mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Highlight connected miners, improve miner performance
This commit is contained in:
parent
3529a5d77f
commit
0377c6d58f
@ -17,6 +17,7 @@ export const CHANGELOG = [
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"Added a button to the statistics dialog to disable the sorting (by squeek502)",
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"Tier 2 tunnels are now 9 tiles wide, so the gap between is 8 tiles (double the tier 1 range)",
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"Updated and added new translations (Thanks to all contributors!)",
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"Show connected chained miners on hover",
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"Added setting to be able to delete buildings while placing (inspired by hexy)",
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"You can now adjust the sound and music volumes! (inspired by Yoshie2000)",
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"Some hud elements now have reduced opacity when hovering, so you can see through (inspired by mvb005)",
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@ -1,6 +1,7 @@
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import { types } from "../../savegame/serialization";
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import { BaseItem } from "../base_item";
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import { Component } from "../component";
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import { Entity } from "../entity";
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import { typeItemSingleton } from "../item_resolver";
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const chainBufferSize = 6;
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@ -40,6 +41,13 @@ export class MinerComponent extends Component {
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* @type {BaseItem}
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*/
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this.cachedMinedItem = null;
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/**
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* Which miner this miner ejects to, in case its a chainable one.
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* If the value is false, it means there is no entity, and we don't have to re-check
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* @type {Entity|null|false}
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*/
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this.cachedChainedMiner = null;
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}
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/**
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@ -1,277 +1,281 @@
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/* typehints:start */
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import { GameRoot } from "../root";
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/* typehints:end */
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/* dev:start */
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import { TrailerMaker } from "./trailer_maker";
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/* dev:end */
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import { Signal } from "../../core/signal";
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import { DrawParameters } from "../../core/draw_parameters";
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import { HUDBuildingsToolbar } from "./parts/buildings_toolbar";
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import { HUDBuildingPlacer } from "./parts/building_placer";
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import { HUDBlueprintPlacer } from "./parts/blueprint_placer";
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import { HUDKeybindingOverlay } from "./parts/keybinding_overlay";
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import { HUDUnlockNotification } from "./parts/unlock_notification";
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import { HUDGameMenu } from "./parts/game_menu";
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import { HUDShop } from "./parts/shop";
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import { IS_MOBILE, globalConfig, IS_DEMO } from "../../core/config";
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import { HUDMassSelector } from "./parts/mass_selector";
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import { HUDVignetteOverlay } from "./parts/vignette_overlay";
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import { HUDStatistics } from "./parts/statistics";
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import { MetaBuilding } from "../meta_building";
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import { HUDPinnedShapes } from "./parts/pinned_shapes";
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import { ShapeDefinition } from "../shape_definition";
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import { HUDNotifications, enumNotificationType } from "./parts/notifications";
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import { HUDSettingsMenu } from "./parts/settings_menu";
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import { HUDDebugInfo } from "./parts/debug_info";
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import { HUDEntityDebugger } from "./parts/entity_debugger";
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import { KEYMAPPINGS } from "../key_action_mapper";
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import { HUDWatermark } from "./parts/watermark";
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import { HUDModalDialogs } from "./parts/modal_dialogs";
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import { HUDPartTutorialHints } from "./parts/tutorial_hints";
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import { HUDWaypoints } from "./parts/waypoints";
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import { HUDInteractiveTutorial } from "./parts/interactive_tutorial";
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import { HUDScreenshotExporter } from "./parts/screenshot_exporter";
