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52 lines
1.3 KiB
JavaScript
52 lines
1.3 KiB
JavaScript
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import { enumDirection, Vector } from "../../core/vector";
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import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { enumLayer, GameRoot } from "../root";
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import { ConstantSignalComponent } from "../components/constant_signal";
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export class MetaConstantSignalBuilding extends MetaBuilding {
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constructor() {
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super("constant_signal");
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}
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getSilhouetteColor() {
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return "#2bafda";
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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// @todo
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return G_IS_DEV;
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}
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getLayer() {
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return enumLayer.wires;
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}
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getDimensions() {
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return new Vector(1, 1);
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new WiredPinsComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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direction: enumDirection.top,
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type: enumPinSlotType.logicalEjector,
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},
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],
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})
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);
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entity.addComponent(new ConstantSignalComponent({}));
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}
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}
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