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mirror of https://github.com/tobspr/shapez.io.git synced 2026-03-02 03:39:21 +00:00

Initial take on wires

This commit is contained in:
tobspr
2020-06-28 19:34:10 +02:00
parent b0cc9539d7
commit 0967d5114c
83 changed files with 2051 additions and 883 deletions

View File

@@ -3,7 +3,10 @@ import { BaseItem } from "../base_item";
import { Component } from "../component";
import { ShapeItem } from "../items/shape_item";
const maxQueueSize = 10;
const maxQueueSize = 4;
export const ENERGY_GENERATOR_EJECT_SLOT = 0;
export const ENERGY_GENERATOR_ACCEPT_SLOT = 4;
export class EnergyGeneratorComponent extends Component {
static getId() {
@@ -12,7 +15,8 @@ export class EnergyGeneratorComponent extends Component {
static getSchema() {
return {
requiredKey: types.string,
requiredKey: types.nullable(types.string),
itemsInQueue: types.uint,
};
}
@@ -35,20 +39,27 @@ export class EnergyGeneratorComponent extends Component {
/**
*
* @param {BaseItem} item
* @param {number} slot
*/
tryTakeItem(item) {
if (/** @type {ShapeItem} */ (item).definition.getHash() !== this.requiredKey) {
// Not our shape
return false;
}
tryTakeItem(item, slot) {
if (slot === ENERGY_GENERATOR_ACCEPT_SLOT) {
// this is the acceptor slot on the wires layer
// just destroy it
return true;
} else {
if (/** @type {ShapeItem} */ (item).definition.getHash() !== this.requiredKey) {
// Not our shape
return false;
}
if (this.itemsInQueue >= maxQueueSize) {
// Queue is full
return false;
}
if (this.itemsInQueue >= maxQueueSize) {
// Queue is full
return false;
}
// Take item and put it into the queue
++this.itemsInQueue;
return true;
// Take item and put it into the queue
++this.itemsInQueue;
return true;
}
}
}