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import { HUDColorBlindHelper } from "./parts/color_blind_helper";
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import { HUDShapeViewer } from "./parts/shape_viewer";
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import { HUDWiresOverlay } from "./parts/wires_overlay";
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import { HUDChangesDebugger } from "./parts/debug_changes";
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import { queryParamOptions } from "../../core/query_parameters";
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import { HUDSandboxController } from "./parts/sandbox_controller";
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import { HUDWiresToolbar } from "./parts/wires_toolbar";
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import { HUDWireInfo } from "./parts/wire_info";
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import { HUDLeverToggle } from "./parts/lever_toggle";
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import { HUDLayerPreview } from "./parts/layer_preview";
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export class GameHUD {
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/**
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* @param {GameRoot} root
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*/
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constructor(root) {
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this.root = root;
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}
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/**
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* Initializes the hud parts
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*/
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initialize() {
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this.parts = {
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buildingsToolbar: new HUDBuildingsToolbar(this.root),
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wiresToolbar: new HUDWiresToolbar(this.root),
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blueprintPlacer: new HUDBlueprintPlacer(this.root),
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buildingPlacer: new HUDBuildingPlacer(this.root),
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unlockNotification: new HUDUnlockNotification(this.root),
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gameMenu: new HUDGameMenu(this.root),
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massSelector: new HUDMassSelector(this.root),
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shop: new HUDShop(this.root),
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statistics: new HUDStatistics(this.root),
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waypoints: new HUDWaypoints(this.root),
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wireInfo: new HUDWireInfo(this.root),
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leverToggle: new HUDLeverToggle(this.root),
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// Must always exist
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pinnedShapes: new HUDPinnedShapes(this.root),
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notifications: new HUDNotifications(this.root),
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settingsMenu: new HUDSettingsMenu(this.root),
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// betaOverlay: new HUDBetaOverlay(this.root),
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debugInfo: new HUDDebugInfo(this.root),
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dialogs: new HUDModalDialogs(this.root),
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screenshotExporter: new HUDScreenshotExporter(this.root),
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shapeViewer: new HUDShapeViewer(this.root),
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wiresOverlay: new HUDWiresOverlay(this.root),
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layerPreview: new HUDLayerPreview(this.root),
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// Typing hints
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/* typehints:start */
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/** @type {HUDChangesDebugger} */
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changesDebugger: null,
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/* typehints:end */
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};
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this.signals = {
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buildingSelectedForPlacement: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
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selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
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shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
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shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
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notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
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buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
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pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
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viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
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};
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if (!IS_MOBILE) {
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this.parts.keybindingOverlay = new HUDKeybindingOverlay(this.root);
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}
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if (G_IS_DEV && globalConfig.debug.enableEntityInspector) {
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this.parts.entityDebugger = new HUDEntityDebugger(this.root);
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}
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if (IS_DEMO) {
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this.parts.watermark = new HUDWatermark(this.root);
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}
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if (G_IS_DEV && globalConfig.debug.renderChanges) {
