohu jak budu moct!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Odemknout vylepšení
|
||||||
|
desc: >-
|
||||||
|
Všechny tvary, které vytvoříte, lze použít k odemčení vylepšení - <strong>Neničte své staré továrny!</strong>
|
||||||
|
Karta vylepšení se nachází v pravém horním rohu obrazovky.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Potvrdit smazání
|
||||||
|
desc: >-
|
||||||
|
Odstraňujete spoustu budov (přesněji <count>)! Opravdu je chcete smazat?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Zatím neodemčeno
|
||||||
|
desc: >-
|
||||||
|
Plány ještě nebyly odemčeny! Chcete-li je odemknout, dokončete úroveň 12.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Užitečné klávesové zkratky
|
||||||
|
desc: >-
|
||||||
|
Hra má spoustu klávesových zkratek, které usnadňují stavbu velkých továren.
|
||||||
|
Zde jsou některé, ale nezapomeňte se podívat i na <strong>ostatní klávesové zkratky</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Táhnout: Vybrání oblasti.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Podržením můžete umístit více budov za sebout.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Změnit orientaci umístěných pásů.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: Nová značka
|
||||||
|
desc: Dejte jí smysluplné jméno
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: V ukázce můžete vytvořit pouze dvě značky. Získejte plnou verzi pro neomezený počet značek!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Posun mapy
|
||||||
|
selectBuildings: Vybrat oblast
|
||||||
|
stopPlacement: Ukončit pokládání
|
||||||
|
rotateBuilding: Otočit budovu
|
||||||
|
placeMultiple: Položit více budov
|
||||||
|
reverseOrientation: Změnit orientaci
|
||||||
|
disableAutoOrientation: Vypnout automatickou orientaci
|
||||||
|
toggleHud: Přepnout HUD
|
||||||
|
placeBuilding: Položit budovu
|
||||||
|
createMarker: Vytvořit značku
|
||||||
|
delete: Zničit
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Zmáčkněte <key> pro přepínání mezi variantami.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Klávesová zkratka: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Rychlost
|
||||||
|
range: Dosah
|
||||||
|
storage: Úložný prostor
|
||||||
|
oneItemPerSecond: 1 tvar / sekundu
|
||||||
|
itemsPerSecond: <x> tvarů / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> dílků
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Úroveň <level>
|
||||||
|
completed: Dokončeno
|
||||||
|
unlockText: "Odemčeno: <reward>!"
|
||||||
|
buttonNextLevel: Další úroveň
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: Nová aktualizace je k dispozici!
|
||||||
|
gameSaved: Hra byla uložena.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Zmáčkněte <keyCopy> pro zkopírování, <keyDelete> pro smazání, nebo <keyCancel> pro zrušení.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Vylepšení
|
||||||
|
buttonUnlock: Vylepšit
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Úroveň <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMÁLNÍ ÚROVEŇ (Rychlost x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistiky
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Uloženo
|
||||||
|
description: Tvary uložené ve vaší centrální budově.
|
||||||
|
produced:
|
||||||
|
title: Vyprodukováno
|
||||||
|
description: Tvary která vaše továrna produkuje, včetně meziproduktů.
|
||||||
|
delivered:
|
||||||
|
title: Dodáno
|
||||||
|
description: Tvary které jsou dodávány do vaší centrální budovy.
|
||||||
|
noShapesProduced: Žádné tvary zatím nebyly vyprodukovány.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Herní čas
|
||||||
|
|
||||||
|
buildingsPlaced: Budovy
|
||||||
|
beltsPlaced: Pásy
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Pokračovat
|
||||||
|
settings: Nastavení
|
||||||
|
menu: Návrat do menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Potřebujete pomoct?
|
||||||
|
showHint: Zobrazit nápovědu
|
||||||
|
hideHint: Zavřít
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cena
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Značky
|
||||||
|
hub: HUB
|
||||||
|
description: Klepnutím levým tlačítkem myši na značku se přesunete na její umístění, klepnutím pravým tlačítkem ji odstraníte.<br><br>Stisknutím klávesy <keybinding> vytvoříte značku na aktuálním místě, nebo <strong>klepnutím pravým tlačítkem</strong> vytvoříte značku na vybraném místě na mapě.
|
||||||
|
creationSuccessNotification: Značka byla vytvořena.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutoriál
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Umístěte <strong>extraktor</strong> na naleziště<strong>kruhového tvaru</strong> a vytěžte jej!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Připojte extraktor pomocí <strong>dopravníkového pásu</strong> k vašemu HUBu!<br><br>Tip: <strong>Klikněte a táhněte</strong> myší pro položení více pásů!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
Toto <strong>NENÍ</strong> hra o čekání! Sestavte další extraktory a pásy, abyste dosáhli cíle rychleji.<br><br>Tip: Chcete-li umístit více extraktorů, podržte <strong>SHIFT</strong>. Pomocí <strong>R</strong> je můžete otočit.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Pásy, distribuce & tunely
|
||||||
|
description: Rychlost x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extrakce
|
||||||
|
description: Rychlost x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Řezání, otáčení a spojování
|
||||||
|
description: Rychlost x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Míchání a barvení
|
||||||
|
description: Rychlost x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
hub:
|
||||||
|
deliver: Dodejte
|
||||||
|
toUnlock: pro odemčení
|
||||||
|
levelShortcut: LVL
|
||||||
|
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Dopravníkový pás
|
||||||
|
description: Přepravuje tvary a barvy, přidržením můžete umístit více pásů za sebe tahem.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extraktor
|
||||||
|
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extraktor (Navazující)
|
||||||
|
description: Umístěte na náleziště tvaru nebo barvy pro zahájení těžby. Lze zapojit po skupinách.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunel
|
||||||
|
description: Umožňuje vézt suroviny pod budovami a pásy.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunel II. úrovně
|
||||||
|
description: Umožňuje vézt suroviny pod budovami a pásy.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunkční - Rozděluje vstupy do výstupů.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Spojka (levá)
|
||||||
|
description: Spojí dva pásy do jednoho.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Spojka (pravá)
|
||||||
|
description: Spojí dva pásy do jednoho.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Pila
|
||||||
|
description: Rozřízne tvar svisle na dvě části. <strong>Pokud použijete jen jednu půlku, nezapomeňte druhou smazat, jinak se vám produkce zasekne!</strong>
|
||||||
|
quad:
|
||||||
|
name: Rozebírač
|
||||||
|
description: Rozebere tvar na čtyři části. <strong>Pokud použijete jen některé části, nezapomeňte ostatní smazat, jinak se vám produkce zasekne!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotor
|
||||||
|
description: Otáčí tvary o 90 stupňů po směru hodinových ručiček.
|
||||||
|
ccw:
|
||||||
|
name: Rotor (opačný)
|
||||||
|
description: Otáčí tvary o 90 stupňů proti směru hodinových ručiček
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Kombinátor
|
||||||
|
description: Spojí tvary dohromady. Pokud nemohou být spojeny, pravý tvar je položen na levý.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Mixér na barvy
|
||||||
|
description: Smíchá dvě barvy.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Barvič
|
||||||
|
description: Obarví celý tvar v levém vstupu barvou z pravého vstupu.
|
||||||
|
double:
|
||||||
|
name: Barvič (dvojnásobný)
|
||||||
|
description: Obarví tvary z levých vstupů barvou z horního vstupu.
|
||||||
|
quad:
|
||||||
|
name: Barvič (čtyřnásobný)
|
||||||
|
description: Umožňuje obarvit každý dílek tvaru samostatně.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Koš
|
||||||
|
description: Příjmá tvary a barvy ze všech stran a smaže je. Navždy.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Sklad
|
||||||
|
description: Skladuje věci navíc až do naplnění kapacity. Může být použit na skladování surovin navíc.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Řezání tvarů
|
||||||
|
desc: Právě jste odemknuli <strong>pilu</strong> - řeže tvary <strong>svisle</strong> bez ohledu na svou orientaci!<br><br>Nezapomeňte se zbavovat odpadu, jinak <strong>se vám zasekne produkce</strong> - pro tento účel jsem vám odemknul koš, který můžete použít na mazání odpadu!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Otáčení
|
||||||
|
desc: <strong>Rotor</strong> byl právě odemčen! Otáčí tvary po směru hodinových ručiček o 90 stupňů.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Barvení
|
||||||
|
desc: >-
|
||||||
|
<strong>Barvič</strong> byl právě odemčen - vytěžte nějakou barvu (stejně jako těžíte tvary) a skombinujte ji v barviči s tvarem pro obarvení!<br><br>PS: Pokud jste barvoslepí, nebojte, již pracuju na řešení.!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Míchání barev
|
||||||
|
desc: <strong>Mixér</strong> byl právě odemčen - zkombinuje dvě barvy pomocí <strong>aditivního míchání</strong>!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Kombinátor
|
||||||
|
desc: Nyní můžete spojovat tvary pomocí <strong>kombinátor</strong>! Pokud to jde, oba tvary se <strong>slepí</strong> k sobě. Pokud ne, tvar vpravo se <strong>nalepí na</strong> tvar vlevo!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Rozřazování/Spojování pásu
|
||||||
|
desc: Multifuknční <strong>balancer</strong> byl právě odemčen - Může být použít pro stavbu větších továren díky tomu, že <strong>rozřazuje</strong> tvary mezi dva pásy!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunel
|
||||||
|
desc: <strong>Tunel</strong> byl právě odemčen - Umožňuje vézt suroviny pod budovami a pásy.
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: Otáčení II
|
||||||
|
desc: Odemknuli jste variantu <strong>rotoru</strong> - Umožňuje vám otáčet proti směru hodinových ručiček. Vyberte rotor a <strong>zmáčkněte 'T' pro přepnutí mezi variantami</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Napojovací extraktor
|
||||||
|
desc: Odemknuli jste variantu <strong>extraktoru</strong>! Může <strong>přesměrovat vytěžené zdroje</strong> do dalších extraktorů pro efektivnější těžbu!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunel II. úrovně
|
||||||
|
desc: Odemknuli jste <strong>tunel II. úrovně</strong> - Má <strong>delší dosah</strong> a také můžete nyní míchat tunely dohromady!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Kompaktní spojka
|
||||||
|
desc: >-
|
||||||
|
Odemknuli jste variantu <strong>balanceru</strong> - Spojuje dva pásy do jednoho!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Řezání na čtvrtiny
|
||||||
|
desc: Odemknuli jste variantu <strong>pily</strong> - Rozebírač vám umožňuje rozdělit tvary <strong> na čtvrtiny</strong> místo na poloviny!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Dvojité barvení
|
||||||
|
desc: Odemknuli jste variantu <strong>barviče</strong> - Funguje stejně jako normální, ale nabarví <strong>dva tvary naráz</strong> pomocí jedné barvy!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: Odemknuli jste variantu <strong>painter</strong> - Umožní vám nabarvit každou čtvrtinu tvaru jinou barvou!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Sklad
|
||||||
|
desc: Odemknuli jste variantu <strong>koše</strong> - Umožňuje vám skladovat věci až do určité kapacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Volná hra
|
||||||
|
desc: Dokázali jste to! Odemknuli jste <strong>volnou hru</strong>! Další tvary jsou již náhodně generované! (pro plnou verzi plánujeme více obsahu!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Plány
|
||||||
|
desc: Nyní můžete <strong>kopírovat a vkládat</strong> části továrny! Vyberte oblast (Držte CTRL a táhněte myší) a zmáčkněte 'C' pro zkopírování.<br><br>Vkládání <strong>není zadarmo</strong>, potřebujete produkovat <strong>tvary pro plány</strong> na výstavbu! (Jsou to ty které jste právě dodali).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Další úroveň
|
||||||
|
desc: >-
|
||||||
|
Tato úroveň vám nic neodemknula, ale s další to přijde! <br><br> PS: Radši neničte vaše stávající továrny - budete potřebovat <strong>všechny</strong> produkované tvary později na <strong>odemčení vylepšení</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Další úroveň
|
||||||
|
desc: >-
|
||||||
|
Gratuluji! Mimochodem, více obsahu najdete v plné verzi!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Nastavení
|
||||||
|
categories:
|
||||||
|
game: Hra
|
||||||
|
app: Aplikace
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Vývojová verze
|
||||||
|
staging: Testovací verze
|
||||||
|
prod: Produkční verze
|
||||||
|
buildDate: Sestaveno <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Škála UI
|
||||||
|
description: >-
|
||||||
|
Změní velikost uživatelského rozhraní. Rozhraní se bude stále přizpůsobovoat rozlišení vaší obrazovky, toto nastavení pouze mění jeho škálu.
|
||||||
|
scales:
|
||||||
|
super_small: Velmi malé
|
||||||
|
small: Malé
|
||||||
|
regular: Normální
|
||||||
|
large: Velké
|
||||||
|
huge: Obrovské
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Citlivost přibížení
|
||||||
|
description: >-
|
||||||
|
Změní citlivost přiblížení (kolečkem myši nebo trackpadem).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Hodně pomalé
|
||||||
|
slow: Pomalé
|
||||||
|
regular: Normální
|
||||||
|
fast: Rychlé
|
||||||
|
super_fast: Hodně rychlé
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Jazyk
|
||||||
|
description: >-
|
||||||
|
Změní jazyk. Všechny překlady jsou vytvářeny komunitou a nemusí být kompletní.
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Celá obrazovka
|
||||||
|
description: >-
|
||||||
|
Doporučujeme hrát v režimu celé obrazovky pro nejlepší zážitek. Dostupné pouze v plné verzi.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Ztlumit zvuky
|
||||||
|
description: >-
|
||||||
|
Ztlumí všechny zvuky.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Ztlumit hudbu
|
||||||
|
description: >-
|
||||||
|
Ztlumí veškerou hudbu.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Motiv
|
||||||
|
description: >-
|
||||||
|
Vybere motiv (světlý / tmavý).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Cíl simulace
|
||||||
|
description: >-
|
||||||
|
Pokud máte 144 Hz monitor, změňte si rychlost obnovování obrazu. Toto nastavení může snížit FPS, pokud máte pomalý počítač.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Několikanásobné pokládání
|
||||||
|
description: >-
|
||||||
|
Pokud bude zapnuté, zůstanou budovy vybrané i po postavení do té doby než je zrušíte. Má to stejný efekt jako držení klávesy SHIFT.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Tipy & Nápovědy
|
||||||
|
description: >-
|
||||||
|
Pokud zapnuté, budou se ve hře zobrazovat tipy a nápovědy. Také schová určité elementy na obrazovce pro jednodušší dostání se do hry.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Klávesové zkratky
|
||||||
|
hint: >-
|
||||||
|
Tip: Nezapomeňte používat CTRL, SHIFT a ALT! Díky nim můžete měnit způsob stavění.
|
||||||
|
|
||||||
|
resetKeybindings: Resetovat nastavení klávesových zkratek
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Aplikace
|
||||||
|
ingame: Hra
|
||||||
|
navigation: Posun mapy
|
||||||
|
placement: Stavba
|
||||||
|
massSelect: Hromadný výběr
|
||||||
|
buildings: Zkratky pro stavbu
|
||||||
|
placementModifiers: Modifikátory umístění
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Potvrdit
|
||||||
|
back: Zpět
|
||||||
|
mapMoveUp: Posun nahoru
|
||||||
|
mapMoveRight: Posun doprava
|
||||||
|
mapMoveDown: Posun dolů
|
||||||
|
mapMoveLeft: Posun doleva
|
||||||
|
centerMap: Vycentrovat mapu
|
||||||
|
|
||||||
|
mapZoomIn: Přiblížit
|
||||||
|
mapZoomOut: Oddálit
|
||||||
|
createMarker: Vytvořit značku
|
||||||
|
|
||||||
|
menuOpenShop: Vylepšení
|
||||||
|
menuOpenStats: Statistiky
|
||||||
|
|
||||||
|
toggleHud: Přepnout HUD
|
||||||
|
toggleFPSInfo: Přepnout zobrazení FPS a ladících informací
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Zrušit stavbu
|
||||||
|
rotateWhilePlacing: Otočit
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifikátor: Otočit proti směru hodinových ručiček
|
||||||
|
cycleBuildingVariants: Změnit variantu
|
||||||
|
confirmMassDelete: Potvrdit hromadné smazání
|
||||||
|
cycleBuildings: Změnit budovu
|
||||||
|
|
||||||
|
massSelectStart: Držte a táhněte pro vybrání oblasti
|
||||||
|
massSelectSelectMultiple: Vybrat více oblastí
|
||||||
|
massSelectCopy: Zkopírovat oblast
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Zrušit automatickou orientaci
|
||||||
|
placeMultiple: Zůstat ve stavebním módu
|
||||||
|
placeInverse: Přepnout automatickou orientaci pásů
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: O hře
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Seznam změn
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Nahrávání uložených her
|
||||||
|
importingGames: Importování uložených her
|
||||||
|
oneGameLimit: Omezeno pouze na jednu uloženou hru
|
||||||
|
customizeKeybindings: Změna klávesových zkratek
|
||||||
|
|
||||||
|
settingNotAvailable: Nedostupné v demo verzi.
|
@ -21,7 +21,7 @@
|
|||||||
|
|
||||||
steamPage:
|
steamPage:
|
||||||
# This is the short text appearing on the steam page
|
# This is the short text appearing on the steam page
|
||||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
shortText: shapez.io ist ein Spiel über den Bau von Fabriken, um die Erstellung und Kombination immer komplexerer Formen zu automatisieren.
|
||||||
|
|
||||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
# NOTICE:
|
# NOTICE:
|
||||||
@ -30,42 +30,41 @@ steamPage:
|
|||||||
longText: >-
|
longText: >-
|
||||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
shapez.io ist ein Spiel über den Bau von Fabriken um die Erstellung und Kombination von Formen zu automatisieren. Liefer die gewünschten, immer komplexeren Formen, um im Spiel voranzukommen, und schalte Upgrades frei um deine Fabrik zu beschleunigen!
|
||||||
|
|
||||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
Da die Nachfrage steigt, wirst du deine Fabrik vergrößern müssen, um den Bedürfnissen gerecht zu werden - vergiss jedoch nicht die Ressourcen, du wirst in der [b]unendlichen Karte[/b] expandieren müssen!
|
||||||
|
|
||||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
Da Formen natürlich langweilig werden können, musst du Farben mischen und deine Formen damit bemalen - Kombinier rote, grüne und blaue Farbressourcen, um verschiedene Farben herzustellen und Formen damit zu bemalen, um die Nachfrage zu befriedigen.
|
||||||
|
|
||||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
Dieses Spiel hat 18 verschiedene Level (Was dich schon Stunden beschäftig hält!) aber ich werde konstant neue Inhalte hinzufügen - Es ist echt viel geplannt!
|
||||||
|
|
||||||
|
[b]Vorteile der Standalone[/b]
|
||||||
[b]Standalone Advantages[/b]
|
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Wegpunkte
|
[*] Wegpunkte
|
||||||
[*] Unbegrenzte Anzahl von Spielständen
|
[*] Unbegrenzte Anzahl von Spielständen
|
||||||
[*] Dunkler Modus
|
[*] Dark-Mode
|
||||||
[*] Mehr Einstellungen
|
[*] Mehr Einstellungen
|
||||||
[*] Erlaube es mir weiter an shapez.io zu entwickeln ❤️
|
[*] Erlaube es mir weiter an shapez.io zu entwickeln ❤️
|
||||||
[*] Mehr Funktionen in der Zukunft!
|
[*] Mehr Funktionen in der Zukunft!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
[b]Geplante Funktionen & Community vorschläge[/b]
|
[b]Geplante Funktionen & Community Vorschläge[/b]
|
||||||
|
|
||||||
Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich [b]sehr viel[/b] auf die Community! Ich versuche alle vorschläge zu lesen und soviel feedback einzubeziehen wie nur möglich.
|
Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich auf die Community! Ich versuche alle Vorschläge zu lesen, und so viel Feedback einzubeziehen wie nur möglich.
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Story-Modus, in dem Gebäude Formen kosten
|
[*] Story-Modus, in dem Gebäude Formen kosten
|
||||||
[*] Mehr Gebäude und Levels (nur in der einzelstehenden Version)
|
[*] Mehr Gebäude und Level (nur in der Standalone-Version)
|
||||||
[*] Mehr Karten und villeicht auch Hindernisse auf diesen
|
[*] Mehr Karten und vielleicht auch Hindernisse
|
||||||
[*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Resourcenflicken, Seed, und mehr)
|
[*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Resourcenflecken, Seed, und mehr)
|
||||||
[*] Mehr Typen von Formen
|
[*] Mehr Typen von Formen
|
||||||
[*] Mehr Performanceverbesserungen (Auch wenn das Spiel bereits ganz gut läuft)
|
[*] Mehr Performanceverbesserungen (Auch wenn das Spiel bereits ganz gut läuft)
|
||||||
[*] Farbenblinder-Modus
|
[*] Farbenblind-Modus
|
||||||
[*] Und viel mehr!
|
[*] Und viel mehr!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
Schau dir auch das Trello-board for alle Planungen an! https://trello.com/b/ISQncpJP/shapezio
|
Schau dir auch das Trello-board für die komplette Planung an! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
global:
|
global:
|
||||||
loading: Laden
|
loading: Laden
|
||||||
@ -76,13 +75,13 @@ global:
|
|||||||
|
|
||||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: T
|
||||||
millions: M
|
millions: M
|
||||||
billions: B
|
billions: B
|
||||||
trillions: T
|
trillions: tr
|
||||||
|
|
||||||
# Shown for infinitely big numbers
|
# Shown for infinitely big numbers
|
||||||
infinite: inf
|
infinite: unend
|
||||||
|
|
||||||
time:
|
time:
|
||||||
# Used for formatting past time dates
|
# Used for formatting past time dates
|
||||||
@ -98,23 +97,23 @@ global:
|
|||||||
# Short formats for times, e.g. '5h 23m'
|
# Short formats for times, e.g. '5h 23m'
|
||||||
secondsShort: <seconds>s
|
secondsShort: <seconds>s
|
||||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
hoursAndMinutesShort: <hours>h <minutes>s
|
hoursAndMinutesShort: <hours>h <minutes>m
|
||||||
|
|
||||||
xMinutes: <x> Minuten
|
xMinutes: <x> Minuten
|
||||||
|
|
||||||
keys:
|
keys:
|
||||||
tab: TAB
|
tab: TAB
|
||||||
control: CTRL
|
control: STRG
|
||||||
alt: ALT
|
alt: ALT
|
||||||
escape: ESC
|
escape: ESC
|
||||||
shift: SHIFT
|
shift: UMSCH
|
||||||
space: LEER
|
space: LEER
|
||||||
|
|
||||||
demoBanners:
|
demoBanners:
|
||||||
# This is the "advertisement" shown in the main menu and other various places
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
title: Demo Version
|
title: Demo Version
|
||||||
intro: >-
|
intro: >-
|
||||||
Kaufe die Standalone für alle Features!
|
Kauf die Standalone für alle Features!
|
||||||
|
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Spielen
|
play: Spielen
|
||||||
@ -151,7 +150,7 @@ mainMenu:
|
|||||||
Ich freue mich deine tollen Kreationen zu sehen!
|
Ich freue mich deine tollen Kreationen zu sehen!
|
||||||
|
|
||||||
showInfo: Anschauen
|
showInfo: Anschauen
|
||||||
contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord server bei, um über neue Wettbewerbe informiert zu werden!
|
contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord Server bei, um über neue Wettbewerbe informiert zu werden!
|
||||||
|
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
@ -183,147 +182,131 @@ dialogs:
|
|||||||
Der Spielstand konnte nicht geladen werden.
|
Der Spielstand konnte nicht geladen werden.
|
||||||
|
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Confirm deletion
|
title: Bestätige Löschung
|
||||||
text: >-
|
text: >-
|
||||||
Are you sure you want to delete the game?
|
Bist du sicher, dass du das Spiel löschen willst?
|
||||||
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Failed to delete
|
title: Löschung gescheitert
|
||||||
text: >-
|
text: >-
|
||||||
Failed to delete the savegame:
|
Das Löschen des Spiels ist gescheitert:
|
||||||
|
|
||||||
restartRequired:
|
restartRequired:
|
||||||
title: Restart required
|
title: Neustart benötigt
|
||||||
text: >-
|
text: >-
|
||||||
You need to restart the game to apply the settings.
|
Du muss das Spiel neustarten, um die Einstellungen anzuwenden
|
||||||
|
|
||||||
editKeybinding:
|
editKeybinding:
|
||||||
title: Change Keybinding
|
title: Ändere Tastenbelegung
|
||||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
desc: Drück die Taste oder Maustaste die du vergeben willst, oder ESC um abzubrechen.
|
||||||
|
|
||||||
resetKeybindingsConfirmation:
|
resetKeybindingsConfirmation:
|
||||||
title: Reset keybindings
|
title: Tastenbelegung zurücksetzen
|
||||||
desc: This will reset all keybindings to their default values. Please confirm.
|
desc: Das wird all deine Tastenbelegungen auf den Standard zurücksetzen. Bitte bestätige.
|
||||||
|
|
||||||
keybindingsResetOk:
|
keybindingsResetOk:
|
||||||
title: Keybindings reset
|
title: Tastenbelegung zurückgesetzt
|
||||||
desc: The keybindings have been reset to their respective defaults!
