mirror of
https://github.com/tobspr/shapez.io.git
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105 lines
4.0 KiB
TypeScript
105 lines
4.0 KiB
TypeScript
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/* typehints:start */
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import type { Entity } from "./entity";
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import type { GameRoot } from "./root";
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/* typehints:end */
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import { globalConfig } from "../core/config";
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import { createLogger } from "../core/logging";
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import { ACHIEVEMENTS } from "../platform/achievement_provider";
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import { getBuildingDataFromCode } from "./building_codes";
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const logger: any = createLogger("achievement_proxy");
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const ROTATER: any = "rotater";
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const DEFAULT: any = "default";
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export class AchievementProxy {
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public root = root;
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public provider = this.root.app.achievementProvider;
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public disabled = true;
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public sliceTime = 0;
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constructor(root) {
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if (G_IS_DEV && globalConfig.debug.testAchievements) {
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// still enable the proxy
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}
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else if (!this.provider.hasAchievements()) {
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return;
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}
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this.root.signals.postLoadHook.add(this.onLoad, this);
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}
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onLoad(): any {
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if (!this.root.gameMode.hasAchievements()) {
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logger.log("Disabling achievements because game mode does not have achievements");
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this.disabled = true;
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return;
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}
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this.provider
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.onLoad(this.root)
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.then((): any => {
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this.disabled = false;
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logger.log("Recieving achievement signals");
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this.initialize();
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})
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.catch((err: any): any => {
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this.disabled = true;
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logger.error("Ignoring achievement signals", err);
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});
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}
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initialize(): any {
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.darkMode, null);
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if (this.has(ACHIEVEMENTS.mam)) {
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this.root.signals.entityAdded.add(this.onMamFailure, this);
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this.root.signals.entityDestroyed.add(this.onMamFailure, this);
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this.root.signals.storyGoalCompleted.add(this.onStoryGoalCompleted, this);
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}
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if (this.has(ACHIEVEMENTS.noInverseRotater)) {
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this.root.signals.entityAdded.add(this.onEntityAdded, this);
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}
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this.startSlice();
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}
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startSlice(): any {
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this.sliceTime = this.root.time.now();
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this.root.signals.bulkAchievementCheck.dispatch(ACHIEVEMENTS.storeShape, this.sliceTime, ACHIEVEMENTS.throughputBp25, this.sliceTime, ACHIEVEMENTS.throughputBp50, this.sliceTime, ACHIEVEMENTS.throughputLogo25, this.sliceTime, ACHIEVEMENTS.throughputLogo50, this.sliceTime, ACHIEVEMENTS.throughputRocket10, this.sliceTime, ACHIEVEMENTS.throughputRocket20, this.sliceTime, ACHIEVEMENTS.play1h, this.sliceTime, ACHIEVEMENTS.play10h, this.sliceTime, ACHIEVEMENTS.play20h, this.sliceTime);
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}
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update(): any {
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if (this.disabled) {
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return;
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}
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if (this.root.time.now() - this.sliceTime > globalConfig.achievementSliceDuration) {
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this.startSlice();
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}
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}
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/**
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* {}
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*/
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has(key: string): boolean {
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if (!this.provider.collection) {
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return false;
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}
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return this.provider.collection.map.has(key);
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}
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onEntityAdded(entity: Entity): any {
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if (!entity.components.StaticMapEntity) {
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return;
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}
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const building: any = getBuildingDataFromCode(entity.components.StaticMapEntity.code);
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if (building.metaInstance.id !== ROTATER) {
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return;
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}
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if (building.variant === DEFAULT) {
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return;
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}
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this.root.savegame.currentData.stats.usedInverseRotater = true;
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this.root.signals.entityAdded.remove(this.onEntityAdded);
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}
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onStoryGoalCompleted(level: number): any {
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if (level > 26) {
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this.root.signals.entityAdded.add(this.onMamFailure, this);
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this.root.signals.entityDestroyed.add(this.onMamFailure, this);
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}
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this.root.signals.achievementCheck.dispatch(ACHIEVEMENTS.mam, null);
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// reset on every level
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this.root.savegame.currentData.stats.failedMam = false;
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}
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onMamFailure(): any {
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this.root.savegame.currentData.stats.failedMam = true;
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}
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}
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