2020-08-29 05:56:47 +00:00
										 
									 
								 
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								import { makeOffscreenBuffer } from "../core/buffer_utils";
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								import { globalConfig } from "../core/config";
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								import { smoothenDpi } from "../core/dpi_manager";
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								import { DrawParameters } from "../core/draw_parameters";
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								import { Vector } from "../core/vector";
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								import { BasicSerializableObject, types } from "../savegame/serialization";
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								import { enumColors, enumColorsToHexCode, enumColorToShortcode, enumShortcodeToColor } from "./colors";
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								import { THEME } from "./theme";
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								/**
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								 * @typedef {{
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								 *   subShape: enumSubShape,
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								 *   color: enumColors,
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								 * }} ShapeLayerItem
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								 */
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								/**
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								 * Order is Q1 (tr), Q2(br), Q3(bl), Q4(tl)
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								 * @typedef {[ShapeLayerItem?, ShapeLayerItem?, ShapeLayerItem?, ShapeLayerItem?]} ShapeLayer
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								 */
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								const arrayQuadrantIndexToOffset = [
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								    new Vector(1, -1), // tr
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								    new Vector(1, 1), // br
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								    new Vector(-1, 1), // bl
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								    new Vector(-1, -1), // tl
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								];
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								/** @enum {string} */
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								export const enumSubShape = {
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								    rect: "rect",
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								    circle: "circle",
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								    star: "star",
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								    windmill: "windmill",
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								};
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								/** @enum {string} */
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								export const enumSubShapeToShortcode = {
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								    [enumSubShape.rect]: "R",
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								    [enumSubShape.circle]: "C",
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								    [enumSubShape.star]: "S",
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								    [enumSubShape.windmill]: "W",
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								};
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								/** @enum {enumSubShape} */
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								export const enumShortcodeToSubShape = {};
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								for (const key in enumSubShapeToShortcode) {
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								    enumShortcodeToSubShape[enumSubShapeToShortcode[key]] = key;
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								}
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								/**
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								 * Converts the given parameters to a valid shape definition
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								 * @param {*} layers
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								 * @returns {Array<import("./shape_definition").ShapeLayer>}
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								 */
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								export function createSimpleShape(layers) {
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								    layers.forEach(layer => {
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								        layer.forEach(item => {
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								            if (item) {
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								                item.color = item.color || enumColors.uncolored;
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								            }
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								        });
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								    });
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								    return layers;
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								}
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								/**
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								 * Cache which shapes are valid short keys and which not
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								 * @type {Map<string, boolean>}
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								 */
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								const SHORT_KEY_CACHE = new Map();
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								export class ShapeDefinition extends BasicSerializableObject {
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								    static getId() {
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								        return "ShapeDefinition";
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								    }
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								    static getSchema() {
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								        return {};
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								    }
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								    deserialize(data) {
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								        const errorCode = super.deserialize(data);
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								        if (errorCode) {
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								            return errorCode;
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								        }
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								        const definition = ShapeDefinition.fromShortKey(data);
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								        this.layers = /** @type {Array<ShapeLayer>} */ (definition.layers);
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								    }
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								    serialize() {
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								        return this.getHash();
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								    }
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								    /**
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								     *
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								     * @param {object} param0
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								     * @param {Array<ShapeLayer>=} param0.layers
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								     */
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								    constructor({ layers = [] }) {
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								        super();
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								        /**
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								         * The layers from bottom to top
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								         * @type {Array<ShapeLayer>}
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								         */
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								        this.layers = layers;
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								        /** @type {string} */
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								        this.cachedHash = null;
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								        // Set on demand
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								        this.bufferGenerator = null;
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								    }
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								    /**
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								     * Generates the definition from the given short key
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								     * @param {string} key
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								     * @returns {ShapeDefinition}
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								     */
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								    static fromShortKey(key) {
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								        const sourceLayers = key.split(":");
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								        let layers = [];
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								        for (let i = 0; i < sourceLayers.length; ++i) {
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								            const text = sourceLayers[i];
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								            assert(text.length === 8, "Invalid shape short key: " + key);
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								            /** @type {ShapeLayer} */
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								            const quads = [null, null, null, null];
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								            for (let quad = 0; quad < 4; ++quad) {
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								                const shapeText = text[quad * 2 + 0];
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								                const subShape = enumShortcodeToSubShape[shapeText];
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								                const color = enumShortcodeToColor[text[quad * 2 + 1]];
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								                if (subShape) {