|
desc: Die Tastenbelegung wurde auf den Standard zurückgesetzt!
|
||||||
|
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: Demo Version
|
title: Demo Version
|
||||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
desc: Du hast ein Feature probiert (<feature>), welches nicht in der Demo enthalten ist. Erwerbe die Standalone für das volle Erlebnis!
|
||||||
|
|
||||||
saveNotPossibleInDemo:
|
|
||||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
|
||||||
|
|
||||||
leaveNotPossibleInDemo:
|
|
||||||
title: Demo version
|
|
||||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
|
||||||
|
|
||||||
newUpdate:
|
|
||||||
title: Update available
|
|
||||||
desc: There is an update for this game available, be sure to download it!
|
|
||||||
|
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Limited savegames
|
title: Begrenzte Spiele
|
||||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
desc: Du kannst in der Demo nur einen Spielstand haben. Bitte lösche das Spiel oder hol die die Standalone!
|
||||||
|
|
||||||
updateSummary:
|
updateSummary:
|
||||||
title: New update!
|
title: Neues Update!
|
||||||
desc: >-
|
desc: >-
|
||||||
Here are the changes since you last played:
|
Hier sind die Änderuneng, seit dem du das letzte Mal gespielt hast:
|
||||||
|
|
||||||
hintDescription:
|
|
||||||
title: Tutorial
|
|
||||||
desc: >-
|
|
||||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
|
||||||
|
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: Unlock Upgrades
|
title: Upgrades Freischalten
|
||||||
desc: >-
|
desc: >-
|
||||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
All deine Formen können noch benutzt werden, um Upgrades freizuschalten - <strong>Zerstöre deine alten Fabriken nicht!</strong>
|
||||||
The upgrades tab can be found on the top right corner of the screen.
|
Den Upgrade Tab kannst du oben rechts im Bildschirm finden.
|
||||||
|
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: Confirm delete
|
title: Bestätige Löschen
|
||||||
desc: >-
|
desc: >-
|
||||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
Du löscht sehr viele Gebäude (<count> um genau zu sein)! Bist du dir sicher?
|
||||||
|
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Not unlocked yet
|
title: Noch nicht freigeschaltet
|
||||||
desc: >-
|
desc: >-
|
||||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
Blueprints werden erst in Level 12 freigeschalten!
|
||||||
|
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: Useful keybindings
|
title: Nützliche Tastenbelegung
|
||||||
desc: >-
|
desc: >-
|
||||||
This game has a lot of keybindings which make it easier to build big factories.
|
Dieses Spiel hat viele Tastenbelegungen die es einfacher machen Fabriken zu bauen.
|
||||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
Hier sind ein paar, aber prüfe am besten die<strong>Tastenkürzel-Einstellungen</strong>!<br><br>
|
||||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
<code class='keybinding'>STRG</code> + Ziehen: Wähle Areal aus.<br>
|
||||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
<code class='keybinding'>UMSCH</code>: Halte um mehrere Gebäude zu platzieren.<br>
|
||||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
<code class='keybinding'>ALT</code>: Invertiere die Platzierung der Förderbänder.<br>
|
||||||
|
|
||||||
createMarker:
|
createMarker:
|
||||||
title: New Marker
|
title: Neuer Marker
|
||||||
desc: Give it a meaningful name
|
desc: Gib ihm einen sinnvollen Namen
|
||||||
|
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
desc: Du kannst nur 2 benutzerdefinierte Marker in der Demo benutzen. Hol dir die Standalone um unendlich viele Marker zu benutzen!
|
||||||
|
|
||||||
ingame:
|
ingame:
|
||||||
# This is shown in the top left corner and displays useful keybindings in
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
# every situation
|
# every situation
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Move
|
moveMap: Bewege
|
||||||
selectBuildings: Select area
|
selectBuildings: Wähle Areal
|
||||||
stopPlacement: Stop placement
|
stopPlacement: Stoppe Platzierung
|
||||||
rotateBuilding: Rotate building
|
rotateBuilding: Rotiere Gebäude
|
||||||
placeMultiple: Place multiple
|
placeMultiple: Platziere Mehrere
|
||||||
reverseOrientation: Reverse orientation
|
reverseOrientation: Umgedrehte Orientierung
|
||||||
disableAutoOrientation: Disable auto orientation
|
disableAutoOrientation: deaktiviere Auto-Orientierung
|
||||||
toggleHud: Toggle HUD
|
toggleHud: Umschaltung HUD Sichtbarkeit
|
||||||
placeBuilding: Place building
|
placeBuilding: Platziere Gebäaude
|
||||||
createMarker: Create Marker
|
createMarker: Erstelle Marker
|
||||||
delete: Destroy
|
delete: Löschen
|
||||||
|
|
||||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
# from the toolbar)
|
# from the toolbar)
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
# Buildings can have different variants which are unlocked at later levels,
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
# and this is the hint shown when there are multiple variants available.
|
# and this is the hint shown when there are multiple variants available.
|
||||||
cycleBuildingVariants: Press <key> to cycle variants.
|
cycleBuildingVariants: Drücke <key> um zwischen den Varianten zu wählen.
|
||||||
|
|
||||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
hotkeyLabel: >-
|
hotkeyLabel: >-
|
||||||
Hotkey: <key>
|
Taste: <key>
|
||||||
|
|
||||||
infoTexts:
|
infoTexts:
|
||||||
speed: Speed
|
speed: Geschwindigkeit
|
||||||
range: Range
|
range: Reichweite
|
||||||
storage: Storage
|
storage: Kapazität
|
||||||
oneItemPerSecond: 1 item / second
|
oneItemPerSecond: 1 item / sekunde
|
||||||
itemsPerSecond: <x> items / s
|
itemsPerSecond: <x> items / s
|
||||||
itemsPerSecondDouble: (x2)
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
tiles: <x> tiles
|
tiles: <x> Felder
|
||||||
|
|
||||||
# The notification when completing a level
|
# The notification when completing a level
|
||||||
levelCompleteNotification:
|
levelCompleteNotification:
|
||||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
levelTitle: Level <level>
|
levelTitle: Level <level>
|
||||||
completed: Completed
|
completed: Abgeschlossen
|
||||||
unlockText: Unlocked <reward>!
|
unlockText: <reward> freigeschalten!
|
||||||
buttonNextLevel: Next Level
|
buttonNextLevel: Nächstes Level
|
||||||
|
|
||||||
# Notifications on the lower right
|
# Notifications on the lower right
|
||||||
notifications:
|
notifications:
|
||||||
newUpgrade: A new upgrade is available!
|
newUpgrade: Ein neues Upgrade ist verfügbar!
|
||||||
gameSaved: Your game has been saved.
|
gameSaved: Dein Spiel wurde gespeichert.
|
||||||
|
|
||||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
# to select multiple buildings
|
# to select multiple buildings
|
||||||
massSelect:
|
massSelect:
|
||||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
infoText: Drücke <keyCopy> zum kopieren, <keyDelete> zum löschen und <keyCancel> zum abbrechen.
|
||||||
|
|
||||||
# The "Upgrades" window
|
# The "Upgrades" window
|
||||||
shop:
|
shop:
|
||||||
@ -331,179 +314,181 @@ ingame:
|
|||||||
buttonUnlock: Upgrade
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
# Gets replaced to e.g. "Tier IX"
|
# Gets replaced to e.g. "Tier IX"
|
||||||
tier: Tier <x>
|
tier: Level <x>
|
||||||
|
|
||||||
# The roman number for each tier
|
# The roman number for each tier
|
||||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
maximumLevel: MAXIMALES LEVEL (Geschw. x<currentMult>)
|
||||||
|
|
||||||
# The "Statistics" window
|
# The "Statistics" window
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistics
|
title: Statistiken
|
||||||
dataSources:
|
dataSources:
|
||||||
stored:
|
stored:
|
||||||
title: Stored
|
title: Gelagert
|
||||||
description: Displaying amount of stored shapes in your central building.
|
description: Zeigt die Menge an Formen, die im zentralen Gebäude gelagert sind.
|
||||||
produced:
|
produced:
|
||||||
title: Produced
|
title: Produziert
|
||||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
description: Zeigt die Menge an Formen, die deine ganze Fabrik produziert (auch Zwischenprodukte).
|
||||||
delivered:
|
delivered:
|
||||||
title: Delivered
|
title: Eingeliefert
|
||||||
description: Displaying shapes which are delivered to your central building.
|
description: Zeigt die Menge an Formen, die ins zentrale Gebäude eingeliefert werden.
|
||||||
noShapesProduced: No shapes have been produced so far.
|
noShapesProduced: Bisher wurden keine Formen produziert.
|
||||||
|
|
||||||
# Displays the shapes per minute, e.g. '523 / m'
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
shapesPerMinute: <shapes> / m
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
# Settings menu, when you press "ESC"
|
# Settings menu, when you press "ESC"
|
||||||
settingsMenu:
|
settingsMenu:
|
||||||
playtime: Playtime
|
playtime: Spielzeit
|
||||||
|
|
||||||
buildingsPlaced: Buildings
|
buildingsPlaced: Gebäude
|
||||||
beltsPlaced: Belts
|
beltsPlaced: Förderbänder
|
||||||
|
|
||||||
buttons:
|
buttons:
|
||||||
continue: Continue
|
continue: Weiter
|
||||||
settings: Settings
|
settings: Einstellungen
|
||||||
menu: Return to menu
|
menu: Zurück zum Menü
|
||||||
|
|
||||||
# Bottom left tutorial hints
|
# Bottom left tutorial hints
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Need help?
|
title: Brauchst du Hilfe?
|
||||||
showHint: Show hint
|
showHint: Hinweis
|
||||||
hideHint: Close
|
hideHint: Schließen
|
||||||
|
|
||||||
# When placing a blueprint
|
# When placing a blueprint
|
||||||
blueprintPlacer:
|
blueprintPlacer:
|
||||||
cost: Cost
|
cost: Kosten
|
||||||
|
|
||||||
# Map markers
|
# Map markers
|
||||||
waypoints:
|
waypoints:
|
||||||
waypoints: Markers
|
waypoints: Markierungen
|
||||||
hub: HUB
|
hub: HUB
|
||||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
description: Links-Klicke einen Marker um dort hinzugelangen, Rechts-Klick um ihn zu löschen.<br><br>Drücke <keybinding> um einen Marker aus deinem Blickwinkel zu erschaffen, oder <strong>Rechts-Klicke</strong> um einen Marker auf deiner ausgewählten Position zu erschaffen.
|
||||||
creationSuccessNotification: Marker has been created.
|
creationSuccessNotification: Marker wurde erstellt.
|
||||||
|
|
||||||
# Interactive tutorial
|
# Interactive tutorial
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: Tutorial
|
title: Tutorial
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
1_1_extractor: Platziere einen <strong>Extrahierer</strong> auf der <strong>Kreis-Form</strong> um sie zu extrahieren!
|
||||||
1_2_conveyor: >-
|
1_2_conveyor: >-
|
||||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
Verbinde den Extrahierer mit einem <strong>Förderband</strong> und verbinde es mit dem zentralen Gebäude!<br><br>Tipp: <strong>Drück und Ziehe</strong> das Förderband mit der Maus!
|
||||||
|
|
||||||
1_3_expand: >-
|
1_3_expand: >-
|
||||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
Dies ist <strong>KEIN</strong> Idle-Game! Bau mehr Extrahierer und Fördebänder um das Ziel schneller zu erreichen.<br><br>Tipp: Halte <strong>UMSCH</strong> um mehrere Gebäude zu platzieren, und nutze <strong>R</strong> um sie zu rotieren.
|
||||||
|
|
||||||
# All shop upgrades
|
# All shop upgrades
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Belts, Distributor & Tunnels
|
name: Förderbänder, Verteiler & Tunnel
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Geschw. x<currentMult> → x<newMult>
|
||||||
miner:
|
miner:
|
||||||
name: Extraction
|
name: Extrahierer
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Geschw. x<currentMult> → x<newMult>
|
||||||
processors:
|
processors:
|
||||||
name: Cutting, Rotating & Stacking
|
name: Schneiden, Rotieren & Stapeln
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Geschw. x<currentMult> → x<newMult>
|
||||||
painting:
|
painting:
|
||||||
name: Mixing & Painting
|
name: Mischen & Färben
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Geschw. x<currentMult> → x<newMult>
|
||||||
|
|
||||||
# Buildings and their name / description
|
# Buildings and their name / description
|
||||||
buildings:
|
buildings:
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: &belt Conveyor Belt
|
name: &belt Förderband
|
||||||
description: Transports items, hold and drag to place multiple.
|
description: Transportiert Items, halte und ziehe um Mehrere zu platzieren.
|
||||||
|
|
||||||
miner: # Internal name for the Extractor
|
miner: # Internal name for the Extractor
|
||||||
default:
|
default:
|
||||||
name: &miner Extractor
|
name: &miner Extrahierer
|
||||||
description: Place over a shape or color to extract it.
|
description: Platziere es über einer Form.
|
||||||
|
|
||||||
chainable:
|
chainable:
|
||||||
name: Extractor (Chain)
|
name: Extrahierer (Kette)
|
||||||
description: Place over a shape or color to extract it. Can be chained.
|
description: Platziere es auf einer Form oder Farbe um es zu extrahieren. Kann verkettet werden.
|
||||||
|
|
||||||
underground_belt: # Internal name for the Tunnel
|
underground_belt: # Internal name for the Tunnel
|
||||||
default:
|
default:
|
||||||
name: &underground_belt Tunnel
|
name: &underground_belt Tunnel
|
||||||
description: Allows to tunnel resources under buildings and belts.
|
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
|
||||||
|
|
||||||
tier2:
|
tier2:
|
||||||
name: Tunnel Tier II
|
name: Tunnel Level II
|
||||||
description: Allows to tunnel resources under buildings and belts.
|
description: Erlaubt dir, Formen und Farbe unter Gebäuden und Förderbändern durchzuleiten.
|
||||||
|
|
||||||
splitter: # Internal name for the Balancer
|
splitter: # Internal name for the Balancer
|
||||||
default:
|
default:
|
||||||
name: &splitter Balancer
|
name: &splitter Verteiler
|
||||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
description: Multifunktional - Verteilt gleichmäßig vom Eingang auf den Ausgang.
|
||||||
|
|
||||||
compact:
|
compact:
|
||||||
name: Merger (compact)
|
name: Kombinierer (Kompakt)
|
||||||
description: Merges two conveyor belts into one.
|
description: Vereint zwei Förderbänder in eins.
|
||||||
|
|
||||||
compact-inverse:
|
compact-inverse:
|
||||||
name: Merger (compact)
|
name: Kombinierer (Kompakt)
|
||||||
description: Merges two conveyor belts into one.
|
description: Vereint zwei Förderbänder in eins.
|
||||||
|
|
||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: &cutter Cutter
|
name: &cutter Zerschneider
|
||||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
description: Schneidet Formen von oben nach unten und gibt beide aus. <strong>Wenn du nur eine Hälfte benutzst, stelle sicher das die andere zerstört wird, sonst verstopft die Maschine!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: Cutter (Quad)
|
name: Zerschneider (4-Fach)
|
||||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
description: Schneidet Formen in vier Teile. <strong>>Wenn du nur eine Hälfte benutzst, stelle sicher das die andere zerstört wird, sonst verstopft die Maschine!</strong>
|
||||||
|
|
||||||
rotater:
|
rotater:
|
||||||
default:
|
default:
|
||||||
name: &rotater Rotate
|
name: &rotater Rotierer
|
||||||
description: Rotates shapes clockwise by 90 degrees.
|
description: Rotiert Formen im Uhrzeigersinn um 90 Grad.
|
||||||
ccw:
|
GdUS:
|
||||||
name: Rotate (CCW)
|
name: Rotierer (GdUS)
|
||||||
description: Rotates shapes counter clockwise by 90 degrees.
|
description: Rotiert Formen gegen den Uhrzeigersinn um 90 Grad.
|
||||||
|
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
name: &stacker Stacker
|
name: &stacker Stapler
|
||||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
description: Stapelt beide Formen. Wenn beide nicht vereint werden können, wird die rechte Form auf die linke Form gestapelt.
|
||||||
|
|
||||||
mixer:
|
mixer:
|
||||||
default:
|
default:
|
||||||
name: &mixer Color Mixer
|
name: &mixer Mixer
|
||||||
description: Mixes two colors using additive blending.
|
description: Mischt zwei Farben auf Basis der additiven Farbmischung.
|
||||||
|
|
||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Färber
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: Färbt die ganze Form aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
|
||||||
|
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Färber (2-Fach)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Färbt die Formen aus dem linken Eingang mit der Farbe aus dem oberen Eingang.
|
||||||
|
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Färber (4-Fach)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Erlaubt jedes einzelne Viertel einer Form beliebig einzufärben.
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: &trash Trash
|
name: &trash Mülleimer
|
||||||
description: Accepts inputs from all sides and destroys them. Forever.
|
description: Akzeptiert Formen und Farben aus jeder Richtung und zerstört sie. Für immer ...
|
||||||
|
|
||||||
storage:
|
storage:
|
||||||
name: Storage
|
name: Lager
|
||||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
description: Lagert den Überschuss, bis zu einer gegebenen Kapazität. Kann als Überlauftor agieren.
|
||||||
|
|
||||||
storyRewards:
|
storyRewards:
|
||||||
# Those are the rewards gained from completing the store
|
# Those are the rewards gained from completing the store
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Cutting Shapes
|
title: Formen zerschneiden
|
||||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
desc: Du hast den <strong>Zerschneider</strong> freigeschalten! - Er zerschneidet Formen von <strong>oben nach unten</strong> unabhängig von ihrer Orientierung!<br><br>Stelle sicher, dass du den Abfall loswirst, sonst <strong>verstopft die Maschine</strong>! - Dafür habe ich dir extra einen Mülleimer freigeschalten.
|
||||||
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotating
|
title: Rotieren
|
||||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
desc: Der <strong>Rotierer</strong> wurde freigeschalten! Er rotiert Formen im Uhrzeigersinn um 90 Grad!
|
||||||
|
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: Painting
|
title: Painting
|
||||||
@ -579,20 +564,20 @@ storyRewards:
|
|||||||
Congratulations! By the way, more content is planned for the standalone!
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
settings:
|
settings:
|
||||||
title: Settings
|
title: Einstellungen
|
||||||
categories:
|
categories:
|
||||||
game: Game
|
game: Spiel
|
||||||
app: Application
|
app: Applikation
|
||||||
|
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Development
|
dev: Entwicklung
|
||||||
staging: Staging
|
staging: Beta
|
||||||
prod: Production
|
prod: Produktion
|
||||||
buildDate: Built <at-date>
|
buildDate: Gebaut <at-date>
|
||||||
|
|
||||||
labels:
|
labels:
|
||||||
uiScale:
|
uiScale:
|
||||||
title: Interface scale
|
title: HUD Größe
|
||||||
description: >-
|
description: >-
|
||||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
scales:
|
scales:
|
||||||
@ -603,7 +588,7 @@ settings:
|
|||||||
huge: Huge
|
huge: Huge
|
||||||
|
|
||||||
scrollWheelSensitivity:
|
scrollWheelSensitivity:
|
||||||
title: Zoom sensitivity
|
title: Zoom sensitivität
|
||||||
description: >-
|
description: >-
|
||||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
sensitivity:
|
sensitivity:
|
||||||
@ -614,59 +599,59 @@ settings:
|
|||||||
super_fast: Super fast
|
super_fast: Super fast
|
||||||
|
|
||||||
fullscreen:
|
fullscreen:
|
||||||
title: Fullscreen
|
title: Vollbild
|
||||||
description: >-
|
description: >-
|
||||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
soundsMuted:
|
soundsMuted:
|
||||||
title: Mute Sounds
|
title: Sounds stummschalten
|
||||||
description: >-
|
description: >-
|
||||||
If enabled, mutes all sound effects.
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
musicMuted:
|
musicMuted:
|
||||||
title: Mute Music
|
title: Music stummschalten
|
||||||
description: >-
|
description: >-
|
||||||
If enabled, mutes all music.
|
If enabled, mutes all music.
|
||||||
|
|
||||||
theme:
|
theme:
|
||||||
title: Game theme
|
title: Spiel-Thema
|
||||||
description: >-
|
description: >-
|
||||||
Choose the game theme (light / dark).
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: Simulation Target
|
title: Simulations-Ziel
|
||||||
description: >-
|
description: >-
|
||||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
alwaysMultiplace:
|
alwaysMultiplace:
|
||||||
title: Multiplace
|
title: Mehrfachplatzierung
|
||||||
description: >-
|
description: >-
|
||||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
offerHints:
|
offerHints:
|
||||||
title: Hints & Tutorials
|
title: Hinweise & Tutorials
|
||||||
description: >-
|
description: >-
|
||||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Tastenkürzel
|
||||||
hint: >-
|
hint: >-
|
||||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
Tipp: Benutze STRG, UMSCH and ALT! Sie aktivieren verschiedene Platzierungs-Optionen!
|
||||||
|
|
||||||
resetKeybindings: Reset Keyinbindings
|
resetKeybindings: Tastenkürzel zurücksetzen.
|
||||||
|
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: Application
|
general: Applikation
|
||||||
ingame: Game
|
ingame: Spiel
|
||||||
navigation: Navigating
|
navigation: Navigation
|
||||||
placement: Placement
|
placement: Platzierung
|
||||||
massSelect: Mass Select
|
massSelect: Bereichsauswahl
|
||||||
buildings: Building Shortcuts
|
buildings: Gebäude-Kürzel
|
||||||
placementModifiers: Placement Modifiers
|
placementModifiers: Platzierungs-Modifikatoren
|
||||||
|
|
||||||
mappings:
|
mappings:
|
||||||
confirm: Confirm
|
confirm: Bestätigen
|
||||||
back: Back
|
back: Zurück
|
||||||
mapMoveUp: Move Up
|
mapMoveUp: Move Up
|
||||||
mapMoveRight: Move Right
|
mapMoveRight: Move Right
|
||||||
mapMoveDown: Move Down
|
mapMoveDown: Move Down
|
||||||
@ -710,16 +695,16 @@ keybindings:
|
|||||||
placeInverse: Invert automatic belt orientation
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
about:
|
about:
|
||||||
title: About this Game
|
title: Über dieses Spiel
|
||||||
|
|
||||||
changelog:
|
changelog:
|
||||||
title: Changelog
|
title: Änderungen
|
||||||
|
|
||||||
demo:
|
demo:
|
||||||
features:
|
features:
|
||||||
restoringGames: Restoring savegames
|
restoringGames: Spiele wiederherstellen
|
||||||
importingGames: Importing savegames
|
importingGames: Spiele importieren
|
||||||
oneGameLimit: Limited to one savegame
|
oneGameLimit: Beschränkt auf einen Spielstand
|
||||||
customizeKeybindings: Customizing Keybindings
|
customizeKeybindings: Tastenkürzel anpassen
|
||||||
|
|
||||||
settingNotAvailable: Not available in the demo.
|
settingNotAvailable: Nicht verfügbar in der Demo.
|
||||||
|
@ -98,7 +98,7 @@ global:
|
|||||||
# Short formats for times, e.g. '5h 23m'
|
# Short formats for times, e.g. '5h 23m'
|
||||||
secondsShort: <seconds>s
|
secondsShort: <seconds>s
|
||||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
hoursAndMinutesShort: <hours>h <minutes>s
|
hoursAndMinutesShort: <hours>h <minutes>m
|
||||||
|
|
||||||
xMinutes: <x> minutes
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
@ -214,17 +214,6 @@ dialogs:
|
|||||||
title: Demo Version
|
title: Demo Version
|
||||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
saveNotPossibleInDemo:
|
|
||||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
|
||||||
|
|
||||||
leaveNotPossibleInDemo:
|
|
||||||
title: Demo version
|
|
||||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
|
||||||
|
|
||||||
newUpdate:
|
|
||||||
title: Update available
|
|
||||||
desc: There is an update for this game available, be sure to download it!
|
|
||||||
|
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Limited savegames
|
title: Limited savegames
|
||||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
@ -234,11 +223,6 @@ dialogs:
|
|||||||
desc: >-
|
desc: >-
|
||||||
Here are the changes since you last played:
|
Here are the changes since you last played:
|
||||||
|
|
||||||
hintDescription:
|
|
||||||
title: Tutorial
|
|
||||||
desc: >-
|
|
||||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
|
||||||
|
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: Unlock Upgrades
|
title: Unlock Upgrades
|
||||||
desc: >-
|
desc: >-
|
||||||
@ -258,14 +242,14 @@ dialogs:
|
|||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Not unlocked yet
|
title: Not unlocked yet
|
||||||
desc: >-
|
desc: >-
|
||||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
Complete level 12 to unlock Blueprints!
|
||||||
|
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: Useful keybindings
|
title: Useful keybindings
|
||||||
desc: >-
|
desc: >-
|
||||||
This game has a lot of keybindings which make it easier to build big factories.