View File

@@ -2,10 +2,12 @@ import { enumDirection, enumInvertedDirections, Vector } from "../../core/vector
import { types } from "../../savegame/serialization";
import { BaseItem, enumItemType } from "../base_item";
import { Component } from "../component";
import { enumLayer } from "../root";
/** @typedef {{
* pos: Vector,
* directions: enumDirection[],
* layer: enumLayer,
* filter?: enumItemType
* }} ItemAcceptorSlot */
@@ -17,6 +19,13 @@ import { Component } from "../component";
* acceptedDirection: enumDirection
* }} ItemAcceptorLocatedSlot */
/** @typedef {{
* pos: Vector,
* directions: enumDirection[],
* layer?: enumLayer,
* filter?: enumItemType
* }} ItemAcceptorSlotConfig */
export class ItemAcceptorComponent extends Component {
static getId() {
return "ItemAcceptor";
@@ -29,6 +38,9 @@ export class ItemAcceptorComponent extends Component {
pos: types.vector,
directions: types.array(types.enum(enumDirection)),
filter: types.nullable(types.enum(enumItemType)),
// TODO: MIGRATE
layer: types.enum(enumLayer),
})
),
animated: types.bool,
@@ -36,6 +48,9 @@ export class ItemAcceptorComponent extends Component {
types.structured({
pos: types.vector,
direction: types.enum(enumDirection),
// TODO: MIGRATE
layer: types.enum(enumLayer),
})
),
};
@@ -49,6 +64,7 @@ export class ItemAcceptorComponent extends Component {
pos: slot.pos.copy(),
directions: slot.directions.slice(),
filter: slot.filter,
layer: slot.layer,
});
}
@@ -58,6 +74,7 @@ export class ItemAcceptorComponent extends Component {
beltUnderlaysCopy.push({
pos: underlay.pos.copy(),
direction: underlay.direction,
layer: underlay.layer,
});
}
@@ -71,9 +88,9 @@ export class ItemAcceptorComponent extends Component {
/**
*
* @param {object} param0
* @param {Array<{pos: Vector, directions: enumDirection[], filter?: enumItemType}>} param0.slots The slots from which we accept items
* @param {Array<ItemAcceptorSlotConfig>} param0.slots The slots from which we accept items
* @param {boolean=} param0.animated Whether to animate item consumption
* @param {Array<{pos: Vector, direction: enumDirection}>=} param0.beltUnderlays Where to render belt underlays
* @param {Array<{pos: Vector, direction: enumDirection, layer: enumLayer}>=} param0.beltUnderlays Where to render belt underlays
*/
constructor({ slots = [], beltUnderlays = [], animated = true }) {
super();
@@ -82,7 +99,7 @@ export class ItemAcceptorComponent extends Component {
/**
* Fixes belt animations
* @type {Array<{ item: BaseItem, slotIndex: number, animProgress: number, direction: enumDirection}>}
* @type {Array<{ item: BaseItem, slotIndex: number, animProgress: number, direction: enumDirection }>}
*/
this.itemConsumptionAnimations = [];
@@ -94,16 +111,17 @@ export class ItemAcceptorComponent extends Component {
/**
*
* @param {Array<{pos: Vector, directions: enumDirection[], filter?: enumItemType}>} slots
* @param {Array<ItemAcceptorSlotConfig>} slots
*/
setSlots(slots) {
/** @type {Array<{pos: Vector, directions: enumDirection[], filter?: enumItemType}>} */
/** @type {Array<ItemAcceptorSlot>} */
this.slots = [];
for (let i = 0; i < slots.length; ++i) {
const slot = slots[i];
this.slots.push({
pos: slot.pos,
directions: slot.directions,
layer: slot.layer || enumLayer.regular,
// Which type of item to accept (shape | color | all) @see enumItemType
filter: slot.filter,
@@ -142,9 +160,10 @@ export class ItemAcceptorComponent extends Component {
* Tries to find a slot which accepts the current item
* @param {Vector} targetLocalTile
* @param {enumDirection} fromLocalDirection
* @param {enumLayer} layer
* @returns {ItemAcceptorLocatedSlot|null}
*/
findMatchingSlot(targetLocalTile, fromLocalDirection) {
findMatchingSlot(targetLocalTile, fromLocalDirection, layer) {
// We need to invert our direction since the acceptor specifies *from* which direction
// it accepts items, but the ejector specifies *into* which direction it ejects items.
// E.g.: Ejector ejects into "right" direction but acceptor accepts from "left" direction.
@@ -159,6 +178,11 @@ export class ItemAcceptorComponent extends Component {
continue;
}
// Make sure the layer matches
if (slot.layer !== layer) {
continue;
}
// Check if the acceptor slot accepts items from our direction
for (let i = 0; i < slot.directions.length; ++i) {
// const localDirection = targetStaticComp.localDirectionToWorld(slot.directions[l]);