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								                    assert(color, "Invalid shape short key:", key);
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								                    quads[quad] = {
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								                        subShape,
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								                        color,
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								                    };
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								                } else if (shapeText !== "-") {
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								                    assert(false, "Invalid shape key: " + shapeText);
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								                }
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								            }
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								            layers.push(quads);
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								        }
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								        const definition = new ShapeDefinition({ layers });
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								        // We know the hash so save some work
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								        definition.cachedHash = key;
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								        return definition;
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								    }
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								    /**
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								     * Checks if a given string is a valid short key
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								     * @param {string} key
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								     * @returns {boolean}
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								     */
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								    static isValidShortKey(key) {
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								        if (SHORT_KEY_CACHE.has(key)) {
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								            return SHORT_KEY_CACHE.get(key);
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								        }
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								        const result = ShapeDefinition.isValidShortKeyInternal(key);
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        SHORT_KEY_CACHE.set(key, result);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return result;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * INTERNAL
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Checks if a given string is a valid short key
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {string} key
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @returns {boolean}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    static isValidShortKeyInternal(key) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const sourceLayers = key.split(":");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        let layers = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let i = 0; i < sourceLayers.length; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const text = sourceLayers[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (text.length !== 8) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            /** @type {ShapeLayer} */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const quads = [null, null, null, null];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            let anyFilled = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let quad = 0; quad < 4; ++quad) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const shapeText = text[quad * 2 + 0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const colorText = text[quad * 2 + 1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const subShape = enumShortcodeToSubShape[shapeText];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const color = enumShortcodeToColor[colorText];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // Valid shape
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (subShape) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if (!color) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        // Invalid color
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    quads[quad] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        subShape,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        color,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    anyFilled = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                } else if (shapeText === "-") {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    // Make sure color is empty then, too
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    if (colorText !== "-") {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    // Invalid shape key
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (!anyFilled) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                // Empty layer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            layers.push(quads);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (layers.length === 0 || layers.length > 4) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Internal method to clone the shape definition
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @returns {Array<ShapeLayer>}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    internalCloneLayers() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return JSON.parse(JSON.stringify(this.layers));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Returns if the definition is entirely empty^
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @returns {boolean}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    isEntirelyEmpty() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return this.layers.length === 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Returns a unique id for this shape
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @returns {string}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    getHash() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (this.cachedHash) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return this.cachedHash;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        let id = "";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layerIndex = 0; layerIndex < this.layers.length; ++layerIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const layer = this.layers[layerIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let quadrant = 0; quadrant < layer.length; ++quadrant) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const item = layer[quadrant];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (item) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    id += enumSubShapeToShortcode[item.subShape] + enumColorToShortcode[item.color];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    id += "--";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (layerIndex < this.layers.length - 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                id += ":";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.cachedHash = id;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return id;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Draws the shape definition
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {number} x
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {number} y
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {DrawParameters} parameters
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {number=} diameter
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    drawCentered(x, y, parameters, diameter = 20) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const dpi = smoothenDpi(globalConfig.shapesSharpness * parameters.zoomLevel);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (!this.bufferGenerator) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            this.bufferGenerator = this.internalGenerateShapeBuffer.bind(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const key = diameter + "/" + dpi + "/" + this.cachedHash;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const canvas = parameters.root.buffers.getForKey({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            key: "shapedef",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            subKey: key,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            w: diameter,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            h: diameter,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            dpi,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            redrawMethod: this.bufferGenerator,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        parameters.context.drawImage(canvas, x - diameter / 2, y - diameter / 2, diameter, diameter);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 10:17:13 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Draws the item to a canvas
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {CanvasRenderingContext2D} context
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {number} size
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 10:17:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    drawFullSizeOnCanvas(context, size) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-28 10:17:13 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        this.internalGenerateShapeBuffer(null, context, size, size, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-29 05:56:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Generates this shape as a canvas
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {number} size
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    generateAsCanvas(size = 120) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const [canvas, context] = makeOffscreenBuffer(size, size, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            smooth: true,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            label: "definition-canvas-cache-" + this.getHash(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            reusable: false,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.internalGenerateShapeBuffer(canvas, context, size, size, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return canvas;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {HTMLCanvasElement} canvas
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							 | 
							
