2020-09-18 18:41:40 +00:00
										 
									 
								 
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								import { globalConfig } from "../core/config";
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								import { Vector } from "../core/vector";
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								import { BasicSerializableObject, types } from "../savegame/serialization";
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								import { BaseItem } from "./base_item";
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								import { Entity } from "./entity";
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								import { MapChunkView } from "./map_chunk_view";
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								import { GameRoot } from "./root";
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								export class BaseMap extends BasicSerializableObject {
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								    static getId() {
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								        return "Map";
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								    }
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								    static getSchema() {
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								        return {
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								            seed: types.uint,
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								        };
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								    }
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								    /**
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								     *
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								     * @param {GameRoot} root
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								     */
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								    constructor(root) {
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								        super();
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								        this.root = root;
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								        this.seed = 0;
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								        /**
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								         * Mapping of 'X|Y' to chunk
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								         * @type {Map<string, MapChunkView>} */
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								        this.chunksById = new Map();
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								    }
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								    /**
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								     * Returns the given chunk by index
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								     * @param {number} chunkX
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								     * @param {number} chunkY
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								     */
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								    getChunk(chunkX, chunkY, createIfNotExistent = false) {
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								        const chunkIdentifier = chunkX + "|" + chunkY;
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								        let storedChunk;
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								        if ((storedChunk = this.chunksById.get(chunkIdentifier))) {
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								            return storedChunk;
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								        }
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								        if (createIfNotExistent) {
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								            const instance = new MapChunkView(this.root, chunkX, chunkY);
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								            this.chunksById.set(chunkIdentifier, instance);
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								            return instance;
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								        }
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								        return null;
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								    }
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								    /**
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								     * Gets or creates a new chunk if not existent for the given tile
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								     * @param {number} tileX
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								     * @param {number} tileY
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								     * @returns {MapChunkView}
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								     */
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								    getOrCreateChunkAtTile(tileX, tileY) {
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								        const chunkX = Math.floor(tileX / globalConfig.mapChunkSize);
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								        const chunkY = Math.floor(tileY / globalConfig.mapChunkSize);
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								        return this.getChunk(chunkX, chunkY, true);
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								    }
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								    /**
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								     * Gets a chunk if not existent for the given tile
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								     * @param {number} tileX
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								     * @param {number} tileY
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								     * @returns {MapChunkView?}
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								     */
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								    getChunkAtTileOrNull(tileX, tileY) {
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								        const chunkX = Math.floor(tileX / globalConfig.mapChunkSize);
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								        const chunkY = Math.floor(tileY / globalConfig.mapChunkSize);
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								        return this.getChunk(chunkX, chunkY, false);
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								    }
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								    /**
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								     * Checks if a given tile is within the map bounds
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								     * @param {Vector} tile
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								     * @returns {boolean}
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								     */
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								    isValidTile(tile) {
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								        if (G_IS_DEV) {
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								            assert(tile instanceof Vector, "tile is not a vector");
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								        }
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								        return Number.isInteger(tile.x) && Number.isInteger(tile.y);
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								    }
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								    /**
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								     * Returns the tile content of a given tile
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								     * @param {Vector} tile
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								     * @param {Layer} layer
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								     * @returns {Entity} Entity or null
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								     */
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								    getTileContent(tile, layer) {
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								        if (G_IS_DEV) {
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								            this.internalCheckTile(tile);
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								        }
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								        const chunk = this.getChunkAtTileOrNull(tile.x, tile.y);
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								        return chunk && chunk.getLayerContentFromWorldCoords(tile.x, tile.y, layer);
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								    }
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								    /**
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								     * Returns the lower layers content of the given tile
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								     * @param {number} x
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								     * @param {number} y
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								     * @returns {BaseItem=}
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								     */
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								    getLowerLayerContentXY(x, y) {
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								        return this.getOrCreateChunkAtTile(x, y).getLowerLayerFromWorldCoords(x, y);
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								    }
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								    /**
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								     * Returns the tile content of a given tile
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								     * @param {number} x
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								     * @param {number} y
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								     * @param {Layer} layer
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								     * @returns {Entity} Entity or null
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								     */
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								    getLayerContentXY(x, y, layer) {
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								        const chunk = this.getChunkAtTileOrNull(x, y);
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								        return chunk && chunk.getLayerContentFromWorldCoords(x, y, layer);
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								    }
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								    /**
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								     * Returns the tile contents of a given tile
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								     * @param {number} x
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								     * @param {number} y
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								     * @returns {Array<Entity>} Entity or null
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								     */
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								    getLayersContentsMultipleXY(x, y) {
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								        const chunk = this.getChunkAtTileOrNull(x, y);
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								        if (!chunk) {
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								            return [];
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								        }
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								        return chunk.getLayersContentsMultipleFromWorldCoords(x, y);
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								    }
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								    /**
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								     * Checks if the tile is used
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								     * @param {Vector} tile
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								     * @param {Layer} layer
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								     * @returns {boolean}
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								     */
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								    isTileUsed(tile, layer) {
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								        if (G_IS_DEV) {
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								            this.internalCheckTile(tile);
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								        }
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								        const chunk = this.getChunkAtTileOrNull(tile.x, tile.y);
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								        return chunk && chunk.getLayerContentFromWorldCoords(tile.x, tile.y, layer) != null;
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								    }
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								    /**
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								     * Checks if the tile is used
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								     * @param {number} x
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								     * @param {number} y
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								     * @param {Layer} layer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @returns {boolean}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    isTileUsedXY(x, y, layer) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const chunk = this.getChunkAtTileOrNull(x, y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return chunk && chunk.getLayerContentFromWorldCoords(x, y, layer) != null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Sets the tiles content
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {Vector} tile
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {Entity} entity
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    setTileContent(tile, entity) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (G_IS_DEV) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            this.internalCheckTile(tile);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.getOrCreateChunkAtTile(tile.x, tile.y).setLayerContentFromWorldCords(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            tile.x,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            tile.y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            entity,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            entity.layer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const staticComponent = entity.components.StaticMapEntity;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        assert(staticComponent, "Can only place static map entities in tiles");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Places an entity with the StaticMapEntity component
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {Entity} entity
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    placeStaticEntity(entity) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        assert(entity.components.StaticMapEntity, "Entity is not static");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const staticComp = entity.components.StaticMapEntity;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const rect = staticComp.getTileSpaceBounds();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let dx = 0; dx < rect.w; ++dx) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let dy = 0; dy < rect.h; ++dy) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const x = rect.x + dx;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const y = rect.y + dy;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.getOrCreateChunkAtTile(x, y).setLayerContentFromWorldCords(x, y, entity, entity.layer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Removes an entity with the StaticMapEntity component
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {Entity} entity
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    removeStaticEntity(entity) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        assert(entity.components.StaticMapEntity, "Entity is not static");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const staticComp = entity.components.StaticMapEntity;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        const rect = staticComp.getTileSpaceBounds();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for (let dx = 0; dx < rect.w; ++dx) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let dy = 0; dy < rect.h; ++dy) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const x = rect.x + dx;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                const y = rect.y + dy;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.getOrCreateChunkAtTile(x, y).setLayerContentFromWorldCords(x, y, null, entity.layer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Internal
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /**
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * Checks a given tile for validty
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     * @param {Vector} tile
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								     */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    internalCheckTile(tile) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        assert(tile instanceof Vector, "tile is not a vector: " + tile);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        assert(tile.x % 1 === 0, "Tile X is not a valid integer: " + tile.x);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        assert(tile.y % 1 === 0, "Tile Y is not a valid integer: " + tile.y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |