Add belt reader building

pull/609/head
tobspr 4 years ago
parent bb739c80fa
commit 06e276f021

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.8 KiB

@ -10,7 +10,7 @@
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@ -18,7 +18,7 @@
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@ -26,7 +26,7 @@
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@ -34,7 +34,7 @@
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@ -42,7 +42,7 @@
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@ -50,7 +50,7 @@
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@ -66,7 +66,7 @@
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@ -82,7 +82,7 @@
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@ -90,7 +90,7 @@
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@ -98,7 +98,7 @@
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@ -106,7 +106,7 @@
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@ -138,7 +138,7 @@
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@ -146,7 +146,7 @@
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@ -154,7 +154,7 @@
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@ -162,7 +162,7 @@
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@ -178,7 +178,7 @@
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@ -186,7 +186,7 @@
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@ -202,7 +202,7 @@
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@ -210,7 +210,7 @@
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@ -226,7 +226,7 @@
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@ -234,7 +234,7 @@
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@ -242,7 +242,7 @@
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@ -250,7 +250,7 @@
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@ -258,7 +258,7 @@
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@ -266,7 +266,7 @@
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@ -274,7 +274,7 @@
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@ -282,7 +282,7 @@
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@ -290,7 +290,7 @@
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@ -298,7 +298,7 @@
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@ -306,7 +306,7 @@
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@ -314,7 +314,7 @@
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@ -322,7 +322,7 @@
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@ -330,7 +330,7 @@
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@ -338,7 +338,7 @@
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@ -346,7 +346,7 @@
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@ -354,7 +354,7 @@
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@ -386,7 +386,7 @@
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@ -418,7 +418,7 @@
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@ -442,7 +442,7 @@
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@ -450,7 +450,7 @@
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@ -458,7 +458,7 @@
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@ -504,9 +504,17 @@
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@ -514,7 +522,7 @@
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@ -522,7 +530,7 @@
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@ -530,7 +538,7 @@
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@ -538,7 +546,7 @@
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@ -546,7 +554,7 @@
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@ -554,7 +562,7 @@
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@ -594,7 +602,7 @@
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@ -602,7 +610,7 @@
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@ -610,7 +618,7 @@
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@ -618,7 +626,7 @@
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@ -642,7 +650,7 @@
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@ -658,7 +666,7 @@
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@ -674,7 +682,7 @@
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@ -682,7 +690,7 @@
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@ -706,7 +714,7 @@
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@ -722,7 +730,7 @@
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@ -802,7 +810,7 @@
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@ -818,7 +826,7 @@
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@ -826,7 +834,7 @@
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@ -834,7 +842,7 @@
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@ -842,7 +850,7 @@
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{
"frame": {"x":425,"y":660,"w":12,"h":15},
"frame": {"x":424,"y":689,"w":12,"h":15},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":2,"y":1,"w":12,"h":15},
@ -1178,7 +1202,7 @@
},
"sprites/wires/boolean_true.png":
{
"frame": {"x":424,"y":679,"w":9,"h":15},
"frame": {"x":424,"y":708,"w":9,"h":15},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":3,"y":1,"w":9,"h":15},
@ -1290,7 +1314,7 @@
},
"sprites/wires/sets/color_cross.png":
{
"frame": {"x":459,"y":615,"w":48,"h":48},
"frame": {"x":458,"y":715,"w":48,"h":48},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":48,"h":48},
@ -1298,7 +1322,7 @@
},
"sprites/wires/sets/color_forward.png":
{
"frame": {"x":501,"y":719,"w":8,"h":48},
"frame": {"x":159,"y":520,"w":8,"h":48},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":20,"y":0,"w":8,"h":48},
@ -1306,7 +1330,7 @@
},
"sprites/wires/sets/color_split.png":
{
"frame": {"x":3,"y":678,"w":48,"h":28},
"frame": {"x":55,"y":650,"w":48,"h":28},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":20,"w":48,"h":28},
@ -1322,7 +1346,7 @@
},
"sprites/wires/sets/conflict_cross.png":
{
"frame": {"x":372,"y":671,"w":48,"h":48},
"frame": {"x":449,"y":767,"w":48,"h":48},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":48,"h":48},
@ -1330,7 +1354,7 @@
},
"sprites/wires/sets/conflict_forward.png":
{
"frame": {"x":436,"y":745,"w":8,"h":48},
"frame": {"x":159,"y":572,"w":8,"h":48},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":20,"y":0,"w":8,"h":48},
@ -1338,7 +1362,7 @@
},
"sprites/wires/sets/conflict_split.png":
{
"frame": {"x":211,"y":611,"w":48,"h":28},
"frame": {"x":159,"y":671,"w":48,"h":28},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":20,"w":48,"h":28},
@ -1354,7 +1378,7 @@
},
"sprites/wires/sets/regular_cross.png":
{
"frame": {"x":373,"y":619,"w":48,"h":48},
"frame": {"x":459,"y":663,"w":48,"h":48},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":48,"h":48},
@ -1362,7 +1386,7 @@
},
"sprites/wires/sets/regular_forward.png":
{
"frame": {"x":424,"y":698,"w":8,"h":48},
"frame": {"x":501,"y":767,"w":8,"h":48},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":20,"y":0,"w":8,"h":48},
@ -1370,7 +1394,7 @@
},
"sprites/wires/sets/regular_split.png":
{
"frame": {"x":3,"y":646,"w":48,"h":28},
"frame": {"x":107,"y":646,"w":48,"h":28},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":20,"w":48,"h":28},
@ -1386,7 +1410,7 @@
},
"sprites/wires/sets/shape_cross.png":
{
"frame": {"x":458,"y":667,"w":48,"h":48},
"frame": {"x":3,"y":504,"w":48,"h":48},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":48,"h":48},
@ -1394,7 +1418,7 @@
},
"sprites/wires/sets/shape_forward.png":
{
"frame": {"x":500,"y":771,"w":8,"h":48},
"frame": {"x":423,"y":727,"w":8,"h":48},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":20,"y":0,"w":8,"h":48},
@ -1402,7 +1426,7 @@
},
"sprites/wires/sets/shape_split.png":
{
"frame": {"x":159,"y":617,"w":48,"h":28},
"frame": {"x":107,"y":678,"w":48,"h":28},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":20,"w":48,"h":28},
@ -1431,6 +1455,6 @@
"format": "RGBA8888",
"size": {"w":512,"h":1024},
"scale": "0.25",
"smartupdate": "$TexturePacker:SmartUpdate:1923b9c910205fb09957b67f92de02b9:0d87df06f18965307bf9d18b414f603d:908b89f5ca8ff73e331a35a3b14d0604$"
"smartupdate": "$TexturePacker:SmartUpdate:3b1717ceee14135311380de9706938d5:e834c7745e235246a53bcb721a2e3be3:908b89f5ca8ff73e331a35a3b14d0604$"
}
}

