mirror of
https://github.com/tobspr/shapez.io.git
synced 2025-06-13 13:04:03 +00:00
Replace enumColors with string literals
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@ -1,163 +1,206 @@
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/** @enum {string} */
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export const enumColors = {
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red: "red",
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green: "green",
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blue: "blue",
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/** @typedef {"r" | "g" | "b" | "y" | "p" | "c" | "w" | "u" | "0"} ColorShortcode **/
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yellow: "yellow",
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purple: "purple",
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cyan: "cyan",
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/** @type {Color[]} **/
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export const colors = ["red", "green", "blue", "yellow", "purple", "cyan", "white", "uncolored", "black"];
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white: "white",
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uncolored: "uncolored",
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};
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/** @type {ColorShortcode[]} **/
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export const colorShortcodes = ["r", "g", "b", "y", "p", "c", "w", "u", "0"];
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/** @enum {string} */
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export const enumColorToShortcode = {
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[enumColors.red]: "r",
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[enumColors.green]: "g",
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[enumColors.blue]: "b",
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[enumColors.yellow]: "y",
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[enumColors.purple]: "p",
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[enumColors.cyan]: "c",
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[enumColors.white]: "w",
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[enumColors.uncolored]: "u",
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};
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/** @enum {enumColors} */
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export const enumShortcodeToColor = {};
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for (const key in enumColorToShortcode) {
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enumShortcodeToColor[enumColorToShortcode[key]] = key;
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/**
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* @param {unknown} value
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* @returns {value is Color}
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**/
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export function isColor(value) {
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return colors.includes(/** @type {Color} **/ (value));
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}
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/** @enum {string} */
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export const enumColorsToHexCode = {
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[enumColors.red]: "#ff666a",
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[enumColors.green]: "#78ff66",
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[enumColors.blue]: "#66a7ff",
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// red + green
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[enumColors.yellow]: "#fcf52a",
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// red + blue
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[enumColors.purple]: "#dd66ff",
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// blue + green
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[enumColors.cyan]: "#00fcff",
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// blue + green + red
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[enumColors.white]: "#ffffff",
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[enumColors.uncolored]: "#aaaaaa",
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/** @type {Record<Color, ColorShortcode>} **/
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export const colorShortcodeMap = {
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red: "r",
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green: "g",
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blue: "b",
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yellow: "y",
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purple: "p",
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cyan: "c",
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white: "w",
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uncolored: "u",
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black: "0",
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};
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const c = enumColors;
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/** @enum {Object.<string, string>} */
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export const enumColorMixingResults = {
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/** @type {Record<ColorShortcode, Color>} **/
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export const shortcodeColorMap = {
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"r": "red",
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"g": "green",
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"b": "blue",
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"y": "yellow",
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"p": "purple",
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"c": "cyan",
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"w": "white",
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"u": "uncolored",
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"0": "black",
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};
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/** @type {Record<Color, HexColor>} **/
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export const colorHexColorMap = {