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this.parts.changesDebugger = new HUDChangesDebugger(this.root);
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}
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if (this.root.app.settings.getAllSettings().offerHints) {
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this.parts.tutorialHints = new HUDPartTutorialHints(this.root);
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this.parts.interactiveTutorial = new HUDInteractiveTutorial(this.root);
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}
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if (this.root.app.settings.getAllSettings().vignette) {
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this.parts.vignetteOverlay = new HUDVignetteOverlay(this.root);
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}
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if (this.root.app.settings.getAllSettings().enableColorBlindHelper) {
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this.parts.colorBlindHelper = new HUDColorBlindHelper(this.root);
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}
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if (queryParamOptions.sandboxMode || G_IS_DEV) {
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this.parts.sandboxController = new HUDSandboxController(this.root);
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}
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const frag = document.createDocumentFragment();
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for (const key in this.parts) {
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this.parts[key].createElements(frag);
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}
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document.body.appendChild(frag);
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for (const key in this.parts) {
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this.parts[key].initialize();
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}
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.toggleHud).add(this.toggleUi, this);
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/* dev:start */
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if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
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this.trailerMaker = new TrailerMaker(this.root);
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}
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/* dev:end*/
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}
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/**
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* Attempts to close all overlays
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*/
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closeAllOverlays() {
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for (const key in this.parts) {
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this.parts[key].close();
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}
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}
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/**
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* Returns true if the game logic should be paused
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*/
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shouldPauseGame() {
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for (const key in this.parts) {
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if (this.parts[key].shouldPauseGame()) {
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return true;
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}
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}
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return false;
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}
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/**
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* Returns true if the rendering can be paused
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*/
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shouldPauseRendering() {
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for (const key in this.parts) {
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if (this.parts[key].shouldPauseRendering()) {
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return true;
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}
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}
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return false;
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}
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/**
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* Returns true if the rendering can be paused
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*/
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hasBlockingOverlayOpen() {
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if (this.root.camera.getIsMapOverlayActive()) {
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return true;
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}
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for (const key in this.parts) {
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if (this.parts[key].isBlockingOverlay()) {
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return true;
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}
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}
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return false;
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}
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/**
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* Toggles the ui
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*/
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toggleUi() {
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document.body.classList.toggle("uiHidden");
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}
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/**
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* Updates all parts
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*/
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update() {