								
							 | 
							
							
								     * @param {CanvasRenderingContext2D} context
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								     * @param {number} w
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								     * @param {number} h
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								     * @param {number} dpi
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							 | 
							
							
								     */
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								    internalGenerateShapeBuffer(canvas, context, w, h, dpi) {
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								        context.translate((w * dpi) / 2, (h * dpi) / 2);
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							 | 
							
							
								        context.scale((dpi * w) / 23, (dpi * h) / 23);
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								        context.fillStyle = "#e9ecf7";
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								        const quadrantSize = 10;
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								        const quadrantHalfSize = quadrantSize / 2;
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								        context.fillStyle = THEME.items.circleBackground;
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							 | 
							
							
								        context.beginCircle(0, 0, quadrantSize * 1.15);
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								        context.fill();
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								        for (let layerIndex = 0; layerIndex < this.layers.length; ++layerIndex) {
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								            const quadrants = this.layers[layerIndex];
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							 | 
							
							
								            const layerScale = Math.max(0.1, 0.9 - layerIndex * 0.22);
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								            for (let quadrantIndex = 0; quadrantIndex < 4; ++quadrantIndex) {
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							 | 
							
							
								                if (!quadrants[quadrantIndex]) {
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								                    continue;
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								                }
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								                const { subShape, color } = quadrants[quadrantIndex];
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								                const quadrantPos = arrayQuadrantIndexToOffset[quadrantIndex];
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							 | 
							
							
								                const centerQuadrantX = quadrantPos.x * quadrantHalfSize;
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								                const centerQuadrantY = quadrantPos.y * quadrantHalfSize;
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							 | 
							
							
								                const rotation = Math.radians(quadrantIndex * 90);
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								                context.translate(centerQuadrantX, centerQuadrantY);
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							 | 
							
							
								                context.rotate(rotation);
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								                context.fillStyle = enumColorsToHexCode[color];
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							 | 
							
							
								                context.strokeStyle = THEME.items.outline;
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							 | 
							
							
								                context.lineWidth = THEME.items.outlineWidth;
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							 | 
							
							
								
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							| 
								
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								                const insetPadding = 0.0;
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							| 
								
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							 | 
							
							
								                switch (subShape) {
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							 | 
							
							
								                    case enumSubShape.rect: {
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							 | 
							
							
								                        context.beginPath();
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								                        const dims = quadrantSize * layerScale;
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							 | 
							
							
								                        context.rect(
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							 | 
							
							
								                            insetPadding + -quadrantHalfSize,
							 | 
						
					
						
							| 
								
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							 | 
							
							
								                            -insetPadding + quadrantHalfSize - dims,
							 | 
						
					
						
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							 | 
							
							
								                            dims,
							 | 
						
					
						
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							 | 
							
							
								                            dims
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								                        );
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							 | 
							
								
							 | 
							
							
								                        break;
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							 | 
							
							
								                    }
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								                    case enumSubShape.star: {
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							 | 
							
							
								                        context.beginPath();
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							 | 
							
							
								                        const dims = quadrantSize * layerScale;
							 | 
						
					
						
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								                        let originX = insetPadding - quadrantHalfSize;
							 | 
						
					
						
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							 | 
							
							
								                        let originY = -insetPadding + quadrantHalfSize - dims;
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							 | 
							