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red: "#ff666a",
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green: "#78ff66",
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blue: "#66a7ff",
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yellow: "#fcf52a",
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purple: "#dd66ff",
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cyan: "#00fcff",
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white: "#ffffff",
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uncolored: "#aaaaaa",
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black: "#31383a",
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};
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/** @type {Record<Color, Record<Color, Color>>} **/
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export const colorMixingMap = {
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// 255, 0, 0
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[c.red]: {
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[c.green]: c.yellow,
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[c.blue]: c.purple,
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[c.yellow]: c.yellow,
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[c.purple]: c.purple,
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[c.cyan]: c.white,
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[c.white]: c.white,
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red: {
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red: "red",
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green: "yellow",
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blue: "purple",
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yellow: "yellow",
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purple: "purple",
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cyan: "white",
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white: "white",
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uncolored: "red",
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black: "red",
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},
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// 0, 255, 0
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[c.green]: {
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[c.blue]: c.cyan,
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[c.yellow]: c.yellow,
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[c.purple]: c.white,
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[c.cyan]: c.cyan,
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[c.white]: c.white,
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green: {
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red: "yellow",
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blue: "cyan",
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green: "green",
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yellow: "yellow",
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purple: "white",
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cyan: "cyan",
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white: "white",
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uncolored: "green",
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black: "green",
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},
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// 0, 255, 0
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[c.blue]: {
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[c.yellow]: c.white,
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[c.purple]: c.purple,
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[c.cyan]: c.cyan,
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[c.white]: c.white,
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blue: {
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red: "purple",
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green: "cyan",
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blue: "blue",
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yellow: "white",
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purple: "purple",
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cyan: "cyan",
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white: "white",
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uncolored: "blue",
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black: "blue",
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},
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// 255, 255, 0
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[c.yellow]: {
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[c.purple]: c.white,
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[c.cyan]: c.white,
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yellow: {
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red: "yellow",
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green: "yellow",
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blue: "white",
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purple: "white",
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cyan: "white",
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yellow: "yellow",
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white: "white",
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uncolored: "yellow",
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black: "yellow",
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},
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// 255, 0, 255
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[c.purple]: {
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[c.cyan]: c.white,
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purple: {
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red: "purple",
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green: "white",
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blue: "purple",
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cyan: "white",
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yellow: "white",
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purple: "purple",
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white: "white",
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uncolored: "purple",
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black: "purple",
