mirror of
https://github.com/tobspr/shapez.io.git
synced 2024-10-27 20:34:29 +00:00
Highlight connected miners, improve miner performance
This commit is contained in:
parent
3529a5d77f
commit
0377c6d58f
@ -17,6 +17,7 @@ export const CHANGELOG = [
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"Added a button to the statistics dialog to disable the sorting (by squeek502)",
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"Tier 2 tunnels are now 9 tiles wide, so the gap between is 8 tiles (double the tier 1 range)",
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"Updated and added new translations (Thanks to all contributors!)",
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"Show connected chained miners on hover",
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"Added setting to be able to delete buildings while placing (inspired by hexy)",
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"You can now adjust the sound and music volumes! (inspired by Yoshie2000)",
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"Some hud elements now have reduced opacity when hovering, so you can see through (inspired by mvb005)",
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@ -1,6 +1,7 @@
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import { types } from "../../savegame/serialization";
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import { BaseItem } from "../base_item";
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import { Component } from "../component";
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import { Entity } from "../entity";
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import { typeItemSingleton } from "../item_resolver";
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const chainBufferSize = 6;
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@ -40,6 +41,13 @@ export class MinerComponent extends Component {
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* @type {BaseItem}
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*/
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this.cachedMinedItem = null;
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/**
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* Which miner this miner ejects to, in case its a chainable one.
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* If the value is false, it means there is no entity, and we don't have to re-check
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* @type {Entity|null|false}
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*/
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this.cachedChainedMiner = null;
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}
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/**
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@ -43,6 +43,7 @@ import { HUDWiresToolbar } from "./parts/wires_toolbar";
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import { HUDWireInfo } from "./parts/wire_info";
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import { HUDLeverToggle } from "./parts/lever_toggle";
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import { HUDLayerPreview } from "./parts/layer_preview";
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import { HUDMinerHighlight } from "./parts/miner_highlight";
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export class GameHUD {
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/**
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@ -83,6 +84,8 @@ export class GameHUD {
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wiresOverlay: new HUDWiresOverlay(this.root),
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layerPreview: new HUDLayerPreview(this.root),
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minerHighlight: new HUDMinerHighlight(this.root),
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// Typing hints
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/* typehints:start */
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/** @type {HUDChangesDebugger} */
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@ -239,6 +242,7 @@ export class GameHUD {
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"blueprintPlacer",
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"colorBlindHelper",
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"changesDebugger",
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"minerHighlight",
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];
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for (let i = 0; i < partsOrder.length; ++i) {
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170
src/js/game/hud/parts/miner_highlight.js
Normal file
170
src/js/game/hud/parts/miner_highlight.js
Normal file
@ -0,0 +1,170 @@
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import { globalConfig } from "../../../core/config";
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import { formatItemsPerSecond, round2Digits } from "../../../core/utils";
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import { Vector } from "../../../core/vector";
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import { T } from "../../../translations";
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import { Entity } from "../../entity";
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import { THEME } from "../../theme";
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import { BaseHUDPart } from "../base_hud_part";
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export class HUDMinerHighlight extends BaseHUDPart {
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initialize() {}
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/**
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*
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* @param {import("../../../core/draw_utils").DrawParameters} parameters
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*/
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draw(parameters) {
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const mousePos = this.root.app.mousePosition;
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if (!mousePos) {
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// Mouse pos not ready
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return;
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}
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if (this.root.currentLayer !== "regular") {
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// Not within the regular layer
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return;
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}
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if (this.root.camera.getIsMapOverlayActive()) {
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// Not within the map overlay
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return;
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}
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const worldPos = this.root.camera.screenToWorld(mousePos);
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const hoveredTile = worldPos.toTileSpace();
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const contents = this.root.map.getTileContent(hoveredTile, "regular");
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if (!contents) {
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// Empty tile
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return;
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}
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const minerComp = contents.components.Miner;
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if (!minerComp || !minerComp.chainable) {
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// Not a chainable miner
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return;
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}
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parameters.context.fillStyle = THEME.map.connectedMiners.overlay;
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const connectedEntities = this.findConnectedMiners(contents);
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for (let i = 0; i < connectedEntities.length; ++i) {
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const entity = connectedEntities[i];
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const staticComp = entity.components.StaticMapEntity;
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parameters.context.beginRoundedRect(
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staticComp.origin.x * globalConfig.tileSize + 5,
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staticComp.origin.y * globalConfig.tileSize + 5,
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globalConfig.tileSize - 10,
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globalConfig.tileSize - 10,
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3
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);
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parameters.context.fill();
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}
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const throughput = round2Digits(connectedEntities.length * this.root.hubGoals.getMinerBaseSpeed());
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const maxThroughput = this.root.hubGoals.getBeltBaseSpeed();
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const screenPos = this.root.camera.screenToWorld(mousePos);
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const scale = (1 / this.root.camera.zoomLevel) * this.root.app.getEffectiveUiScale();
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const isCapped = throughput > maxThroughput;
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// Background
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parameters.context.fillStyle = THEME.map.connectedMiners.background;
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parameters.context.beginRoundedRect(
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screenPos.x + 5 * scale,
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screenPos.y - 3 * scale,
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(isCapped ? 100 : 65) * scale,
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(isCapped ? 45 : 30) * scale,
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2
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);
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parameters.context.fill();
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// Throughput
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parameters.context.fillStyle = THEME.map.connectedMiners.textColor;