							
								                        const moveInwards = dims * 0.4;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								                        context.moveTo(originX, originY + moveInwards);
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        context.lineTo(originX + dims, originY);
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							 | 
							
							
								                        context.lineTo(originX + dims - moveInwards, originY + dims);
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							 | 
							
							
								                        context.lineTo(originX, originY + dims);
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							 | 
							
							
								                        context.closePath();
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							 | 
							
							
								                        break;
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								                    }
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								                    case enumSubShape.windmill: {
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							 | 
							
							
								                        context.beginPath();
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							 | 
							
							
								                        const dims = quadrantSize * layerScale;
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								                        let originX = insetPadding - quadrantHalfSize;
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							 | 
							
							
								                        let originY = -insetPadding + quadrantHalfSize - dims;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        const moveInwards = dims * 0.4;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        context.moveTo(originX, originY + moveInwards);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        context.lineTo(originX + dims, originY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        context.lineTo(originX + dims, originY + dims);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        context.lineTo(originX, originY + dims);
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        context.closePath();
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							 | 
							
								
							 | 
							
							
								                        break;
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							 | 
							
							
								                    }
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							| 
								
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								                    case enumSubShape.circle: {
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							 | 
							
								
							 | 
							
							
								                        context.beginPath();
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        context.moveTo(insetPadding + -quadrantHalfSize, -insetPadding + quadrantHalfSize);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								                        context.arc(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            insetPadding + -quadrantHalfSize,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            -insetPadding + quadrantHalfSize,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            quadrantSize * layerScale,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            -Math.PI * 0.5,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                        );
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							| 
								
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							 | 
							
								
							 | 
							
							
								                        context.closePath();
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							 | 
							
								
							 | 
							
							
								                        break;
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							 | 
							
							
								                    }
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							| 
								
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							 | 
							
							
								                    default: {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								                        assertAlways(false, "Unkown sub shape: " + subShape);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
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							 | 
							
							
								                }
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							| 
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                context.fill();
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							 | 
							
								
							 | 
							
							
								                context.stroke();
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                context.rotate(-rotation);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                context.translate(-centerQuadrantX, -centerQuadrantY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Returns a definition with only the given quadrants
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {Array<number>} includeQuadrants
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @returns {ShapeDefinition}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    cloneFilteredByQuadrants(includeQuadrants) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const newLayers = this.internalCloneLayers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layerIndex = 0; layerIndex < newLayers.length; ++layerIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const quadrants = newLayers[layerIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            let anyContents = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let quadrantIndex = 0; quadrantIndex < 4; ++quadrantIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (includeQuadrants.indexOf(quadrantIndex) < 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    quadrants[quadrantIndex] = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                } else if (quadrants[quadrantIndex]) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    anyContents = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // Check if the layer is entirely empty
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (!anyContents) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                newLayers.splice(layerIndex, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                layerIndex -= 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return new ShapeDefinition({ layers: newLayers });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Returns a definition which was rotated clockwise
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @returns {ShapeDefinition}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    cloneRotateCW() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const newLayers = this.internalCloneLayers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layerIndex = 0; layerIndex < newLayers.length; ++layerIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const quadrants = newLayers[layerIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            quadrants.unshift(quadrants[3]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            quadrants.pop();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return new ShapeDefinition({ layers: newLayers });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Returns a definition which was rotated counter clockwise
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @returns {ShapeDefinition}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    cloneRotateCCW() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const newLayers = this.internalCloneLayers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layerIndex = 0; layerIndex < newLayers.length; ++layerIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const quadrants = newLayers[layerIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            quadrants.push(quadrants[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            quadrants.shift();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return new ShapeDefinition({ layers: newLayers });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-19 15:55:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								     * Returns a definition which was rotated 180 degrees
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-29 05:56:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								     * @returns {ShapeDefinition}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-19 15:55:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    cloneRotate180() {
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-29 05:56:47 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        const newLayers = this.internalCloneLayers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layerIndex = 0; layerIndex < newLayers.length; ++layerIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const quadrants = newLayers[layerIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            quadrants.push(quadrants.shift(), quadrants.shift());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
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							| 
								
