2020-06-17 11:12:39 +00:00
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import { Math_abs, Math_degrees, Math_round } from "../../../core/builtins";
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import { globalConfig } from "../../../core/config";
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import { Signal, STOP_PROPAGATION } from "../../../core/signal";
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import { TrackedState } from "../../../core/tracked_state";
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import { Vector } from "../../../core/vector";
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import { enumMouseButton } from "../../camera";
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import { StaticMapEntityComponent } from "../../components/static_map_entity";
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import { Entity } from "../../entity";
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import { KEYMAPPINGS } from "../../key_action_mapper";
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import { defaultBuildingVariant, MetaBuilding } from "../../meta_building";
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import { BaseHUDPart } from "../base_hud_part";
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import { lerp } from "../../../core/utils";
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2020-06-17 11:12:39 +00:00
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/**
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* Contains all logic for the building placer - this doesn't include the rendering
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* of info boxes or drawing.
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*/
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export class HUDBuildingPlacerLogic extends BaseHUDPart {
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/**
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* Initializes the logic
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* @see BaseHUDPart.initialize
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*/
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initialize() {
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/**
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* We use a fake entity to get information about how a building will look
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* once placed
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* @type {Entity}
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*/
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this.fakeEntity = null;
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// Signals
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this.signals = {
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variantChanged: new Signal(),
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draggingStarted: new Signal(),
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2020-06-17 11:12:39 +00:00
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};
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/**
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* The current building
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* @type {TypedTrackedState<MetaBuilding?>}
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*/
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this.currentMetaBuilding = new TrackedState(this.onSelectedMetaBuildingChanged, this);
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/**
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* The current rotation
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* @type {number}
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*/
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this.currentBaseRotation = 0;
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/**
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* Whether we are currently dragging
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* @type {boolean}
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*/
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this.currentlyDragging = false;
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/**
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* Current building variant
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* @type {TypedTrackedState<string>}
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*/
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this.currentVariant = new TrackedState(() => this.signals.variantChanged.dispatch());
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/**
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* Whether we are currently drag-deleting
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* @type {boolean}
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*/
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this.currentlyDeleting = false;
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/**
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* Stores which variants for each building we prefer, this is based on what
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* the user last selected
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* @type {Object.<string, string>}
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*/
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this.preferredVariants = {};
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/**
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* The tile we last dragged from
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* @type {Vector}
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*/
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this.lastDragTile = null;
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2020-06-17 11:55:44 +00:00
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/**
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* Interpolate the side for direction lock slowly so it doesn't flicker
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* @type {number}
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*/
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this.interpolatedDirectionLockSide = 0;
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2020-06-17 11:12:39 +00:00
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this.initializeBindings();
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}
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/**
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* Initializes all bindings
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*/
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initializeBindings() {
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// KEYBINDINGS
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const keyActionMapper = this.root.keyMapper;
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keyActionMapper.getBinding(KEYMAPPINGS.placement.rotateWhilePlacing).add(this.tryRotate, this);
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keyActionMapper.getBinding(KEYMAPPINGS.placement.cycleBuildingVariants).add(this.cycleVariants, this);