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},
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// 0, 255, 255
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[c.cyan]: {},
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cyan: {
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red: "white",
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green: "cyan",
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blue: "cyan",
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cyan: "cyan",
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yellow: "white",
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purple: "white",
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white: "white",
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uncolored: "cyan",
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black: "cyan",
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},
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//// SPECIAL COLORS
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// 255, 255, 255
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[c.white]: {
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// auto
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white: {
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red: "white",
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green: "white",
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blue: "white",
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cyan: "white",
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yellow: "white",
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purple: "white",
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white: "white",
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uncolored: "white",
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black: "uncolored",
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},
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// X, X, X
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[c.uncolored]: {
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// auto
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uncolored: {
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red: "red",
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green: "green",
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blue: "blue",
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cyan: "cyan",
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yellow: "yellow",
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purple: "purple",
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white: "white",
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uncolored: "uncolored",
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black: "black",
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},
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black: {
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red: "red",
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green: "green",
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blue: "blue",
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cyan: "cyan",
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yellow: "yellow",
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purple: "purple",
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white: "uncolored",
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uncolored: "black",
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black: "black",
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},
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};
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// Create same color lookups
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for (const color in enumColors) {
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enumColorMixingResults[color][color] = color;
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enumColorMixingResults[color][c.white] = c.white;
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// Anything with uncolored is the same color
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enumColorMixingResults[color][c.uncolored] = color;
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}
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// Create reverse lookup and check color mixing lookups
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for (const colorA in enumColorMixingResults) {
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for (const colorB in enumColorMixingResults[colorA]) {
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const resultColor = enumColorMixingResults[colorA][colorB];
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if (!enumColorMixingResults[colorB]) {
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enumColorMixingResults[colorB] = {
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[colorA]: resultColor,
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};
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} else {
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const existingResult = enumColorMixingResults[colorB][colorA];
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if (existingResult && existingResult !== resultColor) {
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assertAlways(
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false,
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"invalid color mixing configuration, " +
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colorA +
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" + " +
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colorB +
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" is " +
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resultColor +
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" but " +
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colorB +
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" + " +
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colorA +
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" is " +
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existingResult
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);
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}
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enumColorMixingResults[colorB][colorA] = resultColor;
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for (const colorA in colorMixingMap) {