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
|
||||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
@ -420,6 +404,11 @@ shopUpgrades:
|
|||||||
|
|
||||||
# Buildings and their name / description
|
# Buildings and their name / description
|
||||||
buildings:
|
buildings:
|
||||||
|
hub:
|
||||||
|
deliver: Deliver
|
||||||
|
toUnlock: to unlock
|
||||||
|
levelShortcut: LVL
|
||||||
|
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: &belt Conveyor Belt
|
name: &belt Conveyor Belt
|
||||||
@ -462,7 +451,7 @@ buildings:
|
|||||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: Cutter (Quad)
|
name: Cutter (Quad)
|
||||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
|
||||||
|
|
||||||
rotater:
|
rotater:
|
||||||
default:
|
default:
|
||||||
@ -485,7 +474,7 @@ buildings:
|
|||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Painter
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: Colors the whole shape on the left input with the color from the top input.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Painter (Double)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
@ -644,6 +633,9 @@ settings:
|
|||||||
title: Game theme
|
title: Game theme
|
||||||
description: >-
|
description: >-
|
||||||
Choose the game theme (light / dark).
|
Choose the game theme (light / dark).
|
||||||
|
themes:
|
||||||
|
dark: Dark
|
||||||
|
light: Light
|
||||||
|
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: Simulation Target
|
title: Simulation Target
|
||||||
@ -665,7 +657,7 @@ keybindings:
|
|||||||
hint: >-
|
hint: >-
|
||||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
resetKeybindings: Reset Keyinbindings
|
resetKeybindings: Reset Keybindings
|
||||||
|
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: Application
|
general: Application
|
||||||
|
@ -30,41 +30,42 @@ steamPage:
|
|||||||
longText: >-
|
longText: >-
|
||||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
shapez.io est un jeu qui consiste à construire des usines pour automatiser la création et la combinaison de formes. Livrez les formes demandées, de plus en plus complexes, pour progresser dans le jeu et débloquez des améliorations pour accélérer votre usine.
|
shapez.io est un jeu ayant pour objectif d'automatiser la création et la fusion de formes à l'aide d'une usine. Livrez les formes de plus en plus complexes requises pour progresser dans le jeu et débloquez des améliorations qui accéléreront votre chaîne de production.
|
||||||
|
|
||||||
Comme la demande augmente, vous devrez agrandir votre usine pour répondre aux besoins - Mais, n'oubliez pas les ressources, vous devrez vous agrandir dans la carte [b]infinie[/b] !
|
La demande allant croissant, vous aurez à adapter l'échelle de votre usine afin de suivre la demande - Ne négligez pas les resources cependant, vous aurez à vous étendre sur une [b]carte infinie[/b] !
|
||||||
|
|
||||||
Comme les formes peuvent vite devenir ennuyeuses, vous devrez mélanger les couleurs et peindre vos formes avec - Combinez les ressources de couleur rouge, verte et bleue pour produire différentes couleurs et peignez les formes avec pour satisfaire la demande.
|
Les formes seules pouvant devenir ennuyeuses à la longue vous aurez à mélanger des couleurs et les utiliser pour peindre vos formes - Combinez des pigments rouges, verts ou bleus pour produire différentes couleurs et enduisez-en vos formes afin de satisfaire les demandes.
|
||||||
|
|
||||||
Ce jeu comporte 18 niveaux (ce qui devrait vous occuper pendant des heures déjà !) mais j'ajoute constamment du nouveau contenu - Il y en a beaucoup de prévu !
|
Ce jeu propose 18 niveaux (qui devraient d'ores et déjà vous occuper pour de nombreuses heures !) mais j'ajoute régulièrement de nouveaux contenus - Beaucoup de nouveautés sont prévues !
|
||||||
|
|
||||||
[b]Avantages de la version complête[/b]
|
|
||||||
|
[b]Avantage de la version complète[/b]
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Points de positions
|
[*] Balises
|
||||||
[*] Sauvegardes illimitées
|
[*] Nombre illimité de sauvegardes
|
||||||
[*] Mode sombre
|
[*] Thème sombre
|
||||||
[*] Plus d'options
|
[*] Plus de paramètres de configuration
|
||||||
[*] Me permet de développer davantage shapez.io ❤️
|
[*] Acheter la version complète m'aide à poursuivre le développement de shapez.io ❤️
|
||||||
[*] Plus de fonctionnalités dans le future!
|
[*] Encore plus de fonctionnalités à l'avenir !
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
[b]Fonctionnalités planifiées & Suggestions de la communauté[/b]
|
[b]Fonctionnalités planifiées & suggestions de la communauté[/b]
|
||||||
|
|
||||||
Ce jeu est open source - N'importe qui peut contribuer! En plus de cela, j'écoute beaucoup la communauté ! J'essaie de lire toutes les suggestions et de prendre en compte autant de réactions que possible.
|
Ce jeu est open source - N'importe qui peut contribuer ! En outre, Je suis [b]très attentif[/b] à ce que dit la communauté ! J'essaie de lire toutes les suggestions et de tenir compte des retours autant que possible.
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Mode histoire où les bâtiments coûtent des formes.
|
[*] Mode Histoire où les batiments ont un coût en formes
|
||||||
[*] Plus de niveaux et de bâtiments (Exclusif de la version complête)
|
[*] Plus de niveaux et de batiments (en exclusivité dans la version complète)
|
||||||
[*] Différente carte et peut-être des obstacles sur la carte
|
[*] Différentes cartes, contenant éventuellement des obstacles
|
||||||
[*] Création de carte configurable (Modifier le nombre et la taille des gisement, graines et bien plus)
|
[*] Création configurable de carte (éditer le nombre et la taille des gisements de resources, édition de la graine générant la carte, et plus encore)
|
||||||
[*] Plus de types de formes
|
[*] Davantage de types de formes
|
||||||
[*] Plus de performances (Même si le jeu roûle déjà très bien!)
|
[*] Performance améliorée (bien que le jeu tourne déjà de manière tout à fait décente !)
|
||||||
[*] Mode daltonien
|
[*] Adaptation de l'affichage des couleurs à différente forme de daltonisme
|
||||||
[*] Et bien plus!
|
[*] Et bien plus encore !
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
Allez voir mon tableau trello pour la feuille de route complête! https://trello.com/b/ISQncpJP/shapezio
|
N'hésitez pas à consulter mon tableau trello pour avoir une vue d'ensemble de ce qui est prévu ! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
global:
|
global:
|
||||||
loading: Chargement
|
loading: Chargement
|
||||||
@ -74,11 +75,12 @@ global:
|
|||||||
thousandsDivider: "."
|
thousandsDivider: "."
|
||||||
|
|
||||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc. cf wikipedia système international d'unité
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc. cf wikipedia système international d'unité
|
||||||
|
# For french: https://fr.wikipedia.org/wiki/Pr%C3%A9fixes_du_Syst%C3%A8me_international_d%27unit%C3%A9s
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: k
|
||||||
millions: M
|
millions: M
|
||||||
billions: T
|
billions: G
|
||||||
trillions: E
|
trillions: T
|
||||||
|
|
||||||
# Shown for infinitely big numbers
|
# Shown for infinitely big numbers
|
||||||
infinite: inf
|
infinite: inf
|
||||||
@ -97,7 +99,7 @@ global:
|
|||||||
# Short formats for times, e.g. '5h 23m'
|
# Short formats for times, e.g. '5h 23m'
|
||||||
secondsShort: <seconds>s
|
secondsShort: <seconds>s
|
||||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
hoursAndMinutesShort: <hours>h <minutes>s
|
hoursAndMinutesShort: <hours>h <minutes>m
|
||||||
|
|
||||||
xMinutes: <x> minutes
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
@ -124,7 +126,7 @@ mainMenu:
|
|||||||
|
|
||||||
# This is shown when using firefox and other browsers which are not supported.
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
browserWarning: >-
|
browserWarning: >-
|
||||||
Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web! Procurez-vous la version autonome ou téléchargez Chrome pour une meilleure expérience.
|
Désolé, mais ce jeu est connu pour tourner lentement sur votre navigateur web ! Procurez-vous la version complète ou téléchargez Chrome pour une meilleure expérience.
|
||||||
|
|
||||||
savegameLevel: Niveau <x>
|
savegameLevel: Niveau <x>
|
||||||
savegameLevelUnknown: Niveau inconnu
|
savegameLevelUnknown: Niveau inconnu
|
||||||
@ -150,7 +152,7 @@ mainMenu:
|
|||||||
J'attends avec impatience de voir vos superbes créations!
|
J'attends avec impatience de voir vos superbes créations!
|
||||||
|
|
||||||
showInfo: Voir
|
showInfo: Voir
|
||||||
contestOver: Ce concours est terminé - Rejoignez le discord pour être notifié de nouveaux concours!
|
contestOver: Ce concours est terminé - Rejoignez le serveur discord pour être tenu au courant des prochains concours !
|
||||||
|
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
@ -184,7 +186,7 @@ dialogs:
|
|||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Confirmez la suppression
|
title: Confirmez la suppression
|
||||||
text: >-
|
text: >-
|
||||||
Etes-vous certains de vouloir supprimer votre partie?
|
Êtes-vous certains de vouloir supprimer votre partie?
|
||||||
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Impossible de supprimer
|
title: Impossible de supprimer
|
||||||
@ -246,12 +248,12 @@ dialogs:
|
|||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: Confirmation de suppression
|
title: Confirmation de suppression
|
||||||
desc: >-
|
desc: >-
|
||||||
Vous allez supprimer pas mal de bâtiments (<count> pour être exact)! Etes vous certains de vouloir faire ça?
|
Vous allez supprimer pas mal de bâtiments (<count> pour être exact)! Etes vous certains de vouloir faire ça ?
|
||||||
|
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Pas encore débloqué
|
title: Pas encore débloqué
|
||||||
desc: >-
|
desc: >-
|
||||||
Les patrons n'ont pas encore étés débloqués! Terminez encore quelques niveaux pour les débloquer.
|
Les patrons n'ont pas encore étés débloqués ! Terminez encore quelques niveaux pour les débloquer.
|
||||||
|
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: Raccourcis utiles
|
title: Raccourcis utiles
|
||||||
@ -267,7 +269,7 @@ dialogs:
|
|||||||
desc: Donnez-lui un nom approprié
|
desc: Donnez-lui un nom approprié
|
||||||
|
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: Vous ne pouvez créer que deux balises dans la démo. Achetez la version complète pour en faire tant que vous voulez!
|
desc: Vous ne pouvez créer que deux balises dans la démo. Achetez la version complète pour en faire tant que vous voulez !
|
||||||
|
|
||||||
ingame:
|
ingame:
|
||||||
# This is shown in the top left corner and displays useful keybindings in
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
@ -280,7 +282,7 @@ ingame:
|
|||||||
placeMultiple: Placement multiple
|
placeMultiple: Placement multiple
|
||||||
reverseOrientation: Changer l'orientation
|
reverseOrientation: Changer l'orientation
|
||||||
disableAutoOrientation: Désactiver l'orientation automatique
|
disableAutoOrientation: Désactiver l'orientation automatique
|
||||||
toggleHud: Basculet l'ATH
|
toggleHud: Basculer l'ATH
|
||||||
placeBuilding: Placer un bâtiment
|
placeBuilding: Placer un bâtiment
|
||||||
createMarker: Créer une balise
|
createMarker: Créer une balise
|
||||||
delete: Supprimer
|
delete: Supprimer
|
||||||
@ -316,7 +318,7 @@ ingame:
|
|||||||
|
|
||||||
# Notifications on the lower right
|
# Notifications on the lower right
|
||||||
notifications:
|
notifications:
|
||||||
newUpgrade: Une nouvelle amélioration est disponible!
|
newUpgrade: Une nouvelle amélioration est disponible !
|
||||||
gameSaved: Votre partie a été sauvegardée.
|
gameSaved: Votre partie a été sauvegardée.
|
||||||
|
|
||||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
@ -330,7 +332,7 @@ ingame:
|
|||||||
buttonUnlock: Améliorer
|
buttonUnlock: Améliorer
|
||||||
|
|
||||||
# Gets replaced to e.g. "Tier IX"
|
# Gets replaced to e.g. "Tier IX"
|
||||||
tier: Échelon <x>
|
tier: Niveau <x>
|
||||||
|
|
||||||
# The roman number for each tier
|
# The roman number for each tier
|
||||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
@ -349,7 +351,7 @@ ingame:
|
|||||||
description: Affiche tous les formes que votre usine entière produit, en incluant les formes intermédiaires.
|
description: Affiche tous les formes que votre usine entière produit, en incluant les formes intermédiaires.
|
||||||
delivered:
|
delivered:
|
||||||
title: Délivré
|
title: Délivré
|
||||||
description: Affiche les formes qui ont été livrées dans votre noyau.
|
description: Affiche les formes qui ont été livrées dans votre centre.
|
||||||
noShapesProduced: Aucune forme n'a été produite jusqu'à présent.
|
noShapesProduced: Aucune forme n'a été produite jusqu'à présent.
|
||||||
|
|
||||||
# Displays the shapes per minute, e.g. '523 / m'
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
@ -369,7 +371,7 @@ ingame:
|
|||||||
|
|
||||||
# Bottom left tutorial hints
|
# Bottom left tutorial hints
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Besoin d'aide?
|
title: Besoin d'aide ?
|
||||||
showHint: Indice
|
showHint: Indice
|
||||||
hideHint: Fermer
|
hideHint: Fermer
|
||||||
|
|
||||||
@ -380,20 +382,20 @@ ingame:
|
|||||||
# Map markers
|
# Map markers
|
||||||
waypoints:
|
waypoints:
|
||||||
waypoints: Balise
|
waypoints: Balise
|
||||||
hub: Noyau
|
hub: Centre
|
||||||
description: Cliquez une balise pour vous y rendre, clic-droit pour l'effacer.<br><br>Appuyez sur <keybinding> pour créer une balise sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer une sur l'endroit pointé.
|
description: Cliquez une balise pour vous y rendre, clic-droit pour l'effacer.<br><br>Appuyez sur <keybinding> pour créer une balise sur la vue actuelle, ou <strong>clic-droit</strong> pour en créer une sur l'endroit pointé.
|
||||||
creationSuccessNotification: La bailse a été créée.
|
creationSuccessNotification: La balise a été créée.
|
||||||
|
|
||||||
# Interactive tutorial
|
# Interactive tutorial
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: Tutoriel
|
title: Tutoriel
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: Placez un <strong>extracteur</strong> sur une <strong>forme en cercle</strong> pour l'extraire!
|
1_1_extractor: Placez un <strong>extracteur</strong> sur une <strong>forme en cercle</strong> pour l'extraire !
|
||||||
1_2_conveyor: >-
|
1_2_conveyor: >-
|
||||||
Connectez l'extracteur avec un <strong>convoyeur</strong> vers votre noyau!<br><br>Astuce: <strong>Cliquez et faites glisser</strong> le convoyeur avec votre souris!
|
Connectez l'extracteur avec un <strong>convoyeur</strong> vers votre centre !<br><br>Astuce: <strong>Cliquez et faites glisser</strong> le convoyeur avec votre souris !
|
||||||
|
|
||||||
1_3_expand: >-
|
1_3_expand: >-
|
||||||
Ceci n'est <strong>PAS</strong> un jeu incrémental et inactif! Construisez plus d'extracteurs et de convoyeurs pour atteindre plus vite votre votre but.<br><br>Astuce: Gardez <strong>SHIFT</strong> enfoncé pour placer plusieurs extracteurs, et utilisez <strong>R</strong> pour les faire pivoter.
|
Ceci n'est <strong>PAS</strong> un jeu incrémental et inactif ! Construisez plus d'extracteurs et de convoyeurs pour atteindre plus vite votre votre but.<br><br>Astuce: Gardez <strong>SHIFT</strong> enfoncé pour placer plusieurs extracteurs, et utilisez <strong>R</strong> pour les faire pivoter.
|
||||||
|
|
||||||
# All shop upgrades
|
# All shop upgrades
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
@ -437,8 +439,8 @@ buildings:
|
|||||||
|
|
||||||
splitter: # Internal name for the Balancer
|
splitter: # Internal name for the Balancer
|
||||||
default:
|
default:
|
||||||
name: &splitter Balancier
|
name: &splitter Répartiteur
|
||||||
description: Multifonctionnel - Distribue de manière égale toutes les entrées vers toutes les sorties.
|
description: Multifonctionnel - Distribue de manière équitable toutes les entrées vers toutes les sorties.
|
||||||
|
|
||||||
compact:
|
compact:
|
||||||
name: Fusionneur (compact)
|
name: Fusionneur (compact)
|
||||||
@ -451,10 +453,10 @@ buildings:
|
|||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: &cutter Découpeur
|
name: &cutter Découpeur
|
||||||
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire l'autre ou cela coincera!</strong>
|
description: Coupe une forme de haut en bas et sort les deux parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruite l'autre ou sinon, gare au blocage !</strong>
|
||||||
quad:
|
quad:
|
||||||
name: Découpeur (Quatre)
|
name: Découpeur (Quatre)
|
||||||
description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez qu'une seule partie, assurez-vous de détruire les autres ou cela coincera!</strong>
|
description: Coupe une forme en 4 parties. <strong>Si vous n'utilisez pas toutes les parties, assurez-vous de détruite les autres ou sinon, gare au blocage !</strong>
|
||||||
|
|
||||||
rotater:
|
rotater:
|
||||||
default:
|
default:
|
||||||
@ -472,12 +474,12 @@ buildings:
|
|||||||
mixer:
|
mixer:
|
||||||
default:
|
default:
|
||||||
name: &mixer Mélangeur de couleur
|
name: &mixer Mélangeur de couleur
|
||||||
description: Mélange deux couleurs en utilisant le mélange additif.
|
description: Mélange deux couleurs en utilisant la synthèse additive des couleurs.
|
||||||
|
|
||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Peintre
|
name: &painter Peintre
|
||||||
description: Colorie la forme entière de gauche avec la couleur de droite.
|
description: Colorie entièrement la forme de gauche avec la couleur de droite.
|
||||||
double:
|
double:
|
||||||
name: Peintre (Double)
|
name: Peintre (Double)
|
||||||
description: Colorie les deux formes de gauche avec la couleur de droite.
|
description: Colorie les deux formes de gauche avec la couleur de droite.
|
||||||
@ -498,84 +500,90 @@ storyRewards:
|
|||||||
# Those are the rewards gained from completing the store
|
# Those are the rewards gained from completing the store
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Découper des formes
|
title: Découper des formes
|
||||||
desc: Vous venez de débloquer le <strong>découpeur</strong> - il coupe des formes en deux <strong>de haut en bas</strong> quel que soit son orientation!<br><br>SOyez certain de vous débarasser des déchets, sinon, <strong>cela coincera</strong> - A cet effet, je vous donne la poubelle, qui détruit tout ce que vous y mettez!
|
desc: Vous venez de débloquer le <strong>découpeur</strong> - il coupe des formes en deux <strong>de haut en bas</strong> quel que soit son orientation!<br><br>Assurez-vous de vous débarasser des déchets, sinon <strong>gare au blocage</strong> - À cet effet, je mets à votre disposition la poubelle, qui détruit tout ce que vous y mettez !
|
||||||
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotation
|
title: Rotation
|
||||||
desc: Le <strong>pivoteur</strong> a été débloqué! Il pivote les formes de 90 degrés vers la droite.
|
desc: Le <strong>pivoteur</strong> a été débloqué ! Il pivote les formes de 90 degrés vers la droite.
|
||||||
|
|
||||||
reward_painter:
|
reward_painter:
|
||||||
title: Peintre
|
title: Peintre
|
||||||
desc: >-
|
desc: >-
|
||||||
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier!<br><br>PS: Si vous êtes daltonien, je travaille déjà sur une solution!
|
Le <strong>peintre</strong> a été débloqué - Extrayez des pigments de couleur (comme vous le faites avec les formes) et combinez les avec une forme dans un peintre pour les colorier !<br><br>PS: Si vous êtes daltonien, je travaille déjà à une solution !
|
||||||
|
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: Le mélangeur de couleurs
|
title: Mélangeur de couleurs
|
||||||
desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>le mélange additif</strong> avec ce bâtiment!
|
desc: Le <strong>mélangeur</strong> a été débloqué - Combinez deux couleurs en utilisant <strong>la synthèse additive des couleurs</strong> avec ce bâtiment !
|
||||||
|
|
||||||
reward_stacker:
|
reward_stacker:
|
||||||
title: Combineur
|
title: Combineur
|
||||||
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong>! Les deux entrées sont combinée et si elles peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche.
|
desc: Vous pouvez maintenant combiner deux formes avec le <strong>combineur</strong> ! Les deux entrées sont combinée et si elles ne peuvent êtres mises l'une à côté de l'autre, elles sont <strong>fusionnées</strong>. Sinon, la forme de droite est <strong>placée au dessus</strong> de la forme de gauche après avoir été légèrement réduite.
|
||||||
|
|
||||||
|
# Suggestion from the translator: "après avoir été légèrement réduite" = "after having been slightly scaled down": I think this part of the explanation is missing in the original text, and I struggled a lot at the beginning to understand this important fact of mixing shapes.
|
||||||
|
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Distributeur/Rassembleur
|
title: Distributeur/Rassembleur
|
||||||
desc: Le <strong>balancier</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant et en rassemblant les formes</strong> sur plusieurs convoyeurs!<br><br>
|
desc: Le <strong>répartiteur</strong> multifonctionnel a été débloqué - Il peut être utilisé pour construire de plus grandes usines en <strong>distribuant équitablement et rassemblant les formes</strong> entre plusieurs convoyeurs!<br><br>
|
||||||
|
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunnel
|
title: Tunnel
|
||||||
desc: Le <strong>tunnel</strong> a été débloqué - Vous pouvez maintenant faire passer des formes sous les convoyeurs et les bâtiments avec ça!
|
desc: Le <strong>tunnel</strong> a été débloqué - À présent il devient possible de faire passer des formes sous les convoyeurs et les bâtiments !
|
||||||
|
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: Pivoteur inversé
|
title: Pivoteur inversé
|
||||||
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour changer sa variante</strong>!
|
desc: Vous avez débloqué une variante du <strong>pivoteur</strong> - Elle permet de faire pivoter vers la gauche ! Pour le construire, sélectionnez le pivoteur et <strong>appuyez sur 'T' pour alterner entre les variantes</strong> !
|
||||||
|
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Extracteur en série
|
title: Extracteur en série
|
||||||
desc: Vous avez débloqué <strong>l'extracteur en série</strong>! Il permet <strong>de transférer ses ressources</strong> à d'autres extracteurs pour les extraire plus efficacement!
|
desc: Vous avez débloqué <strong>l'extracteur en série</strong> ! Il permet de <strong>transférer ses resources</strong> à d'autres extracteurs pour augmenter le débit sortant !
|
||||||
|
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunnel échelon II
|
title: Tunnel niveau II
|
||||||
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a <strong>une portée plus grande</strong>, et vous pouvez également entrecroiser ces tunnels maintenant!
|
desc: Vous avez débloqué une nouvelle variante du <strong>tunnel</strong> - Elle a une <strong>portée plus grande</strong>, et vous pouvez à présent superposer les deux variantes de tunnels !
|
||||||
|
|
||||||
reward_splitter_compact:
|
reward_splitter_compact:
|
||||||
title: Balancier compact
|
title: Répartiteur compact
|
||||||
desc: >-
|
desc: >-
|
||||||
Vous avez débloqué une variante compacte du <strong>balancier</strong> - Elle accepte deux entrées et les rassemble en une sortie!
|
Vous avez débloqué une variante compacte du <strong>répartiteur</strong> - Elle accepte deux entrées et les rassemble en une sortie !
|
||||||
|
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: Quadruple découpeur
|
title: Quadruple découpeur
|
||||||
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatres parties</strong> à la place de simplement deux!
|
desc: Vous avez débloqué une variante du <strong>découpeur</strong> - Elle permet de découper les formes en <strong>quatre parties</strong> à la place de simplement deux !
|
||||||
|
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: Double peintre
|
title: Double peintre
|
||||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle fonctionne comme le peintre de base, mais elle permet de traiter <strong>deux formes à la fois</strong> en ne consommant qu'une couleur au lieu de deux!
|
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle fonctionne comme le peintre de base, mais elle permet de traiter <strong>deux formes à la fois</strong> en ne consommant qu'une couleur au lieu de deux !
|
||||||
|
|
||||||
reward_painter_quad:
|
reward_painter_quad:
|
||||||
title: Quadruple peintre
|
title: Quadruple peintre
|
||||||
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle permet de colorier chaque partie d'une forme individuellement!
|
desc: Vous avez débloqué une variante du <strong>peintre</strong> - Elle permet de colorier chaque partie d'une forme individuellement !
|
||||||
|
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Tampon de stockage
|
title: Tampon de stockage
|
||||||
desc: Vous avez débloqué une variante de <strong>la poubelle</strong> - Elle permet de stocker des formes jusqu'à une certaine limite!
|
desc: Vous avez débloqué une variante de <strong>la poubelle</strong> - Elle permet de stocker des formes jusqu'à une certaine limite !
|
||||||
|
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Mode libre
|
title: Mode libre
|
||||||
desc: Vous l'avez fait! Vous avez débloqué le <strong>mode libre</strong>! Cela veut dire que dorénavant, les formes sont générées aléatoirement! (Ne vous en faites pas, plus de contenu est prévu pour la version complète!)