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keyActionMapper
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.getBinding(KEYMAPPINGS.placement.abortBuildingPlacement)
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.add(this.abortPlacement, this);
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keyActionMapper.getBinding(KEYMAPPINGS.general.back).add(this.abortPlacement, this);
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this.root.gameState.inputReciever.keyup.add(this.checkForDirectionLockSwitch, this);
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// BINDINGS TO GAME EVENTS
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this.root.hud.signals.buildingsSelectedForCopy.add(this.abortPlacement, this);
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this.root.hud.signals.pasteBlueprintRequested.add(this.abortPlacement, this);
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this.root.signals.storyGoalCompleted.add(() => this.signals.variantChanged.dispatch());
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this.root.signals.upgradePurchased.add(() => this.signals.variantChanged.dispatch());
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// MOUSE BINDINGS
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this.root.camera.downPreHandler.add(this.onMouseDown, this);
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this.root.camera.movePreHandler.add(this.onMouseMove, this);
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this.root.camera.upPostHandler.add(this.onMouseUp, this);
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}
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/**
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* Returns if the direction lock is currently active
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* @returns {boolean}
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*/
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get isDirectionLockActive() {
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const metaBuilding = this.currentMetaBuilding.get();
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return (
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metaBuilding &&
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metaBuilding.getHasDirectionLockAvailable() &&
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this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.lockBeltDirection).pressed
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);
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}
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/**
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* Returns the current direction lock corner, that is, the corner between
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* mouse and original start point
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* @returns {Vector|null}
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*/
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get currentDirectionLockCorner() {
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const mousePosition = this.root.app.mousePosition;
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if (!mousePosition) {
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// Not on screen
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return null;
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}
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if (!this.lastDragTile) {
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// Haven't dragged yet
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return null;
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}
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// Figure which points the line visits
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const worldPos = this.root.camera.screenToWorld(mousePosition);
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const mouseTile = worldPos.toTileSpace();
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2020-06-17 11:21:34 +00:00
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2020-06-17 11:55:44 +00:00
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if (this.interpolatedDirectionLockSide <= 0) {
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return new Vector(this.lastDragTile.x, mouseTile.y);
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} else {
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return new Vector(mouseTile.x, this.lastDragTile.y);
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}
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2020-06-17 11:12:39 +00:00
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}
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2020-06-17 11:55:44 +00:00
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/**
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* Computes on which side the direction lock should be active
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* @returns {-1|0|1}
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*/
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get currentDirectionLockSide() {
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const mousePosition = this.root.app.mousePosition;
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if (!mousePosition) {
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// Not on screen
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return 0;
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}
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const worldPos = this.root.camera.screenToWorld(mousePosition);
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const mouseTile = worldPos.toTileSpace();
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const fractional = worldPos.sub(mouseTile.toWorldSpaceCenterOfTile());
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return fractional.x + fractional.y < 0 ? -1 : 1;
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}
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2020-06-17 11:12:39 +00:00
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/**
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* Aborts the placement
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*/
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abortPlacement() {
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if (this.currentMetaBuilding.get()) {
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this.currentMetaBuilding.set(null);
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return STOP_PROPAGATION;
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}
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}
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/**
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* Aborts any dragging
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*/
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abortDragging() {
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this.currentlyDragging = true;
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this.currentlyDeleting = false;