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for (const colorB in colorMixingMap[colorA]) {
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const resultColor = colorMixingMap[colorA][colorB];
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const existingResult = colorMixingMap[colorB][colorA];
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if (existingResult && existingResult !== resultColor) {
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assertAlways(
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false,
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"invalid color mixing configuration, " +
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colorA +
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" + " +
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colorB +
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" is " +
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resultColor +
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" but " +
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colorB +
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" + " +
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colorA +
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" is " +
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existingResult
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);
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}
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}
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}
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for (const colorA in enumColorMixingResults) {
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for (const colorB in enumColorMixingResults) {
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if (!enumColorMixingResults[colorA][colorB]) {
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for (const colorA in colorMixingMap) {
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for (const colorB in colorMixingMap) {
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if (!colorMixingMap[colorA][colorB]) {
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assertAlways(false, "Color mixing of", colorA, "with", colorB, "is not defined");
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}
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}
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@ -1,7 +1,7 @@
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import { globalConfig } from "../core/config";
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import { clamp, findNiceIntegerValue, randomChoice, randomInt } from "../core/utils";
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import { BasicSerializableObject, types } from "../savegame/serialization";
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import { enumColors } from "./colors";
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import { colors } from "./colors";
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import { enumItemProcessorTypes } from "./components/item_processor";
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import { GameRoot } from "./root";
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import { enumSubShape, ShapeDefinition } from "./shape_definition";
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@ -327,7 +327,7 @@ export class HubGoals extends BasicSerializableObject {
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/** @type {Array<import("./shape_definition").ShapeLayer>} */
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let layers = [];
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const randomColor = () => randomChoice(Object.values(enumColors));
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const randomColor = () => randomChoice(colors);
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const randomShape = () => randomChoice(Object.values(enumSubShape));
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let anyIsMissingTwo = false;
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@ -1,7 +1,6 @@
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import { BaseHUDPart } from "../base_hud_part";
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import { makeDiv } from "../../../core/utils";
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import { TrackedState } from "../../../core/tracked_state";
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import { enumColors } from "../../colors";
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import { ColorItem } from "../../items/color_item";
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import { DrawParameters } from "../../../core/draw_parameters";
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import { THEME } from "../../theme";
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@ -19,7 +18,7 @@ export class HUDColorBlindHelper extends BaseHUDPart {
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/**
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* Called when the color below the current tile changed
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* @param {enumColors|null} color
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* @param {Color|null} color
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*/
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onColorBelowTileChanged(color) {
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this.belowTileIndicator.classList.toggle("visible", !!color);
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@ -30,7 +29,7 @@ export class HUDColorBlindHelper extends BaseHUDPart {
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/**
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* Computes the color below the current tile
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* @returns {enumColors}
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* @returns {Color}
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*/
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computeColorBelowTile() {
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const mousePosition = this.root.app.mousePosition;
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@ -3,7 +3,7 @@ import { smoothenDpi } from "../../core/dpi_manager";
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import { DrawParameters } from "../../core/draw_parameters";
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import { types } from "../../savegame/serialization";