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if (!this.root.gameInitialized) {
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return;
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}
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for (const key in this.parts) {
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this.parts[key].update();
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}
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/* dev:start */
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if (this.trailerMaker) {
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this.trailerMaker.update();
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}
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/* dev:end*/
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}
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/**
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* Draws all parts
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* @param {DrawParameters} parameters
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*/
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draw(parameters) {
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const partsOrder = [
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"massSelector",
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"buildingPlacer",
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"blueprintPlacer",
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"colorBlindHelper",
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"changesDebugger",
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];
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for (let i = 0; i < partsOrder.length; ++i) {
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if (this.parts[partsOrder[i]]) {
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this.parts[partsOrder[i]].draw(parameters);
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}
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}
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}
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/**
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* Draws all part overlays
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* @param {DrawParameters} parameters
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*/
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drawOverlays(parameters) {
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const partsOrder = ["waypoints", "watermark", "wireInfo"];
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for (let i = 0; i < partsOrder.length; ++i) {
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if (this.parts[partsOrder[i]]) {
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this.parts[partsOrder[i]].drawOverlays(parameters);
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}
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}
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}
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/**
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* Cleans up everything
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*/
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cleanup() {
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for (const key in this.parts) {
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this.parts[key].cleanup();
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}
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for (const key in this.signals) {
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this.signals[key].removeAll();
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}
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}
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}
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/* typehints:start */
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import { GameRoot } from "../root";
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/* typehints:end */
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/* dev:start */
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import { TrailerMaker } from "./trailer_maker";
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/* dev:end */
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import { Signal } from "../../core/signal";
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import { DrawParameters } from "../../core/draw_parameters";
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import { HUDBuildingsToolbar } from "./parts/buildings_toolbar";
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import { HUDBuildingPlacer } from "./parts/building_placer";
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import { HUDBlueprintPlacer } from "./parts/blueprint_placer";
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import { HUDKeybindingOverlay } from "./parts/keybinding_overlay";
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import { HUDUnlockNotification } from "./parts/unlock_notification";
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import { HUDGameMenu } from "./parts/game_menu";
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import { HUDShop } from "./parts/shop";
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import { IS_MOBILE, globalConfig, IS_DEMO } from "../../core/config";
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import { HUDMassSelector } from "./parts/mass_selector";
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import { HUDVignetteOverlay } from "./parts/vignette_overlay";
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import { HUDStatistics } from "./parts/statistics";
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import { MetaBuilding } from "../meta_building";
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import { HUDPinnedShapes } from "./parts/pinned_shapes";
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import { ShapeDefinition } from "../shape_definition";
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import { HUDNotifications, enumNotificationType } from "./parts/notifications";
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import { HUDSettingsMenu } from "./parts/settings_menu";