|
desc: Vous y êtes arrivé ! Vous avez débloqué le <strong>mode libre</strong> ! Cela veut dire que dorénavant, les formes sont générées aléatoirement ! (Ne vous en faites pas, plus de contenu est prévu pour la version complète !)
|
||||||
|
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Patrons
|
title: Patrons
|
||||||
desc: Vous pouvez maintenant <strong>copier et coller</strong> des parties de votre usines! Sélectionnez une zone (Appuyez sur CTRL, et sélectionnez avec votre souris), et appuyez sur 'C' pour la copier.<br><br>Coller n'est <strong>pas gratuit</strong>, vous devez produire <strong>des formes de patrons</strong> pour vous le payer (ce que vous venez de livrer).
|
desc: Vous pouvez maintenant <strong>copier et coller</strong> des parties de votre usines ! Sélectionnez une zone (Appuyez sur CTRL, et sélectionnez avec votre souris), et appuyez sur 'C' pour la copier.<br><br>Coller n'est <strong>pas gratuit</strong>, vous devez produire <strong>des formes de patrons</strong> pour vous le payer (les mêmes que celles que vous venez de livrer).
|
||||||
|
|
||||||
|
# Question from the translator: Should shortcuts be hardcoded in this message ?
|
||||||
|
|
||||||
# Special reward, which is shown when there is no reward actually
|
# Special reward, which is shown when there is no reward actually
|
||||||
no_reward:
|
no_reward:
|
||||||
title: Niveau suivant
|
title: Niveau suivant
|
||||||
desc: >-
|
desc: >-
|
||||||
Ce niveau n'a pas de récompense, mais le prochain oui! <br><br> PS: Vous ne devriez pas détruires votre usine actuelle - Vous aurez besoin de <strong>toutes</strong> ces formes plus tard pour <strong>débloquer les améliorations</strong>!
|
Ce niveau n'a pas de récompense mais le prochain, oui ! <br><br>PS: Vous ne devriez pas détruires votre usine actuelle - Vous aurez besoin de <strong>toutes</strong> ces formes plus tard pour <strong>débloquer des améliorations</strong>
|
||||||
|
|
||||||
|
# Question from the translator: Is the "desc: >-" syntaxically correct ?
|
||||||
|
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
title: Niveau suivant
|
title: Niveau suivant
|
||||||
desc: >-
|
desc: >-
|
||||||
Bravo! D'ailleurs, plus de contenu est prévu pour la version complète!
|
Bravo ! À propos, plus de contenu est prévu pour la version complète !
|
||||||
|
|
||||||
settings:
|
settings:
|
||||||
title: Options
|
title: Options
|
||||||
@ -615,7 +623,7 @@ settings:
|
|||||||
fullscreen:
|
fullscreen:
|
||||||
title: Plein écran
|
title: Plein écran
|
||||||
description: >-
|
description: >-
|
||||||
Il est recommandé de jouer au jeu en plein écran pour obtenir la meilleur expérience possible. Seulement disponible dans la version complète.
|
Il est recommandé de jouer au jeu en plein écran pour obtenir la meilleure expérience possible. Seulement disponible dans la version complète.
|
||||||
|
|
||||||
soundsMuted:
|
soundsMuted:
|
||||||
title: Sons désactivés
|
title: Sons désactivés
|
||||||
@ -633,14 +641,14 @@ settings:
|
|||||||
Choisissez votre thème (clair / sombre).
|
Choisissez votre thème (clair / sombre).
|
||||||
|
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: Simulation Target
|
title: Fréquence de simulation
|
||||||
description: >-
|
description: >-
|
||||||
Si vous avez un moniteur à 144hz, changez le taux de rafraichissement ici pour que le jeu fonctionne correctement à cette haute fréquence. Ceci pourrait diminuer vos IPS si votre ordinateur est trop lent.
|
Si vous avez un moniteur à 144hz, changez le taux de rafraichissement pour que le jeu fonctionne correctement à cette haute fréquence. Ceci pourrait cependant diminuer vos IPS (itérations par seconde) si votre ordinateur est trop lent.
|
||||||
|
|
||||||
alwaysMultiplace:
|
alwaysMultiplace:
|
||||||
title: Placement multiple
|
title: Placement multiple
|
||||||
description: >-
|
description: >-
|
||||||
Si activé, tous les bâtiments resterons sélectionnés tant que vous n'avez pas annulé. Ceci revient à garder la touche SHIFT appuyée en permanence.
|
Si activé, tous les bâtiments resterons sélectionnés tant que vous n'aurez pas annulé. Ceci revient à garder la touche SHIFT appuyée en permanence.
|
||||||
|
|
||||||
offerHints:
|
offerHints:
|
||||||
title: Indices
|
title: Indices
|
||||||
@ -650,7 +658,7 @@ settings:
|
|||||||
keybindings:
|
keybindings:
|
||||||
title: Contrôles
|
title: Contrôles
|
||||||
hint: >-
|
hint: >-
|
||||||
Astuce: Soyez sûr d'utiliser CTRL, SHIFT et ALT! Ces touches activent différentes options de placement.
|
Astuce: Soyez sûr d'utiliser CTRL, SHIFT et ALT ! Ces touches activent différentes options de placement.
|
||||||
|
|
||||||
resetKeybindings: Réinitialiser les contrôles
|
resetKeybindings: Réinitialiser les contrôles
|
||||||
|
|
||||||
@ -659,7 +667,7 @@ keybindings:
|
|||||||
ingame: Jeu
|
ingame: Jeu
|
||||||
navigation: Navigation
|
navigation: Navigation
|
||||||
placement: Placement
|
placement: Placement
|
||||||
massSelect: Suppression de masse
|
massSelect: Suppression de zone
|
||||||
buildings: Raccourcis bâtiment
|
buildings: Raccourcis bâtiment
|
||||||
placementModifiers: Modificateurs de placement
|
placementModifiers: Modificateurs de placement
|
||||||
|
|
||||||
@ -679,8 +687,8 @@ keybindings:
|
|||||||
menuOpenShop: Améliorations
|
menuOpenShop: Améliorations
|
||||||
menuOpenStats: Statistiques
|
menuOpenStats: Statistiques
|
||||||
|
|
||||||
toggleHud: Basculer l'ATH
|
toggleHud: Basculer l'ATH (affichage tête haute)
|
||||||
toggleFPSInfo: Basculer IPS et informations débogage
|
toggleFPSInfo: Basculer IPS (itérations par seconde) et informations de débogage
|
||||||
belt: *belt
|
belt: *belt
|
||||||
splitter: *splitter
|
splitter: *splitter
|
||||||
underground_belt: *underground_belt
|
underground_belt: *underground_belt
|
||||||
@ -697,19 +705,19 @@ keybindings:
|
|||||||
rotateInverseModifier: >-
|
rotateInverseModifier: >-
|
||||||
Variante: Pivote à gauche
|
Variante: Pivote à gauche
|
||||||
cycleBuildingVariants: Faire défiler les variantes
|
cycleBuildingVariants: Faire défiler les variantes
|
||||||
confirmMassDelete: Confirmer la suppression de masse
|
confirmMassDelete: Confirmer la suppression de zone
|
||||||
cycleBuildings: Faire défiler les bâtiments
|
cycleBuildings: Faire défiler les bâtiments
|
||||||
|
|
||||||
massSelectStart: Cliquez et maintenez pour commencer
|
massSelectStart: Cliquez et maintenez pour commencer
|
||||||
massSelectSelectMultiple: Séléctionner plusieurs zones
|
massSelectSelectMultiple: Sélectionner plusieurs zones
|
||||||
massSelectCopy: Copie la zone
|
massSelectCopy: Copier la zone
|
||||||
|
|
||||||
placementDisableAutoOrientation: Désactiver l'orientation automatique
|
placementDisableAutoOrientation: Désactiver l'orientation automatique
|
||||||
placeMultiple: Rester en mode placement
|
placeMultiple: Rester en mode placement
|
||||||
placeInverse: Inverser le mode d'orientation automatique
|
placeInverse: Inverser le mode d'orientation automatique
|
||||||
|
|
||||||
about:
|
about:
|
||||||
title: A propos de ce jeu
|
title: À propos de ce jeu
|
||||||
|
|
||||||
changelog:
|
changelog:
|
||||||
title: Historique
|
title: Historique
|
||||||
@ -725,3 +733,5 @@ demo:
|
|||||||
#
|
#
|
||||||
# French translation version v0.5 based on english v1.1.8 by Didier WEERTS 'The Corsaire'
|
# French translation version v0.5 based on english v1.1.8 by Didier WEERTS 'The Corsaire'
|
||||||
#
|
#
|
||||||
|
|
||||||
|
# French translation completed (and corrected) by Pascal Grossé.
|
||||||
|
731
translations/base-hu.yaml
Normal file
@ -0,0 +1,731 @@
|
|||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Sztori mód, ahol az épületek alakzatokba kerülnek
|
||||||
|
[*] Több szint és épület (standalone exclusive)
|
||||||
|
[*] Különböző térképek, és talán akadályok
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] Sokkal több alakzat
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Színvak mód
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Betöltés
|
||||||
|
error: Hiba
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: E
|
||||||
|
millions: M
|
||||||
|
billions: Mlrd
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: egy másodperccel ezelőtt
|
||||||
|
xSecondsAgo: <x> másodperccel ezelőtt
|
||||||
|
oneMinuteAgo: egy perccel ezelőtt
|
||||||
|
xMinutesAgo: <x> perccel ezelőtt
|
||||||
|
oneHourAgo: egy órával ezelőtt
|
||||||
|
xHoursAgo: <x> órával ezelőtt
|
||||||
|
oneDayAgo: egy nappal ezelőtt
|
||||||
|
xDaysAgo: <x> nappal ezelőtt
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>mp
|
||||||
|
minutesAndSecondsShort: <minutes>p <seconds>mp
|
||||||
|
hoursAndMinutesShort: <hours>ó <minutes>p
|
||||||
|
|
||||||
|
xMinutes: <x> perc
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Játék
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Importálás
|
||||||
|
openSourceHint: Ez a játék nyílt forráskódú!
|
||||||
|
discordLink: Hivatalos Discord Szerver
|
||||||
|
helpTranslate: Segíts a fordításban!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Törlés
|
||||||
|
cancel: Megszakítás
|
||||||
|
later: Később
|
||||||
|
restart: Újrakezdés
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Importálás Hiba
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame: Nem sikerült importálni a mentésed.
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Mentés Importálva
|
||||||
|
text: >-
|
||||||
|
A mentésed sikeresen importálva lett.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Biztos, hogy ki akarod törölni?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Sikertelen törlés
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame: Nem sikerült törölni a mentésed.
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Újraindítás szükséges
|
||||||
|
text: >-
|
||||||
|
Újra kell indítanod a játékot, hogy életbe lépjenek a módosítások.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
newUpdate:
|
||||||
|
title: Update available
|
||||||
|
desc: There is an update for this game available, be sure to download it!
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Terület kijelölése
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Épület forgatása
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Nyomd meg a <key>-t, hogy válts a variációk között.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Gyorsaság
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 tárgy / másodperc
|
||||||
|
itemsPerSecond: <x> tárgy / mp
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: Egy új fejlesztés elérhető!
|
||||||
|
gameSaved: A játékod el lett mentve.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / p
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Játékidő
|
||||||
|
|
||||||
|
buildingsPlaced: Épület
|
||||||
|
beltsPlaced: Futószalag
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Folytatás
|
||||||
|
settings: Beállítások
|
||||||
|
menu: Vissza a menübe
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Segítségre van szükséged?
|
||||||
|
showHint: Segítség mutatása
|
||||||
|
hideHint: Bezárás
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Beállítások
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Szuper kicsi
|
||||||
|
small: Kicsi
|
||||||
|
regular: Közepes
|
||||||
|
large: Nagy
|
||||||
|
huge: Hatalmas
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Nyelv
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: A játékról
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Nem elérhető a demóban.
|
732
translations/base-ja.yaml
Normal file
@ -0,0 +1,732 @@
|
|||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Loading
|
||||||
|
error: Error
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>m
|
||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Complete level 12 to unlock Blueprints!
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
hub:
|
||||||
|
deliver: Deliver
|
||||||
|
toUnlock: to unlock
|
||||||
|
levelShortcut: LVL
|
||||||
|
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|
@ -21,7 +21,7 @@
|
|||||||
|
|
||||||
steamPage:
|
steamPage:
|
||||||
# This is the short text appearing on the steam page
|
# This is the short text appearing on the steam page
|
||||||
shortText: shapez.io to gra polegająca na budowaniu automatycznej fabryki różnych, z każdym poziomem bardziej skomplikowanych kształtów, na mapie która nie ma końca.
|
shortText: shapez.io to gra polegająca na budowaniu automatycznej fabryki różnych, z każdym poziomem bardziej skomplikowanych kształtów, na mapie która nie ma końca.
|
||||||
|
|
||||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
# NOTICE:
|
# NOTICE:
|
||||||
@ -44,7 +44,7 @@ steamPage:
|
|||||||
[list]
|
[list]
|
||||||
[*] Znaczniki
|
[*] Znaczniki
|
||||||
[*] Nielimitowana ilość zapisanych gier
|
[*] Nielimitowana ilość zapisanych gier
|
||||||
[*] Tryb nocny (kolor)
|
[*] Ciemny motyw gry
|
||||||
[*] Więcej ustawień
|
[*] Więcej ustawień
|
||||||
[*] Pomóż mi w dalszym rozwijaniu shapez.io ❤️
|
[*] Pomóż mi w dalszym rozwijaniu shapez.io ❤️
|
||||||
[*] Więcej zawartości niedługo!
|
[*] Więcej zawartości niedługo!
|
||||||
@ -57,11 +57,11 @@ steamPage:
|
|||||||
[list]
|
[list]
|
||||||
[*] Kampania, gdzie do budowy potrzeba kształtów
|
[*] Kampania, gdzie do budowy potrzeba kształtów
|
||||||
[*] Więcej poziomów i budynków (tylko w pełnej wersji)
|
[*] Więcej poziomów i budynków (tylko w pełnej wersji)
|
||||||
[*] Inne mapy z przeszkodami
|
[*] Inne mapy, może z przeszkodami
|
||||||
[*] Możliwość modyfikowania parametrów generowanjej mapy (Ilość i rozmiar surowców, seed, itd.)
|
[*] Możliwość modyfikowania parametrów generowanjej mapy (Ilość i rozmiar surowców, ziarno świata, itd.)
|
||||||
[*] Więcej rodzajów kształtów
|
[*] Więcej rodzajów kształtów
|
||||||
[*] Optymalizacja (Mimo wszystko gra już działa dośc płynnie!)
|
[*] Optymalizacja (Mimo wszystko gra już działa dośc płynnie!)
|
||||||
[*] Tryb dla daltonistów
|
[*] Tryb dla ślepoty barw
|
||||||
[*] I wiele więcej!
|
[*] I wiele więcej!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
@ -72,17 +72,19 @@ global:
|
|||||||
error: Wystąpił błąd
|
error: Wystąpił błąd
|
||||||
|
|
||||||
# How big numbers are rendered, e.g. "10,000"
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
thousandsDivider: "."
|
thousandsDivider: " "
|
||||||
|
|
||||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
# Translator note: We don't use SI size units for common speak, but if you want to keep it SI
|
||||||
|
# ...also, Polish has wierd nature of diffrent number naming, we have "million" and "milliard"-thing wich actually is billion in English
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: tyś
|
||||||
millions: M
|
millions: mln
|
||||||
billions: B
|
billions: mld
|
||||||
trillions: T
|
trillions: bln
|
||||||
|
|
||||||
# Shown for infinitely big numbers
|
# Shown for infinitely big numbers
|
||||||
infinite: inf
|
infinite: ∞
|
||||||
|
|
||||||
time:
|
time:
|
||||||
# Used for formatting past time dates
|
# Used for formatting past time dates
|
||||||
@ -98,7 +100,7 @@ global:
|
|||||||
# Short formats for times, e.g. '5h 23m'
|
# Short formats for times, e.g. '5h 23m'
|
||||||
secondsShort: <seconds>s
|
secondsShort: <seconds>s
|
||||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
hoursAndMinutesShort: <hours>h <minutes>s
|
hoursAndMinutesShort: <hours>godz <minutes>m
|
||||||
|
|
||||||
xMinutes: <x> minut
|
xMinutes: <x> minut
|
||||||
|
|
||||||
@ -108,33 +110,34 @@ global:
|
|||||||
alt: ALT
|
alt: ALT
|
||||||
escape: ESC
|
escape: ESC
|
||||||
shift: SHIFT
|
shift: SHIFT
|
||||||
space: SPACE
|
space: SPACJA
|
||||||
|
|
||||||
demoBanners:
|
demoBanners:
|
||||||
# This is the "advertisement" shown in the main menu and other various places
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
title: Wersja demo
|
title: Wersja demo
|
||||||
intro: >-
|
intro: >-
|
||||||
kup grę by odblokować pozostałą część!
|
Kup pełną wersję gry, by odblokować więcej funckji!
|
||||||
|
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Start
|
play: Rozpocznij
|
||||||
changelog: Changelog
|
changelog: Dziennik Zmian
|
||||||
importSavegame: Import
|
importSavegame: Importuj
|
||||||
openSourceHint: This game is open source!
|
openSourceHint: Gra z otwartym kodem źródłowym!
|
||||||
discordLink: Oficjalny serwer Discord!
|
discordLink: Oficjalny serwer Discord!
|
||||||
helpTranslate: Pomóż w tłumaczeniu!
|
helpTranslate: Pomóż w tłumaczeniu!
|
||||||
|
|
||||||
# This is shown when using firefox and other browsers which are not supported.
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
browserWarning: >-
|
browserWarning: >-
|
||||||
Przepraszam, ale ta gra możę działać wolno w przeglądarce! Kup pełną wersję gry lub pobierz przeglądarkę chrome.
|
Przepraszam, ale ta gra może działać wolno w Twojej przeglądarce! Kup pełną wersję gry lub pobierz przeglądarkę chrome.
|
||||||
|
|
||||||
savegameLevel: Poziom <x>
|
savegameLevel: Poziom <x>
|
||||||
savegameLevelUnknown: Nieznany poziom
|
savegameLevelUnknown: Nieznany poziom
|
||||||
|
|
||||||
contests:
|
contests:
|
||||||
contest_01_03062020:
|
contest_01_03062020:
|
||||||
title: "Konkurs #01"
|
title: "Konkurs #01"
|
||||||
desc: Nagroda <strong>$25</strong> za najciekawszą bazę!
|
desc: Wygraj <strong>25$</strong> za najciekawszą bazę!
|
||||||
|
#Translator note: We don't use AM/PM, we mainly use 24 hour clock system, older generations use 12h
|
||||||
longDesc: >-
|
longDesc: >-
|
||||||
Żeby dać wam coś od siebie, pomyślałem, że było by fajnie robić tygodniowe konkursy!
|
Żeby dać wam coś od siebie, pomyślałem, że było by fajnie robić tygodniowe konkursy!
|
||||||
<br><br>
|
<br><br>
|
||||||
@ -146,13 +149,13 @@ mainMenu:
|
|||||||
<li>Dodatkowe punkty za udostępnianie na mediach społecznościowych!</li>
|
<li>Dodatkowe punkty za udostępnianie na mediach społecznościowych!</li>
|
||||||
<li>Wybiorę 5 najlepszych moim zdaniem projektów i pozwolę społeczności <strong>discord</strong> głosować.</li>
|
<li>Wybiorę 5 najlepszych moim zdaniem projektów i pozwolę społeczności <strong>discord</strong> głosować.</li>
|
||||||
<li>Wygrany dostaje <strong>$25</strong> (Paypal, Amazon Gift Card, którekolwiek wolisz).</li>
|
<li>Wygrany dostaje <strong>$25</strong> (Paypal, Amazon Gift Card, którekolwiek wolisz).</li>
|
||||||
<li>Termin: 07.06.2020 12:00 AM CEST</li>
|
<li>Termin: 07.06.2020 12:00 CEST</li>
|
||||||
</ul>
|
</ul>
|
||||||
<br>
|
<br>
|
||||||
NIe mogę się doczekać by zobaczyć Wasze fabryki!
|
Nie mogę się doczekać, by zobaczyć Wasze fabryki!
|
||||||
|
|
||||||
showInfo: Widok
|
showInfo: Wyświetl
|
||||||
contestOver: Ten konkurs już się skończył - Dołącz do kanału Discord by nie przegapić kolejnych!
|
contestOver: Ten konkurs już się skończył - Dołącz do serwera Discord by nie przegapić kolejnych!
|
||||||
|
|
||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
@ -163,25 +166,25 @@ dialogs:
|
|||||||
restart: Restart
|
restart: Restart
|
||||||
reset: Reset
|
reset: Reset
|
||||||
getStandalone: Kup grę
|
getStandalone: Kup grę
|
||||||
deleteGame: Wiem co robię
|
deleteGame: Wiem, co robię
|
||||||
viewUpdate: Zobacz aktualizację
|
viewUpdate: Zobacz aktualizację
|
||||||
showUpgrades: Pokaż ulepszenia
|
showUpgrades: Pokaż ulepszenia
|
||||||
showKeybindings: Pokaż sterowanie
|
showKeybindings: Pokaż Klawiszologię
|
||||||
|
|
||||||
importSavegameError:
|
importSavegameError:
|
||||||
title: Błąd importowania
|
title: Błąd importowania
|
||||||
text: >-
|
text: >-
|
||||||
Nie udało się zimportować twojego zapisu gry:
|
Nie udało się zaimportować twojego zapisu gry:
|
||||||
|
|
||||||
importSavegameSuccess:
|
importSavegameSuccess:
|
||||||
title: Import zapisu
|
title: Import zapisu
|
||||||
text: >-
|
text: >-
|
||||||
Twoja gra została zimportowana poprawnie.
|
Twoja gra została zaimportowana pomyślnie.
|
||||||
|
|
||||||
gameLoadFailure:
|
gameLoadFailure:
|
||||||
title: Błąd ładowania
|
title: Błąd wczytywania
|
||||||
text: >-
|
text: >-
|
||||||
Nie udało się załadować twojego zapisu gry:
|
Nie udało się wczytać twojego zapisu gry:
|
||||||
|
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Potwierdź usuwanie
|
title: Potwierdź usuwanie
|
||||||
@ -196,498 +199,509 @@ dialogs:
|
|||||||
restartRequired:
|
restartRequired:
|
||||||
title: Wymagany restart
|
title: Wymagany restart
|
||||||
text: >-
|
text: >-
|
||||||
Gra wymaga ponownego uruchomienia w celu wdrożenia nowych ustawień.
|
Gra wymaga ponownego uruchomienia w celu zastosowania nowych ustawień.
|
||||||
|
|
||||||
editKeybinding:
|
editKeybinding:
|
||||||
title: Zmień sterowanie
|
title: Zmień klawiszologię
|
||||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
desc: Naciśnij klawisz bądź przycisk myszy który chcesz przypisać, lub wciśnij Escape aby anulować.
|
||||||
|
|
||||||
resetKeybindingsConfirmation:
|
resetKeybindingsConfirmation:
|
||||||
title: Reset keybindings
|
title: Zresetuj klawiszologię
|
||||||
desc: This will reset all keybindings to their default values. Please confirm.
|
desc: Ta akcja zresetuje wszystkie ustawienia klawiszologii do domyśnych wartości. Proszę potwierdzić.
|
||||||
|
|
||||||
keybindingsResetOk:
|
keybindingsResetOk:
|
||||||
title: Keybindings reset
|
title: Reset Klawiszologii
|
||||||
desc: The keybindings have been reset to their respective defaults!
|
desc: Klawiszologia została przywrócona do ustawień domyślnych!
|
||||||
|
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: Demo Version
|
title: Wersja Demo
|
||||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
desc: Próbujesz skorzystać z "<feature>", który nie jest dostępny w wersji demo. Rozważ zakup gry dla pełni doświadczeń!
|
||||||
|
|
||||||
saveNotPossibleInDemo:
|
saveNotPossibleInDemo:
|
||||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
desc: Gra została zapisana, lecz przywracanie zapisu dostępne jest wyłącznie w pełnej wersji gry. Rozważ zakup gry dla pełni doświadczeń!
|
||||||
|
|
||||||
leaveNotPossibleInDemo:
|
leaveNotPossibleInDemo:
|
||||||
title: Demo version
|
title: Wersja Demo
|
||||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
desc: Gra została zapisana, lecz przywrócenie zapisu nie będzie możliwe w wersji demo. Na pewno chcesz kontynuować?
|
||||||
|
|
||||||
newUpdate:
|
|
||||||
title: Update available
|
|
||||||
desc: There is an update for this game available, be sure to download it!
|
|
||||||
|
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Limited savegames
|
title: Limit Zapisów Gry
|
||||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
desc: W wersji demo możesz posiadać wyłącznie jeden zapis gry. Proszę usuń obecny lub zakup pełną wersję gry!
|
||||||
|
|
||||||
updateSummary:
|
updateSummary:
|
||||||
title: New update!
|
title: Nowa aktualizacja!