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import { BaseItem } from "../base_item";
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import { enumColors, enumColorsToHexCode } from "../colors";
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import { colors, colorHexColorMap } from "../colors";
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import { THEME } from "../theme";
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import { drawSpriteClipped } from "../../core/draw_utils";
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@ -13,7 +13,7 @@ export class ColorItem extends BaseItem {
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}
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static getSchema() {
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return types.enum(enumColors);
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return types.enum(colors);
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}
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serialize() {
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@ -37,7 +37,7 @@ export class ColorItem extends BaseItem {
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}
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/**
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* @param {enumColors} color
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* @param {Color} color
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*/
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constructor(color) {
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super();
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@ -45,6 +45,9 @@ export class ColorItem extends BaseItem {
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this.bufferGenerator = null;
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}
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/**
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* @returns {HexColor}
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*/
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getBackgroundColorAsResource() {
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return THEME.map.resources[this.color];
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}
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@ -95,7 +98,7 @@ export class ColorItem extends BaseItem {
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context.translate((w * dpi) / 2, (h * dpi) / 2);
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context.scale((dpi * w) / 12, (dpi * h) / 12);
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context.fillStyle = enumColorsToHexCode[this.color];
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context.fillStyle = colorHexColorMap[this.color];
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context.strokeStyle = THEME.items.outline;
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context.lineWidth = 2 * THEME.items.outlineWidth;
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context.beginCircle(2, -1, 3);
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@ -111,12 +114,14 @@ export class ColorItem extends BaseItem {
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}
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}
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/**
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* Singleton instances
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* @type {Object<enumColors, ColorItem>}
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*/
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export const COLOR_ITEM_SINGLETONS = {};
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for (const color in enumColors) {
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COLOR_ITEM_SINGLETONS[color] = new ColorItem(color);
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}
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export const COLOR_ITEM_SINGLETONS = {
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red: new ColorItem("red"),
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green: new ColorItem("green"),
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blue: new ColorItem("blue"),
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yellow: new ColorItem("yellow"),
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purple: new ColorItem("purple"),
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cyan: new ColorItem("cyan"),
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white: new ColorItem("white"),
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black: new ColorItem("black"),
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uncolored: new ColorItem("uncolored"),
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};
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@ -4,7 +4,6 @@ import { RandomNumberGenerator } from "../core/rng";
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import { clamp, fastArrayDeleteValueIfContained, make2DUndefinedArray } from "../core/utils";
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import { Vector } from "../core/vector";
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import { BaseItem } from "./base_item";
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import { enumColors } from "./colors";
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import { Entity } from "./entity";
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import { COLOR_ITEM_SINGLETONS } from "./items/color_item";
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import { GameRoot } from "./root";
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@ -165,9 +164,10 @@ export class MapChunk {
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*/
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internalGenerateColorPatch(rng, colorPatchSize, distanceToOriginInChunks) {
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// First, determine available colors
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let availableColors = [enumColors.red, enumColors.green];
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/** @type {Color[]} */
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const availableColors = ["red", "green"];
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if (distanceToOriginInChunks > 2) {
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availableColors.push(enumColors.blue);