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import { HUDDebugInfo } from "./parts/debug_info";
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import { HUDEntityDebugger } from "./parts/entity_debugger";
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import { KEYMAPPINGS } from "../key_action_mapper";
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import { HUDWatermark } from "./parts/watermark";
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import { HUDModalDialogs } from "./parts/modal_dialogs";
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import { HUDPartTutorialHints } from "./parts/tutorial_hints";
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import { HUDWaypoints } from "./parts/waypoints";
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import { HUDInteractiveTutorial } from "./parts/interactive_tutorial";
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import { HUDScreenshotExporter } from "./parts/screenshot_exporter";
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import { HUDColorBlindHelper } from "./parts/color_blind_helper";
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import { HUDShapeViewer } from "./parts/shape_viewer";
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import { HUDWiresOverlay } from "./parts/wires_overlay";
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import { HUDChangesDebugger } from "./parts/debug_changes";
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import { queryParamOptions } from "../../core/query_parameters";
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import { HUDSandboxController } from "./parts/sandbox_controller";
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import { HUDWiresToolbar } from "./parts/wires_toolbar";
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import { HUDWireInfo } from "./parts/wire_info";
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import { HUDLeverToggle } from "./parts/lever_toggle";
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import { HUDLayerPreview } from "./parts/layer_preview";
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import { HUDMinerHighlight } from "./parts/miner_highlight";
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export class GameHUD {
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/**
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* @param {GameRoot} root
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*/
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constructor(root) {
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this.root = root;
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}
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/**
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* Initializes the hud parts
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*/
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initialize() {
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this.parts = {
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buildingsToolbar: new HUDBuildingsToolbar(this.root),
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wiresToolbar: new HUDWiresToolbar(this.root),
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blueprintPlacer: new HUDBlueprintPlacer(this.root),
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buildingPlacer: new HUDBuildingPlacer(this.root),
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unlockNotification: new HUDUnlockNotification(this.root),
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gameMenu: new HUDGameMenu(this.root),
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massSelector: new HUDMassSelector(this.root),
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shop: new HUDShop(this.root),
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statistics: new HUDStatistics(this.root),
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waypoints: new HUDWaypoints(this.root),
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wireInfo: new HUDWireInfo(this.root),
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leverToggle: new HUDLeverToggle(this.root),
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// Must always exist
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pinnedShapes: new HUDPinnedShapes(this.root),
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notifications: new HUDNotifications(this.root),
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settingsMenu: new HUDSettingsMenu(this.root),
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// betaOverlay: new HUDBetaOverlay(this.root),
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debugInfo: new HUDDebugInfo(this.root),
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dialogs: new HUDModalDialogs(this.root),
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screenshotExporter: new HUDScreenshotExporter(this.root),
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shapeViewer: new HUDShapeViewer(this.root),
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wiresOverlay: new HUDWiresOverlay(this.root),
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layerPreview: new HUDLayerPreview(this.root),
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minerHighlight: new HUDMinerHighlight(this.root),
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// Typing hints
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/* typehints:start */
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/** @type {HUDChangesDebugger} */
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changesDebugger: null,
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/* typehints:end */
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};
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this.signals = {
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buildingSelectedForPlacement: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
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selectedPlacementBuildingChanged: /** @type {TypedSignal<[MetaBuilding|null]>} */ (new Signal()),
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shapePinRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
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shapeUnpinRequested: /** @type {TypedSignal<[string]>} */ (new Signal()),