|
||||||
desc: >-
|
desc: >-
|
||||||
Here are the changes since you last played:
|
Lista zmian od Twojej ostatniej rozgrywki:
|
||||||
|
|
||||||
hintDescription:
|
hintDescription:
|
||||||
title: Tutorial
|
title: Tutorial
|
||||||
desc: >-
|
desc: >-
|
||||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
W razie utknięcia lub potrzeby pomocy, sprawdź przycisk 'Pokaż Wskazówkę' w lewym dolnym rogu - pomogę na tyle, ile będę mógł!
|
||||||
|
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: Unlock Upgrades
|
title: Ulepszenia
|
||||||
desc: >-
|
desc: >-
|
||||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
Wszystkie kształty które produkujesz mogą zostać użyte do ulepszeń - <strong>Nie niszcz starych fabryk!</strong>
|
||||||
The upgrades tab can be found on the top right corner of the screen.
|
Zakładka "Ulepszenia" dostępna jest w prawym górnym rogu.
|
||||||
|
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: Confirm delete
|
title: Potwierdź Usuwanie
|
||||||
desc: >-
|
desc: >-
|
||||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
Usuwasz sporą ilość budynków (<count> gwoli ścisłości)! Czy na pewno chcesz kontynuować?
|
||||||
|
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Not unlocked yet
|
title: Jeszcze Nie Odblokowane
|
||||||
desc: >-
|
desc: >-
|
||||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
Schematy nie zostały jeszcze odblokowane! Awansuj poziomami, by odblokować.
|
||||||
|
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: Useful keybindings
|
title: Przydatna Klawiszologia
|
||||||
desc: >-
|
desc: >-
|
||||||
This game has a lot of keybindings which make it easier to build big factories.
|
Gra posiada sporą gamę kombinacji klawiszy upraszczających budowę dużych fabryk.
|
||||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
Oto kilka z nich, lecz nie zmienia to faktu iż <strong>warto sprawdzić dostępne kombinacje</strong>!<br><br>
|
||||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
<code class='keybinding'>CTRL</code> + Przeciąganie: Zaznacz obszar do kopiowania/usuwania.<br>
|
||||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
<code class='keybinding'>SHIFT</code>: Przytrzymaj, by wstawić więcej niż jeden budynek.<br>
|
||||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
<code class='keybinding'>ALT</code>: Odwróć orientacje stawianych taśmociągów.<br>
|
||||||
|
|
||||||
createMarker:
|
createMarker:
|
||||||
title: New Marker
|
title: Nowy Znacznik
|
||||||
desc: Give it a meaningful name
|
desc: Nadaj nazwę
|
||||||
|
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
desc: Możesz stworzyć tylko dwa własne znaczniki w wersji demo. Zakup pełną wersję gry dla nielimitowanych znaczników!
|
||||||
|
|
||||||
ingame:
|
ingame:
|
||||||
# This is shown in the top left corner and displays useful keybindings in
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
# every situation
|
# every situation
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Move
|
moveMap: Ruch
|
||||||
selectBuildings: Select area
|
selectBuildings: Zaznacz
|
||||||
stopPlacement: Stop placement
|
stopPlacement: Przestań stawiać
|
||||||
rotateBuilding: Rotate building
|
rotateBuilding: Obróć budynek
|
||||||
placeMultiple: Place multiple
|
placeMultiple: Postaw więcej
|
||||||
reverseOrientation: Reverse orientation
|
reverseOrientation: Odwróć orientacje
|
||||||
disableAutoOrientation: Disable auto orientation
|
disableAutoOrientation: Wyłącz orientacje automatyczną
|
||||||
toggleHud: Toggle HUD
|
toggleHud: Przełącz widoczność interfejsu
|
||||||
placeBuilding: Place building
|
placeBuilding: Postaw budynek
|
||||||
createMarker: Create Marker
|
createMarker: Stwórz znacznik
|
||||||
delete: Destroy
|
delete: Usuń
|
||||||
|
|
||||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
# from the toolbar)
|
# from the toolbar)
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
# Buildings can have different variants which are unlocked at later levels,
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
# and this is the hint shown when there are multiple variants available.
|
# and this is the hint shown when there are multiple variants available.
|
||||||
cycleBuildingVariants: Press <key> to cycle variants.
|
cycleBuildingVariants: Naciśnij <key>, by zmieniać warianty.
|
||||||
|
|
||||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
hotkeyLabel: >-
|
hotkeyLabel: >-
|
||||||
Hotkey: <key>
|
Skrót: <key>
|
||||||
|
|
||||||
infoTexts:
|
infoTexts:
|
||||||
speed: Speed
|
speed: Szybkość
|
||||||
range: Range
|
range: Zasięg
|
||||||
storage: Storage
|
storage: Pojemność
|
||||||
oneItemPerSecond: 1 item / second
|
oneItemPerSecond: 1 obiekt / sekundę
|
||||||
itemsPerSecond: <x> items / s
|
itemsPerSecond: <x> obiektów / sekundę
|
||||||
itemsPerSecondDouble: (x2)
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
tiles: <x> tiles
|
tiles: <x> kafelków
|
||||||
|
|
||||||
# The notification when completing a level
|
# The notification when completing a level
|
||||||
levelCompleteNotification:
|
levelCompleteNotification:
|
||||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
levelTitle: Level <level>
|
levelTitle: Poziom <level>
|
||||||
completed: Completed
|
completed: Ukończono
|
||||||
unlockText: Unlocked <reward>!
|
unlockText: Odblokowano <reward>!
|
||||||
buttonNextLevel: Next Level
|
buttonNextLevel: Następny Poziom
|
||||||
|
|
||||||
# Notifications on the lower right
|
# Notifications on the lower right
|
||||||
notifications:
|
notifications:
|
||||||
newUpgrade: A new upgrade is available!
|
newUpgrade: Nowe ulepszenie dostępne!
|
||||||
gameSaved: Your game has been saved.
|
gameSaved: Postęp gry został zapisany.
|
||||||
|
|
||||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
# to select multiple buildings
|
# to select multiple buildings
|
||||||
massSelect:
|
massSelect:
|
||||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
infoText: Naciśnij <keyCopy> by skopiować, <keyDelete> by usunąć lub <keyCancel> by anulować.
|
||||||
|
|
||||||
# The "Upgrades" window
|
# The "Upgrades" window
|
||||||
shop:
|
shop:
|
||||||
title: Upgrades
|
title: Ulepszenia
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Ulepsz
|
||||||
|
|
||||||
# Gets replaced to e.g. "Tier IX"
|
# Gets replaced to e.g. "Tier IX"
|
||||||
tier: Tier <x>
|
# Translator note: translated into "rank"
|
||||||
|
# 2nd translator's note: I think translating this to "level" is better (and that's how Google Translate translates it :))
|
||||||
|
tier: Poziom <x>
|
||||||
|
|
||||||
# The roman number for each tier
|
# The roman number for each tier
|
||||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
maximumLevel: POZIOM MAKSYMALNY (Szybkość x<currentMult>)
|
||||||
|
|
||||||
# The "Statistics" window
|
# The "Statistics" window
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistics
|
title: Statystyki
|
||||||
dataSources:
|
dataSources:
|
||||||
stored:
|
stored:
|
||||||
title: Stored
|
title: Przechowywane
|
||||||
description: Displaying amount of stored shapes in your central building.
|
description: Wyświetla ilość przechowywanych kształtów w głównym budynku.
|
||||||
produced:
|
produced:
|
||||||
title: Produced
|
title: Produkowane
|
||||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
description: Wyświetla wszystkie kształty produkowane przez Twoją fabrykę, w tym półprodukty.
|
||||||
delivered:
|
delivered:
|
||||||
title: Delivered
|
title: Dostarczone
|
||||||
description: Displaying shapes which are delivered to your central building.
|
description: Wyświetla kształty dostarczone do budynku głównego.
|
||||||
noShapesProduced: No shapes have been produced so far.
|
noShapesProduced: Brak wyprodukowanych kształtów.
|
||||||
|
|
||||||
# Displays the shapes per minute, e.g. '523 / m'
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
shapesPerMinute: <shapes> / m
|
# Translator note: user "min" to distinguish from "meters"
|
||||||
|
shapesPerMinute: <shapes> / min
|
||||||
|
|
||||||
# Settings menu, when you press "ESC"
|
# Settings menu, when you press "ESC"
|
||||||
settingsMenu:
|
settingsMenu:
|
||||||
playtime: Playtime
|
playtime: Czas Gry
|
||||||
|
|
||||||
buildingsPlaced: Buildings
|
buildingsPlaced: Budynki
|
||||||
beltsPlaced: Belts
|
beltsPlaced: Taśmociągi
|
||||||
|
|
||||||
buttons:
|
buttons:
|
||||||
continue: Continue
|
continue: Kontynuuj
|
||||||
settings: Settings
|
settings: Ustawienia
|
||||||
menu: Return to menu
|
menu: Powrót do menu
|
||||||
|
|
||||||
# Bottom left tutorial hints
|
# Bottom left tutorial hints
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Need help?
|
title: Potrzebujesz pomocy?
|
||||||
showHint: Show hint
|
showHint: Pokaż Wskazówkę
|
||||||
hideHint: Close
|
hideHint: Zamknij
|
||||||
|
|
||||||
# When placing a blueprint
|
# When placing a blueprint
|
||||||
blueprintPlacer:
|
blueprintPlacer:
|
||||||
cost: Cost
|
cost: Koszt
|
||||||
|
|
||||||
# Map markers
|
# Map markers
|
||||||
waypoints:
|
waypoints:
|
||||||
waypoints: Markers
|
waypoints: Znaczniki
|
||||||
hub: HUB
|
hub: Budynek Główny
|
||||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
description: Kliknij znacznik lewym przyciskiem myszy, by się do niego przenieść lub prawym, by go usunąć.<br><br>Naciśnij <keybinding> by stworzyć marker na środku widoku lub <strong>prawy przycisk myszy</strong> by stworzyć na wskazanej lokacji.
|
||||||
creationSuccessNotification: Marker has been created.
|
creationSuccessNotification: Utworzono znacznik.
|
||||||
|
|
||||||
# Interactive tutorial
|
# Interactive tutorial
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: Tutorial
|
title: Tutorial
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
1_1_extractor: Postaw <strong>ekstraktor</strong> na źródle <strong>kształtu koła</strong> aby go wydobyć!
|
||||||
1_2_conveyor: >-
|
1_2_conveyor: >-
|
||||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
Połącz ekstraktor <strong>taśmociągiem</strong> do głównego budynku!<br><br>Porada: <strong>Kliknij i przeciągnij</strong> taśmociąg myszką!
|
||||||
|
|
||||||
1_3_expand: >-
|
1_3_expand: >-
|
||||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
To <strong>NIE JEST</strong> gra "do poczekania"! Buduj więcej taśmociągów i ekstraktorów by wydobywać szybciej.<br><br>Porada: Przytrzymaj <strong>SHIFT</strong> by postawić wiele ekstratkorów. Naciśnij <strong>R</strong>, by je obracać.
|
||||||
|
|
||||||
# All shop upgrades
|
# All shop upgrades
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Belts, Distributor & Tunnels
|
name: Taśmociągi, Dystrybutory & Tunele
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Szybkość x<currentMult> → x<newMult>
|
||||||
miner:
|
miner:
|
||||||
name: Extraction
|
name: Wydobycie
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Szybkość x<currentMult> → x<newMult>
|
||||||
processors:
|
processors:
|
||||||
name: Cutting, Rotating & Stacking
|
name: Cięcie, Obrót & Sklejanie
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Szybkość x<currentMult> → x<newMult>
|
||||||
painting:
|
painting:
|
||||||
name: Mixing & Painting
|
name: Miksowanie & Malowanie
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Szybkość x<currentMult> → x<newMult>
|
||||||
|
|
||||||
# Buildings and their name / description
|
# Buildings and their name / description
|
||||||
buildings:
|
buildings:
|
||||||
|
hub:
|
||||||
|
deliver: Dostarcz
|
||||||
|
toUnlock: by odblokować
|
||||||
|
levelShortcut: Poz.
|
||||||
|
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: &belt Conveyor Belt
|
name: &belt Taśmociąg
|
||||||
description: Transports items, hold and drag to place multiple.
|
description: Transportuje obiekty, przytrymaj by postawić kilka.
|
||||||
|
|
||||||
miner: # Internal name for the Extractor
|
miner: # Internal name for the Extractor
|
||||||
default:
|
default:
|
||||||
name: &miner Extractor
|
name: &miner Ekstraktor
|
||||||
description: Place over a shape or color to extract it.
|
description: Postaw na źródle kształtów, by je wydobyć.
|
||||||
|
|
||||||
chainable:
|
chainable:
|
||||||
name: Extractor (Chain)
|
name: Ekstraktor (Łańcuchowy)
|
||||||
description: Place over a shape or color to extract it. Can be chained.
|
description: Postaw na źródle kształtów, by je wydobyć. Mogą być połączone szeregowo.
|
||||||
|
|
||||||
underground_belt: # Internal name for the Tunnel
|
underground_belt: # Internal name for the Tunnel
|
||||||
default:
|
default:
|
||||||
name: &underground_belt Tunnel
|
name: &underground_belt Tunel
|
||||||
description: Allows to tunnel resources under buildings and belts.
|
description: Pozwala na transport podziemnym tunelem.
|
||||||
|
|
||||||
tier2:
|
tier2:
|
||||||
name: Tunnel Tier II
|
name: Tunel Poziomu II
|
||||||
description: Allows to tunnel resources under buildings and belts.
|
description: Pozwala na transport podziemnym tunelem. Nie łączy się z Tunelami Poziomu I.
|
||||||
|
|
||||||
splitter: # Internal name for the Balancer
|
splitter: # Internal name for the Balancer
|
||||||
default:
|
default:
|
||||||
name: &splitter Balancer
|
name: &splitter Rozdzielacz
|
||||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
description: Wielofunkcyjny - Równo dystrybuuje obiekty wejściowe do wyjść.
|
||||||
|
|
||||||
compact:
|
compact:
|
||||||
name: Merger (compact)
|
name: Łącznik (Kompaktowy)
|
||||||
description: Merges two conveyor belts into one.
|
description: Łączy dwa osobne taśmociągi w jeden.
|
||||||
|
|
||||||
compact-inverse:
|
compact-inverse:
|
||||||
name: Merger (compact)
|
name: Łącznik (Kompaktowy)
|
||||||
description: Merges two conveyor belts into one.
|
description: Łączy dwa osobne taśmociągi w jeden.
|
||||||
|
|
||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: &cutter Cutter
|
name: &cutter Przecinak
|
||||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
description: Tnie kształty i oddaje wycięte połówki. <strong>Jeśli korzystasz tylko z jednej połówki, upewnij się, że niszczysz drugą, by nie zatkać budynku!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: Cutter (Quad)
|
name: Przecinak (Poczwórny)
|
||||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
description: Tnie kształty na cztery ćwiartki. <strong>Jeśli nie korzystasz z wszystkich ćwiartek, upewnij się, że niszczysz pozostałe, by nie zatkać budynku!</strong>
|
||||||
|
|
||||||
rotater:
|
rotater:
|
||||||
|
# 2nd translator's note: CW & CCW could be changed to right & left to make the description shorter.
|
||||||
|
# Another 2nd translator's note: If you start naming the buildings as "tools to do something", keep naming them like that. Don't suddenly start naming them as "processes" they do
|
||||||
default:
|
default:
|
||||||
name: &rotater Rotate
|
name: &rotater Obracacz
|
||||||
description: Rotates shapes clockwise by 90 degrees.
|
description: Obraca kształt zgodnie z ruchem wskazówek zegara o 90 stopni.
|
||||||
ccw:
|
ccw:
|
||||||
name: Rotate (CCW)
|
name: Obracacz (Przeciwny kierunek)
|
||||||
description: Rotates shapes counter clockwise by 90 degrees.
|
description: Obraca kształt przeciwnie do ruchu wskazówek zegara o 90 stopni.
|
||||||
|
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
name: &stacker Stacker
|
name: &stacker Sklejacz
|
||||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
description: Skleja obiekty. Jeśli obiekty nie mogą być sklejone, obiekt z prawej jest nakładany na ten z lewej.
|
||||||
|
|
||||||
mixer:
|
mixer:
|
||||||
default:
|
default:
|
||||||
name: &mixer Color Mixer
|
name: &mixer Mieszadło Kolorów
|
||||||
description: Mixes two colors using additive blending.
|
description: Miesza kolory dodając kolory do siebie.
|
||||||
|
|
||||||
painter:
|
painter:
|
||||||
|
# 2nd translator's note: All those buildings had different descriptions in english. Don't change them all to the same description.
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Malarz
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: Koloruje kształt za pomocą koloru dostarczonego od boku.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Malarz (Podwójny)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Koloruje kształt za pomocą koloru dostarczonych od boku. Koloruje 2 kształty używając 1 barwnika.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Malarz (Poczwórny)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Koloruje każdą ćwiarkę kształtu na inny kolor, używając dostarczonych kolorów.
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: &trash Trash
|
name: &trash Śmietnik
|
||||||
description: Accepts inputs from all sides and destroys them. Forever.
|
description: Przyjmuje obiekty z każdej ze stron i je usuwa. Na zawsze.
|
||||||
|
|
||||||
storage:
|
storage:
|
||||||
name: Storage
|
name: Magazyn
|
||||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
description: Magazynuje obiekty, do określonego limitu. Może zostać użyty jako bramka przepełnienia.
|
||||||
|
|
||||||
storyRewards:
|
storyRewards:
|
||||||
# Those are the rewards gained from completing the store
|
# Those are the rewards gained from completing the store
|
||||||
reward_cutter_and_trash:
|
reward_cutter_and_trash:
|
||||||
title: Cutting Shapes
|
title: Przecinanie Kształtów
|
||||||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
desc: >-
|
||||||
|
Odblokowano nową maszynę: <strong>przecinak</strong> - tnie kształt na pół <strong>pionowo - od góry do dołu</strong>, niezależnie od orientacji!<br><br>Upewnij się że zniszczysz nichciane kawałki, ponieważ <strong>może się zatkać</strong> - Na potrzeby tego otrzymujesz też kosz - niszczy wszystko co do niego przekierujesz!
|
||||||
|
|
||||||
reward_rotater:
|
reward_rotater:
|
||||||
title: Rotating
|
title: Obracanie
|
||||||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
|
||||||
|
|
||||||
reward_painter:
|
|
||||||
title: Painting
|
|
||||||
desc: >-
|
desc: >-
|
||||||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
Odblokowano nową maszynę: <strong>Obracacz</strong>! Obraca wejście o 90 stopni zgodnie z wskazówkami zegara.
|
||||||
|
|
||||||
|
#2nd translator's note: "Color objects" should be translated as "dye"
|
||||||
|
reward_painter:
|
||||||
|
title: Malowanie
|
||||||
|
desc: >-
|
||||||
|
Odblokowano nową maszynę: <strong>Malarz</strong> - Wydobądź barwniki (tak jak w przypadku kształtów) i połącz z kształtem by go pomalować!<br><br>PS: Jeśli cierpisz na ślepotę barw, pracuje nad tym!
|
||||||
|
|
||||||
reward_mixer:
|
reward_mixer:
|
||||||
title: Color Mixing
|
title: Mieszanie
|
||||||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
desc: >-
|
||||||
|
Odblokowano nową maszynę: <strong>Mieszadło Kolorów</strong> - Złącz dwa kolory z pomocą <strong>modelu addytywnego</strong> dzięki tej maszynie!
|
||||||
|
|
||||||
reward_stacker:
|
reward_stacker:
|
||||||
title: Combiner
|
title: Sklejanie
|
||||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
desc: >-
|
||||||
|
Odblokowano nową maszynę: <strong>Sklejacz</strong> - łączy dwa kształty w jeden! Jeżeli obiekty mogą zostać sklejone, są łączone w <strong>jeden kształt</strong>. Jeśli nie mogą zostać sklejone, kształt po prawej jest <strong>kładziony na</strong> ten z lewej!
|
||||||
|
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Splitter/Merger
|
title: Rozdzielacz/Łącznik
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
desc: Wielofunkcyjne urządzenie <strong>balansujące</strong> zostało odblokowane - Może zostać wykorzystane do tworzenia większych fabryk poprzez <strong>rozdzielanie i łaczenie taśmociągów</strong>!<br><br>
|
||||||
|
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunnel
|
title: Tunel
|
||||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
desc: <strong>Tunel</strong> został odblokowany - Możesz prowadzić podziemne taśmociągi!
|
||||||
|
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: CCW Rotating
|
title: Obracanie odwrotne
|
||||||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
desc: Odblokowano nowy wariant <strong>Obracacza</strong> - Pozwala odwracać przeciwnie do wskazówek zegara! Aby zbudować, zaznacz Obracacz i <strong>naciśnij 'T' by zmieniać warianty</strong>!
|
||||||
|
|
||||||
reward_miner_chainable:
|
reward_miner_chainable:
|
||||||
title: Chaining Extractor
|
title: Wydobycie Łańcuchowe
|
||||||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
desc: Odblokowano nowy wariant <strong>ekstraktora</strong>! Może <strong>przekierować obiekty</strong> do ekstraktorów przed nim zwiększając efektywność wydbobycia!
|
||||||
|
|
||||||
reward_underground_belt_tier_2:
|
reward_underground_belt_tier_2:
|
||||||
title: Tunnel Tier II
|
title: Tunel Poziomu II
|
||||||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
desc: Odblokowano nowy wariant <strong>tunelu</strong> - Posiada większy <strong>zasięg</strong> i nie koliduje z trasami tych krótszych tuneli!
|
||||||
|
|
||||||
reward_splitter_compact:
|
reward_splitter_compact:
|
||||||
title: Compact Balancer
|
title: Łącznik Kompaktowy
|
||||||
desc: >-
|
desc: >-
|
||||||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
Odblokowano nowy wariant rozdzielacza: <strong>łącznik kompaktowy</strong> - Przyjmuje dwa wejścia i oddaje je na jednen taśmociąg. <strong>Użyj 'T' by zmienić wariant Rozdzielacza</strong>!
|
||||||
|
|
||||||
reward_cutter_quad:
|
reward_cutter_quad:
|
||||||
title: Quad Cutting
|
title: Przecinak Poczwórny
|
||||||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
desc: Odblokowano nowy wariant <strong>Przecinaka</strong> - Pozwala ciąć kształty na <strong>cztery ćwiartki</strong>!
|
||||||
|
|
||||||
reward_painter_double:
|
reward_painter_double:
|
||||||
title: Double Painting
|
title: Podwójne Malowanie
|
||||||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
desc: Odblokowano nowy wariant <strong>Malarza</strong> - Działa jak zwykły malarz, z tą różnicą że maluje <strong>dwa kształty na raz</strong> pobierając wyłącznie jeden barwnik!
|
||||||
|
|
||||||
reward_painter_quad:
|
reward_painter_quad:
|
||||||
title: Quad Painting
|
title: Poczwórne malowanie
|
||||||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
desc: Odblokowano nowy wariant <strong>Malarza</strong> - Pozwala malować każdą ćwiarkę kształtu na inny kolor!
|
||||||
|
|
||||||
reward_storage:
|
reward_storage:
|
||||||
title: Storage Buffer
|
title: Magazyn
|
||||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
desc: Odblokowano nowy wariant <strong>Kosza</strong> - Pozwala przechować pewną ilość obiektów!
|
||||||
|
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Freeplay
|
title: Tryb swobodny
|
||||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
desc: Gratulacje! Odblokowano <strong>tryb swobodny</strong>! Oznacza to, iż kształty są teraz generowane losowo! (Nie przejmuj się, więcej zawartości jest w planach dla wersji pełnej!)
|
||||||
|
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
title: Blueprints
|
title: Schematy
|
||||||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
desc: Odblokowano <strong>schematy</strong>! Możesz teraz <strong>kopiować i wklejać</strong> segmenty Twoich fabryk! Zaznacz obszar (Trzymaj CTRL, następnie przeciągnij mysz), potem wciśnij 'C' aby skopiować.<br><br>Wklejanie <strong>nie jest darmowe</strong>, potrzebujesz wyprodukować <strong>kształty schematu</strong> (Te, które właśnie dostarczyłeś), aby było Cie stać!
|
||||||
|
|
||||||
# Special reward, which is shown when there is no reward actually
|
# Special reward, which is shown when there is no reward actually
|
||||||
no_reward:
|
no_reward:
|
||||||
title: Next level
|
title: Następny Poziom
|
||||||
desc: >-
|
desc: >-
|
||||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
Ten poziom nie daje nagrody, lecz kolejny już tak! <br><br> PS: Lepiej nie niszczyć istniejących fabryk - Potrzebujesz <strong>wszystkich</strong> kształtów w późniejszych etapach by <strong>odblokować ulepszenia</strong>!
|
||||||
|
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
title: Next level
|
title: Następny Poziom
|
||||||
desc: >-
|
desc: >-
|
||||||
Congratulations! By the way, more content is planned for the standalone!
|
Gratulacje! Przy okazji, więcej zawartości jest w planach dla wersji pełnej!