View File

@@ -4,12 +4,14 @@ import { Component } from "../component";
import { types } from "../../savegame/serialization";
import { gItemRegistry } from "../../core/global_registries";
import { Entity } from "../entity";
import { enumLayer } from "../root";
/**
* @typedef {{
* pos: Vector,
* direction: enumDirection,
* item: BaseItem,
* layer: enumLayer,
* progress: number?,
* cachedDestSlot?: import("./item_acceptor").ItemAcceptorLocatedSlot,
* cachedTargetEntity?: Entity
@@ -32,6 +34,9 @@ export class ItemEjectorComponent extends Component {
direction: types.enum(enumDirection),
item: types.nullable(types.obj(gItemRegistry)),
progress: types.float,
// TODO: Migrate
layer: types.enum(enumLayer),
})
),
};
@@ -44,6 +49,7 @@ export class ItemEjectorComponent extends Component {
slotsCopy.push({
pos: slot.pos.copy(),
direction: slot.direction,
layer: slot.layer,
});
}
@@ -56,7 +62,7 @@ export class ItemEjectorComponent extends Component {
/**
*
* @param {object} param0
* @param {Array<{pos: Vector, direction: enumDirection}>=} param0.slots The slots to eject on
* @param {Array<{pos: Vector, direction: enumDirection, layer?: enumLayer}>=} param0.slots The slots to eject on
* @param {boolean=} param0.instantEject If the ejection is instant
*/
constructor({ slots = [], instantEject = false }) {
@@ -77,7 +83,7 @@ export class ItemEjectorComponent extends Component {
}
/**
* @param {Array<{pos: Vector, direction: enumDirection}>} slots The slots to eject on
* @param {Array<{pos: Vector, direction: enumDirection, layer?: enumLayer}>} slots The slots to eject on
*/
setSlots(slots) {
/** @type {Array<ItemEjectorSlot>} */
@@ -89,19 +95,13 @@ export class ItemEjectorComponent extends Component {
direction: slot.direction,
item: null,
progress: 0,
layer: slot.layer || enumLayer.regular,
cachedDestSlot: null,
cachedTargetEntity: null,
});
}
}
/**
* Returns the amount of slots
*/
getNumSlots() {
return this.slots.length;
}
/**
* Returns where this slot ejects to
* @param {number} index
@@ -116,26 +116,17 @@ export class ItemEjectorComponent extends Component {
/**
* Returns whether any slot ejects to the given local tile
* @param {Vector} tile
* @param {enumLayer} layer
*/
anySlotEjectsToLocalTile(tile) {
anySlotEjectsToLocalTile(tile, layer) {
for (let i = 0; i < this.slots.length; ++i) {
if (this.getSlotTargetLocalTile(i).equals(tile)) {
if (this.getSlotTargetLocalTile(i).equals(tile) && this.slots[i].layer === layer) {
return true;
}
}
return false;
}
/**
* Returns if slot # is currently ejecting
* @param {number} slotIndex
* @returns {boolean}
*/
isSlotEjecting(slotIndex) {
assert(slotIndex >= 0 && slotIndex < this.slots.length, "Invalid ejector slot: " + slotIndex);
return !!this.slots[slotIndex].item;
}
/**
* Returns if we can eject on a given slot
* @param {number} slotIndex
@@ -148,43 +139,18 @@ export class ItemEjectorComponent extends Component {
/**
* Returns the first free slot on this ejector or null if there is none
* @param {enumLayer} layer
* @returns {number?}
*/
getFirstFreeSlot() {
getFirstFreeSlot(layer) {
for (let i = 0; i < this.slots.length; ++i) {
if (this.canEjectOnSlot(i)) {
if (this.canEjectOnSlot(i) && this.slots[i].layer === layer) {
return i;
}
}
return null;
}
/**
* Returns if any slot is ejecting
* @returns {boolean}
*/
isAnySlotEjecting() {
for (let i = 0; i < this.slots.length; ++i) {
if (this.slots[i].item) {
return true;
}
}
return false;
}
/**
* Returns if any slot is free
* @returns {boolean}
*/
hasAnySlotFree() {
for (let i = 0; i < this.slots.length; ++i) {
if (this.canEjectOnSlot(i)) {
return true;
}
}
return false;
}
/**
* Tries to eject a given item
* @param {number} slotIndex

View File

@@ -1,21 +1,25 @@
import { Component } from "../component";
import { Vector } from "../../core/vector";
import { Vector, enumDirection } from "../../core/vector";
import { types } from "../../savegame/serialization";
/** @enum {string} */
export const enumPinSlotType = {
energyEjector: "energyEjector",
positiveEnergyEjector: "positiveEnergyEjector",
negativeEnergyEjector: "negativeEnergyEjector",
positiveEnergyAcceptor: "positiveEnergyAcceptor",
negativeEnergyAcceptor: "positiveEnergyAcceptor",
};
/** @typedef {{
* pos: Vector,
* type: enumPinSlotType
* type: enumPinSlotType,
* direction: enumDirection
* }} WirePinSlotDefinition */
/** @typedef {{
* pos: Vector,
* type: enumPinSlotType,
* value: number
* direction: enumDirection
* }} WirePinSlot */
export class WiredPinsComponent extends Component {
@@ -29,7 +33,6 @@ export class WiredPinsComponent extends Component {
types.structured({
pos: types.vector,
type: types.enum(enumPinSlotType),
value: types.float,
})
),
};
@@ -58,7 +61,7 @@ export class WiredPinsComponent extends Component {
this.slots.push({
pos: slotData.pos,
type: slotData.type,
value: 0.0,
direction: slotData.direction,
});
}
}