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notification: /** @type {TypedSignal<[string, enumNotificationType]>} */ (new Signal()),
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buildingsSelectedForCopy: /** @type {TypedSignal<[Array<number>]>} */ (new Signal()),
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pasteBlueprintRequested: /** @type {TypedSignal<[]>} */ (new Signal()),
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viewShapeDetailsRequested: /** @type {TypedSignal<[ShapeDefinition]>} */ (new Signal()),
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};
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if (!IS_MOBILE) {
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this.parts.keybindingOverlay = new HUDKeybindingOverlay(this.root);
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}
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if (G_IS_DEV && globalConfig.debug.enableEntityInspector) {
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this.parts.entityDebugger = new HUDEntityDebugger(this.root);
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}
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if (IS_DEMO) {
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this.parts.watermark = new HUDWatermark(this.root);
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}
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if (G_IS_DEV && globalConfig.debug.renderChanges) {
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this.parts.changesDebugger = new HUDChangesDebugger(this.root);
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}
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if (this.root.app.settings.getAllSettings().offerHints) {
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this.parts.tutorialHints = new HUDPartTutorialHints(this.root);
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this.parts.interactiveTutorial = new HUDInteractiveTutorial(this.root);
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}
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if (this.root.app.settings.getAllSettings().vignette) {
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this.parts.vignetteOverlay = new HUDVignetteOverlay(this.root);
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}
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if (this.root.app.settings.getAllSettings().enableColorBlindHelper) {
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this.parts.colorBlindHelper = new HUDColorBlindHelper(this.root);
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}
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if (queryParamOptions.sandboxMode || G_IS_DEV) {
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this.parts.sandboxController = new HUDSandboxController(this.root);
|
||||
}
|
||||
|
||||
const frag = document.createDocumentFragment();
|
||||
for (const key in this.parts) {
|
||||
this.parts[key].createElements(frag);
|
||||
}
|
||||
|
||||
document.body.appendChild(frag);
|
||||
|
||||
for (const key in this.parts) {
|
||||
this.parts[key].initialize();
|
||||
}
|
||||
|
||||
this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.toggleHud).add(this.toggleUi, this);
|
||||
|
||||
/* dev:start */
|
||||
if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
|
||||
this.trailerMaker = new TrailerMaker(this.root);
|
||||
}
|
||||
/* dev:end*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to close all overlays
|
||||
*/
|
||||
closeAllOverlays() {
|
||||
for (const key in this.parts) {
|
||||
this.parts[key].close();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the game logic should be paused
|
||||
*/
|
||||
shouldPauseGame() {
|
||||
for (const key in this.parts) {
|
||||
if (this.parts[key].shouldPauseGame()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the rendering can be paused
|
||||
*/
|
||||
shouldPauseRendering() {
|
||||
for (const key in this.parts) {
|
||||
if (this.parts[key].shouldPauseRendering()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the rendering can be paused
|
||||
*/
|
||||
hasBlockingOverlayOpen() {
|
||||
if (this.root.camera.getIsMapOverlayActive()) {
|
||||
return true;
|
||||
}
|
||||
for (const key in this.parts) {
|
||||
if (this.parts[key].isBlockingOverlay()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles the ui
|
||||
*/
|
||||
toggleUi() {
|
||||
document.body.classList.toggle("uiHidden");
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates all parts
|
||||
*/
|
||||
update() {
|
||||
if (!this.root.gameInitialized) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const key in this.parts) {
|
||||
this.parts[key].update();
|
||||
}
|
||||
|
||||
/* dev:start */
|
||||
if (this.trailerMaker) {
|
||||
this.trailerMaker.update();
|
||||
}
|
||||
/* dev:end*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws all parts
|
||||
* @param {DrawParameters} parameters
|
||||
*/
|
||||
draw(parameters) {
|
||||
const partsOrder = [
|
||||
"massSelector",
|
||||
"buildingPlacer",
|
||||
"blueprintPlacer",
|
||||
"colorBlindHelper",
|
||||
"changesDebugger",
|
||||
"minerHighlight",
|
||||
];
|
||||
|
||||
for (let i = 0; i < partsOrder.length; ++i) {
|
||||
if (this.parts[partsOrder[i]]) {
|
||||
this.parts[partsOrder[i]].draw(parameters);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws all part overlays
|
||||
* @param {DrawParameters} parameters
|
||||
*/
|
||||
drawOverlays(parameters) {
|
||||
const partsOrder = ["waypoints", "watermark", "wireInfo"];
|
||||
|
||||
for (let i = 0; i < partsOrder.length; ++i) {
|
||||
if (this.parts[partsOrder[i]]) {
|
||||
this.parts[partsOrder[i]].drawOverlays(parameters);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cleans up everything
|
||||
*/
|
||||
cleanup() {
|
||||
for (const key in this.parts) {
|
||||
this.parts[key].cleanup();
|
||||
}
|
||||
|
||||
for (const key in this.signals) {
|
||||
this.signals[key].removeAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
170
src/js/game/hud/parts/miner_highlight.js
Normal file
170
src/js/game/hud/parts/miner_highlight.js
Normal file
@ -0,0 +1,170 @@
|
||||
import { globalConfig } from "../../../core/config";
|
||||
import { formatItemsPerSecond, round2Digits } from "../../../core/utils";
|
||||