|
||||||
|
|
||||||
settings:
|
settings:
|
||||||
title: Settings
|
title: Ustawienia
|
||||||
categories:
|
categories:
|
||||||
game: Game
|
game: Gra
|
||||||
app: Application
|
app: Aplikacja
|
||||||
|
|
||||||
versionBadges:
|
versionBadges:
|
||||||
dev: Development
|
dev: Wersja Rozwojowa
|
||||||
staging: Staging
|
staging: Wersja eksperymentalna
|
||||||
prod: Production
|
prod: Wersja Produkcyjna
|
||||||
buildDate: Built <at-date>
|
buildDate: Skompilowano <at-date>
|
||||||
|
|
||||||
labels:
|
labels:
|
||||||
uiScale:
|
uiScale:
|
||||||
title: Interface scale
|
title: Skala Interfejsu
|
||||||
description: >-
|
description: >-
|
||||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
Zmienia rozmiar interfejsu. Skala będzie dopasowana względem rozdzielczości Twojego ekranu.
|
||||||
scales:
|
scales:
|
||||||
super_small: Super small
|
super_small: Bardzo Mała
|
||||||
small: Small
|
small: Mała
|
||||||
regular: Regular
|
regular: Zwykła
|
||||||
large: Large
|
large: Duża
|
||||||
huge: Huge
|
huge: Ogromna
|
||||||
|
|
||||||
scrollWheelSensitivity:
|
scrollWheelSensitivity:
|
||||||
title: Zoom sensitivity
|
title: Czułość Przybliżania
|
||||||
description: >-
|
description: >-
|
||||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
Zmienia czułość przybliżania/oddalania.
|
||||||
sensitivity:
|
sensitivity:
|
||||||
super_slow: Super slow
|
super_slow: Bardzo mała
|
||||||
slow: Slow
|
slow: Mała
|
||||||
regular: Regular
|
regular: Zwykła
|
||||||
fast: Fast
|
fast: Duża
|
||||||
super_fast: Super fast
|
super_fast: Bardzo Duża
|
||||||
|
|
||||||
language:
|
language:
|
||||||
title: Language
|
title: Język
|
||||||
description: >-
|
description: >-
|
||||||
Change the language. All translations are user contributed and might be incomplete!
|
Zmień Język. Wszystkie tłumaczenia są tworzone przez społeczność i mogą nie być w pełni ukończone!
|
||||||
|
|
||||||
fullscreen:
|
fullscreen:
|
||||||
title: Fullscreen
|
title: Pełny Ekran
|
||||||
description: >-
|
description: >-
|
||||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
Zachęcamy do gry w pełnym ekranie dla lepszej rozgrywki. Dostępne tylko w pełnej wersji gry.
|
||||||
|
|
||||||
soundsMuted:
|
soundsMuted:
|
||||||
title: Mute Sounds
|
title: Wycisz Dźwięki
|
||||||
description: >-
|
description: >-
|
||||||
If enabled, mutes all sound effects.
|
Jeżeli włączone, wycisza wszystkie efekty dźwiękowe.
|
||||||
|
|
||||||
musicMuted:
|
musicMuted:
|
||||||
title: Mute Music
|
title: Wycisz Muzykę
|
||||||
description: >-
|
description: >-
|
||||||
If enabled, mutes all music.
|
Jeżeli włączone, wycisza muzykę.
|
||||||
|
|
||||||
theme:
|
theme:
|
||||||
title: Game theme
|
title: Motyw Graficzny Gry
|
||||||
description: >-
|
description: >-
|
||||||
Choose the game theme (light / dark).
|
Wybierz motyw (jasny / ciemny).
|
||||||
|
themes:
|
||||||
|
dark: Ciemny
|
||||||
|
light: Jasny
|
||||||
|
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: Simulation Target
|
title: Częstość Odświeżania
|
||||||
description: >-
|
description: >-
|
||||||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
Jeśli posiadasz monitor z częstotliwością odświeżania 144hz, zmień tę opcje na poprawnego odświeżania ekranu. To może wpłynąć na FPS jeśli masz za wolny komputer.
|
||||||
|
|
||||||
alwaysMultiplace:
|
alwaysMultiplace:
|
||||||
title: Multiplace
|
title: Wielokrotne budowanie
|
||||||
description: >-
|
description: >-
|
||||||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
Jeżeli włączone, nie anuluje budowy po postawieniu maszyny. Odpowiednik ciągłego trzymania klawisza SHIFT.
|
||||||
|
|
||||||
offerHints:
|
offerHints:
|
||||||
title: Hints & Tutorials
|
title: Porady i Tutoriale
|
||||||
description: >-
|
description: >-
|
||||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
Oferuje porady i tutoriale podczas gry. Dodatkowo, chowa pewne elementy interfejsu by ułatwić poznanie gry.
|
||||||
|
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Klawiszologia
|
||||||
hint: >-
|
hint: >-
|
||||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
Tip: Upewnij się, że wykorzystujesz CTRL, SHIFT i ALT! Pozwalają na różne metody kładzenia elementów.
|
||||||
|
resetKeybindings: Zresetuj Klawiszologię
|
||||||
resetKeybindings: Reset Keyinbindings
|
|
||||||
|
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: Application
|
general: Aplikacja
|
||||||
ingame: Game
|
ingame: Gra
|
||||||
navigation: Navigating
|
navigation: Nawigacja
|
||||||
placement: Placement
|
placement: Ustawianie
|
||||||
massSelect: Mass Select
|
massSelect: Zbiorowe Zaznaczenie
|
||||||
buildings: Building Shortcuts
|
buildings: Skróty Budynków
|
||||||
placementModifiers: Placement Modifiers
|
placementModifiers: Modyfikatory Stawiania
|
||||||
|
|
||||||
mappings:
|
mappings:
|
||||||
confirm: Confirm
|
confirm: Potwierdź
|
||||||
back: Back
|
back: Wstecz
|
||||||
mapMoveUp: Move Up
|
mapMoveUp: Ruch w górę
|
||||||
mapMoveRight: Move Right
|
mapMoveRight: Ruch w prawo
|
||||||
mapMoveDown: Move Down
|
mapMoveDown: Ruch w dół
|
||||||
mapMoveLeft: Move Left
|
mapMoveLeft: Move Left
|
||||||
centerMap: Center Map
|
centerMap: Wyśrodkuj Mapę
|
||||||
|
|
||||||
mapZoomIn: Zoom in
|
mapZoomIn: Przybliżenie
|
||||||
mapZoomOut: Zoom out
|
mapZoomOut: Oddalenie
|
||||||
createMarker: Create Marker
|
createMarker: Stwórz Znacznik
|
||||||
|
|
||||||
menuOpenShop: Upgrades
|
menuOpenShop: Ulepszenia
|
||||||
menuOpenStats: Statistics
|
menuOpenStats: Statystyki
|
||||||
|
|
||||||
toggleHud: Toggle HUD
|
toggleHud: Przełącz widoczność interfejsu
|
||||||
toggleFPSInfo: Toggle FPS and Debug Info
|
toggleFPSInfo: Pokaż Licznik FPS i infomacje do debugowania
|
||||||
belt: *belt
|
belt: *belt
|
||||||
splitter: *splitter
|
splitter: *splitter
|
||||||
underground_belt: *underground_belt
|
underground_belt: *underground_belt
|
||||||
@ -699,33 +713,33 @@ keybindings:
|
|||||||
painter: *painter
|
painter: *painter
|
||||||
trash: *trash
|
trash: *trash
|
||||||
|
|
||||||
abortBuildingPlacement: Abort Placement
|
abortBuildingPlacement: Anuluj Stawianie
|
||||||
rotateWhilePlacing: Rotate
|
rotateWhilePlacing: Obróć
|
||||||
rotateInverseModifier: >-
|
rotateInverseModifier: >-
|
||||||
Modifier: Rotate CCW instead
|
Modyfikator: Obróć Odrwotnie
|
||||||
cycleBuildingVariants: Cycle Variants
|
cycleBuildingVariants: Zmień Wariant
|
||||||
confirmMassDelete: Confirm Mass Delete
|
confirmMassDelete: Potwierdź Usuwanie
|
||||||
cycleBuildings: Cycle Buildings
|
cycleBuildings: Zmień Budynek
|
||||||
|
|
||||||
massSelectStart: Hold and drag to start
|
massSelectStart: Przytrzymaj i przeciągnij by zaznaczyć
|
||||||
massSelectSelectMultiple: Select multiple areas
|
massSelectSelectMultiple: Zaznacz kilka obszar
|
||||||
massSelectCopy: Copy area
|
massSelectCopy: Skopiuj obszar
|
||||||
|
|
||||||
placementDisableAutoOrientation: Disable automatic orientation
|
placementDisableAutoOrientation: Wyłącz automatyczną orientacje
|
||||||
placeMultiple: Stay in placement mode
|
placeMultiple: Pozostań w trybie stawiania
|
||||||
placeInverse: Invert automatic belt orientation
|
placeInverse: Odwróć automatyczną orientacje pasów
|
||||||
|
|
||||||
about:
|
about:
|
||||||
title: About this Game
|
title: O Grze
|
||||||
|
|
||||||
changelog:
|
changelog:
|
||||||
title: Changelog
|
title: Dziennik zmian
|
||||||
|
|
||||||
demo:
|
demo:
|
||||||
features:
|
features:
|
||||||
restoringGames: Restoring savegames
|
restoringGames: Przywracanie zapisów gry
|
||||||
importingGames: Importing savegames
|
importingGames: Importowanie zapisów gry
|
||||||
oneGameLimit: Limited to one savegame
|
oneGameLimit: Limit jednego zapisu gry
|
||||||
customizeKeybindings: Customizing Keybindings
|
customizeKeybindings: Personalizowanie Klawiszologii
|
||||||
|
|
||||||
settingNotAvailable: Not available in the demo.
|
settingNotAvailable: Niedostępne w wersji demo.
|
||||||
|
@ -98,7 +98,7 @@ global:
|
|||||||
# Short formats for times, e.g. '5h 23m'
|
# Short formats for times, e.g. '5h 23m'
|
||||||
secondsShort: <seconds>s
|
secondsShort: <seconds>s
|
||||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
hoursAndMinutesShort: <hours>h <minutes>s
|
hoursAndMinutesShort: <hours>h <minutes>m
|
||||||
|
|
||||||
xMinutes: <x> minutos
|
xMinutes: <x> minutos
|
||||||
|
|
||||||
|
@ -21,7 +21,7 @@
|
|||||||
|
|
||||||
steamPage:
|
steamPage:
|
||||||
# This is the short text appearing on the steam page
|
# This is the short text appearing on the steam page
|
||||||
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
shortText: shapez.io это игра о строительстве фабрик для автоматизации создания и объединения все более сложных фигур на бесконечной карте.
|
||||||
|
|
||||||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
# NOTICE:
|
# NOTICE:
|
||||||
@ -30,56 +30,56 @@ steamPage:
|
|||||||
longText: >-
|
longText: >-
|
||||||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
shapez.io это игра о строительстве фабрик для автоматизации создания и объединения фигур. Доставляйте запрошенные, все более сложные фигуры, чтобы развиваться в игре и разблокировать улучшения, чтобы ускорить работу вашей фабрики.
|
||||||
|
|
||||||
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
Поскольку спрос растет, вам придется увеличивать свою фабрику, чтобы соответствовать потребностям. Однако, не забывайте о ресурсах, несмотря на то что вы будете расширятся на [b]бесконечной карте[/b]!
|
||||||
|
|
||||||
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
Поскольку фигуры вскоре могут наскучить, вам потребуется смешивать цвета и рискрашивать свои фигуры ими. Комбинируйте красный, зеленый и синий цветовые ресурсы для получения разных цветов и красте ими фигуры, чтобы удовлетворить спрос.
|
||||||
|
|
||||||
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
Эта игра имеет 18 уровней (но и они займут вас на часы!), но я постоянно добавляю новый контент - там много чего запланировано!
|
||||||
|
|
||||||
|
|
||||||
[b]Standalone Advantages[/b]
|
[b]Преимущества полной версии[/b]
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Waypoints
|
[*] Метки
|
||||||
[*] Unlimited Savegames
|
[*] Неограниченное количество сохранений
|
||||||
[*] Dark Mode
|
[*] Темный режим
|
||||||
[*] More settings
|
[*] Больше настроек
|
||||||
[*] Allow me to further develop shapez.io ❤️
|
[*] Позволит мне быстрее разрабатывать shapez.io ❤️
|
||||||
[*] More features in the future!
|
[*] Больше возможностей в будущем!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
[b]Planned features & Community suggestions[/b]
|
[b]Планируемые функции & Предложения сообщества[/b]
|
||||||
|
|
||||||
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
Это игра с открытым исходным кодом - Любой может внести свой вклад! Кроме того, я во [b]многом[/b] прислушиваюсь к сообществу! Я стараюсь прочитать все предложения и учту как можно больше отзывов.
|
||||||
|
|
||||||
[list]
|
[list]
|
||||||
[*] Story mode where buildings cost shapes
|
[*] Режим истории, где здания стоят фигур
|
||||||
[*] More levels & buildings (standalone exclusive)
|
[*] Больше уровней & зданий (эксклюзивно для полной версии)
|
||||||
[*] Different maps, and maybe map obstacles
|
[*] Различные карты и, возможно, карта препятствий
|
||||||
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
[*] Настраиваемое создание карт (редактирование количества и размера участков, семя и т. д.)
|
||||||
[*] More types of shapes
|
[*] Больше видов фигур
|
||||||
[*] More performance improvements (Although the game already runs pretty good!)
|
[*] Больше улучшений производительности (хотя игра уже работает довольно хорошо!)
|
||||||
[*] Color blind mode
|
[*] Режим дальтоника
|
||||||
[*] And much more!
|
[*] И многое другое!
|
||||||
[/list]
|
[/list]
|
||||||
|
|
||||||
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
Не забудьте проверить мою доску trello со всеми планами! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
global:
|
global:
|
||||||
loading: Loading
|
loading: Загрузка
|
||||||
error: Error
|
error: Ошибка
|
||||||
|
|
||||||
# How big numbers are rendered, e.g. "10,000"
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
thousandsDivider: ","
|
thousandsDivider: ","
|
||||||
|
|
||||||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
suffix:
|
suffix:
|
||||||
thousands: k
|
thousands: тыс.
|
||||||
millions: M
|
millions: млн
|
||||||
billions: B
|
billions: млрд
|
||||||
trillions: T
|
trillions: трлн
|
||||||
|
|
||||||
# Shown for infinitely big numbers
|
# Shown for infinitely big numbers
|
||||||
infinite: inf
|
infinite: inf
|
||||||
@ -87,18 +87,18 @@ global:
|
|||||||
time:
|
time:
|
||||||
# Used for formatting past time dates
|
# Used for formatting past time dates
|
||||||
oneSecondAgo: одну секунду назад
|
oneSecondAgo: одну секунду назад
|
||||||
xSecondsAgo: <x> seconds ago
|
xSecondsAgo: <x> секунд(ы) назад
|
||||||
oneMinuteAgo: одну минуту назад
|
oneMinuteAgo: одну минуту назад
|
||||||
xMinutesAgo: <x> minutes ago
|
xMinutesAgo: <x> минут(ы) назад
|
||||||
oneHourAgo: один час назад
|
oneHourAgo: один час назад
|
||||||
xHoursAgo: <x> hours ago
|
xHoursAgo: <x> часов(а) назад
|
||||||
oneDayAgo: один день назад
|
oneDayAgo: один день назад
|
||||||
xDaysAgo: <x> days ago
|
xDaysAgo: <x> дней(я) назад
|
||||||
|
|
||||||
# Short formats for times, e.g. '5h 23m'
|
# Short formats for times, e.g. '5h 23m'
|
||||||
secondsShort: <seconds>s
|
secondsShort: <seconds>с
|
||||||
minutesAndSecondsShort: <minutes>m <seconds>s
|
minutesAndSecondsShort: <minutes>м <seconds>с
|
||||||
hoursAndMinutesShort: <hours>h <minutes>s
|
hoursAndMinutesShort: <hours>м <minutes>с
|
||||||
|
|
||||||
xMinutes: <x> minutes
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
@ -108,28 +108,28 @@ global:
|
|||||||
alt: ALT
|
alt: ALT
|
||||||
escape: ESC
|
escape: ESC
|
||||||
shift: SHIFT
|
shift: SHIFT
|
||||||
space: SPACE
|
space: ПРОБЕЛ
|
||||||
|
|
||||||
demoBanners:
|
demoBanners:
|
||||||
# This is the "advertisement" shown in the main menu and other various places
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
title: Demo Version
|
title: Демо версия
|
||||||
intro: >-
|
intro: >-
|
||||||
Get the standalone to unlock all features!
|
Приобретите полную версию чтобы разблокировать все возможности!
|
||||||
|
|
||||||
mainMenu:
|
mainMenu:
|
||||||
play: Играть
|
play: Играть
|
||||||
changelog: Список изменений
|
changelog: Список изменений
|
||||||
importSavegame: Импортировать сохраненную игру
|
importSavegame: Импортировать сохраненную игру
|
||||||
openSourceHint: This game is open source!
|
openSourceHint: Это игра с открытым исходным кодом!
|
||||||
discordLink: Оффициальный Дискорд Сервер
|
discordLink: Оффициальный Дискорд Сервер
|
||||||
helpTranslate: Help translate!
|
helpTranslate: Помоги с переводом!
|
||||||
|
|
||||||
# This is shown when using firefox and other browsers which are not supported.
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
browserWarning: >-
|
browserWarning: >-
|
||||||
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
Извините, но игра работает медленно в вашем браузере! Приобретите полную версию или загрузите Chrome чтобы ознакомится с игрой в полной мере.
|
||||||
|
|
||||||
savegameLevel: Level <x>
|
savegameLevel: Уровень <x>
|
||||||
savegameLevelUnknown: Unknown Level
|
savegameLevelUnknown: Неизвестный уровень
|
||||||
|
|
||||||
contests:
|
contests:
|
||||||
contest_01_03062020:
|
contest_01_03062020:
|
||||||
@ -157,344 +157,344 @@ mainMenu:
|
|||||||
dialogs:
|
dialogs:
|
||||||
buttons:
|
buttons:
|
||||||
ok: OK
|
ok: OK
|
||||||
delete: Delete
|
delete: Удалить
|
||||||
cancel: Cancel
|
cancel: Закрыть
|
||||||
later: Later
|
later: Позже
|
||||||
restart: Restart
|
restart: Перезапустить
|
||||||
reset: Reset
|
reset: Сбросить
|
||||||
getStandalone: Get Standalone
|
getStandalone: Приобрести полную версию
|
||||||
deleteGame: I know what I do
|
deleteGame: Я знаю, что я делаю
|
||||||
viewUpdate: View Update
|
viewUpdate: Посмотреть Обновление
|
||||||
showUpgrades: Show Upgrades
|
showUpgrades: Показать Улучшения
|
||||||
showKeybindings: Show Keybindings
|
showKeybindings: Показать Управление
|
||||||
|
|
||||||
importSavegameError:
|
importSavegameError:
|
||||||
title: Import Error
|
title: Ошибка импортирования
|
||||||
text: >-
|
text: >-
|
||||||
Failed to import your savegame:
|
Не удалось импортировать ваше сохранение игры:
|
||||||
|
|
||||||
importSavegameSuccess:
|
importSavegameSuccess:
|
||||||
title: Savegame Imported
|
title: Сохраненная игра импортированна
|
||||||
text: >-
|
text: >-
|
||||||
Your savegame has been successfully imported.
|
Ваша сохраненная игра успешно импортированна.
|
||||||
|
|
||||||
gameLoadFailure:
|
gameLoadFailure:
|
||||||
title: Game is broken
|
title: Ошибка загрузки
|
||||||
text: >-
|
text: >-
|
||||||
Failed to load your savegame:
|
Не удалось загрузить ваше сохранение игры:
|
||||||
|
|
||||||
confirmSavegameDelete:
|
confirmSavegameDelete:
|
||||||
title: Confirm deletion
|
title: Подтвердите удаление.
|
||||||
text: >-
|
text: >-
|
||||||
Are you sure you want to delete the game?
|
Вы действительно хотите удалить игру?
|
||||||
|
|
||||||
savegameDeletionError:
|
savegameDeletionError:
|
||||||
title: Failed to delete
|
title: Ошибка удаления
|
||||||
text: >-
|
text: >-
|
||||||
Failed to delete the savegame:
|
Не удалось удалить сохранение игры:
|
||||||
|
|
||||||
restartRequired:
|
restartRequired:
|
||||||
title: Restart required
|
title: Необходим перезапуск
|
||||||
text: >-
|
text: >-
|
||||||
You need to restart the game to apply the settings.
|
Вам необходимо перезапустить игру, чтобы применить настройки.
|
||||||
|
|
||||||
editKeybinding:
|
editKeybinding:
|
||||||
title: Change Keybinding
|
title: Изменение управления
|
||||||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
desc: Нажмите клавишу или кнопку мыши, которую хотите назначить, или нажмите «Esc» для отмены.
|
||||||
|
|
||||||
resetKeybindingsConfirmation:
|
resetKeybindingsConfirmation:
|
||||||
title: Reset keybindings
|
title: Сброс управления
|
||||||
desc: This will reset all keybindings to their default values. Please confirm.
|
desc: Это сбросит все настройки управления к их значениям по умолчанию. Пожалуйста подтвердите.
|
||||||
|
|
||||||
keybindingsResetOk:
|
keybindingsResetOk:
|
||||||
title: Keybindings reset
|
title: Сброс управления
|
||||||
desc: The keybindings have been reset to their respective defaults!
|
desc: Настройки управления сброшены до соответствующих значений по умолчанию!
|
||||||
|
|
||||||
featureRestriction:
|
featureRestriction:
|
||||||
title: Demo Version
|
title: Демо версия
|
||||||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
desc: Вы попытались получить доступ к функции (<feature>), которая недоступна в демоверсии. Вы можете приобрести полную версию чтобы пользоваться всеми функциями!
|
||||||
|
|
||||||
saveNotPossibleInDemo:
|
saveNotPossibleInDemo:
|
||||||
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
desc: Ваша игра была сохранена, но восстановить ее можно только в полной версии. Вы можете приобрести полную версию чтобы пользоваться всеми функциями!
|
||||||
|
|
||||||
leaveNotPossibleInDemo:
|
leaveNotPossibleInDemo:
|
||||||
title: Demo version
|
title: Демоверсия
|
||||||
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
desc: Ваша игра была сохранена, но вы не сможете восстановить ее в демоверсии. Восстановление ваших сохранений игр возможно только в полной версии. Вы уверены?
|
||||||
|
|
||||||
newUpdate:
|
newUpdate:
|
||||||
title: Update available
|
title: Доступно обновление
|
||||||
desc: There is an update for this game available, be sure to download it!
|
desc: Доступно обновление для этой игры, обязательно скачайте его!
|
||||||
|
|
||||||
oneSavegameLimit:
|
oneSavegameLimit:
|
||||||
title: Limited savegames
|
title: Лимит сохранений
|
||||||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
desc: Вы можете иметь только одно сохранение игры в демо-версии. Пожалуйста, удалите существующее или приобретите полную версию!
|
||||||
|
|
||||||
updateSummary:
|
updateSummary:
|
||||||
title: New update!
|
title: Новое обновление!
|
||||||
desc: >-
|
desc: >-
|
||||||
Here are the changes since you last played:
|
Здесь изменения с тех пор, когда вы в последний раз играли:
|
||||||
|
|
||||||
hintDescription:
|
hintDescription:
|
||||||
title: Tutorial
|
title: Обучение
|
||||||
desc: >-
|
desc: >-
|
||||||
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
Всякий раз, когда вам нужна помощь или вы застряли, нажмите кнопку «Показать подсказку» в левом нижнем углу, и я сделаю все возможное, чтобы помочь вам!
|
||||||
|
|
||||||
upgradesIntroduction:
|
upgradesIntroduction:
|
||||||
title: Unlock Upgrades
|
title: Открыть улучшения
|
||||||
desc: >-
|
desc: >-
|
||||||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
Все фигуры, которые вы производите, могут быть использованны для открытия улучшений - <strong>Не уничтожайте ваши старые производства!<storng>
|
||||||
The upgrades tab can be found on the top right corner of the screen.
|
Меню улучшений находится в правом верхнем углу.
|
||||||
|
|
||||||
massDeleteConfirm:
|
massDeleteConfirm:
|
||||||
title: Confirm delete
|
title: Подтвердить удаление
|
||||||
desc: >-
|
desc: >-
|
||||||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
Вы удаляете много построек (<count>)! Вы действительно хотите сделать это?
|
||||||
|
|
||||||
blueprintsNotUnlocked:
|
blueprintsNotUnlocked:
|
||||||
title: Not unlocked yet
|
title: Еще не открыто
|
||||||
desc: >-
|
desc: >-
|
||||||
Blueprints have not been unlocked yet! Complete more levels to unlock them.
|
Чертежи еще не открыты! Завершите больше уровней, что-бы открыть их.
|
||||||
|
|
||||||
keybindingsIntroduction:
|
keybindingsIntroduction:
|
||||||
title: Useful keybindings
|
title: Полезные горячие клавиши
|
||||||
desc: >-
|
desc: >-
|
||||||
This game has a lot of keybindings which make it easier to build big factories.
|
В этой игре много горячих клавиш, которые облегчают строительство больших фабрик.