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this.initialPlacementVector = null;
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this.lastDragTile = null;
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}
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/**
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* @see BaseHUDPart.update
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*/
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update() {
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// Always update since the camera might have moved
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const mousePos = this.root.app.mousePosition;
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if (mousePos) {
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this.onMouseMove(mousePos);
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}
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2020-06-17 11:55:44 +00:00
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// Prevent flickering by interpolating the side
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this.interpolatedDirectionLockSide = lerp(
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this.interpolatedDirectionLockSide,
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this.currentDirectionLockSide,
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0.04
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);
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}
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/**
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* Tries to rotate the current building
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*/
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tryRotate() {
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const selectedBuilding = this.currentMetaBuilding.get();
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if (selectedBuilding) {
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if (this.root.keyMapper.getBinding(KEYMAPPINGS.placement.rotateInverseModifier).pressed) {
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this.currentBaseRotation = (this.currentBaseRotation + 270) % 360;
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} else {
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this.currentBaseRotation = (this.currentBaseRotation + 90) % 360;
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}
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const staticComp = this.fakeEntity.components.StaticMapEntity;
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staticComp.rotation = this.currentBaseRotation;
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}
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}
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/**
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* Tries to delete the building under the mouse
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*/
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deleteBelowCursor() {
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const mousePosition = this.root.app.mousePosition;
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if (!mousePosition) {
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// Not on screen
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return;
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}
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const worldPos = this.root.camera.screenToWorld(mousePosition);
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const tile = worldPos.toTileSpace();
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const contents = this.root.map.getTileContent(tile);
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if (contents) {
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this.root.logic.tryDeleteBuilding(contents);
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}
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}
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2020-06-17 11:37:41 +00:00
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/**
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* Checks if the direction lock key got released and if such, resets the placement
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* @param {any} args
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*/
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checkForDirectionLockSwitch({ keyCode }) {
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2020-06-17 12:29:43 +00:00
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if (
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keyCode ===
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this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.lockBeltDirection).keyCode
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) {
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2020-06-17 11:37:41 +00:00
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this.abortDragging();
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}
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}
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2020-06-17 11:12:39 +00:00
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/**
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* Canvas click handler
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* @param {Vector} mousePos
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* @param {boolean} cancelAction
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*/
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onCanvasClick(mousePos, cancelAction = false) {
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if (cancelAction) {
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if (this.currentMetaBuilding.get()) {
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this.currentMetaBuilding.set(null);
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} else {
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this.deleteBelowCursor();
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}
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return STOP_PROPAGATION;
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}
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if (!this.currentMetaBuilding.get()) {
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return;
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}
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return STOP_PROPAGATION;
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}
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/**
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* Tries to place the current building at the given tile
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* @param {Vector} tile
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*/
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tryPlaceCurrentBuildingAt(tile) {
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if (this.root.camera.zoomLevel < globalConfig.mapChunkOverviewMinZoom) {
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// Dont allow placing in overview mode
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return;