import { Vector } from "../../../core/vector";
|
||||
import { T } from "../../../translations";
|
||||
import { Entity } from "../../entity";
|
||||
import { THEME } from "../../theme";
|
||||
import { BaseHUDPart } from "../base_hud_part";
|
||||
|
||||
export class HUDMinerHighlight extends BaseHUDPart {
|
||||
initialize() {}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {import("../../../core/draw_utils").DrawParameters} parameters
|
||||
*/
|
||||
draw(parameters) {
|
||||
const mousePos = this.root.app.mousePosition;
|
||||
if (!mousePos) {
|
||||
// Mouse pos not ready
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.root.currentLayer !== "regular") {
|
||||
// Not within the regular layer
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.root.camera.getIsMapOverlayActive()) {
|
||||
// Not within the map overlay
|
||||
return;
|
||||
}
|
||||
|
||||
const worldPos = this.root.camera.screenToWorld(mousePos);
|
||||
const hoveredTile = worldPos.toTileSpace();
|
||||
|
||||
const contents = this.root.map.getTileContent(hoveredTile, "regular");
|
||||
if (!contents) {
|
||||
// Empty tile
|
||||
return;
|
||||
}
|
||||
|
||||
const minerComp = contents.components.Miner;
|
||||
if (!minerComp || !minerComp.chainable) {
|
||||
// Not a chainable miner
|
||||
return;
|
||||
}
|
||||
|
||||
parameters.context.fillStyle = THEME.map.connectedMiners.overlay;
|
||||
|
||||
const connectedEntities = this.findConnectedMiners(contents);
|
||||
|
||||
for (let i = 0; i < connectedEntities.length; ++i) {
|
||||
const entity = connectedEntities[i];
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
|
||||
parameters.context.beginRoundedRect(
|
||||
staticComp.origin.x * globalConfig.tileSize + 5,
|
||||
staticComp.origin.y * globalConfig.tileSize + 5,
|
||||
globalConfig.tileSize - 10,
|
||||
globalConfig.tileSize - 10,
|
||||
3
|
||||
);
|
||||
parameters.context.fill();
|
||||
}
|
||||
|
||||
const throughput = round2Digits(connectedEntities.length * this.root.hubGoals.getMinerBaseSpeed());
|
||||
|
||||
const maxThroughput = this.root.hubGoals.getBeltBaseSpeed();
|
||||
|
||||
const screenPos = this.root.camera.screenToWorld(mousePos);
|
||||
|
||||
const scale = (1 / this.root.camera.zoomLevel) * this.root.app.getEffectiveUiScale();
|
||||
|
||||
const isCapped = throughput > maxThroughput;
|
||||
|
||||
// Background
|
||||
parameters.context.fillStyle = THEME.map.connectedMiners.background;
|
||||
parameters.context.beginRoundedRect(
|
||||
screenPos.x + 5 * scale,
|
||||
screenPos.y - 3 * scale,
|
||||
(isCapped ? 100 : 65) * scale,
|
||||
(isCapped ? 45 : 30) * scale,
|
||||
2
|
||||
);
|
||||
parameters.context.fill();
|
||||
|
||||
// Throughput
|
||||
parameters.context.fillStyle = THEME.map.connectedMiners.textColor;
|
||||
parameters.context.font = "bold " + scale * 10 + "px GameFont";
|
||||
parameters.context.fillText(
|
||||
formatItemsPerSecond(throughput),
|
||||
screenPos.x + 10 * scale,
|
||||
screenPos.y + 10 * scale
|
||||
);
|
||||
|
||||
// Amount of miners
|
||||
parameters.context.globalAlpha = 0.6;
|
||||
parameters.context.font = "bold " + scale * 8 + "px GameFont";
|
||||
parameters.context.fillText(
|
||||
connectedEntities.length === 1
|
||||
? T.ingame.connectedMiners.one_miner
|
||||
: T.ingame.connectedMiners.n_miners.replace("<amount>", String(connectedEntities.length)),
|
||||
screenPos.x + 10 * scale,
|
||||
screenPos.y + 22 * scale
|
||||
);
|
||||
|
||||
parameters.context.globalAlpha = 1;
|
||||
|
||||
if (isCapped) {
|
||||
parameters.context.fillStyle = THEME.map.connectedMiners.textColorCapped;
|
||||
parameters.context.fillText(
|
||||
T.ingame.connectedMiners.limited_items.replace(
|
||||
"<max_throughput>",
|
||||
formatItemsPerSecond(maxThroughput)
|
||||
),
|
||||
screenPos.x + 10 * scale,
|
||||
screenPos.y + 34 * scale
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds all connected miners to the given entity
|
||||
* @param {Entity} entity
|
||||
* @param {Set<number>} seenUids Which entities have already been processed
|
||||
* @returns {Array<Entity>} The connected miners
|
||||
*/
|
||||
findConnectedMiners(entity, seenUids = new Set()) {
|
||||
let results = [];
|
||||
const origin = entity.components.StaticMapEntity.origin;
|
||||
|
||||
if (!seenUids.has(entity.uid)) {
|
||||
seenUids.add(entity.uid);
|
||||
results.push(entity);
|
||||
}
|
||||
|
||||
// Check for the miner which we connect to
|
||||
const connectedMiner = this.root.systemMgr.systems.miner.findChainedMiner(entity);
|
||||
if (connectedMiner && !seenUids.has(connectedMiner.uid)) {
|
||||
results.push(connectedMiner);
|
||||
seenUids.add(connectedMiner.uid);
|
||||
results.push(...this.findConnectedMiners(connectedMiner, seenUids));
|
||||
}
|
||||
|
||||
// Search within a 1x1 grid - this assumes miners are always 1x1
|
||||
for (let dx = -1; dx <= 1; ++dx) {
|
||||
for (let dy = -1; dy <= 1; ++dy) {
|
||||
const contents = this.root.map.getTileContent(
|
||||
new Vector(origin.x + dx, origin.y + dy),
|
||||
"regular"
|
||||
);
|
||||
if (contents) {
|
||||
const minerComp = contents.components.Miner;
|
||||
if (minerComp && minerComp.chainable) {
|
||||
// Found a miner connected to this entity
|
||||
if (!seenUids.has(contents.uid)) {
|
||||
if (this.root.systemMgr.systems.miner.findChainedMiner(contents) === entity) {
|
||||
results.push(contents);
|
||||
seenUids.add(contents.uid);
|
||||
results.push(...this.findConnectedMiners(contents, seenUids));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
}
|
@ -212,43 +212,5 @@ export class MapView extends BaseMap {
|
||||
}
|
||||
|
||||
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawBackgroundLayer);
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.showChunkBorders) {
|
||||
const cullRange = parameters.visibleRect.toTileCullRectangle();
|
||||
const top = cullRange.top();
|
||||
const right = cullRange.right();
|
||||
const bottom = cullRange.bottom();
|
||||
const left = cullRange.left();
|
||||
|
||||
const border = 1;
|
||||
const minY = top - border;
|
||||
const maxY = bottom + border;
|
||||
const minX = left - border;
|
||||
const maxX = right + border - 1;
|
||||
|
||||
const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
|
||||
const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
|
||||
|
||||
const chunkEndX = Math.ceil(maxX / globalConfig.mapChunkSize);