|
||||||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
Вот несколько, но обязательно <strong>проверьте настройки управления</strong>!<br><br>
|
||||||
<code class='keybinding'>CTRL</code> + Drag: Select area to copy / delete.<br>
|
<code class='keybinding'>CTRL</code> + Потащить: Выбор области для копирования / удаления.<br>
|
||||||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
<code class='keybinding'>SHIFT</code>: Удерживайте, чтобы разместить несколько зданий.<br>
|
||||||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
<code class='keybinding'>ALT</code>: Инвертировать направление размещаемых конвейерных лент.<br>
|
||||||
|
|
||||||
createMarker:
|
createMarker:
|
||||||
title: New Marker
|
title: Новый маркер
|
||||||
desc: Give it a meaningful name
|
desc: Напишите содержательное имя.
|
||||||
|
|
||||||
markerDemoLimit:
|
markerDemoLimit:
|
||||||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
desc: Вы можете создать только 2 своих маркера в демо версии. Приобретите полную версию для безлимитных маркеров.
|
||||||
|
|
||||||
ingame:
|
ingame:
|
||||||
# This is shown in the top left corner and displays useful keybindings in
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
# every situation
|
# every situation
|
||||||
keybindingsOverlay:
|
keybindingsOverlay:
|
||||||
moveMap: Move
|
moveMap: Передвижение
|
||||||
selectBuildings: Select area
|
selectBuildings: Выбрать область
|
||||||
stopPlacement: Stop placement
|
stopPlacement: Прекратить размещение
|
||||||
rotateBuilding: Rotate building
|
rotateBuilding: Повернуть постройку
|
||||||
placeMultiple: Place multiple
|
placeMultiple: Поставить несколько
|
||||||
reverseOrientation: Reverse orientation
|
reverseOrientation: Реверсировать направление
|
||||||
disableAutoOrientation: Disable auto orientation
|
disableAutoOrientation: Отключить авто-определение направления
|
||||||
toggleHud: Toggle HUD
|
toggleHud: Переключить HUD
|
||||||
placeBuilding: Place building
|
placeBuilding: Разместить постройку
|
||||||
createMarker: Create Marker
|
createMarker: Создать маркер
|
||||||
delete: Destroy
|
delete: Уничтожить
|
||||||
|
|
||||||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
# from the toolbar)
|
# from the toolbar)
|
||||||
buildingPlacement:
|
buildingPlacement:
|
||||||
# Buildings can have different variants which are unlocked at later levels,
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
# and this is the hint shown when there are multiple variants available.
|
# and this is the hint shown when there are multiple variants available.
|
||||||
cycleBuildingVariants: Press <key> to cycle variants.
|
cycleBuildingVariants: Нажмите <key> для переключения вариантов.
|
||||||
|
|
||||||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
hotkeyLabel: >-
|
hotkeyLabel: >-
|
||||||
Hotkey: <key>
|
Клавиша: <key>
|
||||||
|
|
||||||
infoTexts:
|
infoTexts:
|
||||||
speed: Speed
|
speed: Скорость
|
||||||
range: Range
|
range: Расстояние
|
||||||
storage: Storage
|
storage: Storage
|
||||||
oneItemPerSecond: 1 item / second
|
oneItemPerSecond: 1 предмет / сек
|
||||||
itemsPerSecond: <x> items / s
|
itemsPerSecond: <x> предметов / сек
|
||||||
itemsPerSecondDouble: (x2)
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
tiles: <x> tiles
|
tiles: <x> клеток
|
||||||
|
|
||||||
# The notification when completing a level
|
# The notification when completing a level
|
||||||
levelCompleteNotification:
|
levelCompleteNotification:
|
||||||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
levelTitle: Level <level>
|
levelTitle: Уровень <level>
|
||||||
completed: Completed
|
completed: Завершено
|
||||||
unlockText: Unlocked <reward>!
|
unlockText: Открыто <reward>!
|
||||||
buttonNextLevel: Next Level
|
buttonNextLevel: Следующий уровень
|
||||||
|
|
||||||
# Notifications on the lower right
|
# Notifications on the lower right
|
||||||
notifications:
|
notifications:
|
||||||
newUpgrade: A new upgrade is available!
|
newUpgrade: Новое улучшение доступно!
|
||||||
gameSaved: Your game has been saved.
|
gameSaved: Ваша игра была сохранена.
|
||||||
|
|
||||||
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
# to select multiple buildings
|
# to select multiple buildings
|
||||||
massSelect:
|
massSelect:
|
||||||
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
infoText: Нажмите <keyCopy> что-бы копировать, <keyDelete> что-бы удалить или <keyCancel> что-бы отменить.
|
||||||
|
|
||||||
# The "Upgrades" window
|
# The "Upgrades" window
|
||||||
shop:
|
shop:
|
||||||
title: Upgrades
|
title: Улучшения
|
||||||
buttonUnlock: Upgrade
|
buttonUnlock: Улучшить
|
||||||
|
|
||||||
# Gets replaced to e.g. "Tier IX"
|
# Gets replaced to e.g. "Tier IX"
|
||||||
tier: Tier <x>
|
tier: Уровень <x>
|
||||||
|
|
||||||
# The roman number for each tier
|
# The roman number for each tier
|
||||||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
maximumLevel: МАКСИМАЛЬНЫЙ УРОВЕНЬ (Скорость x<currentMult>)
|
||||||
|
|
||||||
# The "Statistics" window
|
# The "Statistics" window
|
||||||
statistics:
|
statistics:
|
||||||
title: Statistics
|
title: Статистика
|
||||||
dataSources:
|
dataSources:
|
||||||
stored:
|
stored:
|
||||||
title: Stored
|
title: Хранится
|
||||||
description: Displaying amount of stored shapes in your central building.
|
description: Показывает количество хранящихся фигур в вашем центральном здании.
|
||||||
produced:
|
produced:
|
||||||
title: Produced
|
title: Производится
|
||||||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
description: Показывает производящиеся фигуры, включая промежуточное производство.
|
||||||
delivered:
|
delivered:
|
||||||
title: Delivered
|
title: Доставлено
|
||||||
description: Displaying shapes which are delivered to your central building.
|
description: Показывает фигуры, которые доставляются в ваше центральное здание.
|
||||||
noShapesProduced: No shapes have been produced so far.
|
noShapesProduced: Фигуры еще не произведены.
|
||||||
|
|
||||||
# Displays the shapes per minute, e.g. '523 / m'
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
shapesPerMinute: <shapes> / m
|
shapesPerMinute: <shapes> / мин
|
||||||
|
|
||||||
# Settings menu, when you press "ESC"
|
# Settings menu, when you press "ESC"
|
||||||
settingsMenu:
|
settingsMenu:
|
||||||
playtime: Playtime
|
playtime: Игровое время
|
||||||
|
|
||||||
buildingsPlaced: Buildings
|
buildingsPlaced: Постройки
|
||||||
beltsPlaced: Belts
|
beltsPlaced: Конвейеры
|
||||||
|
|
||||||
buttons:
|
buttons:
|
||||||
continue: Continue
|
continue: Продолжить
|
||||||
settings: Settings
|
settings: Настройки
|
||||||
menu: Return to menu
|
menu: Вернутся в меню
|
||||||
|
|
||||||
# Bottom left tutorial hints
|
# Bottom left tutorial hints
|
||||||
tutorialHints:
|
tutorialHints:
|
||||||
title: Need help?
|
title: Нужна помощь?
|
||||||
showHint: Show hint
|
showHint: Показать подсказку
|
||||||
hideHint: Close
|
hideHint: Закрыть
|
||||||
|
|
||||||
# When placing a blueprint
|
# When placing a blueprint
|
||||||
blueprintPlacer:
|
blueprintPlacer:
|
||||||
cost: Cost
|
cost: Стоимость
|
||||||
|
|
||||||
# Map markers
|
# Map markers
|
||||||
waypoints:
|
waypoints:
|
||||||
waypoints: Markers
|
waypoints: Маркеры
|
||||||
hub: HUB
|
hub: ХАБ
|
||||||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
description: ЛКМ по маркеру, чтобы переместится к нему, ПКМ что-бы удалить. <br><br>Нажмите <keybinding> чтобы создать маркер в текущей позиции или <strong>ПКМ</strong> чтобы выбрать другое место для сождания маркера.
|
||||||
creationSuccessNotification: Marker has been created.
|
creationSuccessNotification: Маркер был создан.
|
||||||
|
|
||||||
# Interactive tutorial
|
# Interactive tutorial
|
||||||
interactiveTutorial:
|
interactiveTutorial:
|
||||||
title: Tutorial
|
title: Обучение
|
||||||
hints:
|
hints:
|
||||||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
1_1_extractor: Поместите <strong>экстрактор</strong> на <strong>фигуру в форме круга</strong> чтобы добыть ее!
|
||||||
1_2_conveyor: >-
|
1_2_conveyor: >-
|
||||||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
Соедините экстрактор <strong>конвейерной лентой</strong> с вашим хабом!<br><br>Подсказка: Необходимо выбрать конвейерную ленту и <strong>нажать и перетащить</strong> мышку!
|
||||||
|
|
||||||
1_3_expand: >-
|
1_3_expand: >-
|
||||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
Это <strong>НЕ</strong> idle-игра! Постройте больше экстракторов и конвейерных лент, чтобы достичь цели быстрее.<br><br>Подсказка: Удерживайте <strong>SHIFT</strong> чтобы разместить несколько экстракторов, а <strong>R</strong> чтобы вращать их.
|
||||||
|
|
||||||
# All shop upgrades
|
# All shop upgrades
|
||||||
shopUpgrades:
|
shopUpgrades:
|
||||||
belt:
|
belt:
|
||||||
name: Belts, Distributor & Tunnels
|
name: Конвейерные ленты, Распределители & Туннели
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Скорость x<currentMult> → x<newMult>
|
||||||
miner:
|
miner:
|
||||||
name: Extraction
|
name: Добыча
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Скорость x<currentMult> → x<newMult>
|
||||||
processors:
|
processors:
|
||||||
name: Cutting, Rotating & Stacking
|
name: Нарезка, Вращение & Склейка
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Скорость x<currentMult> → x<newMult>
|
||||||
painting:
|
painting:
|
||||||
name: Mixing & Painting
|
name: Смешивание & Покраска
|
||||||
description: Speed x<currentMult> → x<newMult>
|
description: Скорость x<currentMult> → x<newMult>
|
||||||
|
|
||||||
# Buildings and their name / description
|
# Buildings and their name / description
|
||||||
buildings:
|
buildings:
|
||||||
belt:
|
belt:
|
||||||
default:
|
default:
|
||||||
name: &belt Conveyor Belt
|
name: &belt Конвейер
|
||||||
description: Transports items, hold and drag to place multiple.
|
description: Транспортриует передметы, держите и тащите, чтобы разместить несколько.
|
||||||
|
|
||||||
miner: # Internal name for the Extractor
|
miner: # Internal name for the Extractor
|
||||||
default:
|
default:
|
||||||
name: &miner Extractor
|
name: &miner Экстрактор
|
||||||
description: Place over a shape or color to extract it.
|
description: Поместите над фигурным или цветовым ресурсом, чтобы добыть его.
|
||||||
|
|
||||||
chainable:
|
chainable:
|
||||||
name: Extractor (Chain)
|
name: Экстрактор (Цепной)
|
||||||
description: Place over a shape or color to extract it. Can be chained.
|
description: Поместите над фигурным или цветовым ресурсом, чтобы добыть его. Может последовательно соединяться.
|
||||||
|
|
||||||
underground_belt: # Internal name for the Tunnel
|
underground_belt: # Internal name for the Tunnel
|
||||||
default:
|
default:
|
||||||
name: &underground_belt Tunnel
|
name: &underground_belt Туннель
|
||||||
description: Allows to tunnel resources under buildings and belts.
|
description: Позволяет перевозить ресурсы под зданиями и конвейерными лентами.
|
||||||
|
|
||||||
tier2:
|
tier2:
|
||||||
name: Tunnel Tier II
|
name: Туннель II
|
||||||
description: Allows to tunnel resources under buildings and belts.
|
description: Позволяет перевозить ресурсы под зданиями и конвейерными лентами.
|
||||||
|
|
||||||
splitter: # Internal name for the Balancer
|
splitter: # Internal name for the Balancer
|
||||||
default:
|
default:
|
||||||
name: &splitter Balancer
|
name: &splitter Разделитель
|
||||||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
description: Многофункциональный - равномерно распределяет все входы на все выходы.
|
||||||
|
|
||||||
compact:
|
compact:
|
||||||
name: Merger (compact)
|
name: Соединитель (компактный)
|
||||||
description: Merges two conveyor belts into one.
|
description: Объединяет две конвейерные ленты в одну.
|
||||||
|
|
||||||
compact-inverse:
|
compact-inverse:
|
||||||
name: Merger (compact)
|
name: Соединитель (компактный)
|
||||||
description: Merges two conveyor belts into one.
|
description: Объединяет две конвейерные ленты в одну.
|
||||||
|
|
||||||
cutter:
|
cutter:
|
||||||
default:
|
default:
|
||||||
name: &cutter Cutter
|
name: &cutter Резчик
|
||||||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
description: Разрезает фигуры сверху вниз и выводит обе половины. <strong>Если вы используете только одну часть, обязательно уничтожьте другую, иначе производство остановится!</strong>
|
||||||
quad:
|
quad:
|
||||||
name: Cutter (Quad)
|
name: Резчик (Четырехпоточный)
|
||||||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
description: Разрезает фигуры на четыре части. <strong>Если вы используете только одну часть, обязательно уничтожьте другие, иначе производство остановится!</strong>
|
||||||
|
|
||||||
rotater:
|
rotater:
|
||||||
default:
|
default:
|
||||||
name: &rotater Rotate
|
name: &rotater Вращатель
|
||||||
description: Rotates shapes clockwise by 90 degrees.
|
description: Поворачивает фигуры по часовой стрелке на 90 градусов.
|
||||||
ccw:
|
ccw:
|
||||||
name: Rotate (CCW)
|
name: Вращатель (обратный)
|
||||||
description: Rotates shapes counter clockwise by 90 degrees.
|
description: Поворачивает фигуры против часовой стрелки на 90 градусов.
|
||||||
|
|
||||||
stacker:
|
stacker:
|
||||||
default:
|
default:
|
||||||
name: &stacker Stacker
|
name: &stacker Склеиватель
|
||||||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
description: Склеивает оба предмета. Если они не могут быть объединены, правый элемент помещается над левым элементом.
|
||||||
|
|
||||||
mixer:
|
mixer:
|
||||||
default:
|
default:
|
||||||
name: &mixer Color Mixer
|
name: &mixer Смешиватель цветов
|
||||||
description: Mixes two colors using additive blending.
|
description: Смешивает два цвета с помощью аддитивного смешивания.
|
||||||
|
|
||||||
painter:
|
painter:
|
||||||
default:
|
default:
|
||||||
name: &painter Painter
|
name: &painter Покрасчик
|
||||||
description: Colors the whole shape on the left input with the color from the right input.
|
description: Красит всю фигуру из левого входа краской из верхнего.
|
||||||
double:
|
double:
|
||||||
name: Painter (Double)
|
name: Покрасчик (Двойной)
|
||||||
description: Colors the shapes on the left inputs with the color from the top input.
|
description: Красит фигуру из левых входов краской из верхнего.
|
||||||
quad:
|
quad:
|
||||||
name: Painter (Quad)
|
name: Покрасчик (Четырехпоточный)
|
||||||
description: Allows to color each quadrant of the shape with a different color.
|
description: Позволяет раскрасить каждую четверть фигуры разными цветами.
|
||||||
|
|
||||||
trash:
|
trash:
|
||||||
default:
|
default:
|
||||||
name: &trash Trash
|
name: &trash Мусорка
|
||||||
description: Accepts inputs from all sides and destroys them. Forever.
|
description: Имеет входы со всех сторон. Уничтожает все что принимает, навсегда.
|
||||||
|
|
||||||
storage:
|
storage:
|
||||||
name: Storage
|
name: Хранилище
|
||||||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
description: Хранит лишние предметы, до заданной вместимости. Может использоваться в качестве ворот для пропускания излишков.
|
||||||
|
|
||||||
storyRewards:
|
storyRewards:
|
||||||
# Those are the rewards gained from completing the store
|
# Those are the rewards gained from completing the store
|
||||||
@ -520,12 +520,12 @@ storyRewards:
|
|||||||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
reward_splitter:
|
reward_splitter:
|
||||||
title: Splitter/Merger
|
title: Разделитель/соеденитель
|
||||||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
desc: Был открыт многофункциональный <strong>balancer</strong>.It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
reward_tunnel:
|
reward_tunnel:
|
||||||
title: Tunnel
|
title: Туннель
|
||||||
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
desc: Был открыт <strong>Туннель</strong>. You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
reward_rotater_ccw:
|
reward_rotater_ccw:
|
||||||
title: CCW Rotating
|
title: CCW Rotating
|
||||||
@ -561,7 +561,7 @@ storyRewards:
|
|||||||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
reward_freeplay:
|
reward_freeplay:
|
||||||
title: Freeplay
|
title: Свободная игра
|
||||||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
reward_blueprints:
|
reward_blueprints:
|
||||||
@ -570,17 +570,17 @@ storyRewards:
|
|||||||
|
|
||||||
# Special reward, which is shown when there is no reward actually
|
# Special reward, which is shown when there is no reward actually
|
||||||
no_reward:
|
no_reward:
|
||||||
title: Next level
|
title: Следующий уровень
|
||||||
desc: >-
|
desc: >-
|
||||||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
no_reward_freeplay:
|
no_reward_freeplay:
|
||||||
title: Next level
|
title: Следующий уровень
|
||||||
desc: >-
|
desc: >-
|
||||||
Congratulations! By the way, more content is planned for the standalone!
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
settings:
|
settings:
|
||||||
title: Settings
|
title: Настройки
|
||||||
categories:
|
categories:
|
||||||
game: Game
|
game: Game
|
||||||
app: Application
|
app: Application
|
||||||
@ -593,51 +593,51 @@ settings:
|
|||||||
|
|
||||||
labels:
|
labels:
|
||||||
uiScale:
|
uiScale:
|
||||||
title: Interface scale
|
title: Размер интерфейса
|
||||||
description: >-
|
description: >-
|
||||||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
Выберите размер пользовательского интерфейса. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
scales:
|
scales:
|
||||||
super_small: Super small
|
super_small: Очень маленький
|
||||||
small: Small
|
small: Маленький
|
||||||
regular: Regular
|
regular: Средний
|
||||||
large: Large
|
large: Большой
|
||||||
huge: Huge
|
huge: Огромный
|
||||||
|
|
||||||
scrollWheelSensitivity:
|
scrollWheelSensitivity:
|
||||||
title: Zoom sensitivity
|
title: Zoom sensitivity
|
||||||
description: >-
|
description: >-
|
||||||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
sensitivity:
|
sensitivity:
|
||||||
super_slow: Super slow
|
super_slow: Очень медленно
|
||||||
slow: Slow
|
slow: Медленно
|
||||||
regular: Regular
|
regular: Средне
|
||||||
fast: Fast
|
fast: Быстро
|
||||||
super_fast: Super fast
|
super_fast: Очень быстро
|
||||||
|
|
||||||
language:
|
language:
|
||||||
title: Language
|
title: Язык
|
||||||
description: >-
|
description: >-
|
||||||
Change the language. All translations are user contributed and might be incomplete!
|
Выберите язык. Все переводы сделаны пользователями и могут быть незакончены!
|
||||||
|
|
||||||
fullscreen:
|
fullscreen:
|
||||||
title: Fullscreen
|
title: Полный экран
|
||||||
description: >-
|
description: >-
|
||||||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
Для лучшей игры рекомендуется играть в полноэкранном режиме. Доступно только в полной версии.
|
||||||
|
|
||||||
soundsMuted:
|
soundsMuted:
|
||||||
title: Mute Sounds
|
title: Выключить звуки
|
||||||
description: >-
|
description: >-
|
||||||
If enabled, mutes all sound effects.
|
Если включено, выключает все звуковые эффекты
|
||||||
|
|
||||||
musicMuted:
|
musicMuted:
|
||||||
title: Mute Music
|
title: Выключить музыку
|
||||||
description: >-
|
description: >-
|
||||||
If enabled, mutes all music.
|
Если включено, выключает музыку
|
||||||
|
|
||||||
theme:
|
theme:
|
||||||
title: Game theme
|
title: Тема игры
|
||||||
description: >-
|
description: >-
|
||||||
Choose the game theme (light / dark).
|
Выберите тему игры (светлая / темная).
|
||||||
|
|
||||||
refreshRate:
|
refreshRate:
|
||||||
title: Simulation Target
|
title: Simulation Target
|
||||||
@ -655,11 +655,11 @@ settings:
|
|||||||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
keybindings:
|
keybindings:
|
||||||
title: Keybindings
|
title: Настройки управления
|
||||||
hint: >-
|
hint: >-
|
||||||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
resetKeybindings: Reset Keyinbindings
|
resetKeybindings: Настройки по умолчанию
|
||||||
|
|
||||||
categoryLabels:
|
categoryLabels:
|
||||||
general: Application
|
general: Application
|
||||||
@ -671,8 +671,8 @@ keybindings:
|
|||||||
placementModifiers: Placement Modifiers
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
mappings:
|
mappings:
|
||||||
confirm: Confirm
|
confirm: Подтвердить
|
||||||
back: Back
|
back: Назад
|
||||||
mapMoveUp: Move Up
|
mapMoveUp: Move Up
|
||||||
mapMoveRight: Move Right
|
mapMoveRight: Move Right
|
||||||
mapMoveDown: Move Down
|
mapMoveDown: Move Down
|
||||||
@ -687,7 +687,7 @@ keybindings:
|
|||||||
menuOpenStats: Statistics
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
toggleHud: Toggle HUD
|
toggleHud: Toggle HUD
|
||||||
toggleFPSInfo: Toggle FPS and Debug Info
|
toggleFPSInfo: Включить/выключить FPS и информацию отладки
|
||||||
belt: *belt
|
belt: *belt
|
||||||
splitter: *splitter
|
splitter: *splitter
|
||||||
underground_belt: *underground_belt
|
underground_belt: *underground_belt
|
||||||
@ -716,10 +716,10 @@ keybindings:
|
|||||||
placeInverse: Invert automatic belt orientation
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
about:
|
about:
|
||||||
title: About this Game
|
title: О игре
|
||||||
|
|
||||||
changelog:
|
changelog:
|
||||||
title: Changelog
|
title: Список измений
|
||||||
|
|
||||||
demo:
|
demo:
|
||||||
features:
|
features:
|
||||||
@ -728,4 +728,4 @@ demo:
|
|||||||
oneGameLimit: Limited to one savegame
|
oneGameLimit: Limited to one savegame
|
||||||
customizeKeybindings: Customizing Keybindings
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
settingNotAvailable: Not available in the demo.
|
settingNotAvailable: Не доступно в демо-версии.
|
||||||
|
732
translations/base-tr.yaml
Normal file
@ -0,0 +1,732 @@
|
|||||||
|
#
|
||||||
|
# GAME TRANSLATIONS
|
||||||
|
#
|
||||||
|
# Contributing:
|
||||||
|
#
|
||||||
|
# If you want to contribute, please make a pull request on this respository
|
||||||
|
# and I will have a look.
|
||||||
|
#
|
||||||
|
# Placeholders:
|
||||||
|
#
|
||||||
|
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||||||
|
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||||||
|
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||||||
|
# how the placeholder stayed '<key>' and was not replaced!)
|
||||||
|
#
|
||||||
|
# Adding a new language:
|
||||||
|
#
|
||||||
|
# If you want to add a new language, ask me in the discord and I will setup
|
||||||
|
# the basic structure so the game also detects it.
|
||||||
|
#
|
||||||
|
|
||||||
|
steamPage:
|
||||||
|
# This is the short text appearing on the steam page
|
||||||
|
shortText: shapez.io is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.
|
||||||
|
|
||||||
|
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||||||
|
# NOTICE:
|
||||||
|
# - Do not translate the first line (This is the gif image at the start of the store)
|
||||||
|
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||||||
|
longText: >-
|
||||||
|
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||||||
|
|
||||||
|
shapez.io is a game about building factories to automate the creation and combination of shapes. Deliver the requested, increasingly complex shapes to progress within the game and unlock upgrades to speed up your factory.
|
||||||
|
|
||||||
|
Since the demand raises you will have to scale up your factory to fit the needs - Don't forget about resources though, you will have to expand in the [b]infinite map[/b]!
|
||||||
|
|
||||||
|
Since shapes can get boring soon you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
|
||||||
|
|
||||||
|
This game features 18 levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
|
||||||
|
|
||||||
|
|
||||||
|
[b]Standalone Advantages[/b]
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Waypoints
|
||||||
|
[*] Unlimited Savegames
|
||||||
|
[*] Dark Mode
|
||||||
|
[*] More settings
|
||||||
|
[*] Allow me to further develop shapez.io ❤️
|
||||||
|
[*] More features in the future!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[b]Planned features & Community suggestions[/b]
|
||||||
|
|
||||||
|
This game is open source - Anybody can contribute! Besides of that, I listen [b]a lot[/b] to the community! I try to read all suggestions and take as much feedback into account as possible.
|
||||||
|
|
||||||
|
[list]
|
||||||
|
[*] Story mode where buildings cost shapes
|
||||||
|
[*] More levels & buildings (standalone exclusive)
|
||||||
|
[*] Different maps, and maybe map obstacles
|
||||||
|
[*] Configurable map creation (Edit number and size of patches, seed, and more)
|
||||||
|
[*] More types of shapes
|
||||||
|
[*] More performance improvements (Although the game already runs pretty good!)
|
||||||
|
[*] Color blind mode
|
||||||
|
[*] And much more!