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@ -1,5 +1,5 @@
$buildings: belt, cutter, miner, mixer, painter, rotater, splitter, stacker, trash, underground_belt, wire,
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor;
constant_signal, logic_gate, lever, filter, wire_tunnel, display, virtual_processor, reader;
@each $building in $buildings {
[data-icon="building_icons/#{$building}.png"] {

@ -18,6 +18,7 @@ export const CHANGELOG = [
"Updated and added new translations (Thanks to all contributors!)",
"Added setting to be able to delete buildings while placing (inspired by hexy)",
"Mark pinned shapes in statistics dialog and show them first (inspired by davidburhans)",
"Quad painters have been reworked! They now are integrated with the wires, and only paint the shape when the value is 1 (inspired by dengr1605)",
"There are now compact 1x1 splitters available to be unlocked!",
"Allow editing waypoints (by isaisstillalive)",
"Show confirmation when cutting area which is too expensive to get pasted again (by isaisstillalive)",

@ -61,6 +61,8 @@ export const globalConfig = {
undergroundBeltMaxTilesByTier: [5, 8],
readerAnalyzeIntervalSeconds: 10,
buildingSpeeds: {
cutter: 1 / 4,
cutterQuad: 1 / 4,
@ -72,8 +74,6 @@ export const globalConfig = {
painterQuad: 1 / 8,
mixer: 1 / 5,
stacker: 1 / 6,
advancedProcessor: 1 / 3,
filter: 1,
},
// Zooming

@ -1,16 +1,15 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { LeverComponent } from "../components/lever";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import {
ItemProcessorComponent,
enumItemProcessorTypes,
enumItemProcessorRequirements,
enumItemProcessorTypes,
ItemProcessorComponent,
} from "../components/item_processor";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
export class MetaFilterBuilding extends MetaBuilding {
constructor() {

