1
0
mirror of https://github.com/tobspr/shapez.io.git synced 2024-10-27 20:34:29 +00:00

Update local config

This commit is contained in:
tobspr 2020-08-31 12:00:06 +02:00
parent 244cede010
commit 04b8b62045

View File

@ -1,115 +1,114 @@
export default { export default {
// You can set any debug options here! // You can set any debug options here!
/* dev:start */ /* dev:start */
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Quickly enters the game and skips the main menu - good for fast iterating // Quickly enters the game and skips the main menu - good for fast iterating
// fastGameEnter: true, // fastGameEnter: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Skips any delays like transitions between states and such // Skips any delays like transitions between states and such
// noArtificialDelays: true, // noArtificialDelays: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables writing of savegames, useful for testing the same savegame over and over // Disables writing of savegames, useful for testing the same savegame over and over
// disableSavegameWrite: true, // disableSavegameWrite: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows bounds of all entities // Shows bounds of all entities
// showEntityBounds: true, // showEntityBounds: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows arrows for every ejector / acceptor // Shows arrows for every ejector / acceptor
// showAcceptorEjectors: true, // showAcceptorEjectors: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the music (Overrides any setting, can cause weird behaviour) // Disables the music (Overrides any setting, can cause weird behaviour)
// disableMusic: true, // disableMusic: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Do not render static map entities (=most buildings) // Do not render static map entities (=most buildings)
// doNotRenderStatics: true, // doNotRenderStatics: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Allow to zoom freely without limits // Allow to zoom freely without limits
// disableZoomLimits: true, // disableZoomLimits: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows a border arround every chunk // Shows a border arround every chunk
// showChunkBorders: true, // showChunkBorders: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// All rewards can be unlocked by passing just 1 of any shape // All rewards can be unlocked by passing just 1 of any shape
// rewardsInstant: true, // rewardsInstant: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Unlocks all buildings // Unlocks all buildings
// allBuildingsUnlocked: true, // allBuildingsUnlocked: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables cost of blueprints // Disables cost of blueprints
// blueprintsNoCost: true, // blueprintsNoCost: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables cost of upgrades // Disables cost of upgrades
// upgradesNoCost: true, // upgradesNoCost: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the dialog when completing a level // Disables the dialog when completing a level
// disableUnlockDialog: true, // disableUnlockDialog: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the simulation - This effectively pauses the game. // Disables the simulation - This effectively pauses the game.
// disableLogicTicks: true, // disableLogicTicks: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Test the rendering if everything is clipped out properly // Test the rendering if everything is clipped out properly
// testClipping: true, // testClipping: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Allows to render slower, useful for recording at half speed to avoid stuttering // Allows to render slower, useful for recording at half speed to avoid stuttering
// framePausesBetweenTicks: 1, // framePausesBetweenTicks: 250,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Replace all translations with emojis to see which texts are translateable // Replace all translations with emojis to see which texts are translateable
// testTranslations: true, // testTranslations: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Enables an inspector which shows information about the entity below the curosr // Enables an inspector which shows information about the entity below the curosr
// enableEntityInspector: true, // enableEntityInspector: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Enables ads in the local build (normally they are deactivated there) // Enables ads in the local build (normally they are deactivated there)
// testAds: true, // testAds: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the automatic switch to an overview when zooming out // Disables the automatic switch to an overview when zooming out
// disableMapOverview: true, // disableMapOverview: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables the notification when there are new entries in the changelog since last played // Disables the notification when there are new entries in the changelog since last played
// disableUpgradeNotification: true, // disableUpgradeNotification: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes belts almost infinitely fast // Makes belts almost infinitely fast
// instantBelts: true, // instantBelts: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes item processors almost infinitely fast // Makes item processors almost infinitely fast
// instantProcessors: true, // instantProcessors: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Makes miners almost infinitely fast // Makes miners almost infinitely fast
// instantMiners: true, // instantMiners: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// When using fastGameEnter, controls whether a new game is started or the last one is resumed // When using fastGameEnter, controls whether a new game is started or the last one is resumed
// resumeGameOnFastEnter: true, // resumeGameOnFastEnter: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Special option used to render the trailer // Special option used to render the trailer
// renderForTrailer: true, // renderForTrailer: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Whether to render changes // Whether to render changes
// renderChanges: true, // renderChanges: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Whether to render belt paths // Whether to render belt paths
// renderBeltPaths: true, // renderBeltPaths: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Whether to check belt paths // Whether to check belt paths
// checkBeltPaths: true, // checkBeltPaths: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Whether to items / s instead of items / m in stats // Whether to items / s instead of items / m in stats
// detailedStatistics: true, // detailedStatistics: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Shows detailed information about which atlas is used // Shows detailed information about which atlas is used
// showAtlasInfo: true, // showAtlasInfo: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Renders the rotation of all wires // Renders the rotation of all wires
// renderWireRotations: true, // renderWireRotations: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Renders information about wire networks // Renders information about wire networks
// renderWireNetworkInfos: true, // renderWireNetworkInfos: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Disables ejector animations and processing // Disables ejector animations and processing
// disableEjectorProcessing: true, // disableEjectorProcessing: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Allows manual ticking // Allows manual ticking
// manualTickOnly: true, // manualTickOnly: true,
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
/* dev:end */
/* dev:end */ };
};