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parameters.context.font = "bold " + scale * 10 + "px GameFont";
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parameters.context.fillText(
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formatItemsPerSecond(throughput),
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screenPos.x + 10 * scale,
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screenPos.y + 10 * scale
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);
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// Amount of miners
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parameters.context.globalAlpha = 0.6;
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parameters.context.font = "bold " + scale * 8 + "px GameFont";
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parameters.context.fillText(
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connectedEntities.length === 1
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? T.ingame.connectedMiners.one_miner
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: T.ingame.connectedMiners.n_miners.replace("<amount>", String(connectedEntities.length)),
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screenPos.x + 10 * scale,
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screenPos.y + 22 * scale
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);
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parameters.context.globalAlpha = 1;
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if (isCapped) {
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parameters.context.fillStyle = THEME.map.connectedMiners.textColorCapped;
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parameters.context.fillText(
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T.ingame.connectedMiners.limited_items.replace(
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"<max_throughput>",
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formatItemsPerSecond(maxThroughput)
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),
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screenPos.x + 10 * scale,
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screenPos.y + 34 * scale
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);
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}
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}
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/**
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* Finds all connected miners to the given entity
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* @param {Entity} entity
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* @param {Set<number>} seenUids Which entities have already been processed
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* @returns {Array<Entity>} The connected miners
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*/
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findConnectedMiners(entity, seenUids = new Set()) {
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let results = [];
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const origin = entity.components.StaticMapEntity.origin;
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if (!seenUids.has(entity.uid)) {
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seenUids.add(entity.uid);
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results.push(entity);
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}
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// Check for the miner which we connect to
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const connectedMiner = this.root.systemMgr.systems.miner.findChainedMiner(entity);
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if (connectedMiner && !seenUids.has(connectedMiner.uid)) {
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results.push(connectedMiner);
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seenUids.add(connectedMiner.uid);
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results.push(...this.findConnectedMiners(connectedMiner, seenUids));
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}
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// Search within a 1x1 grid - this assumes miners are always 1x1
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for (let dx = -1; dx <= 1; ++dx) {
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for (let dy = -1; dy <= 1; ++dy) {
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const contents = this.root.map.getTileContent(
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new Vector(origin.x + dx, origin.y + dy),
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"regular"
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);
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if (contents) {
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const minerComp = contents.components.Miner;
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if (minerComp && minerComp.chainable) {
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// Found a miner connected to this entity
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if (!seenUids.has(contents.uid)) {
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if (this.root.systemMgr.systems.miner.findChainedMiner(contents) === entity) {
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results.push(contents);
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seenUids.add(contents.uid);
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results.push(...this.findConnectedMiners(contents, seenUids));
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}
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}
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}
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}
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}
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}
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return results;
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}
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}
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@ -212,43 +212,5 @@ export class MapView extends BaseMap {
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}
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this.drawVisibleChunks(parameters, MapChunkView.prototype.drawBackgroundLayer);
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if (G_IS_DEV && globalConfig.debug.showChunkBorders) {
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const cullRange = parameters.visibleRect.toTileCullRectangle();
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const top = cullRange.top();
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const right = cullRange.right();
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const bottom = cullRange.bottom();
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const left = cullRange.left();
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const border = 1;
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const minY = top - border;
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const maxY = bottom + border;
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const minX = left - border;
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const maxX = right + border - 1;
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const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
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const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
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const chunkEndX = Math.ceil(maxX / globalConfig.mapChunkSize);
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const chunkEndY = Math.ceil(maxY / globalConfig.mapChunkSize);
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for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
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for (let chunkY = chunkStartY; chunkY <= chunkEndY; ++chunkY) {
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parameters.context.fillStyle = "#ffaaaa";
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parameters.context.fillRect(
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chunkX * globalConfig.mapChunkWorldSize,
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chunkY * globalConfig.mapChunkWorldSize,
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globalConfig.mapChunkWorldSize,
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3
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);
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parameters.context.fillRect(
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chunkX * globalConfig.mapChunkWorldSize,
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chunkY * globalConfig.mapChunkWorldSize,
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3,
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globalConfig.mapChunkWorldSize
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);
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}
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}
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}
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}
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}
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@ -10,6 +10,24 @@ import { MapChunkView } from "../map_chunk_view";
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export class MinerSystem extends GameSystemWithFilter {
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constructor(root) {
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super(root, [MinerComponent]);
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this.needsRecompute = true;
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this.root.signals.entityAdded.add(this.onEntityChanged, this);
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this.root.signals.entityChanged.add(this.onEntityChanged, this);
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this.root.signals.entityDestroyed.add(this.onEntityChanged, this);
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}
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/**
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* Called whenever an entity got changed
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* @param {Entity} entity
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*/
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onEntityChanged(entity) {
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const minerComp = entity.components.Miner;
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if (minerComp && minerComp.chainable) {