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
Be sure to check out my trello board for the full roadmap! https://trello.com/b/ISQncpJP/shapezio
|
||||||
|
|
||||||
|
global:
|
||||||
|
loading: Loading
|
||||||
|
error: Error
|
||||||
|
|
||||||
|
# How big numbers are rendered, e.g. "10,000"
|
||||||
|
thousandsDivider: ","
|
||||||
|
|
||||||
|
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||||||
|
suffix:
|
||||||
|
thousands: k
|
||||||
|
millions: M
|
||||||
|
billions: B
|
||||||
|
trillions: T
|
||||||
|
|
||||||
|
# Shown for infinitely big numbers
|
||||||
|
infinite: inf
|
||||||
|
|
||||||
|
time:
|
||||||
|
# Used for formatting past time dates
|
||||||
|
oneSecondAgo: one second ago
|
||||||
|
xSecondsAgo: <x> seconds ago
|
||||||
|
oneMinuteAgo: one minute ago
|
||||||
|
xMinutesAgo: <x> minutes ago
|
||||||
|
oneHourAgo: one hour ago
|
||||||
|
xHoursAgo: <x> hours ago
|
||||||
|
oneDayAgo: one day ago
|
||||||
|
xDaysAgo: <x> days ago
|
||||||
|
|
||||||
|
# Short formats for times, e.g. '5h 23m'
|
||||||
|
secondsShort: <seconds>s
|
||||||
|
minutesAndSecondsShort: <minutes>m <seconds>s
|
||||||
|
hoursAndMinutesShort: <hours>h <minutes>m
|
||||||
|
|
||||||
|
xMinutes: <x> minutes
|
||||||
|
|
||||||
|
keys:
|
||||||
|
tab: TAB
|
||||||
|
control: CTRL
|
||||||
|
alt: ALT
|
||||||
|
escape: ESC
|
||||||
|
shift: SHIFT
|
||||||
|
space: SPACE
|
||||||
|
|
||||||
|
demoBanners:
|
||||||
|
# This is the "advertisement" shown in the main menu and other various places
|
||||||
|
title: Demo Version
|
||||||
|
intro: >-
|
||||||
|
Get the standalone to unlock all features!
|
||||||
|
|
||||||
|
mainMenu:
|
||||||
|
play: Play
|
||||||
|
changelog: Changelog
|
||||||
|
importSavegame: Import
|
||||||
|
openSourceHint: This game is open source!
|
||||||
|
discordLink: Official Discord Server
|
||||||
|
helpTranslate: Help translate!
|
||||||
|
|
||||||
|
# This is shown when using firefox and other browsers which are not supported.
|
||||||
|
browserWarning: >-
|
||||||
|
Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
|
||||||
|
|
||||||
|
savegameLevel: Level <x>
|
||||||
|
savegameLevelUnknown: Unknown Level
|
||||||
|
|
||||||
|
contests:
|
||||||
|
contest_01_03062020:
|
||||||
|
title: "Contest #01"
|
||||||
|
desc: Win <strong>$25</strong> for the coolest base!
|
||||||
|
longDesc: >-
|
||||||
|
To give something back to you, I thought it would be cool to make weekly contests!
|
||||||
|
<br><br>
|
||||||
|
<strong>This weeks topic:</strong> Build the coolest base!
|
||||||
|
<br><br>
|
||||||
|
Here's the deal:<br>
|
||||||
|
<ul class="bucketList">
|
||||||
|
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||||||
|
<li>Bonus points if you share it on social media!</li>
|
||||||
|
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||||||
|
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||||||
|
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||||||
|
</ul>
|
||||||
|
<br>
|
||||||
|
I'm looking forward to seeing your awesome creations!
|
||||||
|
|
||||||
|
showInfo: View
|
||||||
|
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||||||
|
|
||||||
|
dialogs:
|
||||||
|
buttons:
|
||||||
|
ok: OK
|
||||||
|
delete: Delete
|
||||||
|
cancel: Cancel
|
||||||
|
later: Later
|
||||||
|
restart: Restart
|
||||||
|
reset: Reset
|
||||||
|
getStandalone: Get Standalone
|
||||||
|
deleteGame: I know what I do
|
||||||
|
viewUpdate: View Update
|
||||||
|
showUpgrades: Show Upgrades
|
||||||
|
showKeybindings: Show Keybindings
|
||||||
|
|
||||||
|
importSavegameError:
|
||||||
|
title: Import Error
|
||||||
|
text: >-
|
||||||
|
Failed to import your savegame:
|
||||||
|
|
||||||
|
importSavegameSuccess:
|
||||||
|
title: Savegame Imported
|
||||||
|
text: >-
|
||||||
|
Your savegame has been successfully imported.
|
||||||
|
|
||||||
|
gameLoadFailure:
|
||||||
|
title: Game is broken
|
||||||
|
text: >-
|
||||||
|
Failed to load your savegame:
|
||||||
|
|
||||||
|
confirmSavegameDelete:
|
||||||
|
title: Confirm deletion
|
||||||
|
text: >-
|
||||||
|
Are you sure you want to delete the game?
|
||||||
|
|
||||||
|
savegameDeletionError:
|
||||||
|
title: Failed to delete
|
||||||
|
text: >-
|
||||||
|
Failed to delete the savegame:
|
||||||
|
|
||||||
|
restartRequired:
|
||||||
|
title: Restart required
|
||||||
|
text: >-
|
||||||
|
You need to restart the game to apply the settings.
|
||||||
|
|
||||||
|
editKeybinding:
|
||||||
|
title: Change Keybinding
|
||||||
|
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||||||
|
|
||||||
|
resetKeybindingsConfirmation:
|
||||||
|
title: Reset keybindings
|
||||||
|
desc: This will reset all keybindings to their default values. Please confirm.
|
||||||
|
|
||||||
|
keybindingsResetOk:
|
||||||
|
title: Keybindings reset
|
||||||
|
desc: The keybindings have been reset to their respective defaults!
|
||||||
|
|
||||||
|
featureRestriction:
|
||||||
|
title: Demo Version
|
||||||
|
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
saveNotPossibleInDemo:
|
||||||
|
desc: Your game has been saved, but restoring it is only possible in the standalone version. Consider to get the standalone for the full experience!
|
||||||
|
|
||||||
|
leaveNotPossibleInDemo:
|
||||||
|
title: Demo version
|
||||||
|
desc: Your game has been saved, but you will not be able to restore it in the demo. Restoring your savegames is only possible in the full version. Are you sure?
|
||||||
|
|
||||||
|
oneSavegameLimit:
|
||||||
|
title: Limited savegames
|
||||||
|
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||||||
|
|
||||||
|
updateSummary:
|
||||||
|
title: New update!
|
||||||
|
desc: >-
|
||||||
|
Here are the changes since you last played:
|
||||||
|
|
||||||
|
hintDescription:
|
||||||
|
title: Tutorial
|
||||||
|
desc: >-
|
||||||
|
Whenever you need help or are stuck, check out the 'Show hint' button in the lower left and I'll give my best to help you!
|
||||||
|
|
||||||
|
upgradesIntroduction:
|
||||||
|
title: Unlock Upgrades
|
||||||
|
desc: >-
|
||||||
|
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||||||
|
The upgrades tab can be found on the top right corner of the screen.
|
||||||
|
|
||||||
|
massDeleteConfirm:
|
||||||
|
title: Confirm delete
|
||||||
|
desc: >-
|
||||||
|
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||||||
|
|
||||||
|
blueprintsNotUnlocked:
|
||||||
|
title: Not unlocked yet
|
||||||
|
desc: >-
|
||||||
|
Complete level 12 to unlock Blueprints!
|
||||||
|
|
||||||
|
keybindingsIntroduction:
|
||||||
|
title: Useful keybindings
|
||||||
|
desc: >-
|
||||||
|
This game has a lot of keybindings which make it easier to build big factories.
|
||||||
|
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||||||
|
<code class='keybinding'>CTRL</code> + Drag: Select area to delete.<br>
|
||||||
|
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||||||
|
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||||||
|
|
||||||
|
createMarker:
|
||||||
|
title: New Marker
|
||||||
|
desc: Give it a meaningful name
|
||||||
|
|
||||||
|
markerDemoLimit:
|
||||||
|
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||||||
|
|
||||||
|
ingame:
|
||||||
|
# This is shown in the top left corner and displays useful keybindings in
|
||||||
|
# every situation
|
||||||
|
keybindingsOverlay:
|
||||||
|
moveMap: Move
|
||||||
|
selectBuildings: Select area
|
||||||
|
stopPlacement: Stop placement
|
||||||
|
rotateBuilding: Rotate building
|
||||||
|
placeMultiple: Place multiple
|
||||||
|
reverseOrientation: Reverse orientation
|
||||||
|
disableAutoOrientation: Disable auto orientation
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
placeBuilding: Place building
|
||||||
|
createMarker: Create Marker
|
||||||
|
delete: Destroy
|
||||||
|
|
||||||
|
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||||||
|
# from the toolbar)
|
||||||
|
buildingPlacement:
|
||||||
|
# Buildings can have different variants which are unlocked at later levels,
|
||||||
|
# and this is the hint shown when there are multiple variants available.
|
||||||
|
cycleBuildingVariants: Press <key> to cycle variants.
|
||||||
|
|
||||||
|
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||||||
|
hotkeyLabel: >-
|
||||||
|
Hotkey: <key>
|
||||||
|
|
||||||
|
infoTexts:
|
||||||
|
speed: Speed
|
||||||
|
range: Range
|
||||||
|
storage: Storage
|
||||||
|
oneItemPerSecond: 1 item / second
|
||||||
|
itemsPerSecond: <x> items / s
|
||||||
|
itemsPerSecondDouble: (x2)
|
||||||
|
|
||||||
|
tiles: <x> tiles
|
||||||
|
|
||||||
|
# The notification when completing a level
|
||||||
|
levelCompleteNotification:
|
||||||
|
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||||||
|
levelTitle: Level <level>
|
||||||
|
completed: Completed
|
||||||
|
unlockText: Unlocked <reward>!
|
||||||
|
buttonNextLevel: Next Level
|
||||||
|
|
||||||
|
# Notifications on the lower right
|
||||||
|
notifications:
|
||||||
|
newUpgrade: A new upgrade is available!
|
||||||
|
gameSaved: Your game has been saved.
|
||||||
|
|
||||||
|
# Mass select information, this is when you hold CTRL and then drag with your mouse
|
||||||
|
# to select multiple buildings
|
||||||
|
massSelect:
|
||||||
|
infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
|
||||||
|
|
||||||
|
# The "Upgrades" window
|
||||||
|
shop:
|
||||||
|
title: Upgrades
|
||||||
|
buttonUnlock: Upgrade
|
||||||
|
|
||||||
|
# Gets replaced to e.g. "Tier IX"
|
||||||
|
tier: Tier <x>
|
||||||
|
|
||||||
|
# The roman number for each tier
|
||||||
|
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||||||
|
|
||||||
|
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||||||
|
|
||||||
|
# The "Statistics" window
|
||||||
|
statistics:
|
||||||
|
title: Statistics
|
||||||
|
dataSources:
|
||||||
|
stored:
|
||||||
|
title: Stored
|
||||||
|
description: Displaying amount of stored shapes in your central building.
|
||||||
|
produced:
|
||||||
|
title: Produced
|
||||||
|
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||||||
|
delivered:
|
||||||
|
title: Delivered
|
||||||
|
description: Displaying shapes which are delivered to your central building.
|
||||||
|
noShapesProduced: No shapes have been produced so far.
|
||||||
|
|
||||||
|
# Displays the shapes per minute, e.g. '523 / m'
|
||||||
|
shapesPerMinute: <shapes> / m
|
||||||
|
|
||||||
|
# Settings menu, when you press "ESC"
|
||||||
|
settingsMenu:
|
||||||
|
playtime: Playtime
|
||||||
|
|
||||||
|
buildingsPlaced: Buildings
|
||||||
|
beltsPlaced: Belts
|
||||||
|
|
||||||
|
buttons:
|
||||||
|
continue: Continue
|
||||||
|
settings: Settings
|
||||||
|
menu: Return to menu
|
||||||
|
|
||||||
|
# Bottom left tutorial hints
|
||||||
|
tutorialHints:
|
||||||
|
title: Need help?
|
||||||
|
showHint: Show hint
|
||||||
|
hideHint: Close
|
||||||
|
|
||||||
|
# When placing a blueprint
|
||||||
|
blueprintPlacer:
|
||||||
|
cost: Cost
|
||||||
|
|
||||||
|
# Map markers
|
||||||
|
waypoints:
|
||||||
|
waypoints: Markers
|
||||||
|
hub: HUB
|
||||||
|
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||||||
|
creationSuccessNotification: Marker has been created.
|
||||||
|
|
||||||
|
# Interactive tutorial
|
||||||
|
interactiveTutorial:
|
||||||
|
title: Tutorial
|
||||||
|
hints:
|
||||||
|
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||||||
|
1_2_conveyor: >-
|
||||||
|
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||||||
|
|
||||||
|
1_3_expand: >-
|
||||||
|
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||||
|
|
||||||
|
# All shop upgrades
|
||||||
|
shopUpgrades:
|
||||||
|
belt:
|
||||||
|
name: Belts, Distributor & Tunnels
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
miner:
|
||||||
|
name: Extraction
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
processors:
|
||||||
|
name: Cutting, Rotating & Stacking
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
painting:
|
||||||
|
name: Mixing & Painting
|
||||||
|
description: Speed x<currentMult> → x<newMult>
|
||||||
|
|
||||||
|
# Buildings and their name / description
|
||||||
|
buildings:
|
||||||
|
hub:
|
||||||
|
deliver: Deliver
|
||||||
|
toUnlock: to unlock
|
||||||
|
levelShortcut: LVL
|
||||||
|
|
||||||
|
belt:
|
||||||
|
default:
|
||||||
|
name: &belt Conveyor Belt
|
||||||
|
description: Transports items, hold and drag to place multiple.
|
||||||
|
|
||||||
|
miner: # Internal name for the Extractor
|
||||||
|
default:
|
||||||
|
name: &miner Extractor
|
||||||
|
description: Place over a shape or color to extract it.
|
||||||
|
|
||||||
|
chainable:
|
||||||
|
name: Extractor (Chain)
|
||||||
|
description: Place over a shape or color to extract it. Can be chained.
|
||||||
|
|
||||||
|
underground_belt: # Internal name for the Tunnel
|
||||||
|
default:
|
||||||
|
name: &underground_belt Tunnel
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
tier2:
|
||||||
|
name: Tunnel Tier II
|
||||||
|
description: Allows to tunnel resources under buildings and belts.
|
||||||
|
|
||||||
|
splitter: # Internal name for the Balancer
|
||||||
|
default:
|
||||||
|
name: &splitter Balancer
|
||||||
|
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||||||
|
|
||||||
|
compact:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
compact-inverse:
|
||||||
|
name: Merger (compact)
|
||||||
|
description: Merges two conveyor belts into one.
|
||||||
|
|
||||||
|
cutter:
|
||||||
|
default:
|
||||||
|
name: &cutter Cutter
|
||||||
|
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
quad:
|
||||||
|
name: Cutter (Quad)
|
||||||
|
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||||||
|
|
||||||
|
rotater:
|
||||||
|
default:
|
||||||
|
name: &rotater Rotate
|
||||||
|
description: Rotates shapes clockwise by 90 degrees.
|
||||||
|
ccw:
|
||||||
|
name: Rotate (CCW)
|
||||||
|
description: Rotates shapes counter clockwise by 90 degrees.
|
||||||
|
|
||||||
|
stacker:
|
||||||
|
default:
|
||||||
|
name: &stacker Stacker
|
||||||
|
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||||||
|
|
||||||
|
mixer:
|
||||||
|
default:
|
||||||
|
name: &mixer Color Mixer
|
||||||
|
description: Mixes two colors using additive blending.
|
||||||
|
|
||||||
|
painter:
|
||||||
|
default:
|
||||||
|
name: &painter Painter
|
||||||
|
description: Colors the whole shape on the left input with the color from the right input.
|
||||||
|
double:
|
||||||
|
name: Painter (Double)
|
||||||
|
description: Colors the shapes on the left inputs with the color from the top input.
|
||||||
|
quad:
|
||||||
|
name: Painter (Quad)
|
||||||
|
description: Allows to color each quadrant of the shape with a different color.
|
||||||
|
|
||||||
|
trash:
|
||||||
|
default:
|
||||||
|
name: &trash Trash
|
||||||
|
description: Accepts inputs from all sides and destroys them. Forever.
|
||||||
|
|
||||||
|
storage:
|
||||||
|
name: Storage
|
||||||
|
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||||||
|
|
||||||
|
storyRewards:
|
||||||
|
# Those are the rewards gained from completing the store
|
||||||
|
reward_cutter_and_trash:
|
||||||
|
title: Cutting Shapes
|
||||||
|
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||||||
|
|
||||||
|
reward_rotater:
|
||||||
|
title: Rotating
|
||||||
|
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||||||
|
|
||||||
|
reward_painter:
|
||||||
|
title: Painting
|
||||||
|
desc: >-
|
||||||
|
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
|
||||||
|
|
||||||
|
reward_mixer:
|
||||||
|
title: Color Mixing
|
||||||
|
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||||||
|
|
||||||
|
reward_stacker:
|
||||||
|
title: Combiner
|
||||||
|
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||||||
|
|
||||||
|
reward_splitter:
|
||||||
|
title: Splitter/Merger
|
||||||
|
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||||||
|
|
||||||
|
reward_tunnel:
|
||||||
|
title: Tunnel
|
||||||
|
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
|
||||||
|
|
||||||
|
reward_rotater_ccw:
|
||||||
|
title: CCW Rotating
|
||||||
|
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||||||
|
|
||||||
|
reward_miner_chainable:
|
||||||
|
title: Chaining Extractor
|
||||||
|
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||||||
|
|
||||||
|
reward_underground_belt_tier_2:
|
||||||
|
title: Tunnel Tier II
|
||||||
|
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||||||
|
|
||||||
|
reward_splitter_compact:
|
||||||
|
title: Compact Balancer
|
||||||
|
desc: >-
|
||||||
|
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||||||
|
|
||||||
|
reward_cutter_quad:
|
||||||
|
title: Quad Cutting
|
||||||
|
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||||||
|
|
||||||
|
reward_painter_double:
|
||||||
|
title: Double Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||||||
|
|
||||||
|
reward_painter_quad:
|
||||||
|
title: Quad Painting
|
||||||
|
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||||||
|
|
||||||
|
reward_storage:
|
||||||
|
title: Storage Buffer
|
||||||
|
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||||||
|
|
||||||
|
reward_freeplay:
|
||||||
|
title: Freeplay
|
||||||
|
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||||||
|
|
||||||
|
reward_blueprints:
|
||||||
|
title: Blueprints
|
||||||
|
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||||||
|
|
||||||
|
# Special reward, which is shown when there is no reward actually
|
||||||
|
no_reward:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||||||
|
|
||||||
|
no_reward_freeplay:
|
||||||
|
title: Next level
|
||||||
|
desc: >-
|
||||||
|
Congratulations! By the way, more content is planned for the standalone!
|
||||||
|
|
||||||
|
settings:
|
||||||
|
title: Settings
|
||||||
|
categories:
|
||||||
|
game: Game
|
||||||
|
app: Application
|
||||||
|
|
||||||
|
versionBadges:
|
||||||
|
dev: Development
|
||||||
|
staging: Staging
|
||||||
|
prod: Production
|
||||||
|
buildDate: Built <at-date>
|
||||||
|
|
||||||
|
labels:
|
||||||
|
uiScale:
|
||||||
|
title: Interface scale
|
||||||
|
description: >-
|
||||||
|
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||||||
|
scales:
|
||||||
|
super_small: Super small
|
||||||
|
small: Small
|
||||||
|
regular: Regular
|
||||||
|
large: Large
|
||||||
|
huge: Huge
|
||||||
|
|
||||||
|
scrollWheelSensitivity:
|
||||||
|
title: Zoom sensitivity
|
||||||
|
description: >-
|
||||||
|
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||||||
|
sensitivity:
|
||||||
|
super_slow: Super slow
|
||||||
|
slow: Slow
|
||||||
|
regular: Regular
|
||||||
|
fast: Fast
|
||||||
|
super_fast: Super fast
|
||||||
|
|
||||||
|
language:
|
||||||
|
title: Language
|
||||||
|
description: >-
|
||||||
|
Change the language. All translations are user contributed and might be incomplete!
|
||||||
|
|
||||||
|
fullscreen:
|
||||||
|
title: Fullscreen
|
||||||
|
description: >-
|
||||||
|
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||||||
|
|
||||||
|
soundsMuted:
|
||||||
|
title: Mute Sounds
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all sound effects.
|
||||||
|
|
||||||
|
musicMuted:
|
||||||
|
title: Mute Music
|
||||||
|
description: >-
|
||||||
|
If enabled, mutes all music.
|
||||||
|
|
||||||
|
theme:
|
||||||
|
title: Game theme
|
||||||
|
description: >-
|
||||||
|
Choose the game theme (light / dark).
|
||||||
|
|
||||||
|
refreshRate:
|
||||||
|
title: Simulation Target
|
||||||
|
description: >-
|
||||||
|
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||||||
|
|
||||||
|
alwaysMultiplace:
|
||||||
|
title: Multiplace
|
||||||
|
description: >-
|
||||||
|
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||||||
|
|
||||||
|
offerHints:
|
||||||
|
title: Hints & Tutorials
|
||||||
|
description: >-
|
||||||
|
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||||||
|
|
||||||
|
keybindings:
|
||||||
|
title: Keybindings
|
||||||
|
hint: >-
|
||||||
|
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||||||
|
|
||||||
|
resetKeybindings: Reset Keyinbindings
|
||||||
|
|
||||||
|
categoryLabels:
|
||||||
|
general: Application
|
||||||
|
ingame: Game
|
||||||
|
navigation: Navigating
|
||||||
|
placement: Placement
|
||||||
|
massSelect: Mass Select
|
||||||
|
buildings: Building Shortcuts
|
||||||
|
placementModifiers: Placement Modifiers
|
||||||
|
|
||||||
|
mappings:
|
||||||
|
confirm: Confirm
|
||||||
|
back: Back
|
||||||
|
mapMoveUp: Move Up
|
||||||
|
mapMoveRight: Move Right
|
||||||
|
mapMoveDown: Move Down
|
||||||
|
mapMoveLeft: Move Left
|
||||||
|
centerMap: Center Map
|
||||||
|
|
||||||
|
mapZoomIn: Zoom in
|
||||||
|
mapZoomOut: Zoom out
|
||||||
|
createMarker: Create Marker
|
||||||
|
|
||||||
|
menuOpenShop: Upgrades
|
||||||
|
menuOpenStats: Statistics
|
||||||
|
|
||||||
|
toggleHud: Toggle HUD
|
||||||
|
toggleFPSInfo: Toggle FPS and Debug Info
|
||||||
|
belt: *belt
|
||||||
|
splitter: *splitter
|
||||||
|
underground_belt: *underground_belt
|
||||||
|
miner: *miner
|
||||||
|
cutter: *cutter
|
||||||
|
rotater: *rotater
|
||||||
|
stacker: *stacker
|
||||||
|
mixer: *mixer
|
||||||
|
painter: *painter
|
||||||
|
trash: *trash
|
||||||
|
|
||||||
|
abortBuildingPlacement: Abort Placement
|
||||||
|
rotateWhilePlacing: Rotate
|
||||||
|
rotateInverseModifier: >-
|
||||||
|
Modifier: Rotate CCW instead
|
||||||
|
cycleBuildingVariants: Cycle Variants
|
||||||
|
confirmMassDelete: Confirm Mass Delete
|
||||||
|
cycleBuildings: Cycle Buildings
|
||||||
|
|
||||||
|
massSelectStart: Hold and drag to start
|
||||||
|
massSelectSelectMultiple: Select multiple areas
|
||||||
|
massSelectCopy: Copy area
|
||||||
|
|
||||||
|
placementDisableAutoOrientation: Disable automatic orientation
|
||||||
|
placeMultiple: Stay in placement mode
|
||||||
|
placeInverse: Invert automatic belt orientation
|
||||||
|
|
||||||
|
about:
|
||||||
|
title: About this Game
|
||||||
|
|
||||||
|
changelog:
|
||||||
|
title: Changelog
|
||||||
|
|
||||||
|
demo:
|
||||||
|
features:
|
||||||
|
restoringGames: Restoring savegames
|
||||||
|
importingGames: Importing savegames
|
||||||
|
oneGameLimit: Limited to one savegame
|
||||||
|
customizeKeybindings: Customizing Keybindings
|
||||||
|
|
||||||
|
settingNotAvailable: Not available in the demo.
|