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}
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const metaBuilding = this.currentMetaBuilding.get();
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const { rotation, rotationVariant } = metaBuilding.computeOptimalDirectionAndRotationVariantAtTile(
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this.root,
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tile,
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this.currentBaseRotation,
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this.currentVariant.get()
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);
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const entity = this.root.logic.tryPlaceBuilding({
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origin: tile,
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rotation,
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rotationVariant,
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originalRotation: this.currentBaseRotation,
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building: this.currentMetaBuilding.get(),
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variant: this.currentVariant.get(),
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});
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if (entity) {
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// Succesfully placed, find which entity we actually placed
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this.root.signals.entityManuallyPlaced.dispatch(entity);
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// Check if we should flip the orientation (used for tunnels)
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if (
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metaBuilding.getFlipOrientationAfterPlacement() &&
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!this.root.keyMapper.getBinding(
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KEYMAPPINGS.placementModifiers.placementDisableAutoOrientation
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).pressed
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) {
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this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
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}
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// Check if we should stop placement
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if (
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!metaBuilding.getStayInPlacementMode() &&
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!this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.placeMultiple).pressed &&
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!this.root.app.settings.getAllSettings().alwaysMultiplace
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) {
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// Stop placement
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this.currentMetaBuilding.set(null);
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}
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return true;
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} else {
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return false;
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}
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}
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/**
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* Cycles through the variants
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*/
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cycleVariants() {
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const metaBuilding = this.currentMetaBuilding.get();
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if (!metaBuilding) {
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this.currentVariant.set(defaultBuildingVariant);
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} else {
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const availableVariants = metaBuilding.getAvailableVariants(this.root);
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const index = availableVariants.indexOf(this.currentVariant.get());
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assert(
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index >= 0,
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"Current variant was invalid: " + this.currentVariant.get() + " out of " + availableVariants
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);
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const newIndex = (index + 1) % availableVariants.length;
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const newVariant = availableVariants[newIndex];
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this.currentVariant.set(newVariant);
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this.preferredVariants[metaBuilding.getId()] = newVariant;
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}
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}
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/**
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* Performs the direction locked placement between two points after
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* releasing the mouse
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*/
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executeDirectionLockedPlacement() {
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2020-06-17 11:37:41 +00:00
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const path = this.computeDirectionLockPath();
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for (let i = 0; i < path.length; ++i) {
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const { rotation, tile } = path[i];
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this.currentBaseRotation = rotation;
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this.tryPlaceCurrentBuildingAt(tile);
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}
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}
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/**
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* Finds the path which the current direction lock will use
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* @returns {Array<{ tile: Vector, rotation: number }>}
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*/
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computeDirectionLockPath() {
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const mousePosition = this.root.app.mousePosition;
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if (!mousePosition) {
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// Not on screen
|
2020-06-17 11:37:41 +00:00
|
|
|
return [];
|
2020-06-17 11:12:39 +00:00
|
|
|
}
|
|
|
|
|
2020-06-17 11:37:41 +00:00
|
|
|
let result = [];
|
|
|
|
|
2020-06-17 11:12:39 +00:00
|
|
|
// Figure which points the line visits
|
|
|
|
const worldPos = this.root.camera.screenToWorld(mousePosition);
|
|
|
|
const mouseTile = worldPos.toTileSpace();
|
|
|
|
const startTile = this.lastDragTile;
|
|
|
|
|
|
|
|