@ -0,0 +1,101 @@
import { enumDirection, Vector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { BeltUnderlaysComponent } from "../components/belt_underlays";
import { BeltReaderComponent } from "../components/belt_reader";
export class MetaReaderBuilding extends MetaBuilding {
constructor() {
super("reader");
}
getSilhouetteColor() {
return "#25fff2";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
getDimensions() {
return new Vector(1, 1);
}
getShowWiresLayerPreview() {
return true;
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalEjector,
},
],
})
);
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
],
})
);
entity.addComponent(
new ItemEjectorComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
],
})
);
entity.addComponent(
new ItemProcessorComponent({
processorType: enumItemProcessorTypes.reader,
inputsPerCharge: 1,
})
);
entity.addComponent(
new BeltUnderlaysComponent({
underlays: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
],
})
);
entity.addComponent(new BeltReaderComponent());
}
}

@ -16,6 +16,7 @@ import { LogicGateComponent } from "./components/logic_gate";
import { LeverComponent } from "./components/lever";
import { WireTunnelComponent } from "./components/wire_tunnel";
import { DisplayComponent } from "./components/display";
import { BeltReaderComponent } from "./components/belt_reader";
export function initComponentRegistry() {
gComponentRegistry.register(StaticMapEntityComponent);
@ -35,6 +36,7 @@ export function initComponentRegistry() {
gComponentRegistry.register(LeverComponent);
gComponentRegistry.register(WireTunnelComponent);
gComponentRegistry.register(DisplayComponent);
gComponentRegistry.register(BeltReaderComponent);
// IMPORTANT ^^^^^ UPDATE ENTITY COMPONENT STORAGE AFTERWARDS

@ -0,0 +1,40 @@
import { Component } from "../component";
import { BaseItem } from "../base_item";
export class BeltReaderComponent extends Component {
static getId() {
return "BeltReader";
}
duplicateWithoutContents() {
return new BeltReaderComponent();
}
constructor() {
super();
/**
* Which items went through the reader, we only store the time
* @type {Array<number>}
*/
this.lastItemTimes = [];
/**
* Which item passed the reader last
* @type {BaseItem}
*/
this.lastItem = null;
/**
* Stores the last throughput we computed
* @type {number}
*/
this.lastThroughput = 0;
/**
* Stores when we last computed the throughput
* @type {number}
*/
this.lastThroughputComputation = 0;
}
}

@ -20,6 +20,7 @@ export const enumItemProcessorTypes = {
painterQuad: "painterQuad",
hub: "hub",
filter: "filter",
reader: "reader",
};
/** @enum {string} */

@ -16,6 +16,7 @@ import { LogicGateComponent } from "./components/logic_gate";
import { LeverComponent } from "./components/lever";
import { WireTunnelComponent } from "./components/wire_tunnel";
import { DisplayComponent } from "./components/display";
import { BeltReaderComponent } from "./components/belt_reader";
/* typehints:end */
/**
@ -77,6 +78,9 @@ export class EntityComponentStorage {
/** @type {DisplayComponent} */
this.Display;
/** @type {BeltReaderComponent} */
this.BeltReader;
/* typehints:end */
}
}

@ -21,6 +21,7 @@ import { LogicGateSystem } from "./systems/logic_gate";
import { LeverSystem } from "./systems/lever";
import { DisplaySystem } from "./systems/display";
import { ItemProcessorOverlaysSystem } from "./systems/item_processor_overlays";
import { BeltReaderSystem } from "./systems/belt_reader";
const logger = createLogger("game_system_manager");
@ -88,6 +89,9 @@ export class GameSystemManager {
/** @type {ItemProcessorOverlaysSystem} */
itemProcessorOverlays: null,
/** @type {BeltReaderSystem} */
beltReader: null,
/* typehints:end */
};
this.systemUpdateOrder = [];
@ -141,6 +145,7 @@ export class GameSystemManager {
// IMPORTANT: We have 2 phases: In phase 1 we compute the output values of all gates,
// processors etc. In phase 2 we propagate it through the wires network
add("logicGate", LogicGateSystem);
add("beltReader", BeltReaderSystem);
// Wires must be after all gate, signal etc logic!
add("wire", WireSystem);