|
||||
const chunkEndY = Math.ceil(maxY / globalConfig.mapChunkSize);
|
||||
|
||||
for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
|
||||
for (let chunkY = chunkStartY; chunkY <= chunkEndY; ++chunkY) {
|
||||
parameters.context.fillStyle = "#ffaaaa";
|
||||
parameters.context.fillRect(
|
||||
chunkX * globalConfig.mapChunkWorldSize,
|
||||
chunkY * globalConfig.mapChunkWorldSize,
|
||||
globalConfig.mapChunkWorldSize,
|
||||
3
|
||||
);
|
||||
parameters.context.fillRect(
|
||||
chunkX * globalConfig.mapChunkWorldSize,
|
||||
chunkY * globalConfig.mapChunkWorldSize,
|
||||
3,
|
||||
globalConfig.mapChunkWorldSize
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,24 @@ import { MapChunkView } from "../map_chunk_view";
|
||||
export class MinerSystem extends GameSystemWithFilter {
|
||||
constructor(root) {
|
||||
super(root, [MinerComponent]);
|
||||
|
||||
this.needsRecompute = true;
|
||||
|
||||
this.root.signals.entityAdded.add(this.onEntityChanged, this);
|
||||
this.root.signals.entityChanged.add(this.onEntityChanged, this);
|
||||
this.root.signals.entityDestroyed.add(this.onEntityChanged, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called whenever an entity got changed
|
||||
* @param {Entity} entity
|
||||
*/
|
||||
onEntityChanged(entity) {
|
||||
const minerComp = entity.components.Miner;
|
||||
if (minerComp && minerComp.chainable) {
|
||||
// Miner component, need to recompute
|
||||
this.needsRecompute = true;
|
||||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
@ -20,11 +38,15 @@ export class MinerSystem extends GameSystemWithFilter {
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
const minerComp = entity.components.Miner;
|
||||
|
||||
// Reset everything on recompute
|
||||
if (this.needsRecompute) {
|
||||
minerComp.cachedChainedMiner = null;
|
||||
}
|
||||
|
||||
// Check if miner is above an actual tile
|
||||
|
||||
const minerComp = entity.components.Miner;
|
||||
|
||||
if (!minerComp.cachedMinedItem) {
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
const tileBelow = this.root.map.getLowerLayerContentXY(
|
||||
@ -59,6 +81,36 @@ export class MinerSystem extends GameSystemWithFilter {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// After this frame we are done
|
||||
this.needsRecompute = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds the target chained miner for a given entity
|
||||
* @param {Entity} entity
|
||||
* @returns {Entity|false} The chained entity or null if not found
|
||||
*/
|
||||
findChainedMiner(entity) {
|
||||
const ejectComp = entity.components.ItemEjector;
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
|
||||
const ejectingSlot = ejectComp.slots[0];
|
||||
const ejectingPos = staticComp.localTileToWorld(ejectingSlot.pos);
|
||||
const ejectingDirection = staticComp.localDirectionToWorld(ejectingSlot.direction);
|
||||
|
||||
const targetTile = ejectingPos.add(enumDirectionToVector[ejectingDirection]);
|
||||
const targetContents = this.root.map.getTileContent(targetTile, "regular");
|
||||
|
||||
// Check if we are connected to another miner and thus do not eject directly
|
||||
if (targetContents) {
|
||||
const targetMinerComp = targetContents.components.Miner;
|
||||
if (targetMinerComp && targetMinerComp.chainable) {
|
||||
return targetContents;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -69,26 +121,23 @@ export class MinerSystem extends GameSystemWithFilter {
|
||||
tryPerformMinerEject(entity, item) {
|
||||
const minerComp = entity.components.Miner;
|
||||
const ejectComp = entity.components.ItemEjector;
|
||||
const staticComp = entity.components.StaticMapEntity;
|
||||
|
||||
// Check if we are a chained miner
|
||||
if (minerComp.chainable) {
|
||||
const ejectingSlot = ejectComp.slots[0];
|
||||
const ejectingPos = staticComp.localTileToWorld(ejectingSlot.pos);
|
||||
const ejectingDirection = staticComp.localDirectionToWorld(ejectingSlot.direction);
|
||||
const targetEntity = minerComp.cachedChainedMiner;
|
||||
|
||||
const targetTile = ejectingPos.add(enumDirectionToVector[ejectingDirection]);
|
||||
const targetContents = this.root.map.getTileContent(targetTile, "regular");
|
||||
// Check if the cache has to get recomputed
|
||||
if (targetEntity === null) {
|
||||
minerComp.cachedChainedMiner = this.findChainedMiner(entity);
|
||||
}
|
||||
|
||||
// Check if we are connected to another miner and thus do not eject directly
|
||||
if (targetContents) {
|
||||
const targetMinerComp = targetContents.components.Miner;
|
||||
if (targetMinerComp) {
|
||||
if (targetMinerComp.tryAcceptChainedItem(item)) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
// Check if we now have a target
|
||||
if (targetEntity) {
|
||||
const targetMinerComp = targetEntity.components.Miner;
|
||||
if (targetMinerComp.tryAcceptChainedItem(item)) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -97,6 +146,7 @@ export class MinerSystem extends GameSystemWithFilter {
|
||||
if (ejectComp.tryEject(0, item)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -39,6 +39,13 @@
|
||||
"overlayColor": "rgba(97, 161, 152, 0.75)",
|
||||
"previewColor": "rgb(97, 161, 152, 0.5)",
|
||||
"highlightColor": "rgba(0, 0, 255, 0.5)"
|
||||
},
|
||||
|
||||
"connectedMiners": {
|
||||
"overlay": "rgba(40, 50, 60, 0.5)",
|
||||
"textColor": "#fff",
|
||||
"textColorCapped": "#ef5072",
|
||||
"background": "rgba(40, 50, 60, 0.8)"
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -39,7 +39,14 @@
|
||||
"wires": {
|
||||
"overlayColor": "rgba(97, 161, 152, 0.75)",
|
||||
"previewColor": "rgb(97, 161, 152, 0.4)",
|
||||
"highlightColor": "rgba(72, 137, 255, 0.8)"
|
||||
"highlightColor": "rgba(72, 137, 255, 1)"
|
||||
},
|
||||
|
||||
"connectedMiners": {
|
||||
"overlay": "rgba(40, 50, 60, 0.5)",
|
||||
"textColor": "#fff",
|
||||
"textColorCapped": "#ef5072",
|
||||
"background": "rgba(40, 50, 60, 0.8)"
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -426,6 +426,12 @@ ingame:
|
||||
1_3_expand: >-
|
||||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||||
|
||||
# Connected miners
|
||||
connectedMiners:
|
||||
one_miner: 1 Miner
|
||||
n_miners: <amount> Miners
|
||||
limited_items: Limited to <max_throughput>
|
||||
|
||||
# All shop upgrades
|
||||
shopUpgrades:
|
||||
belt:
|
||||
|
Loading…
Reference in New Issue
Block a user