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// Miner component, need to recompute
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this.needsRecompute = true;
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}
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}
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update() {
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@ -20,11 +38,15 @@ export class MinerSystem extends GameSystemWithFilter {
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for (let i = 0; i < this.allEntities.length; ++i) {
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const entity = this.allEntities[i];
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const minerComp = entity.components.Miner;
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// Reset everything on recompute
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if (this.needsRecompute) {
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minerComp.cachedChainedMiner = null;
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}
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// Check if miner is above an actual tile
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const minerComp = entity.components.Miner;
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if (!minerComp.cachedMinedItem) {
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const staticComp = entity.components.StaticMapEntity;
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const tileBelow = this.root.map.getLowerLayerContentXY(
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@ -59,6 +81,36 @@ export class MinerSystem extends GameSystemWithFilter {
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}
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}
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}
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// After this frame we are done
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this.needsRecompute = false;
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}
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/**
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* Finds the target chained miner for a given entity
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* @param {Entity} entity
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* @returns {Entity|false} The chained entity or null if not found
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*/
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findChainedMiner(entity) {
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const ejectComp = entity.components.ItemEjector;
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const staticComp = entity.components.StaticMapEntity;
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const ejectingSlot = ejectComp.slots[0];
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const ejectingPos = staticComp.localTileToWorld(ejectingSlot.pos);
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const ejectingDirection = staticComp.localDirectionToWorld(ejectingSlot.direction);
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const targetTile = ejectingPos.add(enumDirectionToVector[ejectingDirection]);
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const targetContents = this.root.map.getTileContent(targetTile, "regular");
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// Check if we are connected to another miner and thus do not eject directly
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if (targetContents) {
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const targetMinerComp = targetContents.components.Miner;
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if (targetMinerComp && targetMinerComp.chainable) {
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return targetContents;
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}
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}
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return false;
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}
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/**
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@ -69,26 +121,23 @@ export class MinerSystem extends GameSystemWithFilter {
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tryPerformMinerEject(entity, item) {
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const minerComp = entity.components.Miner;
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const ejectComp = entity.components.ItemEjector;
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const staticComp = entity.components.StaticMapEntity;
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// Check if we are a chained miner
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if (minerComp.chainable) {
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const ejectingSlot = ejectComp.slots[0];
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const ejectingPos = staticComp.localTileToWorld(ejectingSlot.pos);
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const ejectingDirection = staticComp.localDirectionToWorld(ejectingSlot.direction);
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const targetEntity = minerComp.cachedChainedMiner;
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const targetTile = ejectingPos.add(enumDirectionToVector[ejectingDirection]);
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const targetContents = this.root.map.getTileContent(targetTile, "regular");
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// Check if the cache has to get recomputed
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if (targetEntity === null) {
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minerComp.cachedChainedMiner = this.findChainedMiner(entity);
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}
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// Check if we are connected to another miner and thus do not eject directly
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if (targetContents) {
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const targetMinerComp = targetContents.components.Miner;
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if (targetMinerComp) {
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if (targetMinerComp.tryAcceptChainedItem(item)) {
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return true;
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} else {
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return false;
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}
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// Check if we now have a target
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if (targetEntity) {
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const targetMinerComp = targetEntity.components.Miner;
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if (targetMinerComp.tryAcceptChainedItem(item)) {
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return true;
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} else {
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return false;
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}
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}
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}
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@ -97,6 +146,7 @@ export class MinerSystem extends GameSystemWithFilter {
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if (ejectComp.tryEject(0, item)) {
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return true;
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}
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return false;
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}
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@ -39,6 +39,13 @@
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"overlayColor": "rgba(97, 161, 152, 0.75)",
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"previewColor": "rgb(97, 161, 152, 0.5)",
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"highlightColor": "rgba(0, 0, 255, 0.5)"
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},
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"connectedMiners": {
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"overlay": "rgba(40, 50, 60, 0.5)",
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"textColor": "#fff",
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"textColorCapped": "#ef5072",
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"background": "rgba(40, 50, 60, 0.8)"
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}
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},
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@ -39,7 +39,14 @@
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"wires": {
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"overlayColor": "rgba(97, 161, 152, 0.75)",
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"previewColor": "rgb(97, 161, 152, 0.4)",
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"highlightColor": "rgba(72, 137, 255, 0.8)"
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"highlightColor": "rgba(72, 137, 255, 1)"
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},
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"connectedMiners": {
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"overlay": "rgba(40, 50, 60, 0.5)",
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"textColor": "#fff",
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"textColorCapped": "#ef5072",
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"background": "rgba(40, 50, 60, 0.8)"
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}
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},
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@ -426,6 +426,12 @@ ingame:
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1_3_expand: >-
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This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
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# Connected miners
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connectedMiners:
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one_miner: 1 Miner
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n_miners: <amount> Miners
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limited_items: Limited to <max_throughput>
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# All shop upgrades
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shopUpgrades:
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belt:
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