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availableColors.push("blue");
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}
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this.internalGeneratePatch(rng, colorPatchSize, COLOR_ITEM_SINGLETONS[rng.choice(availableColors)]);
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}
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@ -298,7 +298,7 @@ export class MapChunk {
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*/
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generatePredefined(rng) {
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if (this.x === 0 && this.y === 0) {
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this.internalGeneratePatch(rng, 2, COLOR_ITEM_SINGLETONS[enumColors.red], 7, 7);
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this.internalGeneratePatch(rng, 2, COLOR_ITEM_SINGLETONS.red, 7, 7);
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return true;
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}
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if (this.x === -1 && this.y === 0) {
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@ -313,7 +313,7 @@ export class MapChunk {
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}
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if (this.x === -1 && this.y === -1) {
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this.internalGeneratePatch(rng, 2, COLOR_ITEM_SINGLETONS[enumColors.green]);
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this.internalGeneratePatch(rng, 2, COLOR_ITEM_SINGLETONS.green);
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return true;
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}
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@ -4,17 +4,12 @@ import { smoothenDpi } from "../core/dpi_manager";
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import { DrawParameters } from "../core/draw_parameters";
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import { Vector } from "../core/vector";
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import { BasicSerializableObject, types } from "../savegame/serialization";
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import { enumColors, enumColorsToHexCode, enumColorToShortcode, enumShortcodeToColor } from "./colors";
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import { colorHexColorMap, colorShortcodeMap, shortcodeColorMap } from "./colors";
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import { THEME } from "./theme";
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/**
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* @typedef {{
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* subShape: enumSubShape,
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* color: enumColors,
|
||||
* }} ShapeLayerItem
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef {{ subShape: enumSubShape, color: Color }} ShapeLayerItem
|
||||
*
|
||||
* Order is Q1 (tr), Q2(br), Q3(bl), Q4(tl)
|
||||
* @typedef {[ShapeLayerItem?, ShapeLayerItem?, ShapeLayerItem?, ShapeLayerItem?]} ShapeLayer
|
||||
*/
|
||||
@ -51,13 +46,13 @@ for (const key in enumSubShapeToShortcode) {
|
||||
/**
|
||||
* Converts the given parameters to a valid shape definition
|
||||
* @param {*} layers
|
||||
* @returns {Array<import("./shape_definition").ShapeLayer>}
|
||||
* @returns {Array<ShapeLayer>}
|
||||
*/
|
||||
export function createSimpleShape(layers) {
|
||||
layers.forEach(layer => {
|
||||
layer.forEach(item => {
|
||||
if (item) {
|
||||
item.color = item.color || enumColors.uncolored;
|
||||
item.color = item.color || "uncolored";
|
||||
}
|
||||
});
|
||||
});
|
||||
@ -129,7 +124,7 @@ export class ShapeDefinition extends BasicSerializableObject {
|
||||
for (let quad = 0; quad < 4; ++quad) {
|
||||
const shapeText = text[quad * 2 + 0];
|
||||
const subShape = enumShortcodeToSubShape[shapeText];
|
||||
const color = enumShortcodeToColor[text[quad * 2 + 1]];
|
||||
const color = shortcodeColorMap[text[quad * 2 + 1]];
|
||||
if (subShape) {
|
||||
assert(color, "Invalid shape short key:", key);
|
||||
quads[quad] = {
|
||||
@ -186,7 +181,7 @@ export class ShapeDefinition extends BasicSerializableObject {
|
||||
const shapeText = text[quad * 2 + 0];
|
||||
const colorText = text[quad * 2 + 1];
|
||||
const subShape = enumShortcodeToSubShape[shapeText];
|
||||
const color = enumShortcodeToColor[colorText];
|
||||
const color = shortcodeColorMap[colorText];
|
||||
|
||||
// Valid shape
|
||||
if (subShape) {
|
||||
@ -256,7 +251,7 @@ export class ShapeDefinition extends BasicSerializableObject {
|
||||
for (let quadrant = 0; quadrant < layer.length; ++quadrant) {
|
||||
const item = layer[quadrant];
|
||||
if (item) {
|
||||
id += enumSubShapeToShortcode[item.subShape] + enumColorToShortcode[item.color];
|
||||
id += enumSubShapeToShortcode[item.subShape] + colorShortcodeMap[item.color];
|
||||
} else {
|
||||
id += "--";
|
||||
}
|
||||
@ -352,7 +347,7 @@ export class ShapeDefinition extends BasicSerializableObject {
|
||||
context.translate(centerQuadrantX, centerQuadrantY);
|
||||
context.rotate(rotation);
|
||||
|
||||
context.fillStyle = enumColorsToHexCode[color];
|
||||
context.fillStyle = colorHexColorMap[color];
|
||||
context.strokeStyle = THEME.items.outline;
|
||||
context.lineWidth = THEME.items.outlineWidth;
|
||||
|
||||
@ -571,7 +566,7 @@ export class ShapeDefinition extends BasicSerializableObject {
|
||||
|
||||
/**
|
||||
* Clones the shape and colors everything in the given color
|
||||
* @param {enumColors} color
|
||||
* @param {Color} color
|
||||
*/
|
||||
cloneAndPaintWith(color) {
|
||||
const newLayers = this.internalCloneLayers();
|
||||
@ -590,7 +585,7 @@ export class ShapeDefinition extends BasicSerializableObject {
|
||||
|
||||
/**
|
||||
* Clones the shape and colors everything in the given colors
|
||||
* @param {[enumColors, enumColors, enumColors, enumColors]} colors
|
||||
* @param {[Color, Color, Color, Color]} colors
|
||||
*/
|
||||
cloneAndPaintWith4Colors(colors) {
|
||||
const newLayers = this.internalCloneLayers();
|
||||
|
@ -1,9 +1,8 @@
|
||||
import { createLogger } from "../core/logging";
|
||||
import { BasicSerializableObject } from "../savegame/serialization";
|
||||
import { enumColors } from "./colors";
|
||||
import { ShapeItem } from "./items/shape_item";
|
||||
import { GameRoot } from "./root";
|
||||
import { enumSubShape, ShapeDefinition } from "./shape_definition";