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							 | 
							
								
							 | 
							
							
								        return new ShapeDefinition({ layers: newLayers });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Stacks the given shape definition on top.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {ShapeDefinition} definition
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    cloneAndStackWith(definition) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (this.isEntirelyEmpty() || definition.isEntirelyEmpty()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            assert(false, "Can not stack entirely empty definition");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const bottomShapeLayers = this.layers;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const bottomShapeHighestLayerByQuad = [-1, -1, -1, -1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layer = bottomShapeLayers.length - 1; layer >= 0; --layer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const shapeLayer = bottomShapeLayers[layer];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let quad = 0; quad < 4; ++quad) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const shapeQuad = shapeLayer[quad];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (shapeQuad !== null && bottomShapeHighestLayerByQuad[quad] < layer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    bottomShapeHighestLayerByQuad[quad] = layer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const topShapeLayers = definition.layers;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const topShapeLowestLayerByQuad = [4, 4, 4, 4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layer = 0; layer < topShapeLayers.length; ++layer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const shapeLayer = topShapeLayers[layer];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let quad = 0; quad < 4; ++quad) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const shapeQuad = shapeLayer[quad];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (shapeQuad !== null && topShapeLowestLayerByQuad[quad] > layer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    topShapeLowestLayerByQuad[quad] = layer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         * We want to find the number `layerToMergeAt` such that when the top shape is placed at that
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         * layer, the smallest gap between shapes is only 1. Instead of doing a guess-and-check method to
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         * find the appropriate layer, we just calculate all the gaps assuming a merge at layer 0, even
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         * though they go negative, and calculating the number to add to it so the minimum gap is 1 (ends
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         * up being 1 - minimum).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const gapsBetweenShapes = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let quad = 0; quad < 4; ++quad) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            gapsBetweenShapes.push(topShapeLowestLayerByQuad[quad] - bottomShapeHighestLayerByQuad[quad]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const smallestGapBetweenShapes = Math.min(...gapsBetweenShapes);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Can't merge at a layer lower than 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const layerToMergeAt = Math.max(1 - smallestGapBetweenShapes, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const mergedLayers = this.internalCloneLayers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layer = mergedLayers.length; layer < layerToMergeAt + topShapeLayers.length; ++layer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            mergedLayers.push([null, null, null, null]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layer = 0; layer < topShapeLayers.length; ++layer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const layerMergingAt = layerToMergeAt + layer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const bottomShapeLayer = mergedLayers[layerMergingAt];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const topShapeLayer = topShapeLayers[layer];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let quad = 0; quad < 4; quad++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                assert(!(bottomShapeLayer[quad] && topShapeLayer[quad]), "Shape merge: Sub shape got lost");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                bottomShapeLayer[quad] = bottomShapeLayer[quad] || topShapeLayer[quad];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Limit to 4 layers at max
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        mergedLayers.splice(4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return new ShapeDefinition({ layers: mergedLayers });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Clones the shape and colors everything in the given color
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {enumColors} color
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    cloneAndPaintWith(color) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const newLayers = this.internalCloneLayers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layerIndex = 0; layerIndex < newLayers.length; ++layerIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const quadrants = newLayers[layerIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let quadrantIndex = 0; quadrantIndex < 4; ++quadrantIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const item = quadrants[quadrantIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (item) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    item.color = color;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return new ShapeDefinition({ layers: newLayers });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Clones the shape and colors everything in the given colors
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {[enumColors, enumColors, enumColors, enumColors]} colors
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    cloneAndPaintWith4Colors(colors) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const newLayers = this.internalCloneLayers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let layerIndex = 0; layerIndex < newLayers.length; ++layerIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            const quadrants = newLayers[layerIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let quadrantIndex = 0; quadrantIndex < 4; ++quadrantIndex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const item = quadrants[quadrantIndex];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if (item) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    item.color = colors[quadrantIndex] || item.color;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return new ShapeDefinition({ layers: newLayers });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |