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https://github.com/tobspr/shapez.io.git
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Highlight connected miners, improve miner performance
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170
src/js/game/hud/parts/miner_highlight.js
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170
src/js/game/hud/parts/miner_highlight.js
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import { globalConfig } from "../../../core/config";
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import { formatItemsPerSecond, round2Digits } from "../../../core/utils";
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import { Vector } from "../../../core/vector";
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import { T } from "../../../translations";
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import { Entity } from "../../entity";
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import { THEME } from "../../theme";
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import { BaseHUDPart } from "../base_hud_part";
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export class HUDMinerHighlight extends BaseHUDPart {
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initialize() {}
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/**
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*
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* @param {import("../../../core/draw_utils").DrawParameters} parameters
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*/
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draw(parameters) {
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const mousePos = this.root.app.mousePosition;
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if (!mousePos) {
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// Mouse pos not ready
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return;
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}
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if (this.root.currentLayer !== "regular") {
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// Not within the regular layer
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return;
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}
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if (this.root.camera.getIsMapOverlayActive()) {
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// Not within the map overlay
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return;
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}
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const worldPos = this.root.camera.screenToWorld(mousePos);
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const hoveredTile = worldPos.toTileSpace();
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const contents = this.root.map.getTileContent(hoveredTile, "regular");
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if (!contents) {
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// Empty tile
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return;
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}
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const minerComp = contents.components.Miner;
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if (!minerComp || !minerComp.chainable) {
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// Not a chainable miner
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return;
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}
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parameters.context.fillStyle = THEME.map.connectedMiners.overlay;
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const connectedEntities = this.findConnectedMiners(contents);
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for (let i = 0; i < connectedEntities.length; ++i) {
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const entity = connectedEntities[i];
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const staticComp = entity.components.StaticMapEntity;
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parameters.context.beginRoundedRect(
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staticComp.origin.x * globalConfig.tileSize + 5,
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staticComp.origin.y * globalConfig.tileSize + 5,
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globalConfig.tileSize - 10,
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globalConfig.tileSize - 10,
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3
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);
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parameters.context.fill();
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}
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const throughput = round2Digits(connectedEntities.length * this.root.hubGoals.getMinerBaseSpeed());
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const maxThroughput = this.root.hubGoals.getBeltBaseSpeed();
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const screenPos = this.root.camera.screenToWorld(mousePos);
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const scale = (1 / this.root.camera.zoomLevel) * this.root.app.getEffectiveUiScale();
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const isCapped = throughput > maxThroughput;
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// Background
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parameters.context.fillStyle = THEME.map.connectedMiners.background;
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parameters.context.beginRoundedRect(
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screenPos.x + 5 * scale,
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screenPos.y - 3 * scale,
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(isCapped ? 100 : 65) * scale,
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(isCapped ? 45 : 30) * scale,
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2
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);
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parameters.context.fill();
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// Throughput
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parameters.context.fillStyle = THEME.map.connectedMiners.textColor;
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parameters.context.font = "bold " + scale * 10 + "px GameFont";
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parameters.context.fillText(
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formatItemsPerSecond(throughput),
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screenPos.x + 10 * scale,
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screenPos.y + 10 * scale
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);
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// Amount of miners
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parameters.context.globalAlpha = 0.6;
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parameters.context.font = "bold " + scale * 8 + "px GameFont";
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parameters.context.fillText(
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connectedEntities.length === 1
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? T.ingame.connectedMiners.one_miner
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: T.ingame.connectedMiners.n_miners.replace("<amount>", String(connectedEntities.length)),
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screenPos.x + 10 * scale,
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screenPos.y + 22 * scale
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);
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parameters.context.globalAlpha = 1;
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if (isCapped) {
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parameters.context.fillStyle = THEME.map.connectedMiners.textColorCapped;
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parameters.context.fillText(
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T.ingame.connectedMiners.limited_items.replace(
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"<max_throughput>",
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formatItemsPerSecond(maxThroughput)
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),
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screenPos.x + 10 * scale,
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screenPos.y + 34 * scale
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);
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}
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}
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/**
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* Finds all connected miners to the given entity
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* @param {Entity} entity
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* @param {Set<number>} seenUids Which entities have already been processed
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* @returns {Array<Entity>} The connected miners
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*/
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findConnectedMiners(entity, seenUids = new Set()) {
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let results = [];
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const origin = entity.components.StaticMapEntity.origin;
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if (!seenUids.has(entity.uid)) {
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seenUids.add(entity.uid);
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results.push(entity);
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}
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// Check for the miner which we connect to
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const connectedMiner = this.root.systemMgr.systems.miner.findChainedMiner(entity);
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if (connectedMiner && !seenUids.has(connectedMiner.uid)) {
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results.push(connectedMiner);
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seenUids.add(connectedMiner.uid);
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results.push(...this.findConnectedMiners(connectedMiner, seenUids));
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}
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// Search within a 1x1 grid - this assumes miners are always 1x1
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for (let dx = -1; dx <= 1; ++dx) {
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for (let dy = -1; dy <= 1; ++dy) {
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const contents = this.root.map.getTileContent(
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new Vector(origin.x + dx, origin.y + dy),
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"regular"
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);
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if (contents) {
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const minerComp = contents.components.Miner;
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if (minerComp && minerComp.chainable) {
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// Found a miner connected to this entity
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if (!seenUids.has(contents.uid)) {
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if (this.root.systemMgr.systems.miner.findChainedMiner(contents) === entity) {
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results.push(contents);
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seenUids.add(contents.uid);
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results.push(...this.findConnectedMiners(contents, seenUids));
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}
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}
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}
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}
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}
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}
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return results;
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}
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}
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