@ -405,6 +405,7 @@ export class HubGoals extends BasicSerializableObject {
case enumItemProcessorTypes.splitter:
return globalConfig.beltSpeedItemsPerSecond * this.upgradeImprovements.belt * 2;
case enumItemProcessorTypes.filter:
case enumItemProcessorTypes.reader:
return globalConfig.beltSpeedItemsPerSecond * this.upgradeImprovements.belt;
case enumItemProcessorTypes.mixer:

@ -12,6 +12,7 @@ import { HUDBaseToolbar } from "./base_toolbar";
import { MetaLeverBuilding } from "../../buildings/lever";
import { MetaFilterBuilding } from "../../buildings/filter";
import { MetaDisplayBuilding } from "../../buildings/display";
import { MetaReaderBuilding } from "../../buildings/reader";
const supportedBuildings = [
MetaBeltBaseBuilding,
@ -27,6 +28,7 @@ const supportedBuildings = [
MetaLeverBuilding,
MetaFilterBuilding,
MetaDisplayBuilding,
MetaReaderBuilding,
];
export class HUDBuildingsToolbar extends HUDBaseToolbar {

@ -58,6 +58,7 @@ export const KEYMAPPINGS = {
lever: { keyCode: key("L") },
filter: { keyCode: key("B") },
display: { keyCode: key("N") },
reader: { keyCode: key("J") },
wire: { keyCode: key("1") },
wire_tunnel: { keyCode: key("2") },

@ -22,6 +22,7 @@ import { MetaFilterBuilding } from "./buildings/filter";
import { MetaWireTunnelBuilding, enumWireTunnelVariants } from "./buildings/wire_tunnel";
import { MetaDisplayBuilding } from "./buildings/display";
import { MetaVirtualProcessorBuilding, enumVirtualProcessorVariants } from "./buildings/virtual_processor";
import { MetaReaderBuilding } from "./buildings/reader";
const logger = createLogger("building_registry");
@ -45,6 +46,7 @@ export function initMetaBuildingRegistry() {
gMetaBuildingRegistry.register(MetaWireTunnelBuilding);
gMetaBuildingRegistry.register(MetaDisplayBuilding);
gMetaBuildingRegistry.register(MetaVirtualProcessorBuilding);
gMetaBuildingRegistry.register(MetaReaderBuilding);
// Belt
registerBuildingVariant(1, MetaBeltBaseBuilding, defaultBuildingVariant, 0);
@ -132,6 +134,9 @@ export function initMetaBuildingRegistry() {
registerBuildingVariant(45, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.unstacker);
registerBuildingVariant(46, MetaVirtualProcessorBuilding, enumVirtualProcessorVariants.shapecompare);
// Reader
registerBuildingVariant(49, MetaReaderBuilding);
// Propagate instances
for (const key in gBuildingVariants) {
gBuildingVariants[key].metaInstance = gMetaBuildingRegistry.findByClass(

@ -0,0 +1,40 @@
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BeltReaderComponent } from "../components/belt_reader";
import { globalConfig } from "../../core/config";
import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "../items/boolean_item";
export class BeltReaderSystem extends GameSystemWithFilter {
constructor(root) {
super(root, [BeltReaderComponent]);
}
update() {
const now = this.root.time.now();
const minimumTime = now - globalConfig.readerAnalyzeIntervalSeconds;
const minimumTimeForThroughput = now - 1;
for (let i = 0; i < this.allEntities.length; ++i) {
const entity = this.allEntities[i];
const readerComp = entity.components.BeltReader;
const pinsComp = entity.components.WiredPins;
// Remove outdated items
while (readerComp.lastItemTimes[0] < minimumTime) {
readerComp.lastItemTimes.shift();
}
pinsComp.slots[1].value = readerComp.lastItem;
pinsComp.slots[0].value =
(readerComp.lastItemTimes[readerComp.lastItemTimes.length - 1] || 0) >
minimumTimeForThroughput
? BOOL_TRUE_SINGLETON
: BOOL_FALSE_SINGLETON;
if (now - readerComp.lastThroughputComputation > 0.5) {
readerComp.lastThroughputComputation = now;
readerComp.lastThroughput =
readerComp.lastItemTimes.length / globalConfig.readerAnalyzeIntervalSeconds;
}
}
}
}

@ -8,7 +8,7 @@ import {
} from "../components/item_processor";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { BOOL_TRUE_SINGLETON, isTrueItem } from "../items/boolean_item";
import { BOOL_TRUE_SINGLETON, isTrueItem, BooleanItem } from "../items/boolean_item";
import { ColorItem, COLOR_ITEM_SINGLETONS } from "../items/color_item";
import { ShapeItem } from "../items/shape_item";
@ -506,8 +506,20 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
break;
}
// HUB
// READER
case enumItemProcessorTypes.reader: {
// Pass through the item
const item = itemsBySlot[0].item;
outItems.push({ item });
// Track the item
const readerComp = entity.components.BeltReader;
readerComp.lastItemTimes.push(this.root.time.now());
readerComp.lastItem = item;
break;
}
// HUB
case enumItemProcessorTypes.hub: {
trackProduction = false;

@ -1,11 +1,11 @@
import { GameSystem } from "../game_system";
import { MapChunkView } from "../map_chunk_view";
import { enumItemProcessorRequirements } from "../components/item_processor";
import { Entity } from "../entity";
import { isTrueItem } from "../items/boolean_item";
import { globalConfig } from "../../core/config";
import { Loader } from "../../core/loader";
import { smoothPulse } from "../../core/utils";
import { enumItemProcessorRequirements, enumItemProcessorTypes } from "../components/item_processor";
import { Entity } from "../entity";
import { GameSystem } from "../game_system";
import { isTrueItem } from "../items/boolean_item";
import { MapChunkView } from "../map_chunk_view";
export class ItemProcessorOverlaysSystem extends GameSystem {
constructor(root) {
@ -14,6 +14,8 @@ export class ItemProcessorOverlaysSystem extends GameSystem {
this.spriteDisabled = Loader.getSprite("sprites/misc/processor_disabled.png");
this.spriteDisconnected = Loader.getSprite("sprites/misc/processor_disconnected.png");
this.readerOverlaySprite = Loader.getSprite("sprites/misc/reader_overlay.png");
this.drawnUids = new Set();
this.root.signals.gameFrameStarted.add(this.clearDrawnUids, this);
@ -38,7 +40,8 @@ export class ItemProcessorOverlaysSystem extends GameSystem {
}
const requirement = processorComp.processingRequirement;
if (!requirement) {
if (!requirement && processorComp.type !== enumItemProcessorTypes.reader) {
continue;
}
@ -58,9 +61,41 @@ export class ItemProcessorOverlaysSystem extends GameSystem {
break;
}
}
if (processorComp.type === enumItemProcessorTypes.reader) {
this.drawReaderOverlays(parameters, entity);
}
}
}
/**
*
* @param {import("../../core/draw_utils").DrawParameters} parameters
* @param {Entity} entity
*/
drawReaderOverlays(parameters, entity) {
const staticComp = entity.components.StaticMapEntity;
const readerComp = entity.components.BeltReader;
this.readerOverlaySprite.drawCachedCentered(
parameters,
(staticComp.origin.x + 0.5) * globalConfig.tileSize,
(staticComp.origin.y + 0.5) * globalConfig.tileSize,
globalConfig.tileSize
);
parameters.context.fillStyle = "#333439";
parameters.context.textAlign = "center";
parameters.context.font = "bold 10px GameFont";
parameters.context.fillText(
"" + Math.round(readerComp.lastThroughput * 10) / 10,
(staticComp.origin.x + 0.5) * globalConfig.tileSize,
(staticComp.origin.y + 0.62) * globalConfig.tileSize
);
parameters.context.textAlign = "left";
}
/**
*
* @param {import("../../core/draw_utils").DrawParameters} parameters

@ -604,6 +604,12 @@ buildings:
# TEMP
description: Can be connected on the wires layer to show a color or shape. When inputting a boolean item, the display will be white if the value is 1.
reader:
default:
name: &reader Belt Reader
# TEMP
description: Allows to read the current item from a belt, as well as measuring the throughput.
virtual_processor:
default:
name: &virtual_processor Virtual Cutter
@ -921,6 +927,7 @@ keybindings:
filter: *filter
wire_tunnel: *wire_tunnel
display: *display
reader: *reader
# ---
pipette: Pipette

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