|
||||
import { enumSubShape, ShapeDefinition, ShapeLayer } from "./shape_definition";
|
||||
|
||||
const logger = createLogger("shape_definition_manager");
|
||||
|
||||
@ -198,7 +197,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
||||
/**
|
||||
* Generates a definition for painting it with the given color
|
||||
* @param {ShapeDefinition} definition
|
||||
* @param {enumColors} color
|
||||
* @param {Color} color
|
||||
* @returns {ShapeDefinition}
|
||||
*/
|
||||
shapeActionPaintWith(definition, color) {
|
||||
@ -215,7 +214,7 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
||||
/**
|
||||
* Generates a definition for painting it with the 4 colors
|
||||
* @param {ShapeDefinition} definition
|
||||
* @param {[enumColors, enumColors, enumColors, enumColors]} colors
|
||||
* @param {[Color, Color, Color, Color]} colors
|
||||
* @returns {ShapeDefinition}
|
||||
*/
|
||||
shapeActionPaintWith4Colors(definition, colors) {
|
||||
@ -249,10 +248,8 @@ export class ShapeDefinitionManager extends BasicSerializableObject {
|
||||
* @param {[enumSubShape, enumSubShape, enumSubShape, enumSubShape]} subShapes
|
||||
* @returns {ShapeDefinition}
|
||||
*/
|
||||
getDefinitionFromSimpleShapes(subShapes, color = enumColors.uncolored) {
|
||||
const shapeLayer = /** @type {import("./shape_definition").ShapeLayer} */ (subShapes.map(
|
||||
subShape => ({ subShape, color })
|
||||
));
|
||||
getDefinitionFromSimpleShapes(subShapes, color = "uncolored") {
|
||||
const shapeLayer = /** @type {ShapeLayer} */ (subShapes.map(subShape => ({ subShape, color })));
|
||||
|
||||
return this.registerOrReturnHandle(new ShapeDefinition({ layers: [shapeLayer] }));
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import trim from "trim";
|
||||
import { DialogWithForm } from "../../core/modal_dialog_elements";
|
||||
import { FormElementInput } from "../../core/modal_dialog_forms";
|
||||
import { BaseItem } from "../base_item";
|
||||
import { enumColors } from "../colors";
|
||||
import { isColor } from "../colors";
|
||||
import { ConstantSignalComponent } from "../components/constant_signal";
|
||||
import { Entity } from "../entity";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
@ -109,7 +109,7 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
|
||||
code = trim(code);
|
||||
const codeLower = code.toLowerCase();
|
||||
|
||||
if (enumColors[codeLower]) {
|
||||
if (isColor(codeLower)) {
|
||||
return COLOR_ITEM_SINGLETONS[codeLower];
|
||||
}
|
||||
if (code === "1" || codeLower === "true") {
|
||||
|
@ -1,7 +1,8 @@
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { AtlasSprite, DrawParameters } from "../../core/draw_utils";
|
||||
import { Loader } from "../../core/loader";
|
||||
import { BaseItem } from "../base_item";
|
||||
import { enumColors } from "../colors";
|
||||
import { colors } from "../colors";
|
||||
import { DisplayComponent } from "../components/display";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
import { ColorItem, COLOR_ITEM_SINGLETONS } from "../items/color_item";
|
||||
@ -12,15 +13,12 @@ export class DisplaySystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
super(root, [DisplayComponent]);
|
||||
|
||||
/** @type {Object<string, import("../../core/draw_utils").AtlasSprite>} */
|
||||
this.displaySprites = {};
|
||||
|
||||
for (const colorId in enumColors) {
|
||||
if (colorId === enumColors.uncolored) {
|
||||
continue;
|
||||
}
|
||||
this.displaySprites[colorId] = Loader.getSprite("sprites/wires/display/" + colorId + ".png");
|
||||
}
|
||||
this.displaySprites = colors
|
||||
.filter(color => !["black", "uncolored"].includes(color))
|
||||
.reduce((sprites, color) => {
|
||||
sprites[color] = Loader.getSprite(`sprites/wires/display/${color}.png`);
|
||||
return sprites;
|
||||
}, /** @type {Record<Exclude<Color, "black" | "uncolored">, AtlasSprite>} */ ({}));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -35,14 +33,12 @@ export class DisplaySystem extends GameSystemWithFilter {
|
||||
|
||||
switch (value.getItemType()) {
|
||||
case "boolean": {
|
||||
return /** @type {BooleanItem} */ (value).value
|
||||
? COLOR_ITEM_SINGLETONS[enumColors.white]
|
||||
: null;
|
||||
return /** @type {BooleanItem} */ (value).value ? COLOR_ITEM_SINGLETONS.white : null;
|
||||
}
|
||||
|
||||
case "color": {
|
||||
const item = /**@type {ColorItem} */ (value);
|
||||
return item.color === enumColors.uncolored ? null : item;
|
||||
return item.color === "uncolored" ? null : item;
|
||||
}
|
||||
|
||||
case "shape": {
|
||||
@ -56,7 +52,7 @@ export class DisplaySystem extends GameSystemWithFilter {
|
||||
|
||||
/**
|
||||
* Draws a given chunk
|
||||
* @param {import("../../core/draw_utils").DrawParameters} parameters
|
||||
* @param {DrawParameters} parameters
|
||||
* @param {MapChunkView} chunk
|
||||
*/
|
||||
drawChunk(parameters, chunk) {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { globalConfig } from "../../core/config";
|
||||
import { BaseItem } from "../base_item";
|
||||
import { enumColorMixingResults } from "../colors";
|
||||
import { colorMixingMap } from "../colors";
|
||||
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
|
||||
import { Entity } from "../entity";
|
||||
import { GameSystemWithFilter } from "../game_system_with_filter";
|
||||
@ -241,12 +241,8 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
||||
const color1 = item1.color;
|
||||
const color2 = item2.color;
|
||||
|
||||
// Try finding mixer color, and if we can't mix it we simply return the same color
|
||||
const mixedColor = enumColorMixingResults[color1][color2];
|
||||
let resultColor = color1;
|
||||
if (mixedColor) {
|
||||
resultColor = mixedColor;
|
||||
}
|
||||
const resultColor = colorMixingMap[color1][color2];
|
||||
|
||||
outItems.push({
|
||||
item: COLOR_ITEM_SINGLETONS[resultColor],
|
||||
});
|
||||
|
22
src/js/globals.d.ts
vendored
22
src/js/globals.d.ts
vendored
@ -203,3 +203,25 @@ declare module "worker-loader?inline=true&fallback=false!*" {
|
||||
|
||||
export default WebpackWorker;
|
||||
}
|
||||
|
||||
declare type Color =
|
||||
| "red"
|
||||
| "green"
|
||||
| "blue"
|
||||
| "yellow"
|
||||
| "purple"
|
||||
| "cyan"
|
||||
| "white"
|
||||
| "uncolored"
|
||||
| "black";
|
||||
|
||||
declare type HexColor =
|
||||
| "#ff666a"
|
||||
| "#78ff66"
|
||||
| "#66a7ff"
|
||||
| "#fcf52a"
|
||||
| "#dd66ff"
|
||||
| "#00fcff"
|
||||
| "#ffffff"
|
||||
| "#aaaaaa"
|
||||
| "#31383a";
|
||||
|
Loading…
Reference in New Issue
Block a user