// Place from start to corner
|
|
|
|
const pathToCorner = this.currentDirectionLockCorner.sub(startTile);
|
|
|
|
const deltaToCorner = pathToCorner.normalize().round();
|
|
|
|
const lengthToCorner = Math_round(pathToCorner.length());
|
|
|
|
let currentPos = startTile.copy();
|
|
|
|
|
2020-06-17 11:37:41 +00:00
|
|
|
let rotation = (Math.round(Math_degrees(deltaToCorner.angle()) / 90) * 90 + 360) % 360;
|
2020-06-17 11:12:39 +00:00
|
|
|
|
2020-06-17 11:55:44 +00:00
|
|
|
if (lengthToCorner > 0) {
|
|
|
|
for (let i = 0; i < lengthToCorner; ++i) {
|
|
|
|
result.push({
|
|
|
|
tile: currentPos.copy(),
|
|
|
|
rotation,
|
|
|
|
});
|
|
|
|
currentPos.addInplace(deltaToCorner);
|
|
|
|
}
|
2020-06-17 11:12:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Place from corner to end
|
|
|
|
const pathFromCorner = mouseTile.sub(this.currentDirectionLockCorner);
|
|
|
|
const deltaFromCorner = pathFromCorner.normalize().round();
|
|
|
|
const lengthFromCorner = Math_round(pathFromCorner.length());
|
2020-06-17 11:37:41 +00:00
|
|
|
rotation = (Math.round(Math_degrees(deltaFromCorner.angle()) / 90) * 90 + 360) % 360;
|
2020-06-17 11:12:39 +00:00
|
|
|
|
2020-06-17 11:55:44 +00:00
|
|
|
if (lengthFromCorner > 0) {
|
|
|
|
for (let i = 0; i < lengthFromCorner + 1; ++i) {
|
|
|
|
result.push({
|
|
|
|
tile: currentPos.copy(),
|
|
|
|
rotation,
|
|
|
|
});
|
|
|
|
currentPos.addInplace(deltaFromCorner);
|
|
|
|
}
|
2020-06-17 11:12:39 +00:00
|
|
|
}
|
2020-06-17 11:37:41 +00:00
|
|
|
return result;
|
2020-06-17 11:12:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Selects a given building
|
|
|
|
* @param {MetaBuilding} metaBuilding
|
|
|
|
*/
|
|
|
|
startSelection(metaBuilding) {
|
|
|
|
this.currentMetaBuilding.set(metaBuilding);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called when the selected buildings changed
|
|
|
|
* @param {MetaBuilding} metaBuilding
|
|
|
|
*/
|
|
|
|
onSelectedMetaBuildingChanged(metaBuilding) {
|
|
|
|
this.abortDragging();
|
|
|
|
this.root.hud.signals.selectedPlacementBuildingChanged.dispatch(metaBuilding);
|
|
|
|
if (metaBuilding) {
|
|
|
|
const variant = this.preferredVariants[metaBuilding.getId()] || defaultBuildingVariant;
|
|
|
|
this.currentVariant.set(variant);
|
|
|
|
|
|
|
|
this.fakeEntity = new Entity(null);
|
|
|
|
metaBuilding.setupEntityComponents(this.fakeEntity, null);
|
|
|
|
|
|
|
|
this.fakeEntity.addComponent(
|
|
|
|
new StaticMapEntityComponent({
|
|
|
|
origin: new Vector(0, 0),
|
|
|
|
rotation: 0,
|
|
|
|
tileSize: metaBuilding.getDimensions(this.currentVariant.get()).copy(),
|
|
|
|
blueprintSpriteKey: "",
|
|
|
|
})
|
|
|
|
);
|
|
|
|
metaBuilding.updateVariants(this.fakeEntity, 0, this.currentVariant.get());
|
|
|
|
} else {
|
|
|
|
this.fakeEntity = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Since it depends on both, rerender twice
|
|
|
|
this.signals.variantChanged.dispatch();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* mouse down pre handler
|
|
|
|
* @param {Vector} pos
|
|
|
|
* @param {enumMouseButton} button
|
|
|
|
*/
|
|
|
|
onMouseDown(pos, button) {
|
|
|
|
if (this.root.camera.getIsMapOverlayActive()) {
|
|
|
|
// We do not allow dragging if the overlay is active
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const metaBuilding = this.currentMetaBuilding.get();
|
|
|
|
|
|
|
|
// Placement
|
|
|
|
if (button === enumMouseButton.left && metaBuilding) {
|
|
|
|
this.currentlyDragging = true;
|
|
|
|
this.currentlyDeleting = false;
|
|
|
|
this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
|
|
|
|
|
|
|
|
// Place initial building, but only if direction lock is not active
|
|
|
|
if (!this.isDirectionLockActive) {
|
|
|
|
this.tryPlaceCurrentBuildingAt(this.lastDragTile);
|
|
|
|
}
|
|
|
|
return STOP_PROPAGATION;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Deletion
|
|
|
|
if (button === enumMouseButton.right && !this.currentMetaBuilding.get()) {
|
|
|
|
this.currentlyDragging = true;
|
|
|
|
this.currentlyDeleting = true;
|
|
|
|
this.lastDragTile = this.root.camera.screenToWorld(pos).toTileSpace();
|
|
|
|
this.currentMetaBuilding.set(null);
|
|
|
|
return STOP_PROPAGATION;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* mouse move pre handler
|
|
|
|
* @param {Vector} pos
|
|
|
|
*/
|
|
|
|
onMouseMove(pos) {
|
|
|
|
if (this.root.camera.getIsMapOverlayActive()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check for direction lock
|
|
|
|
if (this.isDirectionLockActive) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const metaBuilding = this.currentMetaBuilding.get();
|
|
|
|
if ((metaBuilding || this.currentlyDeleting) && this.lastDragTile) {
|
|
|
|
const oldPos = this.lastDragTile;
|
|
|
|
let newPos = this.root.camera.screenToWorld(pos).toTileSpace();
|
|
|
|
|
|
|
|
// Check if camera is moving, since then we do nothing
|
|
|
|
if (this.root.camera.desiredCenter) {
|
|
|
|
this.lastDragTile = newPos;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if anything changed
|
|
|
|
if (!oldPos.equals(newPos)) {
|
|
|
|
// Automatic Direction
|
|
|
|
if (
|
|
|
|
metaBuilding &&
|
|
|
|
metaBuilding.getRotateAutomaticallyWhilePlacing(this.currentVariant.get()) &&
|
|
|
|
!this.root.keyMapper.getBinding(
|
|
|
|
KEYMAPPINGS.placementModifiers.placementDisableAutoOrientation
|
|
|
|
).pressed
|
|
|
|
) {
|
|
|
|
const delta = newPos.sub(oldPos);
|
|
|
|
const angleDeg = Math_degrees(delta.angle());
|
|
|
|
this.currentBaseRotation = (Math.round(angleDeg / 90) * 90 + 360) % 360;
|
|
|
|
|
|
|
|
// Holding alt inverts the placement
|
|
|
|
if (this.root.keyMapper.getBinding(KEYMAPPINGS.placementModifiers.placeInverse).pressed) {
|
|
|
|
this.currentBaseRotation = (180 + this.currentBaseRotation) % 360;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// bresenham
|
|
|
|
let x0 = oldPos.x;
|
|
|
|
let y0 = oldPos.y;
|
|
|
|
let x1 = newPos.x;
|
|
|
|
let y1 = newPos.y;
|
|
|
|
|
|
|
|
var dx = Math_abs(x1 - x0);
|
|
|
|
var dy = Math_abs(y1 - y0);
|
|
|
|
var sx = x0 < x1 ? 1 : -1;
|
|
|
|
var sy = y0 < y1 ? 1 : -1;
|
|
|
|
var err = dx - dy;
|
|
|
|
|
|
|
|
while (this.currentlyDeleting || this.currentMetaBuilding.get()) {
|
|
|
|
if (this.currentlyDeleting) {
|
|
|
|
const contents = this.root.map.getTileContentXY(x0, y0);
|
|
|
|
if (contents && !contents.queuedForDestroy && !contents.destroyed) {
|
|
|
|
this.root.logic.tryDeleteBuilding(contents);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this.tryPlaceCurrentBuildingAt(new Vector(x0, y0));
|
|
|
|
}
|
|
|
|
if (x0 === x1 && y0 === y1) break;
|
|
|
|
var e2 = 2 * err;
|
|
|
|
if (e2 > -dy) {
|
|
|
|
err -= dy;
|
|
|
|
x0 += sx;
|
|
|
|
}
|
|
|
|
if (e2 < dx) {
|
|
|
|
err += dx;
|
|
|
|
y0 += sy;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.lastDragTile = newPos;
|
|
|
|
return STOP_PROPAGATION;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Mouse up handler
|
|
|
|
*/
|
|
|
|
onMouseUp() {
|
|
|
|
if (this.root.camera.getIsMapOverlayActive()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check for direction lock
|
|
|
|
if (this.lastDragTile && this.currentlyDragging && this.isDirectionLockActive) {
|
|
|
|
this.executeDirectionLockedPlacement();
|
|
|
|
}
|
|
|
|
|
|
|
|
this.abortDragging();
|
|
|
|
}
|
|
|
|
}
|